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MOTU – Turtles of Grayskull Skeletor

Prepare for havoc!

When it’s come to the Turtles of Grayskull line by Mattel, I have mostly stayed in the Teenage Mutant Ninja Turtles side of the pool. I have all four turtle boys plus Sla’ker, who is more Slash than Faker if you ask me. The one exception has been Mouse-Jaw, but the classic Masters of the Universe villain has been mashed-up with a Mouser so there’s a gray area there. Plus, if I want to build this line’s version of Metalhead I needed to get him. Today, there is really no way to color it, I just bought a MOTU character and his name is Skeletor.

I couldn’t expect these two to operate without a proven leader.

As someone who has been buying and enjoying action figures since the 1980s, it’s kind of shocking to me that I have never owned a Skeletor action figure. As the chief villain of one of the most famous action figure lines to exist, it seems like the sort of thing I would have picked up somewhere along my travels. I have owned a He-Man, but just never got a Skeletor even though I’ve always enjoyed his design. I’m pretty sure I considered getting the 2000 Skeletor, but probably correctly realized that I had my fingers in too many figure lines and passed. With this Turtles of Grayskull line, I actually have yet to come across Shredder. The online images didn’t sell me on the figure, but it would be nice to have a big baddie for the display and if that can’t be Shredder, why not Skeletor?

“I’m the real bad guy here, Shredder!”

Skeletor isn’t a whole lot different from his classic portrayal. He’s still a purple-gray body with a greenish skull face, only now he has a stylish samurai helmet. I don’t know why he’s grabbed this helmet, but it looks pretty cool on him. What really caught my eye with this figure though is the presence of the neon green. It adorns his helm, weapon, and the trim of the armor. It’s garish, but it’s the kind of thing I love because a lot of toy lines were doing this back in the day. I’m surprised Mattel didn’t take it one step further and just make the plastic glow-in-the-dark because it almost looks like it should, but that doesn’t appear to be the case. He has some snap-on armor for his forearms and a tattered black cape that’s well textured. Basically, this is a Skeletor that took one look at Shredder and said “That looks pretty cool.” He just stopped short at copying the blades and such.

The biggest influence TMNT apparently had on Skeletor was turning his staff into a proper ninja weapon.

The paint work is fairly sparse, but not out of line with the other figures we’ve taken a look at. It would have been nice to get a wash applied to the face to bring out the teeth, but this line doesn’t do that sort of thing. What’s present is fairly clean. The straps on the armor look solid and the silver ram skull that’s a logo of sorts for the character was applied very cleanly to the center of the helm. The shin armor is molded, silver, plastic which is an interesting choice. There is a little metallic silver in places, but the majority of the armor add-ons are black and green so it’s a little odd the shin guards didn’t go with a similar scheme. Black with green trim would have looked pretty nice.

The quality of the links on the plastic chain may vary from figure to figure.

For accessories, (not including the cape) Skeletor has two, which is one more than a lot of figures. His havoc staff has been turned into havoc nunchaku. The weapon is cast in neon green and basically the head of the staff adorns both ends. They’re connected via molded, plastic, chain links just like the nunchaku we saw with Michelangelo. The chain did not come out of the molds as cleanly with Skeletor as they did Mikey and some don’t really move at all. Some careful trimming with a blade might fix that, but it’s too bad that they couldn’t do better. The figure also doesn’t really have any weapon storage for this item. I suppose you could fake it by shoving it through the straps of his harness, but it would look rather stupid. The other accessory is a vile of mutagen, or ooze, if you prefer. It looks like a classic mutagen canister with silver ends, only much slimmer to fit into the standard MOTU Origins gripping hands. The center is transparent plastic with a blueish fill and it looks nice.

What would happen if Skeletor drank the mutagen?

Even though Skeletor is not a turtle, his articulation is essentially the same. All of the same joints are present with the same range. The only aspect of the articulation I feel merits pointing out is the head and neck. Skeletor still uses the same double ball peg setup, but it’s fairly loose. With the cape on, which just slots over the neck, it’s not noticeable. If removed, the head becomes borderline floppy. This may be purposeful engineering to increase the range with the rather thick, plastic, cape on, but if you dislike that look then this aspect of the figure may let you down.

“And you thought you had it bad before, turtle!”

In the world of action figures, Skeletor is a legendary character and was obviously going to be included in this toy line. The TMNT influence on the character is fairly light though, and if the mutagen canister was taken away there really wouldn’t be anything obvious about this figure linking it to the TMNT franchise. That might bother some, or it might not. I think this is a fun, cool, look for Skeletor which is why I decided to grab it. None of the other MOTU specific characters in the standard line have tempted me at all, but this works for me. It’s odd it ended up being my very first Skeletor, but better late than never. I don’t think this is going to open the floodgates or anything. As far as other characters in this line are concerned, my wants list is pretty small and concerns only TMNT characters. That could change, and it’s possible I’ll feel compelled to add He-Man eventually just because, but that’s fine too. For MOTU fans collecting this line, Skeletor should make for a solid addition. And if you’re more of a TMNT fan like me, you may still enjoy seeing him in your collection.

By the power of pizza…here’s more Turtles of Grayskull coverage:

MOTU – Turtles of Grayskull Michelangelo

Mattel’s Masters of the Universe Origins subline, Turtles of Grayskull, has given us three of the iconic four reptilian brothers with a MOTU theme. Now, we have the fourth. The heroic captain of cowabunga Michelangelo is in the house and he’s got a new look, and a new ‘do, to show off. Like his brothers…

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MOTU – Turtles of Grayskull Deluxe Sla’ker

It’s a Tuesday, and I have a new Turtles product to talk about, so let’s make it another Turtle Tuesday! And today brings us the second in the line of deluxe Masters of the Universe Origins – Turtles of Grayskull line exclusive to Target – Sla’ker: The evil cybernetic snapping turtle! This is Slash, the…

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MOTU – Turtles of Grayskull Deluxe Mouse-Jaw

Nothing can be simple in this day and age of retail toy sales which is why the new mash-up of Masters of the Universe and Teenage Mutant Ninja Turtles toyline features ostensibly 3 SKUs: standard, deluxe, and deluxe with build-a-figure parts. The standard releases are, as you may have expected, released abroad and you can…

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MOTU – Turtles of Grayskull Michelangelo

That’s a new look for Michelangelo.

Mattel’s Masters of the Universe Origins subline, Turtles of Grayskull, has given us three of the iconic four reptilian brothers with a MOTU theme. Now, we have the fourth. The heroic captain of cowabunga Michelangelo is in the house and he’s got a new look, and a new ‘do, to show off.

Like his brothers before him, Michelangelo is a very familiar release. He’s going to recycle a lot of the same assets created for those turtles, but in his own shade of green. Somewhat to my surprise, Michelangelo uses the very yellow-green we have seen Playmates use before in their 2012 toyline for the character. The other brothers in this line were closer to their 1988 counterparts and if Michelangelo were to follow that pattern he would have been a very dark green. I’m curious how much freedom Mattel had when it came to the shades of green in play, but I don’t hate the choice. This is a rather bright line of figures and the lighter green has a place here. I think the figure would have looked just fine with a darker tone too, but it’s not something that’s going to bother me.

This version of Mikey isn’t following his old color guide, but is close to the 2012 version (left).

Outside of the green, the main thing that jumps out about this Michelangelo is that he has something he rarely features – hair. Mikey has apparently taken a liking to He-Man to the point where he decides to basically just dress up like him. He’s sporting He-Man’s battle armor, only he’s replaced the big “H” with an “M,” and tossed on a wig to help sell the look. The wig just sits on the figure’s head so if you hate it then it’s nothing to take it off, but I think it adds a dash of silliness to the look that’s fitting for Michelangelo. From the waist down, he’s basically the same as Leo and Raph only the straps on the fur parts of his shins have been left unpainted. He has his own, removable, turtle-shell shoulder pads and there’s an orange harness around his torso. The actual torso piece is new sculpting as the battle armor is non-removable. I say “new” as-in it’s new to me, but it could very well be reused from a past MOTU figure.

He’s a happy guy.

Mikey’s sporting a rather happy expression. He has an open mouth with visible teeth and he’s smiling. The carve-out for the open mouth isn’t very deep and has been left unpainted. I think some black in there would have helped the look. The white eyes and smile combo always looks a bit weird to me whenever it show up on figures, but it obviously would have been weirder to give just Michelangelo pupils. While I appreciate Mattel capturing Michelangelo’s silly side, I do think an angry expression would have looked better. The paint is limited in application, but where it is applied it looks fine. There’s one defect I don’t like where there’s a little blob of white paint at the bottom of the left eye. I’m tempted to try and scrape it off, but I’m worried that could make it look worse. There is a seem line on the front of Michelangelo’s snout that’s a bit off-putting which I assume is present on all figures.

Keep it above the belt, Mikey.

Accessories with this line are slim and with Michelangelo that’s true. We already covered the wig, but he also has the same removable shell the other turtles come with. The only other accessories are the weapons and Mikey has his trusty nunchaku. To create them, Mattel went with an all plastic approach and utilized orange, which makes thematic sense. The chain links are done like real chain, just in plastic. I can’t recall a Michelangelo figure coming with plastic, chained, ‘chuks before, but it works fine. NECA did do a green chain with the Bugman release. There are a couple of links that are stuck together which I was able to work out, though there’s one that’s still pretty stuck. I think it’s because they had to mold these chains all in one go as there’s no cut in the links. You also get another installment of the comic. This time it has word bubbles (I never confirmed if the one that came with my Raph was unique to me or not) so if you’re interested in where the story is going it will actually make more sense now.

I don’t think we need to run-down the articulation for a fourth time here. Michelangelo is the same as his brothers, which are also basically the same as every MOTU Origins figure I’ve encountered. Mikey is going to pose reasonably well for what this line is going for. The joints are tight, but nothing is stuck. He should be fairly painless to pose.

A TMNT toy line never feels quite right until all four brothers are together.

And that’s Michelangelo. He’s more of the same which is the whole point of the Origins line of figures. The success or failure of the figure on a personal level almost entirely comes down to the design of the character. I think this is an amusing take on Michelangelo and it works in the context of the line. I do think the head could have used some tweaking, but the rest works for me. I like that Mattel went with chain links for the weapons and the all plastic approach suits the line well. For 20 bucks, I think a little more isn’t a hard ask. It would have been nice if all of the turtles came with a second head or a secondary weapon or accessory, but it is what it is. These things seem to be flying off the shelves around me so clearly Mattel has it all figured out. If you have the other three turtle boys, then this figure belongs on your shelf.

By the power of pizza…here’s more MOTU Turtles:

MOTU – Turtles of Grayskull Raphael

Mattel’s Turtles of Grayskull line rolls on with wave two. This Teenage Mutant Ninja Turtles x Masters of the Universe collaboration is a continuation of the Masters of the Universe Origins toyline. That’s a line of roughly 5.5″ figures designed to capture the aesthetic of the original MOTU toyline, but with some modern articulation engineered…

MOTU – Turtles of Grayskull Deluxe Sla’ker

It’s a Tuesday, and I have a new Turtles product to talk about, so let’s make it another Turtle Tuesday! And today brings us the second in the line of deluxe Masters of the Universe Origins – Turtles of Grayskull line exclusive to Target – Sla’ker: The evil cybernetic snapping turtle! This is Slash, the…

MOTU – Turtles of Grayskull Leonardo and Donatello

These days, there isn’t much the Teenage Mutant Ninja Turtles haven’t crossed-over with. Back in the day we had Star Trek, trolls, and the Universal Monsters. More modern times have seen cross-overs with the likes of WWE, Ghostbusters, and Mighty Morphin Power Rangers. Throughout all of that, as well as the action figure license seemingly…


MOTU – Turtles of Grayskull Raphael

Mattel’s Turtles of Grayskull line rolls on with wave two. This Teenage Mutant Ninja Turtles x Masters of the Universe collaboration is a continuation of the Masters of the Universe Origins toyline. That’s a line of roughly 5.5″ figures designed to capture the aesthetic of the original MOTU toyline, but with some modern articulation engineered into the form. For the first wave, I took a look at both Leonardo and Donatello. As someone who is a TMNT fan, but not a MOTU fan, the turtle boys are the only ones that appeal to me. Despite that, I did end up getting the Mouse-Jaw figure despite that being a MOTU character, but he came with a Mouser so that works, right?

The gang is not quite all here.

Raphael is the turtle of the line’s second wave which also includes Ram Man, Beast Man, and Shredder. I’m not likely to get either MOTU character in this wave, but I’m also not sold on Shredder. I guess I need to see him in person. Raph I knew I wanted so I went ahead and just preordered that one. This should be a pretty easy review since this figure is essentially the same as the prior turtles. That’s the whole idea behind the line which is one base body creates many toys. The new stuff is the armor and accessories and the new head.

I’ll take a picture of the shell shield, but if you display your Turtles of Grayskull like this you’re a monster.

Raphael could basically be described as Raphael x Ram Man. I don’t know anything about Ram Man, my MOTU knowledge is only surface level, but from what I gather he’s a stout fella with a hard head and helmet to go with it. I assume he rams people, and while Raph may be hot-headed, he’s not known for bashing folks with his brain so he’s also equipped with some weapons. Unlike the Donatello-At-Arms figure, the helmet is removable so this figure can strip down to a fairly basic Raph with barbarian underwear.

“I could get used to this.”

Right off the bat, I have to say the green on this Raph pops. It’s hilarious to me that Mattel has done a better job at recreating Raph’s classic shade of green than Playmates has with its reissues. The head gives me 2003 vibes like it did with the previous turtles while this figure has way more of Raph’s red worked into the figure. The bracers and greaves are red, he has red on the helmet, a red belt, red on the chest, and a piece of red armor on his shoulder. The shell is the same piece and is a matte brown and the paint applications overall are a little cleaner with this figure than they were with my wave one offerings. I may not care about Ram Man and I think his design is kind of boring, but this is working for me. I think Raph is my new favorite in the line and it’s mostly because the colors work and he looks great with or without the helmet.

Raph could do some damage with these.

As for weapons, Raph apparently can’t have normal sai he needs something bigger. The first sai is more like a tri-bladed sword. It has a long handle and the weapon is larger than Raph’s leg. It’s done all in silver and he can grip it just fine. It also slots into the holster on the back of the shell pretty well. The other sai is a bit more involved. It’s basically a glove that fits over his right fist which is kind of a Fisto thing, only Raph is taking it a step further (or three) by having giant blades coming off the top of his fist. If the outer blades were as long as the center one he’d look like he’s cosplaying Wolverine. It’s a cool weapon, though it looks more like a Shredder weapon to me and that’s primarily to do with how he armed himself in the 2012 series. Like the other turtles, the shell does come off and can double as a handheld shield. The chest armor, like the helmet and glove sai, are just pressure fitted so no straps to deal with. The shoulder armor can slide off as well so if you want to get this guy pretty close to naked it’s not too difficult. There’s also another mini comic included, but it’s not the advertised continuation of the story from the first wave. It’s just panel art, no dialogue bubbles, and seems to be pretty scattershot. I guess we have to wait until Wave 3 for the rest of the story?

“You don’t scare me, ugly!”

The articulation for Raph is exactly the same as it was with Leo and Donnie. It’s solid as the shoulders, head, elbows, and knees have good range despite the simple approach. The waist twist is just a waist twist, but the ankles feature hinges and rockers. My lingering complaint is still that the hands only have horizontal hinges when vertical would be preferable for melee weapons. It’s fine.

“You better not be cuttin’ in on my territory, bub!”

The bottom line here is if you dig the look of this mash-up and enjoyed Wave One then you’ll be plenty happy with this interpretation of Raphael. The line needed a Raph and it got a pretty good one. Wave Two should be arriving in stores around you as I type this. It’s also available at various online retailers and I got mine from Amazon. MSRP is 20 bucks, which is a little higher than the standard MOTU Origins price, but that’s likely due to Mattel having to pay Viacom for the license. Wave 3 should be coming soon and I’ve seen some people who already have it, plus there’s the deluxe figures and I’ll be checking some of them out. This line has legs, so we’re definitely not close to being done.

The Turtles like playing with other IP, MOTU is just the latest:

MOTU – Turtles of Grayskull Leonardo and Donatello

These days, there isn’t much the Teenage Mutant Ninja Turtles haven’t crossed-over with. Back in the day we had Star Trek, trolls, and the Universal Monsters. More modern times have seen cross-overs with the likes of WWE, Ghostbusters, and Mighty Morphin Power Rangers. Throughout all of that, as well as the action figure license seemingly…

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MOTU – Turtles of Grayskull Deluxe Mouse-Jaw

Nothing can be simple in this day and age of retail toy sales which is why the new mash-up of Masters of the Universe and Teenage Mutant Ninja Turtles toyline features ostensibly 3 SKUs: standard, deluxe, and deluxe with build-a-figure parts. The standard releases are, as you may have expected, released abroad and you can…

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Hasbro MMPR x TMNT Shredder

We’ve looked at the two-packs from Hasbro’s Mighty Morphin Power Rangers x Teenage Mutant Ninja Turtles line of action figures based on the comic book crossover, but have we saved the best for last? Coming in on his own is the arch nemesis for the turtles: The Shredder! And since this is a line specializing…

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MOTU – Turtles of Grayskull Deluxe Mouse-Jaw

Let’s talk about evil robot guy and his mechanical sidekick.

Nothing can be simple in this day and age of retail toy sales which is why the new mash-up of Masters of the Universe and Teenage Mutant Ninja Turtles toyline features ostensibly 3 SKUs: standard, deluxe, and deluxe with build-a-figure parts. The standard releases are, as you may have expected, released abroad and you can find them basically wherever Mattel’s Masters of the Universe Origins line is sold. The deluxe figures are apparently going to be exclusive to Walmart. These are bigger or more involved figures that will cost you an extra five bucks. I’m not sure if it’s been confirmed that they’re exclusive to Walmart, or just first-run. Like a lot of store exclusives, don’t be shocked if they wind-up elsewhere by the end of the year. Lastly, we have the deluxe figures with included build-a-figure parts. These too will run you an extra 5 bucks vs. a standard figure and they can only be found at Target. And up first from that subline is Mouse-Jaw, the amalgamation of MOTU villain Trap-Jaw and the mechanical menace M.O.U.S.E.R. from TMNT.

I was going to just get the turtle boys, but here I am adding a villain. And a MOTU villain at that.

If you read my review of the Leonardo and Donatello figures from this line then you know I’m not much of a MOTU fan. It just never hit for me as a kid though I did watch the old cartoon and the mostly terrible movie. As a result, I only have surface level memories of the characters and toys from the show, but Trap-Jaw was indeed one such character. I also liked the robotic, or cyborg, type of characters and he seemed pretty neat. And, of course, I am well versed when it comes to Baxter Stockman’s mousers and I’ve owned several mouser toys over the years. This particular combination of characters feels quite clever. Mouse-Jaw (I’m assuming Mouse Trap was unavailable for toy marketing, or maybe Mattel just wanted a name it could trademark if it wanted) stood out among the rest when the first round of figures were revealed. He really looks exactly like one would expect of a mash-up of these two entities. All of the robotic parts on Trap-Jaw have basically been replaced with mouser parts. It’s all in the aesthetics of MOTU Origins, plus it comes with parts to eventually build the Metalhead-Roboto combination: Metal-Roboto (clever, huh?).

All right, that’s just a cool toy.

What kept me from getting this figure right away was not its design, but its price. Twenty five bucks for a retro-inspired action figure feels too rich. Granted, if you get all four of these planned releases you will end up with five figures for 20 bucks a piece – i.e. the standard MSRP for the other figures in the line. The issue there is I still think the 20 bucks is pushing it. Origins is typically in the $15 per figure range, but I’m guessing the extra five bucks is essentially Viacom’s cut for including the turtles. Still, being a TMNT fan and not really a MOTU one, I’ve mostly decided to pass on the MOTU characters. Lucky for me, Target stocked a lot of these guys and it soon became the only figure from the first wave warming the pegs at virtually every Target I’ve gone into over the past month. Perhaps for that reason, or just to make room for the next Target exclusive figure in the line, Mouse-Jaw hit the clearance rack recently knocking the barrier for entry down to $15. In other words, right in line with what I want to pay for this line.

“When your powers combine…”
“…I am flamethrower mouse guy!”

Mouse-Jaw, despite carrying that “deluxe” label, is still your typical MOTU Origins figure. The torso, legs, and left arm are pretty standard and molded in blue plastic, for the most part. His legs do feature some unique sculpting, which may be from past Trap-Jaw figures, and the feet seem new as they resemble mouser feet. What is definitely new is the head which looks like the usual Trap-Jaw portrait, only with a mouser head around it like a helmet. The bottom jaw of the mouser is what forms the famous jaw portion of Trap-Jaw. The face, which is green, looks like a separate piece that’s glued in leaving the eyes and inner mouth as the only parts needing paint. The top of the helmet has a mouser eye painted on it, and the other major new part is the right arm. It’s all in molded, white, plastic and it’s designed to match the white portion of his harness to create the illusion of the entire right side of the character’s body being robotic. The shoulder bares some resemblance to a mouser head and the wrist ends in a canon. It looks pretty cool, though in what is typical of the line the absence of paint harms the aesthetics. Some linework, a wash, or just some painted details on the sculpted bits would have really made this figure stand out even more, but I get it, that’s not what this line is going for.

This makes me wish Hasbro had snuck a mouser into its TMNT x Power Rangers line.

Mouse-Jaw’s chief accessory is an actual mouser. It’s a conventional take on the diminutive robot with a working jaw, swivel in the head, swivels at the hips, and hinges at the ankles. The head also slides a bit on the neck piece if you want Mouse-Jaw to cock him like a shotgun. It has the same chicken posture as always and size-wise is probably right in between the recent mousers from Super7 and NECA. It does lack a way to look up and down and the only paint is the red for the “eye.” Inside the mouth, is another canon and on the rear is what could be confused for a stubby tail, but is really an adapter to plug the robot into Mouse-Jaw’s arm canon. This certainly adds some flair to the display, though it makes Mouse-Jaw harder to stand. It’s especially hard to deal with if you also clip in the included flamethrower effect. Sculpted in translucent yellow-orange plastic, the flamethrower can fit in the mouser canon or Mouse-Jaw’s canon. You can also pop the legs off of the mouser and clip them onto the sides of Mouse-Jaw’s belt. It’s a little goofy looking, but presents a more streamlined mouser gun.

While we wait to assemble Metal-Roboto, his parts can be put to use by other figures.
You can also plug the Metal-Roboto weapons into the gun arm of Mouse-Jaw in case you think he needs a double gun arm.

The only other accessories included are the build-a-figure parts. These include the right arm for Metal-Roboto and a trio of weapon parts: a gun, axe, and claw. There’s also a little, silver, transistor-like accessory that appears to be a hand adapter so Metal-Roboto (or really anyone) can use the extra weapons in place of hands. The arm is done in metallic silver with a light blue forearm. The elbow won’t have much bend to it when the figure comes out, but that’s more of a topic for later. The weapons are molded in a slightly pearl, blue, plastic. There are two ports on the arm, one on the outside of the shoulder and one the top of the forearm, they can plug into and it looks like the third will plug into the figure’s back. It’s a bit of a bummer that Mattel included the right arm instead of the left. That’s because these figures are modular and Mouse-Jaw can use this arm for his own if you wish and it looks kind of cool, but I’m not replacing the mouser arm for it. At any rate, I am interested in completing this version of Metalhead so hopefully the next three figures are of interest to me (and can be had for less than 25 bucks).

At first, I had no idea what purpose this silver piece served.
Then I figured it out and it’s pretty cool.

The articulation for Mouse-Jaw feels like it’s pretty typical of the line. I say this as someone who has only handled the turtle versions previously, but it really is more of the same. Where Mouse-Jaw differentiates itself from those figures is at the head where the jaw is articulated. It doesn’t open that wide, but it’s not nothing. The right shoulder is pretty limited due to the sculpt. You won’t be able to raise the arm out to the side very far, not even 45 degrees, and for some reason the elbow can’t hit a 90 degree bend when it should have been easy to achieve that and then some due to the sculpt. The ankles are also pretty restricted due to the shin sculpt. The ankles are basically useless as a result, which is a shame as that’s the one articulation point I want as much range as possible for assisting with stances. The articulation is worse than the turtles and rather basic. This figure needs to derive its shelf presence via the design more than the posing.

I hope that armor’s fireproof, Donnie.

Despite those limitations, I do like this figure. It’s a fun look, though I do look at it and think to myself it would look a lot better with more painted details. That’s just not this line though and I can’t exactly hold that against it if it’s not what Mattel is striving for. At 25 bucks, it’s definitely overpriced especially if you have no interest in the build-a-figure. At the 15 I paid it’s pretty much right on the money for me. The next figure in the line is a Slash-Faker mash-up called Sla’ker which I’m less interested in. I definitely won’t want to pay full price so hopefully Target ordered a whole bunch of them and I can wait it out. If you get a chance to add this one for the same price I got it at then I think it’s a no-brainer if you’re at all interested in this line.

Like mousers and MOTU? Check these out:

NECA Cartoon TMNT Mousers Pack

It’s been a little while since we had a Turtle Tuesday around here. NECA was keeping me quite busy in March with release after release and really putting a hurting on my wallet. Not only were sets hitting stores, but items were going up on NECA’s website for preorder, all of which require payment upfront.…

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Super7 TMNT Ultimates! Baxter Stockman

I am weak. When Super7 first unveiled its Ultimates! line of figures based on the Teenage Mutant Ninja Turtles toyline from Playmates I said I was out. I still had those toys so why did I need 7″ versions of them in 2020? I had NECA and all of the TMNT product being released there,…

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MOTU – Turtles of Grayskull Leonardo and Donatello

These days, there isn’t much the Teenage Mutant Ninja Turtles haven’t crossed-over with. Back in the day we had Star Trek, trolls, and the Universal Monsters. More modern times have seen cross-overs with the likes of WWE, Ghostbusters, and Mighty Morphin Power Rangers. Throughout all of that, as well as the action figure license seemingly…

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MOTU – Turtles of Grayskull Leonardo and Donatello

The warriors of the forgotten sewer have just been legitimized.

These days, there isn’t much the Teenage Mutant Ninja Turtles haven’t crossed-over with. Back in the day we had Star Trek, trolls, and the Universal Monsters. More modern times have seen cross-overs with the likes of WWE, Ghostbusters, and Mighty Morphin Power Rangers. Throughout all of that, as well as the action figure license seemingly opening up, many of the world’s biggest toy producers have laid their hands on TMNT. One of the last remaining holdouts, Mattel, is now joining those ranks which is interesting because Mattel very nearly acquired the license from the beginning. A prototype was even made for a potential Mattel turtle, but it never went farther than that. Well, better late than never (yeah, right, think about all of the money Mattel and others missed out on by passing on TMNT in the 80s) as we now have Mattel versions of the turtles, but with a decidedly different flavor.

It’s Leo like you’ve never seen him before – naked!

Masters of the Universe is a toyline I’ve never been into. I was born into a post-MOTU world where the action figure market was massive: C.O.P.S., Transformers, M.A.S.K., The Real Ghostbusters, just to name a few. Sure, I watched He-Man and the Masters of the Universe on television like many boys my age and I had been excited to see the baffling live-action movie as well. I guess it just didn’t stick. For whatever reason, I can never recall asking my parents for the toys. I had friends and cousins who had a bunch of MOTU figures and play sets, but I never did and never really yearned for them either. It’s a bit surprising to me that I didn’t have one figure, but that’s just how it was. The only He-Man toys I can recall owning came from The New Adventures of He-Man. I had one action figure and one role play sword that made cool laser sounds. I don’t recall ever pretending to be He-Man while playing with it, rather I thought of myself as Link from The Legend of Zelda. That lone He-Man figure joined the likes of the Ultimate Warrior, Junkyard, and Sunstreaker as single toys I owned from popular toy lines.

That was an interesting design choice.

I suppose it goes without saying that the new mashup of Masters of the Universe and Teenage Mutant Ninja Turtles isn’t specifically aimed at me since I don’t consider myself a MOTU fan. I do enjoy the good mashup though when it concerns my boys in green so it was naturally on my radar. And it’s impossible to be an action figure enthusiast in this day and age and not know about Masters of the Universe Origins. This retro-inspired toyline from Mattel is essentially the vintage line with modern improvements. The base look of the characters has changed very little, but they now have things like elbow joints – what a concept! It’s been well received and I constantly hear from TMNT fans how they wish Playmates Toys would do the same. It’s almost shocking that they haven’t tried (the Last Ronin figure they released is sort of in the same style), but maybe the re-releases are making them enough money?

Oh god I hate it. Put that shell back where it belongs!

First of all, I’ve seen the coverage of this line where a lot of the folks presenting it have stressed that this isn’t a mashup. It’s a story about the turtles and He-Man and there’s a companion comic book to emphasize that (it’s nothing special, but each figure comes with one). Bologna. There may be a story, but at least where the turtles are concerned, the character designs are clearly TMNT character crossed with MOTU character. Even the MOTU characters are getting turtle-themed armor so they’re like a mashup as well. Regardless, we have new character designs incorporated into the Origins set of tools and you’re either here for them or you’re not. For me personally, I could not care less about the MOTU characters. I’ll admit, Mouse-Jaw looks kind of cool, but I don’t need it. I’m here for the turtles and after only encountering the MOTU characters in stores, I finally came upon a lone Leonardo and singular Donatello so I decided to give them a whirl.

If you have always wanted to play dress-up with your turtles then these are for you.

This Turtles of Grayskull line of figures comes in a standard blister pack with new card art on the front and rear that’s pretty eye-catching. I confess, I don’t buy many blister-carded figures anymore so slotting these two in my shopping bag brought back the warm fuzzies of doing the same when I was a kid. Leonardo is billed as the heroic ninja turtle leader while Donatello is referred to as the heroic turtle-at-arms. In other words, this is He-Man Leo and Man-At-Arms Donnie. The Origins line is basically designed to be one size fits all – for the most part. This is nothing new to TMNT and it should come as no surprise that both figures are the same. The only sculpted difference are the heads. Origins differentiates releases via the accessories. Both figures have a bunch of removable armor pieces that either slide on or strap on. The only things non-removable are their furry trunks which are part of the sculpt, the wrist bands, and the shin guards. Donatello’s helmet also appears to be non-removable, which is a bummer.

They do have weapon storage, but in the case of Leonardo I don’t recommend it.

Both figures stand at a tick under 6″ – let’s call it 5 7/8″. They’re a little bigger than the vintage MOTU size, but I think that’s entirely due to these figures having articulated knees as opposed to pre-posed ones. As I said, the body is the same across both figures. It has a more pronounced V-shape to the torso and it reminds me a bit of the 2003 cartoon series design or the Super Mutants from even before that. It’s a different, more heroic, look for the turtles and their waists pinch in. The limbs are still plenty beefy and they have the right hands and feet. Leonardo is also in his classic Playmates green and Donatello in his brownish tone. The finish across the board is matte so no shiny, plastic, skin tones here. The shell is where the sculpt gets interesting as they have a sculpted-in shell on the back of the torso, but it’s not painted. Instead, they also have a more traditional shell that can be worn and it also doubles as a shield. It’s mildly unsettling. I don’t know why it bothers me, but it’s weird.

These two are pretty close in size to other modern iterations of the turtles so if you want them to drive the Turtle Van or the Party Wagon they probably can.

The Origins line is a throwback one, so it’s probably not terribly surprising to find out the paint, overall, is limited. The plastron is painted a sunflower yellow and each turtle has colored straps around their shins. The only other paint is reserved for the bracers on the wrists, the bandanas, eyes, and teeth. The paint on the bandana of my Leonardo is pretty sloppy with a lot of the blue continuing onto the face. I would have loved to have come across multiples of this figure in the store to see if some were better than others, but alas there has been only the one. The chest straps on my Leonardo were also stuck to the chest out of the package so the paint is a little marred underneath. There is a belt that goes across the back of the shell which is painted as well and it looks fine. Otherwise, these figures are more relying on the colored plastic of the armor bits to create shelf presence.

The traditional two-sword look for Leo kind of sucks with this release.

And those armor bits are a double-edged sword. Leonardo comes with a skirt piece, shoulder pads, and a chest harness which has this big, furry, mane attached to the back of it. He also has an additional forearm guard that is intended for his left arm. These three armor pieces just slide on and they make the figure more cumbersome to handle as they’re always moving. The Origins line is essentially a modular one so everything is intended to be mixed and matched amongst figures. In that, they’re kind of like the dolls we action figure collectors have been insisting are different from what we like. I don’t love the mane which appears to be glued to the harness which sucks. I was hoping it was removable, and I suppose if I really wanted to I could take it off, but I’m not the type to make permanent alterations to my toys. The chest strap does have some paint to it in the form of a big L in the middle of the chest which looks clean. The blue bits have a pearl quality to the finish, despite just being plastic and mostly look okay. They look better if you can hide the big rings on them that fit around the arms, but that can be a challenge.

Donatello looks fine, I’m just personally not a big fan of the Man-At-Arms aesthetic.

For Donatello, all of his armor comes on him out of the package. He has his own chest armor which features this big face guard right in the middle. I’ve never liked that aspect of the Man-At-Arms design and unfortunately that part doesn’t come off. In addition to that chest piece, he has a ring around his right bicep and a big piece of shoulder armor on the left. There’s a left wrist guard as well and he has shin guards which don’t loop on, but actually have plastic straps that basically function like zip ties. There are some silver bits painted on his chest and wrist as well as a fur trim, which is certainly a choice. The plastic is a lighter shade of purple and it also has that pearl quality that Leonardo’s has.

For some reason, I feel like the Power Rangers Shredder goes better with these guys than a standard one would.

In addition to the armor, both figures come with their own weapons. For Leonardo, he has his own take on He-Man’s sword of power, or whatever it’s called. It has a play feature in that it comes as two swords that can be snapped together into one. It’s cast in a silver plastic, and as one sword looks fine, but as two looks stupid. The handles are too thin for Leonardo to hold reliably and you’re better off just sticking with the one sword. It can slot into the belt on the back of the shell, but it’s tight and it left a weird bubble-looking eyesore on the blade. There must be a coating of some kind on the plastic. Donatello comes with what looks like a big mace. It’s all orange, and the handle is sculpted to resemble wood with tape around it like Donatello’s traditional bo staff. It can connect with Man-At-Arms’ version of the weapon to create one, large, version. There is a turtle shell sculpted into the top of the weapon, but given that it’s not painted it doesn’t really add to the vibe. I don’t particularly care for the look of this weapon, but it’s his only weapon so he’s going to have to make due. It also can slot into the belt loop and does so much easier than Leo’s swords. And as I mentioned before, the shells can come off and function as handheld shields, if you’re a sicko.

When it comes to mashups with other popular toy lines this definitely isn’t TMNT’s first rodeo.

Since this is a throwback line I wasn’t expecting much out of the articulation. Consider me surprised to find out these guys move pretty well. The heads are on double ball pegs so their range of motion is just fine. The shoulders are standard hinged ball pegs, but their range is plenty good as they can be raised up to a horizontal position and rotate just fine. They’re pegged in at a downward angle so rotating them can also raise the arms higher. There is no biceps swivel, but the forearm pegs in at the elbow and features a hinge so it rotates in addition to having the hinged motion. You should get 90 degrees, though this joint was the tightest on my figures. The wrists rotate and feature a horizontal hinge, the only major complaint I have since this is a line of guys wielding melee weapons. Give them vertical hinges!

I should probably toss-in one vintage comparison. This new Leonardo portrait and the shade of blue does give me 2003 vibes.

At the waist is a basic twist and the hips connect via ball and socket joints. They’re probably the most limited, or just tight, but they don’t kick forward as far as I’d like. I suppose this is a line of brawlers and not ninjas so I can’t expect the greatest range. There’s no room for the thigh to pivot on the ball joint, which is unfortunate. The knees are setup just like the elbows so you get a hinge and a rotation point. The hinge is very tight and offers less than 90 degrees of range. There is a shin twist and the ankles hinge forward and back and feature an ankle rocker. Honestly, I wasn’t expecting the ankle rocker so that being there was a pleasant surprise that has colored my thoughts on the articulation in a more positive light. Stepping back from that, the legs kind of suck and there’s no ab crunch to be found. A ball joint at the waist would have been nice to get a little more nuance in there, but perhaps Mattel felt that would break-up the vintage look too much. It would have helped add to the modular nature of the line though as ball joints are usually easy to separate. I haven’t tried disassembling these guys beyond removing the head and the hands. The legs do not look like they’re designed to come off easily so I personally wouldn’t try.

As far as mash-ups go these figures aren’t bad. They’re definitely TMNT figures for MOTU fans first as opposed to vice versa. Some of the stuff I don’t like are just traits of the line and not something I’d expect Mattel to change because it’s attracting a new audience. Incidentally, it’s the modular elements of these figures that don’t go far enough for me that are among my biggest criticisms. I wish Donatello’s helmet was removable and the fur trim of Leo’s harness. I still think the removable shell is bizarre and off-putting, but that could just be me. It never bothered me when Cecil turtle did it in a Bugs Bunny cartoon, but I guess I don’t like seeing Leonardo take off his shell.

“To arms, my turtles!”

The mashup nature of the line is probably what will determine how much someone likes it. Leo essentially crossed with He-Man is a no-brainer, though it looks like Michelangelo is going to be as well. Donatello as Man-At-Arms doesn’t do nearly as much for me and I mostly bought him because I know I’m going to at least want all four turtles. That’s just how these things go. They’re fun figures to mess around with though, and it does make we wish Mattel was in charge of a TMNT Origins line of its own since Playmates doesn’t appear interested in doing such. The quality of the construction is good, the figures have a nice feel, and I think they do a good job of balancing modern design with vintage aesthetic. At 20 bucks a pop, they’re not quite the deal I wish they were. At 15 bucks these would be no-brainers, but there isn’t much occupying that price level anymore. If you’re holding out for a clearance sale, it might be hard to come by. These things appear to be flying off the shelves with only the Target exclusive Mouse-Jaw lingering on the pegs near me (which may have something to do with its $25 price tag) so it may not pay off to wait. If you really want them, get them!

There’s not a lot of Masters of the Universe coverage here, but there sure is plenty of Turtle Talk:

Rad Plastic

I think it was during the summer of 2020 while spending one of the many days of that year inside and isolated that I stumbled upon a Twitter post about an upcoming book titled Rad Plastic. I believe the tweet was from the account The Toys That Made Us, which is (was?) a Netflix series…

Masters of the Universe: Revelation (Part 2)

Well, I sat on this one for awhile. Last summer saw the return of the Masters of the Universe to television in the form of Revelation. In somewhat typical Netflix fashion, the show arrived in “parts” rather than seasons though unlike many Netflix shows they’re at least not trying to trick us by calling either…

Playmates TMNT The Last Ronin PX Previews Exclusive (Chase)

A few years ago, Mattel launched a new subline of action figures based on their most famous IP: Masters of the Universe. The subline was titled Origins and it basically took the vintage toys of the 80s and updated them with more modern articulation while still preserving that vintage aesthetic. And ever since then, collectors…


Mattel Disney 100 Minnie Mouse & Mickey Mouse

The true “it” couple.

When it was announced that Mattel had wrested control of the Disney license from rival Hasbro, I felt it would be a good thing for my daughter who loves Barbie and also loves the Disney princess dolls. Now they’d be able to swap clothes easily and fit in all of the Barbie vehicles and playsets without issue. I did not stop to consider what it meant for my personal toy buying habits. If the new Disney 100 Minnie and Mickey set is an indication of what’s to come, then maybe I should be a little more excited for the Mattel era than previously thought.

I have made many posts on this blog under the “Toys” subcategory and almost all of them have been action figure related. None of them have been a Mattel product. As someone who just missed the He-Man hype in the 80s, Mattel was rarely on my radar. I can’t, off of the top of my head, even recall if I ever owned a Mattel action figure. I know I had the He-Man power sword from The New Adventures of He-Ma when I was a kid and I think I had at least one figure from that toy line too, though it never sunk its claws in me. In fact, when I role-played with that sword as a kid I would often pretend I was Link from The Legend of Zelda, not He-Man. The other big license Mattel has these days is WWE, but I don’t buy WWE action figures and thus I don’t have any experience there. Rumor has it, there may be a Masters of the Universe x TMNT on the horizon so maybe that will get me to purchase more from Mattel, but for now, this unexpected set is my first experience with a Mattel figure in a long time.

So these two ended up being quite a big bigger than expected. Here with two other Disney stars.

When Disney has some milestone coming up, the company always finds a way to flood the market with new merchandise. There was Disneyland’s 60th a few years back and the company just concluded a 50th anniversary celebration at Walt Disney World that lasted over a year (I managed to catch the start of that and the tail end despite my trips to Disney World being spread over 3 calendar years). The latest money-maker for the company is Disney 100 celebrating 100 years of the Walt Disney Company, or some variation on it. I honestly haven’t dug too deep into the company’s claim so I don’t know how fast and loose they’re playing here, but I always have some degree of skepticism with it considering they don’t even acknowledge the first Mickey Mouse cartoon as being the first Mickey Mouse cartoon. I thought this Disney 100 thing would only lead to new Lego minifigures for me, though that hunt has not gone very well thus far (I only have four), so imagine my surprise when this two figure set popped up on Amazon on a random Thursday. I had no idea it was coming, and it took me all of two seconds to hit “Check Out” on an order for myself. Less than 24 hours later it was in my possession. Say what you will about the practices Amazon engages in (and many are unpleasant), but it always blows my mind when I can order something online and have it on my doorstep just a day later.

These two aren’t going to scale well with your Super7 figures.

Minnie and Mickey come packaged in a nice window box adorned with sketch artwork of the pair and plenty of reminders that this is a Disney 100 tie-in. The first thing that jumped out at me was how big these two are. Minnie and Mickey stand at around 5.5″ to the top of their head stretching to 6.25″ to the tips of their ears. And it’s not just height, they’re just proportionately pretty big. They’re not going to fit in with your Super7 Disney Ultimates or the ReAction figures, but they may look all right mixed with Hero Cross and Beast Kingdom. The height is similar, but even still, the proportions are all together different with Minnie and Mickey having pretty large heads compared with the figures I have. They’re also modeled after their early appearances in the 1920s and 30s, but depicted in color. Mickey has his trademarked red shorts and yellow shoes while Minnie is sporting a light blue, polka-dotted, skirt with red hat and yellow heels. Both feature an all white face with large, black, ovals for their eyes which was the style at the time. My preferred Mickey has always been with a white face and black eyes so this style was right in my wheelhouse for the pair.

They can hang with the offerings from Hero Cross and Beast Kingdom though.

The figures themselves are mostly colored plastic. We have black for the bodies with the clothing being these soft, rubbery, overlays. The shoes and gloves are also a soft material and the paint is basically just reserved for the heads. There, Mattel had to paint on the black around the face as well as the details of the face itself. Their portraits are almost the same save for Minnie’s sculpted eyelashes. She has a dash of purple eyeliner as well. Even with just a little paint, it’s not super clean. The eyes look fine, but the black for Mickey’s widow’s peek doesn’t fill in the entire area it’s supposed to. The painted portion also has a slightly matte appearance compared with the shinier plastic, but it’s not particularly noticeable. The rest of the appearance is solid with the only oddity being there’s a different visual quality to the materials in use. The soft plastic bits have a muted look and it’s easy to tell from a distance that they’re made of a different material from the bodies. Minnie looks fine, but I would have liked a little more saturation out of Mickey’s shorts and shoes. Their proportions also strike me as just a bit off-model. The heads, as previously mentioned, are huge and they also have pretty long arms which is not uncommon for cartoon characters. Shrinking the heads maybe 5% and making them just a little less round might have turned out better, but as is, these fit the part well enough.

They definitely have more stuff than I expected.

A Minnie and Mickey figure set was a surprise, but so was the approach to the accessories. I wouldn’t have expected optional parts, but Mattel surprised me again. Mickey and Minnie can share hands and between the two of them they have a set of gripping hands, a set of gripping hands with the thumbs up, a set of wide open hands, another right gripping hand, and a relaxed left hand. I’m not sure why we got essentially three, right, gripping hands instead of a set of the relaxed hands, but so be it. They also don’t have anything to grip, unless you count Minnie’s hat which slots between her ears. We also get one extra portrait for each featuring the duo in a kissing pose. It’s cute, but I feel like it needs some paint around the mouth. If viewing it from the side, which I think is how it was intended, it’s not as noticeable. Lastly, we also have two display stands with multiple pegs on them to help you pose your figures in case you don’t just want them flat-footed. The stands are all black and say Disney 100. They’re nothing fancy, but can at least provide some piece of mind if you’re worried about shelf dives. There’s also a little card with a sketch of the pair on it that says Disney 100 on the reverse. The packaging also implies the insert (featured as a backdrop in my images) is an accessory, albeit a pretty lame one.

They even come with alternate heads for maximum adorableness.

Where I didn’t expect these two to impress is with articulation, and unlike the additional parts, my expectations were basically met. These two aren’t terrible when it comes to articulation, but they’re also not exactly robust. The heads just sit on a ball peg so they rotate and get a little play on that ball. The ears feel like they’re pegged in and there’s some play, but I’m not sure how much of that is intentional. It’s not enough to position the ears for a side profile pose that mimics the impossible ears of these two in animation. The shoulders rotate and there’s a single hinge for each elbow which also rotates. It can be hard to tell which way the elbow is supposed to bend, but since they have rubber hose arms it doesn’t really matter as the hinge will bend in either direction. It’s not going to give you a full 90 degrees though, and the shoulder hinge won’t raise the arms out all the way to the side either. There is a hinge at the wrist, but it sits pretty deep inside the gloves so it doesn’t do a whole lot. The hands can also rotate on the peg. There’s a waist twist at the shorts and skirt of Minnie and at the hips it’s basically another hinged ball peg so you can swivel the leg and then line the hinge up the way you want it to go. Mickey’s shorts get in the way a bit, though Minnie is less restricted. They’re a bit tight and I didn’t really test it too much. There’s no joint for the knee and instead we get another hinged peg at the ankle. Once again, Minnie gets more range here because of her shoe design while Mickey’s can’t do much. There’s no dedicated ankle rocker, though you can manipulate the hinge so it’s going off to the side if you wish. Lastly, we get another hinged ball-peg at the tail which works well enough.

They don’t do a ton, but it’s hard to argue with the price.

It’s not a ton of stuff, and one can see why some of the more premium imports skip some of these joints in favor of static arms that can be swapped in and out. For what this set is, I think it’s okay. I would have preferred something better at the hips, especially since the joints can be hidden relatively easily with the clothes, but the rest I’m fine with. I also wonder if Mattel would have been better off scrapping the wrist hinge and just doing another ball peg like they did for the head. You will be able to find some poses that look cute for this couple though, be they holding hands, waving, or smooching. The joints are all nice and tight, which is good since these two are a bit top heavy. It does mean there is some degree of trepidation that comes with posing them since the limbs are pretty thin. These figures don’t look or feel like premium items, so there is a cheapness to them in-hand, though I’d hesitate to say they look cheap.

“Ugh, get a room!”

The best thing this set has going for it is affordability. This pair only set me back $42. Basically, getting Mickey and Minnie from Mattel is about the same price as getting two ReAction Minnie and Mickey figures from Super7 and noticeably less than a single Super7 Ultimates release. It’s also less than half of what the Beast Kingdom Donald Duck set me back and I think I like these two more than that figure. There are better figures out there of Mickey, and maybe Minnie, but definitely not ones in this price range. While I think the amount of hands these two came with was probably unnecessary, there are still enough optional parts that make settling on a display quite enjoyable. And swapping parts is easy and I didn’t feel like I was at risk of breaking anything. If you’re interested in an affordable set of Minnie and Mickey figures, I think this will do nicely. Now I’m left hoping Mattel does Donald and Daisy.

Interested in more Disney collectibles? I’ve got you covered:

Hero Cross HMF Donald Duck #006R

I have coveted the Donald Duck figure from Hero Cross for a few years now. If you’re not familiar with the company, Hero Cross is a toy manufacturer based in Hong Kong that specializes in hybrid figures that utilize both plastic and metal. Their main line is called the Hybrid Metal Figuration series, or HMF…

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Lego 21317 – Steamboat Willie

It was just over a week ago I made a post wondering what happened to the Lego/Disney relationship. Sure, there have been some Duplo sets and the Lego Friends brand has featured some princess characters, but nothing major followed the 2016 release of mini figures and Cinderella’s Castle (based on the structure in Walt Disney…

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Beast Kingdom Disney Dynamic 8ction Heroes Classic Donald Duck

Few brands are as immensely popular as Disney, which is why it’s a bit surprising that the company’s presence in the world of action figures has always felt a little lacking. It’s thought (and maybe even confirmed by the company) that Disney’s interest in properties like Marvel and Star Wars stemmed from them being unable…

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The Hot Wheels Batman Series

Hot Wheels gave their Batmobiles a makeover.

I’m not much of a car collector, but when I was a kid I went through a Hot Wheels and Matchbox phase. My favorite car was a small, black, one that I only barely remember. I have no idea what make or model the car was, but what I liked about it was that it had something on the rear that reminded me of the turbine on the back of the Batmobile from the Batman television show. As a kid, that was my Batman and I loved watching reruns of the 1966 show even though the cliffhanger endings always bothered me as a kid. I loved that car though, but I’d eventually replace it when the 1989 Batman movie arrived for with it came a ton of merchandise, including a Hot Wheels sized Batmobile. I don’t remember if it was actually a Hot Wheels brand or not, but it worked with the few sets I had and I very much liked having it. I also got out of cars not that long after though, so it would be the only tiny Batmobile I’d ever have.

When my son was around the age of 2, I started buying him Hot Wheels and one of the first priorities I had as a dad was to get him a Batmobile. And I did, getting him a variation of the ’89 Batmobile and later one based on the design from Batman: The Animated Series, but his love affair with small scale cars didn’t last very long. He still has a bunch of them, and also has the giant garage and some track sets, but he’s moved on much like I did when I was his age.

In my numerous trips to Target in search of Teenage Mutant Ninja Turtles and assorted other action figures, I’ve come across a new line from Mattel’s Hot Wheels brand. It’s a line of Batman vehicles, but they’re not at the usual roughly 1:64 scale of a traditional Hot Wheels car. The regular BTAS Batmobile is rougly 3 1/8″ long while this new scale puts it at 4 1/2″. They’re also not the same price since they’re around 9 dollars after tax. I’m not sure what the scale of these cars are. Their construction though is largely the same as they’re a mix of diecast and plastic with Mattel using diecast on the more prominent pieces with the plastic often used for the base. And since they’re bigger, they look better and they stand out.

My childhood affection for the Batmobile is something that’s never really left me. When I bought those Batmobiles for my son, I was tempted to buy an extra for myself. I never did, but when I saw these larger ones it had me thinking these could be daddy’s Batmobile. I still didn’t jump right away, as that price was a turn-off initially, but I just couldn’t keep turning them down. Eventually I caved, repeatedly, and now I have a small assortment of miniature vehicles from Batman. On an individual basis, there isn’t much to talk about, but now that I have a small assortment I figured it made sense to take a look at them in a blog post. I’m going to start with the one that made me jump into this line first.

Mattel went a little too far with this one including things it didn’t need to.

The 1989 Batmobile from the movie Batman might be my favorite. I say might be, because I really have a hard time deciding between it and the next two we’re going to look at. It’s just a cool design though that combines a flashy aesthetic with something that’s actually functional. This thing looks drive-able, even though it would be a bit long and cumbersome to steer. It’s sort of like the car Cruella DeVille drives, but with armor and a bat theme. Seeing the Batmobile self-drive in the movie was a huge thrill for a kid at the time, and when I got a chance to see the real thing at a car show I begged my parents to pay for a photo of us with the Batmobile.

Mmm that backend.

This Hot Wheels version of the Batmobile pretty much nails the likeness. It’s cast all in black and has all of the little details you probably remember from the film like the ribbed rear panels, the ports for the machineguns, and even the little side hatch for that grappling hook it can fire. Mattel did take some liberties with the coloring though as maybe they felt it was just too black as presented on film. They used a metallic silver for portions of the engine on each side of the vehicle, on the gas tank access, and on the hubcaps. From what I can tell based on shots from the film, the gas tank access points weren’t black, but they definitely don’t stand out as much as they do here. I’m guessing their color was closer to a gunmetal finish. The hubcaps though are definitely too shiny and bright. They do have the little bat logo on the center, but they should be black and it does kind of bother me that they are not. It’s still better than the standard Hot Wheels I got for my son, which has a random, red, racing stripe on it for some reason.

Neat, but unnecessary.

What might bother me more though, is the little action feature Mattel included. The hatch on the Batmobile is functional and it slides forward to reveal the innards of the car. It’s not super detailed inside, but it looks pretty neat. What’s not neat is how they engineered it. In order for it to slide forward, Mattel had to cut a track into the vehicle’s hood. It’s an eyesore, and what kind of sucks about it is that the car is packaged with the hatch open so you don’t see this eyesore until you open the box. It looks fine when open, but I bet most people want to display it closed. I don’t really know of a way Mattel could have engineered this without cutting an ugly track somewhere into the car. Tracks on the side would have probably looked worse, and sticking in a hinge instead would be inaccurate. I think I would have just not included the feature if it was up to me, or maybe try to attach the hatch with a magnet. That though would have required the hatch be engineered differently too as it’s plastic, which is also a bit of a bummer as it’s noticeably more shiny than the diecast portion. It doesn’t ruin this toy, but it’s far from perfect.

If I had to pick a favorite Batmobile this might be the one.

The Batmobile from Batman: The Animated Series was my second purchase from this line, and unlike the 89 Batmobile, it’s pretty damn near perfect. It feels a bit more weighty than the 89 one as I think there’s more diecast in use here. It gives it a wonderful feel with a lovely matte finish. The hatch doesn’t function and instead it has a blue piece of plastic serving as the windshield. It’s a little odd, but it contrasts nicely with the all black exterior. And that’s basically the only nitpick I have with this one. The Batmobile from BTAS wasn’t black, but dark blue. Most of the toys though cast it in black, which always annoyed me. It’s similar to how many Batman action figures make Batman’s cape and cowl black instead of blue. The best solution is probably to make it black with blue highlights to make it look like it was pulled right from an animation cel, but if a company isn’t going to invest that much in the paint application, then just make it blue. The standard sized one my son has was given a dark blue, sparkly, paint job. It’s pretty cool, though the sparkles might have detracted at this scale, but at least they tried to capture that color-changing aspect of the source material.

A more exciting paint-job and this thing would be perfect.

Aside from that, I really can’t find anything to complain about. The “ribbed” portion of the hood looks great, the front-end is accurate, the hubcaps are the right color, and even the headlight placement looks good. I do think Mattel probably had to dull the points on the back of the car to adhere to safety standards, but it doesn’t harm the look of the car. There are no treads on the tires, which is a little odd, but you can’t really see the tires unless you flip it over so it’s not really an issue. Of some interest to me is the 2017 copyright on the bottom of this one so I guess this thing isn’t new, but it’s new to me.

I can’t look at this and not hear the theme song.

The first Batmobile I fell in love with was indeed that 1966 one from the television show Batman. This Batmobile, based on a Ford concept vehicle, is definitely more of a style over substance vehicle. The previous Batmobiles we looked at are like luxury tanks or something, but this one is just a slick car. Except for that siren in the middle, that’s a little dorky. It’s all black though with logos on the doors and hubcaps. The open top design meant that Batman and Robin could just jump right in, rarely utilizing the doors, though it also meant that Batman might have been slow to respond to distress calls from Commissioner Gordon if it was raining out. The dual, bubble dome, windshield is such an “of its era” design that remains charming. By far though, my favorite feature of this Batmobile when I was a kid was that turbine on the rear of the car in which flames would burst when Batman hit the gas. That feature is so awesome and stylish that future versions of the Batmobile made sure to keep it.

Nice car, but what is up with this?!

The Hot Wheels version does a good job of replicating the car from the show. The proportions and front end look great, and they even sculpted a Batphone in-between the two seats. What hurts it a little is that this is a design that calls for finer details, and even though this is bigger than a typical Hot Wheels car, it’s not really big enough to capture those finer details. Some of the interior comes across as a red-orange blob because of paint limitations, and they chose to paint the siren the same color rather than use translucent plastic. There’s also a blemish on the passenger windshield on mine that’s disappointing, but not truly detracting. What really confounded me though was the presence of a trailer hitch. It’s weird to look at the rear of the car for that iconic shot from the show where the flames burst forth, only to see it obstructed by a trailer hitch, something that definitely wasn’t present on the actual vehicle from the show. If Batman wants to tow something he should probably just get a Bat Truck.

When the streets just won’t do.

This line isn’t just Batmobiles though. There’s actually a bunch of other vehicles, like Penguin’s duck and the Batcopter, but I didn’t want any of those things. What did catch my eye though is the Batwing from Batman: The Animated Series. The Batwing from that show is heavily influenced by the same vehicle from the film. Its proportions are altered slightly, but the general design of replicating the classic Batman logo is preserved. It’s definitely a cool vehicle, and I had the Kenner version of the movie Batwing as a kid and loved it. When I saw this at the store, which is from the second series of vehicles, it was an easy buy.

The stand is simple, but pretty cool.

This Batwing is basically just a solid piece of black metal. It’s extremely satisfying to hold and I instinctively started flying it around my head and making soaring noises when I pulled it out of the package. Like the BTAS Batmobile, Mattel utilized translucent blue plastic for the windshield which looks pretty cool. The subtle, sculpted, details on the top of the plane look nice and sharp, and this thing is just all-together a little slice of cool. The points on it are dulled to a degree, but it’s not something that truly takes away from the toy. It doesn’t have any additional features, but Mattel did include a little flight stand. It’s just a ball peg that snaps into the underside which lifts the Batwing about 2″ off of the surface it’s on. The ball-peg connection means it can pivot a bit to either side or up and down to give you some display options. This one just simply gets the job done, and it might be my favorite of the bunch as a result, though that BTAS Batmobile is right there with it.

Batman, the maritime warrior!

That 66 Batmobile is pretty cool too, but that trailer hitch is confounding. Or at least it was until I saw my latest purchase from this line: the Bat Boat! The Bat Boat from the 1966 television show is part of series 2 and with it comes a trailer. Now, I remember the boat from the show and the movie, but I don’t remember ever seeing Batman tow the thing with the Batmobile. It probably wouldn’t be a good idea to hitch a trailer right where flames fire out of a car, but that era was definitely style over substance. It’s definitely a humorous image to conjure up of Batman waiting in line at a public boat launch towing his Bat Boat with the Batmobile, then struggling to launch or pull it out, getting his boots wet or his cape hung up.

Even Batman’s trailer is tricked out.

The Bat Boat certainly looks the part though at it’s a metallic blue with white underside. This one is mostly plastic and it has a very light feel in the hand. It’s definitely not as cool as the Batmobile as it has these dorky flame decals on the side, but it does have that giant engine on the back so it was capable of shooting out flames as well. I do like the metallic blue finish it has though as the glossy look works well for the source material. The trailer is just all plastic, but it does have bat fins over the tires and the big, orange, bat logo on the hubcaps. The details around the hitch are actually pretty well done and it looks like a real boat trailer and the boat itself rests on it well enough. The actual connection to the Batmobile is a bit odd as Mattel basically put a ring at the end instead of an actual hitch design which is cupped and rests on top of the ball on the back of the vehicle. The ring design makes it look like the Batmobile hitch should snap into this ring, but it doesn’t really work with mine. Just resting it works okay and the Batmobile can actually pull this thing. Was it worth it to ugly the design of the Batmobile with that trailer hitch? I don’t know, but I guess I would have displayed the two connected if given the chance. I just wish the hitch was easily removed from the Batmobile. It is a separate piece so maybe I could work it out if I was determined. At any rate, if I never wanted the boat and hated that hitch I could definitely remove it, but I might destroy it in the process. Since I do have the boat, I’m not willing to take that risk.

So that’s why we have a trailer hitch on the Batmobile.

That’s it for now though. As mentioned earlier, there are other vehicles in this line that are mostly different versions of the Batmobile or one of Batman’s other flying vehicles. I don’t really like any of the Batmobiles that followed BTAS, so I’m good. The only tempting one is the Super Friends Batmobile which looks a lot like the 66 version, but it’s blue and has softer features since it came from a cartoon. As for future vehicles, I’d probably be interested in the 89 Batwing, but I’m not into the 66 Batcopter or the Bat Ski Boat from Batman Returns. Maybe there are other Bat vehicles I’m spacing on, but for now, this is a fun little assortment of Batman vehicles and if it never grows beyond this then I’ll be perfectly content.

Bat cars! Assemble!

Hot Wheels Mario Kart Circuit and Other Sets

mk_circuit_boxToy reviews are not uncommon on this blog, but when they take place they’re almost always about an action figure that I bought for myself. This post is the rare toy post that’s not about one of my toys, but about a toy that belongs to my son. That’s because this Christmas Santa brought my boy a whole bunch of Mario Kart branded Hot Wheels. Given that Mario appeals to me and the Mario Kart series of video games is one of the most popular in the world, it felt like a review was a worthy endeavor for this blog.

My son has mostly been in and out of Hot Wheels since he turned 2. My dad, who tried his best to make me a gearhead, has probably been responsible for the majority of the Hot Wheels my kid has received over the years. He drifted away though with his interests going in different directions, but the Mario Kart set seemed to catch his eye when it came time to make out a list for Santa this past year. This surprised me as I had seen this set over the summer and somewhat tried to get my son interested in it, but he paid it no mind. The main track looked interesting, and the Mario Kart racers looked great. He has some interest in Mario as it is, but the games still frustrate him given that he’s only four. I thought maybe it just wasn’t the right time, but things obviously changed. And since the only other item he was insistent upon receiving as a gift this year was a cheap little game called Dragon Snacks, Santa delivered when it came to Mario Kart.

mk_circuitUnder the tree on Christmas morning was the main racetrack, the Mario Kart Circuit. It’s an oval design of two tracks for simultaneous racing. There’s a launcher to start and then motorized boosters before the second of two long curves. Two additional sets were also present, one based on avoiding a large piranha plant and a second where the obstacle is a massive thwomp enemy. Also joining the crew was nearly every single-carded racer including the likes of Peach, Bowser, and everyone’s favorite, Waluigi.

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Blue should always win.

Leading up to Christmas I had read mixed things about this set. Some YouTube videos were watched, and I saw enough to convince me that my kid would probably enjoy it. We were able to convince him to give up his seldom used Paw Patrol toys freeing up considerable space in the house for these new toys. I assembled the sets and while the main track looks intimidating, I found it rather easy to setup. Four D batteries are required to power the boosters and I don’t know when I last had something that required D batteries before this thing. Stickers are needed to dress the set up and they suck as usual, but at least there aren’t a ton of them. The secondary sets are even simpler as they don’t require batteries. The piranha plant was a little tricky to assemble, but it went together fine. That set just uses gravity to work alongside a wind-up function while the thwomp set has an elastic-powered launcher.

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The set includes a goomba. He doesn’t do anything, but hey, it’s a goomba!

The main track, Mario Circuit, shares a name with a track from the actual games, but it doesn’t really resemble anything aside from the fact that it’s a basic oval design. There’s a goomba in one place and Toad’s house is inside the track and that’s mostly it as far as the big attractions go. The track itself consists of four long curve track pieces connected by straight pieces. There’s a starting gate which features a lap counter function via the two flags protruding from it. You can even “lock” the counter so that when one racer completes all of its laps the opposing side locks forcing a crash. Two launchers kick things off and getting the cars to fire off properly requires more finesse than power. My kids find it hard to produce enough force, but if I try to hit it with what I’d consider is hard force the cars go flying off the track. I found it easy to get a feel for it, but the different sized cars present a challenge (more on that later). My kids choose to ignore the launcher and just feed them into the motorized portion and they seem content with that. While the cars are in motion and racing, the spectators can utilize the turtle shell buttons to try and bump their opponent off of the track. It’s surprisingly challenging, but plenty doable, and helps extend a race.

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Extra parking for all of your racers!

When my son found this under the tree, he started playing with it almost immediately. We had a lot of fun, until one of the long curves started to fail. I soon noticed that the groove under the track had begun to split. Soon enough, the piece wouldn’t even stay connected so after only a few minutes of play the two-track circuit was now a one-track circuit. To his credit, my son didn’t seem to let it bother him and I quickly fired off an email to Mattel. I received a response on the 27th, and had a replacement free of charge on the 30th. It was disappointing the track broke so quickly, but at least Mattel rectified the problem in short order.

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Racers can even hide in the turret.

The track contains room to store other racers, which is great because we have a lot. Coming with the set was Mario and Yoshi in standard karts. The thwomp track came with Luigi in a standard kart, and the plant with a second green Yoshi, but this time in the Mach 8 kart. I appreciate the new kart for Yoshi, but why did he have to be green again when there are so many other colors of Yoshi? The single carded vehicles include Peach in a standard kart, Toad in the Sneeker, Bowser in the Bad Wagon, Waluigi in the same Bad Wagon, Wario in standard kart, Koopa Troopa in the Circuit Special, and Blue Yoshi in a standard kart. Also available is a Tanooki Mario and Rosalina. There’s also a four-pack that features a Black Yoshi and there’s supposed to be another track with Donkey Kong. I’m sure there will be more to come as well.

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Toad even gets his own parking spot behind his house.

All of the cars seem to work to some degree on the Mario Circuit track. The characters in standard karts seem to fare the best, with Toad and the Mach 8 vehicle working just a little worse. With standard carts, I had no trouble getting vehicles to hum around the track with little interruption. The heavier racers, like Bowser especially, are a tad trickier to get a successful launch out of. For whatever reason, the inside track in particular was a challenge and sometimes I’d just give up and start them off in the booster area. Koopa Troopa works all right in his elongated vehicle, but he’s practically unusable in the smaller sets as his vehicle gets hung-up on the turnarounds. Even though they don’t all work as well as each other, the vehicles are still worth having because they look great. The only one I’m not as into is Toad and that’s because Mattel didn’t paint his steering column and wheel leaving it flesh-colored, which just looks weird. And since the dimensions on these karts are essentially the same as other Hot Wheels, they should be usable in other sets.

The smaller sets are far less impressive than the main track. Of the two, the piranha plant one works the best. You simply wind-up the plant and watch him slowly spin and dive at the track in an effort to consume a racer. The cars are gravity fed, so you just wait for an opening and let them go. It’s very easy to get a racer past the obstacle, but my son seems to like it. The thwomp track is less enjoyable. You pull back on the golden mushroom and select from three different release points, with really only the first one being usable. When the racer is fired it hits a little flapper which causes the thwomp to fall at random. Sometimes they get by, and sometimes they don’t – it’s all predicated by chance.

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Mattel would have you believe incorporating more pieces is the ultimate goal, but that is not the case.

The appeal of the smaller sets on their own is minimal, but the real draw is that the plant and thwomp can be incorporated into the Mario Circuit track set. Mattel’s instructional images put the thwomp just after the starting launcher and the plant just before the booster piece, while some promotional images (above) feature a different, but still long, layout. When added it certainly gives the track more personality, as my main complaint with it in its base form is that it needs a touch more Mario in terms of its visuals. Unfortunately, that’s really all they add to the track. Incorporating the two of them means adding considerable length to the circuit, and the boosters just don’t provide enough power for a longer track. The standard cart characters can basically only compete a lap or two before they just fall off, while the heavier racers can’t even pull that off. It’s really not even usable in this form, which is a shame since it’s a big piece of the appeal of the set.

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The preferred layout in my house.

The good news is, you can still find other ways to make this track work. Finding the wind-up feature of the plant a bit too annoying to use with the main track, my son and I opted to simply remove it. He likes that small set on its own, so he can play with it in that fashion. We kept the thwomp, but moved it to where the plant was. This meant we had to remove a corresponding piece of track to make it fit, but the end result is we added a fun obstacle with visual flair while keeping the track still usable. It worked well when tested on a hardwood floor, though once I moved the set to my son’s room and placed it on a thin foam mat (which is on a hardwood floor) the performance dipped. That could be a result of the playing surface, or the batteries may be weakening as the cars aren’t firing from the booster with the same velocity and after a few laps some are falling on the long curve immediately after it. I hope this thing isn’t going to suck batteries that fast as it’s barely been a week.

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New to retail in January 2020 is the Light version of the track.

Overall I do mostly like the main Mario Circuit track. The other two I could take or leave. I like that the track attempts to make it a competitive race with a little chaos tossed in, and it has lots of space for other cars to be parked. There are supposed to be more sets released as well. I’ve seen images for a Mario Circuit Light which is the same track, but smaller. It has launchers with warp pipe adornments which I like, but not motorized boosters which I do not like. The listings at Target’s website reference a Chain Chomp Challenge set as well, but I have not seen any images for it. These things seem to sell well, so I assume it’s still coming. I do have concerns with the performance long-term. I had one track piece break and I’ll give Mattel the benefit of the doubt and assume it’s an isolated instance, but I’m concerned it could happen again. And if my batteries are already weakening that could be a problem. If I feel the need to, I’ll return to this review and update it accordingly. For now, I’ll continue playing with my son as I keep an eye out for new racers showing up at retail.

As a final note, these sets appear to be exclusive to Target for the time being, though it looks like Amazon may now be selling them as well. The Light version of the track might not be exclusive to anyone though and a four-pack of vehicles is coming to retail soon. My assumption is this brand will expand to other retailers in time, but it’s just that – an assumption. The small sets will run you around $19.99 while the larger track retails for $79.99. I have seen it on sale numerous times though for $69.99 so you probably don’t need to spend more than that if you wish to take the jump. Individual cars are $4.99.


Hot Wheels Teenage Mutant Ninja Turtles Party Wagon

 

img_4586I’ve mentioned on many occasions in my toy reviews that action figures were my first love. That’s not entirely true, as before those came into my life there were cars. My dad was always into cars, so when I came along he made sure I had a bunch of them. I had Hot Wheels, Matchbox, and plenty of Tonka. I liked them quite a bit. My favorite was some black car of unknown make. I liked it best because the rear of the car featured a molding that, to me, resembled the exhaust on the Batmobile from the Adam West show. I don’t know how close it came to actually resembling that, or if my little brain just wanted it to, but it was enough. I’d eventually get a proper Batmobile when merchandise from the 89 movie started arriving, which was probably around the time I ditched the cars for good.

Despite my dad’s best efforts, I never became a car person. It was all super heroes following that. He’s given it another try with my own son, and it’s not looking good. My nephew is still into cars, so maybe that will be his gear head. Who knows? I tried helping him out a bit myself as I’ve bought a lot of Hot Wheels for my son and daughter. When Toys R Us was still a thing, it was an easy task to leave the store with a new one since they’re so inexpensive. Prior to my son coming along, I have no idea when I last bought a Hot Wheels product. As for the last one bought for me? That’s almost impossible a task to figure out. It may have even been that Batmobile. At least until now.

 

Mattel has a history of doing exclusives for San Diego Comic Con, and this year was no exception. In addition to a brand new Batmobile, they did a first:  The Teenage Mutant Ninja Turtles Party Wagon, or Turtle Van for short. This nifty little piece of diecast is based on the classic Turtle Van from the old cartoon with an obvious nod to the toy counterpart from Playmates. It comes in a standard box with some modern artwork on it, and within that box is a cylindrical “sewer pipe” box with the actual toy sits inside. When you remove the slipcase on that you’re met with this attractive window box display. Inside is the vehicle and around behind it is a city backdrop with villains Shredder, Krang, Bebop, and Rocksteady. Interestingly, Bebop and Rocksteady look to be based on concept art from Playmates, specifically the mutating figures toy line as Rocksteady has his helmet and green jacket and Bebop his red coat. They almost look to be celebrating the presence of the Turtle Van, which is a bit amusing, but it’s a nice touch to see them featured.

 

The underside of this display features these little plastic tabs that can easily be bent to allow the base to slide out. Once done you have access to the toy inside, which sits on a black pedestal with an ooze covered manhole beneath it. The van is screwed down to this base, and if you want to remove it you need to cut away at the label on the underside. Mattel almost made this packaging tamper-friendly, but this label is glued down so if you want to free your van you’ll have to mangle the packaging a bit. I was going to, but opted not to as I’m just going to display it in the box anyway and I don’t feel like I need to roll this thing around to get the full experience. If you do remove it from the packaging there is a disclaimer on the packaging that it’s not compatible with playsets, not that it would be a good idea to go drop this thing into your Criss-Cross-Crash set even if it were.

 

The Turtle Van itself is quite an attractive little piece. Like most Hot Wheels products, it’s done up in diecast metal. The only plastic parts are the fin on the roof, the canons, and the swinging door. There’s a transparent elastic on that door to keep it open for display, but if you were to remove it then you would find it closes pretty easily. It does look a touch off because of the colored plastic on that door piece, but from a distance you likely wouldn’t notice. The wheels appear to be rubber coated, or all rubber, which is pretty cool. The logo on the front of the van is obviously the modern logo and I do kind of wish it was the classic one, but it’s no big deal since they’re so similar. The fin is unpainted, which makes it toon accurate though I’m torn on if I wish there was another logo or something there as well for an added splash of color. The top does not open like the Playmates toy, in case you were wondering.

 

You’ve likely noticed one other cool addition to this vehicle, or rather four. Each of the four turtles is represented in plastic form. Mikey is seated on that swing out door behind a laser turret while Donatello looks on from inside the van. Behind the wheel is Raph, and beside him is Leo. These little guys look pretty great, though Mattel was apparently reluctant to paint them up in greater detail. If you look closely you’ll see they have sculpted belts and pads that were left unpainted. Perhaps a confident collector would add some additional paint to these guys, but I’m not such a collector.

 

As I mentioned earlier, I am not a Hot Wheels collector, but when I saw images for this thing I had to have it. My love for the Turtles combined with just how well this turned out made it hard to resist. Unfortunately, it was a San Diego 2019 Comic Con exclusive and was only available to those attending the show. Leftover stock sometimes goes up for sale after the event, but I never caught wind of anything like that happening with this set this year so I had to turn to eBay. The MSRP on this was about 20 bucks, but obviously I had to pay more. It’s definitely worth the $20 Mattel pegged it at, and depending on your level of fandom it may be worth more than that. I’m happy to have this one on my shelf as part of my TMNT collection. And if it seems like something that might interest you, then give it a look.

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“Umm, Donnie, how are we going to fit in there?”