Final Thoughts on Bucky O’Hare and the Toad Wars

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Bucky O’Hare raced onto television screens in September of 1991.

Another series is in the bag as the past 13 weeks have covered 90s relic Bucky O’Hare and the Toad Wars. As evidenced by my posting on the toy line by Boss Fight Studio as well as other pieces of Bucky media, this show has a special place in my heart. It was something I loved intensely as only a child can for a short duration that then broke my heart, but I got over it because for kids most things are short term. I found something else to obsess over and didn’t think about Bucky O’Hare much until I reached adulthood when suddenly looking back on childhood things held new meaning.

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The animation is sloppy and careless, such as with this scene in which Dogstar is mistakenly included as part of Bucky’s infiltration team when he’s actually piloting the ship.

I won’t lie to you all and say that Bucky O’Hare and the Toad Wars is a great television series. I’m not even sure I can say it’s a great children’s show. It does have things going for it, and then it doesn’t. It certainly suffered from a small budget, which isn’t a surprise as the property wasn’t exactly tried and true nor was it backed by a major studio. Those putting up the dollars to make the show likely viewed it as a toy commercial primarily with the hope it would find a footing so more money could be made off of it via other merchandise. Had the show arrived in the 80s it would have largely fit in with other shows on television, but for a 1991 show it was rather shoddy looking. The animation is choppy, there’s numerous visual errors, and few sequences that seemed to attempt anything truly artistic. The classic cartoon where a lavish intro serves as a red herring for what’s to follow.

In addition to the rather poor visual fidelity, the budget is further constrained in the sound department. A small cast of voice actors was forced to shoulder the load. When a new character shows up there wasn’t a thought to getting a guest voice actor (or if there was at the time of recording it was abandoned before release) so get used to a lot of characters sounding the same. This isn’t a knock on the cast, all of which I thought did a good job with the scripts provided, but a short-coming nonetheless. The music also suffers in the same manner. Doug Katsaros handled the music, including the memorable opening and closing number, and was apparently only hired to write and arrange about five tracks which are recycled through every episode. I like the music in the show and consider it perhaps the show’s greatest attribute, but it certainly was becoming repetitive by season’s end.

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Willy’s interactions with bullies in the early episodes are among the lowest points for the show.

Those are the show’s most obvious flaws production-wise. Serving as both a strength and weakness is the show’s writing. There are some early sequences, namely anything involving Willy DuWitt’s time on Earth, that are dreadful. Just pandering, talking down to the audience kind of stuff. The show also had pacing problems, particularly early on, where the episodes tried to cover too many things and never had a chance to breathe. The end of the first episode is supposed to be stressful so I don’t fault the writing there, but there were other episodes where plot points were basically glossed-over or the end felt rushed. The show is happy to use Willy’s genius as a deus ex machina to get the gang out of trouble on many occasions which probably won’t entertain an adult, but kids may have been more forgiving. I know for me personally as a kid characters like Willy and Donatello from Teenage Mutant Ninja Turtles annoyed me a bit with how they could seemingly invent their way out of any problem, but I don’t know if I was the exception or the norm.

Another aspect of the show that works, but also doesn’t, is the nature in which Willy was approached. He’s clearly meant to be the audience stand-in. As more of this universe is unveiled, we experience it alongside Willy. Whenever the show takes us to another world, we experience that world via Willy who has to learn about the cat people on Jenny’s world and learn how to deal with pirates in the Dead-Eye episode. It’s the type of approach that probably sounds good on paper, but in practice it’s not as successful. Willy just isn’t interesting, and having almost every episode center around him in some way harms the show. The only episode I actually felt this approach worked was the finale, and that’s because the crew was hiding something from Willy and thereby hiding it from the viewer as well.

Otherwise, the writing for Bucky O’Hare and the Toad Wars could be really ambitious and even better than the average slop thrown at children in 1991. The first three episodes are serialized and even the fourth fits into that as well. For the rest of the season, the show often reflects back on past events and there’s a feeling of continuity throughout, for the most part. Networks were loathe to attempt this sort of thing with kids as many just don’t respect the intelligence of the audience. Serialized story-telling isn’t necessary for every show, but it is rewarding for viewers in the right setting and that’s true of adults and kids. It’s why I found the show riveting as a child, and I believed there were more stakes here than was the case with the other shows I watched.

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Mimi LaFloo was an excellent addition to the show, I just wish we saw more of her.

This show was also really good to its female characters. Females were often an afterthought for shows aimed at boys. At most, they were often someone who needed to be rescued. April O’Neil was the gold standard at this point, a character who was confident and fearless, but ultimately always ended up captured by Shredder. In this show, we have Jenny who is the second in command and a powerful telepath. When she gets captured in episode three, it’s in addition to Bucky and Dead-Eye. It’s she who takes charge in her own episode to save her people, and in the final episode she gets captured on purpose as part of a master plan. The other female is Mimi LaFloo, a character determined to save herself and the other slaves who isn’t going to wait around for a hero. She becomes a captain herself, though we only get to see her in this role in one episode. The only negative is that these two characters are quite “catty” towards each other which feels too stereotypical. The most frequently used writer on the show is a female, Christy Marx, who wrote or co-wrote both episodes featuring Mimi so this may have been a contribution on her part or she was instructed to put these two at odds with each other. That aside, it’s cool to see the females in a heroic role and equally cool that a woman got to write them and I think it’s something that should be talked about as part of the show’s legacy.

The show also can be funny, and it’s not the sort of stupid humor I was accustomed to seeing in action shows. The show did tone down on the political humor with the obtuse and budget conscious S.P.A.C.E. bureaucrats. Some of it was retained, but I’m not surprised that Willy wasn’t made to sign-up for company healthcare before going on his first mission. Even the incompetent villains manage to remain funny throughout the season. Perhaps some of that is due to it only lasting 13 episodes, but at least the bumbling Air Marshall had yet to ware out his welcome.

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The villains are predictable, but also often amusing.

I largely view Bucky O’Hare and the Toad Wars as a flawed series, but still worth watching. It’s definitely worth watching for kids of 1991 as there wasn’t much better on TV as far as action cartoons were concerned. Teenage Mutant Ninja Turtles was pretty dumb and The Real Ghostbusters was well past its prime. The Pirates of Dark Water might have been the best contemporary for the show, but I find Bucky O’Hare to be more interesting. Come 1992 the television landscape for this genre would be forever changed with Batman and X-Men, but for a brief period of time, Bucky O’Hare and the Toad Wars was at least in the conversation for best children’s action adventure program. It’s a shame the show isn’t readily available on DVD or at least streaming somewhere. I suppose it’s never too late, but it definitely doesn’t feel like that is something that is going to change anytime soon.

With my final thoughts out-of-the-way, I felt it would make sense to close the book on this series with a ranking of the 13 episodes. Let’s start with the worst:

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The only thing “On the Blink” has going for it are the scenes shared by Al Negator and the Air Marshall.

13. On the Blink – the Blinky episode on the koala planet is my least favorite. It feels inconsequential, and is, and has a lame resolution. It also was the first episode to really look poor. It does score points for showing Al Negator and the Air Marshall in golf attire.

12. The Warriors – Kamikaze Kamo would have made for a good action figure, but as a character he’s pretty annoying. I like that the episode gave us a new villain in Sly Leezard, and seeing the Air Marshall fired was amusing, but it’s a pretty ugly episode that didn’t do much to further the overall narrative of season one.

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This episode is just awful to look at.

11. Corsair Canards – This episode is all right, and the overall plot is solid, though some of the execution is a bit off. Mostly, it’s ranked this low because it is absolutely the low point in terms of animation. So many errors and just plain ugly sequences. With some polish, this could have been one of the better episodes.

10. Bye Bye Berserker Baboon – Bruiser’s homeworld is surprisingly low key, but at least there’s some Toad ingenuity on display here. Plus, the Terror Toad looks pretty cool. The baboons just get pretty annoying though and Bucky’s Bugs Bunny impression felt really off for this show.

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Al Negator, perhaps second only to Toadborg in the villain rankings, debuts in “A Fistful of Simoleans”

9. A Fistful of Simoleans – Now the list gets a bit tricky. I’ll put episode 2 here as it’s a bit slow and yet also over-stuffed. Al Negator is introduced and Bucky’s naivety is on display, though the message of the episode is kind of that racism can be okay? Basically, Bucky should have known not to trust Al because of his species, which is pretty shitty, but he’s also part of a fictional race of crocodiles so I guess it’s possible that they are all greedy, shifty, pieces of crap. I don’t think it was malicious on the part of the writers, but it comes off weird.

8. The Kreation Konspiracy – The plot for this episode is pretty cool, and I like the added Toad lore. Really, what knocks this one down a few pegs is the resolution with Willy converting a planet into a giant ape. And yet, the actual ending is possibly the best ending of any episode of the show as it’s genuinely funny, if rushed. At least Blinky got to do something to make up for the lackluster “On the Blink” episode.

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It was Toadborg’s time to shine in this one.

7. The Artificers of Aldebaran – This episode helped clarify how Jenny and her kind get their powers, even if it was pretty crazy given it involved a moon-sized demon in outer space. Mostly though, I rank this one here because I love how ruthless Toadborg is when negotiating with Jenny. He’s such a good villain and I feel like similar villains are rarely allowed to be this nasty in children’s shows.

6. Komplex Caper – This is just a fun action-heavy episode. The plot is a tongue-in-cheek commentary on television and works well in this show which is full of that stuff via Toad TV gags. We get to see Bucky take the fight to Komplex and also Dogstar’s crew gets a moment to shine. The only real negative for me watching as an adult is how the Toad fleet is weakened. In the first few episodes, Bucky and his crew couldn’t possibly hope to go toe to toe with so many enemies, but Dogstar’s crew seems unphased. Bonus points go to the humorous confrontation between Dead-Eye and the Toad Master Spy.

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“War of the Warts” introduced us to Bucky O’Hare and his crew.

5. War of the Warts – The debut episode is very lore heavy, but it’s necessary to establish the world. Really, the only parts I don’t like are Willy’s experiences on Earth dealing with bullies who will thankfully not make it out of Episode 3. This is also the episode that “killed” Bruce forever creating stakes kid-me never knew existed in cartoons.

4. The Search for Bruce – The episode that brought Bruce back, albeit as a ghost of some sort. It does a good job of showing a character, in this case Bruiser, actually experience grief which is something “War of the Warts” didn’t have time to explore. It’s a bit sad, but there’s also some fun stuff in the middle as well as the show’s most violent sequence. The only real drag is the constant references to bananas by the two baboons. I get it, they love bananas, I don’t need the constant reminder.

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The finale even finds time for the unheralded to get a moment, though maybe not a “shining” moment as it were for Digger.

3. The Taking of Pilot Jenny – The series finale does its job. While it has a few warts, namely with how Komplex is finally defeated, it’s largely a satisfying conclusion to the first season. Bucky gets to play hero and the mammals pull off an inventive scheme. Past plot points are revisited and the whole thing is just very satisfying. That last scene is still able to hit me in the feels, cheesy as it may be.

2. The Good, the Bad and the Warty – The conclusion to the first arch brings about the show’s first action-heavy episode. We get to see Bucky and his crew captured by the Toads and forced to escape. During which we see Willy’s ingenuity and Jenny’s impressive powers. It’s also our first real look at Toadborg and what he’s capable of and makes for an entertaining episode. There’s some more junk with Willy on Earth, but at least it also marks the end of his conflict with the bullies, something that felt really tacked on to make the show more “relatable” to its audience. The show in general features too much Willy, but at least he ditched the Earth problems for the most part.

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A debut for Mimi plus a dramatic and heroic moment from Bucky contribute to make “Home, Swampy Home” my favorite of the bunch.

1. Home, Swampy Home –  I had a feeling this one would be my favorite and it remained so after all was said and done. It does have the one real strange sequence of Bucky meeting his off-camera mentor who had some really on-the-nose advice for the captain, but aside from that it’s pretty cool and a lot of fun. It showcases how the other hares idolize Bucky and view him as their Superman, in a way. He will save them, no questions asked. It also gives us Mimi LaFloo, who is a really interesting character for a 1991 cartoon aimed at boys. She’s an anti-princess, a female who isn’t going to wait around for someone to save her. She looks down on her fellow captives, the hares, because they’re just waiting for Bucky to save them while she intends to save herself. And while Bucky’s help is needed in the end, she’s rewarded for her efforts by being named captain of her own frigate. This was an era where pretty much every female cartoon character was just a damsel in distress, so seeing an empowered female character was pretty cool. Bucky’s dramatic reveal to Mimi and the hares is also my favorite moment from the show.

 


Toy Story 4 Happy Meal RV

 

happy meal boxThe Happy Meal toy is one of the lowest common denominators of toys. It’s somewhere above that of a vending machine toy, but maybe not quite as good as the toys at the local pharmacy. It’s the kind of toy that a child is happy to have in the moment, and then a day later it’s at the bottom of a toy box or forgotten in the car. And that is essentially by design. The toy is just a means of attraction, like a cereal box toy, and also is a means of promotion. It gets the attention of a child via a commercial or restaurant signage which in turn gets said child to beg their parents to buy them some delicious, but also terrible, food in order to get this temporary must-have item. And it works, probably too well, which is why the state of California actually banned McDonald’s from including a toy with its Happy Meal (you have to buy the toy separately for a meaningless amount of money) because the feeling was that fast food was a leading contributor to childhood obesity.

Like a lot of things, credit for the Happy Meal is given to some rich white guy, but the idea originated elsewhere. Its roots can be traced to Guatemala where restaurant operator Yolanda Fernández de Cofiño first came up with the concept of creating a meal for kids making it easy for parents to just walk in and order an item for their children. McDonald’s liked the idea so much, that it basically adopted the concept worldwide and thus the Happy Meal was born. It debuted in 1977 and Bob Bernstein is recognized by the company as the creator of the product. It went national in ’79, and that year the first big marketing tie-in was utilized in the form of Star Trek:  The Motion Picture. Kids who received a Happy Meal during this promotion would receive a piece of a comic book strip. In order to see the full story, they had to keep coming back and buying more.

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I may have lost you, but I’ll never forget you, McNugget-O-Saurus.

This concept of having to buy repeated Happy Meals for a larger experience is not one utilized by the company very often. Usually, a Happy Meal is just connected to an external property and cheap toys are made based on that property to promote a movie, TV show, or something else. Occasionally, there is no real outside promotion and McDonald’s just promotes itself. In fact, some of the most well-remembered Happy Meal toys fall into this category. I know when I was a kid, a personal favorite of mine were the transforming meal item toys. Originally, there were food items that transformed into robots. There was no connection to the Transformers officially, but I’m sure that’s where the influence came from. Later the robots were replaced with dinosaurs leading to one of my all-time favorite Happy Meal toys:  The McNugget-O-Saurus! Another popular promotion were the Halloween trick-or-treat pails featuring a pumpkin, ghost, and witch. These pails would reappear several times, and the best version featured a removable piece in the center of the lid to pass the candy through, though all knew these pails were far too small for actual trick-or-treating.

And that’s not to say that the external promotional items weren’t memorable as well. A lot of the times they were just simple, cheap, toys with an action feature that was often repeated. Other times though there was a gimmick that worked a bit better. For some reason, I have strong memories of some Tiny Toons cars that featured a domed portion that contained an action when the car was pushed. I had Buster and in his dome was a mini basketball court and the ball would shoot in the air and sometimes go through the little plastic hoop inside. I don’t know why I remember this particular toy. I know I got it when my mom took me and me alone to McDonald’s, a rarity as often my sister would be included. She must have been at a sleep over or something and my mom wanted to treat me. We got it at my favorite McDonald’s too, a blue-roofed restaurant somewhere near Gloucester, VA that also had a classic car in the dining room (I want to guess it was a Chevy, but can’t recall). We only lived there a short while, and my guess is that McDonald’s is gone and replaced with one of the newer models which is a shame. Another promotion I remember is coincidentally another Warner one that featured a Loony Tunes figurine with snap-on DC super hero costumes. I had the Bugs as Superman and I liked it so much I nearly bought a set a year ago off of eBay, but thought better of it.

I have some positive memories of Happy Meal toys, but like most kids turned adults, I don’t physically own any of those toys. They were disposable, and while I liked them in the moment, I soon forgot about them. I have even fewer memories of competitors Burger King and Wendy’s. They followed suit with kids meals as well, Burger King even had the Burger King Kid’s Club in the 90s with its own cast of characters. I remember BK was the first to land the Teenage Mutant Ninja Turtles license, but their toys were terrible. When Disney and McDonald’s had a break-up, BK was also there to swoop in leading to some worthwhile attractions. They were actually separate from their kid’s meal though and included things like puppets. I remember two versions based on Toy Story in particular.

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I’m just glad my kids are young enough to not realize they want all 10.

Which brings us to today’s post, Toy Story 4 Happy Meal toys. Ever since Disney and McDonald’s kissed and made up in 2018, the franchise has rolled out several Happy Meal promotions based on a Disney property. They even just went back-to-back with Toy Story 4 and now The Lion King and earlier this year had toys based on The Avengers. As a parent of small kids, I am often asked to go to McDonald’s because, like most kids, they love Happy Meals. McDonald’s is often tempting because it’s cheap, tastes good, and my kids will actually eat it. Most parents likely know the frustration of making a meal only for a picky eater to just poke at it and play with it. Dinner time is not fun, and feeding a kid something they’ll actually eat is often quite tempting. McDonald’s has improved its Happy Meals to a point, but they’re still pretty unhealthy. As such, I rarely give in with my kids maybe averaging one trip per month, but it’s harder when the toys are so attractive.

I have a Disney family. We all love Disney and Pixar too and Toy Story 4 in particular. When I saw the toys I didn’t think much of them, but then I saw what they could do. Individually, they’re unremarkable. Some are even terrible. Most feature a figurine of one of the film’s characters and a base with an action feature of some kind. The first one we received was Forky while we were on a road trip. Forky’s figurine is a good enough likeness that it’s cute, and his base features a dumpster and he’s supposed to get launched into it. I never saw my kid pull it off as he often missed. And poor Forky’s paint application was so cheap that it started to scratch off. Others, like Trixie and Rex, lack a figurine and just imitate a carnival ride and is quite dull. Ducky and Bunny at least feature a roulette wheel that’s a game. It’s a boring game, but at least it does something. By far, the most fun are Buzz and newcomer Duke Kaboom. Buzz just gets launched straight into the air, which is pretty common for a Happy Meal toy, but it’s at least common for a reason. Duke is similar, only he gets launched horizontally off a ramp. The only odd thing about him is that the wheels on his motorcycle aren’t actual wheels. He just glides. Woody and Bo Peep both feature a dull action, but at least the figurines look nice.

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Along the way, I ended up with an assortment of doubles.

All in all, there are ten toys to collect and if you manage to collect them all, like that original Star Trek promotion, you can experience something more. The base pieces from each toy combine to re-create the RV Bonnie and her family travel in during the film. This concept has always intrigued me and as a kid it was also something that felt out of reach. As an adult though I’ve taken advantage of it as a build-a-figure attraction with toy lines like Marvel Legends and even Futurama. It’s a brilliant concept as it can lead to people purchasing a character they may not want, but will help them complete a figure they do want. As a Happy Meal toy, it’s even more frustrating as who goes to McDonald’s enough times in a month to get 10 toys? Plus, each restaurant receives a different allotment of toys so even if you were to walk in intending to just buy the toys outright you’d likely end up disappointed. When I took my kids, all they had was Forky, which was good for my son since that was the one he wanted, but it deprived us of a second piece as my daughter received the same.

We ended up seeing Toy Story 4 two weeks after that visit, which meant another McDonald’s trip. There my kids received separate toys – score! One more visit at the end of the promotion lead to a fourth toy. That was more than enough Happy Meals and an extended McDonald’s break is now needed, but as a toy collector I couldn’t look at these four now discarded toys and not want to see the end goal realized.

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Individually, the toys suck, but at least the figurines look okay. Left to right:  Forky, Bo Peep, Gabby Gabby.

To eBay I went! There I found several listings for complete sets and individual toys. Most sellers wanted somewhere in the neighborhood of 40 to 50 bucks for a set of 10. No thanks. Individually, most were also trying to mark these things up as high as 10 bucks a figure, some yet to factor in shipping! I initially abandoned my pursuit, but on occasion I would get curious and do another search. With the promotion nearly over I was hoping that some who tried to collect a set by simply going to the restaurant would have failed and given up by putting what they had on eBay. I ended up being proved right as I found an auction for 7 distinct pieces, plus numerous doubles. Since there was a secondary promotion with these figures in the form of a contest you had to enter, that may have also contributed to people buying up a bunch of these things in hopes of winning a trip to Disney World or something. Whatever the reason, this person had a bunch of toys and I ended up paying about 10 bucks for the whole lot.

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Don’t forget Woody and Buzz. I do appreciate that the designers seemed to settle on a certain look for these toys they all adhere to. It’s similar to the Disney Infinity look.

The problem with doing so was that I was a figure short. Bo Peep was the one toy that between my own visits and this stranger on eBay’s lot that managed to elude me. I couldn’t let myself come up a figure short, and I paid an eBay price for her. I’m not proud, but in the end at least I didn’t pay 40 bucks to assemble this thing, because had I done so I would have been extremely disappointed.

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Are we sure this thing isn’t a torture device for poor Jessie? At least she’s smiling.

Now, I wasn’t expecting anything spectacular, but I did hope to end up with an interesting visual display to mark the release of Toy Story 4, one that would hopefully prove relatively unique down the road. Most of the toys come with stickers that can be applied. There’s some freedom afforded here as some include window decals that feature a character, and some that are empty. I chose to omit the creepy puppet character, because he’s  both creepy and because he never set foot on the RV in the movie. The outer wheels of the RV are just decals with the real wheels actually found underneath the RV. It can roll, it’s just unconventional in how it does so. The pieces all connect rather easily, the only tricky one is the front piece (#2) that connects the top and bottom. That part is a bit frustrating, but manageable. Forky’s launcher serves as the ladder and can be affixed to the rear of the RV. There are pegs on the top to place figurines, and Jessie’s posts are designed to go in-between piece #2 and the body of the RV.

 

The end result is a mildly attractive piece, but also one that’s a touch fragile. If I turned this over to my kids it would probably fall apart constantly. Or, they would want to take it apart to make use of the individual toys, even though they mostly suck. That’s why I’m glad that eBay lot contained numerous doubles. They have plenty of toys to play with, and Dad has his display piece. The RV would look a lot better with more color. It’s all one, uniform, shade of light gray with only the stickers to really break things up. I generally hate stickers on toys, but I wish McDonald’s had included more to add more color. I suppose I could paint it if I felt that strongly about it, but I’m too scared I would end up with something I disliked ever more if I went that route.

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“Hey dudes, lets turn this thing into a party wagon!”

Not including the Happy Meals I bought my kids, I ended up spending a little over 20 bucks to assemble this thing. If I saw it in a store for 20 bucks would I buy it? Maybe. Probably not for myself, but if my kid wanted it as a present I’d probably be okay at that amount. And then I’d also probably think it’s overpriced depending on how much enjoyment my kid got out of it. It felt like a unique thing to have though, and I do adore my Disney related knick knacks. Now I just need to find a place for it. It’s pretty big, probably around 8″ long, so that won’t be an easy task. I don’t expect this thing to appreciate much though, especially given that prices for that set of Loony Tunes as superheroes I mentioned earlier were pretty reasonable. It should still retain its neatness though, even if one day it just winds up being some toy I hand off to a random kid visiting my house once my own kids age out of traditional toys. Hopefully, McDonald’s has no plans for similar releases as I don’t want to be tempted again by another build-a-set series.


The New Batman Adventures – “Never Fear”

never fearEpisode Number:  6 (91)

Original Air Date:  November 1, 1997

Directed by:  Kenji Hachizaki

Written by:  Stan Berkowitz

First Appearance:  None

If you’re at all familiar with Batman: The Animated Series then one look at the title of this episode will tip you off to who the villain of the day is. The Scarecrow is back with a new look and a new voice actor. Pretty much every villain from the prior series received a redesign for this one, but The Scarecrow’s is one of the most extreme and memorable. It’s interesting because he was also the villain to receive the most severe redesign during the original series, moving from a tear-drop shaped mask in his debut to a much more hideous and frightening one in his subsequent appearances. For The New Batman Adventures, his redesign reads like a change in philosophy. He now resembles an undead preacher and the noose around his neck implies the manner of execution was a hanging. He wears a duster jacket and hat and wields a stick to complete the ensemble. We’re left to assume that underneath the new costume is still Dr. Jonathan Crane, though since he’s now voiced by Jeffrey Combs (replacing Henry Polic II) I suppose that could lead some to question if this is an all new villain. Combs portrays Scarecrow with a much softer and quiet voice, a lethal whisper, so to speak. It makes this version of the character similar to The Phantasm, minus the smoke effects.

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Behold the new Scarecrow!

Also returning is Scarecrow’s fear-based methods aided by his various serums and toxins. Both Batman and Robin have had to deal with Scarecrow’s fear-inducing methods previously and have overcome them, so how can the show change things up this time? The answer is by swinging in the total opposite direction. Where Scarecrow’s old gas once induced a debilitating terror in his victims, his new weapon now removes all traces of fear making the victims reckless and uncaring about consequences. It’s an interesting approach, but does it work?

The episode opens at night with a crowd of onlookers watching a man swinging around the buildings of Gotham. Only this man isn’t Batman, it’s just some paunchy guy (voiced by Efrem Zimbalist, Jr.) awkwardly swinging around. Batman and Robin spot him and make the determination that this activity appears quite unsafe. They swing after the guy, who just seems to keep going almost like the end of his rope is attached to a helicopter or something. The guy is having a good time, until he smashes into a neon sign causing him to lose his grip. The man apparently possesses great upper body strength, as well as finger strength, as he grabs a ledge on the way down saving himself. Batman and Robin have to take care of the debris from the sign so it doesn’t injure any of the onlookers, but soon turn their attention to their odd thrill-seeker.

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Just some guy out for an evening swing.

They eventually get to him and Batman asks him what he’s doing and advises against it. The man seems almost euphoric. He explains he has no fear, and apparently he sees no reason for the crime-fighting duo to put an end to his fun. He playfully shoulder tackles Batman off the ledge, forcing Batman to use his grapple-gun to save himself and grab ahold of the lunatic, who also had fallen. The crowd cheers as this little episode comes to a close.

Nearby, a man in a white suit looks on and seems a touch displeased. He heads inside to an auditorium and there we’re introduced to this new version of The Scarecrow. Scarecrow is angry with this gentleman, who goes by the name of Guru (Charles Rocket), for losing control over the crazy man we just saw swinging around Gotham. Apparently this guy was a test subject for Scarecrow’s new drug and he was supposed to be guarded closely.

The next day, Bruce Wayne is heading to his office. His secretary informs him that someone has been trying to get ahold of him all morning, while another person waits in his office for him. With a “Let me guess,” Bruce enters his spacious office to find Tim playing in his office chair. When he questions why the boy isn’t at school he points out it’s summer vacation. Tim wants to know if Bruce has any more info on the guy from last night. Bruce tells him he does, as the police learned an interesting fact about he him – he has acrophobia, a fear of heights. Before their conversation can continue, they’re interrupted by Seymour Grey (Ken Berry), a dissatisfied employee of Wayne’s and likely the one who has been calling all morning. He rants about being ignored for 18 years and claims to have a bunch of wonderful ideas, but he’s not here to share them. He just wants to yell finally tossing a bunch of papers in Wayne’s direction before declaring that he quits. On the way out, he takes a rather lurid peek at Wayne’s secretary and then grabs her and places a kiss on her. She does not take that well, and Bruce surprisingly doesn’t deck the jerk as security comes in to remove him. As Mr. Grey is taken away, Bruce notices he dropped his wallet and inside it is a business card for a company called Never Fear.

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He just doesn’t put the same effort into his disguises as he used to.

Bruce finds an address on the business card and heads to the location in perhaps his worst disguise yet. He just looks like Bruce Wayne, but with a really thin, fake mustache which is even less convincing than Superman’s alter ego. Nonetheless, no one appears to recognize him as he attends what turns out to be a self-help seminar hosted by the Guru. Not surprisingly, the seminar is all about letting go of fear and as Guru goes on and on Bruce slips away. He ducks into an office and starts nosing around. He picks the lock on a drawer and finds a bunch of canisters inside. Before he can figure out what it is, a shadowy figure emerges behind him and blasts him in the back of the head with a club. As Bruce crumbles to the floor, the camera pans up to reveal the Scarecrow as the assailant.

Bruce wakes up to find himself in a zoo. He’s just outside a crocodile exhibit and as he looks around he’s soon alerted by the presence of The Scarecrow. He wants to know what Bruce was doing in the office, and he too is apparently unaware of who Bruce is. Wayne plays dumb and says he was just scrounging around for cash which Scarecrow seems to buy. That doesn’t mean he’s going to let him off the hook though. He shoots Wayne with a gas gun and then dares him to approach. Scarecrow is positioned behind the crocodile enclosure, so Bruce opts to go through it. In a bit of a confusing scene, Wayne hops the fence and is in ankle deep water, but the crocs emerge from underneath it. They’re massive, and they drag Bruce under water, which is now apparently several feet deep. As the water turns cloudy with blood, a satisfied Scarecrow departs with a rather amusing taunt of “Welcome to the food chain.” We’ve seen Batman tangle with massive reptiles before though, and soon just the back of a croc breeches the surface limply as Bruce emerges, seemingly unscathed.

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This Scarecrow is surprisingly playful.

Alfred and Tim are just hanging around Wayne Manor when Bruce comes storming in soaking wet. Before they can even ask what happened he orders Tim to suit up and get in the plane. The Dynamic Duo then take off and Batman fills Robin in on what he saw. He explains that Scarecrow is behind a new gas that removes people’s sense of fear. Robin takes note of how recklessly Batman is operating the Batwing prompting him to ask if he was exposed to this new toxin. Batman confirms that he was, but curtly informs his young sidekick that he can handle it. Robin seems unconvinced of that as Batman continues to fly in an irresponsible manner.

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Nice chin, Guru.

The two return to Scarecrow’s hideout. They return to the office where Batman found the canisters as Bruce Wayne only to find they’re gone. The Guru then shows up with some armed men in tow. Batman charges at them and is more than fortunate to not get shot. Robin’s approach is more professional as he uses batarangs to disarm the thugs allowing Batman to bash them into oblivion. He sets his sights on Guru, but the sharply dressed man isn’t talking. Batman ropes him up and tosses him over a balcony. Guru is now frightened, but it isn’t until Batman starts slicing the rope and musing about how little he cares if Guru falls does he start talking. He tells them that Scarecrow took the gas to the subway where he plans to unleash it on the city. Batman, having received what he wanted, remarks that his plan is just in time for rush hour (I guess he’s referring to the morning rush hour) and simply turns his back on the man and heads for the Batwing. The rope snaps, forcing Robin to make the save as Guru screams and passes out from the experience. Robin, despite being about a third of the size of Guru, manages to haul him up.

On the rooftop, Batman is heading for the Batwing when his own rope is used against him. He falls to the ground in a bind with Robin standing over him. He’s incensed and demands to be untied, but Robin tells him he’s in no condition for this. He once again insists that he can handle the toxin, but Robin tells him to sit this one out and removes his utility belt. As Robin walks away, Batman softens his tone and tells him he’s right. Telling Robin that he’ll be in charge on this mission, he once again asks him to untie him. Robin approaches, but stops short, telling Batman he almost fooled him. Batman then again returns to a state of heightened agitation with a “Why you little…!” but he at least stops short of swearing at the kid who leaves him on the roof top.

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Robin does what must be done.

Robin enters the subway system to confront Scarecrow and whatever help he brought with him. He enters a train that Scarecrow has apparently commandeered. There he finds Scarecrow in the midst of recording a ransom video intended for the mayor. When he flashes an inhaler indicating it’s the antidote, Robin nails it with a batarang and barges in. As he prepares to handcuff the Scarecrow, one of his men creeps up behind Robin and clubs him with both hands knocking him out. They cuff him, and apparently they’re content to just let him hang around until the job is done.

Meanwhile, Batman has escaped from his restraints and made his way to the same subway train. He boards it, apparently retrieving his belt at some point (or Tim just left it on the rooftop), and thunders through the cars. He grabs Scarecrow’s men and tosses them from the moving train. He moves right past Robin and takes Scarecrow from behind in the control room. He manages to get his hands around Scarecrow’s neck and he looks intent on finishing the job. During the fracas, the controls are damaged and the car is now out of control. This also seems like a good time to point out that this is by far the weirdest subway tunnel I’ve ever seen, resembling more of a mine train setting than a subway.

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Batman in full-blown murder mode.

Robin is able to free himself of his own bonds and jumps on Batman’s back. He tries to talk Batman down, but he has no success. He then spies the inhaler on the ground that contains the antidote to Scarecrow’s gas. He gives Batman a good blast in the face with it, and he quickly snaps back into sanity. Batman recognizes the dire situation, and orders Robin to evacuate. Robin hesitates, but Batman insists he’s fine now and that he’ll get he and Scarecrow out of there. Robin does as he’s told, and Batman grabs Scarecrow and bails before the subway train plunges into a ravine.

As Batman, dragging Scarecrow, and Robin walk out of the tunnel, Robin tries to apologize for what he did, but Batman tells him it was the right thing to do adding that a little fear is a good thing. The only thing missing from this ending is a sweet hug.

“Never Fear” is an episode that quickly abandons its premise. We’re shown how removing someone’s sense of fear could change him through the acrophobic individual at the beginning and the Wayne employee Mr. Grey. It’s easy to understand why someone who had a fear of heights would want to do something daring after suddenly having the fear removed. Similarly, Mr. Grey was likely a meek employee afraid to speak up for himself for years and now finally has the courage to do so which explains his actions in Wayne’s office.

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Batman is pretty awful in this one, so much so that it almost seems implausible that Robin could just brush it off as the effects of some drug.

For Batman though, this new drug goes well beyond removing fear. Batman is a murderous psychopath when on this drug. Not only is he no longer afraid of consequences, the drug has seemingly removed any sense of value he once placed on the lives of Gotham’s criminals. Is the episode implying that it’s simply the law that prevents Batman from murdering his foes? Essentially, I feel like the episode began with a premise, and then the staff realized that a fearless Batman just wasn’t enough so they needed the drug to just turn him into a rampaging beast. For that reason, I’m not sure if they intend for us to draw any further conclusions from Batman’s actions. Even so, this Batman is very unlikable and as a viewer I can’t just forgive and forget, which makes the ending feel unearned because that’s exactly what Robin does. I feel like that drug peeled back some layers on Batman’s character, and what has been seen cannot be unseen.

This episode is one of the few not animated by the tandem of Dong Yang and Koko Ltd. It’s the work of the much acclaimed Tokyo Movie Shinsha, or simply TMS, and was directed in-house by Kenji Hachizaki. This marks a new turn as TMS previously animated episodes back in season one, but directing responsibilities were still performed onshore. Of course, with animation arrangements like this sometimes the credited director isn’t always the one doing the most directing so the real credit should almost always go to multiple parties. Still, it’s a nice honor for Hachizaki which reflects the standing of TMS in 1997. The studio will animate a handful of other episodes in this run and most of them are among the show’s most memorable. TMS is perhaps the best 2D animators on the planet during the 90s, and the quality is easy to spot in anything the studio works on. Though with this more streamlined design, the differences in animation quality are far less obvious than they were before. Or maybe that’s just a complement to the likes of Dong Yang which really improved noticeably during the life of BTAS.

This is also the Batman debut for writer Stan Berkowitz. He had previously worked on Fox’s Spider-Man as well as a bunch of live-action stuff before joining the staff of Batman. Berkowitz will contribute to more episodes in this season as well as many episodes of Superman. He’ll transition to Batman Beyond where he wrote a number of episodes, including the pilot. He’s basically hung around the DCAU ever since and should be a familiar name if you’ve kept up with those properties.

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One thing seemingly not up for debate is that this version of The Scarecrow is superior to the previous one.

As for The Scarecrow, this new take on the character is easily the greatest success in terms of character design for The New Batman Adventures. No other redesign works as well as this one to improve what came before. It’s also nice to see the character returned to a more prominent role as he had been reduced to comedic relief in the final episodes of BTAS. Unfortunately, he doesn’t get much exposure in this new series making that neat design feel almost wasted. He will return one more time in a role that features minimal screen time, but the effects of which result in what is probably the show’s finest episode. As for “Never Fear,” it’s a good debut for this new twist on the villain even if I have some issues with the tone and direction the episode took. I suppose if you’re more willing to forgive and forget the actions of Batman in this episode then you may feel it’s a great deal better than I think it is, and maybe one of the best. For me, it’s almost too uncomfortable and it’s hard for me to at least partially not associate The New Batman Adventures version of Batman with the character we saw here.


Bring Arts Weltall Action Figure Review

 

img_4425One of my favorite games from my youth is the role-playing game Xenogears. I think I even declared it as my favorite game of all time when I reviewed it here a few years ago. I don’t know if it is my all-time favorite or not, but it’s still right up there because it did a lot of the things well that I enjoy in a game. Especially for a game released in 1998. In case you’re not familiar, Xenogears is a Japanese RPG published by then Squaresoft and released for the PlayStation game console. It was unique at the time because it chose to mostly stick with two-dimensional sprites for its characters, but placed them in a three-dimensional world. If you’re looking for a modern comp, think Octopath Traveler only with more jaggies – a lot more jaggies.

Xenogears told the story of Fei Fong Wong, an orphaned boy in his late teens with no memory of his past living in a quiet village that will not remain quiet for very long. The village ends up becoming a casualty of war, so to speak, as a battle causes a large robot to be deposited there. Fei ends up piloting this robot, referred to as a gear in the game, because he’s called to do so by an unspeakable force and he ends up bringing death and destruction to the village. Ostracized from the community, but in possession of this very lethal gear, Fei ends up getting caught up in something much bigger than he could have ever imagined. He’ll make new friends, encounter new foes, and even fall in love across two discs of gaming goodness. Things will get pretty wacky with split personalities and a destiny being revealed that seems to involve destroying God. It’s a head scratcher and probably more than a little pretentious, but damnit, that’s what we expected of JRPGs in the 90s!

 

I’ve played through and completed Xenogears on more than one occasion, and I’m sure every time I’ve engaged it I’ve thought to myself, “Man, it would be really cool if there were action figures for this game.” And for a long time, there were not. With 2018 marking the game’s 20th anniversary though, Square-Enix decided to partner with action figure company Bring Arts to do right by this game for the first time in a long time.

Bring Arts is known for collaborating with Square-Enix on several properties. The company’s figures are usually highly articulated and well-detailed, but also can be rather pricey. Finding places that carry them in the US can be troublesome, with places like GameStop usually only willing to stock a few figures of the most popular franchises. Xenogears, despite being permitted to brand itself as a Greatest Hit back in the day, is not a terribly popular franchise so I have not seen a single figure from the line in a physical store. That doesn’t mean there aren’t any carrying them, but it did mean I didn’t get too excited when I heard toys were coming.

 

Bring Arts first released last year a figure of Fei, as he being the star character that made sense. They then followed with a figure of Elly, one of the other central characters in the show. They look pretty good, but I took a pass because they’re not cheap and also not really what I dreamed of acquiring. Finally, Bring Arts just recently released it’s third figure:  Weltall. When I played Xenogears back in 98 it was Weltall and the other gears designed  by Kunihiko Tanaka that I was thinking of when I wished there were toys based on the property. Weltall is Fei’s gear, and he’s got a nice look to him. He comes across like a hybrid of a Gundam mixed with one of the orbital frames from Eva. It’s mostly blue with glowing red eyes and has wings, or fins, that don’t seem to do anything affixed to its back. Weltall doesn’t use any weapons in the game and instead fights as Fei does with martial arts techniques. It can shoot a Kamehameha like blast, but it doesn’t have guns or a giant sword

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SH Figuarts Vegeta for scale.

The Bring Arts version of Weltall is not to scale with the previous figures. It essentially exists in its own world as the figure itself is only slightly taller than Fei, even though Fei is meant to sit inside the gear and pilot it. It would have been cute if Bring Arts included a tiny Fei with the toy, but sadly the company opted not to. I don’t have Fei, or Elly, so it’s not something that really matters to me, but I suppose if you’re adding Weltall to a Xenogears display it might annoy you a bit.

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Weltall setting Vegeta up for his patented Stunner.

Weltall comes in a nice window box package that’s easy to get into. Once removed, Weltall has a nice feel to it. The figure is all plastic, but has a gun-metal finish to it that makes it at least resemble sheet metal from a distance. It would have been cool if Bring Arts could have included a lot of diecast with this piece, but considering the MSRP is around $90 maybe it’s good that it does not. The figure does feature swappable, diecast, feet which is pretty interesting. It reminds me a bit of the Teenage Mutant Ninja Turtles action figures from SH Figuarts which had diecast shins for balancing. Placing the diecast feet onto the figure allows it to more easily be posed in one-legged positions. Scratching is always a concern with diecast parts so you’ll want to take care when removing them, but they swap on and off easily and the paint application is consistent from plastic to diecast so they don’t look out of place.

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The feet, see if you can tell which is diecast and which is plastic.

Weltall comes with additional hands for posing, including a set of gripping hands. Considering the gear doesn’t use weapons I’m not really sure what good gripping hands are, but they’re included. He has some “chop” hands and energy blast hands, which are permanently bent back. Same for the two fingers pose hands he’s got. The wings, or whatever they are, need to be attached to the figure manually and they snap on easily enough. I was concerned these pieces would throw off the weight of the figure and make it harder to stand, but they’re nice and light and I didn’t have any issues there. I heard some folks were dissatisfied with the paint on the first figures in this series, but I’m happy to report my Weltall looks great.

 

Weltall has a lot of articulation, some of which is rather creative. There are numerous plates on the figures body, some of which you need to swivel a bit before moving a limb. This isn’t a toy you ever want a kid to just grab and start fiddling with as a lot could go wrong. There are some sliding joints in the shoulders and thigh area that help make the limbs clear some of these plates so that the arm or leg can have a full range of motion. The ankles also extend a few millimeters for enhanced positioning as well which is really cool. The extra hands and feet all snapped off and on for me rather easily and this toy in general required little in the way of breaking-in. The only limitation I could find articulation-wise was with the chest and abdomen, which really aren’t able to do much. Since this is a robot, I suppose it doesn’t need a true ab crunch. The sculpt of the torso is also quite nice so at least nothing was sacrificed for the sake of articulation.

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The beauty of diecast feet.

Weltall comes across as a pretty high quality piece of plastic. The likeness is dead-on, and the inclusion of diecast feet was pretty neat. It does mean the figure comes with that hefty price tag though. The MSRP appears to be around $90, but I’ve seen the figure for sale at marks both above and below that figure. Diligence and patience are your friends if you want to get this figure for as little as possible. It’s a niche product, so there’s always the chance Bring Arts ships too many and it ends up on sale, but it almost seems too niche for that. I was fortunate to find a brand new figure on eBay that was an actual auction listing that started at a penny. As result, I ended up only paying around $65 for my figure. I say “only” but that’s obviously in comparison with the asking price as $65 for a six-inch scale action figure is a lot of money. As a result, this isn’t a toy I can recommend to casual fans and collectors. If you’re a diehard Xenogears fan like myself that has always wanted a figure of Weltall then yeah, go ahead and splurge, but otherwise you’re probably better off staying away.

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The figure also comes with a stand, but honestly, it doesn’t need it.

I’ve seen some individuals in the Xenogears fanbase openly speculating on what’s to follow Weltall. I’ve even seen some say they’re waiting for the red version of Weltall from the game, Weltall-Id, but that seems a bit risky to me. Bring Arts has not announced or shown any other figures from Xenogears, and I don’t expect any to follow. Since Weltall-Id could be done fairly easily, I suppose a future variant is possible (maybe a convention exclusive?), but new sculpts seem unlikely to me. This line feels like a rather simple celebration of the game’s age and three figures based on the most recognizable characters/gear feels like a fitting tribute. Would I want more? That’s actually a tough question. I love Weltall, and Weltall II was fine, but also not much different from Weltall 1. Of the other gears, I suppose Andvari was pretty cool and I did enjoy Fenrir, I’m just not sure I liked any of them to want to drop another 80 or so bucks a piece. Most of my favorite designs actually belonged to the bad guys, live Alpha Weltall and Wyvern, and I don’t know if Bring Arts would dare make figures based on those instead of another hero character. I guess we’ll cross that bridge should we get there.

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Blast away.

For now, this Weltall action figure is a pretty neat way to celebrate 20 years of Xenogears. It’s basically exactly what I wanted, just at a price point higher than I would have liked. If more gears come along I’ll certainly take a look, but if this is the only action figure I ever own from Xenogears then that’s okay by me.

 


Bucky O’Hare and the Toad Wars – “The Taking of Pilot Jenny”

img_3765Episode Number:  13

Original Air Date:  December 1, 1991

Directed by:  Karen Peterson

Written by:  Neal Adams, Peter Stone

First Appearance:  Komplex-2-Go, Cousin Jeffrey

After three months of blogging, we have arrived at the final episode of Bucky O’Hare and the Toad Wars. The show began aggressively, with a three-part story that also bled into several other episodes to follow before transitioning to a format of stand-alone episodes. Those episodes were utilized to flesh out the world and characters in the show, while this finale will largely return to plots from the earlier part of the season. While not every one of those stand-alone episodes felt entirely relevant, it was a solid approach to story-telling for a relatively short season of television. It might seem like nothing, but for children’s programming it’s fairly ambitious. Networks aren’t too fond of such methods. They think it’s easier to just present simple, concise stories. Missing an episode can be a burden on viewers, or so some would think. And if there are production delays on a particular episode that can pose a problem when something has to air out of order. X-Men encountered these problems just a year later allowing the network to mandate future seasons of that show abandon the serialized format of its first season. And while some still hold onto the belief that serialized story-telling does more harm than good, the incredible success of that show makes a case that it’s also what children want.

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Hopefully you remember what this thing is because it’s important to today’s episode.

Unfortunately for Bucky O’Hare, it did few favors here. Whether it hurt or helped is unknown, but what is known is that the show did not continue past this episode. This episode not only serves as a season finale, but also as a series finale. It’s unknown if the writers expected that outcome, but there is at least some finality here. To further add to the episode’s importance, the producers brought out the big guns. Comic artist Neal Adams co-wrote this one with Peter Stone. It’s the only writing credit for Adams on the show, though he probably has had input on it throughout the development process.

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The episode opens with Jenny and Blinky immediately running into trouble. Why isn’t it called “The Taking of Pilot Jenny and AFC Blinky”? Poor Blinky.

The finale begins with Jenny and Blinky piloting the Toad Croaker through an asteroid field. Jenny is making some daring maneuvers that appear to have the android unnerved. She assures him everything is fine, but they’re behind schedule and need to make up for lost time. Blinky isn’t the only nervous one as Bucky O’Hare radios for an update. She advises him to stop worrying as well but they soon run into trouble. Toads up ahead force Jenny to take evasive action. When she wonders why they don’t pursue Blinky points out the reason why. Up ahead are dozens of Double Bubbles waiting for them.

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Willy is met with bad news when he enters the Aniverse.

Willy DuWitt is at home looking rather bored. He says aloud to himself that he hasn’t seen Bucky and the others in days and tries contacting Jenny through the memory stone she gave him. When she doesn’t respond he gets worried and activates his photon accelerator. He enters through his door to find the Righteous Indignation rather quiet. He calls out to the others and eventually runs into Dead-Eye as he climbs down from the cockpit area. When Willy asks what’s going on he tells him “They got Jenny,” but he does it in such a manner that it sounds like he means she’s dead. Willy appears to get the meaning and he heads up to tell Bucky they have to get her back. Bucky agrees and he’s traced the Toads to a specific location:  Warren.

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The captured pilot. Blinky is allowed to just hang around.

The Righteous Indignation approaches the Toad Mothership which is surrounded by the entire Toad fleet. Toadborg speaks on behalf of the Toads to tell them they have their pilot (no one seems to care about Blinky) and he shows the confined Jenny on the video monitor. He threatens to “cybertize” her, or something, and I guess that means they intend to make her a cyborg. Bucky demands her release, but Toadborg wants to make a deal. One pilot for one climate converter. It would seem the Toads have wanted to reclaim the converter they lost to the mammals on Kinnear back in episode 4, but the hares hope to use that to restore the climate on their home planet of Warren which is still under Toad occupation. Willy insists Bucky would never make that trade and the writers use his explanation as a way to remind viewers of what Toadborg is talking about. To Willy’s surprise, Bucky agrees and he orders the ship to head for Kinnear. Willy tries to protest, but Bucky orders him to engineering. Willy tries reasoning with Dead-Eye once the two leave the cockpit area and Dead-Eye has a rather logical explanation for why Bucky is willing to deal:  there are multiple climate converters out there, but only one Jenny.

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Dead-Eye seems rather on edge for being on a friendly planet.

The crew arrive on Kinnear and Bucky heads inside to meet with the hares still there while the others wait on a bridge. While waiting, Bruiser enjoys a large bundle of purple bananas so apparently they grow in other places besides the planet his brother presently calls home. Willy thinks the hares will never agree to give up their lone climate converter, but Bucky emerges from the meeting with them and they’re all in agreement:  Bucky gets the converter. Willy is astounded as everyone heads back to the ship.

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Frix and Frax get a little taste of what Jenny is capable of.

On the Toad Mothership, Frix and Frax are enjoying taunting Jenny. They question if she actually believes that Toadborg will set her free once they make the trade and laugh at her when she indicates that she does. While the two howl with laughter, Jenny uses her psychic powers to control them. She has one slap the other and then return the gesture until Toadborg enters to break things up.

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Willy with the save!

The Righteous Indignation, along with the climate converter, enters the area and Willy asks Bruiser if he’s concerned about Bucky. It seems the captain hasn’t said a word since they left Kinnear and Willy is worried about him, but Bruiser just encourages him to have faith in their captain. Willy enters the cockpit area and speaks to Toadborg on behalf of the crew demanding the release of Jenny in exchange for the converter. In response, the Mothership fires on the Righteous Indignation striking Dead-Eye’s M.A.S.E.R. canons and knocking the duck from his seat. Willy is there to catch him and Dead-Eye compliments him on his reflexes, and justifiably since he went from the cockpit to the gunner position in seconds. A tractor beem then engulfs the Righteous Indignation and it’s pulled into the Toad Mothership.

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Captured again.

Aboard the Mothership, Bucky and the crew are lead into the same room as Jenny. Bruiser has his hands bound and a sack over his head, though they forgot to illustrate the sack in the establishing shot. Apparently that’s all that needs to happen to calm the other toads in his presence. How they actually got the restraints on him is not explained. As Toadborg celebrates his victory, he’s alerted that another mammal frigate has entered the picture. It’s the Indefatigable, and it has a message for Toadborg and that message comes from Captain Bucky O’Hare! It would seem he switched places with his cousin Jeffrey on Kinnear, which is why Bucky has been mute ever since and he also acquired a snazzy new space suit. They’re taking the fight to Warren, and it’s up to Toadborg to stop them. Toadborg is forced to summon a trio of spider-like androids (Tri-Bots) to serve as guards to watch the prisoners while he confers with Komplex. Before he leaves, Dead-Eye happily taunts Toadborg by relaying their plan to switch the climate converters and restore Warren’s natural climate. He then just runs from Toadborg and the whole sequence is rather amusing.

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Digger McSquint getting in on the action.

Aboard the Indefatigable, Rumble Bee and Digger McSquint get to have some dialogue of their own as they take up arms against the many Double Bubbles surrounding the Mothership. Rumble Bee fires from the customary gunner position while Digger has ports he can apparently shoot a rifle through. Dogstar pilots them to Warren and things get a bit confusing. They land on a climate converter and Bucky takes Dogstar’s crew with him leaving Dogstar aboard his ship. The climate converter appears to be in space, though establishing shots will make it look like it’s still on Warren, and Bucky and them emerge as if they’re floating in space.

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More Toad robots, nothing Jenny can’t handle.

Aboard the Toad Mothership, Bruiser has apparently grown sick of waiting around. He breaks his restraints and removes the bag on his head. He wants to squash toads, but the robots Toadborg left behind aren’t scared of him. They combine into a tower and blast Bruiser knocking him down taking out Dead-Eye and Jeffrey in the process. With those guys distracted, Jenny busts out her powers to destroy the Tri-Bots. She then urges everyone to follow her as they need to get back to the Righteous Indignation and retake the climate converter they launched from Kinnear, but before they can do that they need to sabotage this fleet.

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Even Blinky gets a moment to shine in this one.

They head for the command room and once there Bruiser peels back a piece of paneling and instructs Blinky to do his thing. There’s nothing behind the panel, leaving me to believe there should be circuitry of some kind. Blinky is able to seize control of the Toad Mothership’s many turrets and fires them at the surrounding Double Bubbles. The Toad pilots are shown to be both confused and reluctant to fire on their own Mothership. For some reaosn, the “K” emblem on their helmets has been replaced with a solid black oval. I’m guessing AKOM just got sick of drawing them.

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Komplex has a new trick to show off.

Toadborg is shown conferencing with Komplex. He’s forced to admit to mighty Komplex that he has been tricked by the mammals. He relays the mammal plan of switching the climate converter thus restoring Warren to its natural climate. Perhaps sick of Toad incompetence, Komplex tells Toadborg that it has a special surprise waiting for Bucky O’Hare and not to worry about the rabbit. We’re then shown a monitor aboard the climate converter with the Komplex visage upon it. The monitor removes itself from its housing and gathers up a bunch of stray parts to construct a body:  The Komplex-2-Go.

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Not wanting to be out done, Toadborg has a new trick as well.

Jenny leads the crew to the Righteous Indignation, Toadborg sees them and pursues. Jenny fires up the controls and the ship takes off, and so does Toadborg. Apparently he’s got some rockets of his own that we haven’t seen before and he blasts off after them. Frix and Frax see the mammal frigate heading for the exit and, fearing what Toadborg will do to them should they escape, they begin the door close sequence. Jenny calls down to Willy that she needs more power and he does as commanded. The ship barely squeaks by, but Toadborg gets caught in the closing doors. Frix and Frax are left to ponder if Toadborg knows it was them that closed the doors as he shouts to be set free. They decide to chance it that he did not, and leave him there. Jenny pilots the ship to the other climate converter and informs the others they need to get to Warren on the double – Bucky’s waiting for them!

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Time for Komplex to introduce itself to Bucky and…Dead-Eye?…Dogstar? Come on, AKOM…

Bucky leads Rumble Bee, Digger, and Wolf to the main hub of the climate converter. They intend to steal it, but will have an adversary they did not anticipate. As they get to work launching the converter from Warren, a gurney lifts up with Komplex-2-Go aboard it. It must have been waiting awhile for Bucky and decided to take a nap or something. The heroes are surprised to see this creation and are quick to take up arms against it. Komplex fires some missiles at Digger which destroy his gun and leave him looking comically charred. Komplex then targets Rumble Bee apparently damaging the android in the process. Wolf, climbing a tower-like structure, decides he’ll need to “take a hand.” He grabs some hanging wire and swings like a pirate calling out to Komplex a command to “Catch!” He tosses a spherical grenade which Komplex does indeed catch, only to have its arm blown off. Komplex then gives us the line of the season, “The filthy mammals blew off my arm!” The line reminds me of the famous Jack Nicholson line from Batman, “He took my balloons!” which amuses me since that film just turned 30.

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Wolf swinging into action!

It’s going to take more than that to take down Komplex. Bucky regroups with Digger and Rumble Bee and tells them they need more fire power. Rumble Bee agrees and changes modes in which he basically transforms into a turret. One blast from Rumble Bee like this is enough to knock Komplex down. Bucky then heads for the climate converter controls, which can be piloted like a ship. Bucky regains control of the converter, which has been flying around aimlessly since they launched it. He orders the other three to return to the Indefatigable. They try to talk him out of it but he says he needs to take this thing and destroy it. They then head out leaving Bucky to pilot the converter alone.

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And Komplex missing its arm.

The Indefatigable returns to the other climate converter where Jenny and the others await their arrival. Jenny has taken the pilot’s chair and orders Willy to join Dead-Eye below to learn how the thing functions. Bucky then appears in the stolen climate converter from Warren. As the two approach each other, Komplex begins to stir behind Bucky. Apparently it can self-repair, and as Bucky pilots the converter Komplex simply walks up behind him and blasts him. Unconscious, Komplex flings Bucky aside where he collapses in a heap.

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Dogstar and company have arrived. Nice to see Digger recovered.

Komplex uses the climate converter to shoot lightning bolts at the one piloted by the mammals. Under fire, Rumble Bee figures that Komplex must have taken out Bucky and retaken the converter in order for it to fire upon them. Jenny calls down to Willy that they need to return fire, but Willy claims he still needs a few minutes to figure things out. This is basically the first time Willy hasn’t been an instant genius with something. Since they don’t have two minutes, Jenny decides to take matters into her own hands. Commanding Dogstar to take over, she demonstrates another one of her special powers.

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It seems everyone has some new ability they want to show off today.

Jenny astral projects herself to the other converter. There she finds an unconscious Bucky. Initially, she tries to nudge him awake then admonishes herself for being a silly cat, she can’t touch anything in this ghost-like form. She then flits her fingers about and little colored lights flicker around them. I don’t know what they do, but it works and Bucky regains consciousness.

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Whatever Jenny did apparently worked.

Komplex turns around to regard the meddlesome mammal and fires away. Bucky admonishes Komplex for being too slow and bounds over it. From behind, Bucky can see a giant power supply feeding into Komplex via a simple wire. It didn’t appear to be in the machine prior to this moment, so this is quite convenient. Bucky simply rips the plug out and Komplex collapses.

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“I wonder what this will do?”

With Komplex dealt with, all that’s left is for Bucky to destroy the converter still laden with Toad programming. Willy helped get a start on that by getting the other converter to fire upon it and also create some sort of solar wind storm while Komplex still had control of it. Bucky places a detonator on the main console, then fastening on his space helmet, he takes off. As the device explodes, Bucky out runs the flames to safely arrive in space where the others can pick him up.

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Time for the heroic run away from disaster shot.

The new climate converter is then placed on Warren. As it’s being activated, there’s still the matter of the Toads on Warren to deal with. Harking back to “On the Blink,” the crew uses Bruiser once again to broadcast a message of violence towards the Toads. It gets picked up by the various monitors likely constantly tuned to Toad TV and has the desired effect. The Storm Toads flee the planet in terror leaving it once again toad free.

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It should be noted that Bucky never apologizes for keeping Willy in the dark.

Once reunited, it’s revealed to Willy that the whole thing was a setup. Jenny wanted to get captured so that they could switch out the climate converter on Kinnear with the one on Warren and restore the planet’s natural climate. They basically explained they knew they could outsmart the Toads. When Willy asks why they didn’t let him in on it, Bucky explains because the plan was already well underway when he arrived. They felt his sincerity would be an asset in getting the Toads to go along with the scheme so they ran with it. Willy is apparently fine with this, though I wouldn’t have blamed him for getting mad.

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Check out the happy rabbit family.

On Warren, the climate is restored thanks to the climate converter reprogrammed by the hares on Kinnear. The hare population is shown returning and a small family emerges from their spaceship for a look around. A little kid asks his dad if they can finally return home and his dad says they sure can, thanks to the members of S.P.A.C.E. and Captain Bucky O’Hare! We then get our requisite shot of the Righteous Indignation making a dramatic fly over and cut to the entire crew onboard with Bucky giving a wave to close out the series.

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And there goes the Righteous Indignation speeding out of my childhood.

And that’s how Bucky O’Hare and the Toad Wars ends. It’s a fitting and satisfying way to close out the season as it harkens back to the start. Bucky’s homeworld, Warren, is taken over and converted into a swamp by the Toads. The hares are then enslaved and put to work making another climate converter which Bucky is able to liberate. The hare scientists then convert the converter to their specifications, get rid of any pesky Komplex presence on it, and are able to use that to restore their planet by season’s end. It’s a nice through-line and makes me wonder if another one would have been established for a season two, but that was not to be.

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There’s some pretty odd visual blunders in this one. Someone obviously thought Digger was supposed to be Dead-Eye, even though a couple of arms are missing.

That may be a satisfying way for the season to be approached, though the episode itself is not without its problems. Willy is a bit annoying as he constantly questions Bucky throughout the episode. I think the audience is supposed to agree with his line of questioning, but I didn’t feel it. There’s some animation blunders as well, which we’ve come to expect from this show. In one shot aboard the climate converter, Digger McSquint is colored like Dead-Eye and then in another he is Dead-Eye. Dogstar also appears alongside that crew more than once further muddying things. It’s mostly par for the course, but I was hopeful the finale would be a little more polished.

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This ended up being the last shot of Toadborg in the series. How fitting.

A lot of the plot points in this episode are also quite convenient. Jenny has a power she’s never used which can awaken Bucky, and Komplex was felled by a simple power cord. Wouldn’t they have noticed that during the initial confrontation? Maybe they would have had it actually been drawn into any of those frames as opposed to just magically appearing when Bucky needed it to. Toadborg was also ultimately felled by a door, but also by Toad incompetence on the part of Frix and Frax. Though after the events of episode 3, you would think the Toads would know to keep their doors closed or maybe just empty the captured Righteous Indignation of fuel or whatever powers it. Toad Air Marshall is also no where to be found which is rather curious. I don’t know that I missed him, more just that I was surprised by his absence. Also absent is Pit Stop Pete who isn’t shown aboard the Indefatigable at all. And it would have been nice if the plan included the Screaming Mimi as well, just to get all three ships together for the first time.

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There’s still a lot to like about this one as a season finale. It brought together most of the show’s characters and even brought back Warren and the climate converter.

All in all though, this is a suitable way for the season to end. Had it been written as a series finale there may have been more finality to it. I don’t think we’re supposed to think Komplex has finally been defeated or anything, and obviously Toadborg will be just fine. Instead it was just an important, major, victory for the mammals and Bucky can rest easy knowing his home is back the way it used to be. It has imperfections as an episode (or should I say warts?), but they all do. I wanted this to be the best episode of the series, and it’s not, but it’s one of the better ones. I’ll reserve my final thoughts on the series for a follow-up post next week, but right now I mostly feel content with how the series ended.


The New Batman Adventures – “You Scratch My Back”

you scratch my backEpisode Number:  5 (90)

Original Air Date:  November 15, 1997

Directed by:  Butch Lukic

Written by:  Hilary J. Bader

First Appearance:  Nightwing

After briefly checking in with Dick Grayson (Loren Lester) at the end of the second episode we now get the official introduction of Nightwing, Grayson’s new alter-ego. We’re still going to have to wait to find out what happened to cause the former Boy Wonder to break away from his mentor, but at least we’ll get a look at how Nightwing operates. We’ll also be reintroduced to a certain femme fatale in the form of Catwoman (Adrienne Barbeau). This episode is going to play up the tension that exists between Batman and Nightwing as well as the tension between he and his old adversary. Catwoman is going to be happy to squeeze her way in between the two. Also caught in the middle, but less eager to be, is Batgirl who is the frustrated bystander who just wants to see everyone get along.

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Some people just always like to invite themselves to the party.

The episode opens with Nightwing on a water tower scoping out some shipping docks. He apparently expects something to go down with some gun smugglers, and Batman and Batgirl soon arrive on the scene. Nightwing is not particularly happy to see them, rebuffing Batgirl’s friendly vibes while being rather straight with Batman. Once a forklift is deployed, Nightwing jumps into action. His suit is similar to a wing suit or the classic Spider-Man costume with the webbed under-arm portions. He glides in effortlessly, which looks ridiculous because the wings are far too small. Also, he now has a mullet. Aside from that, the simple black suit with blue logo and domino mask looks fine, better than that garish old Robin costume. In addition to the new threads he also has his own theme song which feels bright and upbeat (similar to Superman’s) which stands in contrast with Batman’s moody tunes. It’s a nice touch, but it almost feels corny. It’s a tad overused in this episode and I hope it’s not something that’s repeated a lot.

Nightwing gets the drop on the bad dudes and gets to work. He demonstrates he’s still plenty good at this crime fighting thing, and even shows off some new shurikens (Wing-a-rangs? Night-a-rangs?) of his own making. He tangles with one goon in a forklift, impossibly dodging bullets and depositing said forklift into the harbor. As he dusts himself off he fails to notice another thug closing in on him from behind with ill intentions. Batgirl swings in for the save, but Nightwing hardly seems grateful for the help. The two have a little argument that’s interrupted by a fleeing thug. He runs among some stacked shipping crates and finds Batman just casually leaning against some of the crates. He ignores the thug, who seems shocked, but eventually continues on his way.

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Must be his night off.

Nightwing comes through the same way and seems irritated with Batman’s inaction, though he was recently agitated with Batgirl for the opposite. Batman gestures which way the perp ran with a “He’s all yours,” and Nightwing goes after him. Before he gets to him he can hear a commotion. Nightwing races around the corner to find the crook bound and gagged, and the person responsible is Catwoman. Sporting a new all black attire, Catwoman immediately acts cozy with the young Nightwing by blowing a kiss his way and goes into her backflip routine as she fades from view leaving Nightwing to wonder what that was all about.

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Nice crib, Dick.

The next night, Barbara pays Dick a visit at his loft to warn him not to trust Catwoman. Surprisingly, she never brings up her prior partnership with the same villain. Dick’s loft is rather fancy, making me wonder what he ended up doing for work or if this is all Wayne money. It has a dojo-like vibe to it as well, suggesting maybe Dick has sought out some teachings similar to what Bruce did before becoming Batman. Anyways, he has a cool motorcycle now and when Barbara points out there’s room for two on that bike he declines leaving her to lock-up.

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Catwoman knows how to get close to a man.

Seeking to follow a lead on the same drug-smuggling ring, Nightwing arrives in position where he can spy on a penthouse. Catwoman soon arrives and reveals she knows a thing or two about these guys. The guy they’re after goes by the name of Ricky the Hook (Sal Lopez) on account of his hook hand. Nightwing is reluctant to engage her, but she insists she’s on his side. When Nightwing allows for a slight opening in this job, thanks to some distractingly flirtatious behavior on the part of Catwoman, she takes it and the lead and heads over to the penthouse forcing Nightwing to pursue.

Rick the Hook

Enrique El Gancho, aka Rick the Hook.

The two infiltrate the penthouse and uncover some shipping schedules. As Nightwing downloads the information, he’s confronted by The Hook and some of his men. Worse, Catwoman has apparently left him high and dry. As The Hook confronts an irritated Nightwing though, Catwoman reappears to take out the hired help. As The Hook reels from the surprise appearance of the feline, Nightwing takes the opportunity to hit the man as hard as he can in the face. It seems to only stun him. Catwoman takes a whack at taking him down as well, but to similar results. The gunmen gather themselves and force the two to flee. They leap through a skylight and into an indoor pool. The gunmen fire from their vantage point down into it forcing Nightwing to take out the lights allowing for their eventual escape, but not before they engage in some slight slapstick by using pool equipment on the thugs.

Now out of danger, the unlikely partners go over what just happened. Catwoman pushes the idea of the two teaming up, and this time Nightwing is receptive to the proposal. This job clearly requires more than one person, and maybe he’s being seduced by Catwoman’s innate charms. Nearby though, Batman is watching and listening and he doesn’t look too happy.

Sometime later, or another day, Selina Kyle is lounging in her apartment amongst her cats. She’s apparently done well for herself since returning to a life of crime as this apartment appears to be every bit as nice as her old one. She’s also cut her hair short and dyed it black, in keeping with her comic look at the time (the prior blonde look was likely done to resemble Michelle Pfeiffer). Batman soon appears in her apartment and this isn’t a friendly visit. He warns Selina to stay away from Nightwing. She seems amused and opines that the Man Wonder can make his own decisions, implying that it must be common knowledge that Robin has grown up and transitioned to this Nightwing persona. Because drama demands it, Nightwing too shows up. He’s not at all pleased to see Batman sticking his nose in his business, but rather than get into an argument, Batman chooses to leave quietly. As he does, Nightwing looks up to see Batgirl watching and a brief, pained, expression crosses his face as she too departs.

Selina Kyle Short Hair

Selina is feeling frisky after ditching the bat.

With him gone, Nightwing informs Selina that he analyzed the files they took from Ricky the Hook and knows where the next big shipment will take place, and that it’s to take place tonight. Selina seems pleased and moves in closer to Nightwing causing him to stop her. It’s not that he’s rejecting the affectionate advance, but he’s spotted something:  a bat-shaped tracking device on Selina’s whip.

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A last ditch effort to keep the Man Wonder on her side.

Now in costume, Catwoman releases her cat Isis into the Gotham night. And on her collar is Batman’s tracking device. He and Batgirl are shown in the Batmobile falling for the ruse, as Catwoman and Nightwing head out to their rendezvous spot with some gun smugglers. Once they arrive at the docks, the two slip onto a ship and start nosing around the shipping containers. Catwoman seems especially eager, and Nightwing will soon learn why. As Nightwing breaks into some crates, he finds a priceless artifact rather than guns. He finds more, and when he goes to share this information with Catwoman he finds she’s rather consumed with her own affairs. It seems that Catwoman was recently in South America and stole an item called the Cat’s Eye Emerald and stashed it on this boat in order to bring it back to Gotham. She’s busy smashing a bunch of statues until she eventually finds it. Nightwing is rightly angry with her, but Catwoman is prepared for this reaction. She tries to smooth things over with her womanly charms resorting to the tired old villain line of pointing out the money she’ll get for this emerald will allow them to go anywhere they want. She tries to seal the deal with a kiss, but Nightwing rebuffs her. Catwoman informs him he can’t blame her for trying, before quickly tripping him and using her whip to drop a cargo net on top of him.

Batman and Batgirl soon burst onto the scene. Batman frees Nightwing from the net, who brushes himself off to tell Batman his hunch was right and that Catwoman led them right to the emerald. Catwoman is surprised to learn the two played her for a fool. As she lets them know how she feels about being conned, The Hook and his men arrive forcing Batgirl to deploy some smoke grenades to allow the three to escape.

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The fight you never knew you wanted.

With the smoke obscuring the vision of the gunners, the trio take out the goons with ease. Nightwing gestures to Ricky the Hook informing Batman he’s all for him while he pursues a fleeing Catwoman. The two trade blows with Ricky the Hook even drawing blood from Batman. He eventually gets the upper hand on the Dark Knight, but as he goes to deliver a killing blow with his hook, Batman blocks it with a nearby fire extinguisher. The foam inside the extinguisher gets in Hook’s eyes and he stumbles back getting his hook caught in some chains. This causes a large crate to release from above which crashes down on top of him. For a moment, it looks like he’s going to brush this off as well, but then he collapses in a heap.

From the ship’s deck, Nightwing spots Catwoman attempting to flee via motorboat. He glides after her, but she takes notice and begins firing a flare gun at him. He avoids the projectiles, and as he descends onto the boat Catwoman accidentally hits the vessel causing it to go up in flames. Worse, they’re speeding towards an ocean liner which for some reason has its prop exposed above water. Catwoman tries to drown Nightwing by shoving his head underwater over the side of the boat, which is quite a vicious turn for her, but Nightwing pulls himself back onto the boat. Catwoman is apparently unaware of the impending collision, as Nightwing grabs her and leaps from the boat as it smashes into the ocean liner. The resulting explosion was apparently enough to knock out Catwoman, but not Nightwing. As he clings to a piece of the former motorboat with Catwoman draped on it as well, Batgirl arrives with the Batboat to see if he needs a hand. Nightwing responds by telling her he’s always happy to have some help as the episode ends.

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The explosion conveniently knocks out the bad guy while leaving the good guy fully conscious.

“You Scratch My Back” is an interesting episode because it reintroduces us to Dick Grayson by showing us that his relationship with Batman has become strained. And yet, by the end of it we’re left to wonder how much of that was real and how much was just show to keep Catwoman in the dark. It makes me wonder if the show was afraid to make them too confrontational and wanted to have it both ways:  a fraught relationship, but also a buddy ensemble. Nightwing was made to be so naive though when it came to Catwoman that it basically had to go this way or else the character would have instantly lost all credibility. It would be one thing if the younger Robin were duped into something like this by a villain, but for Nightwing to fall for it would be absurd.

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There appear to be some hard feelings in the past of Dick and Barbara.

The episode does not show any interest in revealing what caused the break-ups that occurred offscreen. We know things could get tense between Batman and Robin, but we don’t know if Dick just gradually distanced himself or if there was one thing that put him over the edge. Similarly, we don’t know what happened between he and Barbara. When we last saw the two together they were a couple, but now they’re not. While Dick is getting into costume, Barbara is shown looking at a picture of the two of them with a look of sadness on her face. And who is Dick’s barber? That hairstyle is brutal.

As for Selina, we can see she’s been living a life of crime and doing quite well for herself. She’s managed to become wealthy again without running afoul of Batman, as evidenced by the fact that she’s not in jail. Is she even living as Selina Kyle or has she adopted an alias? Her new look seems to be even more influenced by her appearance in Batman Returns as her costume is basically identical to the one present in that film, just without the stitching. There’s something very cartoonish about her head though that really takes away from the sex appeal she’s supposed to possess which ultimately hurts the character. Aside from that, I do like how she’s portrayed as she’s very physical and flirtatious which strikes me as very cat-like.

Overall, this is a rather fun story. Sure, it left me with some questions, but it does a solid enough job of not telegraphing the end. The conflict is largely kept to Batman, Nightwing, and Catwoman so it didn’t need an A-list villain to serve as the adversary. Ricky the Hook is at least a physical menace and he gives Batman a good brawl further showing how open to violence this series is. Batgirl is just along for the ride, mostly, and Tim Drake is sidelined which is fine as there’s plenty of characters here anyway. For director Butch Lukic, this is his first time in the big chair after being a storyboard artist for the previous series. He does a good job as the action pieces are well done and the many characters are utilized well. He’ll go on to direct four more episodes of this series, including the much beloved “Mad Love,” as well as many episodes of Batman Beyond.


Ranking the Pixar Features

 

pixar-logoToy Story 4 has me waxing nostalgic about Pixar Animation Studios, even though Pixar is not an inherently nostalgic topic for me. I was already entering my teens when Toy Story debuted back in 1995. By the time Pixar’s fifth feature arrived I was in college and not really paying that much attention to the studio’s output any longer. The creation of Blu Ray is actually what got me interested in Pixar once more as the studio’s films looked wonderful in high definition. I began to collect them and before long I was reminded just how wonderful the studio is.

Back in 2013, I ranked what I considered to be the Top 10 Films of Pixar. Monsters University had just hit theaters and was one of four films I had not ranked. It was also the third film in four tries to be yet another sequel, something Pixar had avoided during its early days, but was turning into a staple for the studio. That period may have been the studio’s worst, as following Monsters University was…nothing. Pixar had released a film annually beginning with Cars in 2006, but problems arising with the development of The Good Dinosaur caused the studio to miss out on 2014 entirely. Since then the studio has been a juggernaut, releasing two films in 2015 and 2017 each with individual films in every other year in that time frame up until now. And as of this writing, there are two films slated for 2020 so the studio is showing no signs of slowing down in regards to its output.

Pixar has a pretty incredible track record with almost every movie the studio has put earning near universal praise. Cars 2 was the studio’s first true dud, and while it has added at least one other since, largely the films of Pixar have continued to be well-received. And we may be in the midst of another epict run as the last few years have been pretty great. Hopefully at least one of the films of 2020 continues that trend.

Now feels like a great time to rank these things once again though. Toy Story 4 is Pixar’s 21st feature film and its 8th sequel/prequel. Twenty-One films in twenty-four years, the majority of which have been original, is pretty damn incredible especially because computer animated films were a new artform. Pixar obviously had lots of practice making animated shorts and doing computer sequences in other films, but doing a feature utilizing this technology was still uncharted territory.

It should go without saying that ranking these films is an exercise in futility. While the first few were easy enough, it quickly became difficult. By the time I hit the top 10 of this list I was really scratching my head at arranging these films because they’re all just so good. And some of them I have seen more times than I can count due to my own children falling in love with them. For the ones I included in my top 10 six years ago, I’ll include where I placed them. Some moved due to new films entering the picture, while there were a few I dropped down a few spots due in large part to either fatigue or in just having a new appreciation for another film. I ranked these ones first, then revisited my past rankings and I was surprised at a few. Then I looked at the films surrounding those few surprises and I was less surprised because these things are just that hard to rank. Ratatouille, for example, is a film I absolutely adore and yet it couldn’t crack the top 5! For films I didn’t rank, I’ll include an “NR” distinction and for films not yet released “NA.” And lastly, before we begin I want to post a “SPOILERS” warning. A lot of these films are older so it may not seem important to warn folks about spoilers, but this is an examination of the films so some plot points will be discussed. In particular, the recently released Toy Story 4 so if you haven’t seen it maybe skip that write-up. That said, let’s get to the easy part, the worst of Pixar, and get on with this thing.

cars221. Cars 2 (2011)Previous Ranking:  NR

Cars 2 has the dubious honor of being Pixar’s worst film. It followed 2006’s Cars and largely feels like a sequel mandated by sales. Toys and merchandise based on the films are easy to conceive (they’re just Hot Wheels but with faces) and it was a real hit with kids. Then studio head John Lasseter also loved the project and it was basically his new baby following Toy Story, and when the guy in charge loves a franchise then you’re getting more from that franchise. The problem with this movie is that it makes the cardinal sin of taking a well-received side character from the first film and making him the main character in the sequel when the character was never suited for that role. In this case, it’s Mater who’s put into the starring role and his dim-witted nature just can’t carry a film. He was fine in the first film and occasionally funny, but here the schtick runs dry after 20 minutes. The rest of the film unfolds like a spy film, but it can’t decide if it wants to make an earnest run at being a spy movie or if it’s a spoof. Your kids might like it, but you probably won’t.

spot and arlo20. The Good Dinosaur (2015)Previous ranking:  NA

The Good Dinosaur was a supremely troubled picture, even though it had a fairly simple premise:  what if the asteroid that caused all of the dinosaurs on Earth to go extinct missed? What happened is dinosaurs flourished, learned how to become farmers, and eventually would have to learn how to live alongside humans. The film takes place though in the early years of humanity, so seeing humans and dinosaurs interact isn’t particularly interesting. The main character, Arlo, is likable enough, but the movie unfolds like a series of clichés and sequences ripped from past Disney flicks. It’s a very manipulative picture, and its somewhat original premise feels like its only original thought. On the plus side though, it looks pretty good and modern kids may be more accepting of it than The Land Before Time on account of its presentation, despite being an inferior picture.

monsters u19. Monsters University (2013)Previous ranking:  NR

Monsters University stands as Pixar’s lone prequel. Apparently wanting to do something with titular characters Mike and Sully again, but not seeing much promise in the new world setup by Monsters, Inc., we end up with a story of how the two met in college. It’s mostly fine, but also pretty forgettable. It’s not particularly fun to see the two start as enemies, especially when we know how they’re going to end up. The story of Mike wanting to be a scarer adds a bit of dimension to the character, but it’s also something that’s not even remotely hinted at in the previous film so it feels forced. The film focuses far too much on that aspect, because we know how it’s going to turn out the stakes don’t feel particularly high. The film also fails to create any new, memorable, characters and it drags on for too long. Still, it’s okay and I mostly had fun with that first viewing, I’ve just never really wanted to revisit it.

a bugs life18. A Bug’s Life (1998)Previous ranking:  NR

This is the point of the list where I feel like we’ve left the poor or merely adequate features behind and entered into what makes Pixar special. A Bug’s Life is largely hampered by the fact that it was the studio’s second ever feature when things were still being ironed out. The visuals are not as striking as they once were, and the story is a bit derivative of other works. It even felt derivative of Toy Story as it was another look at a much smaller world, only instead of toys we have bugs. Flick is a good lead though and Hopper makes for a convincing villain. Ants vs Grasshoppers isn’t a story I ever needed to be told, but it proved captivating enough. It’s just a film that has been topped many times over.

cars 117. Cars (2006)Previous ranking:  NR

Cars is a film I’ve actually come to appreciate a bit more over time. I still don’t think it’s great, but I find it entertaining enough. Which is good because my kid went through a phase where he wanted to watch this one a lot. Lightning McQueen is a fish out of water, a conceited race car who winds up in hick-ville. He’s unlikeable and he’s supposed to be, but he comes around and the journey is fairly organic rather than forced, even if you know that’s where the story needs to head. What has never sold me on the film, and franchise, is the need for it to exist. Personified cars just aren’t that interesting. They just act like humans, only their world makes no sense because of humanity’s absence even though signs of humanity are literally everywhere. Making the cars the characters did at least let Pixar off the hook in terms of having to animate humans, which was something of a weak point the studio was still figuring out. Otherwise, I’m just not charmed by the premise. Ultimately, the film is fine entertainment that’s just lacking that something extra that makes Pixar films truly special.

merida bow16. Brave (2012)Previous ranking:  10

Brave has the distinction of being the first Pixar film directed by a woman. One of the studio’s few black marks has been its inclusion of women. Few women have been writers on Pixar features and few have been allowed to sit in the director’s chair. Director Brenda Chapman did not have a great experience as she was to be the sole director, but clashes with Lasseter over the project got her demoted to co-director with Mark Andrews, who basically finished the picture. She has expressed no desire to return to Pixar and was very critical of the leadership there, and she was probably one of the many celebrating Lasseter’s exit when more voices came forward to denounce his behavior towards women. As a result, I wonder how Brave would have turned out had Chapman been allowed to make the film she wanted to make. It’s a mother/daughter picture in which the relationship and conflict between the two feels very authentic, even when the mother turns into a bear. The film has a strong start, but then it sort of meanders a bit and I always find myself losing interest the further in I go. It’s a good, solid, film though and it wouldn’t disappoint me if Merida were given another chance to lead a feature. Since Lasseter was replaced, Chapman has actually returned to Disney as a writer on The Lion King remake set to open soon, so maybe there’s still a chance she could return to the director’s chair for the company in the future. Never say never.

cars 315. Cars 3 (2017)Previous ranking: NA

It took three tries, but Cars 3 finally made the Cars franchise feel like it belonged at Pixar. After struggling to find an emotional hook in the first film, and basically not trying in the second, Cars 3 returned Lightning McQueen to the starring role and gave him a story that made him sympathetic. That story was for Lightning to confront his age and try to hang on as a top racer in his sport. In that respect, it feels similar to Toy Story 3 as those characters battle time in their own way. Cars 3 manages to surprise in how it handles the story while also providing a proper send-off for Paul Newman’s Doc Hudson character, who was basically written out of Cars 2. Cars 3 was the conclusion to a trilogy few wanted to see completed, but it proved worthwhile. Hopefully, Pixar knows well-enough to leave it be and resists the temptation of a Cars 4. Considering Cars was Lasseter’s baby, I think we may be in the clear.

RGB14. Incredibles 2 (2018)Previous ranking: NA

Incredibles 2 is the sequel we all knew was going to happen. Being a super hero film, it was the easiest sequel to craft. All one needs is a new villain for the heroes to battle and a plausible setup. Incredibles 2 surprised by playing it safer than expected. It essentially took the setup of the first film and flipped the roles of Mr. Incredible and Elastigirl. Mr. Incredible is the stay-at-home parent this time while Elastigirl gets to enjoy some adventuring. All of your favorites from the first film come back, and everything is still fine and charming. It’s just really long, like the first film, and since I didn’t love that one I found little to love here. It’s well-made and I think most fans enjoyed it. As sequels go, it’s pretty good, but I also expected more.

hank and dory13. Finding Dory (2016)Previous ranking:  NA

Finding Dory could have easily wound up being as bad as Cars 2. It takes the former sidekick, Dory, and puts the focus on her. It also rehashes the plot of the first film, but just moves some pieces around. And yet, the film works and in some respects I think it should be the benchmark for future Pixar sequels. If the studio isn’t confident its next sequel is as good or better than Finding Dory, then it shouldn’t make it. Dory does get a little grating, but her memory is allowed to gradually improve which helps make her more tolerable as the film moves along. Newcomer Hank is also a worthwhile addition to the cast, and there are some happy, teary-eyed, moments in this one. It’s also a tad manipulative, especially the flashbacks which include the impossibly cute baby Dory, so the emotional moments aren’t as earned as they are in other films. This one is still better than it had any right to be, and it’s more than okay that it exists even if it isn’t as good as Finding Nemo.

the incredibles12. The Incredibles (2004)Previous ranking:  9

I’ve said it before, and I’ll say it again, this film largely just didn’t work for me. I thought I was going to love it, so maybe I had a problem with expectations going in, but numerous re-watches over the years have further convinced me it just isn’t for me. I find The Incredibles to just be too long, and too slow. It’s not hard to see where the plot wants to take the characters, so the slow pace just feels so unnecessary. And like Cars 2, it seems to have an identity crisis where it can’t decide if it’s an earnest take on a super hero film or if it’s a parody. Nonetheless, the characters are charming and well-developed and there’s still a lot to like. My feelings towards it though are my explanation for why it’s ranked here, and not in the top 10 where I feel a lot of fans seem to place this one.

bo peeps outlook11. Toy Story 4 (2019)Previous ranking:  NA

The newest film from Pixar proved to be a hard one to rank. I knew I liked the other three Toy Story films just a bit more, but figuring out how to rank it relative to the non-Toy Story films was a challenge. There’s a lot to like in this one from the gorgeous visuals to the humor, largely thanks to newcomer Forky. Selling the audience on its resolution was the hardest part. Did audiences care enough about Bo Peep to want her to return, let alone to have her serve as the catalyst for Woody essentially abandoning the purpose he once clung to so dearly? I feel like the response to Woody’s decision at the end of the film to leave his friends, and Bonnie, behind to live a life beside Bo Peep will determine how most people receive this film. And yet, I was largely fine with it, but I’m still ranking the film outside the top 10. That says less about this film and more about how fantastic the 10 films to come truly are.

wall-e and eva10. WALL-E (2008)Previous ranking:  5

WALL-E is one of our biggest fallers from the previous ranking. Some of that is due to some newcomers joining the fray, but mostly it’s due to my opinion on the film changing slightly. I still love WALL-E, I just don’t find it as engrossing as I once did. That’s largely due to the film’s second half in space, which fails to match the spectacle of the early part of the film when it occurs on Earth. It’s still funny though and I love the film’s message and how charming these unspeaking robot leads are. WALL-E is one of my favorite leads of any Pixar film and his success is a wonderful tribute to how good Pixar’s animators are. He says so much, and yet he says almost nothing at all throughout the whole movie. I may not be ranking it number one, but WALL-E is absolutely one of the studio’s greatest achievements.

sully and boo9. Monsters, Inc. (2001)Previous ranking:  3

Monsters, Inc. is actually our biggest faller, going all the way from 3 down to 9. Why is that? Unlike WALL-E, this one is largely fatigue. I’ve seen this one so many times due to it being on television a lot, being a personal favorite of mine, and being one my kids adore. Though no matter how many times I see it that closing, “Kitty!” from Boo still gets me every time. It’s the stuff leading up to that which I’ve grown a little sick of. It also doesn’t help that the visuals aren’t as nice to look at as they were in 2001, though Sully’s fur still stands as a remarkable achievement even today. Even though I’m ranking it 9th, I still love this movie as I do all of the movies in the top 10. And I will definitely be checking out the television series based on this property coming to Disney’s streaming service. Hopefully, it goes better than Monsters University.

toy story 2 welcome home8. Toy Story 2 (1999)Previous ranking:  8

Holding steady at number 8 is Pixar’s first sequel. Saying it held onto number 8 is actually deceiving, as there are two new films to come along since those rankings that leapt past this one without affecting its rank. And that reflects my growing appreciation for Toy Story 2. Where as before I was certain it was a lesser film when compared with Toy Story and Toy Story 3, now I’m less convinced of that. It really expands upon the cast of the first film despite only adding a couple new characters and it does so by simply bringing along more in the journey of the toys outside Andy’s room. Mr. Potato Head, played so perfectly by the late Don Rickles, is really allowed to shine as he joins Buzz and the others in tracking down the lost Woody. The film is tightly paced and its new villain is arguably better than Sid from the first. Plus it looks noticeably better. It also holds up as it has proven to be the favorite Pixar movie of my kids so I’ve endured this one more time than I can count, and every time I see it I still get pulled in. It’s quite possibly the best sequel that doesn’t eclipse the original ever created.
ratatouille7. Ratatouille (2007)Previous ranking:  7

Another film that has held steady, but actually improved given the new films released since 2013, is Ratatouille. I adore this movie. Remy is so wonderfully portrayed by Patton Oswalt and his story is unique, engrossing, and ever so charming. I’ve seen this one a lot, and it never fails to entertain me nor does it fail to leave me hungry. The food looks so good, and for whatever reason the grapes affect me the most. I’m both hungry and thirsty just thinking about it right now. The way this one ends, with Remy finally finding acceptance amongst both his rat peers and the humans he shares a kitchen with, could lend itself well to a potential sequel, but I’m glad Pixar has so far resisted the temptation. I don’t want this film tainted in any way, even if that fear is largely an overblown one as no film could taint the original.

up6. Up (2009)Previous ranking:  1

It may not have fallen the most spots, but it feels like Up is this list biggest mover because it fell from the top spot all the way to number 6, outside the top 5. If it had fallen to number 3 because two new films supplanted it that would be one thing, but to explain the drop to 6 is practically unexplainable, but let me try. I pretty much love Up the same now as I did in 2013. I actually have not watched this one much since then as it’s one my kids haven’t taken to (though I should try again). It’s mostly moved because the films ahead of it are ones I have seen quite a bit in the interim and I just have a newfound appreciation for. Was ranking it number 1 six years ago a mistake then? Maybe. The opening beats in this one are some of Pixar’s finest work. Perhaps I placed too much emphasis on those and not enough on the ensuing adventure, which is fun and humorous, but not nearly as emotional. Reflecting on it though, I just think it really is a case of me falling even more in love with Pixar’s other works and not necessarily falling out of love with Up. This film still gets to me and I still love its characters. Ultimately, being considered the sixth best Pixar movie is also nothing to be ashamed of. I also did protect myself a bit six years ago as I said these rankings within the top 5 are pretty fluid. Not a lot is separating these movies.

inside out5. Inside Out (2015)Previous ranking:  NA

Our first new entrant since 2013 to really make a splash, Inside Out was an instant contender for best film in Pixar’s catalog when it debuted in 2015. The internal struggle of emotions within a young girl as depicted by personified entities didn’t strike me as a truly novel idea, but it turned out to be incredibly well executed. The story is essentially about depression, and yet I don’t think that word is ever uttered by a character in the film. It’s so careful and well-thought out making it a truly technical marvel. That it’s able to be so procedural while still maintaining the fun and spontaneity of it all is its real achievement. Joy is well-balanced by Sadness, and the supporting roles of the other emotions prove to be hilarious more often than not. And even though most of the movie is spent inside her head, we still learn a lot about Riley and come to care for her by the film’s end almost as if she were our kid too. I think my adoration for the character, and the film, influenced me down the road when my own daughter came into this world. Her name? Riley.

toy story 14. Toy Story (1995)Previous ranking:  6

The debut feature from Pixar is a tough one to top. Obviously, the studio has topped it since I’m ranking it fourth, but careful consideration is given to any film I intend to rank ahead of it. First of all, yes, the story is a bit derivative of the less popular Jim Henson production The Christmas Toy, but Toy Story takes the concept of toys having their own world in which they live in so far ahead of that production that it barely warrants a mention. I do it only because a lot of the concepts are the same, though I question how original it is to begin with. Who didn’t wonder if their toys came to life when no one was around when they were kids? Anyway, Toy Story was an incredible technical achievement in 1995, but it’s also so much more. Like Disney was able to do way back in the 1930s with Snow White and the Seven Dwarfs, Pixar was able to convince an audience that a computer-generated character could make us cry. This one doesn’t go nearly as far as its sequels would in that regard as Toy Story’s tears, if it produces any, are via celebration as opposed to sadness. I still get chills when I watch this one today when Woody and Buzz take flight and head for Andy’s car. It’s a wonderful moment of elevation to cap the film’s climax cementing this film as one of Pixar, and Disney’s, all-time greatest achievements.

nemo and marlin3. Finding Nemo (2003)Previous ranking:  2

Moving down a notch from my 2013 rankings is Finding Nemo. Unlike WALL-E and Up, this one simply moved because a new film was released since then to push it back a spot. That’s no slight against Finding Nemo, a movie I’ve seen more times than I can count over the years because it remains my wife’s favorite film. If I had to offer up one piece of criticism towards it, it would be that the film is perhaps a bit too long (it didn’t really need that sequence with the net after Marlin and Nemo’s reunion), but otherwise there’s nothing I’d change about. The undersea world of Finding Nemo remains beautiful more than a decade removed from release, and the story of a father searching for his son against hopeless odds will never not resonate with audiences. When I find myself feeling a bit fatigued with this one, I just stop and remember how charming some of the smaller details are such as Bruce and his boys and the seagulls that just say “Mine!” over and over. A beautiful film with a beautiful story, I won’t blame you if you think Pixar has yet to top it.

TOY STORY 32. Toy Story 3 (2010)Previous ranking:  4

This is the biggest culprit in moving some of the other films down a few notches. Every time I revisit Toy Story 3 I’m blown away all over again. First of all, its visuals are miles ahead of the two preceding films and it’s one of Pixar’s greatest technical achievements. The world the toys inhabit is so much more alive than it was before and the little details are amazing. Yeah, the toys somehow get lost again, and yes, Buzz also is reverted to his old form yet again, but the journey is just so much more engrossing than before. Woody’s devotion to Andy remains strong and serves as the film’s emotional core, but also there is Woody’s devotion to his fellow toys. He’s a true leader here unwilling to let anything happen to the friends he’s shared a playroom with. We caught a glimpse of this in Toy Story 2 when he helped out poor Wheezy, but we really see it on display here when he not only risks life and limb to save the others, but also in how he chooses to finally say goodbye to Andy. If that moment in Bonnie’s yard doesn’t choke you up then you have no soul. What an incredible, brave, ending that also proved smart since it setup for future television specials and even a fourth film no one saw coming. Had this been the last we saw of Woody and the gang I think everyone would have been fine with it, because the ending is so perfectly bittersweet. Hug your toys, if you still have them, people.

coco proud corazon1. Coco (2017)Previous ranking:  NA

Of all the films on this list, I don’t think I’ve seen any other more times over these past six years than I have Coco. I figured this film would be plenty good, because it’s Pixar, but I don’t think I was prepared for just how great it was going to be. Coco is an easy choice as Pixar’s best film for me because it does everything well that Pixar is known for. It looks amazing, its characters are well-formed and endearing, it depicts a new, fantastic world in the Land of the Dead, and it packs an emotional wallop to boot. Oh boy, is that emotional hook a big one. I was prepared for Ernesto to not be related to Miguel in the end, and I even saw Hector’s reveal coming, and yet I still was not prepared for Miguel’s emotional performance of “Remember Me” to his grandmother, Coco. So much of the film’s heart should be credited to Anthony Gonzalez, the young man hired to provide the scratch track for Miguel who was so good in the role he was made the starring voice of the film. His performance is incredible, whether speaking lines or singing one of the film’s many songs. Coco is also the closest thing to a musical Pixar has produced, though the songs all work within the confines of the film as opposed to being something that breaks-up the flow of the plot. And the music is so wonderful! “Remember Me” is its most famous track, though it might be my least favorite song in the film. It’s supremely versatile though, as the song takes on a whole new meaning depending on the performance. In the hands of de la Cruz, it’s an up-tempo, playful, track, but when performed by Hector it’s a sweet and somber tune. I’m torn on if my favorite song is “Un Poco Loco” or “Proud Corazon.” The visuals at the end of the film when “Proud Corazon” is playing probably seals it for me as Miguel is warmly embraced by his family that once shunned music, and the spirit of his ancestor Hector takes the “ghost guitar” from him to play along which is the perfect touch for the scene. I’m welling up just recalling it. Coco is just a perfect film filled with wonder and excitement and plenty of humor while also containing an emotional backing no film in Pixar’s library can match. It surprised me to become a favorite of my children as well, who happily sing and dance along with the film and sit enthralled with its exciting, closing, moments. They don’t fully understand it, because they’re so young, and it will be interesting to see how they respond to it as they get older. I hope one day that Pixar can top this film, but there’s a part of me that doubts the studio ever can.


Bucky O’Hare and the Toad Wars – “Bye Bye Berserker Baboon”

img_3742Episode Number:  12

Original Air Date:  November 24, 1991

Directed by:  Karen Peterson

Written by:  Roger Slifer

First Appearance:  Total Terror Toad, TJ, Mrs. B

If you were going to predict where episode 12 was going to take place, chances are you’d probably guess right. After all, we’ve been to Warren, home planet of Bucky O’Hare, Jenny’s home of Aldebaran, and we just saw Dead-Eye’s home planet of Canopis III and even saw the pirate ship he called home before joining up with Bucky back in “Corsair Canards.” That just leaves Blinky, who probably came from a factory, and Bruiser as the two characters who have yet to go home for an episode which is why this week’s episode, and penultimate one for the series, takes place on Beetlegeusia, home of the Beetlgeusian Berserker Baboons.

The baboons are actually tricky for the writers of the show. They seem to exist as a way for the heroes to escape the Toads quickly and easily and with minimal violence. The Toads are paralyzed with fear when they see a baboon and can only run. Only Toadborg can fight off that fear. As a result, the baboons get to live without fear of a Toad attack on their homeworld, but it’s also a wonder why there aren’t more fighting in The Toad Wars.

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The bad guys watching some of Bruiser’s greatest hits.

The episode opens on a Toad Mothership with Toadborg, Komplex, and the Air Marshall confronting that which plagues them:  baboons. They’re watching video from past episodes of Bruiser’s exploits, including a clip when he decapitated a Storm Toad in “The Search for Bruce.” Toadborg says he has developed a way for them to combat the baboons and turns his attention to a screening room. There a bunch of Storm Toads, as well as Frix who enjoys making faces at the one-way mirror, are expecting to see a movie, but instead are shown video of Bruiser. They panic and start piling up against the back wall. The Air Marshall is confused why Toadborg would bother with this demonstration, but he directs him to a second screening room. In this one, Storm Toads and Frax are all wearing goggles. When a video of Bruiser is shown they all start to laugh.

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Check out the fashionable new goggles.

The goggles Toadborg developed (or likely had a Toad scientist develop and he’s taking credit for it) make all baboons look like scrawny chimps. This should allow the Storm Toads to stand-up to the baboons, and since Bruiser seems to rarely carry a weapon, that might be all they need. Toadborg also informs Komplex that he’s developed some weapons that will aid their forces and allow them to invade Beetlegeusia. Komplex is pleased with this development. Toadborg then turns to the Air Marshall and gives him an assignment as well:  he’s to journey to the White Cliffs of Cahill to acquire a secret weapon. Air Marshall apparently knows what Toadborg is after and is terrified. He doesn’t want to go, but Komplex orders him to do as Toadborg commands.

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The goggles in action.

It’s been awhile since we’ve had a scene on Earth, and here we are at Willy’s school. Susie is with him as he’s putting some books in his locker when another girl shows up. Her name is TJ, and she asks Willy if she can borrow his notes from class. Willy, clearly charmed by this girl, hands them over. Susie then scolds him telling him she’s just using his notes to cheat on the test. Willy doesn’t want to believe her, but sure enough during the test he sees TJ looking at his notes. After class, Susie confronts Willy and asks him if he saw and he plays dumb which only irritates Susie more. He returns home to his bedroom, and there he receives a “call” from Jenny. Normally this means bad news, but this time Jenny is contacting him to tell him they’re heading to Bruiser’s home where he’s to receive an award. She thought he might like to come along.

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It would appear Willy isn’t just into cats after all.

Willy enters the Righteous Indignation and heads right for the cockpit. There he spots a weird looking planet and Bruiser tells him it’s called Bog and is swarming with flies. He assumes the Toad’s would love to get their hands on it, but since it’s so close to Beetlegeusia they probably stay away. The ships head down to ground-level and Willy remarks how Bruiser’s world looks like a giant treehouse.

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This might be the Air Marshall’s least favorite task thus far.

On a snowy mountainside, the Air Marshall along with Frix and Frax are trying to find their way in a blizzard. They’re shaking with cold, but also probably fear, as they are looking for a “him” and not a “what,” indicating this Toad secret weapon is a living being. They stumble down a bluff and out of frame. The camera holds on this shot as we hear the trio encounter their target and it sounds like things aren’t going well. Air Marshall can be heard shouting to throw the meat as cartoonish beat-up sounds continue to play.

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Bruiser’s mom is so proud of him. Meanwhile, the marine on the left seems to be enjoying the view.

We’re taken to the ceremony in which Bruiser receives his medal. It’s banana-shaped. Bucky and the others then get to meet Bruiser’s mom, who is simply referred to as Mrs. B, who is overcome with emotion over her son’s award. Bruiser is then asked by the general if he wouldn’t mind serving as an instructor while he’s there and Bruiser is happy to help. Willy asks if he can come too and Bruiser says sure, suggesting Willy can handle the training he’s about to put these other baboons through. He asks Bucky if he wouldn’t mind escorting his mother home and Bucky obliges.

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Willy’s baboon yell.

Bruiser heads to a hut full of cadets. He starts into a typical drill sergeant routine which ends with him demonstrating the baboon yell, that “AYE-YOO-GAH” thing he’s so fond of. Bruiser demands the cadets return his yell and they give it a shot. It sounds awful prompting Bruiser to declare that even Willy could do better than that. Seeking to prove his point, he turns to Willy and commands him to give it a shot. Willy belts out a perfect yell (Bruiser’s voice actor Dale Wilson’s yell was dubbed in) to upstage the actual baboons.

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Willy’s attempt at fisticuffs starts promising, but doesn’t end well.

On Beetlegeusia, Storm Toads gather for their invasion. They can hear the yelling exercise and one toad seems nervous, but he’s told they can handle it. They apparently have no idea what planet they’re on or what they’re up against. With their goggles on, they storm into the training hut where Bruiser, Willy, and the cadets are and fire a series of gas canisters into it. Bruiser, thinking he can just scare them, does his usual routine, but it’s not working. The gas doesn’t seem to knock out the baboons, but it does appear to slow them down. The Storm Toads then fire nets at the stunned baboons and start dragging them out, remarking to each other they’re pretty heavy for a bunch of scrawny-looking wimps. Willy, unaffected by the gas, gets a bit violent and punches a Storm Toad right in the face. He tackles him, but the other Storm Toads then pile on him ultimately capturing him.

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Mrs. B is informed of what happened to her son. Considering she’s already lost one, this is probably pretty stressful for her.

Over at Mrs. B’s home, Bucky and the others are helping Bruiser’s mother gather bananas when they receive word of Bruiser’s capture. Bucky can hardly believe that the Toads would dare attack Beetlegeusia. More Storm Toads then enter the picture as they attack the various villages of Beetlegeusia. The inhabitants are shocked to see Toads attacking them, and they’re apparently not at all prepared. Most are farmers and counter with pitchforks and hoes and the Storm Toads have little issue with them.

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Well doesn’t this guy look fancy.

Bruiser and the others are taken to a Toad outpost where they’re all tossed in a cage. A slightly new character model is shown that’s basically a Storm Toad in something akin to an officer’s uniform. He enjoys talking down to his captors as he preens outside the cell. On the Toad Mothership, the Air Marshall has returned with his subordinates and a rather large cage. They look like they’ve been through hell, but he informs Toadborg that their mission was a success. A large, pink, arm is shown stretching out of from the colossal cage forcing nearby toads to take cover. Toadborg then breaks the Air Marshall’s heart by telling him the invasion is going so well they won’t need their secret weapon causing the Air Marshall to nearly faint.

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Even Blinky wants in on this.

On Beetlegeusia, Bucky O’Hare and his crew finally see the Storm Toads approaching the trees and they get involved. Utilizing their weaponry, they drive back the Storm Toads which are mostly armed with gas-canister guns and nets. Even Blinky is shown firing a pistol. This gets Toadborg’s attention and he’s irritated to see Bucky O’Hare and decides he will deploy the secret weapon after all:  the Total Terror Toad.

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The Terror Toad begins its rampage and for some reason Bruiser is there as well.

The giant cage is dropped onto Beetlegeusia right in front of Bucky and the gang. It immediately opens up and a giant, pink, toad emerges wielding a pair of over-sized hatchets. It’s a mindless, horrible, beast that even towers over a baboon and displays no fear of them as well. It rampages through the villages hacking down the trees that hold the homes of baboons causing total destruction. Bucky and the others try shooting at it and even kicking it, but nothing seems to phase the creature. Bucky them demonstrates that he shares a talent with Bugs Bunny by jumping into the ground and tunneling away, even going through the Terror Toad’s legs. Bucky then returns in the Righteous Indignation, but he flies away. The other baboons are shocked to see the once courageous Bucky O’Hare flee in fear.

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The tough guys have done their job, now Willy gets to science it up again.

At the holding cell, a Storm Toad gets too close to bruiser and he grabs him through the cage. His goggles pop off and he panics at the sight of a baboon, which just confuses his comrades. He opens fire on the cage, inadvertently freeing the captive baboons and Willy, who has now figured out what’s going on. He tells Bruiser and the others to go for the goggles, and as they start breaking them or yanking them off the Storm Toads continue to flip out and run away. Willy then inspects them and tells Bruiser he can create a device to reverse the polarity of the goggles (basically the same thing he did to take down the forcefield on the satellite in “The Komplex Caper”) and Bruiser is excited to get back to his mother.

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Well that isn’t where Jenny would like to be.

As the other baboons struggle with the Toads and the Terror Toad, Bruiser and Willy return armed with Willy’s new weapon. This boxy-looking gun may be ugly, but it’s effective, and soon the Storm Toads start fleeing in terror back to the Mothership via a classic tractor beem. That’s all fine and good, but the others still have the Terror Toad to contend with. It’s knocked out Dead-Eye, and now has Jenny in its clutches. Bucky then returns, this time on the Toad Croaker, and he’s got his own secret weapon. He begins pelting the Terror Toad with jars of flies (no, not Alice in Chains EPs) which shatter on impact. The Terror Toad reacts by dropping Jenny and trying to consume all of the flies that break out as Bucky keeps hitting him with more leading him towards the Toad Mothership’s tractor beem. He then tosses a knapsack apparently full of flies into the beem, and the Terror Toad goes after it. Aboard the ship, a Storm Toad sees the approaching Terror Toad and calls out to shut the bay door, but it’s too late. The Terror Toad rampages through the ship, and Toadborg demands that the Air Marshall deal with it as the Mothership flees Beetlegeusia.

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Bucky gets to be the hero this time, something he really hasn’t done in awhile.

On Beetlegeusia, the baboons apologize to Bucky for thinking he was a coward. Bucky explains he just needed to make a quick trip to Bog to gather some flies, thinking it was the only chance they had to lure the Terror Toad away. Willy is congratulated for his contribution by Bruiser, who seems to think the Toads are now more scared of them than ever. Bucky then makes a comment about the Toads having to face reality, which just so happens to line up with the earlier plot from Earth. Willy is once again at school and at his locker. TJ tries to get his notes once again, but this time Willy declines. TJ even offers to go to some dance with him, but Willy holds firm and TJ leaves. Susie then approaches and congratulates Willy for finally seeing reality for what it is. She then asks Willy if he’d like to go to the dance with her, and Willy is surprised as he thought she didn’t even like him. She corrects him, though while still remarking that he can “be a brain” sometimes, and the two walk off apparently with a date for the weekend.

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And the Toads now have a new problem.

“Bye Bye Berserker Baboon” is another late season episode of little consequence, a far cry from the earlier episodes which mostly related to each other in some fashion. It’s a clever plot, though it also points out how without fear the Toads would have little issue conquering their ultimate foe. The Berserker Baboons don’t seem to possess much technology, their primary weapons being their brawn and their bark, so if the Toads were to overcome their fear it would serve them well. It’s apparently a visual fear, not auditory or anything fancy, which is probably the easiest fear to overcome. It’s just a cartoon, but it sure seems like a minor obstacle. Maybe this episode would have served as a start for the Toads overcoming that fear had a season two happened.

As for the world itself, it’s not terribly interesting. A lot of farmland and tree houses. It basically looks like the world Bruce is trapped on. All of the baboons basically speak with the same voice, which gets a little annoying. There’s basically a male voice and a female voice. The credits being what they are, I don’t know if Dale Wilson voiced all of the males or not. He definitely didn’t voice the general who is clearly Garry Chalk. The female voice sounds different enough that it might be Margot Pinvidic imitating Wilson’s baboon dialect, or it could be Wilson using a higher voice.

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This maneuver by Bucky caught me by surprise, and it’s pretty lame.

The Total Terror Toad is a rather interesting creature. Is there a race of gigantic, berserker, toads out there or is he one of a kind? He is the most formidable physical adversary thus far, and if not for his limited brains, he might have taken out all of the heroes. I kept waiting for the planet Bog to enter the plot in some fashion, since it was pointed out early in the episode, and I suppose that was a suitable way for that to happen. The best way to deal with a beast is to go for its stomach. Maybe the Toads should try hurling bananas at Bruiser? It would have been interesting to see if the Terror Toad was utilized in future episodes. So often it seems when a powerful foe is introduced in a cartoon it’s only powerful for that debut episode, then the heroes dispatch of it rather easily. This show hasn’t really done that with Toadborg, though Toadborg also rarely places himself on the front lines, so maybe he would have remained a force to be reckoned with.

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This kid, man, always getting the ladies.

The Terror Toad is well-animated, and it could be his presence that helped make this episode look a little better than the average one. There’s still some awkward animation, as this show is terrible with running, and one obvious gaffe with Bruiser and the Terror Toad I pointed out. The animation of Bucky tunneling looks pretty bad as he just kind of disappears into the ground without it really looking disturbed. That sequence in general was rather dumb, and I wonder if the TV people came up with that on their own or if that’s something Larry Hama intended for Bucky to be able to do. It’s quite possibly the most cartoonish thing we’ve seen in this show. The episode also reuses the same baboon over and over, a stereotypical farmer in a straw hat. I wouldn’t have expected dozens of unique designs foe one episode, but there is one sequence that looks rather bad when the same guy keeps emerging from every home.

“Bye Bye Berserker Baboon” may seem small in the grand scheme, but largely I found the episode fine. I have no strong feelings for it one way or another. Even the scenes on Earth, something I hated about the earlier episodes, I felt indifferent towards. I suppose some episodes need to impart a clear message to the younger viewers and this was just one of those episodes. It at least looks good, relatively speaking, and at no point was I really bored or anything. I suppose Willy saving the day with some invention has definitely gotten old at this point, but in this case it didn’t bother me much because the obstacle to overcome was fairly simple. They could have just gone after the glasses, but Willy’s gun was just a quicker way to achieve the same goal. For a show that struggled with pacing early, that’s probably the right call. This is the penultimate episode though, which is somewhat sad. Next week we look at the series finale, “The Taking of Pilot Jenny” so hopefully it’s a good one.


The New Batman Adventures – “Double Talk”

tnba double talkEpisode Number:  4 (89)

Original Air Date:  November 22, 1997

Directed by:  Curt Geda

Written by:  Robert Goodman

First Appearance:  None

“Double Talk” brings back another villain from the first iteration of this show:  Scarface. For the first time in this animated universe, The Ventriloquist is also given a name:  Arnold Wesker. Scarface was last seen in the episode “Catwalk” when he was once again destroyed and Wesker was sent off to Arkham for rehabilitation. This time, it’s going to work and Wesker gets his own rehab story which would have fit in quite well with the back half of season two. And like all of the villains from the prior series, he comes with a redesign. The prior version of Wesker was a short, bald, middle-aged man with glasses. This version appears a bit taller and is even more bald than before. His hair is almost completely gone save for these Abe Simpson-esque stray hairs on the side of his head. His head is also no longer pear-shaped and looks more like a thumb. It’s hard to tell where the head ends and the neck begins. His glasses are also transparent now instead of opaque and beneath them are just two dots for eyes. He sports a more casual gray suit with no tie and an unbuttoned collar as opposed to a tuxedo. All in all, it seems like not much of a drastic redesign on paper, and yet he’s basically unrecognizable without his dummy.

Scarface is also redesigned trading his blue pin-striped suit for a white one. He has black hair now and his scar runs the whole length of his face even going over his eye. He’s ditched the cigar and his tommy gun is now basically a full-sized one instead of a custom, tiny, one fit for a dummy. He’s a bit bland compared with the prior version as overall his design has been greatly simplified, but again, not a huge difference really.

wesker's nightmare

Scarface is back and now the stuff of nightmares.

The episode opens at Arkham Asylum. Or at least it appears to. We soon see Wesker (George Dzundza) passing through a darkened doorway. He turns to regard a chest behind him, and it soon starts to bang around. He runs and the scenery grows more surreal as it becomes obvious we’re witnessing a nightmare. Soon the Scarface voice is heard emanating from the chest, and even Scarface’s old henchmen Mugsy (Townsend Coleman) and Rhino (Earl Boen) make an appearance. Wesker eventually wakes up in his cell and sits on the edge of his bed. He looks to a piece of paper on his nightstand which is an official declaration claiming he’s been rehabilitated.

arnold therapy

The Ventriloquist has a name and it’s Arnold Wesker.

The next day, Wesker meets with Dr. Leland (Suzanne Stone) and tells her about his nightmare. It’s good to see he’s not hiding it, but Dr. Leland is unconcerned. She tells him it’s natural for him to be experiencing some anxiety about his condition as he prepares for his reintroduction to society. She mentions he’s been healthy for six months which is all the state requires. Wesker is then shown moving into a halfway house that’s apparently owned by Bruce Wayne, or sponsored by him, as it’s called Wayne Gardens. The woman running the place, Mrs. Segar (Patty Maloney) shows him his room and mentions he has a job at Wayne Enterprises as well. Wesker theorizes he must have a guardian angel looking out for him, but the camera pans to reveal Batman listening in from the fire escape and it’s obvious who is really looking out for him.

bruce meets arnold

I wonder if he always greets the new employees.

Lucius Fox (now voiced by Mel Winkler replacing Brock Peters) and Bruce Wayne are at work overseeing the delivery of some bearer bonds (which you know are going to eventually be stolen). Wesker strolls by pushing a mail cart and Wayne introduces himself. He tells Wesker he should be proud of himself for his rehabilitation and Wesker says that he is, and comes across rather convincing. That night though, he looks concerned as he heads to the bus stop and justifiably so apparently. Mugsy and Rhino approach and ask where Mr. Scarface is. Wesker insists he’s gone and that he wants nothing to do with them, but they’re persistent. Batman then swoops in and goes after Rhino. The two trade punches and Mugsy makes a couple of attempts to get in some offense but is dispatched effortlessly. Wesker runs off, while Batman eventually gains control of the situation and warns the two that Wesker is off limits.

mugsy and rhino

Mugsy and Rhino are very dependent on and loyal to a dummy.

Wesker returns to his apartment and grabs a glass of water from the faucet. I assume it’s water, since it came from a faucet, but the liquid looks almost white and is opaque. Maybe Arnie should invest in a water filter when he gets that first pay check. He then hears Scarface taunting him and drops the glass causing it to smash on the floor. He assumes a rather pitiful position kneeling on the floor clutching his ears as he attempts to drive away the voice.

wesker park

What are the odds? I mean, really, how often do you ventriloquists in the park?

The next day, a somewhat refreshed looking Wesker is strolling through the park (be on the lookout for the very quick Lois and Clark cameo in the background). I think this is our first outdoor scene in the new show at daytime. The sky, and all of the surrounding buildings, are colored yellow instead of red and black to brighten the image. Wesker sees a man working a ventriloquist dummy for some kids (that’s one crazy coincidence) and of course Wesker sees Scarface’s visage when the dummy turns towards him. He then runs to catch his bus, but sees Scarface in the window and doesn’t get on. At work, he’s distant and unnerved as he pushes the mail cart and haphazardly delivers the letters to other employees. He eventually tips the cart over and as he picks up the mail he notices a letter addressed to Dummy. It’s a note from Scarface telling him to be at his phone at 9 o’clock. Wayne notices Wesker and tries to talk to him but he runs away leaving Wayne to find the discarded envelop on the ground.

phone booth

Kids watching this will say “What the hell is that?” and they won’t be talking about the dummy.

That night, Wesker sits nervously by his phone. Sure enough, it rings, but he lets the answering machine get it. What he hears is Mr. Scarface ordering him to pick up the phone. He does, and as he’s instructed that they’re getting the gang back together we see Batman listening in. Wesker can’t believe what he’s hearing, and Scarface tells him to look across the street. In a phone booth, the outline of Scarface can be seen further unnerving Wesker. Batman sees it too, but before he can get to it the dummy vanishes. He picks up its trail though and we get the somewhat comical visual of Scarface actually running from Batman and firing his gun as well. Batman chases him into a stone factory of some kind where it looks like statues are prepared. He spots Scarface high up on a structure, but as he gets to it he’s smacked with a swinging block of stone. The dummy fires from above at Batman and drops a statue on him for good measure. Batman is able to avoid serious injury, but Scarface escapes.

Batman is then shown filling Batgirl in on what happened back at the Batcave. She’s confused at how this could be happening, but Batman distinctly heard Scarface on the phone with Wesker. He’s forced to conclude that someone is posing as Scarface to try and bring the persona out from within Wesker, and there’s really only two suspects for who that could be.

scarface is back

It must feel good to get that whole forearm back in there.

We then see Wesker arriving home and shutting off the lights and closing his blinds. He rips the phone out of the wall in a bid to avoid Scarface entirely. Unfortunately, someone has placed a new Scarface dummy on his couch, and Wesker is unable to resist the temptation to pick the dummy up and return it to his left arm. He then heads to the old hideout and finds Mugsy and Rhino. They seem almost surprises at first, but Scarface is back and he’s got a job for them.

At a rather sad looking apartment building, a little person is shown heading for his apartment. He stops to swipe his neighbors newspaper and milk delivery before heading in and is soon confronted by Batman and Batgirl. It would seem this fellow is Hips McManus (Billy Barty) a small-time crook (no pun intended) who was hired to play Scarface by Mugsy and Rhino, in case you hadn’t figured that out yet. Johnny Tight-lips he ain’t, as almost without any effort from Batman he spills the beans on a job Scarface and the boys are to undertake that evening.

scarface leaves scar

Scarface likes to leave scars, it would seem.

And that job? Why the bearer bonds – what else? Scarface has Lucius Fox at gunpoint and forces him to open the vault where the bonds are being kept. Fox can’t believe a dummy is threatening him, and he makes the mistake of trying to ignore Scarface and talk to the others which earns him a smack across the face with Scarface’s gun leaving a mark on his cheek. Fox opens the vault, and is then knocked out for his troubles as Mugsy and Rhino grab what they came for. Batman and Batgirl then show up, but when Scarface holds Fox hostage, they’re forced to obey. Scarface locks them in the vault and tosses a ticking time bomb in there for good measure. With less than a minute to work with there’s no time to hack the electronic lock forcing Batman to get crafty. He rips off a vent cover (which seems like a pretty obvious security flaw for a vault) and fires his grapple gun down it. He then affixes the handle to the bomb and presses the retract button. He and Batgirl take cover as the bomb explodes deep within the ventilation system.

mugsy and rhino betrayed

Mugsy and Rhino finding out they ain’t so smart after all.

On the roof, Scarface and his boys are making their escape. As they head across a catwalk, Scarface orders the men to stop and toss him the bonds. Confused, they obey as they then stare down the barrel of Scarface’s tommy gun. He scolds them for trying to bring him out on their own. He claims he was laying low until the heat was off Wesker and then he was going to re-emerge, but these two forced his hand. He remarks that when the muscle starts thinking it’s the brain, it’s time to amputate. Then for some reason, maybe he just likes explosives, he opts to toss another bundle of dynamite at Mugsy and Rhino rather than just shoot them. It explodes destroying the catwalk the pair were standing on. They grab onto the remains as it swings towards the opposite building. As they hang precariously, only then does Scarface open fire.

weskers revenge

A Batarang knocks the dummy from Wesker as Batman and Batgirl jump in. Batgirl goes off to save the two clowns, while Batman works on reasoning with Wesker. Scarface orders him to take out Batman and retrieve him, and Wesker initially grabs the gun. As Scarface taunts him, and Batman pleads with him, Wesker hesitates, but eventually he turns the gun on Scarface. The dummy gets sucked into a giant fan destroying it once again.

Wesker is then shown at the apartment of Mrs. Segar. She mentions she’s glad he’s doing better and encourages Arnold to seek out the other tenants, maybe check out the rec room (sounds like an invite for something else, Arnie). Wesker mentions that Mr. Wayne gave him his job back, so I’m not sure if this is all immediate or following another stay at Arkham. Anyway, Wesker says he will take her up on the offer eventually, but for now he’s happy being alone for a change indicating he might finally be rid of Mr. Scarface.

bye bye scarface

The last we’ll see of old Mr. Scarface.

And what do you know? This actually is a happy ending for a change as Scarface will not be heard from again. Wesker apparently was able to rehabilitate himself and unlike, say Harley Quinn, was not discouraged by the setbacks he initially experienced. Which is a good thing as I was getting a bit frustrated with Batman while I watched the episode. He knew someone was just toying with Wesker, and yet he never told him. It felt like that would have solved a lot of problems right there. No matter, I suppose. This was actually a pretty well told story and early contender for best episode of The New Batman Adventures. It won’t remain that way as I know of at least one episode to come that I enjoy more than this one, but that doesn’t diminish this one in any way. Which is somewhat surprising as I’ve never been enamored with the Scarface character, but the show has found interesting things to do with him.

ventriloquist reformed

The first successful rehabilitation in the history of Arkham Asylum!

As I mentioned in the opening paragraphs, the redesigns for Wesker and Scarface are not particularly drastic in principle, but they still look fairly different. Wesker in particular is almost unrecognizable when compared with his old design. I don’t really like this version and find him to be rather ugly. I’m not saying he is an ugly man, but rather there’s nothing stylistically about the character that I like. I do appreciate though that the animators didn’t play so fast and loose with the Scarface character this time. Every time a limb moves it’s clear that Wesker is doing it. Wesker’s lips still never so much as quiver when Scarface speaks, but that’s all right since he’s basically supposed to be the world’s greatest ventriloquist. I do miss Scarface’s little baby gun though. Also, it’s a nice touch that the two little people depicted in this episode, Mrs. Segar and Hips McManus, are voiced by actual little people. It’s also neat that a character like Mrs. Segar exists and her physical appearance isn’t a part of the plot at all. She’s just a little person. Though she might exist to offer a positive portrayal of a little person since a not so positive one existed within the plot in the person of McManus.

As for Scarface, I can’t say he’ll be missed, but he also wasn’t a dud like some of the other villains to come and go. He was fine and managed to contribute without overstaying his welcome. He was starting to become a bit too frequent a character in season two so I’m glad he won’t be utilized like that in this series. Ultimately, he did his job. And a lot credit goes to actor George Dzundza who is great in the role of both Wesker and Scarface. The two voices are so distinct that I assumed as a kid they cheated and hired two actors for the role. Unlike Scarface, the contributions of Dzundza will indeed be missed.

 


Toy Story 4

 

toy-story-4 poster

Toy Story 4 (2019)

Is there a better tetralogy of films than the recently completed (?) Toy Story franchise? It’s a question I didn’t immediately ponder upon viewing Toy Story 4, but in the days that followed it’s something I’ve started to consider. I’m not sure what the most famous tetralogy is, but my mind first went to the Indiana Jones franchise. While that one is quite good, I think most would agree the fourth film is okay at best. After that, and it gets murky for me. There’s a lot of trilogy franchises that were turned into four films like The Hunger Games and Twilight. I’ve seen The Hunger Games, I’ve never bothered with Twilight, but I don’t think many would argue for either as being great. There’s also Avengers, but that feels like another beast entirely given how interconnected it is with other Marvel films. And then there are a bunch of former trilogies turned into long-running franchises like Star Wars that took themselves beyond four films.

I’m surely missing out on some and there’s probably a good tetralogy or two I’m spacing on, but I’m having a hard time finding a worthy contender to what Pixar has done with its Toy Story franchise. It’s surprising how successful it has been considering Pixar never even envisioned doing a sequel. Disney all but mandated Toy Story 2 be a thing because of how successful the original was. It even started as a direct-to-video feature that earned a theatrical release and, for many, is the most beloved entry in the series. Toy Story 3 surprised and delighted movie-goers in 2010 and seemed to put a bow on the franchise as it dealt with the toys moving on from their beloved owner, Andy. A few TV specials have emerged since and it seemed like that’s where Toy Story was destined to reside. Then the world was surprised in 2014 when Toy Story 4 was officially confirmed as in development.

Toy Story 4 had probably the most treacherous development cycle (though most treacherous moment still belongs to Toy Story 2 when that film was accidentally deleted) of any of the films in the series thus far. A lot of writers came and went and the picture was delayed a year not once, but twice. John Lasseter was unceremoniously dumped by Disney and Pixar following some allegations of inappropriate conduct which was made worse when actress/writer Rashida Jones left the picture citing a disagreement on where the story was heading and renewing concerns that Pixar was not a great place for women creators. Given the turmoil behind the scenes, and the already high bar set by the previous films, it would not have been at all surprising if Toy Story 4 turned out to be a bust in the end. Pixar has a tremendous track record, but a similarly troubled picture like The Good Dinosaur wasn’t able to overcome development hell.

bo peeps outlook

Bo Peep is back and she has a whole new outlook on what it means to be a toy that Woody has to come to grips with.

Unlike The Good Dinosaur, this is Toy Story. This is the franchise that essentially made Pixar was it is today and it’s these characters that the company will be most identified by for as long as humans are around and talking about movies. There was likely a different kind of focus behind the scenes and a determination by those involved to make sure that this movie did not harm the reputation of the studio and the franchise as a whole. A lot of credit seems to be going to Andrew Stanton who has helmed several Pixar projects and director Josh Cooley, who was selected by Lasseter to helm his first feature-length project. Further credit should also go to these wonderful characters created by Pixar who quite simply refuse to stop being so damn charming and interesting despite appearing in now four films where the plot is nearly the same in all four with just slight variations on the setup.

Several years ago I ranked Pixar’s 10 best features and selected Toy Story 3 as my favorite in the Toy Story trilogy. It’s still my favorite, but following it I also had no idea how the franchise could go on. Well, that’s not entirely true. Pixar could have easily just stitched together another adventure only now instead of Andy in the background it’s Bonnie. After all, at their core all four films are just the toys getting lost and having to find their way back. That, however, isn’t really Pixar’s philosophy. Their features have purpose, and for Toy Story 4 the concept of self-identity and self worth are its purpose and main story. And the vehicle for that story is Woody (Tom Hanks), who was once the favorite toy of Andy but is now a cast-off in the eyes of Bonnie. He’s going to be paired up with newcomer Forky (Tony Hale), a spork turned into a toy via Bonnie (Madeleine McGraw) who has a hard time coming to grips with the fact that he’s no longer a discarded utensil but an actual toy.

Bonnie takes an immediate liking to Forky, and at least for the duration of the film, Forky is her new favorite toy. Forky though considers himself trash and all he wants is to be thrown away. It’s up to Woody to make sure that doesn’t happen. It’s a task Woody gives himself because he has no other purpose at the moment and he’s not even willing to share the responsibility of safeguarding Forky, which becomes quite a problem when the family hits the road for a good old fashioned RV vacation.

woody introduces forky

Woody introducing Forky to the rest of the gang.

The film opens with a flashback revealing what happened to Woody’s old flame Bo Peep (Annie Potts), the porcelain doll who adorned a lamp belonging to Andy’s sister Molly. She disappeared between Toy Story 2 and 3, and in Toy Story 4 she is reintroduced as a lost toy. During an attempted escape from the RV by Forky, Woody and he end up on their own in search of the RV. During that time they happen across an antiques store where Woody recognizes Bo Peep’s lamp in the window, but without Bo Peep. He’ll eventually find her, and the film turns into a story about Woody and Bo Peep that’s essentially a G-rated rom-com.

Along the way, new toys will be introduced like Keanu Reeves’ Duke Caboom, a dare devil motorcycle toy with confidence issues, and the comedic duo of Keegan-Michael Key and Jordan Peele voice Ducky and Bunny, a pair of carnival prizes looking for an owner of their own. Old favorites like Buzz Lightyear (Tim Allen) and Jessie (Joan Cusack) are here as well, but they play very minor roles compared with past films. Really, only Buzz has a substantial role as the others are mostly left waiting on the RV absent from the adventure being experienced by Woody. It’s something that does not read well in a review, or at least it wouldn’t had I read any reviews going into seeing this film, but I honestly did not miss those characters even if I mostly adored them in the prior films. That’s a testament to the engrossing nature of the film’s main plot, the questions it asks, and the stakes it creates.

clucky and bunny

Your old favorites are here, but there’s also new characters to introduce and, more importantly, merchandize.

Those stakes are partially created by outside forces. There’s a sense of finality going into this film, as there was with Toy Story 3, which makes it feel like almost anything could happen. And then there was also the impossible to avoid press on the film (even by someone like me who does his best to avoid such) in which Tim Allen and Tom Hanks openly talked about the emotional ending to the film. That had people speculating wildly on what could happen, and it was in the back of my mind while viewing the film. Even so, probably around the one-hour mark in the movie I could see where the picture was headed. That did not diminish my enjoyment of the film, though it probably contributed to my finding of the film’s resolution less emotional than its predecessor.

Toy Story 3 is a film that hit me right in the feels, so Toy Story 4 not matching that level of emotion is hardly a negative. It would have been hard to pull that off, but what Toy Story 4 did manage to do in terms of topping the prior films is up the comedy. This is, especially in the first half of the film, the funniest Toy Story movie yet. A lot of that comes from Forky who is basically suicidal, in a sense. I was quite skeptical of the character going into this one, but he absolutely won me over and he basically steals every scene he’s involved with. Ducky and Bunny also lend a certain level ludicrousness to this one that wasn’t found in past installments, or really in any Pixar film I can think of. I’m curious how much, if any, ad-libbing Key and Peel were allowed to do for their characters as it feels like their brand of humor certainly had an influence on their parts. Reeves is more charming than truly funny as Duke Caboom and Kristen Schaal’s Trixie is also good for a chuckle when she’s around.

toy story 4 scary

Your little ones may find some of the scenes in this picture a bit intense.

Toy Story 4 is not only the funniest film in the series, it might also be the scariest. While there is no moment where all of the toys look like they’re going to perish in a fire as there was in Toy Story 3, there’s some pretty scary imagery that may freak out the younger members of the audience. In particular is the army of old school ventriloquist dummies which occupy space in the antiques store. Those puppets, like clowns, are never not scary so when they’re trying to be terrifying it works. The film’s villain, Gabby Gabby (Christina Hendricks), is quietly unsettling as well and I always felt a feeling of discomfort when she was around, similar to Lotso from Toy Story 3.

The scary and the funny moments are just entertainment beats along the way to telling the story of Woody and Bo Peep. They have quite the adventure in this picture not unlike the past ones and everything looks quite spectacular along the way. The leap in terms of visuals from Toy Story 3 to 4 isn’t as impressive as what we saw in going from 2 to 3, but it’s still noticeable and this is a high point for Pixar. Whether it’s the toys or the few humans on display, this picture is marvelous to look at. The action pieces are thrilling and the novelty of viewing a world through the eyes of a toy has yet to grow stale. While I do think some liberties were taken in this picture in terms of the actions of the toys going unseen by the humans they share space with, it never diminished my enjoyment of the film.

I have heard there’s some disappointment amongst the fanbase in how this film resolves itself and some of the plot points it took to get there, but I can’t say I share them. Is this the story I would have told had I been given the keys to the franchise? Probably not, but I also would never be put in that position, and with good reason. I never desired to find out what happened to Bo Peep, just as I don’t really care what happened to Weezy or that shark who momentarily wore Woody’s hat in the first film, but Pixar created a story and a film centered on Bo Peep and it works. She is everything Woody fears as she’s a lost toy who is beholden to no owner, and Woody has to struggle to understand that world view. I get a sense some are disappointed to see that Bonnie has also essentially discarded the cowboy she appeared to love in Toy Story 3. To those I say how many of you continued to love every toy you received as a four-year-old? It would be more improbable for that four-year-old girl to continue to adore an old cowboy as opposed to finding something new (and in this it’s clearly established that she prefers Jessie to Woody). And while it’s unlikely any child would continue to love and adore a plastic spork turned into a toy, it’s totally probable in the short-term. I know my own kids have professed to love a Happy Meal toy or something similar for a few days or a week at most only for it to wind up under a bed or in a toy box for months on end (and then when I go to get rid of it they suddenly love it all over again).

woody bo rooftop

I never would have expected a rom-com from Toy Story, and yet that’s what we got and it works.

As it is, I find nothing improbable about the film’s overall plot, aside from it being about sentient toys. I accept the story for what it is, and found the film delightfully entertaining for its entire duration. There are parts that made me a touch uncomfortable with where these characters were going, but good films and stories should do that. They should challenge the viewer and take them out of their comfort zone at times, otherwise what’s the point?

Naturally, folks will debate what is the best movie in this franchise. It’s perhaps too soon to tell, but I do think Toy Story 4 is probably going to be the least liked film in the series, and yet it’s still going to be held up as another Pixar masterpiece. That says less about the movie than it does about the franchise as a whole, which has been remarkably consistent. It brings me back to my original question when I started this review:  what is the best tetralogy in film history? I’m not qualified to answer that definitively, but I’m having a hard time coming up with a series of four films better than what Pixar has given us with Toy Story. These are four delightful films populated by interesting and wondrous characters who have already managed to stand the test of time for nearly 25 years. Toy Story 4 is probably the end for these characters, though if you asked me I would have said the same after Toy Story 3. It’s always possible another movie comes along, and additional shorts will probably happen, but I wouldn’t hold my breath on Toy Story 5. If this is indeed the end then it’s a wonderful way to go out. Maybe it didn’t answer all of the questions fans had been asking (Who was Andy’s dad? Did Andy’s mom once own Jessie?),  but it kept the focus on the toys and it gave us a pretty full look at what it means to be a toy. It made us laugh and it made us cry and it probably also caused more than a few viewers to feel a little guilty about all of those toys we left behind ourselves, but mostly it captivated us and showed us a new way to enjoy animation. Toy Story is a franchise with an amazing and unforgettable legacy attached to it, and Toy Story 4 adds to it and is yet another film that will be enjoyed by kids and adults alike to infinity and beyond.