Category Archives: Television

Russi Taylor

 

Russi TaylorEven though they made their debut together, Minnie Mouse has rarely been celebrated as much as Mickey. Last year marked Mickey’s 90th birthday, a tremendous achievement, but seldom was it mentioned that his beloved Minnie was also celebrating a birthday too. Such has been the case with Minnie as she started off as a fixture of Mickey Mouse shorts, but slowly saw her star fade. When Mickey and the gang made their big return to the world of cinema with Mickey’s Christmas Carol in 1983, Minnie was there as always at his side. Unfortunately, she was the only one of the classic characters who appeared in that film to not have a single line or word of dialogue. She was practically invisible.

That changed in 1986 with the hire of Russi Taylor as the voice of Minnie Mouse. Taylor was already known to the world of Disney as the voices of Huey, Duey, Louie, and Webby on DuckTales. Taylor likely voiced Minnie for theme park segments and attractions initially, as the world would be properly introduced to her version of Minnie via Who Framed Roger Rabbit? in 1988 as well as the NBC television special Totally Minnie that same year. Taylor’s high-voiced, but sweet tempered, version of Minnie was an instant success, a perfect fit for the venerable mouse. And she held onto that role for the rest of her days, voicing Minnie on the small and big screen in hundreds of features.

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Totally Minnie was essentially a reboot for the character.

Because of her contribution to the company and her role as the voice of Minnie Mouse, Russi Taylor was recognized as a Disney Legend in 2008. Also receiving that same honor that day was her husband, the late Wayne Allwine who had been the official voice of Mickey Mouse for decades. It was a tale too perfectly sweet for this world as the voices of Mickey and Minnie found happiness and love in each other’s arms.

I had never met Russi Taylor or had an interaction with her, but based on what I’ve seen in interviews over the years I get the impression she was a very humble woman. She would insist that Minnie is the star and she was just there to give her a voice. I must respectfully disagree for Minnie would not be the character she is today without Miss Taylor’s contribution. Her Minnie is wonderfully versatile. She can be the sweet-natured mentor to children everywhere via The Mickey Mouse Clubhouse as well as a songstress. She demonstrated more recently her knack for comedic timing with her more manic and bubbly version of the character for the present line of Mickey Mouse shorts. In those cartoons, Minnie has finally become her own character capable of being funny and entertaining without playing off another character. Her star rivals that of her famous partner and others – she’s that good! If you’ve been sleeping on those wonderful cartoons then you owe it to yourself to check them out.

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The role of Martin Prince may be retired following Taylor’s passing which has been the custom for The Simpsons.

Beyond Minnie Mouse, Taylor had many contributions to the world of voice acting. She was in-demand if you needed someone who could pull-off a convincing child or needed to provide words to a kind-hearted woman. Her most famous non-Disney role (well, until recently) is likely that of Martin Prince on The Simpsons. Martin was often called on during the show’s golden years to provide a laugh, often at the character’s suspense, and Taylor always delivered. She was also the voice of twins Sherri and Terri on the same show, a smaller role, but one still often proving to be very funny.

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People my age have grown up with these individuals serving as the voices for the iconic Disney characters. Left to right:  Tony Anselmo (Donald Duck), Wayne Allwine (Mickey), Bill Farmer (Goofy), and Russi Taylor (Minnie).

Russi Taylor has been a presence in the media I consume for basically my whole life. I’ve never really known another Minnie Mouse, and the same is obviously true of my kids. I have a daughter who will be turning 3 in the fall and Minnie Mouse is her world. She often requests, no demands, to wear a Minnie dress daily. When we took her and my son to Disney World for the first time this past winter, she was playfully shy with all of the characters she met, basically sticking close to mom or dad and waving from a distance. All except Minnie, of course. She ran to Minnie and gave her a big hug. I wasn’t sure we were going to be able to get her out of there. It was a heart-warming moment, and I have to believe part of my daughter’s love for Minnie can be credited to the performance of Russi Taylor.

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My own little princess would be devastated if she knew that Minnie Mouse had passed away.

Russi Taylor passed away this past Friday at the age of 75. I don’t know how the news was received by those who knew her in life, but for fans it came as a shock. Images of this happy, smiling, woman flooded my mind when I heard the news, then came the images of all of the voices she provided. Her legacy is incredible, and my condolences go out to her friends, family, and colleagues who must all be hurting right now. Many of them have expressed some wonderful sentiments all across social media and through entertainment channels. I encourage you to seek them out. I don’t think it’s hyperbole to say that Russi Taylor was the best Minnie Mouse yet. I mean that as no disrespect to the women (and man, as Walt himself once voiced her) who came before her. Someone out there is about to land the role of a lifetime, and they’ll have some big shoes to fill.

There are likely more cartoons to come featuring Taylor, as well as episodes of The Simpsons. A new attraction will be opening at Disney World’s Hollywood Studios soon, a ride featuring Mickey and Minnie which is something that is long overdue. Her voice will be featured there likely for many years to come. It wouldn’t surprise me in the least if the ride ends up being dedicated to her and will hopefully serve as one of many enduring tributes. The last Mickey cartoon released before her passing, Carried Away, also strikes me as a fitting farewell. It features Russi Taylor’s singing as Minnie, something the writers of these shorts seem quite fond of because she does it so well. It contains a great twist of an ending that encapsulates the modern spirit of Minnie Mouse so see if you can watch it without having a tear come to your eye. I know I can’t.
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The New Batman Adventures – “Joker’s Millions”

Jokers-MillionsEpisode Number:  7 (92)

Original Air Date:  February 21, 1998

Directed by:  Dan Riba

Written by:  Paul Dini

First Appearance:  None

After starring in a segment of the series premiere, “Holiday Knights,” The Joker (Mark Hamill) returns to helm his own stand-alone episode. And for the first time, our little feature on this show is running up against continuity from the other DC Animated Universe show at the time – Superman. In the three part episode “World’s Finest,” Joker arrives in Metropolis to accept a contract from Lex Luther that would have paid him one billion dollars if he could kill Superman. He fails, and old Bats is partly responsible as this was the first crossover event for the two super heroes.

Joker had gone to Metropolis because he was having money problems back home. Considering he failed at taking out Superman, his woes have continued. Here we find a broke Joker taking unnecessary risks in order to acquire more cash to finance his unique lifestyle. These risks naturally put him at odds with Batman and the other vigilantes of Gotham. “Joker’s Millions” is based on a comic of the same name from 1952 and also shares some similarities with the 1985 film Brewster’s Millions. It’s largely a comedy piece, as Joker episodes tend to stray in that direction, only this time more so than usual.

The episode opens with Joker and Harley (Arleen Sorkin) robbing what appears to be an electronic’s convention or museum. Joker is seen running around decked out in a new purple trench coat and hat blasting away as civilians run around screaming. Joker is running from Batman and Batgirl and he doesn’t appear to be having his usual good time, especially when Batman lands a punch on his jaw. He runs out of ammo and soon comes across Harley who’s racing around as well. She informs him they’re all out of bullets forcing Joker into a game of fisticuffs with Batman, which he loses. He’s able to fool Batman and Batgirl momentarily after taking a hit to the eye. He lets out a scream and lets a fake eye hit the ground which soon explodes providing the duo enough of a cover to escape.

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Harley is a bit irritated with Joker’s money problems.

Outside, Harley and Joker are shown speeding away in a rather mundane looking getaway car. As the two flee, they soon realize they forgot the cash they just attempted to steal and soon run out of gas. When Joker admonishes Harley for not filling the tank like he told her to, she responds that they’re broke and asks what she was supposed to do – fill the tank and then shoot the guy?! Joker responds with an emphatic “Yes!” as Harley bemoans their situation. Batman and the cops soon arrive and Joker is forced to eject. Unfortunately for Harley, he could only afford one ejector seat and she’s left behind to get arrested.

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Joker gets the good news.

Joker is then shown arriving at the Chelsea Arms apartment building. It’s looking a lot worse from when we first saw it in “Double Talk.” Joker walks in and gets his mail while the super complains about his rent being late. He heads inside a rather dilapidated looking apartment and is greeted by his pet hyenas, Bud and Lou. Joker settles down on the couch and reads the letter the super gave him which informs him that a crime boss he never cared for, King Barlow, has passed on. Joker is amused to know this, but then grows excited when he finds out Barlowe has left him his entire fortune valued at 250 million dollars!

We then see a brief montage of sorts where Joker is shown using his new found wealth to hire some fancy lawyers to clear his name framed as a news piece. One is clearly a parody of Johnnie Cochran who offers up the line “If a man’s filled with glee, that man must go free!” A psychiatrist is also interviewed who claims he’s tested Joker rigorously and found he’s no longer a danger to society. When the interviewer points out the accusation that Joker is just bribing doctors and lawyers to say what he wants, the man insists such a notion is preposterous. As he does, the camera pans out to reveal the doctor is driving a fancy new car. This gag feels like something we would have seen on Animaniacs. The segment ends at the Batcave with Batgirl wondering if Joker will now go straight since he’s got plenty of money. Batman can only growl in response as he snaps some expensive looking object in half.

Dick Grayson and Barbara Gordon are shown standing in line waiting to get into a swanky new club:  The Iceberg Lounge. The club is owned by none other than The Penguin (Paul Williams), making his first appearance with his new redesign. Penguin had previously been modeled after the version of the character seen in Batman Returns, but for The New Batman Adventures he’s been restored to his classic look which is that of a short, rotund, man with a long nose. He emerges from the club to say they’ve reached capacity forcing Barbara to use her status as the commissioner’s daughter to gain entry with Dick. Penguin, apparently wanting to keep the cops off of his back, acquiesces though not happily.

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A more dignified Penguin on display.

Inside we see Joker seated at a table ordering food and drink. The club is massive and has an ice theme going on with a gigantic pool in its center inhabited by seals. Penguin shows up to Joker’s table to toast the old rogue to his good fortune and adding that living well is the best means of revenge when it comes to getting back at Batman. Dick and Barbara watch from their table almost in awe of what they’re witnessing. The party is soon crashed by some gun-wielding dudes. One of them had been shown previously as part of the news report on Joker’s inheritance. He was the bodyguard for Barlowe and was perplexed why the crime boss left Joker everything, considering he hated Joker, and left his beloved bodyguard with nothing. He’s come to take what he feels is rightfully is.

As Joker is held up, Batgirl and Nightwing make the save proving they are incredibly quick at changing into costume. A Nightwing shuriken strikes the former bodyguard in the back and sticks in there while another gets booted into the seal pool. These seals are apparently quite violent as they attack the man immediately. Joker applauds the two heroes and even tries to pay them a tip for looking after him. They crumple up the offering in their fists and drop it on the floor causing Joker to howl with laughter.

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Joker living the good life.

We then go into another montage of Joker enjoying his wealth. He’s bought a new mansion and is having it painted purple, enjoying some time on the golf course at the expense of Bruce Wayne, and is shown riding around in a limo tossing money out the back to a crowd of people chasing after him. Harley watches all of this on a television set in Arkham and is enjoying it thoroughly. When Ivy (Diane Pershing) questions why she’s so happy to see her old beau enjoying his wealth she responds because she’s certain he’ll come bust her out any day now. Ivy then shows her a full-page ad in the newspaper she’s reading which was placed by the Joker. It seems he’s looking for a new henchwoman, and Harley reacts to this in the only way she could be expected to.

Joker is then shown auditioning for his opening. Several individuals in Harley costumes are lined up as Joker dresses them down:  too fat, too old, too short, etc. One is clearly modeled after Paul Dini and Joker doesn’t even really dignify the poor sap with a response. He soon settles on a new Harley, who looks like the old one only taller and a bit more curvaceous. This new Harley (Maggie Wheeler) is a bit slow and mistakenly refers to Joker as Mr. G. She’s happy to have the job though and Joker is happy to have something to look at. Meanwhile, the real Harley is trying to escape Arkham via the laundry chute, but she just ends up trapped in a washing machine which is turned on.

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Sadly, he didn’t get the job.

Joker is about to find out he has a new problem though. A man from the IRS shows up to inform Joker he owes them quite a bit of cash as part of an inheritance tax. The sum is around 140 million, and Joker is surprisingly panicky about having the IRS on his case. He even tells one of his henchmen he’d much rather have to deal with Batman than old Uncle Sam. As he and his crew start filling bags with stacks of bills to pay off the debt, Fake Harley notices something strange about the money. Joker takes a closer look and notices the face of one Ben Franklin is missing from his hundreds, replaced by the ugly smirk of King Barlowe. He soon finds a video tape buried under the cash and is forced to put it on.

The tape is a recording of Barlowe (Allan Rich) himself from his hospital bed informing Joker that he’s been had. He only left Joker 10 million bucks, and he guesses that by the time Joker found this tape he had already blown through it. The other cash and assorted valuables are all fake, and he has a good laugh at Joker’s expense for he knows the clown is much too prideful to admit he’s been made the butt of a joke. Joker is understandably irate at the revelation, and quickly starts trying to think of a way to make back some money. When henchman Ernie (Sam McMurray) suggests he repeat his laughing fish scheme, he yells at him for such a thing would alert Batman that he’s returned to crime. He needs to acquire cash using a method he’s never been good at:  subtlety.

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Not Joker.

Bruce Wayne is shown at Penguin’s club. Penguin greets him briefly, and Wayne soon spies Joker alone at his table. He approaches to have a chat and Joker suggests he doesn’t recognize him. Wayne reminds him he recently threw him off a building (referencing the events of “World’s Finest” again) and Joker seems flustered. The voice may be right, but this is clearly not Joker as his conventional eyes give it away. He mops at the sweat on his forehead revealing a normal flesh-color below the white makeup and retreats to the restroom. Inside, we see it’s actually Ernie posing as Joker and as he frets about trying to keep up this charade Batman shows up to confront him in a bathroom stall. He begins his interrogation, while Penguin listens from outside. He’s prepared to put a stop to this poor treatment of his patron by Batman, but a growl from Batman and a flushing toilet convinces him otherwise.

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Well, at least if the sight of Batman caused Ernie to mess himself he was in the right place.

We’re then shown a bunch of odd looking armored cars as they drive onto a ferry. They’re gray and rather blocky and frequently their doors disappear in what is easily the shoddiest piece of animation I’ve come across in this series. The occupants of the vehicles step out and are confronted by some shadowy individuals with guns. These guns are packed with gas that knocks them out and Joker emerges from the shadows sporting a ship captain’s hat. Fake Harley is steering the vessel, as Joker soon turns his attention to the money inside.

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Joker’s fun appears to be done.

The ship rocks causing Joker to bark out at Harley, but things are about to get worse as Batman, Batgirl, and Nightwing show up. The fight is surprisingly brief, and Joker finds his feet bound by a rope from Batgirl as he teeters on the edge of the ship. She thinks he’s trying to save some money that blew away over the side of the ship, but Joker corrects her by informing her he just wants to go with it. Batman pulls him back onto the ship and in a parting shot flips him a quarter and tells him to go call his fancy lawyers.

On shore, the cops take it from here. Joker is loaded into a police wagon in shackles and he seems to be in an all right mood. He remarks it will be good to see the old gang again as a female cop looks on from inside the back of the wagon with him. She soon leans into the light and reveals to Mr. J she ain’t no cop, but rather Harley Quinn. Joker is a bit concerned by this development and tries to play it cool, but as the wagon drives away we can hear the sounds of Harley wailing on Joker with a nightstick to bring this one to a conclusion.

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In an episode that’s basically all about comedy, it’s Harley who gets the last laugh.

“Joker’s Millions” is a very comedic episode of Batman. There’s the show’s trademark violence on display as Batman lands some solid blows on Joker early on, but most of the scenes are practically slapstick in nature. It is a bit amusing to see Joker out of cash and then to see him go on a spending spree. It’s also interesting to see him use money to essentially buy his freedom and go straight, even though it doesn’t necessarily fit the character. I suppose we can hand wave this one though as being short term. Had Joker really inherited all of that money he likely would have eventually returned to crime as just living a wealthy life would likely grow stale for old Mr. J. Likewise, the scenes of Harley from Arkham are all played for laughs, with the washing machine gag being especially cartoonish in nature.

Because so much of the episode is spent with Joker, there’s actually very little for the heroes to do. Wayne just happens to be in the right place at the right time to find the fake Joker, so there’s little detective work on display. As was the case with “Riddler’s Reform,” Batman just doesn’t buy Joker being reformed and essentially is harassing him by keeping tabs on him. It was fun to see the new Penguin on display though. I’m a bit surprised they didn’t recast him considering the drastic change to his appearance, but that would also be no reason to get rid of a fine voice actor like Paul Williams.

Ultimately, this episode is fine. While I look forward to something a bit more menacing from Joker given the new standards of the show, an occasional comedy episode is okay. And if you’re going to have a comedy episode, why not feature The Joker? It’s a bit hard to believe that Joker could ever be out of money, or that being out of cash would be a problem for him, though it’s also even more unlikely he could rent an apartment anywhere. I’ll ignore that though, just like the episode basically is asking me to ignore the fact that Harley and Joker have once again patched things up offscreen. Their relationship is combative here, and I think that’s what can be expected going forward. The nice thing is that Harley now gives as good as she gets so things don’t seem so one-sided anymore.

We’re actually not going to hear a lot from Joker during this run of the series. He’ll be mentioned in a few episodes, and his likeness shows up in the anthology episode “Legends of the Dark Knight.” His next outing is actually a flashback in the episode “Old Wounds” and his real next episode isn’t until episode 21, the classic “Mad Love.” Too much Joker is obviously not a good thing, but I have a feeling I’m going to wish there was a bit more of him.

 


Final Thoughts on Bucky O’Hare and the Toad Wars

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Bucky O’Hare raced onto television screens in September of 1991.

Another series is in the bag as the past 13 weeks have covered 90s relic Bucky O’Hare and the Toad Wars. As evidenced by my posting on the toy line by Boss Fight Studio as well as other pieces of Bucky media, this show has a special place in my heart. It was something I loved intensely as only a child can for a short duration that then broke my heart, but I got over it because for kids most things are short term. I found something else to obsess over and didn’t think about Bucky O’Hare much until I reached adulthood when suddenly looking back on childhood things held new meaning.

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The animation is sloppy and careless, such as with this scene in which Dogstar is mistakenly included as part of Bucky’s infiltration team when he’s actually piloting the ship.

I won’t lie to you all and say that Bucky O’Hare and the Toad Wars is a great television series. I’m not even sure I can say it’s a great children’s show. It does have things going for it, and then it doesn’t. It certainly suffered from a small budget, which isn’t a surprise as the property wasn’t exactly tried and true nor was it backed by a major studio. Those putting up the dollars to make the show likely viewed it as a toy commercial primarily with the hope it would find a footing so more money could be made off of it via other merchandise. Had the show arrived in the 80s it would have largely fit in with other shows on television, but for a 1991 show it was rather shoddy looking. The animation is choppy, there’s numerous visual errors, and few sequences that seemed to attempt anything truly artistic. The classic cartoon where a lavish intro serves as a red herring for what’s to follow.

In addition to the rather poor visual fidelity, the budget is further constrained in the sound department. A small cast of voice actors was forced to shoulder the load. When a new character shows up there wasn’t a thought to getting a guest voice actor (or if there was at the time of recording it was abandoned before release) so get used to a lot of characters sounding the same. This isn’t a knock on the cast, all of which I thought did a good job with the scripts provided, but a short-coming nonetheless. The music also suffers in the same manner. Doug Katsaros handled the music, including the memorable opening and closing number, and was apparently only hired to write and arrange about five tracks which are recycled through every episode. I like the music in the show and consider it perhaps the show’s greatest attribute, but it certainly was becoming repetitive by season’s end.

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Willy’s interactions with bullies in the early episodes are among the lowest points for the show.

Those are the show’s most obvious flaws production-wise. Serving as both a strength and weakness is the show’s writing. There are some early sequences, namely anything involving Willy DuWitt’s time on Earth, that are dreadful. Just pandering, talking down to the audience kind of stuff. The show also had pacing problems, particularly early on, where the episodes tried to cover too many things and never had a chance to breathe. The end of the first episode is supposed to be stressful so I don’t fault the writing there, but there were other episodes where plot points were basically glossed-over or the end felt rushed. The show is happy to use Willy’s genius as a deus ex machina to get the gang out of trouble on many occasions which probably won’t entertain an adult, but kids may have been more forgiving. I know for me personally as a kid characters like Willy and Donatello from Teenage Mutant Ninja Turtles annoyed me a bit with how they could seemingly invent their way out of any problem, but I don’t know if I was the exception or the norm.

Another aspect of the show that works, but also doesn’t, is the nature in which Willy was approached. He’s clearly meant to be the audience stand-in. As more of this universe is unveiled, we experience it alongside Willy. Whenever the show takes us to another world, we experience that world via Willy who has to learn about the cat people on Jenny’s world and learn how to deal with pirates in the Dead-Eye episode. It’s the type of approach that probably sounds good on paper, but in practice it’s not as successful. Willy just isn’t interesting, and having almost every episode center around him in some way harms the show. The only episode I actually felt this approach worked was the finale, and that’s because the crew was hiding something from Willy and thereby hiding it from the viewer as well.

Otherwise, the writing for Bucky O’Hare and the Toad Wars could be really ambitious and even better than the average slop thrown at children in 1991. The first three episodes are serialized and even the fourth fits into that as well. For the rest of the season, the show often reflects back on past events and there’s a feeling of continuity throughout, for the most part. Networks were loathe to attempt this sort of thing with kids as many just don’t respect the intelligence of the audience. Serialized story-telling isn’t necessary for every show, but it is rewarding for viewers in the right setting and that’s true of adults and kids. It’s why I found the show riveting as a child, and I believed there were more stakes here than was the case with the other shows I watched.

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Mimi LaFloo was an excellent addition to the show, I just wish we saw more of her.

This show was also really good to its female characters. Females were often an afterthought for shows aimed at boys. At most, they were often someone who needed to be rescued. April O’Neil was the gold standard at this point, a character who was confident and fearless, but ultimately always ended up captured by Shredder. In this show, we have Jenny who is the second in command and a powerful telepath. When she gets captured in episode three, it’s in addition to Bucky and Dead-Eye. It’s she who takes charge in her own episode to save her people, and in the final episode she gets captured on purpose as part of a master plan. The other female is Mimi LaFloo, a character determined to save herself and the other slaves who isn’t going to wait around for a hero. She becomes a captain herself, though we only get to see her in this role in one episode. The only negative is that these two characters are quite “catty” towards each other which feels too stereotypical. The most frequently used writer on the show is a female, Christy Marx, who wrote or co-wrote both episodes featuring Mimi so this may have been a contribution on her part or she was instructed to put these two at odds with each other. That aside, it’s cool to see the females in a heroic role and equally cool that a woman got to write them and I think it’s something that should be talked about as part of the show’s legacy.

The show also can be funny, and it’s not the sort of stupid humor I was accustomed to seeing in action shows. The show did tone down on the political humor with the obtuse and budget conscious S.P.A.C.E. bureaucrats. Some of it was retained, but I’m not surprised that Willy wasn’t made to sign-up for company healthcare before going on his first mission. Even the incompetent villains manage to remain funny throughout the season. Perhaps some of that is due to it only lasting 13 episodes, but at least the bumbling Air Marshall had yet to ware out his welcome.

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The villains are predictable, but also often amusing.

I largely view Bucky O’Hare and the Toad Wars as a flawed series, but still worth watching. It’s definitely worth watching for kids of 1991 as there wasn’t much better on TV as far as action cartoons were concerned. Teenage Mutant Ninja Turtles was pretty dumb and The Real Ghostbusters was well past its prime. The Pirates of Dark Water might have been the best contemporary for the show, but I find Bucky O’Hare to be more interesting. Come 1992 the television landscape for this genre would be forever changed with Batman and X-Men, but for a brief period of time, Bucky O’Hare and the Toad Wars was at least in the conversation for best children’s action adventure program. It’s a shame the show isn’t readily available on DVD or at least streaming somewhere. I suppose it’s never too late, but it definitely doesn’t feel like that is something that is going to change anytime soon.

With my final thoughts out-of-the-way, I felt it would make sense to close the book on this series with a ranking of the 13 episodes. Let’s start with the worst:

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The only thing “On the Blink” has going for it are the scenes shared by Al Negator and the Air Marshall.

13. On the Blink – the Blinky episode on the koala planet is my least favorite. It feels inconsequential, and is, and has a lame resolution. It also was the first episode to really look poor. It does score points for showing Al Negator and the Air Marshall in golf attire.

12. The Warriors – Kamikaze Kamo would have made for a good action figure, but as a character he’s pretty annoying. I like that the episode gave us a new villain in Sly Leezard, and seeing the Air Marshall fired was amusing, but it’s a pretty ugly episode that didn’t do much to further the overall narrative of season one.

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This episode is just awful to look at.

11. Corsair Canards – This episode is all right, and the overall plot is solid, though some of the execution is a bit off. Mostly, it’s ranked this low because it is absolutely the low point in terms of animation. So many errors and just plain ugly sequences. With some polish, this could have been one of the better episodes.

10. Bye Bye Berserker Baboon – Bruiser’s homeworld is surprisingly low key, but at least there’s some Toad ingenuity on display here. Plus, the Terror Toad looks pretty cool. The baboons just get pretty annoying though and Bucky’s Bugs Bunny impression felt really off for this show.

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Al Negator, perhaps second only to Toadborg in the villain rankings, debuts in “A Fistful of Simoleans”

9. A Fistful of Simoleans – Now the list gets a bit tricky. I’ll put episode 2 here as it’s a bit slow and yet also over-stuffed. Al Negator is introduced and Bucky’s naivety is on display, though the message of the episode is kind of that racism can be okay? Basically, Bucky should have known not to trust Al because of his species, which is pretty shitty, but he’s also part of a fictional race of crocodiles so I guess it’s possible that they are all greedy, shifty, pieces of crap. I don’t think it was malicious on the part of the writers, but it comes off weird.

8. The Kreation Konspiracy – The plot for this episode is pretty cool, and I like the added Toad lore. Really, what knocks this one down a few pegs is the resolution with Willy converting a planet into a giant ape. And yet, the actual ending is possibly the best ending of any episode of the show as it’s genuinely funny, if rushed. At least Blinky got to do something to make up for the lackluster “On the Blink” episode.

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It was Toadborg’s time to shine in this one.

7. The Artificers of Aldebaran – This episode helped clarify how Jenny and her kind get their powers, even if it was pretty crazy given it involved a moon-sized demon in outer space. Mostly though, I rank this one here because I love how ruthless Toadborg is when negotiating with Jenny. He’s such a good villain and I feel like similar villains are rarely allowed to be this nasty in children’s shows.

6. Komplex Caper – This is just a fun action-heavy episode. The plot is a tongue-in-cheek commentary on television and works well in this show which is full of that stuff via Toad TV gags. We get to see Bucky take the fight to Komplex and also Dogstar’s crew gets a moment to shine. The only real negative for me watching as an adult is how the Toad fleet is weakened. In the first few episodes, Bucky and his crew couldn’t possibly hope to go toe to toe with so many enemies, but Dogstar’s crew seems unphased. Bonus points go to the humorous confrontation between Dead-Eye and the Toad Master Spy.

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“War of the Warts” introduced us to Bucky O’Hare and his crew.

5. War of the Warts – The debut episode is very lore heavy, but it’s necessary to establish the world. Really, the only parts I don’t like are Willy’s experiences on Earth dealing with bullies who will thankfully not make it out of Episode 3. This is also the episode that “killed” Bruce forever creating stakes kid-me never knew existed in cartoons.

4. The Search for Bruce – The episode that brought Bruce back, albeit as a ghost of some sort. It does a good job of showing a character, in this case Bruiser, actually experience grief which is something “War of the Warts” didn’t have time to explore. It’s a bit sad, but there’s also some fun stuff in the middle as well as the show’s most violent sequence. The only real drag is the constant references to bananas by the two baboons. I get it, they love bananas, I don’t need the constant reminder.

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The finale even finds time for the unheralded to get a moment, though maybe not a “shining” moment as it were for Digger.

3. The Taking of Pilot Jenny – The series finale does its job. While it has a few warts, namely with how Komplex is finally defeated, it’s largely a satisfying conclusion to the first season. Bucky gets to play hero and the mammals pull off an inventive scheme. Past plot points are revisited and the whole thing is just very satisfying. That last scene is still able to hit me in the feels, cheesy as it may be.

2. The Good, the Bad and the Warty – The conclusion to the first arch brings about the show’s first action-heavy episode. We get to see Bucky and his crew captured by the Toads and forced to escape. During which we see Willy’s ingenuity and Jenny’s impressive powers. It’s also our first real look at Toadborg and what he’s capable of and makes for an entertaining episode. There’s some more junk with Willy on Earth, but at least it also marks the end of his conflict with the bullies, something that felt really tacked on to make the show more “relatable” to its audience. The show in general features too much Willy, but at least he ditched the Earth problems for the most part.

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A debut for Mimi plus a dramatic and heroic moment from Bucky contribute to make “Home, Swampy Home” my favorite of the bunch.

1. Home, Swampy Home –  I had a feeling this one would be my favorite and it remained so after all was said and done. It does have the one real strange sequence of Bucky meeting his off-camera mentor who had some really on-the-nose advice for the captain, but aside from that it’s pretty cool and a lot of fun. It showcases how the other hares idolize Bucky and view him as their Superman, in a way. He will save them, no questions asked. It also gives us Mimi LaFloo, who is a really interesting character for a 1991 cartoon aimed at boys. She’s an anti-princess, a female who isn’t going to wait around for someone to save her. She looks down on her fellow captives, the hares, because they’re just waiting for Bucky to save them while she intends to save herself. And while Bucky’s help is needed in the end, she’s rewarded for her efforts by being named captain of her own frigate. This was an era where pretty much every female cartoon character was just a damsel in distress, so seeing an empowered female character was pretty cool. Bucky’s dramatic reveal to Mimi and the hares is also my favorite moment from the show.

 


The New Batman Adventures – “Never Fear”

never fearEpisode Number:  6 (91)

Original Air Date:  November 1, 1997

Directed by:  Kenji Hachizaki

Written by:  Stan Berkowitz

First Appearance:  None

If you’re at all familiar with Batman: The Animated Series then one look at the title of this episode will tip you off to who the villain of the day is. The Scarecrow is back with a new look and a new voice actor. Pretty much every villain from the prior series received a redesign for this one, but The Scarecrow’s is one of the most extreme and memorable. It’s interesting because he was also the villain to receive the most severe redesign during the original series, moving from a tear-drop shaped mask in his debut to a much more hideous and frightening one in his subsequent appearances. For The New Batman Adventures, his redesign reads like a change in philosophy. He now resembles an undead preacher and the noose around his neck implies the manner of execution was a hanging. He wears a duster jacket and hat and wields a stick to complete the ensemble. We’re left to assume that underneath the new costume is still Dr. Jonathan Crane, though since he’s now voiced by Jeffrey Combs (replacing Henry Polic II) I suppose that could lead some to question if this is an all new villain. Combs portrays Scarecrow with a much softer and quiet voice, a lethal whisper, so to speak. It makes this version of the character similar to The Phantasm, minus the smoke effects.

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Behold the new Scarecrow!

Also returning is Scarecrow’s fear-based methods aided by his various serums and toxins. Both Batman and Robin have had to deal with Scarecrow’s fear-inducing methods previously and have overcome them, so how can the show change things up this time? The answer is by swinging in the total opposite direction. Where Scarecrow’s old gas once induced a debilitating terror in his victims, his new weapon now removes all traces of fear making the victims reckless and uncaring about consequences. It’s an interesting approach, but does it work?

The episode opens at night with a crowd of onlookers watching a man swinging around the buildings of Gotham. Only this man isn’t Batman, it’s just some paunchy guy (voiced by Efrem Zimbalist, Jr.) awkwardly swinging around. Batman and Robin spot him and make the determination that this activity appears quite unsafe. They swing after the guy, who just seems to keep going almost like the end of his rope is attached to a helicopter or something. The guy is having a good time, until he smashes into a neon sign causing him to lose his grip. The man apparently possesses great upper body strength, as well as finger strength, as he grabs a ledge on the way down saving himself. Batman and Robin have to take care of the debris from the sign so it doesn’t injure any of the onlookers, but soon turn their attention to their odd thrill-seeker.

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Just some guy out for an evening swing.

They eventually get to him and Batman asks him what he’s doing and advises against it. The man seems almost euphoric. He explains he has no fear, and apparently he sees no reason for the crime-fighting duo to put an end to his fun. He playfully shoulder tackles Batman off the ledge, forcing Batman to use his grapple-gun to save himself and grab ahold of the lunatic, who also had fallen. The crowd cheers as this little episode comes to a close.

Nearby, a man in a white suit looks on and seems a touch displeased. He heads inside to an auditorium and there we’re introduced to this new version of The Scarecrow. Scarecrow is angry with this gentleman, who goes by the name of Guru (Charles Rocket), for losing control over the crazy man we just saw swinging around Gotham. Apparently this guy was a test subject for Scarecrow’s new drug and he was supposed to be guarded closely.

The next day, Bruce Wayne is heading to his office. His secretary informs him that someone has been trying to get ahold of him all morning, while another person waits in his office for him. With a “Let me guess,” Bruce enters his spacious office to find Tim playing in his office chair. When he questions why the boy isn’t at school he points out it’s summer vacation. Tim wants to know if Bruce has any more info on the guy from last night. Bruce tells him he does, as the police learned an interesting fact about he him – he has acrophobia, a fear of heights. Before their conversation can continue, they’re interrupted by Seymour Grey (Ken Berry), a dissatisfied employee of Wayne’s and likely the one who has been calling all morning. He rants about being ignored for 18 years and claims to have a bunch of wonderful ideas, but he’s not here to share them. He just wants to yell finally tossing a bunch of papers in Wayne’s direction before declaring that he quits. On the way out, he takes a rather lurid peek at Wayne’s secretary and then grabs her and places a kiss on her. She does not take that well, and Bruce surprisingly doesn’t deck the jerk as security comes in to remove him. As Mr. Grey is taken away, Bruce notices he dropped his wallet and inside it is a business card for a company called Never Fear.

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He just doesn’t put the same effort into his disguises as he used to.

Bruce finds an address on the business card and heads to the location in perhaps his worst disguise yet. He just looks like Bruce Wayne, but with a really thin, fake mustache which is even less convincing than Superman’s alter ego. Nonetheless, no one appears to recognize him as he attends what turns out to be a self-help seminar hosted by the Guru. Not surprisingly, the seminar is all about letting go of fear and as Guru goes on and on Bruce slips away. He ducks into an office and starts nosing around. He picks the lock on a drawer and finds a bunch of canisters inside. Before he can figure out what it is, a shadowy figure emerges behind him and blasts him in the back of the head with a club. As Bruce crumbles to the floor, the camera pans up to reveal the Scarecrow as the assailant.

Bruce wakes up to find himself in a zoo. He’s just outside a crocodile exhibit and as he looks around he’s soon alerted by the presence of The Scarecrow. He wants to know what Bruce was doing in the office, and he too is apparently unaware of who Bruce is. Wayne plays dumb and says he was just scrounging around for cash which Scarecrow seems to buy. That doesn’t mean he’s going to let him off the hook though. He shoots Wayne with a gas gun and then dares him to approach. Scarecrow is positioned behind the crocodile enclosure, so Bruce opts to go through it. In a bit of a confusing scene, Wayne hops the fence and is in ankle deep water, but the crocs emerge from underneath it. They’re massive, and they drag Bruce under water, which is now apparently several feet deep. As the water turns cloudy with blood, a satisfied Scarecrow departs with a rather amusing taunt of “Welcome to the food chain.” We’ve seen Batman tangle with massive reptiles before though, and soon just the back of a croc breeches the surface limply as Bruce emerges, seemingly unscathed.

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This Scarecrow is surprisingly playful.

Alfred and Tim are just hanging around Wayne Manor when Bruce comes storming in soaking wet. Before they can even ask what happened he orders Tim to suit up and get in the plane. The Dynamic Duo then take off and Batman fills Robin in on what he saw. He explains that Scarecrow is behind a new gas that removes people’s sense of fear. Robin takes note of how recklessly Batman is operating the Batwing prompting him to ask if he was exposed to this new toxin. Batman confirms that he was, but curtly informs his young sidekick that he can handle it. Robin seems unconvinced of that as Batman continues to fly in an irresponsible manner.

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Nice chin, Guru.

The two return to Scarecrow’s hideout. They return to the office where Batman found the canisters as Bruce Wayne only to find they’re gone. The Guru then shows up with some armed men in tow. Batman charges at them and is more than fortunate to not get shot. Robin’s approach is more professional as he uses batarangs to disarm the thugs allowing Batman to bash them into oblivion. He sets his sights on Guru, but the sharply dressed man isn’t talking. Batman ropes him up and tosses him over a balcony. Guru is now frightened, but it isn’t until Batman starts slicing the rope and musing about how little he cares if Guru falls does he start talking. He tells them that Scarecrow took the gas to the subway where he plans to unleash it on the city. Batman, having received what he wanted, remarks that his plan is just in time for rush hour (I guess he’s referring to the morning rush hour) and simply turns his back on the man and heads for the Batwing. The rope snaps, forcing Robin to make the save as Guru screams and passes out from the experience. Robin, despite being about a third of the size of Guru, manages to haul him up.

On the rooftop, Batman is heading for the Batwing when his own rope is used against him. He falls to the ground in a bind with Robin standing over him. He’s incensed and demands to be untied, but Robin tells him he’s in no condition for this. He once again insists that he can handle the toxin, but Robin tells him to sit this one out and removes his utility belt. As Robin walks away, Batman softens his tone and tells him he’s right. Telling Robin that he’ll be in charge on this mission, he once again asks him to untie him. Robin approaches, but stops short, telling Batman he almost fooled him. Batman then again returns to a state of heightened agitation with a “Why you little…!” but he at least stops short of swearing at the kid who leaves him on the roof top.

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Robin does what must be done.

Robin enters the subway system to confront Scarecrow and whatever help he brought with him. He enters a train that Scarecrow has apparently commandeered. There he finds Scarecrow in the midst of recording a ransom video intended for the mayor. When he flashes an inhaler indicating it’s the antidote, Robin nails it with a batarang and barges in. As he prepares to handcuff the Scarecrow, one of his men creeps up behind Robin and clubs him with both hands knocking him out. They cuff him, and apparently they’re content to just let him hang around until the job is done.

Meanwhile, Batman has escaped from his restraints and made his way to the same subway train. He boards it, apparently retrieving his belt at some point (or Tim just left it on the rooftop), and thunders through the cars. He grabs Scarecrow’s men and tosses them from the moving train. He moves right past Robin and takes Scarecrow from behind in the control room. He manages to get his hands around Scarecrow’s neck and he looks intent on finishing the job. During the fracas, the controls are damaged and the car is now out of control. This also seems like a good time to point out that this is by far the weirdest subway tunnel I’ve ever seen, resembling more of a mine train setting than a subway.

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Batman in full-blown murder mode.

Robin is able to free himself of his own bonds and jumps on Batman’s back. He tries to talk Batman down, but he has no success. He then spies the inhaler on the ground that contains the antidote to Scarecrow’s gas. He gives Batman a good blast in the face with it, and he quickly snaps back into sanity. Batman recognizes the dire situation, and orders Robin to evacuate. Robin hesitates, but Batman insists he’s fine now and that he’ll get he and Scarecrow out of there. Robin does as he’s told, and Batman grabs Scarecrow and bails before the subway train plunges into a ravine.

As Batman, dragging Scarecrow, and Robin walk out of the tunnel, Robin tries to apologize for what he did, but Batman tells him it was the right thing to do adding that a little fear is a good thing. The only thing missing from this ending is a sweet hug.

“Never Fear” is an episode that quickly abandons its premise. We’re shown how removing someone’s sense of fear could change him through the acrophobic individual at the beginning and the Wayne employee Mr. Grey. It’s easy to understand why someone who had a fear of heights would want to do something daring after suddenly having the fear removed. Similarly, Mr. Grey was likely a meek employee afraid to speak up for himself for years and now finally has the courage to do so which explains his actions in Wayne’s office.

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Batman is pretty awful in this one, so much so that it almost seems implausible that Robin could just brush it off as the effects of some drug.

For Batman though, this new drug goes well beyond removing fear. Batman is a murderous psychopath when on this drug. Not only is he no longer afraid of consequences, the drug has seemingly removed any sense of value he once placed on the lives of Gotham’s criminals. Is the episode implying that it’s simply the law that prevents Batman from murdering his foes? Essentially, I feel like the episode began with a premise, and then the staff realized that a fearless Batman just wasn’t enough so they needed the drug to just turn him into a rampaging beast. For that reason, I’m not sure if they intend for us to draw any further conclusions from Batman’s actions. Even so, this Batman is very unlikable and as a viewer I can’t just forgive and forget, which makes the ending feel unearned because that’s exactly what Robin does. I feel like that drug peeled back some layers on Batman’s character, and what has been seen cannot be unseen.

This episode is one of the few not animated by the tandem of Dong Yang and Koko Ltd. It’s the work of the much acclaimed Tokyo Movie Shinsha, or simply TMS, and was directed in-house by Kenji Hachizaki. This marks a new turn as TMS previously animated episodes back in season one, but directing responsibilities were still performed onshore. Of course, with animation arrangements like this sometimes the credited director isn’t always the one doing the most directing so the real credit should almost always go to multiple parties. Still, it’s a nice honor for Hachizaki which reflects the standing of TMS in 1997. The studio will animate a handful of other episodes in this run and most of them are among the show’s most memorable. TMS is perhaps the best 2D animators on the planet during the 90s, and the quality is easy to spot in anything the studio works on. Though with this more streamlined design, the differences in animation quality are far less obvious than they were before. Or maybe that’s just a complement to the likes of Dong Yang which really improved noticeably during the life of BTAS.

This is also the Batman debut for writer Stan Berkowitz. He had previously worked on Fox’s Spider-Man as well as a bunch of live-action stuff before joining the staff of Batman. Berkowitz will contribute to more episodes in this season as well as many episodes of Superman. He’ll transition to Batman Beyond where he wrote a number of episodes, including the pilot. He’s basically hung around the DCAU ever since and should be a familiar name if you’ve kept up with those properties.

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One thing seemingly not up for debate is that this version of The Scarecrow is superior to the previous one.

As for The Scarecrow, this new take on the character is easily the greatest success in terms of character design for The New Batman Adventures. No other redesign works as well as this one to improve what came before. It’s also nice to see the character returned to a more prominent role as he had been reduced to comedic relief in the final episodes of BTAS. Unfortunately, he doesn’t get much exposure in this new series making that neat design feel almost wasted. He will return one more time in a role that features minimal screen time, but the effects of which result in what is probably the show’s finest episode. As for “Never Fear,” it’s a good debut for this new twist on the villain even if I have some issues with the tone and direction the episode took. I suppose if you’re more willing to forgive and forget the actions of Batman in this episode then you may feel it’s a great deal better than I think it is, and maybe one of the best. For me, it’s almost too uncomfortable and it’s hard for me to at least partially not associate The New Batman Adventures version of Batman with the character we saw here.


Bucky O’Hare and the Toad Wars – “The Taking of Pilot Jenny”

img_3765Episode Number:  13

Original Air Date:  December 1, 1991

Directed by:  Karen Peterson

Written by:  Neal Adams, Peter Stone

First Appearance:  Komplex-2-Go, Cousin Jeffrey

After three months of blogging, we have arrived at the final episode of Bucky O’Hare and the Toad Wars. The show began aggressively, with a three-part story that also bled into several other episodes to follow before transitioning to a format of stand-alone episodes. Those episodes were utilized to flesh out the world and characters in the show, while this finale will largely return to plots from the earlier part of the season. While not every one of those stand-alone episodes felt entirely relevant, it was a solid approach to story-telling for a relatively short season of television. It might seem like nothing, but for children’s programming it’s fairly ambitious. Networks aren’t too fond of such methods. They think it’s easier to just present simple, concise stories. Missing an episode can be a burden on viewers, or so some would think. And if there are production delays on a particular episode that can pose a problem when something has to air out of order. X-Men encountered these problems just a year later allowing the network to mandate future seasons of that show abandon the serialized format of its first season. And while some still hold onto the belief that serialized story-telling does more harm than good, the incredible success of that show makes a case that it’s also what children want.

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Hopefully you remember what this thing is because it’s important to today’s episode.

Unfortunately for Bucky O’Hare, it did few favors here. Whether it hurt or helped is unknown, but what is known is that the show did not continue past this episode. This episode not only serves as a season finale, but also as a series finale. It’s unknown if the writers expected that outcome, but there is at least some finality here. To further add to the episode’s importance, the producers brought out the big guns. Comic artist Neal Adams co-wrote this one with Peter Stone. It’s the only writing credit for Adams on the show, though he probably has had input on it throughout the development process.

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The episode opens with Jenny and Blinky immediately running into trouble. Why isn’t it called “The Taking of Pilot Jenny and AFC Blinky”? Poor Blinky.

The finale begins with Jenny and Blinky piloting the Toad Croaker through an asteroid field. Jenny is making some daring maneuvers that appear to have the android unnerved. She assures him everything is fine, but they’re behind schedule and need to make up for lost time. Blinky isn’t the only nervous one as Bucky O’Hare radios for an update. She advises him to stop worrying as well but they soon run into trouble. Toads up ahead force Jenny to take evasive action. When she wonders why they don’t pursue Blinky points out the reason why. Up ahead are dozens of Double Bubbles waiting for them.

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Willy is met with bad news when he enters the Aniverse.

Willy DuWitt is at home looking rather bored. He says aloud to himself that he hasn’t seen Bucky and the others in days and tries contacting Jenny through the memory stone she gave him. When she doesn’t respond he gets worried and activates his photon accelerator. He enters through his door to find the Righteous Indignation rather quiet. He calls out to the others and eventually runs into Dead-Eye as he climbs down from the cockpit area. When Willy asks what’s going on he tells him “They got Jenny,” but he does it in such a manner that it sounds like he means she’s dead. Willy appears to get the meaning and he heads up to tell Bucky they have to get her back. Bucky agrees and he’s traced the Toads to a specific location:  Warren.

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The captured pilot. Blinky is allowed to just hang around.

The Righteous Indignation approaches the Toad Mothership which is surrounded by the entire Toad fleet. Toadborg speaks on behalf of the Toads to tell them they have their pilot (no one seems to care about Blinky) and he shows the confined Jenny on the video monitor. He threatens to “cybertize” her, or something, and I guess that means they intend to make her a cyborg. Bucky demands her release, but Toadborg wants to make a deal. One pilot for one climate converter. It would seem the Toads have wanted to reclaim the converter they lost to the mammals on Kinnear back in episode 4, but the hares hope to use that to restore the climate on their home planet of Warren which is still under Toad occupation. Willy insists Bucky would never make that trade and the writers use his explanation as a way to remind viewers of what Toadborg is talking about. To Willy’s surprise, Bucky agrees and he orders the ship to head for Kinnear. Willy tries to protest, but Bucky orders him to engineering. Willy tries reasoning with Dead-Eye once the two leave the cockpit area and Dead-Eye has a rather logical explanation for why Bucky is willing to deal:  there are multiple climate converters out there, but only one Jenny.

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Dead-Eye seems rather on edge for being on a friendly planet.

The crew arrive on Kinnear and Bucky heads inside to meet with the hares still there while the others wait on a bridge. While waiting, Bruiser enjoys a large bundle of purple bananas so apparently they grow in other places besides the planet his brother presently calls home. Willy thinks the hares will never agree to give up their lone climate converter, but Bucky emerges from the meeting with them and they’re all in agreement:  Bucky gets the converter. Willy is astounded as everyone heads back to the ship.

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Frix and Frax get a little taste of what Jenny is capable of.

On the Toad Mothership, Frix and Frax are enjoying taunting Jenny. They question if she actually believes that Toadborg will set her free once they make the trade and laugh at her when she indicates that she does. While the two howl with laughter, Jenny uses her psychic powers to control them. She has one slap the other and then return the gesture until Toadborg enters to break things up.

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Willy with the save!

The Righteous Indignation, along with the climate converter, enters the area and Willy asks Bruiser if he’s concerned about Bucky. It seems the captain hasn’t said a word since they left Kinnear and Willy is worried about him, but Bruiser just encourages him to have faith in their captain. Willy enters the cockpit area and speaks to Toadborg on behalf of the crew demanding the release of Jenny in exchange for the converter. In response, the Mothership fires on the Righteous Indignation striking Dead-Eye’s M.A.S.E.R. canons and knocking the duck from his seat. Willy is there to catch him and Dead-Eye compliments him on his reflexes, and justifiably since he went from the cockpit to the gunner position in seconds. A tractor beem then engulfs the Righteous Indignation and it’s pulled into the Toad Mothership.

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Captured again.

Aboard the Mothership, Bucky and the crew are lead into the same room as Jenny. Bruiser has his hands bound and a sack over his head, though they forgot to illustrate the sack in the establishing shot. Apparently that’s all that needs to happen to calm the other toads in his presence. How they actually got the restraints on him is not explained. As Toadborg celebrates his victory, he’s alerted that another mammal frigate has entered the picture. It’s the Indefatigable, and it has a message for Toadborg and that message comes from Captain Bucky O’Hare! It would seem he switched places with his cousin Jeffrey on Kinnear, which is why Bucky has been mute ever since and he also acquired a snazzy new space suit. They’re taking the fight to Warren, and it’s up to Toadborg to stop them. Toadborg is forced to summon a trio of spider-like androids (Tri-Bots) to serve as guards to watch the prisoners while he confers with Komplex. Before he leaves, Dead-Eye happily taunts Toadborg by relaying their plan to switch the climate converters and restore Warren’s natural climate. He then just runs from Toadborg and the whole sequence is rather amusing.

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Digger McSquint getting in on the action.

Aboard the Indefatigable, Rumble Bee and Digger McSquint get to have some dialogue of their own as they take up arms against the many Double Bubbles surrounding the Mothership. Rumble Bee fires from the customary gunner position while Digger has ports he can apparently shoot a rifle through. Dogstar pilots them to Warren and things get a bit confusing. They land on a climate converter and Bucky takes Dogstar’s crew with him leaving Dogstar aboard his ship. The climate converter appears to be in space, though establishing shots will make it look like it’s still on Warren, and Bucky and them emerge as if they’re floating in space.

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More Toad robots, nothing Jenny can’t handle.

Aboard the Toad Mothership, Bruiser has apparently grown sick of waiting around. He breaks his restraints and removes the bag on his head. He wants to squash toads, but the robots Toadborg left behind aren’t scared of him. They combine into a tower and blast Bruiser knocking him down taking out Dead-Eye and Jeffrey in the process. With those guys distracted, Jenny busts out her powers to destroy the Tri-Bots. She then urges everyone to follow her as they need to get back to the Righteous Indignation and retake the climate converter they launched from Kinnear, but before they can do that they need to sabotage this fleet.

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Even Blinky gets a moment to shine in this one.

They head for the command room and once there Bruiser peels back a piece of paneling and instructs Blinky to do his thing. There’s nothing behind the panel, leaving me to believe there should be circuitry of some kind. Blinky is able to seize control of the Toad Mothership’s many turrets and fires them at the surrounding Double Bubbles. The Toad pilots are shown to be both confused and reluctant to fire on their own Mothership. For some reaosn, the “K” emblem on their helmets has been replaced with a solid black oval. I’m guessing AKOM just got sick of drawing them.

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Komplex has a new trick to show off.

Toadborg is shown conferencing with Komplex. He’s forced to admit to mighty Komplex that he has been tricked by the mammals. He relays the mammal plan of switching the climate converter thus restoring Warren to its natural climate. Perhaps sick of Toad incompetence, Komplex tells Toadborg that it has a special surprise waiting for Bucky O’Hare and not to worry about the rabbit. We’re then shown a monitor aboard the climate converter with the Komplex visage upon it. The monitor removes itself from its housing and gathers up a bunch of stray parts to construct a body:  The Komplex-2-Go.

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Not wanting to be out done, Toadborg has a new trick as well.

Jenny leads the crew to the Righteous Indignation, Toadborg sees them and pursues. Jenny fires up the controls and the ship takes off, and so does Toadborg. Apparently he’s got some rockets of his own that we haven’t seen before and he blasts off after them. Frix and Frax see the mammal frigate heading for the exit and, fearing what Toadborg will do to them should they escape, they begin the door close sequence. Jenny calls down to Willy that she needs more power and he does as commanded. The ship barely squeaks by, but Toadborg gets caught in the closing doors. Frix and Frax are left to ponder if Toadborg knows it was them that closed the doors as he shouts to be set free. They decide to chance it that he did not, and leave him there. Jenny pilots the ship to the other climate converter and informs the others they need to get to Warren on the double – Bucky’s waiting for them!

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Time for Komplex to introduce itself to Bucky and…Dead-Eye?…Dogstar? Come on, AKOM…

Bucky leads Rumble Bee, Digger, and Wolf to the main hub of the climate converter. They intend to steal it, but will have an adversary they did not anticipate. As they get to work launching the converter from Warren, a gurney lifts up with Komplex-2-Go aboard it. It must have been waiting awhile for Bucky and decided to take a nap or something. The heroes are surprised to see this creation and are quick to take up arms against it. Komplex fires some missiles at Digger which destroy his gun and leave him looking comically charred. Komplex then targets Rumble Bee apparently damaging the android in the process. Wolf, climbing a tower-like structure, decides he’ll need to “take a hand.” He grabs some hanging wire and swings like a pirate calling out to Komplex a command to “Catch!” He tosses a spherical grenade which Komplex does indeed catch, only to have its arm blown off. Komplex then gives us the line of the season, “The filthy mammals blew off my arm!” The line reminds me of the famous Jack Nicholson line from Batman, “He took my balloons!” which amuses me since that film just turned 30.

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Wolf swinging into action!

It’s going to take more than that to take down Komplex. Bucky regroups with Digger and Rumble Bee and tells them they need more fire power. Rumble Bee agrees and changes modes in which he basically transforms into a turret. One blast from Rumble Bee like this is enough to knock Komplex down. Bucky then heads for the climate converter controls, which can be piloted like a ship. Bucky regains control of the converter, which has been flying around aimlessly since they launched it. He orders the other three to return to the Indefatigable. They try to talk him out of it but he says he needs to take this thing and destroy it. They then head out leaving Bucky to pilot the converter alone.

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And Komplex missing its arm.

The Indefatigable returns to the other climate converter where Jenny and the others await their arrival. Jenny has taken the pilot’s chair and orders Willy to join Dead-Eye below to learn how the thing functions. Bucky then appears in the stolen climate converter from Warren. As the two approach each other, Komplex begins to stir behind Bucky. Apparently it can self-repair, and as Bucky pilots the converter Komplex simply walks up behind him and blasts him. Unconscious, Komplex flings Bucky aside where he collapses in a heap.

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Dogstar and company have arrived. Nice to see Digger recovered.

Komplex uses the climate converter to shoot lightning bolts at the one piloted by the mammals. Under fire, Rumble Bee figures that Komplex must have taken out Bucky and retaken the converter in order for it to fire upon them. Jenny calls down to Willy that they need to return fire, but Willy claims he still needs a few minutes to figure things out. This is basically the first time Willy hasn’t been an instant genius with something. Since they don’t have two minutes, Jenny decides to take matters into her own hands. Commanding Dogstar to take over, she demonstrates another one of her special powers.

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It seems everyone has some new ability they want to show off today.

Jenny astral projects herself to the other converter. There she finds an unconscious Bucky. Initially, she tries to nudge him awake then admonishes herself for being a silly cat, she can’t touch anything in this ghost-like form. She then flits her fingers about and little colored lights flicker around them. I don’t know what they do, but it works and Bucky regains consciousness.

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Whatever Jenny did apparently worked.

Komplex turns around to regard the meddlesome mammal and fires away. Bucky admonishes Komplex for being too slow and bounds over it. From behind, Bucky can see a giant power supply feeding into Komplex via a simple wire. It didn’t appear to be in the machine prior to this moment, so this is quite convenient. Bucky simply rips the plug out and Komplex collapses.

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“I wonder what this will do?”

With Komplex dealt with, all that’s left is for Bucky to destroy the converter still laden with Toad programming. Willy helped get a start on that by getting the other converter to fire upon it and also create some sort of solar wind storm while Komplex still had control of it. Bucky places a detonator on the main console, then fastening on his space helmet, he takes off. As the device explodes, Bucky out runs the flames to safely arrive in space where the others can pick him up.

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Time for the heroic run away from disaster shot.

The new climate converter is then placed on Warren. As it’s being activated, there’s still the matter of the Toads on Warren to deal with. Harking back to “On the Blink,” the crew uses Bruiser once again to broadcast a message of violence towards the Toads. It gets picked up by the various monitors likely constantly tuned to Toad TV and has the desired effect. The Storm Toads flee the planet in terror leaving it once again toad free.

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It should be noted that Bucky never apologizes for keeping Willy in the dark.

Once reunited, it’s revealed to Willy that the whole thing was a setup. Jenny wanted to get captured so that they could switch out the climate converter on Kinnear with the one on Warren and restore the planet’s natural climate. They basically explained they knew they could outsmart the Toads. When Willy asks why they didn’t let him in on it, Bucky explains because the plan was already well underway when he arrived. They felt his sincerity would be an asset in getting the Toads to go along with the scheme so they ran with it. Willy is apparently fine with this, though I wouldn’t have blamed him for getting mad.

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Check out the happy rabbit family.

On Warren, the climate is restored thanks to the climate converter reprogrammed by the hares on Kinnear. The hare population is shown returning and a small family emerges from their spaceship for a look around. A little kid asks his dad if they can finally return home and his dad says they sure can, thanks to the members of S.P.A.C.E. and Captain Bucky O’Hare! We then get our requisite shot of the Righteous Indignation making a dramatic fly over and cut to the entire crew onboard with Bucky giving a wave to close out the series.

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And there goes the Righteous Indignation speeding out of my childhood.

And that’s how Bucky O’Hare and the Toad Wars ends. It’s a fitting and satisfying way to close out the season as it harkens back to the start. Bucky’s homeworld, Warren, is taken over and converted into a swamp by the Toads. The hares are then enslaved and put to work making another climate converter which Bucky is able to liberate. The hare scientists then convert the converter to their specifications, get rid of any pesky Komplex presence on it, and are able to use that to restore their planet by season’s end. It’s a nice through-line and makes me wonder if another one would have been established for a season two, but that was not to be.

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There’s some pretty odd visual blunders in this one. Someone obviously thought Digger was supposed to be Dead-Eye, even though a couple of arms are missing.

That may be a satisfying way for the season to be approached, though the episode itself is not without its problems. Willy is a bit annoying as he constantly questions Bucky throughout the episode. I think the audience is supposed to agree with his line of questioning, but I didn’t feel it. There’s some animation blunders as well, which we’ve come to expect from this show. In one shot aboard the climate converter, Digger McSquint is colored like Dead-Eye and then in another he is Dead-Eye. Dogstar also appears alongside that crew more than once further muddying things. It’s mostly par for the course, but I was hopeful the finale would be a little more polished.

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This ended up being the last shot of Toadborg in the series. How fitting.

A lot of the plot points in this episode are also quite convenient. Jenny has a power she’s never used which can awaken Bucky, and Komplex was felled by a simple power cord. Wouldn’t they have noticed that during the initial confrontation? Maybe they would have had it actually been drawn into any of those frames as opposed to just magically appearing when Bucky needed it to. Toadborg was also ultimately felled by a door, but also by Toad incompetence on the part of Frix and Frax. Though after the events of episode 3, you would think the Toads would know to keep their doors closed or maybe just empty the captured Righteous Indignation of fuel or whatever powers it. Toad Air Marshall is also no where to be found which is rather curious. I don’t know that I missed him, more just that I was surprised by his absence. Also absent is Pit Stop Pete who isn’t shown aboard the Indefatigable at all. And it would have been nice if the plan included the Screaming Mimi as well, just to get all three ships together for the first time.

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There’s still a lot to like about this one as a season finale. It brought together most of the show’s characters and even brought back Warren and the climate converter.

All in all though, this is a suitable way for the season to end. Had it been written as a series finale there may have been more finality to it. I don’t think we’re supposed to think Komplex has finally been defeated or anything, and obviously Toadborg will be just fine. Instead it was just an important, major, victory for the mammals and Bucky can rest easy knowing his home is back the way it used to be. It has imperfections as an episode (or should I say warts?), but they all do. I wanted this to be the best episode of the series, and it’s not, but it’s one of the better ones. I’ll reserve my final thoughts on the series for a follow-up post next week, but right now I mostly feel content with how the series ended.


The New Batman Adventures – “You Scratch My Back”

you scratch my backEpisode Number:  5 (90)

Original Air Date:  November 15, 1997

Directed by:  Butch Lukic

Written by:  Hilary J. Bader

First Appearance:  Nightwing

After briefly checking in with Dick Grayson (Loren Lester) at the end of the second episode we now get the official introduction of Nightwing, Grayson’s new alter-ego. We’re still going to have to wait to find out what happened to cause the former Boy Wonder to break away from his mentor, but at least we’ll get a look at how Nightwing operates. We’ll also be reintroduced to a certain femme fatale in the form of Catwoman (Adrienne Barbeau). This episode is going to play up the tension that exists between Batman and Nightwing as well as the tension between he and his old adversary. Catwoman is going to be happy to squeeze her way in between the two. Also caught in the middle, but less eager to be, is Batgirl who is the frustrated bystander who just wants to see everyone get along.

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Some people just always like to invite themselves to the party.

The episode opens with Nightwing on a water tower scoping out some shipping docks. He apparently expects something to go down with some gun smugglers, and Batman and Batgirl soon arrive on the scene. Nightwing is not particularly happy to see them, rebuffing Batgirl’s friendly vibes while being rather straight with Batman. Once a forklift is deployed, Nightwing jumps into action. His suit is similar to a wing suit or the classic Spider-Man costume with the webbed under-arm portions. He glides in effortlessly, which looks ridiculous because the wings are far too small. Also, he now has a mullet. Aside from that, the simple black suit with blue logo and domino mask looks fine, better than that garish old Robin costume. In addition to the new threads he also has his own theme song which feels bright and upbeat (similar to Superman’s) which stands in contrast with Batman’s moody tunes. It’s a nice touch, but it almost feels corny. It’s a tad overused in this episode and I hope it’s not something that’s repeated a lot.

Nightwing gets the drop on the bad dudes and gets to work. He demonstrates he’s still plenty good at this crime fighting thing, and even shows off some new shurikens (Wing-a-rangs? Night-a-rangs?) of his own making. He tangles with one goon in a forklift, impossibly dodging bullets and depositing said forklift into the harbor. As he dusts himself off he fails to notice another thug closing in on him from behind with ill intentions. Batgirl swings in for the save, but Nightwing hardly seems grateful for the help. The two have a little argument that’s interrupted by a fleeing thug. He runs among some stacked shipping crates and finds Batman just casually leaning against some of the crates. He ignores the thug, who seems shocked, but eventually continues on his way.

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Must be his night off.

Nightwing comes through the same way and seems irritated with Batman’s inaction, though he was recently agitated with Batgirl for the opposite. Batman gestures which way the perp ran with a “He’s all yours,” and Nightwing goes after him. Before he gets to him he can hear a commotion. Nightwing races around the corner to find the crook bound and gagged, and the person responsible is Catwoman. Sporting a new all black attire, Catwoman immediately acts cozy with the young Nightwing by blowing a kiss his way and goes into her backflip routine as she fades from view leaving Nightwing to wonder what that was all about.

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Nice crib, Dick.

The next night, Barbara pays Dick a visit at his loft to warn him not to trust Catwoman. Surprisingly, she never brings up her prior partnership with the same villain. Dick’s loft is rather fancy, making me wonder what he ended up doing for work or if this is all Wayne money. It has a dojo-like vibe to it as well, suggesting maybe Dick has sought out some teachings similar to what Bruce did before becoming Batman. Anyways, he has a cool motorcycle now and when Barbara points out there’s room for two on that bike he declines leaving her to lock-up.

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Catwoman knows how to get close to a man.

Seeking to follow a lead on the same drug-smuggling ring, Nightwing arrives in position where he can spy on a penthouse. Catwoman soon arrives and reveals she knows a thing or two about these guys. The guy they’re after goes by the name of Ricky the Hook (Sal Lopez) on account of his hook hand. Nightwing is reluctant to engage her, but she insists she’s on his side. When Nightwing allows for a slight opening in this job, thanks to some distractingly flirtatious behavior on the part of Catwoman, she takes it and the lead and heads over to the penthouse forcing Nightwing to pursue.

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Enrique El Gancho, aka Rick the Hook.

The two infiltrate the penthouse and uncover some shipping schedules. As Nightwing downloads the information, he’s confronted by The Hook and some of his men. Worse, Catwoman has apparently left him high and dry. As The Hook confronts an irritated Nightwing though, Catwoman reappears to take out the hired help. As The Hook reels from the surprise appearance of the feline, Nightwing takes the opportunity to hit the man as hard as he can in the face. It seems to only stun him. Catwoman takes a whack at taking him down as well, but to similar results. The gunmen gather themselves and force the two to flee. They leap through a skylight and into an indoor pool. The gunmen fire from their vantage point down into it forcing Nightwing to take out the lights allowing for their eventual escape, but not before they engage in some slight slapstick by using pool equipment on the thugs.

Now out of danger, the unlikely partners go over what just happened. Catwoman pushes the idea of the two teaming up, and this time Nightwing is receptive to the proposal. This job clearly requires more than one person, and maybe he’s being seduced by Catwoman’s innate charms. Nearby though, Batman is watching and listening and he doesn’t look too happy.

Sometime later, or another day, Selina Kyle is lounging in her apartment amongst her cats. She’s apparently done well for herself since returning to a life of crime as this apartment appears to be every bit as nice as her old one. She’s also cut her hair short and dyed it black, in keeping with her comic look at the time (the prior blonde look was likely done to resemble Michelle Pfeiffer). Batman soon appears in her apartment and this isn’t a friendly visit. He warns Selina to stay away from Nightwing. She seems amused and opines that the Man Wonder can make his own decisions, implying that it must be common knowledge that Robin has grown up and transitioned to this Nightwing persona. Because drama demands it, Nightwing too shows up. He’s not at all pleased to see Batman sticking his nose in his business, but rather than get into an argument, Batman chooses to leave quietly. As he does, Nightwing looks up to see Batgirl watching and a brief, pained, expression crosses his face as she too departs.

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Selina is feeling frisky after ditching the bat.

With him gone, Nightwing informs Selina that he analyzed the files they took from Ricky the Hook and knows where the next big shipment will take place, and that it’s to take place tonight. Selina seems pleased and moves in closer to Nightwing causing him to stop her. It’s not that he’s rejecting the affectionate advance, but he’s spotted something:  a bat-shaped tracking device on Selina’s whip.

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A last ditch effort to keep the Man Wonder on her side.

Now in costume, Catwoman releases her cat Isis into the Gotham night. And on her collar is Batman’s tracking device. He and Batgirl are shown in the Batmobile falling for the ruse, as Catwoman and Nightwing head out to their rendezvous spot with some gun smugglers. Once they arrive at the docks, the two slip onto a ship and start nosing around the shipping containers. Catwoman seems especially eager, and Nightwing will soon learn why. As Nightwing breaks into some crates, he finds a priceless artifact rather than guns. He finds more, and when he goes to share this information with Catwoman he finds she’s rather consumed with her own affairs. It seems that Catwoman was recently in South America and stole an item called the Cat’s Eye Emerald and stashed it on this boat in order to bring it back to Gotham. She’s busy smashing a bunch of statues until she eventually finds it. Nightwing is rightly angry with her, but Catwoman is prepared for this reaction. She tries to smooth things over with her womanly charms resorting to the tired old villain line of pointing out the money she’ll get for this emerald will allow them to go anywhere they want. She tries to seal the deal with a kiss, but Nightwing rebuffs her. Catwoman informs him he can’t blame her for trying, before quickly tripping him and using her whip to drop a cargo net on top of him.

Batman and Batgirl soon burst onto the scene. Batman frees Nightwing from the net, who brushes himself off to tell Batman his hunch was right and that Catwoman led them right to the emerald. Catwoman is surprised to learn the two played her for a fool. As she lets them know how she feels about being conned, The Hook and his men arrive forcing Batgirl to deploy some smoke grenades to allow the three to escape.

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The fight you never knew you wanted.

With the smoke obscuring the vision of the gunners, the trio take out the goons with ease. Nightwing gestures to Ricky the Hook informing Batman he’s all for him while he pursues a fleeing Catwoman. The two trade blows with Ricky the Hook even drawing blood from Batman. He eventually gets the upper hand on the Dark Knight, but as he goes to deliver a killing blow with his hook, Batman blocks it with a nearby fire extinguisher. The foam inside the extinguisher gets in Hook’s eyes and he stumbles back getting his hook caught in some chains. This causes a large crate to release from above which crashes down on top of him. For a moment, it looks like he’s going to brush this off as well, but then he collapses in a heap.

From the ship’s deck, Nightwing spots Catwoman attempting to flee via motorboat. He glides after her, but she takes notice and begins firing a flare gun at him. He avoids the projectiles, and as he descends onto the boat Catwoman accidentally hits the vessel causing it to go up in flames. Worse, they’re speeding towards an ocean liner which for some reason has its prop exposed above water. Catwoman tries to drown Nightwing by shoving his head underwater over the side of the boat, which is quite a vicious turn for her, but Nightwing pulls himself back onto the boat. Catwoman is apparently unaware of the impending collision, as Nightwing grabs her and leaps from the boat as it smashes into the ocean liner. The resulting explosion was apparently enough to knock out Catwoman, but not Nightwing. As he clings to a piece of the former motorboat with Catwoman draped on it as well, Batgirl arrives with the Batboat to see if he needs a hand. Nightwing responds by telling her he’s always happy to have some help as the episode ends.

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The explosion conveniently knocks out the bad guy while leaving the good guy fully conscious.

“You Scratch My Back” is an interesting episode because it reintroduces us to Dick Grayson by showing us that his relationship with Batman has become strained. And yet, by the end of it we’re left to wonder how much of that was real and how much was just show to keep Catwoman in the dark. It makes me wonder if the show was afraid to make them too confrontational and wanted to have it both ways:  a fraught relationship, but also a buddy ensemble. Nightwing was made to be so naive though when it came to Catwoman that it basically had to go this way or else the character would have instantly lost all credibility. It would be one thing if the younger Robin were duped into something like this by a villain, but for Nightwing to fall for it would be absurd.

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There appear to be some hard feelings in the past of Dick and Barbara.

The episode does not show any interest in revealing what caused the break-ups that occurred offscreen. We know things could get tense between Batman and Robin, but we don’t know if Dick just gradually distanced himself or if there was one thing that put him over the edge. Similarly, we don’t know what happened between he and Barbara. When we last saw the two together they were a couple, but now they’re not. While Dick is getting into costume, Barbara is shown looking at a picture of the two of them with a look of sadness on her face. And who is Dick’s barber? That hairstyle is brutal.

As for Selina, we can see she’s been living a life of crime and doing quite well for herself. She’s managed to become wealthy again without running afoul of Batman, as evidenced by the fact that she’s not in jail. Is she even living as Selina Kyle or has she adopted an alias? Her new look seems to be even more influenced by her appearance in Batman Returns as her costume is basically identical to the one present in that film, just without the stitching. There’s something very cartoonish about her head though that really takes away from the sex appeal she’s supposed to possess which ultimately hurts the character. Aside from that, I do like how she’s portrayed as she’s very physical and flirtatious which strikes me as very cat-like.

Overall, this is a rather fun story. Sure, it left me with some questions, but it does a solid enough job of not telegraphing the end. The conflict is largely kept to Batman, Nightwing, and Catwoman so it didn’t need an A-list villain to serve as the adversary. Ricky the Hook is at least a physical menace and he gives Batman a good brawl further showing how open to violence this series is. Batgirl is just along for the ride, mostly, and Tim Drake is sidelined which is fine as there’s plenty of characters here anyway. For director Butch Lukic, this is his first time in the big chair after being a storyboard artist for the previous series. He does a good job as the action pieces are well done and the many characters are utilized well. He’ll go on to direct four more episodes of this series, including the much beloved “Mad Love,” as well as many episodes of Batman Beyond.


Bucky O’Hare and the Toad Wars – “Bye Bye Berserker Baboon”

img_3742Episode Number:  12

Original Air Date:  November 24, 1991

Directed by:  Karen Peterson

Written by:  Roger Slifer

First Appearance:  Total Terror Toad, TJ, Mrs. B

If you were going to predict where episode 12 was going to take place, chances are you’d probably guess right. After all, we’ve been to Warren, home planet of Bucky O’Hare, Jenny’s home of Aldebaran, and we just saw Dead-Eye’s home planet of Canopis III and even saw the pirate ship he called home before joining up with Bucky back in “Corsair Canards.” That just leaves Blinky, who probably came from a factory, and Bruiser as the two characters who have yet to go home for an episode which is why this week’s episode, and penultimate one for the series, takes place on Beetlegeusia, home of the Beetlgeusian Berserker Baboons.

The baboons are actually tricky for the writers of the show. They seem to exist as a way for the heroes to escape the Toads quickly and easily and with minimal violence. The Toads are paralyzed with fear when they see a baboon and can only run. Only Toadborg can fight off that fear. As a result, the baboons get to live without fear of a Toad attack on their homeworld, but it’s also a wonder why there aren’t more fighting in The Toad Wars.

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The bad guys watching some of Bruiser’s greatest hits.

The episode opens on a Toad Mothership with Toadborg, Komplex, and the Air Marshall confronting that which plagues them:  baboons. They’re watching video from past episodes of Bruiser’s exploits, including a clip when he decapitated a Storm Toad in “The Search for Bruce.” Toadborg says he has developed a way for them to combat the baboons and turns his attention to a screening room. There a bunch of Storm Toads, as well as Frix who enjoys making faces at the one-way mirror, are expecting to see a movie, but instead are shown video of Bruiser. They panic and start piling up against the back wall. The Air Marshall is confused why Toadborg would bother with this demonstration, but he directs him to a second screening room. In this one, Storm Toads and Frax are all wearing goggles. When a video of Bruiser is shown they all start to laugh.

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Check out the fashionable new goggles.

The goggles Toadborg developed (or likely had a Toad scientist develop and he’s taking credit for it) make all baboons look like scrawny chimps. This should allow the Storm Toads to stand-up to the baboons, and since Bruiser seems to rarely carry a weapon, that might be all they need. Toadborg also informs Komplex that he’s developed some weapons that will aid their forces and allow them to invade Beetlegeusia. Komplex is pleased with this development. Toadborg then turns to the Air Marshall and gives him an assignment as well:  he’s to journey to the White Cliffs of Cahill to acquire a secret weapon. Air Marshall apparently knows what Toadborg is after and is terrified. He doesn’t want to go, but Komplex orders him to do as Toadborg commands.

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The goggles in action.

It’s been awhile since we’ve had a scene on Earth, and here we are at Willy’s school. Susie is with him as he’s putting some books in his locker when another girl shows up. Her name is TJ, and she asks Willy if she can borrow his notes from class. Willy, clearly charmed by this girl, hands them over. Susie then scolds him telling him she’s just using his notes to cheat on the test. Willy doesn’t want to believe her, but sure enough during the test he sees TJ looking at his notes. After class, Susie confronts Willy and asks him if he saw and he plays dumb which only irritates Susie more. He returns home to his bedroom, and there he receives a “call” from Jenny. Normally this means bad news, but this time Jenny is contacting him to tell him they’re heading to Bruiser’s home where he’s to receive an award. She thought he might like to come along.

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It would appear Willy isn’t just into cats after all.

Willy enters the Righteous Indignation and heads right for the cockpit. There he spots a weird looking planet and Bruiser tells him it’s called Bog and is swarming with flies. He assumes the Toad’s would love to get their hands on it, but since it’s so close to Beetlegeusia they probably stay away. The ships head down to ground-level and Willy remarks how Bruiser’s world looks like a giant treehouse.

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This might be the Air Marshall’s least favorite task thus far.

On a snowy mountainside, the Air Marshall along with Frix and Frax are trying to find their way in a blizzard. They’re shaking with cold, but also probably fear, as they are looking for a “him” and not a “what,” indicating this Toad secret weapon is a living being. They stumble down a bluff and out of frame. The camera holds on this shot as we hear the trio encounter their target and it sounds like things aren’t going well. Air Marshall can be heard shouting to throw the meat as cartoonish beat-up sounds continue to play.

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Bruiser’s mom is so proud of him. Meanwhile, the marine on the left seems to be enjoying the view.

We’re taken to the ceremony in which Bruiser receives his medal. It’s banana-shaped. Bucky and the others then get to meet Bruiser’s mom, who is simply referred to as Mrs. B, who is overcome with emotion over her son’s award. Bruiser is then asked by the general if he wouldn’t mind serving as an instructor while he’s there and Bruiser is happy to help. Willy asks if he can come too and Bruiser says sure, suggesting Willy can handle the training he’s about to put these other baboons through. He asks Bucky if he wouldn’t mind escorting his mother home and Bucky obliges.

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Willy’s baboon yell.

Bruiser heads to a hut full of cadets. He starts into a typical drill sergeant routine which ends with him demonstrating the baboon yell, that “AYE-YOO-GAH” thing he’s so fond of. Bruiser demands the cadets return his yell and they give it a shot. It sounds awful prompting Bruiser to declare that even Willy could do better than that. Seeking to prove his point, he turns to Willy and commands him to give it a shot. Willy belts out a perfect yell (Bruiser’s voice actor Dale Wilson’s yell was dubbed in) to upstage the actual baboons.

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Willy’s attempt at fisticuffs starts promising, but doesn’t end well.

On Beetlegeusia, Storm Toads gather for their invasion. They can hear the yelling exercise and one toad seems nervous, but he’s told they can handle it. They apparently have no idea what planet they’re on or what they’re up against. With their goggles on, they storm into the training hut where Bruiser, Willy, and the cadets are and fire a series of gas canisters into it. Bruiser, thinking he can just scare them, does his usual routine, but it’s not working. The gas doesn’t seem to knock out the baboons, but it does appear to slow them down. The Storm Toads then fire nets at the stunned baboons and start dragging them out, remarking to each other they’re pretty heavy for a bunch of scrawny-looking wimps. Willy, unaffected by the gas, gets a bit violent and punches a Storm Toad right in the face. He tackles him, but the other Storm Toads then pile on him ultimately capturing him.

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Mrs. B is informed of what happened to her son. Considering she’s already lost one, this is probably pretty stressful for her.

Over at Mrs. B’s home, Bucky and the others are helping Bruiser’s mother gather bananas when they receive word of Bruiser’s capture. Bucky can hardly believe that the Toads would dare attack Beetlegeusia. More Storm Toads then enter the picture as they attack the various villages of Beetlegeusia. The inhabitants are shocked to see Toads attacking them, and they’re apparently not at all prepared. Most are farmers and counter with pitchforks and hoes and the Storm Toads have little issue with them.

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Well doesn’t this guy look fancy.

Bruiser and the others are taken to a Toad outpost where they’re all tossed in a cage. A slightly new character model is shown that’s basically a Storm Toad in something akin to an officer’s uniform. He enjoys talking down to his captors as he preens outside the cell. On the Toad Mothership, the Air Marshall has returned with his subordinates and a rather large cage. They look like they’ve been through hell, but he informs Toadborg that their mission was a success. A large, pink, arm is shown stretching out of from the colossal cage forcing nearby toads to take cover. Toadborg then breaks the Air Marshall’s heart by telling him the invasion is going so well they won’t need their secret weapon causing the Air Marshall to nearly faint.

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Even Blinky wants in on this.

On Beetlegeusia, Bucky O’Hare and his crew finally see the Storm Toads approaching the trees and they get involved. Utilizing their weaponry, they drive back the Storm Toads which are mostly armed with gas-canister guns and nets. Even Blinky is shown firing a pistol. This gets Toadborg’s attention and he’s irritated to see Bucky O’Hare and decides he will deploy the secret weapon after all:  the Total Terror Toad.

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The Terror Toad begins its rampage and for some reason Bruiser is there as well.

The giant cage is dropped onto Beetlegeusia right in front of Bucky and the gang. It immediately opens up and a giant, pink, toad emerges wielding a pair of over-sized hatchets. It’s a mindless, horrible, beast that even towers over a baboon and displays no fear of them as well. It rampages through the villages hacking down the trees that hold the homes of baboons causing total destruction. Bucky and the others try shooting at it and even kicking it, but nothing seems to phase the creature. Bucky them demonstrates that he shares a talent with Bugs Bunny by jumping into the ground and tunneling away, even going through the Terror Toad’s legs. Bucky then returns in the Righteous Indignation, but he flies away. The other baboons are shocked to see the once courageous Bucky O’Hare flee in fear.

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The tough guys have done their job, now Willy gets to science it up again.

At the holding cell, a Storm Toad gets too close to bruiser and he grabs him through the cage. His goggles pop off and he panics at the sight of a baboon, which just confuses his comrades. He opens fire on the cage, inadvertently freeing the captive baboons and Willy, who has now figured out what’s going on. He tells Bruiser and the others to go for the goggles, and as they start breaking them or yanking them off the Storm Toads continue to flip out and run away. Willy then inspects them and tells Bruiser he can create a device to reverse the polarity of the goggles (basically the same thing he did to take down the forcefield on the satellite in “The Komplex Caper”) and Bruiser is excited to get back to his mother.

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Well that isn’t where Jenny would like to be.

As the other baboons struggle with the Toads and the Terror Toad, Bruiser and Willy return armed with Willy’s new weapon. This boxy-looking gun may be ugly, but it’s effective, and soon the Storm Toads start fleeing in terror back to the Mothership via a classic tractor beem. That’s all fine and good, but the others still have the Terror Toad to contend with. It’s knocked out Dead-Eye, and now has Jenny in its clutches. Bucky then returns, this time on the Toad Croaker, and he’s got his own secret weapon. He begins pelting the Terror Toad with jars of flies (no, not Alice in Chains EPs) which shatter on impact. The Terror Toad reacts by dropping Jenny and trying to consume all of the flies that break out as Bucky keeps hitting him with more leading him towards the Toad Mothership’s tractor beem. He then tosses a knapsack apparently full of flies into the beem, and the Terror Toad goes after it. Aboard the ship, a Storm Toad sees the approaching Terror Toad and calls out to shut the bay door, but it’s too late. The Terror Toad rampages through the ship, and Toadborg demands that the Air Marshall deal with it as the Mothership flees Beetlegeusia.

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Bucky gets to be the hero this time, something he really hasn’t done in awhile.

On Beetlegeusia, the baboons apologize to Bucky for thinking he was a coward. Bucky explains he just needed to make a quick trip to Bog to gather some flies, thinking it was the only chance they had to lure the Terror Toad away. Willy is congratulated for his contribution by Bruiser, who seems to think the Toads are now more scared of them than ever. Bucky then makes a comment about the Toads having to face reality, which just so happens to line up with the earlier plot from Earth. Willy is once again at school and at his locker. TJ tries to get his notes once again, but this time Willy declines. TJ even offers to go to some dance with him, but Willy holds firm and TJ leaves. Susie then approaches and congratulates Willy for finally seeing reality for what it is. She then asks Willy if he’d like to go to the dance with her, and Willy is surprised as he thought she didn’t even like him. She corrects him, though while still remarking that he can “be a brain” sometimes, and the two walk off apparently with a date for the weekend.

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And the Toads now have a new problem.

“Bye Bye Berserker Baboon” is another late season episode of little consequence, a far cry from the earlier episodes which mostly related to each other in some fashion. It’s a clever plot, though it also points out how without fear the Toads would have little issue conquering their ultimate foe. The Berserker Baboons don’t seem to possess much technology, their primary weapons being their brawn and their bark, so if the Toads were to overcome their fear it would serve them well. It’s apparently a visual fear, not auditory or anything fancy, which is probably the easiest fear to overcome. It’s just a cartoon, but it sure seems like a minor obstacle. Maybe this episode would have served as a start for the Toads overcoming that fear had a season two happened.

As for the world itself, it’s not terribly interesting. A lot of farmland and tree houses. It basically looks like the world Bruce is trapped on. All of the baboons basically speak with the same voice, which gets a little annoying. There’s basically a male voice and a female voice. The credits being what they are, I don’t know if Dale Wilson voiced all of the males or not. He definitely didn’t voice the general who is clearly Garry Chalk. The female voice sounds different enough that it might be Margot Pinvidic imitating Wilson’s baboon dialect, or it could be Wilson using a higher voice.

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This maneuver by Bucky caught me by surprise, and it’s pretty lame.

The Total Terror Toad is a rather interesting creature. Is there a race of gigantic, berserker, toads out there or is he one of a kind? He is the most formidable physical adversary thus far, and if not for his limited brains, he might have taken out all of the heroes. I kept waiting for the planet Bog to enter the plot in some fashion, since it was pointed out early in the episode, and I suppose that was a suitable way for that to happen. The best way to deal with a beast is to go for its stomach. Maybe the Toads should try hurling bananas at Bruiser? It would have been interesting to see if the Terror Toad was utilized in future episodes. So often it seems when a powerful foe is introduced in a cartoon it’s only powerful for that debut episode, then the heroes dispatch of it rather easily. This show hasn’t really done that with Toadborg, though Toadborg also rarely places himself on the front lines, so maybe he would have remained a force to be reckoned with.

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This kid, man, always getting the ladies.

The Terror Toad is well-animated, and it could be his presence that helped make this episode look a little better than the average one. There’s still some awkward animation, as this show is terrible with running, and one obvious gaffe with Bruiser and the Terror Toad I pointed out. The animation of Bucky tunneling looks pretty bad as he just kind of disappears into the ground without it really looking disturbed. That sequence in general was rather dumb, and I wonder if the TV people came up with that on their own or if that’s something Larry Hama intended for Bucky to be able to do. It’s quite possibly the most cartoonish thing we’ve seen in this show. The episode also reuses the same baboon over and over, a stereotypical farmer in a straw hat. I wouldn’t have expected dozens of unique designs foe one episode, but there is one sequence that looks rather bad when the same guy keeps emerging from every home.

“Bye Bye Berserker Baboon” may seem small in the grand scheme, but largely I found the episode fine. I have no strong feelings for it one way or another. Even the scenes on Earth, something I hated about the earlier episodes, I felt indifferent towards. I suppose some episodes need to impart a clear message to the younger viewers and this was just one of those episodes. It at least looks good, relatively speaking, and at no point was I really bored or anything. I suppose Willy saving the day with some invention has definitely gotten old at this point, but in this case it didn’t bother me much because the obstacle to overcome was fairly simple. They could have just gone after the glasses, but Willy’s gun was just a quicker way to achieve the same goal. For a show that struggled with pacing early, that’s probably the right call. This is the penultimate episode though, which is somewhat sad. Next week we look at the series finale, “The Taking of Pilot Jenny” so hopefully it’s a good one.


The New Batman Adventures – “Double Talk”

tnba double talkEpisode Number:  4 (89)

Original Air Date:  November 22, 1997

Directed by:  Curt Geda

Written by:  Robert Goodman

First Appearance:  None

“Double Talk” brings back another villain from the first iteration of this show:  Scarface. For the first time in this animated universe, The Ventriloquist is also given a name:  Arnold Wesker. Scarface was last seen in the episode “Catwalk” when he was once again destroyed and Wesker was sent off to Arkham for rehabilitation. This time, it’s going to work and Wesker gets his own rehab story which would have fit in quite well with the back half of season two. And like all of the villains from the prior series, he comes with a redesign. The prior version of Wesker was a short, bald, middle-aged man with glasses. This version appears a bit taller and is even more bald than before. His hair is almost completely gone save for these Abe Simpson-esque stray hairs on the side of his head. His head is also no longer pear-shaped and looks more like a thumb. It’s hard to tell where the head ends and the neck begins. His glasses are also transparent now instead of opaque and beneath them are just two dots for eyes. He sports a more casual gray suit with no tie and an unbuttoned collar as opposed to a tuxedo. All in all, it seems like not much of a drastic redesign on paper, and yet he’s basically unrecognizable without his dummy.

Scarface is also redesigned trading his blue pin-striped suit for a white one. He has black hair now and his scar runs the whole length of his face even going over his eye. He’s ditched the cigar and his tommy gun is now basically a full-sized one instead of a custom, tiny, one fit for a dummy. He’s a bit bland compared with the prior version as overall his design has been greatly simplified, but again, not a huge difference really.

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Scarface is back and now the stuff of nightmares.

The episode opens at Arkham Asylum. Or at least it appears to. We soon see Wesker (George Dzundza) passing through a darkened doorway. He turns to regard a chest behind him, and it soon starts to bang around. He runs and the scenery grows more surreal as it becomes obvious we’re witnessing a nightmare. Soon the Scarface voice is heard emanating from the chest, and even Scarface’s old henchmen Mugsy (Townsend Coleman) and Rhino (Earl Boen) make an appearance. Wesker eventually wakes up in his cell and sits on the edge of his bed. He looks to a piece of paper on his nightstand which is an official declaration claiming he’s been rehabilitated.

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The Ventriloquist has a name and it’s Arnold Wesker.

The next day, Wesker meets with Dr. Leland (Suzanne Stone) and tells her about his nightmare. It’s good to see he’s not hiding it, but Dr. Leland is unconcerned. She tells him it’s natural for him to be experiencing some anxiety about his condition as he prepares for his reintroduction to society. She mentions he’s been healthy for six months which is all the state requires. Wesker is then shown moving into a halfway house that’s apparently owned by Bruce Wayne, or sponsored by him, as it’s called Wayne Gardens. The woman running the place, Mrs. Segar (Patty Maloney) shows him his room and mentions he has a job at Wayne Enterprises as well. Wesker theorizes he must have a guardian angel looking out for him, but the camera pans to reveal Batman listening in from the fire escape and it’s obvious who is really looking out for him.

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I wonder if he always greets the new employees.

Lucius Fox (now voiced by Mel Winkler replacing Brock Peters) and Bruce Wayne are at work overseeing the delivery of some bearer bonds (which you know are going to eventually be stolen). Wesker strolls by pushing a mail cart and Wayne introduces himself. He tells Wesker he should be proud of himself for his rehabilitation and Wesker says that he is, and comes across rather convincing. That night though, he looks concerned as he heads to the bus stop and justifiably so apparently. Mugsy and Rhino approach and ask where Mr. Scarface is. Wesker insists he’s gone and that he wants nothing to do with them, but they’re persistent. Batman then swoops in and goes after Rhino. The two trade punches and Mugsy makes a couple of attempts to get in some offense but is dispatched effortlessly. Wesker runs off, while Batman eventually gains control of the situation and warns the two that Wesker is off limits.

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Mugsy and Rhino are very dependent on and loyal to a dummy.

Wesker returns to his apartment and grabs a glass of water from the faucet. I assume it’s water, since it came from a faucet, but the liquid looks almost white and is opaque. Maybe Arnie should invest in a water filter when he gets that first pay check. He then hears Scarface taunting him and drops the glass causing it to smash on the floor. He assumes a rather pitiful position kneeling on the floor clutching his ears as he attempts to drive away the voice.

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What are the odds? I mean, really, how often do you ventriloquists in the park?

The next day, a somewhat refreshed looking Wesker is strolling through the park (be on the lookout for the very quick Lois and Clark cameo in the background). I think this is our first outdoor scene in the new show at daytime. The sky, and all of the surrounding buildings, are colored yellow instead of red and black to brighten the image. Wesker sees a man working a ventriloquist dummy for some kids (that’s one crazy coincidence) and of course Wesker sees Scarface’s visage when the dummy turns towards him. He then runs to catch his bus, but sees Scarface in the window and doesn’t get on. At work, he’s distant and unnerved as he pushes the mail cart and haphazardly delivers the letters to other employees. He eventually tips the cart over and as he picks up the mail he notices a letter addressed to Dummy. It’s a note from Scarface telling him to be at his phone at 9 o’clock. Wayne notices Wesker and tries to talk to him but he runs away leaving Wayne to find the discarded envelop on the ground.

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Kids watching this will say “What the hell is that?” and they won’t be talking about the dummy.

That night, Wesker sits nervously by his phone. Sure enough, it rings, but he lets the answering machine get it. What he hears is Mr. Scarface ordering him to pick up the phone. He does, and as he’s instructed that they’re getting the gang back together we see Batman listening in. Wesker can’t believe what he’s hearing, and Scarface tells him to look across the street. In a phone booth, the outline of Scarface can be seen further unnerving Wesker. Batman sees it too, but before he can get to it the dummy vanishes. He picks up its trail though and we get the somewhat comical visual of Scarface actually running from Batman and firing his gun as well. Batman chases him into a stone factory of some kind where it looks like statues are prepared. He spots Scarface high up on a structure, but as he gets to it he’s smacked with a swinging block of stone. The dummy fires from above at Batman and drops a statue on him for good measure. Batman is able to avoid serious injury, but Scarface escapes.

Batman is then shown filling Batgirl in on what happened back at the Batcave. She’s confused at how this could be happening, but Batman distinctly heard Scarface on the phone with Wesker. He’s forced to conclude that someone is posing as Scarface to try and bring the persona out from within Wesker, and there’s really only two suspects for who that could be.

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It must feel good to get that whole forearm back in there.

We then see Wesker arriving home and shutting off the lights and closing his blinds. He rips the phone out of the wall in a bid to avoid Scarface entirely. Unfortunately, someone has placed a new Scarface dummy on his couch, and Wesker is unable to resist the temptation to pick the dummy up and return it to his left arm. He then heads to the old hideout and finds Mugsy and Rhino. They seem almost surprises at first, but Scarface is back and he’s got a job for them.

At a rather sad looking apartment building, a little person is shown heading for his apartment. He stops to swipe his neighbors newspaper and milk delivery before heading in and is soon confronted by Batman and Batgirl. It would seem this fellow is Hips McManus (Billy Barty) a small-time crook (no pun intended) who was hired to play Scarface by Mugsy and Rhino, in case you hadn’t figured that out yet. Johnny Tight-lips he ain’t, as almost without any effort from Batman he spills the beans on a job Scarface and the boys are to undertake that evening.

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Scarface likes to leave scars, it would seem.

And that job? Why the bearer bonds – what else? Scarface has Lucius Fox at gunpoint and forces him to open the vault where the bonds are being kept. Fox can’t believe a dummy is threatening him, and he makes the mistake of trying to ignore Scarface and talk to the others which earns him a smack across the face with Scarface’s gun leaving a mark on his cheek. Fox opens the vault, and is then knocked out for his troubles as Mugsy and Rhino grab what they came for. Batman and Batgirl then show up, but when Scarface holds Fox hostage, they’re forced to obey. Scarface locks them in the vault and tosses a ticking time bomb in there for good measure. With less than a minute to work with there’s no time to hack the electronic lock forcing Batman to get crafty. He rips off a vent cover (which seems like a pretty obvious security flaw for a vault) and fires his grapple gun down it. He then affixes the handle to the bomb and presses the retract button. He and Batgirl take cover as the bomb explodes deep within the ventilation system.

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Mugsy and Rhino finding out they ain’t so smart after all.

On the roof, Scarface and his boys are making their escape. As they head across a catwalk, Scarface orders the men to stop and toss him the bonds. Confused, they obey as they then stare down the barrel of Scarface’s tommy gun. He scolds them for trying to bring him out on their own. He claims he was laying low until the heat was off Wesker and then he was going to re-emerge, but these two forced his hand. He remarks that when the muscle starts thinking it’s the brain, it’s time to amputate. Then for some reason, maybe he just likes explosives, he opts to toss another bundle of dynamite at Mugsy and Rhino rather than just shoot them. It explodes destroying the catwalk the pair were standing on. They grab onto the remains as it swings towards the opposite building. As they hang precariously, only then does Scarface open fire.

weskers revenge

A Batarang knocks the dummy from Wesker as Batman and Batgirl jump in. Batgirl goes off to save the two clowns, while Batman works on reasoning with Wesker. Scarface orders him to take out Batman and retrieve him, and Wesker initially grabs the gun. As Scarface taunts him, and Batman pleads with him, Wesker hesitates, but eventually he turns the gun on Scarface. The dummy gets sucked into a giant fan destroying it once again.

Wesker is then shown at the apartment of Mrs. Segar. She mentions she’s glad he’s doing better and encourages Arnold to seek out the other tenants, maybe check out the rec room (sounds like an invite for something else, Arnie). Wesker mentions that Mr. Wayne gave him his job back, so I’m not sure if this is all immediate or following another stay at Arkham. Anyway, Wesker says he will take her up on the offer eventually, but for now he’s happy being alone for a change indicating he might finally be rid of Mr. Scarface.

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The last we’ll see of old Mr. Scarface.

And what do you know? This actually is a happy ending for a change as Scarface will not be heard from again. Wesker apparently was able to rehabilitate himself and unlike, say Harley Quinn, was not discouraged by the setbacks he initially experienced. Which is a good thing as I was getting a bit frustrated with Batman while I watched the episode. He knew someone was just toying with Wesker, and yet he never told him. It felt like that would have solved a lot of problems right there. No matter, I suppose. This was actually a pretty well told story and early contender for best episode of The New Batman Adventures. It won’t remain that way as I know of at least one episode to come that I enjoy more than this one, but that doesn’t diminish this one in any way. Which is somewhat surprising as I’ve never been enamored with the Scarface character, but the show has found interesting things to do with him.

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The first successful rehabilitation in the history of Arkham Asylum!

As I mentioned in the opening paragraphs, the redesigns for Wesker and Scarface are not particularly drastic in principle, but they still look fairly different. Wesker in particular is almost unrecognizable when compared with his old design. I don’t really like this version and find him to be rather ugly. I’m not saying he is an ugly man, but rather there’s nothing stylistically about the character that I like. I do appreciate though that the animators didn’t play so fast and loose with the Scarface character this time. Every time a limb moves it’s clear that Wesker is doing it. Wesker’s lips still never so much as quiver when Scarface speaks, but that’s all right since he’s basically supposed to be the world’s greatest ventriloquist. I do miss Scarface’s little baby gun though. Also, it’s a nice touch that the two little people depicted in this episode, Mrs. Segar and Hips McManus, are voiced by actual little people. It’s also neat that a character like Mrs. Segar exists and her physical appearance isn’t a part of the plot at all. She’s just a little person. Though she might exist to offer a positive portrayal of a little person since a not so positive one existed within the plot in the person of McManus.

As for Scarface, I can’t say he’ll be missed, but he also wasn’t a dud like some of the other villains to come and go. He was fine and managed to contribute without overstaying his welcome. He was starting to become a bit too frequent a character in season two so I’m glad he won’t be utilized like that in this series. Ultimately, he did his job. And a lot credit goes to actor George Dzundza who is great in the role of both Wesker and Scarface. The two voices are so distinct that I assumed as a kid they cheated and hired two actors for the role. Unlike Scarface, the contributions of Dzundza will indeed be missed.

 


Bucky O’Hare and the Toad Wars – “The Warriors”

img_3714Episode Number:  11

Original Air Date:  November 17, 1991

Directed by:  Karen Peterson

Written by:  George Arthur Bloom

First Appearance:  Kamikaze Kamo, Sly Leezard

Reminding us that this show was created in the 90s, episode 11 brings us the requisite ninja episode. Likely owing to the success of Teenage Mutant Ninja Turtles was the rise in popularity of ninja characters in general. It wasn’t all TMNT, but ninjas felt like they were everywhere. And since young boys especially seemed to dig them (and what’s not to like – cool clothes, big swords, throwing stars, etc) they were often good guys rather than bad guys, which isn’t where you would typically expect a character that is essentially an assassin to reside.

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Are you ready for Kamikaze Kamo and Sly Leezard?

The cast of Bucky O’Hare and the Toad Wars may have contained some bad ass characters, but it lacked ninjas. No longer! Enter Kamikaze Kamo (Garry Chalk), an old friend of Dead-Eye’s and fellow member of the four-armed duck race (which is referred to simply as the four-armed ducks, so apparently that’s their official name). Kamo dresses in an all black standard ninja costume that only reveals his eyes. Surprisingly, AKOM went through the trouble of animating his mouth movements beneath his mask so he actually looks relatively good. He’s got a neon green belt, which probably isn’t very stealthy, and his two lower arms are actually cybernetic so he’s a ninja-cyborg which just maximizes his coolness factor. And to top it off, he not only has a big katana on his back but a pair of white nunchaku as well. Now they’ve just gone too far.

Every ninja needs a mortal enemy, and for Kamikaze Kamo that enemy is Sly Leezard (Scott McNeil). Sly is a samurai and a member of a reptilian race from the planet Saurion. He dresses all in red and appears to lead a band of fellow samurai that all basically look exactly like him. Even though he’s a samurai, he’s a true bad guy out to take over the homeworld of Kamikaze Kamo and the four-armed ducks:  Canopis III. His race sounds like brutal conquerors as he explains he won’t be recognized as a true samurai until he conquers another world. He is a bit more developed than other one-shot characters we’ve seen on this show which helps to make him stand out.

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This can’t be Toadborg’s favorite assignment.

The episode opens on the planet Crystal where the Toads are forcing a race of beaver-people to mine (what else?) crystals. Toadborg is overseeing the mining at ground level while the Air Marshall is providing air support from a new fully functional Toad Mothership. We haven’t seen but a few shots of a Mothership since the original one was destroyed a while back so apparently the Toads are fully recovered from the events of the first three episodes. The Righteous Indignation bursts onto the scene and they’re here to free the beavers from Toad enslavement. An eager Dead-Eye is advised to flex his phalanges by Bucky who is always looking to expand the vocabulary of the viewing audience.

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It’s been awhile since we’ve seen one of these.

The Air Marshall is excited to see his old nemesis make an appearance. He commands the Toad fleet to perform the double-helix maneuver. Frix and Frax caution him because the maneuver is difficult to pull off, but the Air Marshall doesn’t care. He’s not just looking to take out Bucky, he wants to earn some style points while doing it. The Double Bubbles take off towards the Righteous Indignation and the ship loses its engines once again (it’s a piece of junk). They’re helpless as the Toads go into their maneuver which involves them elaborately circling the ship. Of course, the Toad ships collide and the whole thing is ruined. The ship is back up and running and Dead-Eye blasts Toadborg with the ship’s M.A.S.E.R. canons. Even that isn’t enough to stop him, but the distraction created by the Righteous Indignation allows the beavers to revolt and steel the Toad tanker they were loading the crystals on. They flee with a wave of thanks towards the Righteous Indignation which too flees the scene.

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The Air Marshall weeps over the loss of his medals.

Following his latest blunder, the Air Marshall is dressed-down by Komplex. A series of insults beginning with the prefix “in” are directed at the Air Marshall (inept, incompetent, etc.) by Komplex before the A.I. commands Toadborg to strip him of his beloved medals, all except one that is. That one lone remaining medal is intended to remind the Air Marshall of what he once had. Komplex banishes the Air Marshall from the premises and demotes him to a rank not specified. When Toadborg questions who will succeed him, Komplex suggests anyone and follows through on that proclamation by apparently promoting Frix and Frax to assume the position of Air Marshall. Air Marshall sadly exits the room, but since we have no idea what his actual name is, I’m going to just refer to him as Air Marshall despite the demotion.

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Where do you go when you get fired? The bar.

The Air Marshall winds up at some dive where he’s drinking some green water and bemoaning his fate. A sympathetic ear in the form of Sly Leezard indulges him. It would seem Sly has a problem too. If he wants to earn the respect of his peers and be considered a true samurai he needs to conquer a planet. He had set his sights on Canopis III, home of the four-armed ducks, and even devised a plan to use a series of satellites to evaporate the water on the planet’s surface which would render the ducks helpless, apparently. Sly even had a scientist lined-up to help him, but something happened and he basically suggests that he murdered the scientist instead. The Air Marshall is intrigued by this story though. Reasoning he could get back into Komplex’s good graces by conquering Canopis III himself, he mentions he knows of a scientist that may be able to help them:  Willy DuWitt.

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Sly knows how to travel in style.

Dead-Eye Duck and Willy are shown making repairs to the Righteous Indignation. They’re in some kind of external hangar on a space station and are just out in space. This seems dangerous, but it also is convenient for Sly and the Air Marshall who show up unannounced in Sly’s spaceship which looks like a lizard (lizards and toads apparently share similar philosophies on spaceship aesthetics). They’re able to effortlessly abduct Willy, and despite them being in space, Dead-Eye’s jump after him is limited by gravity. Dead-Eye heads inside to inform Bucky about Willy’s kidnapping, and that he has a lead. He was able to see Sly Leezard in the spaceship as well as the Air Marshall. He knows Sly and he also knows of someone who could help them. With the Righteous Indignation out of commission, Dead-Eye takes a spare spaceship just hanging around that only fits one person to seek out the aid of Kamikaze Kamo.

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It’s the latest craze:  Pirates vs Ninjas!

Dead-Eye arrives at a forest presumably on Canopis III. A legion of crimson-clad ducks drop in on him and he quickly puts his hands up to indicate he’s just here to see Kamikaze Kamo. Kamo approaches and recognizes him immediately. Before they can get to reminiscing, Dead-Eye informs Kamo he needs his help in tracking Sly Leezard down so save his buddy Willy. Kamo agrees to help and the two hop into Kamo’s goofy-looking duck spaceship and head for Saurion.

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Willy does not wish to help, but you know he’s going to.

At the base of Sly Leezard, Willy is being bullied into helping Sly complete his water-desolving satellites. Willy is unwilling to help him, but Sly tells him if he doesn’t then he’ll detonate a bomb he planted on the Righteous Indignation killing all aboard. He promises to release Willy when the job is done, and gives him his word as a samurai. Willy reluctantly agrees and gets to work.

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These are odds Kamikaze Kamo apparently enjoys.

Kamo and Dead-Eye arrive at Sly’s planet and disembark from Kamo’s spaceship. They continue on via hangglider which unnerves Dead-Eye somewhat. Apparently this race of duck does not fly. They land and are almost immediately set upon by Sly Leezard’s men. When Dead-Eye questions where’s the honor in ganging up on the two of them, Kamo reminds him that the odds are in their favor. He’s apparently a bad ass and whips out his nunchaku and starts taking out the enemies. Dead-Eye is impressed and whips out his pistols to help, but really it’s not needed as Kamo seems to have things under control. As the lizards flee, Kamo throws a ninja star at one and actually hits him in the tail with it which becomes lodged in his flesh (there’s no blood or anything, but still surprising). They interrogate this lone samurai to find out where Sly’s base is. Unfortunately, getting there will require scaling a mountain.

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Willy is some kind of genius, and yet he fell for the old candy-as-a-bomb-detonator trick.

Willy finishes the work on the satellites, and to no one’s surprise, is not set free. Willy gets a lesson on trusting others as he’s hauled off to a dungeon. Air Marshall is impressed with Sly’s ruthlessness and inquires about the detonator for the bomb on the Righteous Indignation. Sly pulls it out and tells him it’s just candy before tossing it to him. Sly apparently deals in lies. Air Marshall is even more delighted with Sly once he tastes the candy – cherry.

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Kamikaze Kamo is very image-conscious.

Dead-Eye and Kamikaze reach the mountain’s summit and find it’s open at the top. There they can look down into Sly’s lab before getting the drop on him. Sly Leezard is surprised, but angry, to see his mortal enemy Kamikaze Kamo and the two square-off. Dead-Eye is forced to deal with the stragglers. Kamo does some fancy moves with his nunchaku before finally removing the sword from his back to have a proper ninja fight. As the two battle, there’s some countdown going on in the background that will apparently ready the satellites. Air Marshall decides this is no place for him and takes off in one of Sly’s spaceships which the satellites have been loaded onto. He heads for Canopis III to oversee the deployment of the satellites.

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Sly threw his only weapon at Kamikaze, what a dope.

Kamo eventually gets the better of Sly disarming him in the process. With him at his mercy, Sly once again turns to his samurai code of honor to get Kamo to back off. Claiming he’s going to shut down the satellites, he instead activates them then laughs as Kamo futily tries to undo what’s been done. It apparently can’t be, and Sly flees. Seeing no sign of Willy, Dead-Eye contacts Bucky. The ship has been repaired and Bucky is just awaiting word from Dead-Eye on what’s going on. He instructs Bucky to head for Canopis III and fast.

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Everything is actually going according to plan for a change.

From space, the Air Marshall watches the satellites switch on. He laughs gleefully as they go to work sucking up the water from Canopis III. The plan has worked, and he openly wonders what rank Komplex will bestow upon him for helping to conquer the duck homeworld.

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Frix and Frax have done some stupid things, but nothing quite this stupid.

As the Righteous Indignation emerges from hyperspace, Frix and Frax are there in a Toad tanker hauling crystals. They were assigned to oversee the mining on Crystal and apparently they’ve gathered enough to fill a tanker. Frix sees the appearance of the mammal frigate as an opportunity to achieve something even the Air Marshall failed to do, while Frax reminds him they’re in a tanker which isn’t even armed. Frix doesn’t see the problem since their ship is ten times the size of the Righteous Indignation. Frax cautions him by reminding him of Air Marshall’s failed double-helix, but Frix orders the pilots to ram the ship. The Toad Tanker is detected by the Righteous Indignation’s sensors, and they easily avoid the attack. The tanker misses, smashing into a nearby asteroid or moon or something. Frix and Frax are immediately shown in an escape vessel openly hoping Komplex won’t ask about the cargo they just lost.

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Kamo can’t stop the satellites by simply pulling the lever again.

Bucky and the Righteous Indignation arrive at Canopis III and find that the satellites have been deployed and activated. With Bruiser behind the guns this time, they soon discover the satellites have a forcefield on them and can’t be destroyed. On Saurion, Dead-Eye and Kamo find Willy in a stalagmite prison and Dead-Eye blasts them out. He tells Willy what happened and Willy advises him not to worry because he built a fail-safe into the satellites. Then head back for Sly’s lab where Willy pulls out a remote he had stashed which, when activated, will cause the satellites to self-destruct. He activates it and Dead-Eye reaches out to Bucky for confirmation. The Air Marshall watches the satellites explode from the ship he commandeered and bemoans another failure. A Storm Toad is on the ship with him for some reason, which must be an animation mistake.

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Sly Leezard ready for his crowning achievement.

Dead-Eye, Willy, and Kamikaze Kamo head for the mountain top. Below them, Sly Leezard emerges with his men ready to lead the attack on Canopis III that will end with him crowned emperor. The good guys drop a net on him and haul him up to their level. They let him know his plan has failed and they vow to take him to Canopis III as a prisoner. Suddenly, a legion of other samurai lizards show up. They look more like Roman gladiators complete with gold underwear. The leader, dubbed Supreme Commander, demands to know what is going on, and the heroes explain that Sly broke his word as a samurai. This displeases the Commander, who demands that Sly be handed over to them. Sly cries out that he’d rather be a duck prisoner as they turn him over. The Supreme Commander then tells them to leave, and if they ever return to Saurion they can expect to be attacked. No one doubts this samurai’s word.

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Check out these dudes.

Having no where else to turn to, Air Marshall requests an audience with Komplex. He intends to grovel and beg for forgiveness in hopes of being reassigned. He says to himself he’d accept any demotion except to that of Storm Toad, but then backtracks and decides he’d even take that. As he enters a room for his conference, Komplex comes onto the various monitors and has surprising news:  the Air Marshall is having his rank restored and his first assignment is to return to Crystal. When Air Marshall asks what has become of Frix and Frax, Komplex lets him know that the two are waiting for him. We then cut to the two who are all alone mining for crystals unhappily. Frax pauses for an “I told you so” directed at Frix while Frix just tells him to shut up and get back to digging.

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You were so close Sly, so close.

“The Warriors” feels like a very unnecessary episode. It doesn’t provide additional backstory for any of the usual characters and is just a stand-alone story. It does somewhat address the ineffectiveness of Toad Air Marshall, but it also just returns everything to the status quo when all is said and done.

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I suppose it’s no big surprise to learn that the Air Marshall had his rank restored in the end.

The introduction of Kamikaze Kamo and Sly Leezard is welcomed since the roster of characters on this show is a bit thin. They fail to be more than just action figure ideas brought to life though. Well, I will say Sly is somewhat interesting even if he is just another version of Al Negator. Kamo though is downright annoying with his constant “Quack-quack-quack,” battle cry. Both guys also speak with bad, fake, Japanese accents. I’m not surprised Sunbow didn’t hire actual Japanese voice actors for the role, but they could have toned it down or something or just not done it. They don’t say anything offensive at least, though Sly does go with the cliché “Sayonara suckers” line.

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Likely the only hard labor these two have experienced.

With so few episodes remaining, it’s disappointing to get one so inconsequential as this. It’s not terrible, but it does feel like it’s not aiming particularly high. I probably liked this episode as a kid since it involved Dead-Eye teaming up with a ninja, but as an adult it feels like a toy commercial. New, neat looking characters and vehicles with no real stakes. I guess I should care about the planet of the ducks, but there’s no built-in attachment there to make me care. It’s also not a great-looking episode as the animation is quite choppy in the fight scenes. The showdown between Sly and Kamikaze is especially underwhelming, not that I expected greatness. No aspect of this episode marks a low point for the series, but it’s definitely not a highlight. Next week’s episode takes us to the home of the berserker baboons so hopefully that’s a bit more exciting than seeing Dead-Eye’s planet.


The New Batman Adventures – “Cold Comfort”

coldcomfortEpisode Number:  3 (88)

Original Air Date:  October 11, 1997

Directed by:  Dan Riba

Written by:  Hilary J. Bader

First Appearance:  Jack Ryder

“Cold Comfort” (which shares a name with the Iceman episode of X-Men) is the unofficial completion of the Mr. Freeze trilogy in Batman: The Animated Series. It’s interesting to me now in doing these how fast and furious it feels like Mr. Freeze has come at me with the trio of “Deep Freeze,” SubZero, and now this episode following the amount of time that passed between the debut “Heart of Ice” and Freeze’s return. Of course, in real-time “Deep Freeze” aired in 1994 with SubZero seeing release in 1998. This episode actually aired before SubZero was widely available so this episode some-what spoils the ending to that feature.

This episode also isn’t the reintroduction of Mr. Freeze that we were supposed to have. The Batman Adventures Holiday Special, which “Holiday Knights” was partly adapted from, also featured a Mr. Freeze tale called “White Christmas.” That segment was supposed to be featured either as part of “Holiday Knights” or as its own episode. Following SubZero though, that story didn’t make sense as it required Nora Fries to be dead so those plans were scrapped and we somehow ended up here. This episode is interesting to me because it’s written by someone not named Bruce Timm or Paul Dini. Of course, neither worked on SubZero (which is what initially led to the confusion with “White Christmas”) so their hold on Freeze had already been lessened. Handling writing duties for this one is Hilary Bader in her first contribution to Batman. She wrote several episodes for Superman (and actually first wrote for the character of Superman on the show Lois & Clark) and will make additional contributions to this series. She’ll also handle the final Mr. Freeze episode in this continuity, the Batman Beyond episode “Meltdown.”

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Mr. Freeze is back in black looking to spread some misery.

After somewhat flirting with heroism, “Cold Comfort” returns Mr. Freeze to the world of villainy. At the end of SubZero, Victor Fries is shown witnessing a news report of his wife, Nora’s, revival and curing. With tears running down his cheeks, he leaves the scene to walk off with his two polar bear companions into the arctic. We don’t know what he’s planning next, but we obviously know he’s happy to see his wife is okay and will get another shot at this whole life thing. He’s not sporting his handy cold suit, so for all we know it’s been destroyed and he’s trapped in the cold confines of the arctic. Will he return to be at his wife’s side or is he resigned to let her be? He’s obviously found his emotions and is no longer the cold, dead, man he was when we first met him. I’m pretty sure by the end of that movie most of the audience is rooting both Victor and Nora, but no villain seems to ever truly give up their life of crime so I doubt anyone was holding their breath.

The episode opens with a long, lingering, shot on a dinosaur skeleton at a museum. Dr. Margaret Madsen (Tress MacNeille) is exhibiting some new bones discovered at the Gotham Museum and it’s being covered by the local news, hosted by Jack Ryder (Jeff Glen Bennett). It’s a pretty standard piece for the local news, until Mr. Freeze (Michael Ansara) crashes the party. He’s got a new look going on with a mostly all black suit with some light blue accents wisely trading in those purple gloves and boots. His head is still in a fishbowl and his voice is modulated. The shape of his head is much longer now and it basically looks like a cross between a skull and a potato. His goggles have also been replaced as he just naturally has red eyes now with a liberal amount of black surrounding them. If his head weren’t so oddly shaped I’d probably prefer this look to his past one.

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Working for Mr. Freeze apparently includes a dress code now.

Freeze is accompanied by some new henchwomen this time. Basically taking a cue from the old 1960s television show, they’re all wearing purple parkas and sunglasses and are very campy looking. In the credits they’re referred to as Ice Maidens and are voiced by Tress MacNeille, Cree Summer, and Lauren Tom.

Mr. Freeze turns his attention to the dinosaur while one of the women restrains Dr. Madsen. When she points out that no one would buy a stolen dinosaur Freeze corrects her – he doesn’t wish to steal this priceless artifact, but destroy it. He uses his freeze ray to coat the once great beast in ice and watches it shatter. Madsen is reduced to tears calling out “Why?” over and over as Freeze leaves with a simple “Why not?”

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So destructive.

Sometime later, Gotham is shown celebrating its tricentennial with a gala. Mayor Hamilton Hill (Lloyd Bochner) is shown for the first time in this series looking very similar to his previous version, but with more white in his hair. Bruce Wayne is in attendance and is shown complaining to Commissioner Gordon about seeing Mr. Freeze on his television. He comes across as a spoiled, entitled, citizen who wants more from the police which is a pretty solid cover and different from the usual playboy persona he exhibits. Gordon, for his part, listens to Wayne’s complaints without offering much in return likely looking for a way out of the conversation.

All attention is then turned towards Hill who unveils a new work of art to commemorate the city’s birth. Artist Guiseppe Bianci (Ian Patrick Williams) is poised to speak about the mural he painted when Mr. Freeze once again shows up. He offers some praise towards Bianci’s for the work he did while pondering how long it must have taken him to perfect his technique. He then takes aim at it while Bianci begs him not to destroy it for he’s old and couldn’t possibly complete another in his lifetime. Freeze is unmoved and destroys the mural. Wayne, upon seeing his old foe, radios to Alfred who is outside in the limo that he’ll need to change. Expecting Alfred to unveil a fancy contraption housing Bruce’s Batman attire, I was letdown when he simply opens the glove box to fetch the outfit.

look out dog

He seems like the type who would dislike little, yippy, dogs.

With the mural destroyed, Mr. Freeze sets his sights on the wealthy attendees of this gala. He offers them a warning, “Search your hearts for the thing you value most, then despair, for I have come to take it from you.” His gaze lingers on a small dog whose owner tries to shield. As Freeze takes aim, Batman shows up and is able to strike Freeze’s gun with a batarang causing him to misfire. Freeze hardly seems alarmed at the sight of his adversary, and his three maidens start firing at Batman. They’re armed with their own freeze rays, but Batman is able to avoid their fire and take the fight directly to Freeze on stage. Freeze, powered by his new suit, tosses Batman aside with tremendous force yet little effort. This causes one of the girls to think she’s got him dead to rights, but Batman is able to reflect her ice blast back at her freezing her leg. Batman then finds himself staring down Mr. Freeze’s gun, but interestingly, Freeze explains he has no desire to destroy Batman at this time and merely freezes his cape to the ground. As Batman struggles to free himself, Freeze departs leaving his partially frozen henchwoman behind in an homage to “Heart of Ice.” By the time Batman is able to tear his cape from the ground, Freeze is gone.

Batman returns to the Batcave and Robin and Batgirl are there as well. He’s at his computer brushing up on his Mr. Freeze knowledge and giving the audience a refresher. They recall the accident that created him, as well as his wife Nora and her curing. Following that, Nora waited for her husband to return to her, but he never did. Eventually she remarried and left Gotham. Now Freeze is back and apparently out to make everyone simply feel terrible.

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Mr. Freeze is apparently not in the best of health these days.

Elsewhere, in a very cold room a doctor clad in a warm parka reviews some data on a string of paper (it looks like a modern-day CVS receipt). He remarks that his patient’s brain waves look good, and the camera pans to show Freeze on a gurney being examined by a team of doctors. Freeze thanks the doctor for his work, who reminds Freeze that a more appropriate way to say “Thanks” would be to let them go. He walks over to the door, but in come Freeze’s two remaining Ice Maidens. Freeze tells the doctors they do not have his permission to leave, as he rises from the gurney and places his dome back on. Freeze exits the room and heads towards a giant computer (where did he get this stuff?) and explains he needs to strike at someone who feels safe. On the screen, a video of Bruce Wayne making a charitable donation is shown with Bruce saying that those with the most should give the most. Freeze then notes that those with the most also have the most to lose.

Batgirl is shown getting in a pretty rigorous workout at the Batcave. She’s jumping all over various handlebars and such and ends up on a circular device that randomly pops up laser-firing pillars that she has to strike in order to subdue. She’s doing quite well for herself, but eventually she takes a couple of shots before the training session is ended. Wayne approaches and Batgirl remarks she did pretty well. A score is tabulated and she’s delighted to see it’s a new high score, whether that’s a new high for her or in general is not elaborated upon. As Robin found out in the last episode, seeking praise from Wayne often doesn’t end well and Bruce reminds her that she ended the session “dead.” She seems uninterested in arguing the point and instead suggests they call it a night. Bruce agrees, for himself. He remarks she still needs more practice and he restarts the program at a higher difficulty and leaves Batgirl to it as he heads upstairs.

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Bruce and Tim have to deal with an uninvited guest.

Once in the manor, Bruce confronts Tim while he’s doing homework. Apparently he failed a recent civics test and Tim remarks he doesn’t need to know what a district attorney does. When Bruce tells him that he knows nothing about the justice system, Tim retorts that he knows it’s bogus. When Bruce questions how he got such a notion into his head he says from watching Bruce. It’s a humorous exchange given Batman’s flippant attitude toward law and order. When Tim goes on to remark that Batman doesn’t care one bit about due process, Bruce changes the subject to math.

A knock at the door gets Alfred’s attention, and to his surprise it’s Mr. Freeze and his two lackeys. Freeze freezes the giant stairs leading down into the living room as he casually slides in to confront Bruce. Bruce goes into his whole “I can help you,” routine, but Freeze doesn’t care. He tells him it’s far too late for all of that before turning his attention towards Tim. He remarks that Bruce has been trying to create a new family for himself over the years to make up for the one he lost as a boy. Now Freeze intends to take that which he holds most dear referring to Tim as his surrogate son. Bruce positions himself between Freeze and the boy, but Freeze was just misleading. Deciding that Bruce would be more pained by losing his surrogate father, he turns and fires at Alfred freezing the old butler up to his neck.

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Well, that’s the last time he’ll be able to wear that tux.

Batgirl, having been alerted by a simple push of a button from Bruce’s watch, shows up and attacks Freeze. As he turns his attention to her, Bruce rather coolly approaches one of the Ice Maidens who does not look thrilled to be face-to-face with an unhappy Bruce. The camera cuts away though as we’re not going to show Bruce assaulting a woman. Nor is the show going to do so with Tim, as he’s behind a couch on top of the other maiden who eventually boots him off and into view. They tangle some with Tim being allowed to be shown sweeping her leg. Bruce gets to Alfred, who’s expectedly shivering. Batgirl is able to knock Freeze’s gun out of his hand, and she turns it on him freezing him to the wall. His suit is quite powerful though, and he breaks free as one of the maidens strikes Batgirl from behind. The villains then take their leave, but not before Batgirl is able to fire a homing device at their escape vehicle.

Down in the Batcave, Batman and Batgirl are preparing to go after Freeze while Alfred is shown enjoying a nice chemical bath. Apparently Batman has improved his tech as no longer do frozen subjects need to be completely submerged in a tube. Tim is informed that he gets to stay behind and tend to Alfred, who will apparently enjoy being served for a change. Batman and Batgirl then leave in the Batmobile and the tracking device leads them to an old meat-packing plant that has apparently been abandoned. As they enter, most of the music cuts out and the various meat hooks in the background give off a rather eerie vibe. They find no trace of Mr. Freeze, but then Batman finds a manhole leading to an underground area. There it’s rather quiet as well, but Batgirl is momentarily startled when she stumbles upon Freeze’s suit. The two are forced to deduce it’s a spare because Batman notes it’s not cold enough in there for Freeze to be walking around without his suit.

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Now there’s a surprise.

Some yelling from behind a door catches the attention of our heroes and Batman blasts the door in to find the captive medical team. They explain their situation to Batman, and as they prepare to leave they’re stopped by the two Ice Maidens. Held at gunpoint, the two call for their boss who enters into the hallway to unveil his secret. Strolling into the hall comes just the head of Mr. Freeze with four spider-like robotic legs carrying him. When Batman questions what happened, Freeze tells him the accident that created him also caused his body to deteriorate. By the time the medical team assembled before them got to him all that could be salvaged was his head. It’s why he never returned to his beloved Nora, and feeling that he lost everything, he explains he wants the whole world to experience the same sense of loss that he had to endure.

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It’s like a docking station for his head. This must be where Nintendo got the idea for the Switch.

In a surprising act of gratitude, Mr. Freeze allows the doctors to leave as he climbs back into his suit, which is apparently entirely robotic at this point. Freeze wants Batman to experience his loss and the only thing Batman adores above all else is his beloved city. Freeze unveils what he calls a reverse fusion bomb which once detonated will coat everything in a ten-mile radius in ice. It’s loaded onto an odd-looking helicopter and Freeze intends to drop it on Gotham while Batman watches helpless from ground level. He departs in the helicopter and leaves Batman and Batgirl in the incapable hands of his hoodlums. When one orders Batgirl to put her hands up, she does, but is able to fire off what looks like her tracker gun and hits the maiden in the face. Batman takes out the other one while Batgirl places a full nelson hold on her girl and tells him to go after Freeze.

batgirl ice gunpoint

Yeah, I doubt she can contain Batgirl.

Batman fires his grapple gun at the helicopter and is able to get aboard it just before the doors on the hangar close. Inside, he approaches Freeze quietly from behind, who does a 180 with his head to spot Batman before he can strike. The two fight, with Freeze smashing Batman into the windshield of the helicopter drawing blood from Batman’s lip and nose. Freeze informs Batman he has no qualms about changing his plans and simply killing Batman there before dropping his bomb, but as he approaches Batman is able to fire his grapple gun at the bomb itself latching onto it (this seems really dangerous given that Batman’s new grapple gun just stabs into things as opposed to hooking on). He then hooks the other end to Freeze and presses the retract button which causes Freeze to get pulled towards the bomb allowing Batman to drop it over the ocean with Freeze attached to it. It detonates under water creating a massive tower of ice. Batman begins piloting the helicopter back to land and informs Batgirl over the radio that they’ve seen the last of Mr. Freeze. The camera then pans to the ice tower to reveal Freeze’s frozen body encased within it, but his head is missing.

Mr. Freeze had been softened enough to the point that it was a bit challenging to bring him back as a true villain. Having him once more turn to his feeling of loss as a prime motivator was a logical path for the villain, though his indifference to the plight of others is basically lost as a result. While he still operates in a cold manner, and Michael Ansara still voices him in a monotone fashion, he’s essentially enjoying the suffering of others just without an obvious reaction to it. He also needed a reason to not have returned to Nora. While it could have been a noble choice, it did make more sense for the character to feel like Nora was taken from him once again. The only issue is that the deteriorating body thing basically goes against what we knew previously about Mr. Freeze. Back in “Deep Freeze” it was thought his condition was the complete opposite and that he was effectively immortal. It does give the episode a little something extra to have that reveal in the final act, though “Spider Freeze” is pretty damn hokey.

batman bleeding

It’s not exactly a crimson mask, but it’s always a little exciting when Batman bleeds.

The episode is also not at all concerned with explaining how Freeze ended up in this situation. Presumably, he noticed his body was failing and was able to abduct a bunch of medical professionals before succumbing to his condition, but he sure did end up with a lot of high-tech stuff, not to mention that reverse fusion bomb. How did he get all of that stuff? Did he just buy it? Steal it? Create it himself? He did mention possessing a lot of gold in SubZero, so I suppose he used that to finance his criminal operation, but it is worth acknowledging that the episode takes a lot of liberties with its villain. The Ice Maidens are also atypical for this series. While it appears like we can expect a bit more personality from those who serve the main villains, the matching attire of these women is so camp. It’s not the tone I want this show to strive for.

frozen suit

It’s not the last we’ll see of Mr. Freeze, and yet it also is.

Even though the ending is an ominous one, this is Mr. Freeze’s only appearance in The New Batman Adventures. He will be allowed the distinction of being one of the few villains who gets to return in Batman Beyond and that’s the next time we’ll see him. After a stunning debut in “Heart of Ice,” Mr. Freeze has certainly struggled a bit to maintain the aura he had in that episode. “Deep Freeze” was a real letdown, while SubZero was able to put a worthwhile bookend on things. This episode is largely unnecessary for the character, but that doesn’t mean it’s bad. It’s not at all surprising that this show wanted to feature Mr. Freeze, and this portrayal is fine. Things do get a bit rushed though and this is a case where maybe a two-part format would have worked out better. I could do without the whole robot thing, but it’s not the end of the world. It’s certainly better than “Deep Freeze,” but I’m not heartbroken that Mr. Freeze won’t show up again either.