Category Archives: Comics

Bucky O’Hare and the Toad Wars – “The Search for Bruce”

img_3598Episode Number:  8

Original Air Date:  October 27, 1991

Directed by:  Karen Peterson

Written by:  Richard Merwin

First Appearance:  None

After several episodes that basically exist on their own, we have another episode that refers back to the events of the first one. This was an episode I was waiting for as a kid, though I obviously didn’t know if it would happen or not. Back in episode one, an attack by the Toads caused a malfunction with the proton accelerator of the Righteous Indignation. That malfunction claimed the life of chief engineer Bruce, who we would come to find out is the older brother of Bruiser who would join the crew in the next episode. Bruce’s demise was very much a cartoon one, where rather than actually die he was sucked into the photon accelerator itself. This had been telegraphed by Bruce mentioning the thing partially existed in another dimension. At the time, it was unknown what happened to him. Was he basically sucked into a black hole, which would kill him? Blinky remarked he had either gone off to another dimension or was indeed dead, but answers would have to wait.

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The band is back together in this one. Sort of.

The “death” of Bruce very much caught my attention as a young viewer. Prior to that event I had never seen a character die in a cartoon show. My only experience with death had been Bambi’s mother. Had I been a Transformers fan I probably would have seen the death of Optimus Prime in the Transformers movie, but for whatever reason that franchise never got its claws in me so I didn’t have that shared, traumatic, experience with many of my peers. Instead I had Bruce, and not being accustomed to seeing death in a show I held out hope he’d come back. Him being taken away like that added intrigue to the character. He didn’t really do much in that premiere episode so it wasn’t as if I had any attachment to him. Just the act of him being taken away was enough to create an attachment.

This episode is basically the return of Bruce, but in an unconventional sense. Still, considering this is the first time the baboon brothers will share screen time, this episode has the potential to be the most captivating one yet. This show hasn’t really played up the mushy stuff, as Dead-Eye would call it, and this is a chance to do so. How will Bruiser react to seeing his brother again? And what role will the Toads play in all of it?

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Bucky’s weird sideburns make drawing him at this angle pretty awkward.

The episode opens with the heroes in a familiar situation:  under heavy Toad pursuit. To try and shake the numerous Double Bubbles on their tail, Bucky pulls a Han Solo and steers the Righteous Indignation into an asteroid field. Dead-Eye then, laughing maniacally all the while, makes it tougher on their pursuers by blasting as many asteroids as he can sending debris flying past them. Numerous Toad Double Bubbles meet their end at the hands of the asteroid belt and interestingly not a single ejection is seen. Bucky’s fancy flying is taking a toll on the engines as Blinky gets knocked around, but they still have enough power for a hyper space jump. As they exit the asteroids and ready the warp drive, one of the Double Bubbles fires a tracking device. One of the claws rockets forward and is able to attach itself to the rear of the Righteous Indignation just before it enters hyper space.

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Someone needs to give Blinky a gun.

The crew gathers in the cockpit to celebrate another successful escape from Toad forces. All except Blinky, who is still down in the engine room. Suddenly, a trio of Storm Troopers materialize right inside in the engine room! Blinky tries to run, but ends up in the clutches of the trio as they bang his head against the floor. During which, he adds another new catchphrase to go along with “Calamity and woe,” and that’s “Misery and wretchedness.” He is able to alert the others via what is apparently an intercom system, but I think someone missed the note because it just looks like a wall. The others race down there and Bruiser is particularly agitated to find Toads beating up on his little buddy. The Storm Troopers do what Storm Troopers often do and attempt to flee in panic.

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The Toads actually have a plan for once.

As the Toads back off, they demonstrate what terrible shots they are by failing to hit Bruiser with their gun-fire. As Bruiser closes in, another Toad calls out from above to Bucky. Three more apparently appeared in the cockpit and they have Jenny. One tells Bucky to order Bruiser to back-off, which is when Bruce appears. He’s dressed in some new armor with a primitive do-it-yourself vibe. Most curious though is that he appears to be intangible, real ghost-like. Bucky and Dead-Eye can hardly believe their eyes, but Bruce speaks and tells him not to worry.

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The latest in Toad technology.

On a metallic-looking moon not unlike the Toad home world, a strange device is in operation. Toad scientists man the controls while worker toads turn a large device in the center of the room that is apparently generating the power. It’s a transport device, and four more Storm Troopers are being readied in it. Suddenly, Bruce appears and his mere presence causes the Toads present to recoil in fear. He orders the scientists to “rip out them wires,” and they do as they’re told, causing all of the Toad forces on the Righteous Indignation to vanish.

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Fancy seeing you here, Bruce.

Bucky and the others are left puzzled by what just happened, but right now they need to get working on repairs. Jenny calls Willy, and we’re spared a scene of her interrupting him doing something menial in his world. His door just appears immediately and he comes aboard to help out. Meanwhile, the Air Marshall drags some white-coated scientists back to the scene of the ghost baboon demanding they get back to work. Bruce appears and everyone panics once more, including the Air Marshall who hides under a command console. Komplex then appears on a giant monitor and zaps the Air Marshall’s hiding placing with an electric bolt. The Air Marshall stumbles out with tales of ghost baboons and Komplex responds that it’s aware of this supposed ghost before saying there may be a way to utilize this unexpected development to their advantage. Bruce is shown looking on.

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Air Marshall is often incompetent, but at least in this episode his scenes are genuinely amusing.

On the Righteous Indignation, everyone is working on repairs while Jenny pilots the ship. She radios down to Bucky that a priority message from an unknown sender is trying to contact them. He instructs her to accept and heads for a monitor. On the other end is Bruce, only he doesn’t look like a ghost this time. he provides instructions on where he can be found. Bruiser is naturally overjoyed to see his “brudder,” but before they can get too excited the ghost version of Bruce appears once again. He warns them not to follow the instructions they just got, but before he can say more he’s practically mauled by his excited little brother causing both of them to disappear. This just further confuses Bucky, and citing no other lead to go off of, he decides to head to the obvious trap the fake Bruce provided.

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Bucky seems to love traps.

They head for Quadrant 15, and wouldn’t you know, the Righteous Indignation winds up surrounded by Toads. Quadrant 15 happens to be where the moon containing this new Toad device, the matter transporter, is located and for some reason Bucky doesn’t find the giant structure protruding from it curious. On that very moon, the Air Marshall is returning back to the scene of the ghost baboon attack very nervously. There’s no one around and he yells out to any ghost baboons hiding in there that he has Bucky O’Hare in a trap and if he doesn’t want him destroyed he better stop haunting the machinery. Bruce then appears, causing the Air Marshall to freak out and hight-tail it out of there. As he spins and runs, he collides with Bruiser practically knocking himself out. Bruiser and Bruce then agree they need to go help Bucky and the others.

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This episode does drive home how overpowered the berserker baboons are. Bruce can’t even touch them, he’s a living hologram, but that will be enough to get them to flee.

On an airstrip, Bruce and Bruiser spy two patrolmen and a bunch of Double Bubbles. When the patrolmen see the two baboons, they drop their rifles (blue ones instead of the customary hot pink) and run. One trooper basically runs across a Double Bubble so either it was part of the background and they messed up or they actually overlapped the running Toad over the wrong cell when animating it. Anyway, Bruce and Bruiser hop into a Double Bubble and take off.

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Bruce at home on Baboon Heaven.

While traveling to the action, Bruiser asks Bruce where he’s been this whole time. Bruce then explains that the photon accelerator blasted him across the Aniverse to a strange planet he describes as Baboon Heaven. The area appears to be inhabited by small monkeys of normal monkey intelligence. There’s a village though, and Bruce settled there and started working on a matter transmitter of his own. While trying to get it working, the Toads built their own, and in a similar case to what happened with Willy’s photon accelerator the activation of the Toad one somehow interfered with Bruce’s. It warped him to their location, but in this weird ghost-like form. Bruce says he thinks he’s basically trapped between worlds, which only further enrages his little brother.

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They appear to be having some problems.

The two then come upon the Righteous Indignation which is being attacked by free-floating Storm Troopers in space suits. The matter transporter is apparently back up and running as more keep phasing in and out. Some try getting the jump on Bucky in the cockpit, but it doesn’t work too well. The Air Marshall is shown getting angry every time a Storm Trooper gets kicked back to them, and a Toad Tech says the machine is still a work-in-progress, not that Air Marshall cares.

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There’s a tag team you don’t want to mess with.

Bruiser and Bruce eject from the Double Bubble to go cause some trouble. Bruiser is actually armed this time, but Bruce advises that he not fire at the Righteous Indignation for obvious reasons. Bruce then goes around scaring toads, which is pretty effective, while Bruiser grabs and crushes them. He even squeezes the head of one hard enough to crack his space helmet.

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Even with the ability to appear wherever they want out of nothing, the Air Marshall’s forces still fail over and over.

With his forces driven back, the Air Marshall is shown once again to be quite irritated. Frix and Frax are able to get in some one-liners as the Air Marshall rants and raves about hating losing. Aboard the Righteous Indignation, Bruce directs Bucky to head for that moon as it’s where the matter transporter is operating from. He reasons they need to destroy it to put an end to this madness. Strangely, while they were fighting all around the ship itself no one noticed the tracking device which must be working in tandem with the matter transporter.

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That certainly looks inviting.

Bucky takes the ship down to the moon and the base on it is rather colossal. They land amid heavy fire from Storm Troopers and race inside the factory. There they encounter another old friend, the Void Droid, and the Toads have made one important upgrade. Willy’s water pistol no longer works, and while the others try to think of a way past this thing, Jenny goes off on her own. She drops through a grate in the floor and is able to run under the robot and emerge behind it. From there she jumps on it and uses her psychic powers to destroy it. No one else was able to see her do this and they just think the thing exploded or something.

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Jenny proving to be quite resourceful.

A discouraged Air Marshall is not happy to see the force heading for him on the monitors. Knowing that his Storm Troopers are useless thanks to the presence of the two baboons, he decides it’s time for him to go. As he hops onto the transporter, Frix and Frax go running after him. He tells them to back off as their last minute addition apparently will result in unexpected consequences, but they don’t care as the trio vanish.

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Air Marshall is always willing to run.

With the Void Droid destroyed, Bucky takes the baboons with him into the main room where the matter transporter is operating from. Bruce then instructs Bucky to destroy the matter transporter so that the Toads can no longer make use of it. As he prepares to do so, Bruiser interjects to lodge a protest. He’s apparently not as dim as he appears since he’s able to figure out on his own that it’s the Toad machine keeping Bruce there with him. He doesn’t want to see his brother fade away, but Bruce dismisses his concerns because they need to take it out. Bucky agrees, but before he can do anything stray enemy fire from the corridor hits a pipe above his head causing it to dislodge and come crashing down on Bucky.

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Bruce advising his brother to do the right thing.

With Bucky rendered unconscious, and Bruce intangible, it falls on Bruiser to do the right thing and destroy the matter transporter. He doesn’t want to do it, but relents when Bruce insists. He smashes the thing up quite well and Bruce lavishes praise upon his little brother for doing so. As the two do their little celebratory dance, Bruce starts to fade away. Before he disappears he tells his brother not to be sad and he’ll come back some day. Losing his brother for the second time goes over about as well with the berserker baboon as you would expect. An irate Bruiser stomps off into the corridor after the Storm Troopers firing at them and apparently gets ahold of them off-screen. Helmets and even one Toad jaw come comically flying into view as a now conscious Bucky and Jenny look on, not with a comical reaction, but a more sympathetic one.

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For someone advising another to not be sad, he sure looks sad.

Air Marshall, along with the duo of Frix and Frax, are on some mysterious planet all alone. The twins bemoan the absence of any kind of swamp nearby as the surface of this planet is nothing but red rock. Air Marshall stomps around in a rage that soon turns to tears. He pounds the ground and has himself a good cry. Maybe now he’ll be used to losing.

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Bruiser taking his anger out on some Storm Troopers. That’s either a head or a helmet with an eyeball left behind. No wonder why most of the carnage is off-screen.

Aboard the Righteous Indignation, a sullen Bruiser is seated beside Blinky. Blinky tries to cheer up the baboon with a video he was able to capture of Bruce’s goodbye to his brother. It does help some, and Bruiser thanks him while hoping his brother is okay. On the planet dubbed Baboon Heaven, Bruce is indeed fine as a little monkey brings him some more purple bananas. He insists they taste great despite the odd color and resumes work on his own matter transporter. He’s optimistic that he’ll one day have it working. Back on the Righteous Indignation, everyone resumes assuring Bruiser that everything will be okay. He’s receptive to their words while remarking his mother would be so proud of Bruce, and Bucky reminds him she’d think the same of him. Dead-Eye then chimes in from his guns in a defeated tone. He wants to know when they can cut out this mushy stuff and go back to croaking toads taking us out on a bit of a joke.

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Blinky managed to capture a Kodak moment for Bruiser.

“The Search for Bruce” is a satisfying follow-up to the very first episode. Bruce’s reappearance is a bit confusing, but a lot of the lore in this show is. It’s not too foreign a concept for kids raised on comic books though and it wasn’t surprising to find out that Bruce is indeed all right following the events of the first episode. I suppose the show leaves open though what did happen to him. After all, Bruce does refer to his new home as Baboon Heaven. Maybe he is dead and found a way to return to the world of the living briefly? I don’t think that’s the intent, but it is an interesting thing to ponder.

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Bruce, back to work with purple banana in hand.

Putting the focus of the episode on the relationship of the baboon brothers is fitting and the right choice. Perhaps fearing it would get too heavy, a lot of the sequences involving the Toads are played for laughs leading up to the climax. Both Bruiser and Bruce are voiced by Dale Wilson and they essentially sound the same. Their tendency to refer to each other simply as “brother” certainly conjured memories of 80s wrestling promos for me, particularly Hogan and the Macho Man. They both have a tendency to say “banana oil” when irritated by something, and they basically relate everything back to bananas. It gets a little annoying by the episode’s end.

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It’s rather sweet seeing everyone try to cheer up old Bruiser.

The emotional hook is handled pretty well. It’s assumed that something will happen to keep Bruce away in the end, and putting his dismissal in the hands of his brother works well to add drama to the scene. If Bucky did it then it would seem less heart-breaking. Bucky and Jenny looking on with sadness as Bruiser rampages is a simple way to convey the emotion of the scene, and the episode left enough time at the end to let it all sink in with the characters and the viewer. Dead-Eye’s closing remarks are basically an acknowledgement that shows with this target audience don’t often stick with the “mushy stuff” this long and is an appropriate way to try to sneak in a quick moment of levity to close things out.

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And lets not forget about what happened to these three. Maybe Komplex will leave them there awhile.

Visually, this episode is a disappointment. It almost seems like another team at AKOM worked on it because both Jenny and Dead-Eye sport different guns than we’re used to seeing. They’re very generic and plain looking. There’s also the color switch on the Toad weaponry from pink to blue. In general, the animation is also exceptionally poor. It’s very jittery and looks like they were trying to save money by reducing the amount of frames they typically illustrate. Some of the infiltration sequence is downright ugly as is Bruiser and Bruce’s attack on the Toads who were pestering the Righteous Indignation. There are some nice lighting effects with the teleportation animation and the matter transporter itself, but all in all this might be the worst looking episode so far. Hopefully it’s not indicative of what’s to come. There are some loose ends created by the plot too as they never address the Toad tracking device affixed to the Righteous Indignation nor is it explained how Komplex was able to create a “Bruce” for the fake video. There’s a lot to cram into this episode so I guess they just didn’t have the time for any of that, not that it’s an excuse.

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It was nice seeing these two get to pair-up. Had this show continued, I’m sure we would have seen more from Bruce.

“The Search for Bruce” is the most emotionally ambitious episode of the show thus far, and likely will remain that way given the subject matter. We won’t hear from Bruce again, which isn’t a surprise considering the short season. Had there been another season I’m guessing Bruce would have returned in some form. This episode is actually pretty well-written with Bucky getting some clever lines and good comedy writing with the Air Marshall. The emotional stuff is also handled well and I genuinely felt sympathy for Bruiser. It probably won’t make you cry or anything, but I found it actually more effective than the death of Morph from X-Men. If it weren’t for the mostly horrendous animation here, this might have been the best episode yet, but instead it may have to settle for second or third best when all is said and done.

 


Batman & Mr. Freeze: SubZero

Batman_&_Mr._Freeze_SubZeroOriginal Release Date:  March 17, 1998

Directed by:  Boyd Kirkland

Written by:  Boyd Kirkland and Randy Rogel

Animation:  Dong Yang Animation Co., Koko Enterprises Co., LTD.

Running Time:  67 minutes

I feel like we can’t move onto The New Batman Adventures without first talking about Batman & Mr. Freeze:  SubZero. This direct to video feature is essentially the true finale to the original run of Batman:  The Animated Series. It’s existence can be owed to the fact that Warner Bros. wanted to do a tie-in film with the upcoming feature film Batman and Robin which featured Mr. Freeze as the main antagonist. This was supposed to be released alongside that, but since that film was so poorly received it was held back until March of 1998. This complicates things as by that time The New Batman Adventures was airing on Kids WB and had even aired a Mr. Freeze episode that follows the events of this story. It was released to video, which in 1998 meant VHS, and also aired on Kids WB. I could only find one release date listed online so I’m not sure when the television premiere took place (it could have been the same day), but that’s how I first saw this one.

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Mr. Freeze has returned, and he brought polar bears this time.

Mr. Freeze was first introduced to the animated viewing audience via “Heart of Ice” which first aired in 1992 as part of the show’s first season. It was so successful at rebooting the previously campy Mr. Freeze into an A-tier villain that the writers were reluctant to return to the character out of fear that whatever they came up with couldn’t possibly match “Heart of Ice.” Eventually, they relented and Mr. Freeze appeared in the penultimate episode “Deep Freeze” in which he partnered with Walt Disney Grant Walker in an evil scheme, but eventually turned and become a reluctant hero in the end. The episode basically proved what the staff feared initially as it wasn’t nearly as good or on par with “Heart of Ice.” It’s not a bad episode, but hardly a highpoint for the series. As a result, SubZero feels like a second attempt at capturing the magic once again and perhaps the lengthened running time will help tell a worthy story.

For the film, most of the principal players from BTAS were able to return. In the director’s chair is Boyd Kirkland who directed many episodes in the series as well as the show’s other feature, Mask of the Phantasm. Kirkland also co-wrote the film with Randy Rogel, another individual who had several writing credits in the main series. The voice cast was also largely returned for this one including Kevin Conroy as Batman, Loren Lester as Robin, and Michael Ansara as Mr. Freeze. The only notable change is Mary Kay Bergman taking over the role of Barbara Gordon for Melissa Gilbert. This would be Bergman’s only performance as Gordon as she would be voiced by Tara Strong in The New Batman Adventures. The other notable absences are Bruce Timm and Paul Dini, who were credited with this new version of Freeze. They were likely busy working on Superman and The New Batman Adventures during the development of the picture. Also missing is composer Shirley Walker who was replaced by Michael McCuistion, who had previously worked on some episodes of the show. He would go on to score 3 episodes of The New Batman Adventures as well as several more for other DC animated productions. Walker would also contribute to the sequel series.

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Barbara has a new voice actress, Mary Kay Bergman, and a new beau.

The film basically picks up where the series ended. Victor Fries has made a home for himself in the arctic alongside his still in stasis wife, Nora. He’s acquired a pair of polar bear companions as well as a twelve-year-old Inuit orphan named Koonak (Rahi Azizi). When an expedition by a US submarine disturbs their home and destroys the containment unit keeping Nora alive, Fries is forced to once again don his Mr. Freeze persona.

Nora cannot survive for long outside her containment unit which brings Freeze back to Gotham and in contact with an old colleague, a cryogenics expert by the name of Gregory Belson (George Dzundza). Belson just so happens to be in great financial distress as he tried to game the system with some insider trading in the futures market that didn’t pan out. He’s desperate for cash, and Freeze has access to a gold ore vein in the arctic. He needs Belson’s help to perform an operation for the only hope Nora has at survival is via an organ transplant. Unfortunately, she also has a rare blood type and no organs are available and are unlikely to become available in time, so they’ll need to harvest them from a living donor.

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Once again, it’s the welfare of Nora that motivates Freeze.

That’s where Barbara Gordon comes in. She’s the unlucky one who matches Nora’s rare blood type and is also of similar build. Mr. Freeze abducts her from a club while she is on a date with her new boyfriend:  Dick Grayson. It would seem Barbara got over her Bat-crush and settled on the Boy Wonder, though the film makes it seem like everyone is still keeping each other in the dark regarding alter-egos. Freeze, along with his two polar bear companions, takes Barbara to an abandoned offshore oil platform where the surgery will be performed against her will.

Most of the film involves the setup before transitioning to a focus on Batman and Robin’s detective work which will eventually force a showdown with Mr. Freeze. At a mere 67 minutes, the mystery of where Freeze took Gordon and what he wants with her isn’t lingered on for too long and there’s plenty of time saved for the climax on the oil rigging. It’s paced well and the movie moves along without feeling rushed. If anything is sacrificed, it’s the final confrontation at the end. Batman and Freeze really don’t have much of a confrontation, as circumstances force them to contend with a burning platform. It’s a similar setup to the episode “Deep Freeze” in that regard, but with smaller, more obvious, stakes.

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Batman and Robin have some detective work ahead of them, but at least Robin’s gloves are now the proper shade of green.

The film in large part feels like a referendum on “Deep Freeze.” If you recall, in that episode Freeze learns his wife is still alive and then immediately agrees to help a wealthy man destroy the planet to revive her. It was a pretty outlandish setup which is why Batman was able to convince Mr. Freeze to not go along with Walker’s plan. In this film, Nora’s life is on a timer and in order to save her Freeze merely has to sacrifice one woman he doesn’t even care about. While it would have been interesting to see how he would have responded had someone been able to reason with him that Nora would never want an innocent to die so she could live, that’s never broached and it’s conceivable to think Freeze would not be swayed. He’d likely rather Nora live and despise him than for her to die. Freeze’s desperation causes him to act impulsively throughout the picture, and his relationship with Belson gives him a plausible reason to return to Gotham in an effort to save his wife knowing it will likely put him in the crosshairs of The Batman.

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Belson is pretty much a slime ball.

In many ways, it’s Dr. Belson that ends up being the film’s ultimate villain. He’s described by others as a jerk and he’s essentially a criminal for engaging in insider trading. Had he been successful with his futures play he might have been caught. When Freeze first approaches him for aid the film teases he won’t go along with murder, but he’s mostly feigning his apprehension and just uses it to leverage more money out of his old colleague.

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Barbara may spend most of the film kidnapped, but she never stops fighting.

Barbara Gordon’s kidnapping may be the main plot device that gets this film rolling, but she’s hardly playing the role of damsel in distress. Her kidnapping is voluntary, as she doesn’t want Mr. Freeze to harm any of the patrons of the club she’s abducted from, especially Dick. She also tries to escape her confines more than once and realizes she has a sympathetic ear in Koonak. It would have been disappointing if the woman who is Batgirl just sat around and waited for Batman and Robin to save her, but Rogel and Kirkland know what they’re doing.

The film is visually quite nice and a noticeable cut above the television series. Dong Yang Animation, which animated most of season 2 and some of season 1, did the traditional spots with Koko Enterprises doing the CG. The colors are an obvious upgrade as Robin’s costume actually features two shades of green instead of that odd blue. The scenes on the flaming oil platform are especially spectacular and it’s obvious more care was put into this project as a whole. I also really like a spot at the beginning of the film where Fries emerges from the arctic waters. His body is coated in a thin layer of ice which cracks and breaks apart as he moves. The CG is used probably more often than I would like. It’s dated, but not woefully so. It’s a touch distracting in some of the chase sequences and with the Batwing, but it looks nice at the film’s onset with Fries swimming in the arctic amongst a swarm of CG salmon. The only real disappointment I have with the look of the picture is that it’s presented in 4:3 instead of 16:9. I assume that’s the aspect ratio it was created for since it was going to be broadcast on television, and since this was before the proliferation of 16:9 television sets, there was basically no need to develop for that if it was only ever going to be viewed on a TV set.

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I hope you didn’t get too attached to Koonak, because he’s not coming back.

This film is the final presentation of Batman and the other denizens of Gotham in this art style. For some characters, like Summer Gleeson (Mari Devon), this is their final appearance all together. Veronica Vreeland (Marilu Henner) also has a cameo, but as a blonde now instead of her traditional red hair. It’s also the last appearance of Nora Fries and the only appearance for Koonak. I definitely miss this art style and the change for The New Batman Adventures is what kept me from getting into that series initially. When this surfaced on television it was like going back to an old friend.

Batman & Mr. Freeze: SubZero is a worthy follow-up to “Heart of Ice.” Even with the benefit of triple the minutes, it’s still not quite as captivating as that episode and I think that’s largely due to the surprise that initial episode had going for it. This film at least takes the character of Mr. Freeze and gives him a reason to act like a villain once more. It’s surprising that Paul Dini and Bruce Timm weren’t involved, but maybe turning to the duo of Kirkland and Rogel meant the pressure of doing something worthwhile with the character was largely removed freeing them to explore him unencumbered. For both, this was their last contribution to Batman: The Animated Series and it’s a worthy note to go out on. Had this been a theatrically released venture we’d probably unfairly compare it with Mask of the Phantasm where it would come up short, but for a direct-to-video venture this is more than acceptable.

Batman & Mr. Freeze: SubZero was originally released on VHS, but has since been released on DVD and Blu-Ray. It’s also streaming, if that’s your preference. The best way to view it, for my money, is via the Batman:  The Animated Series Blu-Ray set which includes this film as well as Mask of the Phantasm in one package alongside the entire television series.


Bucky O’Hare and the Toad Wars – “The Komplex Caper”

img_3558Episode Number:  7

Original Air Date:  October 20, 1991

Directed by:  Karen Peterson

Written by:  Doug Moench

First Appearance:  Rumble Bee, Digger McSquint, Pitstop Pete

For the second consecutive week, Komplex gets top-billing by being included in the episode title. Surprisingly, they didn’t stick with the “K” theme and call it The Komplex Kaper, but I guess once was enough. This is an episode I had almost no memory of going into it. Once I started watching it things started to come back, but for one reason or another it was not a memorable episode for me. That had me a bit a worried, but I was pleasantly surprised to find that this episode isn’t bad. It’s not threatening “Home, Swampy, Home” as my favorite thus far, but it’s nowhere near as bad as “On the Blink,” which itself wasn’t without its charms.

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If Boss Fight Studio is looking for a variant of its Storm Trooper figure, here’s a goofy one.

This episode opens with Dead-Eye out scouting in the Toad Croaker. He happens upon a Toad Cruiser which has just launched a satellite of some kind. The hatch of the Cruiser conveniently opens and Dead-Eye sneaks aboard. There he finds a lone Toad pilot referred to as the Toad Master Spy. He mostly resembles a Storm Trooper, but his suit is less detailed and he has these weird little antennae on his helmet, plus what appears to be a nose. He sees the abandoned Croaker just floating around his ship which he regards as curious, until Dead-Eye blasts a hole through his door. Dead-Eye radios to Bucky and informs him of what he found and asks what to do. Bucky, in an irritated voice, tells him to tie him up and bring him aboard. When Dead-Eye asks “With what?” Bucky instructs him to improvise.

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I bet no one is surprised they made a tongue-tied joke here.

Aboard the Righteous Indignation, Bucky heads down below to interrogate Dead-Eye’s prisoner. He finds one toad with his tongue wrapped around his entire body and a proud duck. Bucky commends Dead-Eye for his resourcefulness, but seeing as how the toad needs his tongue to speak, he instructs the excitable gunner to untie him. The toad then struggles to get his tongue back into his mouth and complains it’s too limp to utilize. Bucky bangs it around some to wake it up (why do I suddenly hear the sound of Beavis and Butt-Head’s laughter in my head right now?), and AKOM apparently got sick of animating the thing because it just magically returns to the toad’s mouth. Bucky then tries to interrogate him, but he’s not talking. Enter Bruiser, which gets the toad’s tongue working just fine. He says Komplex sent him to position and shield a satellite, but he doesn’t know anything else. Bucky then instructs Bruiser to toss the prisoner in the brig while he ponders what this could mean.

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Air Marshall is receiving a temporary promotion which will all but surely remain temporary.

Komplex is then briefly shown discussing this new scheme with the Air Marshall. Air Marshall is being charged with defending Komplex, a task usually reserved for Toadborg but he’s busy with something else. On Earth, Willy is messing around with his computer and the photon accelerator. It’s causing interference on his computer, and eventually it picks up Komplex’s signal. Willy overhears a plan to utilize a satellite to broadcast Toad TV to the rest of the Aniverse which will drain the brain waves of the mammals watching and render them obedient to Komplex. Toadborg is also shown on a sound stage dressing toad actors as mammals in preparation for the first broadcast.

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Toadborg has a future in directing.

Willy, realizing he stumbled onto something important, activates his photon accelerator to return to the Aniverse. He starts informing Bucky and the others about what he learned, but he doesn’t get very far before the Toad satellite starts broadcasting its first transmission. The various monitors on the ship display some monster movie, the effects of which seem to hypnotize the members of the crew. All except Willy (and possibly Blinky, who doesn’t say anything but also doesn’t appear to be affected) are essentially paralyzed and we see shots of other random mammal households under the same spell. A green energy is being sucked out of the viewers and floating to the television suggesting this is some kind of brain drain. Willy deactivates the monitors on the ship breaking the spell. Jenny thanks him for saving their lives and Bucky starts formulating a plan.

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The brain suck in action. Throughout, AKOM is inconsistent where Blinky is concerned. In some shots he’s being affected, in some he’s not. As an android, I’d assume he has no brain waves.

The Indefatigable is summoned and Dogstar soon shows up with his new crew. Their names won’t be given, but in addition to Dogstar and Wolf we have Rumble Bee, Pitstop Pete, and Digger McSquint. Dogstar is displayed as being especially bumbling so he hasn’t gotten any smarter since we last saw him. He goes along with Bucky’s advice to shut down their ship’s video monitors so at least he’s smart enough to take orders when necessary. Bucky has a pretty radical idea to infiltrate Komplex and take this thing down at the source, and the only way to do that is to attack the Toad home world.

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Some new faces aboard the Indefatigable. Pitstop Pete and Rumble Bee presently enduring a rather boring heroic tale from their commander.

Bucky has Dead-Eye take him there via the Toad Croaker which is disguised as a meteor. It will fall to Dogstar to keep the Toads occupied outside the planet while the Righteous Indignation returns to deal with that stray satellite. Wolf launches in their own version of a Toad Croaker while Bucky makes his way to the surface armed with his trusty sidearm and some special crystal Jenny gave him in case he gets in trouble. He also has a handy jetpack on his space suit that helps him get around. A Toad gunner is shown at a console and he regards the Croaker disguised as a meteor as unimportant. The Air Marshall shows up and almost succeeds in fouling Bucky’s plan by ordering the gunner to blast the meteor in order to remain sharp. Before he can do so, the Indefatigable appears drawing their attention away from Bucky, as planned.

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Air Marshall doing his best to remain vigilante.

Seeing the Indefatigable in its orbit, Komplex orders the Toad fleet to attack. What appear to be hundreds of Double Bubbles come streaming out of the Toad planet. In the first few episodes, such odds were made to seem insurmountable for one frigate, but apparently Dogstar’s crew will do just fine. We get to see his guys get in position and Rumble Bee, being an android, basically extends his “stinger” and plugs into their ship’s M.A.S.E.R. canon while Pete mans what looks like a missile launcher.

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Rumble Bee plugs himself into the Indefatigable’s canon.

Bucky makes his way through the Toad planet undetected. He even remarks it’s rather boring, which is the cue for many laser turrets to activate and train their sights on Bucky. He dodges and shoots a few before reaching a deep chasm. At the bottom is something that resembles the Void Droid from episode 3. Bucky also encounters several more robots designed to destroy sentient beings, and Bucky being a sentient being, is soon targeted. These things look like smaller versions of that same Void Droid and also remind me of the mousers from Teenage Mutant Ninja Turtles. Lucky for Bucky, they aren’t as indestructible as the Void Droid and he’s able to blast them

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A close call for Captain O’Hare.

It’s at this point that Komplex becomes aware of Bucky’s presence and we see the program is capable of panic. Komplex recalls all of the troops and orders them to defend Komplex at all costs. This even causes the many Double Bubbles fighting with Dogstar and his crew to turn around. Wolf requests updated instructions from Dogstar and he’s obviously irritated with his slow-thinking commander. Dogstar then instructs him to use their tails as fuses and light ’em up! Very poetic.

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Willy’s stupid gun

Meanwhile, the Righteous Indignation has found the shield around that satellite to be impregnable. To no one’s surprise, Willy is able to come up with a solution because his brain essentially possesses magic powers, it would seem. The writers usually come up with some jargon to explain Willy’s plan, but this time they don’t bother. He whips up a little gun that somewhat resembles a video camera. Dead-Eye pilots the Croaker and Willy out to take a shot at the satellite, and what do you know, Willy’s weapon works. With the shield down they now just need confirmation from Bucky that they’re okay to blow it up.

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This is apparently worse than the robots.

And as for Bucky, well he’s run into some trouble. He ended up in a hallway composed of giant video monitors and Komplex has switched them all on. They’re apparently not broadcasting the mammal-centric programming affecting the rest of the Aniverse though and it just looks like Toad TV. Apparently, regular old Toad TV has a paralyzing effect on mammals. We’ve seen Bucky and the others recoil with disgust when presented with Toad TV, but nothing like this. Bucky falls to his knees clutching his head apparently incapable of doing much else. He then pulls out that crystal Jenny gave him, which floats into the air and sends out a laser blast in all directions destroying all of the monitors and freeing Bucky from their paralyzing effects.

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What better way to house a bunch of brain waves than a big old brain itself?

In the inner sanctum of Komplex, Toadborg activates the final component of this brain drain device. A literal brain rises from a center console. It’s in a glass bubble and is very reminiscent of Mother Brain from the Metroid series (though not the version of the character from Captain N, thankfully) of video games. All of the brain waves being collected by the satellite are being consolidated here. Once that task is completed they’ll be scrambled and transmitted back to the source which will render the viewer obedient to Komplex, but it’s still roughly 5 minutes away from completion. Bucky then bursts in, and Komplex orders Toadborg to destroy him before he stops the brain drain. Toadborg has a rifle this time, but hitting Bucky proves challenging. Similar to episode 3, Bucky is able to insult Toadborg which appears to enrage him and makes him sloppy. He vaults over the cybernetic toad to rest atop the giant brain and Toadborg cooperates by continuously firing at Bucky. His sloppy shooting causes him to strike the brain and explosions happen.

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Komplex is in quite a panic during the final act.

We then cut to the satellite, which has now reversed its brain suck maneuver and is sending the waves back to their source. A montage of mammals around the Aniverse is shown as they all come to their senses. The writers even slip in a political joke when one mole remarks he feels like he was just subjected to 9 months of Quail speeches, which I can only assume was a jab at the current sitting Vice President of the United States, at the time. Bucky then contacts the Righteous Indignation and orders the destruction of that satellite, and Dead-Eye is happy to oblige. A series of explosions at the Toad planet thrust Bucky back into space where Wolf is ready to scoop him up. He radios back to the Indefatigable to report that Bucky has been secured and their mission a success.

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Wolf with the save!

Back aboard the Righteous Indignation the crew is shown celebrating. Bruiser seems particularly excited while Bucky is a bit sullen that he couldn’t take down Komplex once and for all. He’s reminded they’ll have other chances, while Bruiser is just happy to have television back. When he goes to flip on the tube, Bucky whips out his pistol and blasts it. It would seem he’s not quite ready for TV yet. A simple order would have probably been more economical though. Back at the inner sanctum of Komplex, Toadborg is shown angrily barking orders at other toads. They need to make emergency repairs to get Komplex back on-line and he suggests they’re at least a week away from achieving their goal. The camera then pans to Frix and Frax who realize they’ll be without Toad TV for at least a week and they begin to weep like children.

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The reaction of Frix and Frax when faced with the prospect of no Toad TV for a week.

“The Komplex Caper” isn’t what I expected given the title, but I suppose it’s still a caper since the Toads were stealing something after all. It just wasn’t something tangible as they were stealing the brain waves of the mammal population. It’s a bit “out there” as a plot device, but it wasn’t a surprise to see Toad TV integrated into a plot in a major way. I still don’t really get how Toad TV works – is it paralyzing to mammals? It seems kind of stupid, but I guess with a kid’s show you’re always looking for non-violent ways for the villains to inflict harm and distress on the protagonists. It was fun to see the fight be taken to the Toad home world for the first time, though it was improbably easy for Bucky to infiltrate it. We also saw Toadborg fail once again. I can’t say I’m happy to see his apparent weakness is a short temper, because it is rather lame, but when you create a villain that’s indestructible you have to find a weakness some where.

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I very much enjoyed watching Wolf get annoyed with Dogstar.

They may not have played a huge role in the episode, but it was nice to see Dogstar given a proper crew. Up until now he’s only had Wolf at his side and he briefly had some generic looking dog character when they arrested Tinker back in episode 2. The newcomers all have interesting designs. Their designs were so interesting that Pitstop Pete and Rumble Bee were both supposed to be in Hasbro’s series 2 of action figures, but that wasn’t to be. I’d still like to see a Rumble Bee at some point as he’s just unique looking so hopefully Boss Fight Studio’s current line of figures lasts long enough for that to happen. Considering they have yet to unveil a Blinky or Willy (and maybe they’d want to do a Dogstar first as well) I’d guess he’s still pretty far away.

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This episode is at least unique for giving us a look inside Komplex.

This episode is pretty entertaining. Even though it requires a real suspension of disbelief, watching Bucky infiltrate the Toad home world is pretty cool and it’s something I wouldn’t have expected to happen yet in the series. We are at the midpoint though, so maybe this was as good a time as any to go ahead and take the fight to the Toads head-on. There’s some solid humor here too. The sequence at the episode’s start with Dead-Eye and the Toad pilot is perhaps the best piece of humor the show has provided us so far while it was also funny to see Wolf’s interactions with Dogstar. Dogstar annoys me and it’s nice to see he apparently annoys Wolf as well. This episode also makes it seem like Komplex will be out of commission for at least a little while. That’s not the case though as we’ll be hearing from Komplex again quite soon. Komplex isn’t featured in every episode, so I don’t know why they didn’t position one of those episodes to follow this one, but oh well. Opportunity wasted. Toadborg did say Komplex would only be down for a week which is convenient for a weekly TV show. After three episodes though that are very stand-alone in nature, next week’s will bring us a direct call-back to the very first episode of the series with “The Search for Bruce.” See you in a week!


Batman: The Animated Series – “Batgirl Returns”

batgirl returns cardEpisode Number:  85

Original Air Date:  November 12, 1994

Directed by:  Dan Riba

Written by:  Michael Reaves and Brynne Stephens

First Appearance(s):  None

We have reached the end of the series. Episode 85 is the last produced episode of Batman:  The Animated Series, though it aired as the 8th episode of the third season. It’s not surprising then that this wasn’t aired as the series finale since it’s missing a pretty important ingredient:  Batman. Yes, that’s right. For the first time in this show Batman is going to sit on the sidelines. There have been episodes with smaller doses of Batman in the past, but none where he was absent. Bruce Wayne has a brief appearance to explain his absence, but that’s it. There is some screen time for Batman, but it’s right at the beginning and is part of a dream sequence, so technically he’s in it, but technically he’s not at the same time.

This last episode of production season two brings us another fairly major return, and it’s Batgirl. We last saw Batgirl in the two-parter “Shadow of the Bat” in which she helped to clear her father, Commissioner Gordon, of criminal charges. She’s kept quiet since as Barbara returned to her life as a college student. The ending of the episode made me wonder if Bruce and Dick knew who was under the cowl of Batgirl, and if they did, they sure don’t act like it here. In fairness, Bruce doesn’t get to react much to her presence, but Robin will. It seems hard to believe that Batman, who is pretty damn good at this sort of thing, couldn’t figure out who Batgirl is. On the other hand, we’ve seen a lot of Robin in this season and he hasn’t always looked too sharp so I am able to at least go along with him not knowing, and Bruce is under no obligation to share. I am not at all surprised we’re getting another Batgirl episode as her first appearance was well received, as far as I know. It’s just a little surprising it was reserved for the last episode in the production schedule.

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It makes sense that she wouldn’t be into Robin.

The episode begins in a darkened museum. Someone has their eyes set on stealing a jade cat statue, but Batman is there to stop them. He’s soon struck with a laser of some kind, and we see it’s being fired by The Penguin! Batman is pressed up against a wall as a playing card comes flying in. In comes Joker followed by Two-Face. Given the events of past episodes, it seems odd for these three to be working together again, but when you have a common foe I guess it’s easy to look past old grudges. When all hope appears lost, help arrives. It’s Batgirl! She drives the crooks away and races over to check on Batman. He’s injured as she helps him up. He says her name, but appears too groggy to say much more. Their eyes meet as their capes billow in the wind. From afar, we see their silhouettes in the moonlight as they lean in for a kiss.

The sound of Dick calling her name wakes Barbra Gordon (Melissa Gilbert) from her dream. She’s surrounded by textbooks and homework and looking a little annoyed that her lovely dream was interrupted like that. She heads over to the window, and surprisingly Dick is right outside it. The way his shouts sounded seemed to indicate that Barbara’s dorm was not at ground level, but his head is literally less than a foot below her window. She yells to him as well, which makes me think when these lines were recorded the direction was that they were yelling to each from a much higher vantage point for Barbara, making this scene rather awkward. Dick just wants to know if Barbara is willing to take a pizza break, but she says she can’t as she needs to ace these midterms or her dad will lock her up. Dick doesn’t put up a fight and leaves her to her studying mercifully putting an end to this exchange. As she heads back for her books, the newspaper is delivered and slid under her door. The front page is covering the theft of the jade cat statue, which seems to give Barbara an idea.

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Time to tango.

The university museum has been broken into by none other than Catwoman (Adrienee Barbeau). However, it appears she’s the second person to enter as the lock on the skylight was melted away. She drops inside to inspect the case where the cat statue once stood and is surprised to be met by Batgirl. Batgirl accuses Catwoman of returning to the scene of the crime, but Catwoman is quick to point out the methods utilized by the actual thief before demonstrating how she would have done it with her claws. The two exchange silly superhero banter with Batgirl insisting she tell her tale to the police (she’s so like Batman). Robin drops in to interrupt the two, and Catwoman uses the distraction to her advantage and escapes. As Robin grabs Batgirl to help him chase after Catwoman, he ignores her protests.

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Batgirl is going to need some convincing.

On the rooftop, Catwoman uses a bola to entangle Robin and make her ultimate escape. Batgirl, knowing she didn’t steal the statue, lets her flee while Robin sarcastically remarks how much help she ended up being. She tries to tell him what she knows, but Robin isn’t listening. He tells her to stay out of his way and leaves. Some men…

The next day, as Barbara appears to be leaving the campus gym, she spies a cat-shaped card on a bulletin board addressed to “The Winged Mouse.” She reads it and finds an address and instructions to meet there tonight. Barbara does as she’s told, and that night Batgirl heads to the spot to find Catwoman waiting for her. Catwoman remarks she was impressed the prior night with Batgirl and proposes a team-up to find the real thief. Batgirl appears hesitant, but then naively agrees on the condition that if it turns out Catwoman is up to no good that she’ll turn herself in. Catwoman agrees, and the two shake hands forming their partnership.

At the Batcave, Robin is shown talking on the phone. He’s speaking with Bruce who is in France for an important meeting that he can’t bail on. He cautions Robin when dealing with Selina Kyle as she likes to play games. After their conversation ends, he openly remarks that he hopes Batgirl isn’t in over her head.

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They’re basically the only two major female characters in this show so of course they have to team up.

Catwoman leads Batgirl to a dive bar called The Stacked Deck. Batgirl is disgusted to be there declaring it the sleaziest bar in Gotham, which is why Catwoman says they’re going to check it out. If anyone knows anything about that stolen statue, they’ll likely be in here. The two stroll in and the gathering of basically all men turn to admire the women. Catwoman narrows her focus on a guy who looks like a stereotypical scientist and begins interrogating him. This guys goes by the name of The Chemist (Scott Valentine), and Catwoman thinks he would know where the acid used in the robbery came from. He lists off a couple of possible locations in a hushed voice, one of which being the chemical plant that gave birth to The Joker, before making a run for it. The bar then erupts in violence forcing Batgirl and Catwoman to battle their way outside.

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If Hugo Strange combined with Professor Farnsworth you would end up with The Chemist.

Once there, Catwoman commandeers a motorcycle (really guys, why leave your keys in the ignition at a bar where criminals frequent?) and Batgirl jumps on the back of it. The two speed away just as the cops show up. One squad car goes after them and Catwoman leads them on a chase onto a freeway that’s still under construction. Conveniently, the overpass is complete except for a six-foot gap that the bike can easily clear, but a police car cannot.

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I’m legitimately surprised they were able to do this scene without helmets.

Catwoman declares she has a good idea who is behind the robbery and takes Batgirl to an old abandoned factory. Batgirl recognizes it as a building once belonging to Roland Daggett and it’s the same building where Clayface was born. Catwoman confirms this while also adding it’s the same place where a virus was developed that nearly killed her (“Cat Scratch Fever”). The two head inside and Catwoman easily locates the jade cat statue. Too easily, as soon a flood light clicks on and the two find themselves staring down the gun of Roland Daggett (Ed Asner) himself, along with some of his men.

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Nice of Daggett to save his first appearance of season two for the final episode.

Apparently not willing to risk getting shot, Catwoman and Batgirl are then shown with their hands bound and Daggett’s men around them. They’re on a catwalk which is running over some imposing looking vats of green, bubbly, acid. Daggett explains his legal fees relating to his last encounter with Batman have bankrupt him. He needs money from the sale of this cat statue to start life, and business, somewhere else and stealing it provided the perfect cover since everyone in Gotham would assume Catwoman was behind it. Batgirl then notices Catwoman is keeping them talking because she’s using one of her claws to cut through her restraints. Batgirl does the same and tries to guess at the death trap awaiting them. Daggett corrects her though:  there’s no trap, he’s just going to have his men shoot them. Before they can react, Robin swings in to take out some of Daggett’s goons. Catwoman then frees herself and goes after another while Batgirl is forced to fight with just her legs. Catwoman even tosses a man over the railing, but he lands on a pipe running over the acid bath, sparing himself a rather nasty end. Batgirl winds up in a precarious position when it looks like one of the crooks is going to toss her overboard, but Robin makes the save by cutting her restraints with a batarang which is enough for Batgirl. As the two congratulate each other, they realize Daggett and Catwoman are missing.

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It’s a bit annoying how often Batgirl needs saving, hopefully she improves for the next series.

Daggett, with the jade cat statue in hand, is shown running across a darkened catwalk. Catwoman calls out to him, and he spins and fires at shadows not realizing the voice came from above. She uses her whip to disarm Daggett before dropping in on him. She retrieves the cat statue and while regarding it Daggett finds a metal hook lying around and tries to take her out. She easily avoids the old man and lets him tumble over the railing catching his foot in a chain. As he dangles over the acid, Catwoman seems content to let him fall as payback for the whole virus thing. Batgirl arrives and uses the classic super hero line of “You’re just as bad as him if you let him go,” and Catwoman basically laughs her off and lets go. Batgirl makes the save by grabbing the chain, but is having a hard time hauling Daggett up which allows Catwoman to flee once again. Robin then shows up and the two pull Daggett to safety.

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Yeah, he’s not getting away from her.

On the rooftop, Catwoman swings from building to building with the aid of her whip, but soon finds Batgirl on her tail. Batgirl uses a bola of her own to catch the cat burglar, and the two then have a little chat. Catwoman confesses that it was always her intention to steal the statue, causing Batgirl to remind her of their deal. Catwoman proposes the two team-up, but Batgirl is sticking with the law. The police arrive on the scene and Catwoman surprisingly agrees to the terms of the deal as she lets the arriving officers place her in handcuffs. While they lead her away she tells them Batgirl is innocent, which is apparently good enough for them.

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Robin with the premature celebration.

Batgirl and Robin observe as the two officers place Catwoman in their squad car. They take off while the two basically have a moment to congratulate each other again. As they watch the car speed away, it begins to swerve. Soon the doors open and both cops are tossed. They run over to help the officers, who rise to their feet and realize their guns are missing. Catwoman then yells from the car that she agreed she’d let the police take her, but she never said how far. As she takes off, Robin starts to go after her, but Batgirl grabs him by the cape insisting there will be another time. She must have been really certain there was going to be a season three!

And that’s how the series comes to an end, with Batgirl and Catwoman having a cheeky little romp through Gotham. Catwoman, due to her playful nature, is as good a villain as any for this type of story. She’s returned to her life of crime following the events of “Catwalk” (which would awkwardly air after this episode) so no explanation is needed for her ulterior motives. It’s interesting that this was the first chance for her to interact with Robin as one could see her using her feminine charms on him, but they have few interactions. The episode also serves as a curtain call for Roland Daggett, a pretty big player in season one who will never be seen again. I guess the in-universe explanation would be that since he’s no longer wealthy he couldn’t afford a good attorney to keep him out of prison this time.

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Batgirl may still be new at all of this, but she’s definitely got the poses figured out.

This is another directorial effort from Dan Riba, who was given an expanded role back when Dick Sebast left the show. Unlike the directors for the past two episodes, Riba will stay on for the next iteration of Batman. Joining him will be Dong Yang Animation which will animate all of the episodes of The New Batman Adventures save for five. This isn’t their best work as some of the animation seems a bit stiff. Perhaps it’s due to animating the more slight female characters as opposed to Batman. This is the final appearance of Melissa Gilbert as Barbara Gordon/Batgirl. She’ll be replaced by Mary Kay Bergman in Batman & Mr. Freeze:  SubZero and then by Tara Strong in The New Batman Adventures. This is also Dick Grayson’s last appearance as Robin in an episode of the show, though he’ll be in the upcoming movie.

As a series finale, “Batgirl Returns” is miscast, but it’s not a bad episode by any means. This is a fun, entertaining, reintroduction for Batgirl. She’s painfully naive throughout, but since she’s new at this I suppose I can overlook it. Robin and the police both overlooking Catwoman and her ability to escape are less forgivable as this episode really puts an exclamation point on how inept the Gotham PD is. And Robin, for that matter.

Even if the series finale isn’t what one would have expected, it doesn’t diminish what Batman:  The Animated Series meant for children’s cartoons and Batman as a whole. It’s the show that helped re-legitimize the character for a new generation which had grown up on reruns of the 1960s show. The show arguably gave us the best Batman (Kevin Conroy), the best Joker (Mark Hamill), and absolutely the best Mr. Freeze and Two-Face. When I decided to revisit the show in this format as a celebration of the show’s 25th anniversary there was some skepticism on my part. I didn’t think the show would hold up as well as it did. I knew “Heart of Ice” and other select episodes would be great still, but I was surprised to find that most of the episodes I didn’t remember fondly I ended up having a more positive reaction to this time around. There’s still a few duds, but by and large the show is very consistent and very entertaining. It gives me hope for The New Batman Adventures as I don’t have great memories of that show so I’m hoping I’ll like it more now than I have in the past. One thing I do know though is that it isn’t as good as the original two seasons. This is still my favorite portrayal of Batman, and I doubt that will ever change.


Bucky O’Hare and the Toad Wars – “Kreation Konspiracy”

img_3530Episode Number:  6

Original Air Date:  October 13, 1991

Directed by:  Karen Peterson

Written by:  Martin Pasko

Frist Appearance:  Dexter, Major Bottlenose, Dr. Hopkins, Dr. Wartimer, Dr. Croakley

If you couldn’t tell based on the name of the episode and its liberal use of the letter ‘K,’ episode 6 is going to deal with Komplex to some degree. It provides a little extra backstory on how Komplex came to be. This is another largely stand-alone episode, but it’s at least going to introduce some new characters that probably would have reappeared in season 2 had there been one. It feels a little more important than last week’s episode, which is welcomed.

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A hidden base in a pile of crap, plus spies. This is actually going to be a fun one.

The episode opens with Dead-Eye bemoaning that Bucky has taken them all to the planet Sludge. Sludge is appropriately named because it’s a heavily polluted, mucky, pile of crap. It’s undesirable, which is why the mammals of S.P.A.C.E. (Sentient Protoplasm Against Colonial Encroachment) have hidden a secret base there. From this base, they’re able to spy on Toad activity and intercept top-secret transmissions. They apparently have something for Bucky, and as the Righteous Indignation lands to go check it out a trio of cloaked individuals watch from the junk heaps of Sludge. What little skin of theirs is visible is green, so I think we know what that means.

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Even the characters in the show are surprised to find an octopus.

Inside a bubble dome, Bucky, Jenny, and Dead-Eye greet Dexter (Scott McNeil basically just doing his Dead-Eye voice without the pirate stuff), a large octopus who works under Major Bottlenose. Dead-Eye seems surprised to see that Dexter is an octopus, causing Bucky to remark “We all gotta be something.” Very true, Bucky. As those three dive into a pool of water to follow Dexter to Bottlenose, Blinky and Bruiser are tasked with looking after the ship.

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It would have been pretty funny if Major Bottlenose turned out to be something other than a dolphin, but I guess the writers weren’t feeling cheeky.

The base is hidden underwater, so Bucky and the others have to wear oxygen tanks and helmets. Jenny especially does not seem to enjoy the placement of this base, but she goes through it while insisting to Bucky that she actually likes water, though unconvincingly. They eventually meet up with Major Bottlenose who has a video he’d like to show them (apparently, S.P.A.C.E. has perfected underwater computers). At first, it looks like any old broadcast of Toad TV, this time with a 21 Jump Street parody called 21 Hop Street, which disgusts Bucky. Bottlenose then tells them it contains a secret message when played backwards. Doing so reveals the visage of Komplex, and he details the location of a weapon called the matter-transmuter. It’s a special ray gun that can turn non-living matter into any other type of matter. He wants his toad forces to recover it from the planet Toxus 3 where it’s believed to be lying in wait. Bucky knows how destructive such a device could be in the hands of the Toads and vows to recover it.

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“Get lost, Blinky. I got something I need to take care of.”

At the ship, Bruiser has run out of bananas, but has the problem of still being hungry. Blinky has also run out of places to store the banana peels (good thing they landed on Sludge where they can probably just dump them). Blinky decides to head to a nearby outdoor market to purchase more bananas while Bruiser stays behind to watch the ship. He’s happy to do so as he whips out a baboon magazine that appears to feature a nude centerfold. Alone time on the Righteous Indignation is probably hard to come by and it looks like Bruiser is ready to take advantage.

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Blinky, you were only supposed to bring back bananas!

At the market, Blinky finds a merchant selling brown bananas. Reasoning that a brown banana is better than no banana, he makes the purchase and heads back to the ship. Meanwhile, those three toads from earlier are watching and following him. When he returns to the bubble dome and radios to Bruiser to let him in, the three toads slip in behind him. Bruiser opens the door to the ship and sees the three coming up on Blinky’s rear and they’re armed. He calls out to his little buddy and runs out to help him. Meanwhile, one of the toads uses a gun on Blinky that coats his arm in ice. The other two approach Bruiser, and fighting their fear of baboons, they drop to one knee and fire the same ice weapon at him hitting him in the leg. Bruiser is able to get a mitt on one and his hood flies off to reveal he’s indeed a toad, an old-looking one at that. They succeed in freezing Bruiser’s arm and head and decide they don’t need the ship, just the android, as Blinky is turned into an ice cube. Bruiser, his head inside a block of ice, collapses and passes out.

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Well that’s a handy little weapon.

Jenny, Dead-Eye, and Bucky find Bruiser and thaw him out, apparently before he lost anymore brain cells. He wakes and is discouraged to see that the toads got away, but worried that Blinky apparently disappeared with them. They had back to the ship knowing they need to find Blinky, but also knowing they have to get that matter-transmuter before the Toads can. Bucky contacts Dexter and asks him to keep an eye out for Blinky via their scanners. It’s really all they can do for Blinky at this point.

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Must be a retirement ship.

Aboard another ship, Blinky meets his captors. The three elderly toads explain they need him and for the second consecutive episode Blinky finds himself strapped to a chair. He can tell they’re toads, but he mentions there’s something different about them compared with other toads. They don’t elaborate much, only to tell him he’s needed to be their navigation computer. They want to get to Genus where they apparently have some business of some kind.

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“Bruiser! How many times do I have to tell you; use the latrine!”

The Righteous Indignation heads for Toxus 3 to retrieve the matter-transmuter and find the Toads there to do the same. When Bucky tries to engage them the engines overheat and the Righteous Indignation is essentially crippled. What do you do when your ship doesn’t work? You call Willy, who was preparing to head to the movies with his folks to see something about Woodstock. He wasn’t looking forward to it and is happy to tell his parents to go without him as he heads back to the Aniverse. There he sees Bruiser first who basically can’t even tell him what happened to Blinky as he seems like he’s about to cry. It’s sweet. Willy ends up finding the engines clogged with some gunk, and Bucky reasons it’s probably from the polluted air of Sludge. Willy clears it out, but it’s too late to stop the Toads from getting what they came for.

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That Air Marshall needs to smile more.

Toad Air Marshall interrupts his lazy subordinates, Frix and Frax, who are once again watching Toad TV. He’s rather proud of himself for recovering the matter-transmuter and theorizes he has a new medal to look forward to. Komplex interrupts him to basically put him in his place. Komplex hasn’t forgotten the Air Marshall’s many failures up to this point, and is particularly irritated that Bucky O’Hare nearly foiled its plans again. Komplex, unlike many of its minions, is smart enough to know that the mammals deciphered their code in order to find out what they were doing. Komplex has a new plan though, one that it hopes will finally rid it of those meddlesome mammals.

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Komplex needs a dentist.

With the matter-transmuter in Toad hands and no leads on Blinky, Bucky looks to Dexter and Major Bottlenose for help. It just so happens that they’ve uncovered a new transmission from Komplex in the same manner as the one that lead them to the matter-transmuter. This one is Komplex confirming the existence of three toad scientists thought to be dead. They’re the ones who created Komplex, and when Komplex first took over the Toad home world it had the first Storm Troopers imprison these three on a slave ship. For some reason, Komplex didn’t have them killed and instead sent them into deep space frozen in a state of suspended animation where they were supposed to live out the rest of their lives. Komplex says that didn’t happen and they crashed near Toxus 2 and could very well be alive aboard their ship. The Toads are to recover them and bring them to Komplex.

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For some reason this really freaked me out as a kid so it’s an image that’s stayed with me.

This being their only lead, Bucky takes the crew to Toxus 2 where a slave ship is discovered just floating in space. The Indefatigable arrives soon after and Dogstar radios to Bucky that they’ll be providing backup. Bucky is happy to have the help as he and Willy take the Toad Croaker over to investigate and find three partially frozen beings onboard. Bucky, who seemed skeptical about this from the start, is puzzled how they’re frozen while the interior of the ship remains warm. Willy inspects the bodies and notices one isn’t cold, and then is alarmed when the arm falls off. They’re dummies, and so are Bucky and Willy. It’s a Toad trap, and as Bucky and Willy rocket away on the Croaker the Indefatigable morphs into a Toad cruiser.

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The Air Marshall and his new toy.

Apparently, the Air Marshall does a great Dogstar impersonation as we see him at the controls of the matter-transmuter demonstrating his apparent talent. The device had been used to disguise their ship, and now it’s being used against our heroes. The Air Marshall first sets his sights on the Righteous Indignation changing its engines into a giant anchor and the tower into a big jester head or something. The anchor causes the ship to plummet through space (which makes zero sense) and the new piece on top of the ship apparently knocked out the power to Dead-Eye’s guns. He then turns his attention towards Bucky and Willy. Bucky is able to dodge the first few shots from the Air Marshall, but eventually the Croaker is hit and converted into a giant glob of glue. Like the ship, Bucky and Willy just start falling and the goo adheres to the side of the Righteous Indignation.

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Notice how Blinky had to be configured to function as a navigation computer.

Blinky has led the three elderly toads here and they have an apparent score to settle with Komplex. They reveal their origin to Blinky, and since they have no love for Komplex, they seem content to let Blinky do what he must to save his friends. He sets the cruiser they’re in on a collision course with the Air Marshall’s cruiser. The shields on the Toad Slave Ship they’re in prevents the Air Marshall from using the matter-transmuter on it. Seeing no alternative, he bails as the ships collide. The resulting collision blows a hole in the Air Marshall’s cruiser and the matter-transmuter gets sucked out. It collides with Willy and Bucky, but Blinky is there to make the save. Apparently, his arms extend really, really, far and he grabs onto the matter-transmuter and hauls it into the ship along with Bucky and Willy.

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Blinky is really making up for screwing up the ship in the last episode.

With the matter-transmuter now in the hands of the mammals, Willy looks to figure out how it works. Meanwhile, Toad Double Bubbles are on the attack and Willy has to react fast. He undoes the damage to the Righteous Indignation, which helps calm a rather distraught Blinky, and allows Dead-Eye to return to doing what he enjoys most. It’s still a tall task to ask of the mighty gunner, and Willy turns the matter-transmuter on the uninhabited Toxus 2 converting the entire planet into a giant Berserker Baboon, the sight of which causes the Toads to flee in terror. It makes no sense since this space baboon appears to now be alive, but this episode especially is not concerned about pesky “rules.” This stunt apparently overheated the matter-transmuter as well and it explodes, but the heroes escape any harm. Willy seems disappointed, but Bucky is happy it will no longer be in Toad hands.

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Nothing like a giant baboon to scare away some toads. So, is this thing alive now? Is there just a colossal, planet-sized, baboon roaming space now?

The crew heads to Genus where everyone is shown getting a bite to eat at a restaurant. Bucky and the others are seated with the three toad scientists who devour green hamburgers. Bucky is interested in learning from them and asks what’s the secret to destroying Komplex? The three scientists look at him as if he has two heads before asking him if there was a simple way to destroy him don’t you think they would have done it already? Bucky and the others can’t even attempt to hide their disappointment.

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Sorry guys, there’s no secret to taking out Komplex.

“Komplex Konspiracy” is actually a pretty fun little episode. It’s not directly tied in with anything else, but at least the heroes are actively working towards ending the Toad threat. They get a lead on a potential way to do it learning a little more about Komplex in the process, but we obviously can’t have the ultimate evil on the show destroyed so soon. I also like seeing the ingenuity of the mammals in concealing a secret base on a junky world underwater and it’s equally neat to see Komplex beat them at their own game. The trap they lay for Bucky is actually a pretty good one and the only thing they didn’t count on was the actual scientists (Dr. Hopkins, Wartimer, and Croakley) being there to toss a wrench in things. And of course the Air Marshall’s incompetence played a role as well.

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We learn in this episode that, like most cats, Jenny is no fan of water.

In terms of character progression, we got a little more out of Blinky’s personality. It was entertaining to watch him fret at finding places to store Bruiser’s banana peels and the logic he displays in his various tasks was pretty amusing and at times cute. The episode also doubles-down on the Bruiser and Blinky dynamic, which is sweet, and the little joke at Jenny’s expense with the water also produced a smile on my face. This episode isn’t heavy on humor, but it manages to be effective without the usual amount of cheese found in children’s cartoons. The fake-out ending was also pretty well done, the only thing I didn’t like about it being that it’s really rushed. This show has pacing issues, and it’s a shame it didn’t have just five additional seconds to linger on the shocked faces of the crew when the scientists explain there’s no secret way to destroy Komplex.

Major Bottlenose and Dexter are interesting additions as well. Bottlenose may be a mammal, but he’s the first aquatic mammal we’ve seen. It’s also amusing to see the reaction of Dead-Eye to the non-mammal Dexter, who also possesses a dry sense of humor. I just wish this show had one or two more voice actors as Scott McNeil has way too many roles. He’s a good voice actor, but he can only do so much.

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The matter-transmuter turned out to be an interesting plot device, but damn did it lead to some weird choices in animation.

Visually, this episode is actually one of the better ones so far. I think that has more to do with the setting than anything. There’s a lot of stationary scenes and space travel, which makes things easier to animate. The underwater sequence also actually helps since characters often look floaty and weightless. Sludge is appropriately gross and the ice gun the scientists utilize is a nice touch. The only negative is the weird physics (or maybe I should say lack of physics) at play during the climax. There was even a sequence during a Toad TV demonstration of the matter-transmuter where characters are seen parachuting out of a destroyed space ship. The show plays fast and loose with the laws of space, but this is the most loose it’s been so far.

All in all, this is a rather serviceable episode. If it had a touch more importance and set up another story then that would have helped elevate it, but as a stand-alone episode this is fine. It’s definitely good to see as after last week’s episode I was fearful we were in for a really bad slide until the finale. Hopefully the momentum carries into next week’s episode, “The Komplex Caper.”


Batman: The Animated Series – “Deep Freeze”

deep freeze titleEpisode Number:  84

Original Air Date:  November 26, 1994

Directed by:  Kevin Altieri

Written by:  Paul Dini and Bruce Timm

First Appearance(s):  Grant Walker, Nora Fries, Bat-Mite

Thanksgiving 1994 brought fans of Batman:  The Animated Series something they had been looking forward to for over two years. The penultimate episode, and final broadcast episode of Season 3, marks the return of Mr. Freeze who was last seen in “Heart of Ice” which aired September 7, 1992. That episode was so well-received that the writers didn’t really know where to go with Freeze following it. He couldn’t just become some garden variety super villain who shows up from time to time. His story was fairly complete when that episode ended:  Freeze, devoid of all emotion except vengeance, set his sights on the man who wronged him. While Freeze was unable to kill Ferris Boyle, he did out him as something of a monster and it’s presumed his life was ruined as a result. He may even be in jail, which is where we last saw Freeze pining for his wife in a cell coated in ice and snow.

That ending image to “Heart of Ice” was so well done that it was essentially re-shot for the feature film Batman & Robin. It was about the only thing that film got right when it came to the character. For Freeze to return he would need a new motivation, but how do you motivate a guy who claims he has no emotion? The answer is Nora Fries. We had only seen Nora in a flashback, and she was presumed dead as a result of Boyle’s actions, but Freeze is about to find out that isn’t the case. If Freeze could bring his wife back would it restore the humanity he once felt inside? And to what lengths would he go to in order to save her? Those are the pertinent questions Paul Dini and Bruce Timm had to ask themselves before determining if it was worth pursuing. For some reason, the answer to that question is going to partly include a Walt Disney parody. Confused? Read on.

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Mr. Freeze is kidnapped, and only Batman can find out by whom.

“Deep Freeze” opens in an interesting way as the camera finds a robot outside what I believe is Stonegate Penitentiary. The setting by the seas looks right and Fries is in a prison jumpsuit, though other write-ups I checked assume it’s Arkham.  The robot is fairly large, somewhat boring looking, but it has no problem getting past the security measures. In a scene that feels similar to Magneto’s debut in the X-Men episode “Enter Magneto”, the robot zeroes in on a specific cell. We know it to be the cell of Victor Fries, also known as Mr. Freeze, because it’s filled with ice and snow. Inside, Fries (Michael Ansara) watches the robot approach and begins to panic. He’s actually scared, as he bangs on his cell door and calls out for help. The robot breaks through the wall and approaches, grabs him, and jams him inside its body. As this unfolds, the camera pans back to reveal the music box/statue of the ballerina Fries associated with his late wife has been shattered in the process.

At the Batcave, Batman and Robin review the security tape of Fries’ abduction. Robin is impressed with the lengths he went to escape, while Batman points out that for a man who claims to feel no emotion, he sure looks scared on film. Batman is fairly certain that this was not orchestrated by Mr. Freeze and that someone has abducted him against his will. The presence of a robot offers one lead and we’re about to pay a visit to another old friend.

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A character I never expected to see in this show:  Bat-Mite.

Batman and Robin arrive at the office of Karl Rossum (William Sanderson), the Blade Runner homage whom we last heard from in “His Silicon Soul.” Interestingly, Rossum’s debut came in “Heart of Steel” so this episode is a marriage of the two prior “Heart of…” episodes from this series. Anyway, when the heroes knock on the door they’re greeted by a flying, Batman inspired robot. Fans will recognize this little fellow as Bat-Mite (Pat Fraley), who in the comics is a transdimensional imp who idolizes Batman. He’s mostly comic relief, and really wouldn’t fit into the tone of this show, which is what makes his appearance suitable here as he’s a robot designed by Rossum. Batman and Robin find out Rossum now just uses his brains to make toys, if he’s given up on farming he doesn’t say, and he’s a little surprised to see the two pay him a visit. Batman shows him an image of the robot that abducted Fries and Rossum does recognize it as one of his designs, only his version was much smaller. It was designed for theme park operator Grant Walker who would use it for his attractions as a little animatronic. Rossum theorizes that Walker was able to reverse engineer the robot and build it in a larger scale.

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Meet Grant Walker, who bares a strong resemblance to a real world theme park mogul.

It just so happens that Grant Walker (Daniel O’Herlihy) is putting the finishing touches on a new park:  Oceania. That’s where the robot who abducted Fries has taken him. As its name implies, Oceania is located in the ocean off the coast of Gotham. It’s a floating artificial island and the robot enters it from below the water’s surface. It appears in a tube and Fries is let out. There he’s confronted by the elderly Walker, who is something of an admirer of Fries’ work. He says Fries is going to help him complete Oceania, while Fries is doubtful. Walker instructs him to get comfortable and he and the robot disappear in the tube. As they leave, someone contacts Walker to say they’ve detected a vessel approaching and Walker instructs him to deal with it in the usual fashion.

Knowing where to find Walker, Batman and Robin board the Batboat and start heading for Oceania. Oceania’s security measures detect the approaching watercraft and Walker orders it be fired upon, so this is apparently more than just some park. Batman is unable to avoid the torpedoes from Oceania, and the Batboat is destroyed in the process. Walker is informed that the watercraft has been taken care of, and he’s free to turn his attention back to his would-be business partner.

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Walker knows how to make Mr. Freeze play along.

Fries is then reunited with his suit and freeze ray. Once again as Mr. Freeze, he turns to Walker and questions what is stopping him from using his weapon against him. Walker then turns on the charm. Walker believes that due to the accident Fries endured that his body’s aging process has been essentially frozen in place. In other words, he’s immortal or as close to immortal as a human can get. Walker wants to achieve the same for himself, as he’s nearing his own end and wants to see his life’s work to completion. Fries initially refuses, and even seems insulted, but then Walker reveals he has something that Fries would be very interested in:  his wife Nora.

Sometime after the accident that supposedly killed Nora and turned Victor Fries into Mr. Freeze, Walker was able to acquire the body of Nora who is still suspended in a capsule. She’s there, in a liquid floating as if she’s a human snow globe. Fries is shocked to find his beloved wife is still alive, and Walker insists his team of scientists has the ability to restore her. If Fries would like to be reunited with his wife, he’ll need to help Walker get what he wants.

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Batman and Robin’s infiltration does not go well.

Batman and Robin are able to eject, and continue on to Oceania. They sneak in, and end up in a town square of sorts where Walker addresses the inhabitants of Oceania from a large video screen in the sky. It’s here we get a good look at just what Oceania is. It’s basically Walker’s attempt at Utopia, which makes sense since it shares a name with a country from George Orwell’s 1984. Walker also isn’t planning on just creating a community that will live in peace and isolation, he intends to destroy everything around it. Deeming humanity too cruel to exist, he’s created a giant version of Mr. Freeze’s freeze gun and is planning on freezing all of Gotham as a start to completing his vision.

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Sometimes, Batman gets real stretchy and toon-like in this one.

Naturally, this isn’t something Batman and Robin are going to allow to stand, but they’re noticed by the security robots. They’re swarmed by flying droids, and they’re unable to handle them. The two get to toss some righteousness at Walker, but their words hold little sway. The robots then take them down below where they then come face to face once again with Mr. Freeze. He gets to do the aim at the camera gag again as he fires upon the heroes.

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Walker gets what he wants, as billionaires often do.

Batman and Robin get to watch from frozen restraints as Freeze prepares to do to Walker what Boyle unwittingly did to him. Walker climbs into a suit of his own and Freeze administers whatever it is that freezes a man. Walker’s skin turns pale blue, and he doesn’t die, indicating the process was a success. Walker seems quite happy to find his suit has enhanced his strength. With his job done, Freeze just wants to return to his wife as he considers his business with Walker concluded.

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Mr. Freeze has to abandon his short-term goal of reviving his wife in order to save Gotham.

Batman and Robin are with Freeze as he tends to his wife, not really doing much of anything. From there, Batman is able to appeal to Freeze by referencing his wife. He reasons that should she wake up in a world of ice and snow created with the help of Freeze that she’ll resent him, even hate him. Freeze is initially dismissive, but apparently he reaches the same conclusion. He frees Batman and Robin, and decides to help them prevent Walker from carrying out his plan.

They attack Walker’s command center. There they’re forced to contend with Walker’s robotic minions once more, but this time they’re prepared and with the aid of Mr. Freeze they prove to be no match. Walker is shocked to see Freeze has betrayed him, and he’s helpless since he didn’t think to arm himself with an ice gun of his own. Freeze encases Walker in a giant ice cube and also freezes the controls to his massive ice canon. He uses the console to set the core to overload before broadcasting a message to the inhabitants of Oceania that if they value their lives they should escape. He tells Batman and Robin to do the same, but they insist he come with them. Freeze refuses, insisting his place is beside his wife.

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Mr. Freeze’s solution to his problem is very much in character.

As the ice begins to engulf Oceania, Batman appeals once more to Freeze. To put an end to the discussion, Mr. Freeze uses his freeze ray on Robin, instructing Batman that he’ll need medical attention and soon. Batman is forced to abandon Freeze, who returns to his wife. The place is falling apart, but Freeze appears resigned to his fate as Batman and Robin are shown escaping in the last lifeboat. As for Grant Walker, he’s found himself in a giant ice cube and he rages as it sinks into the water where he’ll never be heard from again.

In the Batcave, Dick is still thawing out as Alfred tends to him. Dick remarks he thought he’d end up like Walker, frozen in an ice cube forever, which is an interesting point since it makes it clear the duo know how he ended up, but it sounds like they have no intention of trying to extract him. An unusual dose of cruelty from the Dynamic Duo. As he shakes away the chills, he asks Bruce if he thinks they’ll hear from Mr. Freeze again (I feel like they’ve done this before). Bruce reasons that if his condition has really made Freeze immortal then there’s a good chance they will. On cue, we cut to a block of ice floating in arctic waters. Inside, the ice is apparently hollow as we see a silhouette of Mr. Freeze kneeling before Nora’s capsule. He extends a hand towards her as the episode ends.

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Not quite as good as the image of Freeze in his cell at the end of “Heart of Ice,” but still an effective and memorable way to end the episode.

Mr. Freeze’s return is certainly welcomed given how well he was portrayed in “Heart of Ice.” Using Nora as a means to motivate him is also in-character and really the most appropriate way of doing it. The only other option would be to return the villain with another revenge angle, either resuming his quest to murder Boyle or in revealing there was another person associated with the accident, which would have been the lazy way of doing things. The portrayal of Freeze here feels authentic and in-line with his prior appearance. The only issue I really had with it is likely due to time constraints. He changes on a dime when confronted by Batman. One would think he’d be so consumed with restoring Nora that he would not have acted until he knew how to achieve it. It’s possible Walker was bluffing, or that he intended her to be able to exist in a sub-arctic environment alongside her husband after his plan was completed. That isn’t really explained. Perhaps had this been a two-parter such questions could have been addressed, and maybe that’s partly why the character will return in a feature-length production shortly.

The aspect of the episode that I can’t get over resides with the Grant Walker character. He is very obviously a Walt Disney parody. A theme park operator, the cryogenic connection, and even his appearance evoke Disney. Of course, the whole cryogenics rumor regarding Disney being frozen is just an urban legend, but it was still pretty popular in the early 90s. Oceania is also an obvious reference to Disney’s original interpretation for EPCOT, his Experimental Prototype Community Of Tomorrow. Now, it’s just Epcot with the acronym having been abandoned since it’s just a theme park, but his vision for it was more ambitious. As far as we know though, he never intended to create a utopia at the expense of the rest of the world. About the only thing missing is a reference to Walker being an anti-semite or something, though Batman does remark that people like Walker are obsessed with power and think they can do whatever they want.

The Disney part of the equation doesn’t offend me as someone who is a fan of Walt Disney. It’s just too on-the-nose to be clever, and in an episode centered around the show’s greatest villain and most melodramatic character feels off. The show was so reluctant to revisit Mr. Freeze because of how well “Heart of Ice” turned out, and yet what appeared to bring about his return feels like it began as a joke.

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There are lots of visual callbacks to “Heart of Ice” in this one.

Like so many of this season’s episodes, this one is animated by Dong Yang Animation. It, more than some of the others, really seems to have that “toon” quality to it that shows up from time to time. Batman and Robin’s first fight with Walker’s robots being the best example of this, along with the character of Bat-Mite. With Bat-Mite, I assume that was the desired result as he’s basically a cartoon character. Still, I like it and Oceania is an interesting locale to visit. There’s also a fun visual callback to “Heart of Ice” when Freeze first confronts Batman. He’s drawn as a background with the only animated part being his mouth and his glowing, red, eyes. The return of the Freeze theme is also welcomed as it suits the character so well.

Since this is the next to last episode of the show, it obviously contains some final appearances. Grant Walker won’t be seen again, though he was returned in the comic tie-in to the show. Mr. Freeze will return once more in this form in the Batman & Mr. Freeze movie and will then transition to not only The New Batman Adventures, but Batman Beyond as well where his immortality is really put to the test. Most surprising though is that this episode is the sort of final appearance for Batman himself. He will appear in the last episode in a dream sequence, but otherwise is not a part of the plot. The episode also marks the last onscreen appearance for Alfred, though he doesn’t speak in either of his scenes. This is the final episode directed by Kevin Altieri, who has directed 19 episodes of the show including this one. Fans of this show likely encountered him next with The Spectacular Spider-Man. He currently works on Stretch Armstrong and the Flex Fighters, but surprisingly has never returned to the DC Animated Universe.

In the end, “Deep Freeze” is a semi-satisfying return for Mr. Freeze. His character isn’t betrayed in any way, and it’s mostly a good thing that the show gave him another episode. His return was always going to be compared to “Heart of Ice” and it was likely not going to live up to it. And really, none of his following appearances will match that one. It was just the right time for him and there was no way to recreate the surprise fans felt when they actually discovered there was a way to make the character resonate in an emotional fashion. Prior to that episode, Mr. Freeze was just a joke, an old guy who made stuff cold. Under Paul Dini and Bruce Timm, with an assist from voice actor Michael Ansara, Mr. Freeze became so much more and is now probably one of the most famous villains associated with the property. That episode alone basically lead to a feature film, even if that film wasn’t very good (which wasn’t the fault of the character, but of a lot of things). I do wish this episode had gone in a different direction and didn’t lean heavily on a joke character, but ultimately it’s fine. A mid-tier episode for an upper tier villain.


Bucky O’Hare and the Toad Wars – “On the Blink”

img_3507Episode Number:  5

Original Air Date:  October 6, 1991

Directed by:  Karen Peterson

Written by:  George Arthur Bloom

First Appearance:  Susie

“On the Blink” marks another stylistic turning point for the series. This is the first episode to basically abandon the finer points of the continuity from the first four episodes. There’s no mention of Warren or the plight of the hares, no direct call-backs, it’s simply a plot where the Toads are up to no good and it’s up to Bucky and his crew to stop them. This is, however, the first of many episodes that will try to place the spotlight on one member of the crew. Well, I suppose it’s the second since the previous episode had Bucky be the focal point. As you could probably guess by the title, this one will focus on Blinky, the adorable android who hasn’t had to do too much thus far. Him being the only non-mammal on Bucky’s crew will play a role in how he’s utilized in this one.

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Willy and his unnamed female peer.

The episode opens with Willy at the zoo accompanied by a young girl named Susie (named in a later episode). She’s actually the first human we’ve seen who actually looks similar to Willy so I guess he’s not some kind of mutant. There’s no credit for this character, but since it’s a female character I assume Margot Pinvidic is providing the voice. Willy is telling her about the wonders of hummingbirds, but she reacts cooly to Willy claiming he cares more about science and how things work than he does for the feelings of living things. She then points out a koala exhibit and mentions how they were endangered once upon a time to prove her point. When people don’t care about animals, bad things happen. Willy’s parents would love her.

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Pay no attention to the koala in the hat.

This links up nicely with the events transpiring in the Aniverse as the koala home world of Rigel 5 has been taken over by the Toads. A koala by the name of Quintin is able to get a distress call out to Bucky informing him of what’s gone on. It would seem the Toads took the planet over and converted it into a resort for other toads. Or at least, one piece of it. We don’t see an actual climate converter so I guess it’s not as severe as what happened to Warren. Frax notices the koala in the tree though and knocks him out of it ending the transmission. Bucky declares that they must help the koalas.

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The sight of Al Negator in a golf shirt does make for an amusing visual.

Elsewhere on the resort, the Air Marshall is playing golf with Al Negator. He’s lining up a putt, and as the camera changes positions the balls at his feet keep moving and some disappear. He also looks like he’s wielding an iron and not a putter. It’s the clunky stuff we’re used to seeing from AKOM. Al proposes a wager that he can’t make the putt, and the Air Marshall accepts. For some reason, even though it looks like a 3 foot putt, Air Marshall takes a full swing. Frix and Frax run-in mid-swing to tell him about their capture and Air Marshall bangs the ball into a swamp. He jumps up and down raving mad at the two.

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Bucky has a little trouble with the latest in mammal defense.

Bucky, apparently sick of Dead-Eye always telling him he should take him with, launches the Toad Croaker with he and Dead-Eye aboard. As they make their way down to the surface of Rigel 5 they end up snared in some kind of force field. On the surface, Toadborg enjoys seeing this defense shield in action and even interrupts a Toad TV broadcast Al and the Air Marshall were enjoying to show video if its effectiveness. It would seem Al provided the shield and he’s still looking for payment. For Bucky and Dead-Eye, they seem to be stuck within it, but Blinky has a solution. He’s seated at Dead-Eye’s M.A.S.E.R. canon, which is an amusing sight, and says something about reversing the polarity or whatever. In essence, he uses the canon and the shield to create a tractor beam and pull Bucky and Dead-Eye safely to the confines of the Righteous Indignation.

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It’s not often we get to see Blinky in the gunner position.

Jenny decides they need Willy’s help to get past this shield and she calls out to him via the memory stone. Willy hears and obeys, as he activates his photon accelerator to come aboard. He then surprises everyone by not having a solution to their problem. Bruiser then points out an arriving Double Bubble which passes through the shield without issue. Willy deduces that the shield must be configured to keep out warm-blooded creatures, and the only member of the crew who doesn’t fit that description is Blinky.

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Bruiser actually getting to do something.

It’s decided, and Blinky is tasked with taking down the defense shield. In order to do that, they wait for another passing ship and when a freighter enters the orbit Bruiser is deployed in a spacesuit carrying a large crate. He flies up to the freighter and opens the hatch depositing the crate containing Blinky inside.

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Apparently, Blinky was not looking forward to running into Toadborg.

On the surface, the Toads are unloading the contents of the freighter. Frix and Frax are aboard checking out the loot and find some chocolate covered grasshoppers and other gross Toad food to consume. They also stumble upon the crate containing Blinky, but Blinky has dismantled himself partially and they just assume it’s a shipment of parts for Toadborg and leave it be. When they’re gone, Blinky pulls himself together and takes off. He enters the main building that houses the controls for the defense shield. As he works at the terminal, a large mechanical hand snatches him. It belongs to Toadborg, and he knows who Blinky is despite the two not sharing a scene together up to this point.

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Blinky lets out a rather unsettling scream during this sequence.

Blinky is then strapped to some machine by Toadborg while the Air Marshall, Al Negator, Frix, and Frax look on. Al suggests spies like Blinky should be killed, but Toadborg claims to have a better use for him. He turns on the machine and we find out that androids apparently feel pain. At least it sure seems like Blinky is in pain. When the deed is done, a deactivated Blinky is left lying on the gurney while Frix and Frax watch a beauty contest on Toad TV. With those two distracted and arguing about who should win, Blinky reactivates himself and takes off. The two hear the sound of Blinky’s tin-can like feet and immediately give chase. Blinky is able to give them the slip though forcing them to raise the alarm.

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Meet hologram Bruiser.

Outside, Blinky runs right into the Air Marshall and a few Storm Troopers. Blinky isn’t exactly the fighting type, so he uses his projector to project a hologram of his buddy Bruiser. The Storm Troopers flee in terror, while the Air Marshall is left shaking in his boots. Eventually, Blinky turns off the hologram revealing it was a fake further embarrassing the Air Marshall. He then commandeers a Toad Double Bubble and takes off while three Double Bubbles pursue.

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No spacesuit needed for Blinky.

In space, the Righteous Indignation picks up the approaching Double Bubbles on its scanners. Dead-Eye is ready to fry them when Jenny is able to see that Blinky is piloting one. Dead-Eye is forced to stand down as the pursuing Double Bubbles open fire. Conveniently they blast off the hatch on Blinky’s side of the vessel and he jumps out before the rest of it explodes. Bucky opens the bay door and Blinky is able to get to it safely allowing for Dead-Eye to blast the remaining Double Bubbles into oblivion.

With Blinky safely aboard, he informs the others that the shield has been deactivated. They congratulate him and head for the planet. At ground level, Frix and Frax seem prepared to get eaten alive by Toadborg until they find out he intended for the android to escape. Putting Frix and Frax in charge all but assured it would happen. Air Marshall and the others are confused, but Toadborg obviously has a plan.

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The hand wants what it wants.

Blinky heads for his usual spot by the engine. It’s there he hears the voice of Toadborg beckoning him to sabotage the ship. Blinky tries to resist, but his hand grabs hold of some hardwired device. As he tries to resist, sparks shoot out of him and he collapses while whatever he was holding gets ripped from wherever it was. The ship immediately loses control and starts spinning teaching Willy a valuable lesson about seat belts. As Bucky and Jenny try to gain control, Bruiser returns to the cockpit with Blinky in his arms. They quickly realize what happened, but will need to act fast because the ship is heading straight for a sun. Willy says in order to fix the ship, he’ll need to fix Blinky first. On Rigel 5, Air Marshall and the others watch as the Righteous Indignation barrels towards the sun and celebrate when they see a resulting explosion.

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Is this the end for Bucky O’Hare? Not likely.

With Bucky and his crew apparently out-of-the-way, Komplex contacts the group to recall the troops from Rigel 5 as they now can commence with an attack on the mammals. Al Negator approaches the Air Marshall about payment for the defense shield, but the Air Marshall deems it obsolete now with Bucky no longer a concern. In space, the Righteous Indignation races into focus unbeknownst to the Toads. It’s explained that Willy and Blinky, together, fixed the ship after Willy fixed Blinky. It was also Willy’s idea to jettison a fuel tank to create the explosion the Toads saw. With the ship repaired and the shield still down, the crew turns its attention back to the koalas of Rigel Five.

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Al is amused by Blinky’s apparent loyalty while the Air Marshall frets over the bomb in his suit.

Al does not take kindly to such talk. He retrieves some device and he slips it into the Air Marshall’s suit. He tells him it’s a killer bee bomb and he better get paid or else it’s going to explode. As he dances around, Blinky returns. He claims his task is completed and that he escaped from the ship before it plunged into the sun. He requests a new task, and the Air Marshall tells him he has nothing for him and to go relax. He’ll be taken care of since he took care of Bucky O’Hare. He then settles up with Al.

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Bruiser making his television debut.

The rest of the crew arrives and takes over a Toad TV production studio. It seems Quintin the koala came up with the idea of putting Bruiser on live television to scare away the toads vacationing at the resort. Bruiser is a bit shy at first, but once the cameras start rolling he gets into it. Outside, Al Negator is enjoying a hot tub filled with a red-orange, bubbling, liquid while Air Marshall is at his side. He’s enjoying counting his payment for the defense shield when Bruiser appears on a nearby television. As other toads panic and flee, Air Marshall realizes he’ll need Al’s help once again. Al is happy to oblige, but he’ll need to see some more money.

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It’s going to cost Air Marshall a few bucks to get Al out of this hot tub.

Air Marshall leads Al as well as Frix and Frax to the production studio. He’s not intimidated by the broadcast as he thinks Bruiser is still a hologram. A fire-fight breaks out when they arrive, and everyone is a bad shot including Dead-Eye. Since no one can actually get shot, Air Marshall blasts some scaffolding which tumbles down into a make-shift cage that traps the mammals. All except Bruiser. When Bruiser approaches, Frix and Frax bolt while the Air Marshall is left to insist he’s a hologram. He reaches up and grabs Bruiser by the muzzle and becomes distressed when he finds fur on his fingers. Bruiser then does what Bruiser apparently does best by squashing Air Marshall into a football shaped object. He punts the warty little jerk across the room which is apparently enough of a demonstration for even Al Negator to beat it, despite being armed. The Air Marshall jumps into a Double Bubble while Al is forced to jump onto it. The two alternate yelling “Pay me!” “Sue me!” as the spacecraft takes off.

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Oh, you poor, stupid, toad.

With the Toads forces gone, Rigel 5 is free once more. Willy informs the koalas that he can probably reverse the defense shields to keep out toads rather than mammals, a welcomed piece of news. Back on Earth, Willy is again at the zoo with the same girl and she’s more impressed with him this time. When she says they need to protect creatures like koalas from the threat of mankind, Willy adds “toadkind” as well which causes her to declare that Willy can be so silly. He makes a stupid winking face at the camera that I refuse to capture, ending the most disappointing episode of the series thus far.

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I’m not a fan of this episode, but I do enjoy this pairing.

That’s how “On the Blink” ends, on the lightest note yet. This is the most bland episode thus far which really fits the typical mode of a children’s cartoon from this era. The enemies are too arrogant or stupid to pose a true threat leaving enough of an opening for the heroes to emerge successful. The power of Bruiser is also exploited as just putting him on television is enough to scare legions of toads and cause them to flee the planet all together. I get that they have a paralyzing fear of Berserker Baboons, but this seems excessive. It would also seem Al Negator possesses a similar fear since he turns tail and runs too, despite being armed with a gun and Bruiser not.

The episode tries to make Blinky its star, but doesn’t do much with him. His usefulness is on display, but I expected the episode to try to humanize him in some fashion but it makes little to no effort on that front. We do see some empathy towards Blinky from the crew, in particular from Bruiser who refers to him affectionately as Little Buddy. Blinky is basically inherently likable because of his cute design and helpful demeanor so perhaps he does not need humanizing, but it would have been interesting to see something more.

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Jenny felt the need to arm herself in this one.

Ultimately, this is a very ho-hum episode and the worst one of the series. It’s the type of children’s programming that is most likely successful at occupying a kid for a half hour, but little else. For an older viewer, there’s little to be entertained by as the humor is conventional and the animation quality mediocre with minimal action to fall back on. About the only thing of interest to me is seeing Jenny running around with a gun for the first time. She had been willing to go unarmed in prior episodes where she could rely on her psychic powers, but maybe the sidearm is a cover? It’s interesting that she wouldn’t just always have it, if that was the case. Interestingly, the gun design is the same as one of the included pistols with the Hasbro Dead-Eye Duck figure and I can recall my friends and I referring to it as “Jenny’s gun” when we were kids. Boss Fight Studio opted to include it as well with their Dead-Eye and their Jenny possess a hand capable of holding it even though she didn’t come with an accessory to hold herself. Anyway, this is an episode best forgotten and hopefully isn’t a sign of things to come.


Della Duck Comes Home

della flashbackIn the 1938 short Donald’s Nephews, Donald Duck received a postcard from sister Dumbella asking him to look after her three boys:  Huey, Dewey, and Louie. Who knew that afternoon would turn into nearly a century? Along the way, sister Dumbella would undergo a name change and the boys would even change guardians, but after many long years, Donald’s sister has finally made her way back to her children.

Airing last week was the episode of DuckTales titled “Nothing Stops Della Duck!” detailing the character’s journey from the moon to Duckberg and into the lives of her children for the first time. Interestingly, prior to the revamped DuckTales, Della had done little of note. She never appeared in a Donald Duck cartoon, nor did she have a meaningful appearance in the comics by Carl Barks or Don Rosa. She was Della in the Sunday strip, but Barks would rename her as Thelma with Rosa reestablishing the name Della years later. She appeared as a child in The Life and Times of Scrooge McDuck, albeit briefly. Aside from that, her most notable appearance is in the often circulated Donald Duck family tree in which she’s just a headshot.

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The infamous postcard, back when Della was Dumbella.

Most of the canon surrounding Della has been recent and has trended towards her being a pilot or astronaut and she’s either missing or presumed dead. This was established in the 2014 Dutch comic 80 is prachtig which was part of a celebration of Donald Duck’s 80th birthday. The story is by Evert Geradts and is drawn by Maximino Tortajada and appeared in a Donald Duck magazine. It’s unknown these days what Disney considers canon, but her backstory there is similar to what has been introduced in DuckTales. The boys have, on occasion, identified themselves as orphans suggesting they believe she’s dead, but for the most part the subject of their parentage has been avoided. It’s likely the characters of Donald’s nephews, first introduced in a 1937 comic strip illustrated by Al Taliaferro from which the cartoon short was based on, were just created to give Donald some juveniles to bounce off of without saddling him with kids of his own. It was the 1930s, so Donald being a single father with three kids out of wedlock was probably too taboo, and having him marry would make him too domesticated. As nephews, the trio could simply come and go, which is largely what they did on film though it became clear in the printed world of Donald Duck these boys were here to stay.

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One of the few canonical images of Della has been confined to a family tree.

Scrooge McDuck would eventually come along and he and his nephews would form a grand, adventuring, team which eventually found its way to television in the form of DuckTales. There Scrooge was in charge of the boys while Donald went off and joined the Navy and the subject of Della Duck was never broached. When the show re-launched in 2017, things were different. The ending of the premiere included the boys stumbling across a painting of Scrooge, Donald, and their mother Della in the midst of some heroics on a pirate ship. Throughout the first season, the boys would search for clues about what happened to their mother, the truth of which nearly driving them away from their Uncle Scrooge. The final shot of the first season revealed that Della was still alive, but trapped on the moon.

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Della’s fate was revealed in the first season finale of DuckTales.

Season Two has partly followed Della and her trials on the moon. There she fended off monsters (and lost a leg) and befriended a peaceful race of moon people that aided her in rebuilding her rocket to get back home. Prior to this show’s creation, Della Duck was a character I paid no mind to. I’m sure many others did the same considering how little impact she’s had over the years. DuckTales though has made me interested in her, and “Nothing Can Stop Della Duck!” only amplified that.

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Della is too nervous to knock.

The episode wastes little time in cutting to the chase. The previous episode ended (agonizingly on a Friday) with Della (Paget Brewster) blasting off so she’s outside of Scrooge’s estate when the episode begins. Donald Duck (Tony Anselmo) is waiting for a bus which is to take him away on vacation for a month and he sees the rocket crash and races over to find his sister, but she’s already gone. She quickly makes her way to Scrooge’s front door eager to see her uncle again and finally meet the children she left behind as eggs.

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Scrooge seeing Della will break you.

It’s in the moments outside of Scrooge’s door where the episode shines brightest. Della is eager, but also terrified of what her first impression will be like. She can’t bring herself to knock or ring the bell and instead starts trying out first impressions. It’s partly played for laughs to lessen the obvious tension. On the other side of the door, Scrooge (David Tennant) is armed with some priceless artifact in the shape of a quill that can magically lead him to any treasure if he uses it to sketch a map. He, the boys, and Webby (Kate Micucci) are ready to leave, but when Scrooge opens the door he’s stopped dead in his tracks as the quill falls to the floor shattering into a million pieces.

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The boys appear guarded and unsure initially.

Della then basically cracks a joke of an introduction as we see the tears well up in Scrooge’s eyes. It’s beautifully illustrated and the two share a warm embrace. When the camera pans to the children, they’ve become withdrawn and are looking on cautiously. Webby is casually positioned in front of them just taking everything in and it’s she who first posits that the woman at the door is their mother. Della enters and drops to her knees with tear-filled eyes as Scrooge introduces her. The scene is paced so intelligently as the boys are both excited but also very guarded. Dewey (Ben Schwartz) is the most exuberant and the firs to embrace his mother, while Huey (Danny Pudi) needs to only hear her quote the Junior Woodchuck handbook to know he’s found his mom. Louie (Bobby Moynihan), the most casual and laid back of the three, is also the most hesitant. He justifiably wonders if this is some weird trick and Della is going to turn into a ghoul or monster. He eventually gives in, and the three share a heartwarming group hug.

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Della falling to her knees feels like her succumbing to the weight of the moment. 

The scene dealing with both the joy of an unexpected, but welcomed, reunion coupled with some degree of trepidation and fear of the unknown is handled about as well here as it is in any medium. I was so impressed with the moment, but not surprised, because the bread crumbs this show had laid down gave me the confidence in knowing it could handle this kind of material and do it well. I was so convinced of that going into it that I made it a point to view this one by myself without my children. I love them dearly, but my son especially is at that stage where he asks 20 questions a minute when watching a TV show or movie so it can be trying to actually absorb and enjoy something when he’s around.

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The well-earned payoff.

The rest of the episode remained poignant and clever as Della tries to get readjusted to life within a family she hardly knows. She has to find her place and also figure out how to be a mother overnight. There’s confusion on all sides, and there’s a sense that Della is trying to force affection and a motherly persona onto her boys and all of them will adapt at different speeds. The show is establishing rather quickly that Della and Dewey will be kindred spirits and that bonding with him will come easier than it will with Huey and Louie. Della will have to spend time getting to know her boys and they will have to do the same. They love each other right now out of obligation and duty, but a more natural affection will take time. I think it will be an interesting experience to take in and you know the writers of the show will handle it deftly, mixing in plenty of humor and adventure.

Perhaps well aware that something they setup in the first episode was now being paid off, the writers saved one reunion for later. For when Donald stumbled into his sister’s spaceship he accidentally reactivated it sending himself to the moon. Della left behind a ruler who was scheming a way to motivate his people out of their docile, comfort, zone and into a more aggressive position by portraying Della as a villain to his people upon her departure. As a result, the environment Della found welcoming will not be so for poor Donald. Worse for him is that they all think he’s gone on vacation so they won’t even be looking for him. Eventually, they’ll have to go searching for him or Della will realize her ship is missing, but for now viewers will have to wait for the reunion of brother and sister. It was teased slightly in the episode with a cautiously optimistic and slightly excited Donald looking through the wreckage for Della. Meanwhile, Della has a moment by herself where she looks at a picture of Donald and the boys and thanks her brother for raising them so well (even if he didn’t give them the names she wanted). That moment to come may not be as satisfying as a reunion of mother and child, but I have a sneaking suspicion this show will handle it just fine.


Batman: The Animated Series – “Make ‘Em Laugh”

make em laugh cardEpisode Number:  83

Original Air Date:  November 5, 1994

Directed by:  Boyd Kirkland

Written by:  Paul Dini, Randy Rogel

First Appearance(s):  The Condiment King

Episode 83 brings us the final Joker episode of Batman: The Animated Series in its original run. Not surprisingly, The Joker has done the most heavy-lifting of all the villains in this 85 episode series. As Batman’s most famous rogue, that was to be expected. What really wasn’t a given was just how consistently good Joker could be. Going into it, I would have expected Joker to be a silly villain used for comic relief as he was in the 1960s series when he was played by Cesar Romero. And there’s certainly aspects of Romero in this Joker, but the writers for this show were able to also incorporate that sinister side of Joker we’d come to see in the character throughout the 1980s. Sure, he’s never as malicious as he is in The Killing Joke or Death in the Family, but there’s an unsettling aspect to the character that comes out now and again making this version of The Joker possibly the best version.

And a lot of the credit should go to voice actor Mark Hamill. Back in the early 90s when this show was in its run, finding out the actor most famous for playing Luke Skywalker did the voice for Joker (as well as Spider-Man’s Hobgoblin) was like a revelation. Pre-internet, it was hardly common knowledge and I only knew about it via the Fox Kids newsletter. I was blown away, and sometimes I still am when I pause to consider the voice behind the role. Hamill’s Joker, despite somewhat famously being put-down by critic Gene Siskel in what was possibly the famed critic’s worst take, is what I will hear in my head now and forever whenever I read a line from the character. He’s so good at that manic, high-pitched, voice which he can pivot from to a lower, more threatening tone, on a dime. And that laugh brings it all together. Hamill’s Joker has been rightly celebrated for years now, but it’s important to remember that not enough good things can really be said of it. Mark Hamill is simply the best Joker we’ve ever had and quite likely will ever have.

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Introducing The Condiment King!

For The Joker’s final starring role in this series, the episode takes an interesting turn. This one is actually a mystery. Like most mysteries in this show, the solution is easy to solve, but at least this episode tries. So many episodes will show a shadowy figure in the darkness, and if that silhouette doesn’t make it obvious, the reveal comes almost immediately after. For a character that is often referred to as a detective, Batman has little detective work to do in this show aside from looking up information in his super computer. This episode actually has a deliberate twist, and while it really didn’t fool me even as a kid, it certainly gave me pause.

“Make ‘Em Laugh” opens in a swanky restaurant. A lot of what appear to be fairly well-off folks are about to have their dinner disturbed by The Condiment King (Stuart Pankin). If you’re picturing a man in a spandex suit with twin guns that fire ketchup and mustard then good for you because that is precisely how this character looks. He adds to the persona by speaking in puns which cite other popular condiments (“How I’ve relished this meeting!”). This guy is a show invention, but he’ll actually make the jump to the comics, hence why he gets tagged in the First Appearance section in the heading.

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That looks like it hurt. A lot.

Batman will soon show up to deal with this guy, who despite not possessing weapons that can actually harm people has been relatively successful at extracting cash and jewelry from the patrons. Batman takes one look at his foe and despite The Condiment King’s eagerness for a fight, Batman does not seem willing to oblige. He even does something he almost never does:  he gives the guy a chance to go home and we’ll forget this all happened. The Condiment King never backs down though! Unfortunately for him, he sucks at this. As the two end up on a balcony, The Condiment King loses his balance and falls off landing back-first atop a police cruiser that just arrived. Renee Montoya (Liane Schirmer) is the responding officer and she unmasks the villain and discovers he’s popular comedian Buddy Standler.

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You think we’re done with goofy villains, well here’s The Pack Rat!

At home, Batman and Robin have the television going and Standler’s agent is being interviewed by Summer Gleeson (Mari Devon). He expresses shock at what happened and doesn’t understand why his client chose to throw his career away like that. Evidently he’s not a great agent since most would at least attempt to explain the actions of their client or just offer a “no comment” instead. Robin is equally confused and remarks he and Alfred were supposed to see Standler judge a comedy competition soon.

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Pack Rat, prepare to meet Batman.

The next day, Alfred is shopping at a department store called Mayfield’s. A small man in a trench coat approaches a woman and grabs her purse. He dumps the contents on the floor and apparently is only interested in the purse itself. He removes his coat and hat to reveal his own villainous attire of The Pack Rat (Grant Shaud)! He’s out to steal Gotham’s junk (though maybe the all male writing staff is unaware how expensive and valuable purses are) and he’d seem harmless if not for the fact that he’s armed with a submachine gun.

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Well that didn’t go the way they wanted it to.

Alfred knows who to call, and Batman and Robin are soon on the scene. The Pack Rat is easily subdued with a rope which pins his arms at his sides. This seems effective for a moment, but he soon falls on his back which leaves the gun pointing straight ahead at the ankles of The Dynamic Duo. He starts spraying gunfire wildly forcing Batman and Robin to take cover. He eventually frees himself from his bounds and starts emptying his gun, which for some reason appears to be ejecting shotgun shells, but who cares? Batman is able to knock him into a display dislodging the gun. For the second consecutive entry, we get a Casey Jones from Teenage Mutant Ninja Turtles reference out of me as Pack Rat emerges from the collection of junk armed with a golf club. He swings wildly at Batman missing him and inadvertently hits an electrical box. The resulting shock knocks him unconscious allowing Robin to realize that their enemy is another comedian, this time Harry Loomis. Batman also finds a tiny microchip that had been stuck to the man’s neck via an adhesive and he knows who specializes in such devices.

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The Mad Hatter seems to be doing well.

Batman and Robin head for Arkham to have a chat with one of its famous inmates:  The Mad Hatter. They arrive at the villain’s cell and enter to find The Mad Hatter laying on his side, his back to them. They roll him over and find his face is in a frozen smile. He doesn’t respond to any of their words and Batman soon uncovers a mind control device has been planted on him as well. Someone is using his tech to go after comedians, and more detective work will be needed from our heroes.

While Batman was dealing with Pack Rat, a scene unfolded featuring another comedian:  Lisa Lorraine (Andrea Martin). Her name may sound similar to that of comedian Lisa Lampanelli, but this character is clearly stylized to resemble (and talk like) Roseanne Barr. She was sitting on her couch enjoying some snacks and television when a knock at the door forced her from this cozy spot. She irritably answers the door to find a pizza boy, but she didn’t order any pizza. No matter, she’ll take it, but when the delivery man opens the box noxious gas surrounds her face. The scene makes little effort in disguising the assailant:  The Joker.

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Smilin’ Shecky Rimshot has little to smile about.

With their lead failing them, Batman and Robin return to the Batcave to find out from Alfred that Lorraine has been kidnapped. She and the other two comedians turned rogues were to be the judges of a comedy competition that night. They do it every year, and Robin just happened to tape last year’s edition. Alfred, knowing that time is a factor, already has the video cued up for the pair and found something interesting. Just before the judges announced last year’s winner, an unknown comic burst onto the stage in an attempt to win them over. He refers to himself as Smilin’ Shecky Rimshot, but his voice gives him away. He was thrown off stage and while being hauled away did the usual villain routine of shouting about how he was being wronged and vows revenge. If the voice didn’t give it away, Batman isolates the man’s face, removes his hat and adds some makeup to reveal this man was none other than The Joker.

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Hey, guess what? It was The Joker this whole time!

With the reveal officially out-of-the-way, we’re taken to Joker who’s getting ready to take the stage at this year’s Laugh-Off event. He once again dons the persona of Smilin’ Shecky Rimshot and declares himself the winner. He then reveals his real face and goes into his routine while also releasing a bunch of laughing gas to make sure he has a friendly audience. Batman and Robin get the drop on him and bat the gas canister away. Joker then teases the debut of his new female sidekick:  Mighty Mom! It’s Lisa Lorraine in a super hero costume armed with a mop and other household items. She’s under Joker’s control and gives the boys a little fight, but is eventually subdued.

Batman leaves Robin to deal with Mighty Mom while he goes after Joker who leads him to the roof of the club. Batman seems rather angry with Joker for what he did to those comedians and doesn’t understand the criminal’s desire for some trophy. Joker explains it’s not the trophy he wanted, but the title of Funniest Man in Gotham. Joker flees to a giant clown balloon and Batman goes after him. They do their little dance, and Joker produces a knife. When it seems like he might actually get Batman, Robin swings in with the save. The balloon is punctured in the process, and Joker is knocked from it with the trophy stuck on his head. Batman is able to use his grapple gun to catch Joker and they let the deflating balloon slowly bring them to ground level.

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Joker does indeed make them laugh in the end.

During the slow descent, Joker’s pants fall off and as he is gently deposited in the street the balloon lands on top of him. He emerges with his pants around his ankles and the trophy still stuck on his head. The many onlookers all react with laughter as the police move in and cuff him. To add more insult to the situation, Joker isn’t even allowed to pull up his pants as he is lead to the police transport and trips. Once inside, he grabs the trophy and puts it back on his head in a bid to hide his shame, or silence the laughter. And that’s the last we’ll see of Joker until The New Batman Adventures.

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So Joker doesn’t go out with a bang, but this one is all right.

As a Joker episode, “Make ‘Em Laugh” is definitely more of the comic variety and probably no one’s favorite. The slow reveal of who is behind the real criminal activity is appreciated, and the payoff is mostly satisfactory. Joker being humiliated isn’t new, but the spectacle of this particular ending is a bit more than we’re used to. Many of these season two episodes seemed to try and inject more comedic relief into the series. Either via one of Robin’s numerous jokes, or in this example some really silly villains in The Condiment King and Pack Rat. Sometimes the show has gone a little too far in really changing the tone of the show, but for the most part it’s fine and the comedy bits certainly work better with Joker episodes.

Interestingly, I found myself missing the presence of Harley Quinn here. She’s become so synonymous with The Joker that her absence is almost always felt. I’m not saying the two should be a packaged deal, but I feel like the episode could have used her. At the same time, I’m also glad it did not without at least providing a plausible explanation as to why the two would be working together again.

In terms of last appearances, this episode contains the last appearance of TV news reporter Summer Gleeson. She’ll have two non-speaking cameos in the following series, but her role as convenient TV host and sometimes plot device is over, as far as the main series is concerned. She will pop-up in a voiced role one more time for the feature Batman & Mr. Freeze:  SubZero. This is also the last contribution, again aside from that feature to come, for director Boyd Kirkland. He’s directed 21 of the show’s 85 episodes plus the feature Mask of the Phantasm. He would go on to direct episodes of other popular series such as X-Men: Evolution and The Avengers: Earth’s Mightiest Heroes. Sadly, Kirkland passed away in 2011 due to complications from idiopathic pulmonary fibrosis while waiting for a lung transplant. He was 60 years old.


Bucky O’Hare and the Toad Wars – “Home, Swampy, Home”

img_3506Episode Number:  4

Original Air Date:  September 29, 1991

Directed by:  Karen Peterson

Written by:  Christy Marx

First Appearance:  Mimi LaFloo, Captain Smada

Episode Four essentially marks the part of this series where we move from a strictly serialized format to something more traditional for a children’s program. “Home, Swampy, Home” does not follow a cliff-hanger nor does it leave another one at its conclusion. However, that doesn’t mean we’ve lost all semblance of continuity. The plot of the episode is still a reference to the first set of stories as Bucky’s home planet of Warren needs to have its climate restored and there’s still the question of where the Toads have taken Bucky’s fellow hares.

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A sleekly animated intro welcomes our hero into episode four where he truly gets to shine.

Considering this episode is going to focus primarily on the hares, it should be no surprise that Bucky is front and center. Our first three episodes were very much an ensemble, with perhaps Willy getting the most focus and backstory on the greater conflict between mammals and toads taking center stage. The writers and producers of this show will now take time to flesh out the supporting cast, and they’re starting with the captain himself. Eventually, characters like Dead-Eye and Bruiser will get episodes that allow them to spread their wings and even dabble in their past lives before joining Bucky’s crew. It’s a smart approach when your cast of characters is sizable, and it’s a strategy Fox’s X-Men would utilize the following year and even well into season two as its cast was particularly cumbersome. Even though the episode focus is getting narrower, we still have time for new characters and this one will introduce a fairly important one in Mimi LaFloo (Margot Pinvidic).

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I suppose it makes sense that the Toads would have some amphibious vessels.

The episode opens with one of the better pieces of animation we’ve seen so far. Bucky, on the flooded planet of Warren, is piloting the Toad Croaker like a jet ski as it shoots across the surface of the water. Jenny and the others are in communication with him from the Righteous Indignation and we quickly learn that Bucky is surveying the planet for remaining hares while also being on the lookout for Toad forces. A barge like watercraft soon rises from below the water’s surface with a trio of Storm Troopers aboard it and a large canon. Our quite lovely animation level then drops back to the standards we should be used to by now as Bucky maneuvers the Croaker into the sky to avoid laser fire. He then turns around and demonstrates the primary method of attack of the Croaker by squishing the troopers and the barge they’re floating on.

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That’s why they call it the Toad Croaker.

In Warren’s orbit, the Righteous Indignation is under fire from Toad spacecraft and is forced to pull out. Their communication equipment is down, and Jenny instructs Blinky to take over piloting duties while she tries to reach Willy. On Earth, Willy seems to be enjoying a sunny day outside piloting a remote controlled airplane when he hears Jenny inside his own mind reaching out to him. She reminds him of the memory stone she gave him at the conclusion of the previous episode and he reaches into his pocket to pull it out. He can see Jenny communicating through the stone and she urges him to return to the Righteous Indignation as they need help.

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The memory stone in action.

Willy soon arrives and Bruiser is there to greet him with his battle suit in hand. Willy heads up to the cockpit and is surprised to find only Jenny and Blinky. Jenny tells him Bucky went to Warren to seek guidance from his mentor, which is why he didn’t permit anyone to go with him. We cut to Bucky pulling up the Croaker to a cave. Light is pouring out and we just hear a voice over play while Bucky stares into the cave telling him it’s easier to take a fortress by stealth from within than by force. Bucky then turns around and jumps into the Croaker and takes off. I don’t know if that statement was meant to be cryptic, because it was pretty direct. I also have no idea why they felt they needed to keep Bucky’s mentor a secret. Maybe for time? Maybe no one could come up with a design that was interesting? It’s pretty clunky and weird though.

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How Bucky reacts to the site of his mentor. I guess we’re not missing much.

As Bucky shoots through the sky, another barge emerges and this fires grappling hooks. They grab onto the Croaker and stop it in mid-air. Bucky, who is neither wearing a seatbelt nor helmet (tisk, tisk), is ejected from the Croaker when it comes to an abrupt stop and lands right in a net aboard the Toad barge. The Toads then happily celebrate the capture of Bucky O’Hare.

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Captured again. Aww gee.

Bucky is taken to a rather neat looking Toad spacecraft. This show seems stretched thin in terms of its budget so its nice to see that AKOM didn’t just continually reuse the same spacecraft for the Toads over and over. This vessel is under the supervision of Captain Smada (Richard Newman), a rather fancy looking Toad who would look at home on the stage. He’s pretty delighted to see what his subordinates have brought him and he immediately radios to the Toad Air Marshall to inform him of what’s transpired.

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Meet Mimi LaFloo. She’s an important one to remember.

On a planet new to us, we get a look at the hares who have been captured and are being forced into labor for the Toads. They’re being worked hard, apparently, but all anticipate being set free eventually by their hero:  Bucky O’Hare. All, that is, except one fox by the name of Mimi LaFloo. She is not content to sit around and wait for some hero to come and save them and is pretty sick and tired of hearing about Bucky O’Hare from the other hares. The workers are introduced to the new overseer of this factory:  Toad Air Marshall. He promises to make them work harder and faster so their very important project can meet its deadline.

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Captain Smada gets the credit for the capture.

Air Marshall’s proclamations are interrupted by a transmission from Captain Smada. Smada proudly displays his captured Bucky O’Hare and an excited Air Marshall orders he be sent to him immediately. From the ship, Bucky is able to watch this conversation play out and learn the location of his fellow hares. At the factory, the Air Marshall happily announces over the PA the news of Bucky’s capture. The other hares are shown down-trodden at the news, some even weeping, while Mimi tries to use it as a rallying cry. There’s no more waiting around, they need to act if they want to save themselves.

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The other hares do not take the Bucky news well.

Mimi begins actively organizing a resistance movement and needs the cooperation of the hares if they’re going to escape. She interacts primarily with a hare named Larry (Scott McNeil) and a chubby hare named Bob (Jason Michas) who are rather meek in her presence. They’re wiling to take orders from her and provide a look-out as she sneaks into a secure area to hack a computer terminal. The animation of Mimi at the console is particularly brutal as she seems to float around while typing. She is able to print out (on old school computer paper) plans for whatever it is they’re being forced to work on and when she shows it to the other hares they recoil in horror to see it’s a climate converter, like the one used to turn Warren into a swamp.

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Mimi’s awkward keyboard animation.

On Smada’s ship, Komplex contacts the captain and demands to know why it wasn’t informed immediately about Bucky’s capture. Smada is quivering and we cut to Toadborg who reminds Smada they have a score to settle with the green rabbit. Komplex, demands Smada place Bucky on his fastest transport vessel and send him to the Toad home world and Smada is forced to obey. A sleek looking Toad ship is then shown launching from Smada’s and it shoots through space.

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Smada is in a bit of hot water.

Mimi and the others are shown at work at the factory. Mimi literally tosses a wrench into the machine they’re working on causing an explosion. As they celebrate their little act of sabotage, Storm Troopers come racing in and round them up at gunpoint. It doesn’t seem like they thought this one through.

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Torture time, in a very Saturday morning kind of fashion.

Aboard the Righteous Indignation, Jenny is able to intercept the communication between Komplex and Captain Smada. They also use it to figure out a last known location and she has Willy engage the warp drive. As he does, we get more goofy animation where Willy appears to turn a gauge like a dial. The Righteous Indignation rockets through space and is able to catch up with the transport ship. Apparently unaware that Bucky is physically on the ship, Dead-Eye opens fire and scores a few hits. Aboard the ship, the fire causes the ship to lurch and the trooper drops the keys to Bucky’s restraints. He’s able to secure them and takes out the others before radioing to the Righteous Indignation to hold their fire. He then shares the news that he knows where his fellow hares are, and citing the message his master had for him, that he knows someone who can infiltrate the base and free them:  Angus McJump.

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The Righteous Indignation goes after their captain.

In the slave factory, Frix and Frax are overseeing a torture session. Mimi and the other hares who participated in her little stunt are plugged into a machine that broadcasts Toad TV directly into their brains, basically. We’re even shown what they’re watching, an infomercial for fly paper wallpaper. The Air Marshall is then shown ranting about the injustice of Komplex diverting the captured Bucky O’Hare to the Toad home world. Feeling he needs to get back in the good graces of Komplex, he orders the torture session suspended so that the workers can start working double-time to complete the climate converter ahead of schedule.

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A shadowy hare among some pretty cool looking ruins.

Back on Warren, some toads out on patrol in another new piece of watercraft spot a lone hare at the mouth of a temple of some kind. They head over and find an elderly green hare in a ragged cloak with a beard and an eyepatch. He pleads for mercy as they apprehend him and it’s not hard to figure out that this is Bucky in disguise. Angus McJump, as he’s called, is taken to the factory with the other hares. There Bucky is reunited with his Aunt Iris (Pinvidic) and he reveals his disguise to her. She lets him know they have formed a resistance and that she’ll bring him to its leader in the evening. They then enter the hangar where most of the construction is ongoing and Bucky is horrified to see another climate converter.

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The Toads are not too impressed with the capture of Angus McJump.

In the mess hall, Aunt Iris is showing Bucky around and he sees Mimi for the first time and is rather impressed. She’s rallying the troops, so to speak, and when one mentions Bucky O’Hare she practically bites his head off. Bucky assures his aunt that he’ll handle things from here, and he approaches Mimi with some exuberance. He claims to be a hare of 92 who really wants to help, and after some convincing, Mimi agrees to let him be a lookout. Larry is then selected to be the focal point of their attack as he was the second best jumper on Warren (I bet you can’t guess who was first) and his skills will be crucial for Mimi’s plan.

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Bucky is able to track down his Aunt Iris among the hares.

The next day, Mimi and the hares are basically standing around just wiping walls. It seems like a rather useless task, but whatever. When the sentry yawns and closes his eyes a moment they duck inside the main chamber of the climate converter. There Mimi sneaks up behind the lone guard and puts him in a chokehold while dragging him out of frame. She and the hares emerge with the guard’s rifle and they use it to subdue the scientists inside. Outside, Angus heads in and the sentry awakens to see the missing fox (who must really stand out) and hares and demands to know where they are. The remaining hares simply shrug their shoulders and the sentry raises the alarm.

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Mimi’s introduction to Mr. McJump.

Mimi and Larry race to the surface of the climate converter. The other guards are now aware of their location and are firing upon them. Way up high is the command tower they need to reach if they want to shut the place down. It’s up to Larry to make the jump, but one look and he balks. He turns to Mimi to tell her he can’t make it, but she won’t hear it and reminds him their whole plan is dependent upon him making that jump. With no other choice, Larry prepares to make a leap he knows he can’t possibly make when a commanding voice from offscreen shouts “Forget it, kid, you’d never make it!” Angus emerges, and as Mimi reminds him he’s supposed to be the lookout, he removes his costume to reveal his true identity. Larry and Mimi are shocked as Bucky informs her he doesn’t do well taking orders, referring to her as “Foxy.” He bolts for the tower and with a mighty leap he’s just barely able to reach the railing. He hops over the guard rail and batters the lone armed guard and steals his rifle. The Air Marshall and others are forced to run and seek shelter in an elevator. As the door closes, poor Frax collides with it knocking himself unconscious.

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Mimi doing her best Solid Snake.

Bucky gets on the PA and alerts the other captives that he’s here to set them free. Larry and the other hares are shown jumping and cheering while Mimi looks on with awe. Bucky blasts the console which controls the various turrets and other security measures allowing the prisoners to revolt and take down their captors. Jenny is able to detect the reduced security measures and the Righteous Indignation heads down.

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Larry is not up to the task at hand.

The other hares happily approach Bucky and thank him for the rescue. The hand shake is rather awkwardly animated, hopefully I don’t sound like I’m beating a dead horse by pointing this out. Mimi also thanks Bucky and seems to be quite impressed with the funky, fresh, rabbit. She does inform him to never address her as “Foxy” again though before taking her leave. The others arrive and Bruiser enjoys flattening a few leftover toadies and everyone appears to be in a joyful mood.

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And here comes Bucky!

Their celebratory moment is interrupted though by the Air Marshall. He’s now in a Double Bubble vessel with Frix and he informs Bucky that he’s going to explode the entire factory. Frix is alarmed to hear this and he informs the Air Marshall that there are still toads in that factory, including Frax. Air Marshall remarks it’s a price he’s willing to pay. Willy is on it though, and he fires up the climate converter and creates a massive windstorm around the factory. It’s almost comically effective as the hatch on the Double Bubble is blown open causing the Air Marshall to lose the remote detonator he held. The ship then goes spinning wildly out of control and crashes in a firy explosion, so I guess Frix and the Air Marshall are dead? Bucky congratulates Willy on a job well done while Willy shares some good news. He theorizes that they should be able to figure out a way to reverse the damage done on Warren now that they have a climate converter in their possession.

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If this were some big sporting moment we’d probably dub this The Leap.

On Genus, the Secretary General is proud to announce that the United Animal Fleet is being expanded once again to include a third frigate. It’s captain will be none other than Mimi LaFloo, based on a recommendation from Bucky O’Hare. Mimi is dressed in a regal looking blue pilot ensemble and when the Secretary General suggests she thank Bucky she is more than happy to do so, in her own way. She plants a kiss on the smitten captain while Jenny turns away in disgust. I’m not sure how we’re supposed to take that. Jenny is either disgusted with Mimi for her conduct of utilizing her sex appeal to woo Bucky, or does she harbor feelings for Bucky as well? Maybe she’s just ticked he recommended Mimi receive her own frigate rather than advocate for Jenny to get her own ship? That would make sense, though I doubt that’s how we’re supposed to take it. Or is this just a lame joke and Jenny is acting “catty” towards another female since she is a cat? Anyways, Mimi names her new vessel, a gray frigate, The Screaming Mimi as the episode ends.

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Looks like Bucky won over a new fan.

Going into this series, if someone told me they wanted to watch one episode of Bucky O’Hare and the Toad Wars and asked me to recommend just one, this is the episode I would have selected. It basically gives us a look at both the myth of Bucky, as perceived by the hares, and the actual hero that Bucky is. I wish the episode went even further with that and included the captive hares sharing some tall tales of Bucky, with some fun ones that were obviously more myth than factual. It’s interesting to see how Bucky is perceived by the other hares and how they expect him to just show up eventually and make everything right. And he kind of does, and the moment where he reveals himself and makes his gravity-defying leap of faith is one of the better moments in the entire series.

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Mimi looking rather dashing in her new uniform.

That’s not to say the episode is perfect. I noted many animation shortcomings throughout and this one does get rather ugly in places. Running animation continues to be an issue and overall things are just very stiff. Which is a shame since the episode looks great in the opening moments. AKOM definitely has an easier time with the spacecraft which makes sense since there are less moving parts. That’s not to say there isn’t some room for praise. The backgrounds on Warren look really nice and I enjoy the look of that world the short time we’re there. The additional new pieces of Toad tech are also welcomed so at least there’s a willingness to keep introducing new designs and models and not just re-hashing the same old thing. Budget constraints are also taking their toll on the cast as well as it’s obvious the show wanted to keep things small. Margot Pinvidic has been tasked with voicing every female so far and to differentiate Mimi from Jenny she basically talks in a lower, more even, tone with Mimi. At times, some more excitement would be nice out of Mimi, but maybe then she’d sound too close to Jenny or something. Scott McNeil also does a ton of Toad voices in addition to Dead-Eye, though given that Dead-Eye is barely in this one, it’s not as noticeable as it has been in past episodes.

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That’s one way to thank a rabbit.

Mimi LaFloo is a great addition to the series, whatever your thoughts on her methods of showing gratitude. It was really uncommon in 1991 to see a female character take charge like she does throughout the episode. She’s an anti-princess if you’re definition of a princess is in the classic Disney sense where a damsel in distress sits around and waits for her prince to show up. Mimi is a go-getter and a natural leader. It’s also amusing for the viewer to see her irritated at the mention of Bucky O’Hare only to be left in awe when she gets a glimpse of his exploits herself. At the end of the episode she gets acknowledgement from the council for her leadership skills in freeing the slaves and also rewarded by having the rank of captain bestower upon her. She and Bucky are essentially equals, and I expect her to be portrayed as such going forward.

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Jenny is not a fan of Captain LaFloo.

“Home, Swampy, Home” does still suffer a bit in the pacing department, even though it’s more of a stand-alone episode than the previous three. Bucky’s meeting with his mentor is basically glossed over and the whole thing feels really awkward. There wasn’t a better, more streamlined way for Bucky to have the idea planted in his head that a stealth approach is better than a full-frontal assault? He should already be familiar with that anyways, since he and his crew have had to fight the entire Toad army basically on their own. They should have cut all of that and just had Bucky get captured like he did anyway and come to that conclusion on his own. Then there would have been a little more time to build towards the big escape or to add some more of that myth-making I desired.

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So they do come in different shapes and colors.

After the episode basically leaves Warren, the pacing is actually all right. The Toad security measures are obviously laughable, but I like the little textures put in place. The Toad guards are always aware of where Mimi is, because she stands out. Komplex overruling the Air Marshall is a nice callback to its displeasure at the end of the last episode and demonstrates how far the Air Marshall has fallen. It’s the type of thing little kids might not really notice or even appreciate, but it’s a nice observation for older viewers. The main competition for Bucky was Teenage Mutant Ninja Turtles, and aside from all of the jargon that show threw at viewers, its plots were super simple. This show was aiming higher. The execution isn’t perfect, but at least it’s trying. It should be mentioned that Teenage Mutant Ninja Turtles enjoyed a similar start with inter-connected episodes introducing the Turtles and their main foes before things started to get really silly when it got a full episode order. Bucky O’Hare and the Toad Wars would obviously never get that order, but it’s only four episodes deep right now and there’s time for it to devolve into lesser entertainment. For now, the start has been solid and this episode is still the one I’d recommend to people just looking to get a taste of what the show is about.