Tag Archives: namek

S.H.Figuarts Dragon Ball Z Vegeta 24,000 Power Level

Way over 9,000

When a toy line is as long in the tooth as Bandai’s S.H.Figuarts Dragon Ball Z line, producers tend to start looking in all of the various crevices of the property for new material. We recently looked at a figure that did just that in Mecha Frieza, a version of the chief villain of the series that appears briefly in the series and gets summarily dispatched with relative ease. Today’s figure appeared in more episodes of the show, but is still a fairly nuanced look at a popular character.

Assemble The Vegeta Squad!

Depending on who you ask, Vegeta is either the most popular character from Dragon Ball Z or just one of them. Everyone likes the bad boy and Vegeta fits the bill as he started off as a brutal antagonist of Goku before becoming more like a rival with a conscience. When Vegeta first showed up, he was a little guy with outrageous hair and big shoulder pads. He also sported a tail and what was basically a skirt of armor. Following his defeat by the Earthlings, Vegeta winds up on Planet Namek in search of the Dragon Balls so he can have his wish for eternal life granted. And when he showed up on that planet, he was basically in the same attire as he featured on Earth minus the tail and also minus the skirt. And that’s what we have here in Vegeta 24,000 Power Level, the latest delivery from Premium Bandai.

He’s a little guy.

First of all, before we get into the figure do we really think this Vegeta needed to be a Premium Bandai release? Vegeta is immensely popular and this version has never seen release before. The Scouter Vegeta is old at this point and it’s the most similar to this release. I think this should have been a general release. There’s enough new stuff here that I get why it wasn’t one of the $35 Target releases, but if the recent Super Saiyan Gohan (Cell Saga) can be a general release then surely this could have been as well. It being released as part of the web store means it was $65 and required a shipping charge of $10.

I’m not sure how I feel about the off-white armor, but at least the hands will match to past releases.

That out of the way, let’s talk about the figure. This Vegeta is mostly new and it takes some old problems and attempts to rectify them. In some ways, Bandai and Tamashii Nations are successful, but in others not so much. Let’s start with the good and it’s that this Vegeta is short. To the top of the exposed flesh of his famous widow’s peak, Vegeta is just a tick over 5″. To the tip of the hair he’s more like 6.25″, but either way it’s shorter than Goku and noticeably so and that’s the way I like my Vegeta. When he became a good guy he basically had height creep as the show and manga went on. He never got as tall as Goku, but he definitely got much closer. And since he is shorter in stature it means he’s mostly new parts. The engineering is the same, but the muscle definition when compared to the Super Saiyan Vegeta release is a touch softer which is a nice detail. It’s very true to the look of the series at this point as this is before the characters became more defined and Toriyama incorporated more straight lines into his art.

You may opt to use this hand with other Vegeta figures.

And speaking of, the thing that will likely stand out most are the included portraits. Bandai took care to make sure Vegeta’s facial features reflect the artwork of this era, something I don’t think the old Scouter Vegeta attempted. It’s ultimately a subtle thing, but likely anyone who has spent a lot of time with DBZ can spot a face from this era vs a later one. The lines around the eyes are rounded off and the chin is less angular. He has more pronounced cheeks and overall the faces look terrific. The rest of the body is true to the show with the broad chest, yellow shoulder pads, and all-white boots. As is often the case with this line, paint is minimal. The white portions are more off-white and it almost looks like there’s a wash, but I don’t see any difference between the exterior whites and the interior so I’m guessing there’s nothing here. The yellow paint for the armor looks fine and the faces look great, but more shading would have helped.

“How is his power level so high?!”

One thing that has plagued characters from this era of the show when making the move to plastic has been these damn shoulder pads. Bandai’s solution over the years has been to make them hinged which allows access to the full range of shoulder articulation, but the trade-off is the shoulder pads look bad when the arms aren’t in a neutral spot. For this figure, Bandai opted to ditch the center hinge and instead use a hinge and peg system located at the base of the rear of the shoulder pad. This allows the shoulder pad to rotate back in addition to hinge up. It’s better, I suppose, but still not ideal and the most annoying aspect of the figure is that the shoulder pads just won’t sit flush against the chest no matter what position the arms are in. It’s worse on the figure’s right side, but it drives me nuts. I don’t like the old hinges, but they at least didn’t have this problem. Really, we should have multiple shoulder pads that peg in so we have a neutral one and one for when the arms are raised. They did this with Jeice of the Ginyu Force, but I don’t know why they’ve never done it again.

“This time, Kakarot, I shall be the victor!”

The accessory loadout with this Vegeta isn’t great, but it’s not terrible either. We get four different portraits: neutral, smirk, teeth-showing, and really angry. The really angry expression is nicely stretched and looks really expressive. It’s very much of the era. For hands, we get fists, clenching, splayed open, and chop with the thumb in front, otherwise known as Big Bang Attack posed hands. Even though this era of the character didn’t feature that move, he still held his hand up in such a pose to fire energy blasts. And since the Super Saiyan Vegeta and Super Saiyan Blue Vegeta lacked this hand, it’s nice to get it here and the whites match well enough. We also get a scouter and a left ear for when he’s not wearing the scouter. It looks great, though going without means there will be a seem in front of the ear. It doesn’t really bother me, but I also plan to always go with the scouter anyway.

With the arms sitting high, you will need to rotate the shoulder pads back which also exposes gaps between the shoulders and body.

Lastly, we get a new crossed-arms piece. Previous figures have had this feature and it’s always been done as one piece that connects at the bicep swivel. With this figure, Bandai made the piece the entire arms so they plug into the shoulder, ball, joint. It’s a little harder to work with, and there’s a floating shoulder cap that might go flying when you first pull the arm out, but it does work. The left arm and right arm also separate where the blue sleeve meets the glove of the left arm. This makes it a lot easier to focus on getting the shoulders in place before moving onto adjustment. At first, I couldn’t get the arms to fit on the figure in a way that would allow the shoulder pads to sit in a neutral pose. Even the image on the back of the box couldn’t pull it off and the shoulder pads are up. After more fiddling, I did get it to work better. If you want the arms towards the bottom of the chest, it’s do-able. If you want them higher, you’ll have to rotate the shoulder pads back or up. Either way, while I don’t know if I’m sold on this piece attaching at the shoulder vs the bicep, I do like how it’s two pieces instead of one and it works well enough. Much better than the same for Raditz, anyway.

Pulled back for a more “shelf look,” which honestly doesn’t look terrible.

Articulation for this release is both familiar and yet not. Some of it is pretty good, and some not so good. We already talked about the shoulder pads so we’ll start at the head where Bandai is, once again, using a hinged ball peg. It’s not great, especially if you lose track of what direction the hinge is facing. It’s also tight, which means the much looser lower neck joint will do the heavy lifting when moving the head. The problem there is that the piece sits really high and gets very gappy. It’s ugly, and I can’t think of a figure in this line with a neck joint this unpleasant. The shoulders are on ball pegs with a hinge in the shoulder itself so you get a butterfly joint, but it doesn’t work that great. You basically pull the arm out first to bring it around the front, but the chest is so broad that it would need to move out much farther. Biceps swivel, double-jointed elbows, and wrist ball-hinges are all fine.

The torso features a joint in the diaphragm that feels like a single ball peg. It does very little. The upper torso will rotate and shift side to side, but it gets almost nothing forward and back. The waist joint is just a ball and socket that only swivels so you don’t get to leverage the joint for more forward and back. The legs kick forward and back nicely, but splits aren’t possible as the legs only go out to the side about 45 degrees. The thigh twist is fine and the double-jointed knees as well. The ankles are back to the old ball pegs which are very limited in all facets aside from rotation. There is a toe hinge, but it doesn’t have much range.

With the arms lower, the shoulder pads won’t need to be rotated back, but damn those persistent gaps!

For an S.H.Figuarts release, the articulation is pretty mediocre. We’re used to that when it comes to figures with this style of armor, but there’s no excuse for the lower half being as poor as it is. I’m surprised they didn’t go with a hinged peg in the diaphragm to get more crunch as his articulation there is worse than older figures in armor. This type of thing should be getting better, not worse.

When it comes to this edition of Vegeta, I’m a bit torn. Visually, it works for me as a representation of the character. The shoulder pads drive me nuts and the neck is pretty ugly, though I can at least pose around that to some degree. And the new crossed-arms piece works well enough. As for the rest, the articulation is lackluster and the paint is minimal. We get a nice array of faces and hands, but no effect part. He breaks one shoulder pad pretty quickly in the show so why not a swap-able piece for that? It also would have been nice if they made this figure convertible to a Saiyan Saga one with an included skirt and tail, but oh well. With a little more love, this could have been exceptional, but instead it’s merely passable.

We have plenty more Saiyans to look at:

S.H.Figuarts Nappa – Event Exclusive Color Edition

When it comes to my S.H.Figuarts collection, I’ve been able to largely keep to just Dragon Ball. And by Dragon Ball, I mean the original anime and manga that centered on a young boy named Goku. Even though that’s my favorite edition of the venerable series, it doesn’t mean my favorite is the one shared…

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S.H.Figuarts Dragon Ball Z Event Exclusive Raditz and Son Gohan

I’ve been getting a little taste of July of late in the dead of winter as not one, not two, but three action figure exclusives from San Diego Comic Con have arrived at my door. That’s because the nature of the exclusive has changed over the years. Why make a limited number of something and…

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Super Saiyan God Super Saiyan Vegeta – S.H.Figuarts 15th Anniversary Ver.

To celebrate the 15th anniversary of the Bandai/Tamashii Nations action figure line, S.H.Figuarts, Bandai turned to the fans. There was a large roster of releases eligible for re-release to mark the occasion, and anyone who wanted to could cast a vote for their five favorites. The winner was, not surprisingly, Vegeta. And in particular, it…

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Dragon Ball Z: Lord Slug

lord_slug2Japanese Title:  Son Goku the Super Saiyan

Original Release Date:  March 9, 1991

English Release Date:  August 7, 2001

Directed by:  Mitsuo Hashimoto

Screenplay by:  Takao Koyama

Running Time:  52 minutes

Going into this, I didn’t have the highest opinion of Dragon Ball Z movies. They’re good fun and all, but they’re so simple and derivative that they hardly seem worth praise. In spite of that though, I’ve very much enjoyed revisiting the first three films. They vary in quality to some degree, but all three have made for some good entertainment. When it comes to the fourth Dragon Ball Z feature, Lord Slug, I’m actually just now sitting down and watching it for the first time. Back in the Toonami days, the first three films were shown on Cartoon Network often so I saw quite a bit of them. It was a long while before Funimation resumed dubbing the films, so most fans outside of Japan had to resort to the dreaded fansub. Basically, fans would take episodes of anime and subtitle it themselves then hawk them on the internet for a not insubstantial sum. A kid in my neighborhood went through the effort of purchasing a VHS tape of Dragon Ball Z movies from one such source and was happy to share the wealth when it actually arrived. Most charged for the tape plus the movies, so the incentive was to cram as many movies onto each tape as possible. Lord Slug had a reputation online as being one of the worst Dragon Ball Z movies, so this kid didn’t include it and instead opted for the consensus better flicks. I borrowed that tape and watched the movies on it, and by the time Funimation actually put out the movies officially I had moved onto other things.

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A new enemy for Goku – a runaway planet!

For this feature of mine, Lord Slug was actually a movie I was really looking forward to despite its reputation considering it would be entirely new to me. Even though it has a reputation, I didn’t really hold that against it. These movies may not be high art, but they’re so simple that it seems hard to totally botch it. Plus the villain seemed interesting to me considering his ties to Piccolo, one of my favorite characters. It was my hope going into it that because of that connection a certain Namekian might actually get to do something other than show up and get obliterated.

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The others are forced to watch as Goku and Krillin go to work.

The movies opens in familiar fashion, perhaps too familiar at this point, with Piccolo (Christopher Sabat) quietly meditating by a waterfall. Gohan (Stephanie Nadolny) shows up with his dragon pal Icarus (Sabat), making his second appearance, wearing his old school traditional attire from the very first movie and episodes of the show. Gohan is apparently excited to unveil some sort of song and dance routine he’s been working on with Icarus. It’s kind of cute to see Gohan acting like a child, even if it feels like an atypical scene for Dragon Ball Z. When Gohan starts whistling Piccolo starts to freak out. Apparently the high-pitched noise of Gohan’s whistling bothers Piccolo’s super sensitive ears. Oddly enough, Piccolo seems surprised by it so apparently he’s never heard a human whistle before (which is actually believable since he’s basically been a hermit his whole life).

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Lord Slug begins he film as a pretty old, and decrepit looking individual, but he won’t stay that way.

After that episode is concluded, Piccolo notices something heading towards Earth. We get a cut-up of a bunch of folks picking up on the same thing. Instead of the usual, a super-powered being only the Z Fighters can sense, it’s actually a giant, frozen, planet that’s on a collision course with Earth. As the whole world prepares for Dooms Day, Goku (Sean Schemmel) and Krillin (Sonny Strait) fly up to meet it. They unleash twin Kamehameha attacks that entwine and then combine into one super Kamehameha wave, but it seems to have little effect on the onrushing planet. Goku and Krillin are thrust aside and it looks like the planet won’t be spared a direct impact. As the others at ground level take cover, the Earth’s atmosphere goes to work. The giant, ice ball is melted away revealing a colossal spaceship underneath that lands on the surface. Even though the majority of the planet melted away, it still caused a ton of damage.

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Chi-Chi gets in on the action, for a moment.

Bulma (Tiffany Volmer), Oolong (Brad Jackson), Chi-Chi (Cynthia Cranz), and Gohan race toward the downed spaceship along with hordes of onlookers to see what happened. A bunch of soldiers emerge and declare that the Earth now belongs to Lord Slug (Brice Armstrong). Interestingly, everyone laughs at them except Oolong, who rightly identifies them as a threat. The soldiers inform the onlookers that Lord Slug intends to “terra-freeze” the planet to use as a new ship, the why of that is never really explained, and then they start firing on everyone. Gohan decides to spring into action and proves himself more than capable of handling these low-level grunts.

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Random minions never fare too well in Dragon Ball Z.

Meanwhile, inside the ship Lord Slug and his handlers look on. We get the usual display of tyrannical power as Slug kills a few minions that displease him in some minor way. They watch what’s happening outside the ship via a video link and Slug notices the Dragon Ball atop Gohan’s hat and recognizes it for what it is. They head outside where Gohan is fleeing with his mother in his arms after she took a rather nasty gut punch. He lost his hat in the melee, and Slug scoops it up lovingly. Bulma stupidly comments on the Dragon Ball, and Slug realizes she knows more than she’s letting on. He grabs ahold of her and demonstrates one of his abilities – the power to read minds. In seconds he knows all and steals Bulma’s dragon radar. Without much of a time jump, Slug is shown on the roof of his ship with all seven dragon balls. Slug, who is green of skin and some-what elderly looking, summons Shenron (Sabat) and wishes for eternal youth. Shenron, apparently being kinder than most wish-granting beings in other media, restores Slug to his physical prime much to his delight. They soon begin the terra-freezing process and the Earth rapidly cools.

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The henchmen of Lord Slug (left to right):  Wings, Angila, Medamatcha

Back at their home, Chi-Chi prepares tea and soup for everyone to fight off the cold. She’s still a bit sore from the beating she took earlier. When she goes to give Gohan his soup she finds him gone, and he’s taken his Piccolo attire. The Gohan-Oolong team from The World’s Strongest has been re-formed, with Oolong even sporting the same outfit from their previous arctic journey. Icarus is along too, and they’re spying on the goings-on around Slug’s ship. They soon attract some unwanted attention from Slug’s men, and unable to escape, Gohan prepares for a fight. Per usual, his guardian angel of sorts, Piccolo, shows up to give him a hand just when it seems like he’s about to be bested. Piccolo squares off with a demonic looking henchman named Wings (John Freeman), while Gohan takes on Medamatcha (Kent Williams). Piccolo finds he’s much stronger than his adversary and kind of toys with him a bit, which ends up being a foolish move because Gohan has more than he can handle with Medamatcha, who has a unique ability to sprout four mini versions of himself that are capable of draining energy.

Piccolo finally obliterates Wings, just as Gohan looks like he’s about to go down for the count. As he rushes to help him, Slug’s other henchman Angila (John Burgmeier) takes notice. They try to finish Gohan off, but Piccolo is able to absorb their blasts. The two may be alive, but Piccolo is in bad shape. Without being able to muster a defense, they’ll soon perish.

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Medamatcha is one of the crazier villains we’ve seen thus far.

Goku awakens somewhere nearby and is shocked to see the world is basically frozen. Yajirobe (Mike McFarland) had witnessed what happened from Koren’s Tower and brought some senzu beans to revive Goku and Krillin. They can’t waste time though as Gohan and Piccolo are in need of some aid and they rush to help out. Goku is able to prevent Medamatcha and Angila from killing his son and friends, and offers his usual warning to his foes before getting to it. Medamatcha and Angila at first appear to be doing well in their coordinated effort to take out Goku. Angila is able to stretch his arms out and grab ahold of Goku while Medamatcha sets his mini-me’s to work in draining Goku’s energy. It’s all for naught as Goku easily overpowers the duo forcing Lord Slug to come out and face him.

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Goku taps into his rage to into Not-Super Saiyan mode.

Krillin is apparently unimpressed by the imposing looking Lord Slug and attempts to take care of him all by himself which just results in a comedic moment of Slug batting the fool away about 1,000 meters. Goku correctly notes that Lord Slug has tremendous power, and he even finds himself overmatched. King Kai, who has popped in here and there through-out the film with an anecdote or two, telepathically warns Goku about Slug. When things seem to be at their most dire, Goku is able to summon the strength to battle back. He tries to implore his friends to lend him their energy, but King Kai (Schemmel) lets him know they have nothing left to give. This causes Goku to transform – sort of. He acquires the yellow aura of a Super Saiyan, but nothing else. Since this film came out during the battle with Frieza, but before Goku entered the fray, he’s apparently not quite a Super Saiyan yet making this moment a sort of halfway point. It’s kind of silly, but his form is obviously effective in that he beats back Slug.

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Slug turns the tables by making himself taller than a skyscraper.

Slug, fearing defeat, decides now is the time to unleash his full power. He tears off his arm, which had been broken by this enraged Goku, and regenerates it back confirming what most viewers probably already figured out – Lord Slug is a Namek. Not just any Namek though – a Super Namek! At least, that’s what King Kai calls him. He gives Goku a quick history lesson. Apparently Slug is an exclusive Namek in that he and a small number of others attainted this power. They were evil though, and the other Nameks used the power of the Dragon Balls to banish them from Planet Namek. Slug then grows to a gargantuan size, similar to what King Piccolo and Piccolo Jr. demonstrated in Dragon Ball. They fight, but Goku has seemingly lost the power surge from earlier, or he just can’t match Slug’s.

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“Hey Goku, what do you think of my smile? That Eternal Dragon sure did a good job of restoring my grill.”

As Slug prepares to squish Goku like a bug, Piccolo pops in to grab Slug’s antennae. Echoing something Goku said to Raditz about Saiyan tails, Piccolo suggests grabbing a Namek by the antennae is especially painful. If so, it doesn’t appear to bother Slug a whole lot as he tosses Goku aside and grabs Piccolo instead. Piccolo then does an odd thing – he rips off his own ears. He calls out to Gohan to do his whistling from earlier. Gohan, still laying on the ground half-dead, hears Piccolo and does as he’s told. Slug’s gigantic, Super Namekian ears pick-up on the noise and he starts freaking out much like Piccolo did earlier. He drops Piccolo, who then transfers his energy to Goku, so he can finish the job. Just as he did as a boy to King Piccolo, Goku launches himself directly into Slug’s chest and then through it. Slug isn’t dead just yet though, as Goku flies into the sky to prepare a Spirit Bomb to destroy Slug’s ship, the Super Namek grabs him by the foot forcing Goku to instead use the bomb on him. No harm, no foul though as the bomb is able to take out both Slug and his horrible ship and the Earth is safe once again. The movie ends on a joke, as others have before it, only this one is pretty bad. I won’t spoil it for you if you haven’t seen it though.

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Piccolo at least gets to play more prominent role in this one.

It would seem the consensus on the internet is actually right about this one, at least as it compares with the first three Dragon Ball Z films. Lord Slug is indeed the worst of the three. Alien invaders seeking to freeze the entire planet to use as some sort of vessel is pretty bizarre. Maybe if Toei could have come up with a valid reason for why this was necessary it could have worked, but instead they just let it hang in the air. Worse is the rather lazy writing. Goku and Krillin get taken out by Slug’s ship, but they’re out of action for way too long. At the same time, it takes Slug no time at all to amass the Dragon Balls. Way too much happens between Goku getting knocked out and returning to battle. Furthermore, the Super Saiyan transformation isn’t discussed as a possibility though-out the picture, so when Goku “transforms” it’s not earned. Instead, he just goes from getting pummeled to suddenly dominating.

The one-sided fights are too frequent in Lord Slug. There are basically no even matches. Either a hero is over-powered or a villain is, and there’s a seesaw effect at play. It makes for boring action sequences. I don’t mind seeing a couple instances of this, but it usually leads to a fight where both competitors are on relatively equal footing, at least it has in prior films so far. As a result, Lord Slug has some of the weakest action sequences so far, and worst of all it also doesn’t look so great in places. In particular, when powered-up Goku goes on the attack the effects look awful. Buildings look like they’re made of cardboard and the debris is all floaty. Even the big attacks aren’t particularly interesting looking, though I did appreciate the nod to Dragon Ball with Goku’s super headbutt attack.

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The movie isn’t the best, but I don’t lay that on the massive shoulders of Lord Slug himself.

As a villain, Lord Slug doesn’t bother me much. He has a solid design, and the slow reveal that he’s a Namekian is kind of fun, though if you were paying attention you probably would have noticed the signs. He wears a helmet throughout the film leading up to the reveal, which is why it isn’t obvious. The whole Super Namekian is kind of cheesy sounding, but I like the little built-in lore, even if I find the King Kai narration bits intrusive. The whole high-pitched sound weakness thing though is pretty stupid. I guess it’s better than having Slug get dispatched in the same manner as so many other villains, but if Namekians really had such a weakness wouldn’t it show up more often?

Lord Slug was under-served by the movie that bares his name (in English anyway). It’s the first, and likely not the last, Dragon Ball Z film that really feels half-assed. Lord Slug is an interesting villain, and it wouldn’t have bothered me to see the other Super Nameks come into play in a future film, though it never happened. They probably would have used that silly whistle thing to topple them anyway, so maybe it’s good this is the last Super Namek we see. Lord Slug is a movie of recycled bits and half measures, it’s entirely forgettable. Is it actually bad though? I suppose it’s like a bad episode of the show – it’s not particularly memorable, and doesn’t have a signature dazzling moment, but it doesn’t feel like a total waste of time. You just likely won’t feel like watching it again for a long time, if ever.