Tag Archives: tmnt adventures

NECA TMNT Adventures Wingnut and Screwloose

More characters for your Mighty Mutanimals display have arrived courtesy of NECA Toys.

NECA started down the Archie-verse of Teenage Mutant Ninja Turtles in 2022 with the Mighty Mutanimals-adjacent Slash. For most, The Mighty Mutanimals team of heroes consists of Man-Ray, Jagwar, Leatherhead, Dreadmon, Mondo Gecko, Wingnut, and Screwloose. For those folks, NECA began that team in 2023 releasing the trio of Man-Ray, Jagwar, and Dreadmon all within about a month of each other. Following that, the team has been slow to complete as 2024 saw only the release of Mondo Gecko and 2025 will only be adding the subject of today’s post, Wingnut and Screwloose.

Wingnut has some decent size to him. As for Screwloose, well he’s a little guy.

Wingnut had an inglorious debut in the companion comic to the Teenage Mutant Ninja Turtles cereal. At least, it feels like an inglorious debut, but how many kids bought a box of cereal and saw him vs how many may have picked up the Playmates toy or an issue of Teenage Mutant Ninja Turtles Adventures? I’m willing to bet Ralston-Purina sold a whole bunch of cereal boxes that year. Wingnut was a villain there and he’d be a villain (along with Screwloose) in the cartoon series, but in the Archie books he and Screwloose are heroes with an obvious Batman and Robin motif. They’re aliens and hail from a world that Krang has destroyed making them both the last of their kind. Their creation is credited to Ryan Brown, and like a lot of the Archie versions of toyline characters, their appearance here is stylistically pretty different from other sources even if the same, general, vibe remains the same.

I never thought I’d have this many versions of this duo.

NECA’s version of Wingnut and Screwloose comes courtesy of sculptors Tomasz Rozejowski and Brodie Perkins. Paint, as always, is credited to the duo of Geoff Trapp and Mike Puzzo and the box art is by TMNT veteran artist Ken Mitchroney. The duo has that Batman and Robin vibe most are looking for, but the dominant color with Wingnut is purple. Most of his body is a dark purple while his gloves, boots, and thigh straps are a lighter, more red, purple. He has some gray armor on his chest and shoulders and the ever-present Not Batman logo in yellow on the chest. The combo of yellow and purple makes me think of ’66 Batgirl more than Batman. He has a big, yellow, utility, belt and his mechanical wings. Unlike every other Wingnut figure I own or have owned, there are no tiny, organic, wings present in the mechanical ones. I don’t know if he lacked them or if they’re inside these ones. These wings do give him even more of a Batman silhouette because of the shape.

That is some nose you’ve got there, Wingnut.

The sculpt and the paint is the star of the show here. Wingnut has a wild expression on his face with his saliva-coated tongue flailing about. There’s some black on the top of his head which plays off of the deep purple and the pink of his inner ears very well. The sculpt is very much reminiscent of an actual bat, but there’s a slight softening to it via the more cartoonish approach of the design vs what Playmates did with the vintage figure. He does retain that…unfortunate…nose shape and it’s big, veiny, and gross. There’s some nice details sculpted and painted into the shoulder pauldrons as well as the wings. There’s the usual abundance of black linework that helps make the figure “pop” with nary a touch of paint slop.

“I got a guitar!” “I got a gun!” “I got a rock…”

The accessory load-out for Wingnut is a bit on the minimal side, especially if you’re used to this character coming with a bunch of Batman-like gadgets. There is no alternate portrait, but we do get three sets of hands: fists, gripping, and open. There’s also an extra right hand with a much wider grip so he can hold his lone weapon: a rock. It is a pretty big rock. I’m sure it would hurt, especially if thrown from above. Wingnut’s number one accessory though is Screwloose. Sculpt and paint-wise, Screwloose is every bit as good as Wingnut just much smaller. He stands a little over 3″ which feels about right and has a maroon and green color scheme with his usual black mask. He’s minimally articulated with a swivel at the head, ball-hinge shoulders, wrist swivels, ball-jointed waist, ball-socket hips, ankle hinge, ankle rocker, and ball-jointed wings. He also has his own accessory in the form of a swappable lower half. It’s permanently molded in a sitting position so he can sit in the little seat built into the back of Wingnut’s wings. His tail pokes through the seat and kind of locks him in place. Separating him at the waist is a bit tricky and required some heat to accomplish. I may have been able to force it without heating, but there’s not a lot of room to grip this little guy and I was worried about breaking the wings in the process.

Screwloose is the rare character who can smell his own ass.

Wingnut’s articulation is fairly standard for the line. You get a ball-jointed head, ball-hinge shoulders, bicep, double-elbows, wrist hinge and swivel, diaphragm joint, waist swivel, ball-socket hips, thigh swivel, double-jointed knees, and ankle hinge and rocker. The pain points continue to pretty much be the same from release-to-release with NECA. The range at the head looking up is only okay, but the diaphragm joint doesn’t help the situation really at all as it doesn’t go forward and back much. At least with this figure, the point of the armor stops it form going forward so there’s an obvious obstruction one can see that would have been hard to work around where as Archie Shredder just kind of sucked at that joint “just because.” With Wingnut, it’s just unfortunate because if you want to have him flying parallel with the ground he won’t be able to look forward. He just doesn’t have the required range to do it. He can grip the handles on his wings, though it’s a little tricky since the wings don’t always want to stay in place. The right handle popped off on mine trying to get him in place, but it appears to be engineered to do. Though I think it’s supposed to be glued. The elbows and knees were pretty tight out of the box, but I didn’t have to heat anything. And the joints are pin-less, if that’s something you value.

With Wingnut and Screwloose it’s pretty simple: NECA is killing it with the sculpt and overall presentation. We miss out a little when it comes to articulation as a result, and while I’d like to see them make more of an effort in that area, Wingnut is not their biggest offender. He does come at an inflated price-point of $45 currently. Thus far, he’s only been solicited at Walmart so he may even go up when offered by online retailers. It’s not a great price, but we’re also entering a world of $30 Marvel Legends figures so at least from that standpoint it certainly could be worse. I’d have liked to see NECA include a flight stand with this release since he so clearly needs it, but aside from that I’m largely okay with what we got. This release features all unique and purposeful tooling with no obvious reuse potential available. Maybe there are different colorways they can do? Perhaps a Tournament Fighters edition? NECA has mostly abandoned the video game stuff, but that would be an easy re-release. He certainly looks good on the shelf along with Screwloose and the rest of the Mutanimals. Now we just need Leatherhead and the team will largely be complete. Perhaps in 2026?

Just missing Leatherhead now.

Looking to assemble your own Mighty Mutanimals shelf? Here’s a few reviews you may have missed:

NECA TMNT Adventures Mondo Gecko

.The NECA Cowbunga Collection is a content creator’s dream. Here we are deep into October still talking about figures that dropped in August. This time it’s another Teenage Mutant Ninja Turtles Adventures action figure and it’s fan-favorite Mondo Gecko. Most TMNT fans probably know Mondo from the Playmates action figure line. He also made the…

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NECA TMNT Adventures Dreadmon

We’re almost done with all of these NECA Haulathon drops from March and up today is the last of the single-packed figures, the Mighty Mutanimal Dreadmon! Technically, he’s the third figure in NECA’s line of figures from the pages of Teenage Mutant Ninja Turtles Adventures since he’s listed as number 3 on the box. However,…

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NECA TMNT Adventures Jagwar

The next figure in NECA’s line based on the Teenage Mutant Ninja Turtles Adventures comic series is a much anticipated one for fans of those books and its spin-off The Mighty Mutanimals. And that’s because this character is making his debut in plastic. Previously, we looked at Slash who has been pretty well-represented in some…

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NECA TMNT Adventures Ace Duck

Here comes a new challenger.

I would wager that when it comes to the Teenage Mutant Ninja Turtles character Ace Duck most fans will immediately go to the Playmates figure as their first frame of reference. His creation is credited to the trio of Jim Lawson, Steve Murphy, and Ryan Brown, but I don’t know if any had a hand in his original look. That version of Ace, who was an anthropomorphic duck dressed like an old fighter pilot, made one appearance in the 1987 cartoon series as basically a show within a show. He flashed across the screen of the TV in the sewer lair in the episode “Attack of Big MACC.” That was it for old Ace as he never got to be a featured guest like many other characters who first appeared in the toy line. The character wouldn’t get a substantial look until he showed in the pages of Teenage Mutant Ninja Turtles Adventures published by Archie, only there he wasn’t a fighter pilot, but a pro wrestler.

He’s one big duck.

NECA’s TMNT Adventures line of action figures has been committed to giving fans basically everyone associated with the fictional Stump Wrestling. We have the turtles, Leatherhead, and Cryin’ Houn’, and now we have Ace Duck. This version of Ace is quite different from his Playmates counterpart. The only things the two share are the fact that they’re both ducks and they both have wings. While the original Ace is of average build for a human, this duck is massive. The phrase beefcake comes to mind, but also feels inappropriate for the massive mallard since he’s not a mammal. He’s a big boy and would have fit right in with the WWF of the early 90s. Even the whole duck thing probably could have worked in the promotion that introduced the Gobbledy Gooker. He also has a bit of a Buddy Rogers thing going on as he’s kind of a pretty boy. Part of me wonders if this design was influenced by Daffy Duck’s foil in the short Muscle Tussle because even the trunks are the same to go along with the physique. As a character, he’s neither friend nor foe to the turtles and even though he’s depicted as champion, he sure seems to lose a lot.

Ace Duck with the Ace Duck most know him as.

Ace Duck from NECA comes in the usual packaging with new artwork by Ken Mitchroney. He’s a big figure and comes courtesy of Walmart Collector Con which actually took place several months ago where he was available as a preorder. NECA is now finally shipping the figure and it’s expected that he’s just first run at Walmart and will eventually be available from other outlets. This chiseled sculpt was handled by Tomasz Rozejowski with paint by Geoff Trapp and Mike Puzzo.

It might take two turtles to topple this guy.

Ace Duck stands right around the 7″ mark and as high as 7.25″ to the top of the curl of feathers on his head. I’m pretty sure the first impression most are likely to have when looking at this figure is that he sure is bulgy, in more ways than one. He is jacked as his shoulders are quite broad and his chest is puffed out like a man (or duck) of such musculature would be. He’s also quite bulgy down…there. It’s quite the comical look when compared with the old Ace and borders on ridiculous, but I mean that in a good way. Since this is just a big duck in a Speedo, there’s not much being asked of the paint department. He’s a pale yellow all over save for his beak and his feet, which are a light orange. There’s plenty of black linework on the figure to highlight the musculature and some of the feathers. He has a set of tiny wings on his back which are barely visible from the front. I guess he skips wing day when in the gym. The only other embellishments on the sculpt are the little feathers on his forearms.

Ace is just a big muscle duck, but what helps sell the character in plastic form are the expressions. By default, Ace looks pretty angry and ready to get down to business in the ring. His teeth are showing and he’s got a legitimately intimidating glare. The head most (including me) are likely to find more enjoyable though is the cocky grin. For that, Ace’s eyes are partly closed and looking to his right and his beak is shaped in the form of a wry smile. This is him preening for the audience or just looking in a mirror. It just goes so well with the vibe of this figure. The third portrait features a squawking Ace. His mouth is open in a cartoonish shape with a big, red, tongue flopping out. His eyes are also all red with black circles in them indicating he’s dizzy. This is pulled straight from a panel in the comics where Leatherhead is swinging him around by the feet. This one also works for a punch drunk look or an impact which is definitely a worthwhile inclusion for a pro wrestler action figure.

This right hand is basically included just for this.

The rest of the items are in the box are reserved for hands and one accessory. For hands, Ace has a set of fists, relaxed, and gripping hands. He also has a left hand that’s somewhere in between a pointing gesture and a relaxed look and a right hand that’s puzzling to me. It’s almost like the start of a thumb’s up gesture or a guitar picking form. It looks so specific that I’m guessing it’s lifted from a panel, and sure enough, it is. There’s a panel where he’s basically posing after slamming Leatherhead and saying “later gator” where he’s making this gesture with his hand. The last item in the box is a folding chair. It’s the exact same accessory that came with the turtles and even the colors are the same. It’s a solid accessory to have for a wrestling figure and I like that we now have two in the collection instead of one.

He’s not above getting dirty.

The approach to articulation with Ace is pretty basic. While the turtles were used to show off NECA’s first attempts at traditional pinless double-joints, Ace is going more old school. There’s articulation at the head, shoulders, elbows, wrists, diaphragm, hips, knees, ankles, and wings. Both the elbows and knees are single-jointed, but they will swivel at the point of entry as well. There is a thigh swivel, but it’s pretty limited and I was surprised by the lack of a waist twist. You will need to use the diaphragm joint for that and it’s pretty limited. Mostly, the figure is just so bulky that the range in a lot of places is hampered. The shoulders aren’t going to get much use out of the hinge and the elbow swivel isn’t as good as a proper bicep swivel. The hinge for the gripping hands is of the horizontal variety which is unfortunate. The legs have very little range kicking forward, though they actually kick backwards a decent amount.

You’re gonna need a bigger chair, Leo.

Ace isn’t going to do a whole lot on your shelf. In that, he’s a lot like Leatherhead and Cryin’ Houn’ who I also felt were really limited in the articulation department. Ace is probably a littler better than the hound, but a little worse than Leatherhead. None of them are going to be celebrated for their articulation and the best articulated figures in this line so far are probably the turtles. With Ace it’s just a little disappointing because there’s not much that NECA had to work around. He’s practically naked and it’s just the bulk of the sculpt that impedes things. And while I do like the sculpt, I do think there was a happy medium some where to make this guy more articulated without having to jeopardize the aesthetics. The hips, in particular, stand out as an area where there’s no real reason for why they’re as limited as they are.

Or not.

Ace Duck is another solid entry in NECA’s Archie Comics inspired toy line. The articulation shortcomings are basically a feature of the line at this point and collectors likely know what they’re in for with that. The sculpt is on point and this is a figure that just puts a smile on my face because he’s so damn fun to look at. The accessory count is suitable with three portraits and a folding chair to go along with 8 hands. The only other thing I failed to mention so far is the price. Ace Duck will set you back $50 if you can find him at Walmart (currently available for order as I type this) and may cost a little more when he makes his way to specialty retailers. That’s certainly a steep price and I guess it’s owing to his size and potential for reuse. The sculpt is such that maybe NECA can reuse it for other muscle guys though none in this particular line come to mind. He’s the same price as Cryin’ Houn’ who was a little bigger, but came with less stuff, so he doesn’t feel like a lesser release. I just wasn’t crazy about the price tag with that figure either. I do like this figure a bit more and if you’re okay with the price and its shortcomings then I can safely recommend it. It has a premium feel in-hand and it’s a musclebound space duck in trunks – what’s there not to like?

That duck has a family!

If you missed our look at the other Stump Wrestling figures from NECA then check these out:

NECA TMNT Adventures Cryin’ Houn’

I’ve said it before and I’ll probably say it again, but no toy collector enjoys hearing the phrase “Walmart Exclusive.” Such was the case for today’s figure, and many others, around the time of San Diego Comic Con. Walmart had their own collector con which is just a marketing way to say that a bunch…

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NECA TMNT Adventures Stump Wrestling Leatherhead

We are rolling right along with more reviews of NECA’s TMNT Adventures line of action figures and we’re also staying within the realm of Stump Wrestling. When the turtles wound up in the intergalactic wrestling federation, they didn’t just encounter aliens, they also encountered an old foe. I don’t know how Leatherhead wound up as…

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NECA TMNT Adventures Stump Wrestling Four-Pack

When I was a kid, I didn’t really get a lot of comic books. I most often would encounter them at the grocery store and I always hoped my mom would end up in the check-out aisle with the comics instead of candy so I could maybe convince her to get me one. And when…

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NECA TMNT Adventures Bellybomb

Hello daddy. Hello mom. I’m your buh-buh-buh-buh-buh-buh-Bellybomb!

Sometimes, a character design so fun and outrageous can be enough to motivate one into dropping $35 on an action figure. Such was the case with NECA Toys’ Bellybomb figure from its subline of Teenage Mutant Ninja Turtles action figures based on the characters from the Archie Comics series. Of course, in this case it helps that I’ve been collecting most of the TMNT figures put out by NECA so I was predisposed to getting this guy when he dropped, but mostly I wanted him because he just looks so weird. I know next to nothing about the character. He’s some kind of alien or Dimension X creature and he’s a bad guy for the most part. Mostly though, he’s a dude with his mouth in his stomach and eyeballs in his palms – he’s a freak!

You might think he only has one eye at first, but he actually has three.

Bellybomb, to me, looks like a character that belongs in The Real Ghostbusters toy line from Kenner back in the day. A big eye, sharp teeth, and a wacky design. I remember having a football player in that line and his entire back lifted to exposed a monstrous mouth. Bellybomb can never pass as human or anything, but his anatomy is so very Ghostbusters. I wish I knew who created him so I could properly credit the artist responsible for this design, but I wasn’t able to find anything online. Maybe it was Chris Allen? Ryan Brown? I don’t know, whoever did though my hat is off to you. The character has been brough to life by sculptors Brodie Perkins and Tomasz Rozejowski. I believe it was Perkins who did the main figure and I’m guessing Rozejowski either did the gun or his little buddy (we’ll get to that). Paint is done by Geoff Trapp and Mike Puzzo and once again Ken Mitchroney is on hand to do the artwork on the box.

“Hey man, how’s it going?”

Bellybomb is a figure that gets by on this outrageous design. He stands around 6.375″ to the top of his…head, and is closer to 6.75″ if you factor in the horns. He’s a bit of a chunker since the torso is just a giant mouth with an eyeball rising out of it. His skin is a very fleshy color with numerous wrinkles and if you want to compare him to a certain piece of male anatomy there’s little I can say to dissuade you. It’s a valid comparison and just adds to the grotesqueness of the character. There’s lots of black linework while his clothing is pretty basic, but also bright colored. He has a blue dress shirt which is obviously unbuttoned to expose that massive maw. The hot pink pants and blue boots make him look like a creature out of the 80s, though he’s technically a 90s invention as far as I know.

“What the heck are you?!”

The two things that stand out with this sculpt are the mouth and the eye. The mouth is full of sharp, white, teeth while the interior is painted black with a big, red, tongue. The teeth are legitimately sharp so if you want to open the mouth try to push on the lip instead. He has a big, blue, eye at the top of his head that’s well-painted and sits cleanly in the socket. It’s moveable as well. It feels quite loose, but it stays where it’s supposed to as long as you’re not shaking the figure. Each of his hands also has an eyeball sculpted and painted on the palm which is done very well. Even the fist hands leave the eyeballs exposed which is a nice touch.

And aside from that, there isn’t much else to talk about with Bellybomb. His neck, I guess, which the eyeball sits on is articulated at the base and at the top. It can be positioned very well with plenty of room for nuance. The mouth opens and closes and it looks pretty good in both positions. The rest of the figure does very little, The shoulders are standard ball-hinges while I can’t get the elbow hinges to do anything. There’s rotation there, but that’s all. Hands swivel and hinge with the trigger hand being vertically hinged so that’s a plus. There is a waist twist while the hips and knees, despite being double-jointed, are pretty limited. The ankles hinge forward and back a bit with an ankle rocker, though the right ankle on mine is pretty loose.

Bellybomb is mostly going to just stand there and look at stuff with his big eye or maybe stuff things in his mouth. He also doesn’t come with much. He has a pair of fists, gripping hands, open hands, and a trigger finger right hand. He has a big rifle that’s nicely painted and appears to be accurate to the comic, but he can only hold it with one hand and there are no effects for it or anything. The only other thing he comes with is his little buddy and accomplice in crime, Krang. Krang in the Archie books features the same, general, design as the Krang from the cartoon except he’s a whole lot more adorable. He’s a cute little blob, and I love the very toon-like eyes. His tentacles can be posed a little bit and the underside of the figure is sculpted to be curved so he can sit in Bellybomb’s hand or on Slash’s shoulder, which is how he got around for a time in the comics.

Bang! Bang!

Bellybomb is basically a slam dunk of you’re into this design. He looks awesome, I’m smitten with it, so it’s an easy recommend. He’s not going to pose as well as some of the other figures in your collection, but I think the figure more than makes up for it. Maybe the package is a little light on stuff, but the included Krang is a nice touch. And if you’re turned off by the coloring, NECA has a blue variant of this figure on the way based on his look from one of the covers. I was able to track this guy down at Target. He wasn’t advertised as being part of the Cowabunga Collection from August, but he arrived at basically the same time. I never did encounter this one in-store though and had to stalk the online listing where he’s been going in and out of stock since August. It’s likely a wider release will follow at some point so if you’ve been having a hard time tracking this one down just be patient as he’ll likely wind up on online retail outlets soon enough.

Check out more from NECA’s line of action figures from Teenage Mutant Ninja Turtles Adventures:

NECA TMNT Adventures Mondo Gecko

.The NECA Cowbunga Collection is a content creator’s dream. Here we are deep into October still talking about figures that dropped in August. This time it’s another Teenage Mutant Ninja Turtles Adventures action figure and it’s fan-favorite Mondo Gecko. Most TMNT fans probably know Mondo from the Playmates action figure line. He also made the…

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NECA TMNT Adventures Stump Wrestling Leatherhead

We are rolling right along with more reviews of NECA’s TMNT Adventures line of action figures and we’re also staying within the realm of Stump Wrestling. When the turtles wound up in the intergalactic wrestling federation, they didn’t just encounter aliens, they also encountered an old foe. I don’t know how Leatherhead wound up as…

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NECA TMNT Adventures Man Ray

Back when Teenage Mutant Ninja Turtles ruled the world, there was a lot of brand synergy between all of the various media being generated by this one mega popular piece of intellectual property. The comics came first followed by a toyline which necessitated the creation of an animated mini series to basically serve as a…

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NECA TMNT Adventures Stump Wrestling Leatherhead

I reckon he’s here to open a can of Whoop Ass!

We are rolling right along with more reviews of NECA’s TMNT Adventures line of action figures and we’re also staying within the realm of Stump Wrestling. When the turtles wound up in the intergalactic wrestling federation, they didn’t just encounter aliens, they also encountered an old foe. I don’t know how Leatherhead wound up as a wrestler in space when he debuted in the pages of Teenage Mutant Ninja Turtles Adventures as just another Earth dwelling mutant, and I’m not sure I want to know. It’s more fun to imagine how such a thing happened, though I’m guessing it’s more or less in-line with how the turtles ended up doing the same. Either way, if you ever watched the old cartoon and thought that Leatherhead would make for a good pro wrestler then consider your wish granted.

“I’m tagging in, brother!”

Leatherhead comes via the new, massive, TMNT drop that NECA unleashed upon Target. I believe it was dubbed the Cowabunga Collection, but think of it as basically another Haulathon type of deal where a lot of stuff was released in a small window of time. Leatherhead was shipped in pretty substantial quantities and may even still be available online when this post goes live. If not, worry not as it’s expected that all of these Archie figures will see release across online retail spots at some point. It just may mean having to wait for a second production run or something. I think the figure has already been spotted at Walmart as well, along with some of the other non-toon releases that hit Target.

Here comes the fallaway slam!

Leatherhead is packaged in the standard Archie box with new artwork by comic artist Ken Mitchroney. The sculpt was handled by Tomasz Rozejowski and Kushwara Studios with paint by Geoff Trapp and Mike Puzzo. And right off the bat, I am confused. The artwork depicts Leatherhead with a bandana style black mask on. The figure features some black paint around the eyes, but there’s clearly no mask as there’s nothing wrapping around his head. Most of the interior artwork I’ve been able to find from the comics seems to include the mask. I found one cover, issue #13, which takes place a little later, but seems to include Leatherhead in his wrestling attire without a mask. I’m not enough of an expert to know what is correct, but if they’re commissioning artwork that includes a mask then I think the figure should as well. Maybe this is a cost saving measure to make it easier to do a Mutanimals Leatherhead later? Or maybe the factory was supposed to do a mask, either via paint or some sort of overlay, and it got missed? The top of his head is almost squared-off like you could put something there, but I don’t know.

Leatherhead stands at right around 6.25″ to the top of his head. This is a much shorter, squatter, Leatherhead than we’re used to seeing. The toon Leatherhead, by comparison, is around 7″ tall. This guy is really not much taller than the turtles with only a little more girth. Again, I don’t have comics to compare so I’m just going to assume that NECA got it right when it comes to scale for the Archie line. His attire is pretty simple compared with his usual getup. We have just some purple trunks with white stripes and wrestling boots that are in the same style as what we saw with Cryin’ Houn’. The exposed flesh is all textured with lots of little bumps and such and like most Leatherhead figures the tail comes detached in the box.

If a snake can master the DDT, then so can a gator!

Paint for Leatherhead is a little less intense than it may be on some other characters, but no less effective. Most of the body is a dark green with a slight blue hue to it. The chest and neck region is painted more of a lime green. There’s lots of black linework on the throat to highlight the scales and additional linework for some of the muscles and random scales here and there. The interior of the mouth is painted really well including black outlines at the base of the teeth. There’s a hit of orange for his big, bushy, eyebrows and the trunks and boots are all painted very cleanly. I basically have to hunt for paint blemishes on this figure and even then the only things I can find are a black line here and there that’s maybe just a bit too thick. It’s really an impressive paint application for a mass-produced figure like this.

Or perhaps you prefer the vertical suplex?
Wait! This gator can fly?!

And maybe that’s what makes him expensive, because it’s certainly not the plastic. Leatherhead doesn’t come with much in the box, just two extra sets of hands leaving us with fists, gripping, and open. Why does he have gripping hands? I don’t know because it’s certainly not to hold any included items because there are none. He only has the one portrait, which is a bit of a bummer since he seems to have a pretty expressive few panels in the comics. My criticism of this release is basically the same as Cryin’ Houn’ which is to say I think NECA could do better. They already have tooled some wrestling weapons, so why not stick them here? We could always use more chairs. A break-away table would have been pretty rad, even if no such thing took place in the books. Wrestling figures should be fun to design because of all or the shenanigans that can go on in and out of the squared-circle so it’s disappointing to not see NECA take advantage of suck.

At least he can manage a big boot.

Articulation for Leatherhead is not particularly impressive, though it’s not really a strength of the line either. He does have a double-ball peg for the head, but since it sits so low on the chest there’s not a lot he can do with it. He can look side to side okay as well as down. There’s a little range looking up, but the head has a tendency to pop off of the ball peg when doing so. The mouth does open and close which helps to make the figure a bit more expressive. Shoulders are simple ball hinges which rotate fine, but can’t quite raise out to a “T” pose or come all the way down at the sides of the figure. There is a biceps swivel as well as a swivel and single hinge at the elbow. Leatherhead can straighten his arms out there and just about hit a 90 degree bend. Wrists swivel and hinge horizontally.

Let’s get hardcore!
Oh! That’s gotta hurt!

In the torso, we get a big ball jointed diaphragm. It really doesn’t offer a whole lot. There’s a little tilt there and rotation, but forward and back articulation is so minimal that it’s hardly worth counting. There’s a standard waist twist below that and ball-jointed hips. There’s a little play on the hips as far as a thigh swivel goes, but mostly they kick forward pretty well, back a little, and out to the side. The crotch does feature a “diaper” overlay which will limit the range and keep Leatherhead from hitting a full split, but if you wanted to force the issue you could probably do so. The knees are poor, they’re pegged into the thighs and feature a hinge that maybe bends 45 degrees. The ankle hinges aren’t much better as he can’t go forward and back very far. The ankle rocker is fine. The tail connects via a peg and hinge so it will move up and down and rotate. It also has a heavy gauge wire running through it for a little extra poseability, but it’s a thick tail so don’t expect much.

“And the crowd, angered at the victory, rains debris upon the champ.”

Leatherhead, by virtue of NECA knocking it out of the park with some of their other figures in the line, comes across a little ho-hum. This is a figure for those who have an attachment to the character from this era or for those who just really want to fill out their wrestling TMNT display. The character design isn’t particularly eye-catching and the subpar articulation and lack of accessories reduces the potential fun factor here. Aside from the mask component, the figure is a nice representation of this version of Leatherhead and it’s not the fault of the figure that the design isn’t more elaborate. I am curious to hear what dedicated TMNT Adventures fans think of this release and how well it represents the source material, particularly when it comes to scale. For me, I waffled on weather or not to get this one ultimately deciding to just because there figures to only be a handful of wrestling characters (Ace Duck is coming in 2025) and I want my wrestling turtles to have some foes. At the MSRP of $37, I definitely wouldn’t blame those who just don’t see enough value in the box to take the plunge on Leatherhead.

We have more from NECA’s line of TMNT Adventures if you’re looking at starting a collection or adding to one:

NECA TMNT Adventures Cryin’ Houn’

I’ve said it before and I’ll probably say it again, but no toy collector enjoys hearing the phrase “Walmart Exclusive.” Such was the case for today’s figure, and many others, around the time of San Diego Comic Con. Walmart had their own collector con which is just a marketing way to say that a bunch…

Keep reading

NECA TMNT Adventures Stump Wrestling Four-Pack

When I was a kid, I didn’t really get a lot of comic books. I most often would encounter them at the grocery store and I always hoped my mom would end up in the check-out aisle with the comics instead of candy so I could maybe convince her to get me one. And when…

Keep reading

NECA TMNT Adventures Series Slash

As NECA continues to find success with its Teenage Mutant Ninja Turtles lines of action figures, the company has sought to branch out beyond the usual source material in an effort to give collectors more of what they want and also likely to just keep the hype train rolling. NECA started first with doing figures…

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NECA TMNT Adventures Cryin’ Houn’

Can the turtles hope to withstand the might of Cryin’ Houn’?!

I’ve said it before and I’ll probably say it again, but no toy collector enjoys hearing the phrase “Walmart Exclusive.” Such was the case for today’s figure, and many others, around the time of San Diego Comic Con. Walmart had their own collector con which is just a marketing way to say that a bunch of exclusives and first run figures would be made available on their website. It got off to a rocky start as the listings went up hours before they were supposed to causing them to switch to “Sold Out.” Naturally, a lot of people took to social media to vent their frustrations, but when the actual, intended, sale time came all of those items went back up. All in all, it actually ended up being fairly smooth with lots of actual exclusives lasting into the weekend. Some even beyond that! I personally wasn’t after much, but one figure I did want to get was NECA’s take on Cryin’ Houn’, an intergalactic four-armed dog from the pages of Teenage Mutant Ninja Turtles Adventures. He wasn’t a true exclusive, just a first available type of deal (you can now buy the figure at Target as well as Walmart), so I wouldn’t have been bothered much had I missed out. I didn’t though, and since we have now examined the Stump Wrestling turtles, it’s time to look at their chief rival in the squared circle.

He’s not so much tall as he is chunky when compared to other figures in the line.
And we’ll throw in a comparison with a pretty standard sized Marvel Legends figure and a 1:10 Super7 figure.

Cryin’ Houn’ debuted in issue number seven of the Archie TMNT Adventures line of comics. I’ve never actually read the issue (I know, I need to get on that), but I’ve been familiar with the character for a long time since the cover image is pretty iconic for the line. Cryin’ Houn’ took on all four members of the Teenage Mutant Ninja Turtles at the same time because he has four arms. Never mind that collectively the turtles have eight, but we’ll go with it. The TMNT wiki website has him listed at 7′ 16″ which I don’t know if that’s a typo or a goof on how wrestlers overstate their height routinely. He’s also listed at 275lbs so if this beast is really over eight feet tall then he’s actually a bit light for his size. Especially considering how bulky he is.

The sledgehammer is probably a sound strategy, Michelangelo.

Cryin’ Houn’ comes in the standard TMNT Adventures box with new artwork from Ken Mitchroney, only the box is noticeably larger than most. It’s probably similar in size to the Man Ray box, but deeper. Cryin’ Houn’ was sculpted by Tony Cipriano with Kushwara Studios also credited. I need to find out what the role of Kushwara is in the sculpt, I’m guessing they’re responsible for creating the physical sculpt from a digital file created by the sculptor, but I don’t know that for certain. Paint is credited to Geoff Trapp and Mike Puzzo.

A super kick, on the other hand, doesn’t seem to phase him.
Nor does whatever this is by Raphael.

Cryin’ Houn’ follows the apparent rules of this subline of TMNT figures from NECA. He stands at approximately 7.125″ to the top of his head and about 7.5″ to the top of what I assume are his ears. Cryin’ Houn’ is a dog-like creature that would look at home among the Beagle Boys of the Disney comics, save for the whole four-armed thing. He’s painted all over with liberal use of black lines near his muscles and in the folds of his wrestling uniform. I like the contrasting colors as his flesh, or fur (there’s no fur texture), is a muted brown while the uniform is a bright pink with purple striping. The black and white wrestling boots look nice and he has a logo on his abdominal region that appears to be a skeletal cat. His eyes are outlined all in black which helps them stand out and his face is sporting a cocky smirk. The paint is all really clean with the only problem area being right where the boots meet the calves. It’s very minimal though. I also have a dot of light brown around the chin that’s barely noticeable. Unlike the turtles, this figure does feature pins in the knee, but NECA painted over the pins so they don’t stand out so bad.

A chop block? That seems more likely to work.

Cryin’ Houn’ is a chunky sculpt. He is heavy in the hand and quite a bit of fun to behold. And it’s important that you like the sculpt because it’s the main selling point. He’s not a figure that does much or comes with a lot. The articulation is very basic and also pretty limited. The head is on a double ball joint, but this is one of those characters where the neck is basically coming out of the top of the chest as opposed to sitting on top of the body. That means he can look side to side well enough, but he can’t really look up or down much. And the tilt afforded by the joint isn’t the most useful. He does indeed possess four arms and all four are attached to the body by a simple hinged ball. Rotation is fine at all four shoulders, but the hinge range is maybe 45 degrees at all four spots. There is no biceps swivel and all of the elbows are a simple pegged hinge. Because of how the back of the elbow is sculpted, the figure can’t quite straighten its arms out all the way, but the elbow hinge will allow for a 90 degree bend. And since it’s a peg, there’s a swivel there as well, but the cut of the joint isn’t the prettiest so the swivel has limited use. All of the hands rotate and feature a standard horizontal hinge.

Oh but it didn’t. Now Cryin’ Houn’ has poor Donatello setup for the Doggy Bomb.

The torso does feature some kind of ball joint in the diaphragm, but it’s of limited use. The singlet the character is wearing was done with an overlay so there’s no cut going through it. Forward and back at the joint is functionally useless and really it just provides for a minor amount of rotation, though the singlet will raise up when doing so and might not be as visually appealing. If there’s a waist joint it’s rendered totally useless by the overlay. The hips connect via a ball and socket joint and since the character design here calls for a huge upper body with comparatively tiny legs, the range is pretty limited. He kicks back a little, and forward just a little. I don’t think he can even kick 45 degrees forward. The legs will go out to the side a bit, but not enough for splits. There is a little twist at the thigh for adjustment posing. The knees are double-jointed, but they’re only going to bend about 90 degrees. The ankles are one of the few places not compromised by the sculpt as they’ll hinge forward and back a generous amount with a solid ankle rocker.

The impact was brutal, but at least our turtle friend has a sense of humor about it.

Cryin’ Houn’ is not going to do much on your shelf beside stand there and look imposing. As such, he’s like a true monster wrestler, the sort of big man that really didn’t do a whole lot in the ring either. He’s meant to remain vertical when going on the offensive with punches, elbows, some eye pokes, and little else. He can’t even get his leg up for an effective big boot and his arms can’t cross his chest at all so no chokeslams. I guess he can do a one-handed chokeslam. He’s also not designed to take abuse either so he’s basically one of those big guys who doesn’t sell his opponent’s offense. A tough draw for the turtles.

Now he’s just showboating.

If you were looking for Cryin’ Houn’ to feature some accessories to make up for the lack of articulation, well then I’m afraid you’re going to be let down again. This figure just comes with some alternate hands. In total, he has a set of open hands, fists, clenching hands, hang 10 hands, and a lone devil horns hand and an “Ok” hand. I would have liked to have seen some pointing hands or maybe even thumb’s up hands, but otherwise I’m fine with the selection. What I really miss is an alternate portrait. An angry one would have been nice for when he’s engaged with an opponent or something fun like a portrait with swirling eyes in case you want him on your shelf getting obliterated by a steel chair. Mostly though, I wish we got some more wrestling accessories. How about a championship belt? If one didn’t exist in the pages on Archie comics then another chair would have been nice. Some different refuse for the ring like what the turtles came with, a ring mic, or just some other kind of wrestling weapon. Only hands is just a bit of a letdown.

When all else fails, hit him with the chair!

And that letdown stems in part from the list price of this guy. Cryin’ Houn’ will set you back 50 bucks which is pretty steep. That’s close to the price of a NECA TMNT two-pack. Is there a two-pack’s worth of value in this box? Certainly not. There’s a lot less in the package than what came with a figure like REX-1 and this one is set to be sold in more places than that figure. Plus, just like REX-1, NECA already has plans to reuse the tools created for this figure to do an El Mysterio, a masked version of Cryin’ Houn’ who showed up later in the comics.

Now that’s more like it!

At the end of the day, I don’t have any real insight into the economics of toy production. I can only judge a product like this one against others being sold by NECA or by other toy companies. And that comparison has this figure coming up short. Given the articulation limits and the lack of accessories, Cryin’ Houn’ is a tough recommend at 50 bucks. And that’s coming from someone who is content to own this figure. I think he’ll look good in my makeshift ring display with the other Stump characters, I just wish I didn’t have to pay 50 bucks to add him to the collection.

I may need a bigger “ring.”

We have plenty more reviews from NECA’s TMNT Adventures line of toys:

NECA TMNT Adventures Stump Wrestling Four-Pack

When I was a kid, I didn’t really get a lot of comic books. I most often would encounter them at the grocery store and I always hoped my mom would end up in the check-out aisle with the comics instead of candy so I could maybe convince her to get me one. And when…

NECA TMNT Adventures Man Ray

Back when Teenage Mutant Ninja Turtles ruled the world, there was a lot of brand synergy between all of the various media being generated by this one mega popular piece of intellectual property. The comics came first followed by a toyline which necessitated the creation of an animated mini series to basically serve as a…

NECA TMNT Adventures Dreadmon

We’re almost done with all of these NECA Haulathon drops from March and up today is the last of the single-packed figures, the Mighty Mutanimal Dreadmon! Technically, he’s the third figure in NECA’s line of figures from the pages of Teenage Mutant Ninja Turtles Adventures since he’s listed as number 3 on the box. However,…


NECA TMNT Adventures Stump Wrestling Four-Pack

Coming to a Monday night near you!

When I was a kid, I didn’t really get a lot of comic books. I most often would encounter them at the grocery store and I always hoped my mom would end up in the check-out aisle with the comics instead of candy so I could maybe convince her to get me one. And when I was a kid, we also had an old hunting camp in my family for hunting and fishing. It was purchased by my great grandfather in the 1940s and it was basically a two-room dwelling not much better than a shack, but I was a kid and liked smelly, dirty, places where I could pee off the porch so it was awesome! My dad would take me up on occasion and when he would it often meant stopping at a convenience store where I was allowed to pick out snacks and such. On one occasion, my dad let me get a comic book too and I selected TMNT Adventures #10. Being that I wasn’t a comic reader, I was really confused when I opened it up and saw Raph in an all black costume. It would be years later that I would find out this costume was a wrestling costume the character just chose to keep wearing. It was cool though and something I wanted in toy form almost immediately.

These new Archie turtles share nothing in common with the toon line.

Last summer, NECA unveiled their take on the Stump Wrestling turtles from the pages of Teenage Mutant Ninja Turtles Adventures. They looked great even though they were just early paint masters. No articulation, just sculpts and paint. At the time of showing, I wanted them and figured it wouldn’t be too long, but that wait turned into 13 months. Now hitting Targets, this four-pack features all four turtles from issue 7 in their wrestling attire. No surprise, they look great, but they also feature some surprises too.

Check it out, dudes, new shells!

I think when NECA started wading into the Archie universe most assumed the turtles would come and when they did they would feature some similarities with the cartoon turtles. We were wrong. These first Archie turtles are entirely new sculpts. Nothing has been recycled from those cartoon turtles which are coming up on being ten years old going back to their original release. They have featured some modifications along the way, but it’s always fun to get new stuff. Especially as NECA seems more interested in wading into more stylized interpretations of the licenses they hold. These turtles, which are based on the artwork of Ken Mitchroney (who also supplied art for the box), look like they stepped right off the page. Assuming, of course, that page was illustrated by Mitchroney. Other artists worked on the book and while they all went for a toon aesthetic, they also all had their own signature look. I love Mitchroney’s work so these look terrific to me and the paint applications (credited to Geoff Trapp and Mike Puzzo) really bring them to life.

“This is some bullshit right here, turtle!”

For these new Archie turtles, NECA turned to the team of Tony Cipriano, Tomasz Rozejowski, and Kushwara Studios to craft the sculpt. That’s a pretty big deal for all involved because these figures will likely be repeated again and again for other versions of the characters. In comparing them to the toon figures, these Archie ones are noticeably chunkier. They stand right around 5.75″ which makes them just a hair taller than the original toon figures. What stands out more is that the proportions are different as they have bigger hands and feet than the toon figures. The headshape is different and the shell is very different. There is more of a horizontal approach to the panels on the shell where the toon guys have a shell composed around a center hexagon. The plastron doesn’t have that little, center, diamond and the limbs are also thicker. I like the toon turtles, but these new Archie figures probably do a better job of really capturing the style of the source material. They’re just fun to look at, and it doesn’t hurt that they have some pretty interesting attire.

“He’s got evil intentions with that sledgehammer!”

But wait! There’s more! This may be a detail more interesting for characters going forward, but NECA is making some engineering changes on their end in a lot of the waves they work on. And as far as I know, these new turtles are just the start. These figures are pin-less at the elbows and knees which also means these turtles also feature double-jointed elbows, something the toon turtles lack. Pin-less joints have become something that toy collectors pay a lot more attention to these days as Hasbro made it a selling point of their Marvel Legends line. Most import companies have been doing them a lot longer. They’re technically not pin-less, the pins just aren’t visible which is the whole point. For me personally, I don’t care that much as long as the visible portion of the pin doesn’t create an eyesore. For Hasbro, that happened a lot with Spider-Man as the outer arm and inner arm are different colors which meant the pin was often red giving him a red dot in the middle of a sea of blue. With the turtles, it’s never been an issue since they’re green so the pin could be green. Pin-less joints can also create an eyesore all their own because the joining piece for the knees and elbows is often cast in a firmer plastic which can lead to discoloration. With these figures, it’s fine and this may be less an issue with NECA since they paint everything. Hasbro does not, so it’s not uncommon to end up with shiny knees or elbows that are a different color from the rest of the arm.

Yes, that is Donatello on the left.

This post is already getting long so let’s get into it since we have four figures to talk about. To no one’s surprise, the base figure is essentially the same across all four turtles with only minor differences. They have different overlays and heads and share most of the accessories as well. It’s also a fun set to show someone who is not familiar with this version of the turtles because they may have a hard time figuring out who is who. Donatello is especially confusing since he’s wearing a mask that’s mostly red with some yellow. His knee pads and elbow pads are also yellow and if you were playing arcade games in the 80s then you know Michelangelo often ended up being yellow for some reason. Leonardo and Michelangelo feature their signature colors while Raph is in his all-black. The all-black looks really cool as it’s a matte finish with blue highlights. The paint across all four is really clean. The only issues I have is Michelangelo has a green dot on the wraps of his right forearm and there’s a little bit of paint rub/stick around Leonardo’s knees related to the kneepads he has on.

These guys are going to pose better than any of your other NECA turtles.

We’ll talk articulation now and my demo figure for this is going to be Raph because he’s essentially a blank body. The others have some impediments, but stuff like Leo’s shoulder pads is designed to move out of the way, but there’s no denying that Raph is going to have the absolute most range because he’s basically naked. The head is on a double ball peg with a ball joint at the base of neck. This gives you basically all of the range you could want at the head. Going back, the head will eventually hit the shell, but they’re still capable of looking up. The shoulders and hips are the same as the toons and have about the same range as well. The new double-jointed elbows look solid and will bend past 90 degrees. Not way past, but it’s an improvement. There is a diaphragm joint and the plastron is glued in around the pectoral region so the bottom will move out of the way. This mostly allows for rotation, but there is a little crunch forward and back. The other joints work as expected. Some of the knees and elbows will probably be stuck at one hinge or another, but I was able to free them all up without heat. The figures feel sturdy.

I guess you have to have a ring bell and fire extinguisher.

A box set of turtles styled around pro wrestling should lend itself well to accessories. For starters, we get some hands. All of the turtles come with gripping hands by default which, unfortunately, have horizontal hinges. For the brothers in green, we get a set of pointing hands, thumb’s up hands, flat hands, and wider gripping hands. For Raph, he has some open, style posed hands and a set of fists. We also get some things for the characters to wield. Up first is a sledgehammer which looks like a sledgehammer. There’s a fire extinguisher that appears to be a new sculpt when compared with past fire extinguishers (we’ve had a few at this point across various lines). The nozzle is hard plastic so it sadly can’t be articulated, but it looks fine. There’s also an ice cream cone, a can of not Pepsi, and a red cup with a straw. I guess this is stuff for the audience to throw at the boys in displeasure?

Lining him up…

Two items that are very much in the world of pro wrestling include the ring bell and a chair. The ring bell features a little dinosaur guy who I assume is the one who strikes the bell in the comic. It’s a very Flintstones-esque design. He doesn’t move or anything so it’s more for show. The folding chair is definitely more of a true weapon. It can open and close if your turtles need a seat, but it’s better utilized as a weapon. It’s a worthy addition and by far the best accessory of the bunch. Of note is what’s not included which would be the signature weapons of the turtles themselves. The larger hands mean that the older weapons from the toon line won’t work quite as well here, but I assume NECA is just delaying a set of Archie weapons until they do more generic turtles. I really only miss them with Raph since he would wear this costume for several issues so a set of sai would have been nice. An alternate portrait for each turtle would have been nice too.

Good God, almighty!

Which takes us to probably the only major negative here – the price. This set retails for $150 at Target. Based on how last year’s Mirage Turtles were sold, it’s entirely possible these guys get broken up into single releases for a wider distribution. Though given that they’re variants, maybe they won’t? I’ve often said that NECA puts a “Turtle Tax” on all of their actual turtle figures. Two-packs typically cost between $55-$60 and single, “ultimate,” releases are hovering around $36 now. The Pizza Club single toon turtles were priced at $38 and included less stuff than a typical ultimate figure. This is now the fourth or fifth four-pack to go for $150 so it’s not a surprise anymore, but it’s a bit of a bummer that these things seem to be coming with less and less.

This Stump Wrestling mini-universe is going to get even bigger!

If the price doesn’t bother you then I can give these figures a hearty recommend. I am having a lot of fun with them in a way I never did with the toon ones. They’re just fun to hold and pose. NECA is also really building out this Stump Wrestling setting with a lot of characters so these guys figure to occupy a space in one’s collection all their own. If you like turtles and have ever been amused by the world of pro wrestling then you’ll probably like these whether you read the comics or not. I’m pretty much all-in and this Archie subline is becoming my new favorite so expect plenty more from me.

Here’s more from the world of NECA and TMNT Adventures:

NECA TMNT Adventures Jagwar

The next figure in NECA’s line based on the Teenage Mutant Ninja Turtles Adventures comic series is a much anticipated one for fans of those books and its spin-off The Mighty Mutanimals. And that’s because this character is making his debut in plastic. Previously, we looked at Slash who has been pretty well-represented in some…

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NECA TMNT Adventures Man Ray

Back when Teenage Mutant Ninja Turtles ruled the world, there was a lot of brand synergy between all of the various media being generated by this one mega popular piece of intellectual property. The comics came first followed by a toyline which necessitated the creation of an animated mini series to basically serve as a…

Keep reading

NECA TMNT Adventures Dreadmon

We’re almost done with all of these NECA Haulathon drops from March and up today is the last of the single-packed figures, the Mighty Mutanimal Dreadmon! Technically, he’s the third figure in NECA’s line of figures from the pages of Teenage Mutant Ninja Turtles Adventures since he’s listed as number 3 on the box. However,…

Keep reading