Tag Archives: nintendo

Nintendo Switch or Nintendo More of the Same?

636198636477072652-nintendo-switchSwitch. If you took a shot each time someone said that word during Nintendo’s press conference unveiling the latest device in console/mobile gaming you’re probably hung over right now. It’s obviously not just a name for the console/handheld hybrid, but also a marketing strategy. Nintendo is changing with the times, switching it up if you will, and making a commitment to something new and exciting. If that’s the main take-away from the Switch’s coming out party last night, then why did I feel like this was the Wii all over again?

Nintendo first gave the public a glimpse at its newest device back in October. Since then, the company has been virtually silent on the subject until last night’s big unveiling. Most of the pressing questions were answered either during the conference or shortly there-after. We know when the Switch is arriving at retail (March 3rd), we know how much it will cost ($299), and we know what games will be available (Zelda!) and have some idea of what we’ll be playing by the end of 2017 (Mario! Skyrim!). A lot of the other lingering questions from the Switch’s first public display were answered like that the system does indeed boast a touch screen, the joy con controllers do feature shoulder buttons, and Nintendo is going with a pay-t0-play online service in the fall.

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Hey, yo! Get a load of my colors.

The Switch’s initial unveiling had me cautiously excited. I expressed my interest in a true portable home gaming device and I was receptive to a lot of the software teased in that video. Last night’s conference, however, muted that excitement. I should get it out of the way, I still placed a pre-order on the device (actually two, with the first being an online one just in case I couldn’t land a pre-order at a brick and mortar) so obviously I wasn’t dissuaded from purchasing the Switch, but it was with significantly less enthusiasm.

Let’s get right to the price. Numbers had been thrown around leading up to the announcement last night with the consensus seeming to be for a $250 price point. On IGN’s pre-show, $199 was even floated as the “sweet spot” by one host which I thought was a pipe-dream. From the start, I had assumed $299 would be the price, but I still hoped for $250. I wasn’t really dismayed by the actual announcement on that front, but the price tags for the accessories is rather shocking. After the conference, Nintendo unveiled the price-point for many of these on its website. If you want a second set of joy con controllers, that will set you back $80! That’s the steepest investment of any standard controller I think I’ve ever seen. If for some reason you only desire a left or right joy con, that’s $50, but I can’t see much reason in doing that unless it’s to replace a broken unit. The two that come bundled with the system include wrist straps that have a plastic piece that thickens the controller itself and appears to make it more ergonomic. That’s not included with the stand-alone controllers so there’s another $20. If you prefer a traditional controller (what Nintendo refers to as its pro controllers) that will cost you $70. For comparison, a Dual Shock 4 costs $60, and Amazon routinely sells them for $50.

Extra docking stations, controller “shells,” and other such peripherals all carry pretty steep asking prices. Thankfully, the console supports standard memory cards since the included flash drive can only hold 32GB (purchasing the new Zelda title digitally will reportedly consume half of that), so I guess that’s one positive. All told though, you’re talking about having an entry price-point for the Switch at more than what it costs to get a PS4 or Xbox One, and those consoles both boast more robust software libraries and more raw processing power as well.

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Arms. Apparently we’re going back to the days of the NES when Nintendo titles were as bland as white bread. Can’t wait for Legs!

Nintendo unveiled two new IPs early in the conference: 1-2-Switch and Arms. Nintendo apparently felt the term “video” in “video games” was too burdensome so 1-2-Switch is a game designed to function without video input being a necessity. You basically waggle the joy con controllers amongst two-players in a Wii Sports sort of environment, just without the TV. They demonstrated two cowboys having a quick duel and I also saw people playing table tennis. The joy con controllers feature advanced rumble feedback and motion controls, and Nintendo is banking on those features being so intuitive that it can drive the fun factor for a game. 1-2-Switch sounds like a decent tech demo kind of game, like the previously referenced Wii Sports, but unlike its predecessor it’s not a pack-in title and is a full $60 MSRP game. I have zero interest in the game at that price point. Arms is essentially the next evolution of Wii Boxing, with more emphasis placed on being able to move the characters around with a more visually pleasing game. Each character has extendable, Inspector Gadget-like arms for punching. The input mechanics actually remind me more of Wii Bowling, with the twisting of the wrist to curve the punch being a central component, only now you’re striking an opponent instead of pins. Again though, this game would have made for an interesting pack-in game, but at full retail price it looks ludicrous. It’s also not available at launch and expected to arrive in April.

Nintendo also spent a considerable portion of the show bringing representatives from third party developers onto the stage to voice their support for the Switch. Unfortunately,  virtually none of them had anything interesting to say or even games to show. Bethesda was one of the few to actually show some gameplay, in this case for Skyrim. I’m excited to have a portable version of Skyrim, but an almost six year old game arriving in the fall isn’t going to move consoles or convince the consumer that third parties are all-in on the Switch. Right now, it very much resembled recent Nintendo launches where third parties are only willing to offer ports of previously released games, or in the case of EA, port an annual title to the Switch. And the sad part is, if these ports don’t sell then third party developers will use that as an excuse to continue the narrative that Nintendo consumers are only interested in Nintendo products, when really it could be that they just don’t want to re-buy games they already own!

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Sir, it’s not polite to stare.

Nintendo, for its part, showed some of its own games to a mostly positive reaction. We now have a title for the new Mario game, Super Mario Odyssey, and we know it’s coming at the end of the year. It’s a true 3D Mario adventure with some levels set in real-world settings. It also features a Minish Cap sort of gimmick where Mario’s hat is apparently sentient. Some of the visuals, like Mario interacting with reality-proportioned humans, were bizarre, but I have faith that Nintendo will deliver a special game with their mascot. Zelda: Breath of the Wild was also confirmed as a launch game and follows in the foot steps of Twilight Princess before it, being a game developed for the old hardware that is now debuting on the new hardware. It looks pretty great, and it’s the only title I reserved with my pre-order of the Switch.

The other games Nintendo unveiled either during the show or after were less impressive. I already mentioned 1-2-Switch and Arms, but Nintendo also unveiled Splatoon 2, which looked exactly like the first game. It’s coming in June. The Mario Kart game we saw in that first teaser back in October was confirmed to just be an enhanced version of Mario Kart 8. I suppose that’s great for those who skipped out on the Wii U, but not so great for those who already have it. Missing was the true knock-out punch from Nintendo, something to really wow gamers with either a new IP or an old classic. Outside of Mario, there isn’t much to look forward to after launch and I fear there will be a pretty long software drought just like there was for the Wii and Wii U.

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This pretty much sums up the third-party support issue quite nicely.

Truth be told, the Nintendo brand and the presence of Zelda are going to be enough for the Switch to have a successful launch, but let’s not forget that the Wii U did all right when it launched too. The holiday season will be a real barometer for what the public thinks of the Switch. The fact that the Wii U ended up fairing so poorly may help sell the Switch since a lot of people will want to play Zelda, and won’t already have a Wii U to play it on (it’s being released on both consoles). I think the mobile aspect of the console won’t be a big factor for most gamers, even if it’s something that I am really interested in. People already have their smart phones and most won’t want to haul the Switch around in a backpack, especially if the battery life comes in at the low end of Nintendo’s prediction of 2 1/2 to 6 hours (a pretty generous range, Nintendo). I think Nintendo will also find its online service to be a hard sell when gamers may already have an Xbox Live or PS Plus membership. As part of the Nintendo package, gamers will get access to free, classic games each month (I’m actually not sure on the plural aspect, it might be something like one NES game and one SNES game), which is smart of them because it leverages one of their strengths. I think they’re making a mistake though by making the free titles only playable for a month, after that it requires a purchase. They should follow their competitors leads and just make the games free for subscribers for as long as their membership is active. It also would have been nice to hear they’re making all of those Virtual Console purchases gamers made on the Wii U and other platforms will be carried over to the Switch. At least in the case of Wii U owners, it would have been a nice “thank you” to those fans who stuck with the company during its darkest period.

Last night’s conference ended up leaving me more concerned than before about the Switch’s prospects. That cautious optimism has mostly been replaced with cynicism and an expectation that the Switch will follow a similar path as the Wii U. The conference, more than anything, re-affirmed for me what Nintendo is which is becoming more of a niche product. I think it’s very possible that the Switch is Nintendo’s last console, or that it’s marking the start of an era where Nintendo only creates portable systems that can also plug into a television set. I hope I’m wrong, but at least I know I’m getting some Zelda and Mario action in the interim, because at the end of the day, that’s still Nintendo’s biggest asset for selling consoles. The Switch will answer whether or not that’s Nintendo’s only asset.


Forecasting the Eventual SNES Classic

snesWe’re now past Thanksgiving here in the US which means the holiday shopping season is already well underway. The recently released NES Classic continues to be a hot seller, perhaps the hottest of the season, though that seems to have more to do with product scarcity than true demand (after all, children by and large are not interested in a gaming device with 30 year old games on it). That said, no one would deny that even in limited quantities the NES Classic has been a commercial success for Nintendo, something that’s been hard to come by for the venerable game developer of late. Most analysts peg the NES Classic as being pretty cheap to manufacture, and the power under the hood is likely sufficient to support a comparable quantity of N64 games, so speculating on a potential SNES Classic seems like a waste of time:  it’s going to happen. And if we’re going to get an SNES Classic then immediately the mind next moves onto what games will Nintendo include on that collection?

The Super Nintendo has arguably the greatest library of games of any console ever released (not giving modern consoles credit for digital backwards compatibility, of course), so Nintendo has its work cut out for it when narrowing that library down to 30 titles. Why 30? Well, that’s what the NES Classic contains so might as well stick with it. This post is my prediction of what the SNES Classic will include, and isn’t a collection of games I would necessarily choose if given free reign to do so. In looking over the games of the NES Classic, it became rather obvious that Nintendo wanted to include as many Nintendo developed and published titles as possible, likely for licensing reasons. Also, games featuring licensed characters from outside gaming (Mickey Mouse, TMNT, etc.) weren’t included, so let’s assume the same will be true of the SNES Classic. I’m going to order this list by what titles I think are most likely to be included, starting with the most obvious. Before we get to that, let’s quick-hit a few games I think won’t be included, but probably should be.

Demon’s Crest – A spin-off of the Ghosts ‘N Goblins games, Demon’s Crest is a platform title with RPG elements, a genre almost always referred to as “unique” on a game-by-game basis even though it’s uncommon. The game is available on the virtual console, and if you never played it (and considering it was a late era release for the SNES you probably did not) you’d do well to check it out.

Fire Emblem:  Mystery of the Emblem – For many years, Fire Emblem was the series American audiences were left to wonder about. It was the rare Nintendo property kept in Japan, likely out of fear that American audiences wouldn’t enjoy the gameplay. Wrong! This one would have a shot of being included on the SNES Classic if it had been properly localized, but I’m guessing Nintendo won’t want to do that. It, or another Fire Emblem, is a virtual lock for the Super Famicom Classic though.

Mortal Kombat II – Mortal Kombat was a smash-hit in the arcades, and when it was released for consoles it was a huge hit for the Sega Genesis. That’s because Sega allowed Midway to include blood and gore as long as they put it behind a code. Nintendo did not, and when Mortal Kombat II came out they wisely reversed course. MKII was a huge hit, and while it hasn’t held up over the years as well as its chief rival Street Fighter, it feels like it should be included as it was just so oppressively popular. Nintendo has never had a great relationship though with the Mortal Kombat franchise, so it’s unlikely they see it as important enough to include.

Some other games I considered include TMNT IV: Turtles in Time but that won’t be included for licensing reasons. Sparkster was an awesome platform title and sequel to Rocket Knight Adventures, a Genesis exclusive. Mutant League Football, Shadowrun, and Harvest Moon are also deserving of consideration.

  1. 250px-super_mario_world_coverartSuper Mario World (Nintendo 1991) – The original pack-in title for the SNES and best Mario game to date, it’s a no-brainer. The more interesting thing to ponder is how will Nintendo pack the SNES Classic with Nintendo branded games as easily as they could the NES Classic since Mario, Link, and others had fewer outings on the SNES.
  2. yoshis_island_super_mario_world_2_box_artSuper Mario World 2: Yoshi’s Island (Nintendo 1995) – I loved this game when it first came out, and for awhile after. More recently, I’ve found it hard to get into as a lot of the gameplay frustrates me. Not to mention the audio. Still, it will be included and it remains Yoshi’s best solo adventure.
  3. smkSuper Mario Kart (Nintendo 1992) – Arguably Nintendo’s most reliable franchise today, it seems every Nintendo console since has had at least one Mario Kart game. The only one that did not was the ill-fated Virtual Boy. For awhile, the original game was my favorite of the series. Those who grew up with its sequel on the N64 as their gateway of the series are probably surprised to hear that most people felt it was inferior to the SNES game when it first came out. It’s no longer the best, but it’s still playable and the battle mode is still a lot of fun.
  4. attpThe Legend of Zelda: A Link to the Past (Nintendo 1992) – The best game of the series, and perhaps the best game ever? I suppose I could have said the same of Super Mario World, and I could say that about more SNES titles which further illustrates how awesome the system was. This game will be included, and it will be enjoyed by any who purchase it.
  5. 250px-star_fox_snesStar Fox (Nintendo 1993) – Nintendo’s flashy on-rails shooter, the Super FX powered Star Fox was a pretty big deal at the time, even if it’s one of Nintendo’s lesser franchises these days. The game was so good that Nintendo has essentially remade and released it several times with minor alterations. It’s probably too much to ask for Nintendo to include the never released Star Fox 2 on this set.
  6. 250px-smetroidboxSuper Metroid (Nintendo 1994) – If any of the games on the NES Classic had a “Super” version on the SNES, then it’s probably fair to assume they’ll make it to the SNES Classic. Not that Super Metroid needs to be included for that reason, it needs to be included because it too has a claim to greatest game ever made. It was very influential, especially for the Castlevania series, and the only downside to including it is that it might make people a little depressed when they think about how the franchise is treated by Nintendo today.
  7. kss_boxartKirby Super Star (Nintendo 1996) – Another late arrival for the SNES, Kirby Super Star takes what was good about the NES game and multiplies it tenfold. Easily Kirby’s best game, Super Star is a bit of a forgotten gem on the SNES and holds up quite well. It also features some fun 2-player action so be prepared to have to hunt down an additional controller.
  8. snes_f-zero_boxartF-Zero (Nintendo 1991) – Nintendo kind of ignored the racing genre with the NES, so it’s not surprising they rectified that with the SNES. Racing games were one of those genres that really benefitted with the move to the SNES as the hardware could finally keep up with the speed needed to make these type of games as fun as they could be. F-Zero was a flashy title with its futuristic visuals and also plenty difficult. Not one of my favorites, but I’d be shocked if it was left out.
  9. pilotwings_boxPilotwings (Nintendo 1991) – Pilotwings was kind of the debut of the Nintendo developed tech demo released with all of their future console launches to show off the new console’s capabilities. It was to the SNES what Wii Sports was to the Wii. It’s basically a collection of mini games, and personally I remember all of my friends looking down on this title. I haven’t played it in years so I can’t say if I’d enjoy it more now, but since Nintendo developed it they’ll likely include it on the SNES Classic.
  10. dkc_snes_boxartDonkey Kong Country (Nintendo 1994) – The title that reinvented and brought modern relevance to the Donkey Kong character, Donkey Kong Country was a visual wonder when it was first released and an instant hit. Some people love this franchise more than the 2D Mario one. I’m not one of them, but there’s no way Nintendo doesn’t include this one.
  11. 250px-dk_country_2Donkey Kong Country 2 (Nintendo 1995) – Nintendo had three main series Mario games to help pad the NES Classic, chances are they’ll look to DK to help do the same for the SNES Classic. Some think this one is the best of the SNES trilogy of DKC games, I have no real opinion on the matter as I don’t remember even playing this one.
  12. 250px-dkc3_snes_boxartDonkey Kong Country 3 (Nintendo 1996) – This game arrived really late for the SNES, though if memory serves it still sold all right. This one might not make the SNES Classic, it’s certainly the least likely of the three, but since Nintendo wants to put as many of their games on the system as possible it feels like a safe assumption to include it here.
  13. superpunchoutboxSuper Punch-Out!! (Nintendo 1994) – Punch-Out!! was immensely popular for the NES, Super Punch-Out!! was less so for the SNES. It wasn’t bad by any means, and it felt more like the arcade version of the original, but aside from a visual upgrade it didn’t really feel much improved. I think part of that was the new perspective of being behind Little Mac made him feel like more of an equal to his opponents as opposed to being a diminutive underdog.
  14. 2363827-snes_finalfantasyiiFinal Fantasy II (Square 1991) – Now we’re into the non-Nintendo games, and this is actually where the list really begins for me as far as ordering by most likely. The first 13 could be ordered however you want, aside from maybe DKC3, they’re all going to be included for sure. The SNES was the console where the JRPG really took off, and it’s kind of where Final Fantasy was truly born (at least in the West). Final Fantasy III is the better game, but for some reason I suspect that II is more likely to be included if only one is.
  15. chrono_triggerChrono Trigger (Square 1995) – Another one of those “best ever” contenders, Chrono Trigger is as beloved as any game in the Final Fantasy series, even if it never took off as a franchise on its own. The only thing that would keep it from being included is if Square-Enix wants to be protective of how often they re-release the game. Or if they want too much money in the form of royalties, which could be a problem since they made a lot of awesome SNES games…
  16. 250px-secret_of_mana_boxSecret of Mana (Square 1993) – …like Secret of Mana! Lazily referred to as a Zelda clone, Secret of Mana is a delightful action RPG and the type of game Square-Enix has seemingly forgotten how to make. The sequel was also excellent, but never released outside of Japan. Following that though, virtually every other game in the series has been a shallow hack n’ slash and a major disappointment. Thankfully, this one holds up so well we really don’t need another (though Square-Enix really should just finally localize the damn sequel for some kind of release).
  17. 250px-super-bomberman-box-art-snes-palSuper Bomberman (Hudson Soft 1993) – The ultimate party game for the SNES, Super Bomberman was probably my most rented title for sleepovers and such as the four-player mode rocked. If Nintendo does include this title, and it should, it needs to make sure the SNES Classic can handle four-players, even if it means messing with the aesthetics of the system by including four controller ports on the front.
  18. 35805c88363c1f2ef17b39288c11676f-650-80Street Fighter II (Capcom 1992)- Capcom’s fighting game is almost certain to make an appearance, it’s just a question of what version. They should probably just go with Super Street Fighter II, but maybe they think the importance of the original makes it the more worthy title.
  19. mega_man_x_coverartMega Man X (Capcom 1993) – Mega Man was huge for the NES, so he’ll be included on the SNES Classic even if he played a lesser role for the console. His one main entry, Mega Man 7, is regarded as one of the worst in the series so Capcom will probably push for Mega Man X, and it should. Mega Man X was what the character needed to remain relevant and remains an excellent Mega Man game to this day.
  20. super_castlevania_iv_north_american_snes_box_artSuper Castlevania IV (Konami 1991) – another NES tentpole franchise, Castlevania would see its stock plummet in the 16 bit era, even though Super Castlevania was an excellent game. It’s one of the last traditional Castlevania titles as Symphony of the Night would soon follow with its Metroidvania gameplay becoming the preferred style of future titles in the series.
  21. supermariorpgsnescoverartusSuper Mario RPG (Nintendo/Square 1996) – could Mario do RPGs as well as he could platformers? If Square is handling most of the game design, then yeah of course he can! Super Mario RPG was a surprise hit and remains a fun game to this day. In a way, it might be more likely to appear on this collection than the Final Fantasy games as at least Nintendo shares publishing rights with Square-Enix on this one.
  22. contra_iii_game_coverContra III (Konami 1992) – Probably the last relevant title in the Contra series, Contra III was more of the same which is what people were happy to have at the time. Being a sequel to an NES Classic game is what guarantees it a spot here.
  23. 1130115-snessimcityfSim City (Nintendo 1991) – Another Nintendo published title but with the royalties a little messy compared to a Mario or Zelda game. Sim City was another surprise hit in that there was skepticism the city builder simulation would find an audience on a home console. It did and it did well with its success leading to other sim games being released for the SNES, including “classics” like Sim Ant…
  24. 2363896-snes_killerinstinct_3Killer Instinct (Midway/Rareware/Nintendo 1995) – Nintendo, and Rare’s, answer to Mortal Kombat, Killer Instinct was a perfectly acceptable fighter for the era. Rare, and now Microsoft, hold the publishing rights for the franchise and I don’t know how that affects the original game’s inclusion. If Nintendo needs to only split royalties with Microsoft/Rare then I think it will be included. Anything more and it probably won’t be.
  25. earthbound_boxEarthbound (Nintendo 1995) – Nintendo’s answer to Dragon Quest, Earthbound (known as Mother 2 outside the US) has never been real popular with Nintendo. It’s the only title in the series to be released outside Japan even though Nintendo fans seem to adore it for its quirky humor and real world setting. It’s a game that has amassed a cult following over the years, though personally I don’t think it’s one that really lives up to the reputation. It’s a Nintendo game though, so it will most likely find a way onto the SNES Classic.
  26. 510ahyhdidl-_sx300_Final Fantasy III (Square 1994) – You know it, I know it, and I bet even Nintendo knows that this game should definitely be included among the top SNES games released. Will it make it to the SNES Classic though is a harder question. If Final Fantasy II does, then it may not, even though it seems ludicrous to split those two games up.
  27. 250px-tetris_attack_box_artTetris Attack (Nintendo 1996) – Many have tried to improve upon the formula of Tetris, and few have succeeded. Tetris Attack found a way with a competitive two-player mode that’s a blast to play. It’s been ripped off for other puzzle games like Puzzle Fighter and Pokemon Puzzle League. And thankfully there’s no Super Dr. Mario to bump this one from the collection.
  28. actraiser_coverartActraiser (Enix 1991) – A legitimately unique game that combines the sim elements of a world builder with the action RPG gaming of Castlevania, Demon’s Crest, and so forth. Few games have tried to do what Actraiser did (Dark Cloud being the only one I can recall off the top of my head) and even though it wasn’t an immensely popular title, it feels like one that received its due in the years since so if Nintendo leaves it out I’d actually be pretty surprised.
  29. 2364727-snes_zombiesatemyneighborsZombies Ate My Neighbors (Konami 1993) – This game was so thematically outrageous at the time that it couldn’t be ignored. People remember it, even though it never turned into a bankable franchise or anything (though zombies in general certainly have). It’s extremely memorable as a Super Nintendo game, so much so that it seems like Nintendo won’t be able to ignore it.
  30. 250px-the_legend_of_the_mystical_ninja_coverartThe Legend of the Mystical Ninja (Konami 1992) – Our last title is from a franchise that was far more popular in Japan than the US, but worth including. The co-op play was some of the best on the system. I never owned the game, but I remember renting it multiple times as it was a lot of fun to have around when friends were over for the night.

So there you have it, my prediction of what Nintendo will do for the eventual SNES Classic. In addition to the games, hopefully Nintendo smartens up and doesn’t pull the intentional scarcity card again. It would also be nice to see Nintendo correct some of the issues the NES Classic has such as the lack of expandable software and absurdly short controller cords. My guess is that the NES Classic isn’t natively able to add additional games so that Nintendo doesn’t cut into its own Virtual Console market, but that just seems like a bad move on their part. If the NES Classic continues to sell as well as it has been then I suppose Nintendo will have no reason to change anything. And even though I feel pretty good about this list of games as a prediction, it still feels like Nintendo will try to cram more of their own games into the console than what I’ve included. I’ll put it on record though, if they include Mario is Missing then I’m not buying the damn thing.


The Games of the NES Classic

nes_classic_retro_blast_splashIf you’re into video games then you have probably heard by now about the NES Classic, the plug and play gaming device that resembles a mini Nintendo Entertainment System. You’ve also probably heard about how Nintendo shipped a minuscule amount of the units for the system’s launch date and now it’s impossible to find at retail. It’s a cute product that’s going to be popular due to the nostalgia factor and low price ($60), but if properly stocked it’s probably not flying off the shelves in mass quantities like the current shortage would indicate. It’s a particularly great device for those who do not still own, or never owned, an actual NES and want to get a retro gaming fix. The NES Classic comes pre-loaded with 30 games and each one has four save state slots making hard to beat classics like Zelda II that much more manageable.

This isn’t a post about the NES Classic on the whole though. If you want my opinion on it, it’s definitely a neat little device worthy of your hard-earned sixty dollars. It’s definitely not worth six times that amount which is what some people are paying on the secondary market right now for one. And I also expect the console will be re-stocked in the coming weeks in greater numbers, so if you want one just be patient. The only real knocks against the device are the much maligned short controller wires and the lack of a way to add to the game’s library. Which brings me to the topic of this post:  the 30 pre-loaded games of the NES Classic.

There were over 500 titles released for the NES. That number rises if you include Famicom games never released outside of Japan. A lot of those games are forgettable and not worth anyone’s time in the year 2016, but there’s enough quality on that console to make even narrowing things down to thirty a difficult endeavor. And when it comes to crafting that list, what takes precedent? The games the system was known for? The ones that were the most revolutionary? The ones that sold the most? There’s also a financial and legal component as well. Nintendo could load the thing with thirty games it self-published to save money on royalties, but then you would be missing out on the classics released by Konami, Capcom, and others. And if you want to include a Konami Teenage Mutant Ninja Turtles game, well then you have to compensate Nickelodeon who holds the rights to TMNT in 2016. Obviously, that makes things messy and Nintendo had a lot of factors to weigh when selecting these thirty games. I’m not going to hold myself to those standards though as I’m going to rank all thirty for you, and where I deem it necessary, suggest an alternate title that should have been included instead. Let’s start with number 30:

250px-iceclimberboxartnes30. Ice Climber (Nintendo 1985) – Most probably know Ice Climber as that weird double-character controlled by a single player in the Super Smash Bros. series. Older folks remember it as an NES launch title that the unlucky ones received instead of one of the better games. Ice Climber represents the early, primitive NES games that were little more than better looking Atari 2600 games. Some of these games were worthwhile because they first existed in the arcade and were just now getting home versions on par with those arcade originals. Ice Climber is not one of those games though, but it costs Nintendo nothing to include it here. As a title for the NES Classic, the only thing it has going for it is that it features 2-player simultaneous play.

What Nintendo Should have included:  Blades of Steel, Konami’s excellent hockey game that was mostly known for its fighting mini-games ahead of its hockey. It features an ice element and simultaneous play for 2 players, and the simple game of hockey can be enjoyed by anyone when experiencing it via video games. If Nintendo wanted to stick with an ice motif but save money, they could have just gone with their own Ice Hockey, also a very good game.

220px-balloonfightnesboxart29. Balloon Fight (Nintendo 1986) – Another early Nintendo game, this one first appeared in arcades before making it home. It’s slightly more interesting than Ice Climber, but isn’t a game you will have much interest in returning to over and over. It’s been re-released a ton over the years, and including it here is just overkill.

What Nintendo Should have included:  Battle Toads, the relentlessly difficult brawler featuring TMNT knock-offs Rash and Zits (gross). With save states, the game might actually be beatable, though Turbo Tunnel would still be a nightmare.

mariobrothers28. Mario Bros. (Nintendo 1983) – Super Mario Bros. is the game most synonymous with the NES, the original Mario Bros. is not. If you had a copy of Super Mario Bros. 3 (and you probably did) then you experienced all you needed to from this game. It was never a popular NES title and Nintendo is basically only including it because it has Mario in the title.

What Nintendo should have included:  DuckTales, one of the best platforming games released for the NES. There’s really not much debating that, and it’s likely not featured on this set because of licensing costs, or because Nintendo wants to save a few games for a second edition of the NES Classic.

1881188-578616_35495_front27. Donkey Kong Jr. (Nintendo 1982) – Donkey Kong Jr is another arcade classic (I’m using that term liberally here) that was never really all that popular on the NES, but Nintendo obviously felt the old arcade games needed (significant) representation on the NES Classic. Donkey Kong Jr. is most notable for putting Mario in the role of villain as the player takes control of Kid Kong and tries to save his old man, I mean, ape. It’s fine, but lack replay value outside of just shooting for a high score isn’t much of a home console experience.

What Nintendo should have included:  Bucky O’Hare, Konami’s unofficial take on the Mega Man franchise. My love affair with Bucky has been fairly well documented on this blog, but my opinion is not clouded by that affection. Bucky O’Hare is an awesome game, and I can’t imagine it would have cost Nintendo much of anything to include it.

nes_galaga_box_europe26. Galaga (Namco 1981) – a slightly younger generation maybe familiar with Galaga not as an arcade classic, but as a popular loading screen diversion of Playstation era Namco games. Galaga is another arcade great that never had much of a life on the NES. Tastes had moved on, and Galaga really doesn’t need to be included in a set of great NES games.

What Nintendo should have included:  Teenage Mutant Ninja Turtles II: The Arcade Game is what was most representative of the arcade scene when the NES was popular and would have made for a much better option within this set.

pac-man-box-art-front25. Pac-Man (Namco 1980) – Pac-Man was Mario before Mario. Unlike a lot of the other games on this list so far, there actually was some appetite for an arcade perfect version of Pac-Man on the NES. It’s a game almost everyone is familiar with, but still not really one that people are clamoring to play.

What Nintendo should have included:  Dragon Warrior II, or Dragon Quest II for you purists. It’s the classic RPG series that started it all, and not including at least one title from the series is pretty lame.

donkey_kong_throwing_barrels_on_mario24. Donkey Kong (Nintendo 1981) – Donkey Kong, like Pac-Man, is another game that consumers did have some appetite for when the NES made it to retail. And since DK is one of Nintendo’s most popular characters, it’s not surprising that he’s included. Still, there’s a lot of arcade games on this set, too many if you ask me.

What Nintendo should have included: How about Faxanadu, a relatively obscure game that still holds up really well. A device like the NES Classic should in part be utilized to give new life to games that were overlooked.

tecmobowlfront23. Tecmo Bowl (Tecmo 1987) – More known for how game-breaking Bo Jackson was, Tecmo Bowl was the first great football game of its kind. It’s pretty dated at this point, but is a top 50 NES title, and for diehard sports fans, probably a top 30 one too.

What Nintendo should have included: You could argue a game like Double Dribble has held up better than Tecmo Bowl, but for the most part, I have no issues with Nintendo including it here.

250px-ff1_usa_boxart22. Final Fantasy (Square 1987) – Few franchises are as synonymous with gaming as Final Fantasy. The first title is also known as the game that saved Square, now Square-Enix, hence why it was called Final Fantasy since there was a very real chance it was the publisher’s final title. It was a Dragon Quest clone that did a few interesting things on its own, but played today it’s quite clear that Father Time has not taken a liking to it. Only the truly dedicated NES Classic owners will see this title to the end.

What Nintendo should have included: I already mentioned Dragon Quest II, and this set doesn’t need another Dragon Quest title. Final Fantasy is pretty important, so it’s place is earned based on that, though if some people think it should have been passed over I won’t argue.

dr-_mario_box_art21. Dr. Mario (Nintendo 1990) – One of the first examples of Nintendo realizing it could just slap Mario on anything and boost sales, Dr. Mario is a Tetris clone that does enough to separate itself from its predecessor, but not enough to better it.

What Nintendo should have included: Tetris! Duh!

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20. Excitebike (Nintendo 1984) – Excitebike has been re-released so many times it hardly seems worth talking about anymore, let alone including it here. It’s an okay racing game, and the level editor was pretty cool, but dated by today’s standards. It’s not the best racer on the NES though, and if Nintendo was only going to include one racing game on the NES Classic it picked the wrong one.

What Nintendo should have included: R.C. Pro-Am, another Nintendo published title though one that was developed by Rare. It holds up as one of the best racing games for the system, and likely wouldn’t have affected Nintendo’s bottomline to include it.

4ca050f712700fd48cb4957af38a315219. Gradius (Konami, 1985) – Gradius is a classic on-rails shooter by Konami known for its difficulty. The on-rails shooter genre has actually aged really well, because there isn’t really much better technology can do for it aside from make it look better. So from that standpoint, it holds up.

What Nintendo should have included: I’m not really an on-rails shooter fan, and it feels like River City Ransom should have been included somewhere on this set, doesn’t it?

250px-zelda_ii_the_adventure_of_link_box18. Zelda II: The Adventure of Link (Nintendo 1987) – I’ve talked about this one a lot already, but to keep things short, I appreciate that Zelda II tries something different but the execution was lackluster. I rank it as high as a I do here because the longer gameplay experience offered by it will likely feel pretty rewarding among these other games. And the save state feature will make it a lot easier for players to actually beat the game.

What Nintendo should have included:  If you love Gradius, then kick this one out for River City Ransom. Otherwise, I really don’t see an issue with Nintendo including Zelda II.

nes_double_dragon_ii_packaging_front17. Double Dragon II (Acclaim 1989) – The arcade beat-em-up most synonymous with the NES. It was a good debate over which was superior, Double Dragon II or TMNT II, but both were fun games, particularly for two-players. Double Dragon II is also miles ahead of the original so good call by Nintendo for being able to recognize that including it over the original was the right move.

What Nintendo should have included:  Nothing, Double Dragon II belongs as the only knock against it is that the NES version wasn’t as good as the arcade one.

castlevania_ii_simons_quest16. Castlevania II: Simon’s Quest (Konami 1987) – The sequel to the smash-hit original, Castlevania II, like Zelda II, is known mostly for its big shift in gameplay. Simon Belmont still handles the same way, but the RPG mechanics make for a vastly different experience. Some people loved it, some people hated it, everyone was frustrated by it’s cryptic puzzles. That last part isn’t really an issue today thanks to the wonderful invention known as the internet, making this game actually more playable now than it was in 1987.

What Nintendo should have included: You could argue that Castlevania III is the better game, and I wouldn’t disagree, but it’s also really similar to the original Castlevania which is also included on this set. For that reason, I like Castlevania II being on here over that. If you think one Castlevania title is enough, then maybe Nintendo should have raided Konami’s library and selected Jackal in its place.

bubble-bobble-usa15. Bubble Bobble (Taito 1986) – A simple, but challenging, two-player experience is how I remember Bubble Bobble. It strangely holds up really well, and its timeless gameplay plus two-player simultaneous play makes for a worthy selection.

What Nintendo should have included:  I have an admitted soft spot for this title, and I’m not sure why. Naturally, I don’t see a reason to kick it out of the NES Classic.

2362264-nes_superc14. Super C (Konami 1988) – Also known as Super Contra, it’s the sequel to Contra and features the same basic run n’ gun gameplay. For whatever reason, no one seems to remember this game even though the first Contra was mega popular. As an aside, it’s pretty amazing how many Konami games made this release.

What Nintendo should have included:  Contra, obviously. I’m pretty sure everyone who picks up the NES Classic will wonder why Super C was included instead.

86c02e32ef3ea0deaa4bca99502e95ed13. Super Mario Bros (Nintendo 1985) – Obviously, this one was going to be included because it’s probably the most important game that Nintendo ever released, and it could be considered the most important and famous game of all time.

What Nintendo should have included:  All that being said, am I the only one who is just really sick of this game? I have no desire to play it again and would have preferred The Lost Levels for the simple reason that I’m less familiar with it.

ghosts-n-goblins-nes-box-art12. Ghosts ‘N Goblins (Capcom 1986) – Finally, a Capcom game! It surprised me how many Konami games made this release vs Capcom as I always viewed the two as equal during the NES days. Ghosts ‘N Goblins was a hard, but fun, game and gamers will really appreciate the save states on the NES Classic when they tackle this one. It’s another run n’ gun styled game, a genre that has held up really well.

What Nintendo should have included:  Nothing, this one belongs, as do all of the rest of the games to follow thus eliminating the need for this postscript on each release.

250px-castlevania_nes_box_art11. Castlevania (Konami 1986) – A no doubt classic. I don’t think I really need to say much about this one, right? It’s hard, but fair (mostly), and it’s style of play is still rewarding today. None of the NES sequels really did enough to warrant consideration over it either (and Nintendo included Castlevania II anyways) making this selection completely warranted.

 

metroid_boxart10. Metroid (Nintendo 1986) – It’s a good thing games were so expensive in the 80s, otherwise how would anyone have gotten anything done in ’86 and ’87 with so many killer releases on the NES? Metroid is a bit of a tough one to rank as it hasn’t aged too well, but the game’s mood is still so captivatingly barren and lonesome that I find it charming even today. Obviously, future games in the series were able to vastly improve upon the original formula, but since none of them were NES games it makes Metroid’s inclusion a no-(mother)brainer.

250px-kirbys_adventure_coverart9. Kirby’s Adventure (Nintendo 1993) – Kirby is a character who peaked early. Kirby’s Adventure, only his second outing, is probably second only to his outing on the SNES among all of the Kirby games. Kirby’s Adventure is a great inclusion here because not only is it a fun and unique platformer, but it was also a late release for the NES when a lot of gamers had moved onto the Genesis and SNES. The NES Classic gives those gamers who missed it the first time a second chance to experience it.

kid_icarus_nes_box_art8. Kid Icarus (Nintendo 1986) – Poor Pit has been mistreated for years by Nintendo, but at least he gets to be among the 3o games on the NES Classic. His original outing was a difficult platforming/RPG hybrid that may be more appreciated today than it was in 1986. The controls aren’t the best, but they work, and the save state feature gives this one new life. Since it is so often cited as a forgotten Nintendo classic it has probably ceased to be one, but many gamers will probably still get their first taste of Kid Icarus with this set.

220px-punch-out_mrdream_boxart7. Punch-Out!! (Nintendo 1990) – Obviously, this is the version featuring Mr. Dream and not Mike Tyson. It’s the same game though, and while one could argue that this one has been re-released too much, it’s harder still to argue it’s not one of the most fun games released for the NES. It’s timing based gameplay also means it’s held up well in the age department. It’s challenge has always been fair and rewarding, though people will still probably abuse save states to beat it.

250px-super_mario_bros_26. Super Mario Bros. 2 (Nintendo 1988) – Ever notice how no one, and I mean no one, ever acknowledges the box art’s Mario Madness subtitle? What was that even supposed to mean? Anyways, you probably know all about Super Mario Bros. 2’s odd path to release, so I won’t bore you here. It’s a great game, even if it’s very different from its predecessor, and Nintendo wasn’t going to exclude it from this release.

 

250px-startropics_box5. StarTropics (Nintendo 1990) – StarTropics is an often overlooked game from the NES era that feels like the spiritual sequel to Zelda, since Zelda II felt so different. It improves on the original Legend of Zelda in some ways, and it’s use of contemporary items as weapons definitely feels a lot like Earthbound. It’s a really good game, and one you probably haven’t played, so go ahead and play this one first. You have my permission. Just be warned that you will need to consult the internet to make it through one particular part.

ninja_gaiden_nes4. Ninja Gaiden (Tecmo 1990) – Few characters on the NES are as fun to control as Ryu Hayabusa. It’s just too bad the world around our badass ninja Ryu makes him feel not so badass since everything can kill him. Ninja Gaiden is a brutal game, but it still manages to be a fun one. Some of the stuff it does seems unfair, but it always manages to bring gamers back after some rage-induced quiting. Just remember, the chord on that NES Classic controller is really short before you throw it.

250px-megaman2_box3. Mega Man 2 (Capcom 1988) – Naturally, you can’t have a collection of thirty of the best NES games ever created and not include Mega Man. And if Nintendo was limiting itself to just one Mega Man, then Mega Man 2 is probably the best option. Yeah, future games introduced elements like the slide and Rush, but Mega Man 2 is iconic for its boss selection, music, and stage setup. It’s considered the best in the franchise by many still to this day. The only real argument is why did Nintendo include one Mega Man game but two Castlevania titles? The easy answer is that Simon’s Quest is pretty different from its predecessor, while all of the Mega Man games are very similar. It still feels odd, though.

legend_of_zelda_cover_with_cartridge_gold2. The Legend of Zelda (Nintendo 1986) – It’s The Legend of Zelda.

 

Okay, and it’s a great game. Really though, there isn’t a whole lot more I can say about this one. If you’ve never played it because you were born after A Link to the Past, Ocarina of Time, or even later, then go back and play the original. Once you get accustomed to the visuals (which were never considered good, to be honest) you’ll likely find that the core Zelda gameplay is present here and it’s captivating even at its most primitive.

 

250px-super_mario_bros-_3_coverart-21.Super Mario Bros. 3 (Nintendo 1990) – Super Mario Bros. 3 is among the greatest games ever made, and it’s the best game on the NES, so obviously it was going to be included. There’s no argument against it, other than maybe that everyone has already played it before. The only negative thing I can even say about it is that Mario has brown sideburns but a black mustache on the box art, which makes no sense. Then again, Nintendo really hasn’t mined the Mario back catalogue like it has some other games so it really doesn’t feel exploited. I may have suggested playing StarTropics first, but come on, you’ll play this one first. Just about everyone will.


Consoles, Handhelds, and Switch Puns by Nintendo

nintendo-switchIf you consider yourself an avid gamer then you are probably by now aware that Nintendo has unveiled its latest console/handheld:  The Nintendo Switch. Previously known by the code name NX, the Switch was officially revealed in a short promotional video on October 20th. Prior to this promotional video, the Switch had only been seen via patent applications by Nintendo containing early drawings that gave some indication of what the console was going to look like. It’s design resembled the Wii U tablet, but with some notable distinctions such as a slot for cartridge based games not unlike Nintendo’s current handheld, the 3DS.

It’s no secret that the Wii U, Nintendo’s most recent entry into the console market, has been a commercial failure. If it weren’t for the abomination known as the Virtual Boy, the Wii U would represent Nintendo’s greatest failure. I was an early adopter of the Wii U mostly out of obligation. I’ve owned every Nintendo console and handheld at some point in my life, and I had the means to get a Wii U at launch, so I did. At worst, I expected to be able to play new entries in classic Nintendo franchises that would provide many hours of entertainment. The gimmick, in this case a tablet with a second screen, was essentially Nintendo’s way of bringing the DS experience to the home console, with a couple of twists. Being on a console meant being able to do different things with the second screen, like hiding information from those who could only view the television or playing the console strictly via the tablet with no TV required. Turns out, that last little feature ends up being the Wii U’s legacy as the Switch is essentially taking that concept of not needing the TV to play and running with it.

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What I assume comes in the box (minus the TV, of course).

Nintendo was never able to prove that the Wii U’s setup was conducive to innovative game design, so naturally neither were third parties. The Switch’s attempt at innovation is far more obvious as Nintendo wants to turn every console game into a portable experience as well. The Switch is fundamentally a tablet that just so happens to have a dock to make play on a TV seamless. Its design is quite similar to the Wii U tablet but noticeably smaller. It appears to be somewhere in size between a Vita and Wii U Gamepad, which is to say for a portable a bit on the large side. The Vita is already sizable for a portable and not exactly pocket friendly, so it goes without saying that the Switch is more of a backpack accessory than a pocket one. The edges of the Switch, which feature the button inputs, are detachable so you can play the Switch like a Vita or use the included kick stand and set it up on a surface and detach the controllers. Some games appear to only require one of these tiny controllers to play, meaning the Switch can natively support two players for certain games. For home use, it looks the Switch will come bundled with a controller “dock” that turns the two pads into something resembling a more traditional controller. The video also shows off a version of Nintendo’s Pro controller that likely will be an extra accessory. The dock also contains USB ports so existing controllers for the Wii U that utilize those ports may be compatible as well.

Nvidia is providing the architecture for the Switch. Some of the preliminary specs have been shared with the public, but just how powerful the Switch is remains a mystery. Given Nintendo’s track record, its likely the Switch will be competitive with the current consoles on the market from Sony and Microsoft, but will likely fall behind in raw power when their advanced models hit shelves over the next year. As long as the Switch is capable of handling ports from those machines, and given that neither Sony or Microsoft is going to ignore the original PS4/Xbox One, the power of the system should be satisfactory. It’s also unknown what the screen’s resolution and makeup is. LED? OLED? Can it support 4k? Is it a touch screen? The display of the Wii U Gamepad is nothing special, and if the promo video is showing actuall gameplay on the device then it at least looks like the Switch is superior to the Gamepad as far as resolution is concerned. If it’s on par with the original Vita then that would be fantastic.

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If you thought using the Wii remote was uncomfortable…

The system’s concept is an appealing one for me. These days I spend more time with my handhelds than I do my consoles because it’s hard for me to make time to actually play with my consoles when I’m home. A machine that functions as both offers a lot of potential. I had hoped to utilize the Wii U in a similar fashion when I first got it around the house, but its range is severely limited so I never took advantage of using the Gamepad as a dedicated console as much as I had envisioned. Sony has offered remote play for several years now through its handhelds, but it’s something I’ve never taken full advantage of. With the PSP, it just plain didn’t work very well. With the Vita, it seems to work fine, but the Vita has fewer buttons than a PS4 controller making some games pretty awkward as those features end up being mapped to the rear touchpad. The Switch is basically just a straight portable that’s convenient to play on a television, and it’s a bit surprising that no one has really done this before. The only thing similar is the NeoGeo X which was released a few years ago. The X is a handheld that has a console dock which resembles the original NeoGeo AES system and more or less functions the same, right down to the wired controllers. The X is actually pretty cool, but the quality is a little suspect. With Nintendo, I have few fears about quality so the Switch should provide for a better experience.

nintendo-switch-cartridges

A brief look at a game cartridge and headphone jack (take that, Apple).

Naturally, there are concerns with any new console, especially a Nintendo one. Third Party support has been a major issue for Nintendo ever since the days of the Nintendo 64. The Wii initially had a fair amount of support because it sold so well that publishers couldn’t ignore it, but there always seems to be the perception that Nintendo owners are fiercely loyal to Nintendo’s games and not as interested in others. So far, numerous developers are pledging support though none are confirming games (likely because of a non-disclouse agreement with Nintendo). Based on the video, it looks like the NBA 2K franchise is heading to Switch, and perhaps most exciting of all, Skyrim was shown as well. The video is likely a mock and what we saw of these games may not even be running on the Switch hardware, but it’s at least encouraging. I do wonder how a game as massive as Skyrim will fit on an SD card and what the costs will be. It’s possible the card in the video is a blank, and to play games on the go you have to transfer from an internal HDD in the dock to a flash style card,but that seems cumbersome. It also sounds like the type of thing that would make piracy easier and publishers hate that. Most likely games are going to come on these cards and I’m over-thinking it, but it will be interesting to see how this all works out. My fear is that the storage medium will compromise a title like Skyrim, and if I can’t have the full Skyrim experience on the Switch, then what’s the point?

nintendoswitch_hardware2-0

The “joy-cons” slide onto the side of the Switch. In order to preseve a traditional four button layout on each one, it looks like we have to endure possibly the world’s shittiest D-Pad.

The main concern I have, and probably most gamers have after viewing the video, is with battery life. A tablet plus two mini controllers seems like the type of thing that will drain batteries quickly. The Wii U’s Gamepad has horrible battery life, but how much of that is because the Gamepad has to constantly communicate with the actual console? Modern handhelds aren’t much better though, with 4-6 hours being the new standard. After owning both a launch 3DS and a launch Vita for a few years, I can say both of my handhelds are closer to that 4 hour lifespan than the 6 at this stage and it gets discouraging. How well the Switch handles that part will determine just how portable it truly is. Aside from that, the standard concerns apply such as how much will it cost and how does it feel to actually play it? I’ll admit, those little controllers (I think Nintendo is referring to them as joy-cons or joy-pads) don’t look optimal. My guess is they work in a pinch, but I suspect most will be buying a pro controller. The fact that they slide into the side of the tablet is a minor concern as well. Will they slide out during some intense gaming sessions? Probably not, but we’ll see.

I did find it interesting that the promotional video’s target audience clearly seems to be adults. There are no children at all in the video which is in stark contrast to Nintendo’s family audience we’re used to seeing. This probably all factors into the name, Switch, as the console represents a very different approach by the company to remain relevant. At this moment in time, I can’t commit to buying it without seeing more. The Wii U’s tech was never very interesting to me, but I purchased it largely on faith that Nintendo would deliver with excellent software. The Wii U never did, and even the first party titles from Nintendo have really started to suffer. This even goes back to the days of the Wii. Triple A franchises like Star Fox, Metroid, and Mario have really taken a hit lately and Nintendo needs to win me back in that respect. The company really hasn’t shown off any games yet. The video mostly appears to show off enhanced versions of Wii U games like Splatoon and Mario Kart 8 which leads me to believe the unveiling of the big titles is still to come. There is a glimpse of a new Mario game in there that appears to be very much in the style of Super Mario 64, and of course we know that the new Zelda game is likely to be a launch title with a simultaneous or delayed Wii U release (similar to what Nintendo did with Twilight Princess). A new Zelda game, even if it was largely developed with the Wii U in mind, might be all the Switch needs for a successful launch. After that, it will fall to Nintendo to provide reason for gamers to keep coming back. No one is really talking about it right now, but if the Switch is a failure it could mark the end of Nintendo as a console developer, and there’s no way to spin that as a good thing for gamers.


Ranking the Zelda Games – The Top 4

5caa2739-c222-443c-8d6a-dff6048064c4We’re down to the top four in our rankings for the best games in The Legend of Zelda franchise. As far as climaxes go, this one is probably fairly anti-climactic as there’s a pretty clear top two in this series that the majority of gamers agree on. Though, as these games collectively get older there is undoubtedly more affection for the more recent games as suddenly a title like The Wind Waker is a normal gateway for players in their teens and twenties. Nostalgia always plays a role in a subjective exercise such as this one, though I sincerely feel these four games are the most dense and most fun Zelda experiences that Nintendo has put out. And I’m also not beholden to them. I really hope the next game in the series dethrones our champ, or at least forces its way into the conversation. Time will tell.

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Link’s Awakening is the rare Gameboy game to utilize cut scenes.

4. Link’s Awakening (Gameboy 1993) – Of the four titles I’m going to highlight in this post, Link’s Awakening is probably the one with the least tenable hold on its spot and the most fluid of the titles. I mentioned it in part two, but games six through three are really interchangeable. The order isn’t that important, but I chose to put Link’s Awakening in the four spot because it’s a very unique entry in the series, an important one, and it’s also a damn good game. Link’s Awakening is a direct sequel to A Link to the Past, which is probably why the cover art is almost indistinguishable from that of A Link to the Past. When it first came out, I actually thought it was just a Gameboy port, but I of course found out I was mistaken. It’s the first portable entry in the series and is quite easily the best game released for the Gameboy, and it’s color edition is the best on the Gameboy Color, which is a pretty impressive accomplishment. It laid the groundwork for all of the portable Zelda titles to follow establishing certain trends like the ability for Link to jump and equip any combination of any two items he wishes. Want to walk around with bombs and the bow? Go for it! You don’t need to just carry sword and shield everywhere. It also features a totally offbeat approach to world-building. This game is pretty wacky, and of particular delight are the numerous cameos from characters common in the Super Mario universe, in particular the US edition of Super Mario Bros. 2. There’s a lot of genuinely funny dialogue and the plot is very care-free and loose. The Gameboy hardware has some obvious limitations when it comes to handling a Zelda title, but it’s surprisingly capable here. The only aspect of the game where the hardware limitations persist is really in the two-button control setup. It does become rather tedious switching between items constantly. There’s no shortcut to do so forcing the player to pause the action and access the items from the game’s menu. It’s an inconvenience, but a necessary evil. That’s really the game’s only negative for me. It’s challenging, provides a lot of replay, and is pretty unique among the other games in the series. If you never played it, it’s available on the Virtual Console. Go for the DX version as it’s in color and has a bonus dungeon. It’s truly one of the best Zelda titles around.

BreathoftheWildFinalCover3. Breath of the Wild (Wii U/Switch 2017)

The newest entry in the series has forced me to update these rankings. What was once a post about the top three, is now about the top four, and Breath of the Wild has forced itself into the top three, nearly top two. What made me rank it behind Ocarina of Time? Well, I think start to finish Ocarina is just a little more fun. It’s the perfect Zelda experience, but in 3D. – finding dungeons, collecting new gear, defeating Ganon. Breath of the Wild ditches that old formula in favor of a more relaxed approach that leans heavily on its vast map. It’s a phenomenal game and that approach may lead to a newer, and better, standard for the Zelda franchise, but right now it feels like it’s just scratched the surface of what makes an open world game so special. If you want more thoughts from me on Breath of the Wild, I made a nearly 4,000 word post on the subject right here.

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Hyrule may not look as good now as it did then, but many games from this era have aged worse.

2. Ocarina of Time (Nintendo 64 1998)  – Ocarina of Time has become perhaps the defining, and most popular, game in The Legend of Zelda series. Its use of three-dimensional polygons makes it modern, and since the game is almost twenty years old it’s become a popular introduction for many gamers to the franchise. It’s also a well-crafted, expertly paced, and visually impressive title for its era which has since been improved upon with a 3DS re-release.

Let’s go back to the mid 90’s for a minute and reminisce about the era defined by the Playstation and Nintendo 64. There was a battle for supremacy between those two consoles, and poor old Sega was left behind in the dust thanks to the Saturn. When Sega created the Saturn, they foolishly decided not to make the system natively capable of 3D graphics (it had no geometric processor and achieved 3D with the use of 2D sprites). It was a puzzling move since Sega had been at the forefront with such technology with titles like Virtua Fighter and Virtua Racing. The Saturn was built to be a 2D powerhouse, and it was as it was the only title that could probably handle the Marvel VS series. Since it couldn’t do great 3D, consumers and game developers largely ignored it leaving Sony and Nintendo to duke it out for console supremacy. And when it came to 3D titles, Nintendo had an advantage with its more powerful hardware and analog control stick which Sony had to add years later. In this era, many popular 2D titles tried to make the move to 3D and fell hard. Eight and sixteen bit legends like Castlevania and Mega Man just couldn’t cut it in 3D, but Nintendo had great success with its properties. It started with Super Mario 64, one of the most well-received games in history, and it continued with Zelda.

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These guys were freaking terrifying in 1998.

Nintendo’s solution to making Zelda work in this new environment was to move the camera behind Link. The toughest challenge with any 3D game is the camera and getting it to be in the most optimal position, especially when negotiating jumps. Nintendo, realizing Zelda was never about platforming, decided to institute an auto-jump feature for Link. To attack enemies, the Z-trigger was used as a lock on mechanism where pressing the button would cause Link to lock onto an enemy. This was called Z-targeting, and once Link engaged an enemy no other enemies would pester him. As such, the combat was essentially a series of one on one affairs. While locked on, Link’s controls changed slightly allowing him to dodge left and right and hop away and towards enemies. This approach was called context sensitive actions, and it applied mostly to the A button on the N64 controller which was used for almost every action in the game. This all sounds elementary to anyone who grew up with the game, but at the time this was the kind of thing that stumped developers, but Nintendo figured it out.

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Another one of Ocarina of Time’s popular additions:  fishing.

Ocarina of Time’s defining trait, aside from the whole 3D thing, was the ability of Link to move back and forth through time. In the present he was just a kid, but in the alternate, dystopian future (does any other type of future exist in games?) he was an adult. The game didn’t require too much back and forth which helped keep it from getting stale. It also featured one of the better plots for a Zelda game that even saw the titular princess get her hands dirty. It introduced Ganondorf, the humanoid version of main villain Ganon, and even gave him a pretty interesting backstory. Gorons and Zoras also became more fleshed-out in Ocarina of Time and have largely remained unchanged since. The game has been so popular and so successful that every console edition of Zelda has basically played the same. That’s somewhat a weakness for newer games, but for Ocarina of Time I hardly consider it a weakness. Like the original Legend of Zelda, the game’s only real weakness is that it was limited by the technology of the time. The open fields of Hyrule are sparsely populated and pretty boring by today’s standards and it’s a damn shame the game was on a cartridge and not a CD as the score is too good for such compression. That’s all fairly trivial though. I’d tell you to go out and play the game if you haven’t already, but you probably already have numerous times.

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This world still looks beautiful to me.

1.A Link to the Past (Super Nintendo Japan 1991/North America 1992) – In retrospect, it’s kind of surprising A Link to the Past wasn’t titled Super Legend of Zelda, following basically every other naming convention of the time. It may not have received such a lazy title, but in many ways A Link to the Past is simply Super Zelda, because it feels like the game the original Legend of Zelda was trying to be. Not only does it look and sound much better, but it’s huge, boasting more items, more dungeons, and two whole maps! The Legend of Zelda felt like a beast of a game when it came out, and it’s crazy that in a relative short amount of time it could be bested and improved upon so completely. It makes me miss the days of old when a new console was clearly a new, and more powerful, entity.

A Link to the Past basically added everything that has become standard to the Zelda franchise. Running, tossing items, changing worlds, ocarinas, you name it – A Link to the Past has got it. The game also features a tighter narrative so gone are those cryptic messages and random puzzle switches. It might not be as hard, as a result, but it also isn’t an easy game. Be prepared to die and hear that horrid beeping sound when low on health as you try to make your way to the next dungeon. The path isn’t always clear, making the game feel like a true puzzle at times. Remember the shock of going to The Dark World for the first time and finding Link transformed into a rabbit? Or pulling the Master Sword out of the stone for the first time? A Link to the Past is full of classic moments and classic sounds. The score is legendary now and is probably still the best of the series, even if it’s not as grand in scope as the more recent entries due to limitations of the time. It’s also no less fun to play. I challenge anyone to play this game for an hour and not have a good time.

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One of the game’s many boss encounters.

A Link to the Past arrived early in the life cycle of the Super Nintendo. It wasn’t a launch title, but gamers only had to wait about a year for it. And since the console launched with Super Mario World they had plenty of time to kill before Zelda dropped. It was a must have title when it did, and my friends that got the game first became very popular overnight. Playing through it and completing it felt like a serious accomplishment, because games just weren’t routinely this big at the time. The same phenomenon would repeat itself with Final Fantasy II and III. It wasn’t that games like this were overly difficult, they just felt like serious tests of endurance. In truth, they just highlighted how much time average gamers spent playing video games. We probably spent as much time on Super Mario Bros. 3, we just weren’t as aware of it.

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Atta boy, Link!

A Link to the Past is the best Zelda game because almost everything in it has been carried over into the games that have followed it, even more than twenty years later. It also holds up in every respect. It may not be in 3D, but it’s still easy on the eyes and possesses a lot of visual charm. I already mentioned the fantastic soundtrack, and it’s suitably challenging and a bunch of fun to play. If I had to find a fault with it then I’d say its storyline isn’t very compelling, but that can be said of just about every Nintendo first-party title. They’re not storytellers at Nintendo, just game makers, and with A Link to the Past they may have created the greatest game ever made.


Ranking the Zelda Games Part 2

images-223Part 2 of this ranking feature for the games in the Legend of Zelda series should be less controversial than Part 1. Hopefully that doesn’t make it boring because we are just about at that point with this list where I’m splitting hairs. It’s probably not really a spoiler to say that the top 2 Zelda games are not really in question, and I think for many, the order is mostly agreed upon. I also think the next two games on our list are pretty clearly inferior to what follows, though some of that does depend on what your appetite for retro gaming is (suffice to say, if you were born sometime after 1990 the order of the following games is probably different from mine). Let’s move along though to take a look at these prestigious games which made it deep into the top ten.

67651-legend_of_zelda_the_-_oracle_of_seasons_usa-68. Oracle of Seasons (Gameboy Color 2001) – The sister title to Oracle of Seasons, Oracle of Ages, has already appeared on this list. Seasons was to be the more action-oriented of the two titles, but it’s still a Zelda game and isn’t really lacking for puzzles. It’s a more balanced title that manages to challenge the mind just as well as one’s ability to wield an in-game sword. The gimmick here is obviously the seasons, as indicated by the title. Early on Link acquires the Rod of Seasons that he can use to change the season of the screen he is on. Each screen has a default setting that it will reset to once the player exits it. As far as gimmicks go, it isn’t too bad, but it is rather limited in terms of puzzle application. It’s often easy to see what needs to be done to reach a certain area or acquire a certain item and it’s mostly a matter of time when the player will acquire a dungeon item or open a new path to clear the way. It’s a fine entry in the Zelda series, but it’s lack of diversity and a missing ingredient or two keep it from being among the franchise’s best.

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If Link doesn’t take care of business this creepy ass moon is going to kill everybody. 

7. Majora’s Mask (Nintendo 64 2000) – Released two years after Ocarina of Time, Majora’s Mask has the distinction of being one of the few direct sequels in the Zelda series. It plays more like a companion piece than a full-fledged entry in the main canon, making it similar to the majority of the handhelds in that respect. And like the handhelds, it’s gameplay is driven by another gimmick, but this time the gimmick is pretty interesting. Majora’s Mask takes place over the course of three in-game days as the moon is on a collision course with earth thanks to the actions of the Skull Kid, who has stolen the magical artifact Majora’s Mask. As Link, the player sets out to acquire other powerful masks that enable Link to change form in order to progress further into the game. Using the Ocarina of Time, Link is able to continuously reset time to avoid disaster while keeping the items he’s obtained along the way. Essentially, this means that as the player you’re constantly in a race against the clock to advance the plot as far as possible before having to reset everything and do it again. It’s a clever idea, but it naturally overstays its welcome towards the end of the game. The game takes place in Termina, as opposed to Hyrule, necessitating a new, but less interesting, setting. And even though it’s in Termina, expect to encounter the same types of characters that Link did in Ocarina of Time. Thankfully, the game is shorter than its predecessor, otherwise the time-rewind function would really get old, but it still offers a pretty meaty experience. The game was remade and released on the 3DS in 2015, much like Ocarina of Time, and that edition is probably better than the original, but mostly just because it’s nicer to look at.

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Link is able to get flat in this one and it’s a gimmick that actually works fairly well.

6. A Link Between Worlds (Nintendo 3DS 2013) – The next three games on this list I consider pretty fluid. I could have ordered them in any way and it probably would have pleased me, and that’s because they’re all great, but are just missing a little something which keeps them out of the top three. For number six, I’m going with the most recent game in the main series, A Link Between Worlds. Like Majora’s Mask and The Adventure of Link, A Link Between Worlds is a direct sequel to another game in the series. In this case, that game is the SNES classic A Link to the Past. If you’re a Zelda fan, then you know that makes this the only game in the series to be a sequel of a game that already has a sequel. That’s because Link’s Awakening also takes place after A Link to the Past. I have no idea how this one relates to Link’s Awakening, but since the plot of that game is basically a dream I suppose it doesn’t matter. A Link Between Worlds is both helped and hindered by its predecessor. It borrows heavily from A Link to the Past, and if you’re going to borrow heavily from a game it might as well be one of the greatest ever made. It’s main difference is in the item system. Instead of entering dungeons and uncovering a new item, they’re all made available early from a merchant to rent. The idea seems to be that the player would be exchanging items here and there with the merchant, but since they’re not very expensive and rupees are never that hard to come by in a Zelda game, most gamers probably rented them all at once fairly early in the adventure. So while the game does rightly attempt to change things up a bit, it’s mostly for naught. There’s another parallel world for Link to enter, Lorule (get it?), which is very reminiscent of the Dark World from the first game. Link also has the new ability to become a painting on the wall to access normally inaccessible areas. As far as Zelda gimmicks go, this one is solid as it’s not overly intrusive and does lend itself fairly well to puzzle solving. The game is a joy to play and it’s only major flaw is the difficulty. This is the only Zelda title I’ve ever played start to finish where I didn’t die once. I don’t need it to be as hard as The Adventure of Link, but I would like some challenge. There’s also really no point in the game’s progression that will tempt you to reach for a strategy guide or wiki, making it feel like a light, breezy, Zelda adventure.

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The color palette in this one is so earthy. Everything looks dusty/dirty. It reminds me of Resident Evil, believe it or not.

5. Twilight Princess (Nintendo Wii/Gamecube 2006) – During the press tour for Wind Waker, Nintendo assured those gamers irritated with the design choices made for that game that a more traditional, mature looking Zelda game was in development and would be released in the same console life cycle. As such, Twilight Princess feels like Nintendo’s reaction to the backlash they received for Toon Link. The game is visually dark and strikes a somber tone. Zelda herself is portrayed as a sad and somewhat tragic figure and the Twilight Princess hinted at by the game’s title is even more so. Link is his usual stoic self, but even he seems to sport a permanent scowl on his face and the moments where he appears to experience any semblance of joy are few and far between. Twilight Princess was developed on the Gamecube, but first released as a Wii launch title with some motion controls tacked on. They’re not overly intrusive, but only the aiming mechanic offered by the Wii-mote would be considered an improvement over a traditional control scheme. As such, most seem to consider the Gamecube version superior. The game largely plays like the previous 3D titles with the game’s Z-targeting combat system once again limiting Link to only one-on-one encounters. With Ocarina of Time, that went almost unnoticed at the time, but by now it was an obvious limitation of the Zelda style. Of course, the main difference between Twilight Princess and other Zelda titles is Wolf Link. When Link enters the Twilight Realm (yet another dark, parallel world to Hyrule) he takes the form of a wolf. As a wolf, Link can track enemies with his potent sniffer and tap into some twilight powers to kill Shadows. He is accompanied by Midna, a sort of cat like being that doubles as this game’s version of Navi. She’s just as intrusive, but I found her less annoying for the simple reason that she has a personality. And she’s not nearly as bad as that wretched sidekick in Skyward Sword. Twilight Princess is an appropriately grand adventure and another quality entry in the Zelda series. It’s main failing, aside from wolf Link being surprisingly uninteresting to play as, is that it feels far too familiar. Twilight Princess is to Ocarina of Time what The Force Awakens is to Star Wars. It’s very similar to Ocarina, almost to the point of deja vu. It even has a fishing hole with mostly the same challenges and goals of the one from Ocarina. It has a lot of the same themes for its temples, most of the same items, and so on. Had it come before Ocarina of Time, it’s possible it would be considered the better of the two, depending on how much you like or dislike the wolf and the Twilight Realm.

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Bosses were a lot smaller back then.

4. The Legend of Zelda (NES 1986) – Just outside of the top three is the one that started it all. It’s hard to explain to someone who didn’t experience this one in 1986 just how different an experience it was from other games. It’s a game design so perfect that it remains largely unchanged thirty years later. It’s rather incredible just how playable this game still is, and just how much fun it remains to be. It’s main difference from the modern games is mostly just how cryptic it is. It’s pretty clear where the game wants to send you in virtually every other Zelda game except this one. Here you’re just dropped into the fray and told to go beat the game. There’s a few hints along the way, if you happen to uncover them, and if you read the instruction booklet you get a few more, but that’s it. Word of mouth, and eventually Nintendo Power, was the way to beat this game back in the day as there was always a friend with an older brother, cousin, or cousin’s cousin that knew how to get into Level 6 or whatever. The game manages to be cryptic without being unfairly so, for the most part. There is one part where you have to find a specific bush and use a specific item on it that is pretty ridiculous, but it’s not on Simon’s Quest level. The combat is generally the same as the top-down Zelda titles that followed, but harder because all of the other enemies seem to be able to move much faster than Link. Some of the boss fights are so well constructed that Nintendo has returned to them over and over again. Really, if you grew up with one of the later Zelda titles being your gateway to the series then you owe it to yourself to go back and give this one a try. Once you get past the crude visuals and accustomed to how the game handles you’ll probably find yourself enjoying it quite a bit. The game is readily available as a downloadable title on basically every modern Nintendo device and will also be included with the NES Mini this fall. I’m obviously ranking this one somewhat on a scale to place it so high and affording it some deference for how important it is to the franchise and gaming as a whole, but I also genuinely love the game. I’ve returned to it over the years more than once, which is something I haven’t done for every game I’ve ranked behind this one (but something I have done for the ones ahead of it) which is a testament to its quality and its longevity. It’s really one of the greatest of all time.

 


Ranking the Zelda Games – Part 1

link_hyrule_historiaIf Mario is to video games what Budweiser is to beer, then Zelda is like the Alchemist Brewery. If you’re not a beer enthusiast that’s to say that Zelda is like fine wine to Mario’s table offering. And if you’re not a wine person, well I’m just saying that while Nintendo is best known for Mario, it’s Zelda that is their true flagship offering. Ever since The Legend of Zelda debuted in 1986 for the NES, it’s been the franchise that Nintendo is most apt to make sure isn’t over-exposed and benefits from long development cycles to best ensure a quality product is delivered. That’s not a slight against Mario, it’s just he has way more spin-offs and lesser outings than Link tends to (not that he’s immune from the occasional Hyrule Warriors or Crossbow Training).

To celebrate thirty years of Zelda, it seems like a good time to take a look back at the main entries in the series and rank ’em! I did it with Mario, so why not Link? The same criteria applies. I’m only ranking the main entries so Hyrule Warriors is out. I also choose to not acknowledge those horrible and forgettable entries on the CDi console. Portable entries do count, and where a remake exists I’ll acknowledge it, but for the most part, I’m ranking the originals. The era in which the game was released is also factored, though more weight is given to the games that are just plain more entertaining to play. So while some may argue that the original should be considered the best because it laid the foundation for all of the rest, I would argue that’s not enough to guarantee a number one ranking. Many of these games I’ve reviewed before, and where I have I’ll link to my original review so you can pick through what I said and criticize me for contradicting myself in places.

Before I really dive in, I would just like to say that a truly awful Zelda game has not been released in the main series. While some are definitely better than others, even the worst are playable. We’re definitely grading on a curve here. Essentially, what I’m saying is if you don’t like my criticism of your favorite Zelda game just remember I’m not saying it’s actually a bad game. So let’s get this thing going. Between the home consoles and the portables, I count a total of 15 games – 8 on consoles, 7 on portables. That doesn’t count remakes and it doesn’t count the side entries (Four Swords, Tri Force Heroes, etc.) and it obviously doesn’t include the as yet released Breath of the Wild. Now that I’ve established that, let’s see what the number sixteen, and worst Zelda game, happens to be…

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What could be more fun than sailing?

15. Spirit Tracks (Nintendo DS 2009) – Not surprisingly, our first entrant is a portable. Perhaps surprising to some, is that it’s not an infamous sequel on the NES. That’s because Spirit Tracks manages to be annoying, and kind of ugly. For Zelda on the DS, Nintendo thought it would be a great idea to force a stylus-based control scheme on the player. I can’t put into words how awful a decision that was. For the portables especially, Nintendo loves adding gimmicks to Zelda games. For whatever reason, Nintendo associates gimmicks with innovation, which I’d argue is a terrible mindset as a game developer. Regardless, the gimmick fails. The DS also isn’t powerful enough to do justice to the Wind Waker inspired visuals. To top it off, there’s also a really boring train mechanic added to the gameplay that’s topped only by Wind Waker’s sailing as most boring form of transportation featured in a Zelda title. I said before that a truly bad Zelda game has never been released on a Nintendo console, but Spirit Tracks is a game I would not recommend to casual gamers. Only Zelda enthusiasts need apply.

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Maybe Nintendo should just get it out of their system and release Link’s Sailboat Training.

14. Phantom Hourglass (Nintendo DS 2007) – Given what I said about Spirit Tracks, it’s probably no surprise that Phantom Hourglass ranks beside it. Truthfully, there’s little separating the two as the control scheme is my major beef with both entries. Spirit Tracks just happens to have the more annoying train junk, while Phantom Hourglass has a slightly less cumbersome version of the sailing featured in Wind Waker. I’d also like to point out how wrong reviewers were when both games came out. Zelda has such a strong reputation that fans and professional reviewers alike seem to overlook things. As a result, if you look back on the review scores both games received you may be surprised at how high they are. I bet if you had most of those reviewers sit down today and replay these games they’d probably agree they were little over enthusiastic at the time their review was first published.

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I chose this image to illustrate how pathetically small Link’s sword is. As a male, he should be embarrassed to be seen in public with that thing.

13. The Adventure of Link (NES 1987) – Ahh here it is, the black sheep of the Zelda family. The Adventure of Link, like the American Super Mario Bros. 2, was Nintendo attempting to radically change their IP with its first sequel. Wanting to approach Zelda in a whole new manner, The Adventure of Link (often referred to simply as Link) was a side-scrolling action RPG that is unlike anything that has followed in the Zelda canon. As such, it’s hard to rank amongst the other games which all follow a pretty standard formula. Link is not the 13th best Zelda game because it’s different though. In fact, my main criticism with the Zelda franchise is that it needs to take more chances (and stupid gimmicks don’t count) or risk becoming stale. Link is simply ranked here because it has a lot of warts. It’s control scheme is subpar as Link’s range of attack is brutally short. It’s also a very difficult game, but with a surprisingly easy final boss, and it’s unforgiving nature is something no other title in the series shares. With some better tuning and balancing, Link could be a stellar title and it’s the type of game I’d like to see Nintendo take another stab at. It’s also worth mentioning that it’s a rare direct sequel in the Zelda timeline (not that it’s in-game storyline is remotely satisfying, making the sequel bit more of a novelty than anything).

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Nintendo released a legitimately beautiful game and decided to clutter with the screen with a bunch of garbage.

12. Skyward Sword (Wii 2011) – Here it is, our first controversial entry! While the DS games may have their fans, most probably rank them towards the bottom of the pile in terms of Zelda games. And Zelda II is as close to being universally disliked as a Zelda game gets, but Skyward Sword? IGN gave it a perfect rating when it came out! Luckily, this isn’t IGN.com and it’s my list and I say that Skyward Sword is modern Zelda at its worst. Nintendo has been trying to make Zelda “grow up” and be a more epic style of game seemingly ever since the backlash received by Wind Waker when it first debuted at E3. Nintendo’s solution for Skyward Sword was to make the game slower and overly pretentious with its storyline. I don’t think I’ve encountered a game with a more dull opening few hours than Skyward Sword. For all of the things Nintendo does well, crafting a compelling storyline is just not one of them. Skyward Sword is boring, and the motion controls are terrible. I couldn’t stand them. Criticize me if you wish, but I couldn’t even finish this game and yet I’m still rendering a verdict. I won’t call it a terrible game, but I will say it’s a game that I hated. Since I like to be positive when it comes to my reviews of games and art alike, I will say the visual style is wonderful and I’m impressed with what Nintendo achieved with the aging Wii hardware. Here’s hoping Breath of the Wild is better.

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So have we collectively decided that Toon Link doesn’t look stupid?

11. The Wind Waker (Gamecube 2003) – All right, so we’re following up one controversial entry with another, but hear me out on this one. We’ve already reached the part of our list where the games are getting much closer in quality, and few would even be considered average games by traditional measures. Though in some respects, Wind Waker still trends more towards that “OK” range than that “Wow!” one. It’s a game with a funny legacy. When the Gamecube was first unveiled it was accompanied by a tech demo that featured a Link vs Ganondorf battle that largely resembled the visual style of Ocarina of Time. Most gamers took this as an indication of what the next Zelda title would look like. Then Nintendo unveiled Wind Waker with its cel-shaded toon look, and gamers revolted. By the time it was released in early 2003 opinions had softened some and it seemed like there was an over-correction to the initial backlash and the game was largely praised. It seems to be a common favorite for many, but for me, I consider it mostly a doldrum affair. It looks fine, it runs fantastic, and the controls are more precise than the N64 games that preceded it, I just find it boring. The modern Zelda titles, much like the modern Mario ones, are not known for their challenge, but Wind Waker takes things too far by being the easiest Zelda game in existence. The combat is especially trite as the parry system is just far too powerful. And then there’s the sailing…The sailing is painfully boring, but most people already know that and even the game’s adorers acknowledge that low point. The game is flashy though, and I think that’s a big reason why so many people enjoy it, but I just don’t have much fun when I play it. At least there’s no Navi though!

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Link gets to be a fish in this one, which is certainly different.

10. Oracle of Ages (Gameboy Color 2001) – When the Gameboy Color came out, it was announced that Zelda would be coming to the console by way of Capcom, who had a solid working relationship with Nintendo. Three games were to come that would interact with one another. Three games eventually became two, and the delays were severe enough that by the time Oracle of Ages and Oracle of Seasons made it to retail most gamers ended up playing them not on their Gameboy Color, but on their Gameboy Advance. Oracle of Ages was to be the more puzzle-oriented of the two, and it’s main gimmick was a time-traveling one that was also similar to the light and dark worlds found in A Link to the Past. The visuals and play style were very similar to the Gameboy title Link’s Awakening, which had also been re-released for the Gameboy Color. The look and feel of the game though was more rooted in traditional Zelda, but did carry on the tradition of the handheld games not featuring Ganon as the main antagonist. When the games launched, I expected to enjoy Ages more for its supposed puzzle-oriented approach, but I actually found it kind of lacking. The time puzzles felt rather ordinary, especially considering Ocarina of Time had tread similar ground, and the game started to become a bit of a grind towards the end. An enjoyable game, to be sure, but perhaps not as good as it could have been.

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I think I would have liked this game more if Link was shrunk at the beginning and stayed that way so he could hang out with shoe gnomes.

9. The Minish Cap (Gameboy Advance Japan 2004, NA 2005) – The Minish Cap represents Link’s lone, non port, outing for the Gameboy Advance, a relatively underrated console in the grand scheme of things. It borrows heavily from The Wind Waker in terms of looks, a trend that would continue on the DS, while retaining much of the gameplay style of the Gameboy titles that preceded it. And like most of the handheld games, it features a gameplay gimmick that sometimes works and sometimes does not. In this one, Link’s hat is sentient and has the power to shrink him when he stands on specific platforms. As Minish Link, he can reach places he normally cannot. The game itself is tried and true top-down Zelda, and it’s mostly enjoyable. The gimmick overstays its welcome by the time the end arises, and stand-in villain Vaati is no Ganon, but it’s a fun, unremarkable kind of game. As such, it doesn’t really stand out amongst the Zelda library, for good or bad. If it had chosen to do more with itself it probably would have placed higher as the game looks, and handles, quite well. Re-used boss fights from older games and the same basic setup as others is what harms it more than anything. It also strikes to the core of my main point of criticism with the franchise as Nintendo is content to think whatever new gimmick it has added to the series is the basis for which it should be judged as far as originality is concerned, never mind that the same boss fights are recycled over and over.


Gaming Controllers: Your conduit to a virtual world

When it comes to video game development, there are a lot of factors to consider when crafting the perfect game. Visuals have always been a top priority as they’re the simplest way to demonstrate quality to the consumer so the necessary hardware is required to craft some pretty graphics. A fast processor is certainly required or else those pretty games will be choppy and slow. Audio is obviously important, as who would ever want to go back to mono? When it comes to actually interacting with a game and that little avatar on the screen, few things are as important as a controller. There are a lot of different factors that go into creating the perfect controller. Before the NES the joystick was the preferred input method, which was replaced by the directional pad or rocker switch, which has now mostly been supplanted by the analog stick or nub. Those early Atari controllers usually only featured one action button, now anything less than eight is unacceptable. As games have advanced through the decades, the controller has been asked to do more. Let’s pay tribute to those who have done it the best.

First, let’s also make some dishonorable mentions, those controllers that failed to impress.

nintendo-64-controller-gray-flatNintendo 64 – How to rank this one? You all know it, that oddly shaped, three-handled device released in 1996 alongside the Nintendo 64. It wasn’t the first controller to feature an analog thumb-stick, but it certainly made it standard, which is about the only good thing I can say about it. It was chunky, the face buttons felt cheap, and the shoulder buttons offered little satisfaction. The Z-trigger was a nice touch, but unless you were playing one of the many 3D platformers featured on the N64, this one was lacking.

images-222Atari Jaguar – Just look at this thing. If you never handled one consider yourself lucky. Ignoring that the system was a terrible waste of money, this controller was a beast of unwieldy proportions. See that key pad? Of course you do because it’s gigantic. That thing had inserts that could be snapped over it depending on the game, but it was mostly a tacky, useless feature that just made the controller obtuse. The cheap feel didn’t help things either.

All right, with those out of the way let’s move onto the top five. For the controller to be considered, it had to be a “stock” controller during a system’s lifespan, meaning it came bundled with a new console. I also tried to give some deference to the controllers that paved the way, otherwise this top five would be really slanted towards the modern additions since developers have naturally had many opportunities to improve upon the designs of yesterday. Before I get to the top five, let’s first pay homage to the godfather of the modern controller:

nes-controller-flatThe NES controller – It’s the one that standardized the modern layout of basically every controller. The d-pad on the left, and action buttons on the right. Maybe the squared edges weren’t the best idea but the re-designed “dog bone” bundled with the later model NES rectified that mistake. It’s been improved upon by leaps and bounds, but few people thought at the time there was anything wrong with it.

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5. The Neo Geo CD Controller – Neo Geo is the console for SNK and their many arcade games. It was a high-end console for arcade enthusiasts as the giant cartridges were essentially identical to the arcade counterpart. As such, it was really expensive. It was also heavily populated by the fighters, and since every arcade cabinet is equipped with a joystick, the Neo Geo was bundled with one as well. When the Neo Geo CD came out though, it came with a more traditional controller. The layout is the standard established by the Super Nintendo with four face buttons arranged in a diamond shape, but the thing that stands out is that analog slider type of input on the left. Quite simply, it’s the finest analog stick or slider I’ve ever encountered, which is incredible since it’s over twenty years old at this point. It has a satisfying click to it and enough resistance for more precise actions. I’m not sure how well it would hold up with modern 3D games, but for 2D games it’s flawless. And best of all, it’s the only analog thumb-stick I’ve ever encountered that’s usable with fighting games. Anyone who tried to play Street Fighter IV on an Xbox 360 can tell you how impossible a task that is.

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4. Sega Genesis Six Button Controller – Not a stock controller initially, the six button version of the Genesis controller was the preferred controller by gaming enthusiasts who had a Genesis. And if you were really into fighting games, it was probably your favorite across all consoles. It maintained the standard Genesis d-pad, which included easy diagonals making it superior to the one offered by the Big N. The three buttons layout though was suboptimal, and the six button controller rectified that shortcoming. The layout made it super easy for games like Street Fighter II and Mortal Kombat to access the strongest punch and kick attacks. By the time the Genesis 3 and the CDX came to be the controller even came with a turbo function (in case you forgot, gamers in the 90’s thought turbo was the greatest)! The only criticism that can be levied on this one is the size. Being quite small, it takes some getting used to in the hands of an adult male.

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3. The Xbox One – It’s more or less the same as the 360, which is probably what most gamers wanted. The ergonomics of the controller are pretty tried and true and this point, though while most controllers are trended more towards the smaller side, Microsoft still likes to keep their controller a little thicker than others. While the original Xbox controller was too much like the Dreamcast in that department (which was a contender for a dishonorable mention), the Xbox One controller has found a nice balance. The only thing holding it back is that damn D-pad. One of the measuring sticks of a controller is how well it handles all genres of games, and the Xbox One’s inability to properly control a quality 2D fighter is a hindrance carried over from its predecessor. If you don’t like 2D fighters though, a genre that has certainly seen its popularity apex long ago, then you’re probably good with this one.

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2. The Super Nintendo – The Super Nintendo is essentially the root of all modern controllers (excepting, of course, the oddball Wii controllers) as it established the preferred layout for virtually every game. A directional input on the left, diamond shaped action buttons on the right, and shoulder buttons for easy trigger finger access. The rounded edge made it comfortable, and the center of the controller was open for less important buttons and functions which is something future controllers took advantage of. The Super Nintendo controller was essentially perfect for its era. While most gamers would agree the the d-pad on the Genesis controller was superior, it wasn’t able to match the feel of the SNES controller, nor was the d-pad advantage enough to make up for the extra buttons. Oddly enough, Nintendo has been the one company to not really carry forward the SNES controller’s design. After it came the N64 and Virtual Boy, which also featured a terrible input device, before the Gamecube sort of brought Nintendo back to the old design. The Wii and Wii U obviously went in completely different directions for their input device, but at least they’ve had secondary controllers that resemble the SNES one. Sometimes it’s better to just stick with what works.

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  1. The Dual Shock 4 – Stick with what works seems to be an unofficial motto for Sony and its Playstation controllers. The original Playstation featured a controller that was essentially a SNES controller with two extra shoulder buttons and handles for added comfort. After the N64 made analog a big deal, it was replaced by the Dual Shock which added a vibrating function and twin analog sticks. The PS2 and PS3 did little to change from the Dual Shock, but the Dual Shock 4 brought about some slight modifications that have helped to make it gaming’s best all-around controller. The D-pad is still placed in a prominent spot despite the fact that it’s utilized less than an analog stick, but the analog input manages to remain in a thumb-friendly zone. The rear triggers are comfortable and responsive, and the diamond layout for the face buttons is preserved. Sure, the touchpad in the center of the controller is a novelty addition, but it’s not one that takes away from the controller’s main functions. It’s the one controller I really can’t complain about as it has a nice weight to it, it’s durable, and never lacking for buttons. Good luck to those who try and top it, but hopefully Sony continues to stick with what works.

The Complicated Legacy of Sonic the Hedgehog

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If you were playing video games in the early 90’s you’ll know that finger wag from a mile away.

When it comes to video game characters, the most popular one of all-time isn’t up for debate. That would be Mario, the man of many occupations who first thwarted the mighty Donkey Kong to save his love (or was a pusher of animal cruelty depending on your point of view). Mario is a character that passes the grandparent test, which is, even your grandparents know who he is. For a time though in the early 90’s, a character rose up to rival Mario’s popularity and may have even eclipsed it for a brief moment. That character is Sonic is the Hedgehog, the mascot for the Sega company who’s responsible for putting a Sega Genesis into the homes of more Americans than the Super Nintendo.

Sonic was a hit, and he always was supposed to be. Look up how a character is created and you likely won’t find a more formulaic character than Sonic. He epitomized 90’s “edge” and “cool” and kids were supposed to love him and think he’s way cooler (way past cooler?) than that pudgy plumber on the other guy’s console. He starred in his own gaming franchise and made the leap to television and basically soared through the first half of the 90’s, but sadly his popularity would not last.

The original Sonic the Hedgehog released in 1991 is a pretty simple game at its heart. It was a platform game by name only. Very little time was spent navigating floating platforms and hunting for power-ups and warp zones. Instead Sonic just wanted you to hold down on the Right button and power on ahead. Sonic was fast, even though hedgehogs aren’t known for their speed (or for the color blue), and the object of each level was simply to get to the end. Sure there were rings to collect which triggered bonus rounds, but that stuff was secondary. Some levels would slow things down, such as the dreaded water ones, but never to the point where Sonic ever felt like Mario. Sonic would race through the level, leap over enemies, shoot through loops, bounce off springs, and really only pause to battle the villainous Dr. Robotnik (referred to as Eggman in Japan and in all modern Sonic games).

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Sonic 2 introduced Tails, Sonic 3 would add Knuckles, Sonic CD would bring Amy. Now there’s like thirty more clogging things up.

Sonic games were like an adrenaline rush. It was both exciting and nerve-racking to have Sonic zipping along at top speed knowing at any moment an enemy could pop out or a spike pit could be looming. Besting the levels was one part reflex and another part repetition. There was an element of trial and error to Sonic that rarely become frustrating. Sonic was also a single player game, but Sonic 2 would introduce the character Tails and shoe-horn cooperative play into the game. As player 2, Tails was not fun to control because the game followed Sonic and only Sonic with Tails often getting left behind off camera. He couldn’t die, so that was a plus, but he didn’t really bring anything to the gameplay experience. Players could elect to control Tails and only Tails, but he was basically just a palette swap of Sonic, only cuter. Sonic 3 would improve on the co-op dynamic by allowing players to control Tails in flight. He could lift Sonic to hard to reach places which made the Sonic and Tails adventure a little different from the Sonic solo mode.

Sonic the Hedgehog 3 and its sister title, Sonic & Knuckles, probably represents Sonic’s peak as well as his fall. The game became bigger and introduced a new character, Knuckles the echidna (whatever that is) who could glide and climb walls with his spiny knuckles. He was an antagonist in Sonic 3, and a playable character in Sonic & Knuckles. Sonic 3 was a big game compared to the previous titles. There was more emphasis placed on exploration which slowed things down just a touch. The graphics were also overhauled and allegedly Michael Jackson was responsible for most of the soundtrack. It was also meant to be bigger, as Sonic 3 and Sonic & Knuckles were supposed to be one game, but Sega likes money so it rushed the game to market. Sonic & Knuckles was the only game to feature Sega’s lock-on technology which allowed players to attach the prior Sonic games to the cart in a pretty ingenious maneuver. For Sonic 2, this meant gamers could play as Knuckles for a new take on things. For Sonic 3, this essentially opened up the whole game and allowed for saving as well which finally made collecting those pesky chaos emeralds worthwhile.

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Sonic wasn’t content to dominate just games, he had to have television too.

While this was all going down, Sonic was also succeeding elsewhere. On television, The Adventures of Sonic the Hedgehog was airing on weekday afternoons. Featuring everyone’s favorite nerd Jaleel White as the voice of Sonic, the show was a pretty typical children’s cartoon with cool protagonists and dim-witted villains. On Saturday mornings, a separate Sonic cartoon, simply titled Sonic the Hedgehog, was airing on ABC. It too featured White as the voice of Sonic but this show struck a more serious tone. Robotnik was the antagonist seeking to “robotocize” the population and succeeded in doing so with Sonic’s beloved Uncle Chuck in the first episode. Sonic was joined by Tails as well as a cast of character not featured in the games. Together they referred to themselves as freedom fighters and often employed guerrilla tactics to stop Robotnik and slow his progress. It was actually a pretty cool show, and both looked and sounded better than Adventures and the serious tone helped make it stand out. It doesn’t quite hold up for adult viewing, and Sonic for some reason needed to have a food obsession (chili dogs) like a certain group of turtles, but it’s still a pretty interesting interpretation of the games. Also of note, is Sonic’s solo adventure for the ill-fated Sega CD peripheral. I covered that in a full review years ago but it’s often heralded as Sonic’s best outing, it’s just too bad so few got to play it since the Sega CD was both pricey and awful.

Together with Sonic, Sega was able to claim a partial victory, though not a resounding one, in the 16 Bit Wars, but victory would be short-lived. Sega hastily tried to bring Sonic into the third dimension with Sonic 3D Blast, a dreadful top-down platformer released on the aging Genesis and ported to Sega’s new console. The industry moved on and Sega tried to stay one step ahead of its rivals with the Sega Saturn, a CD based system ill-equipped to handle the demands of 3D processing. The Saturn quickly fell behind not only Nintendo and its Nintendo 64, but also new-comer Sony and its Playstation. And in a truly puzzling maneuver, Sonic never had a true outing for the Saturn. He would skip the whole console generation while his old rival Mario wowed industry insiders and gamers alike with his performance in Super Mario 64. Sonic would not receive a full-fledged outing until Sonic Adventure in 1999 for the Sega Dreamcast.

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If we want to be positive about Sonics more recent adventures, Sonic Generations wasn’t too bad.

Sonic Adventure was the hedgehog’s proper introduction to 3D and the results were a bit mixed. People at the time seemed to be pretty delighted with the return of Sega’s mascot, and the game looked great. The title was a hit and helped get the Dreamcast off to a decent start, but the momentum died quickly as the shadow of the Playstation 2 loomed large. At that time, people seemed willing to overlook Adventure’s short-comings, namely the giant cast of characters that forced non-speed related gameplay into the mix, but they were less willing to do so when Adventure 2 arrived in 2001. Most agreed that playing as Sonic was still fast and still fun (and newcomer Shadow played exactly the same), but 2/3rds of the game was devoted to scavenger hunts as Knuckles/Rogue and mech battles as Tails/Eggman. Those slower segments were mostly panned, and rightly so. This is about the time people started yearning for Sonic to go back to his roots.

There was a brief reprieve for Sonic via Nintendo’s Gameboy Advance. By now, Sega had folded as a console manufacturer and turned to publishing its games on other systems. This helped to land Sonic on handhelds where he was free to be himself. A series of games on both the GBA and the Nintendo DS were mostly well-received, if not spectacular. Simultaneously, Sonic continued to spin his wheels on the home consoles. Games like Sonic Heroes, Sonic Unleashed, and Sonic and the Black Knight were mediocre to just plain awful. Sega seemed willing to try everything and anything with Sonic, and few times did it work out.

Meanwhile, Nintendo has mostly kept its star happy with quality main titles. Yeah, Mario has been whored out to the dreaded spin-off more times than can be counted, but the main titles in the Mario franchise have mostly been great. I’m talking about games like Mario Sunshine, Galaxy 1 and 2, 3D Land, and so on. Sonic has even struggled when going back to the well with 2D as Sonic the Hedgehog 4 was a pretty big bummer of a game. Sonic’s brand and reputation has been so tarnished that it’s now a surprise when he stars in a legitimately good game.

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Archie, which has seemingly never stopped believing in Sonic all these years, is celebrating his 25th in style. Odds are their comic will be better than whatever piece of crap game Sega offers up.

So what is Sonic’s legacy? Is Sonic one of the most beloved characters in video game history? A symbol of quality and excellence on par with the rival he will be forever linked with? Or is Sonic more of a flash in the pan; a product of the times that failed to adapt with the changing tastes of the masses? Is Sonic the video game equivalent of disco? When I think of Sonic the Hedgehog I’m taken back to many days and nights with my Genesis. I remember playing the original title at my nana’s house and running out of the bedroom announcing to all of the adults that I had finally beaten the game. I remember seeing Sonic transform into Super Sonic for the first time while playing Sonic the Hedgehog 2 and being totally captivated. I remember days spent mastering the bonus stage of Sonic 3 in my quest to collect all of the chaos emeralds so I could experience Super Sonic in that game (I also remember doing the same with Tails hoping to uncover a Super Tails, I was very let-down with the end result). That’s the Sonic I choose to remember. Thankfully, I haven’t had many extended experiences with the modern titles, or even the modern cartoons like Sonic X and Sonic Boom. I still know Sonic’s brand has suffered irreparably. I loved Sonic when I was 10 and I imagine most ten year olds today think he sucks, and it would be hard to argue with that. This year marks the 25th anniversary of the original Sonic the Hedgehog, and Sega is reportedly planning some big announcements. Hopefully they focus less on the glitz and just make a good game already. Sonic can’t take much more of this.


Mario Superstar Baseball

Mario Superstar Baseball (2005)

Mario Superstar Baseball (2005)

Super Mario first made his mark in the sports world through the game of golf. Golf has been a game video game publishers have often tried to emulate and Nintendo likely thought their brand would sell better with Mario in a starring (though understated) role as opposed to some new character. Mario has since appeared in numerous golf games for Nintendo and would add tennis to his resume on the Virtual Boy and Nintendo 64. It was also on the Nintendo 64 that the Mario Party games debuted where Mario and his buddies got to show off a bunch of skills no one knew they possessed. Come the era of the Gamecube though, and Mario’s sporting exploits exploded. One such resulting title is Mario Superstar Baseball.

During the mid-2000’s the sports landscape changed. EA Sports, having felt undermined by 2k Sports and their $20 game NFL 2k5, made a deal with the NFL to secure exclusive rights to the NFL brand. 2k would follow suit by doing almost the same thing with Major League Baseball. The only difference was that 2k’s deal with MLB made them the sole third-party publisher of MLB games allowing the first-party developers the ability to utilize the MLB license for their own games (hence why MLB The Show has appeared on Playstation consoles ever since). Nintendo first attempted a baseball game with Red Sox designated hitter David Ortiz as its cover athlete, but for whatever reason, the game was cancelled. Rather than start development on another MLB title, Nintendo instead chose the cheaper route and once more tabbed their mascot for a baseball game.

Mario Superstar Baseball is, naturally, an off-beat take on the sport of baseball. It’s not the first title to do so. There was SNK’s Super Baseball 2020 in the early 90’s, and Midway (having found success with NFL Blitz) released their own exaggerated take on the sport: MLB Slugfest. Mario though could bring something different to the sport in the form of its unique world full of warp pipes and piranha plants. In some ways, the foundation had been laid by Mario Golf: Toadstool Tour, also for the Gamecube, and Superstar Baseball just needed to adapt those features to the game of baseball.

Characters from the Mario franchise play ball in some familiar locales.

Characters from the Mario franchise play ball in some familiar locales.

Probably due to the existence of miniature golf, it’s easy to envision how one could make golf gimmicky but fun for a video game. With baseball, it’s not quite as obvious how such features could be added without feeling forced. Namco, the developer of Mario Superstar Baseball, focused on a small core of characters to focus on while supplementing the team rosters with lesser characters. These main characters consist of the team captains and one co-captain, and they usually have the more impressive special abilities unique to the game. Mario, and brother Luigi, can both use their fire power to enhance their pitching and their hitting. As a pitch, the fireball is blazing fast and tough to square-up. When used as a hitter, if Mario or Luigi successfully put the ball in play it will retain its flaming properties and make it hard to handle for the fielders. Peach and Daisy can both make their ball disappear in a puff of flower petals, Donkey Kong and Diddy Kong wield a boomerang like banana, Yoshi and Birdo an unpredictable bouncing egg, and Bowser and Bowser Jr. call upon their pal Bullet Bill to take the place of the baseball. Wario and Waluigi have this weird, gassy, multiplying pitch that is best scene than explained. The support characters include the likes of hammer bros. and toads, all of which can use special moves but they just slightly enhance their fastballs/hitting as opposed to doing something unique.

The other main way for Namco to apply a Mario coat of paint is with the stadiums. Mario’s home turf plays like a generic ballpark, but Bowser’s is ringed by lava with fireballs shooting across the outfield. Donkey Kong’s is a jungle setting with a croc-infested creek running through it and Peach’s castle stadium has music boxes floating in the air. The unique features of the stadium probably only come into play once or twice a game (which range from 3, 5, or 7 innings) but can bring about fortune but often misfortune for the player. The game is not as wild as other Mario sports titles, but given the actual game it’s adapting, Namco did a solid-enough job in this area.

Special abilities, like Mario's fireball pitch, work better against human opponents than CPU ones.

Special abilities, like Mario’s fireball pitch, work better against human opponents than CPU ones.

The mechanics of the game are largely reminiscent of old school baseball games from the Nintendo and Super Nintendo era. Batters can be moved in the batter’s box at any point during the pitch and the break of each pitch is determined by just pressing any direction on the controller. Pitches can be charged for added velocity, and also for less velocity to disguise a change-up, and varying speeds and break is vital to having success (just like in real baseball). Each team can possess up to five “stars” which allow for the use of special abilities like Mario’s fireball pitch. Stars can be replenished at random times during a game when the player is presented with a “Star Chance” during an at-bat or by striking a star panel on the playing field with a batted ball. Fielding and base-running are also rather old school in their controls, with throwing to a base requiring a direction be pressed on the analog stick. Modern games just map the bases to a specific button, and unfortunately Mario’s game can at times lead to throws to the wrong base. Players can also dash in the outfield, or on the bases, and attempt diving or leaping catches. Most characters have a floaty feel to them making leaping catches a little easier than they would be in an MLB game. Also, characters have special abilities unique to them that often show up when they’re in the field. The powerful guys, like Donkey Kong and Bowser, have powerful throwing arms while Yoshi can catch balls with his tongue. This dynamic helps make each player feel different with some naturally being more suited for one position over another.

The game has various modes such as exhibition, home-run derby, and other mini games based around pitching, hitting, and base-running. The meat of the game though is found in its single-player mode where the player selects a team and barnstorms around a map taking on the other teams before eventually facing Bowser’s team. During the games though, opportunities will be presented to the player such as “get a hit” or “steal a base.” If successful, the player will earn a star allotted towards an opposing player. Get enough of these for a player and you successfully recruit him or her to your team. Recruiting the team’s captain will prevent you from being able to play that team again, so the idea is always to try and recruit all of the other players first before getting the captain. If the player manages to win via the mercy rule, then all recruitable players are recruited at once. On the map, Bowser Jr. roams and his team will contain a collection of any players the player failed to recruit giving another option for recruitment. There’s also a store where items can be purchased that temporarily make the game easier. The mini games are also playable a set number of times which is primarily where the player earns money.

There are lots of players to recruit and improve your team with in the game's single-player mode.

There are lots of players to recruit and improve your team with in the game’s single-player mode.

By recruiting new players one can better optimize their roster. To prevent players from simply loading up on the best, an affinity feature was added to the game that makes certain players work better as teammates of others, or not work well at all. Mario, for example, is more likely to make an errant throw to first base if Bowser is the first baseman. If it’s Luigi instead then he’s less likely to make an error and will also throw quicker. This incentivizes the player to pair up certain characters at key positions, such as double-play partners or outfielders with the catcher for those throws home. Each character, captains and all, also have goals and achievements associated with them. The minor characters may only have 3 or so of these while major ones as many as ten. Some are easy, like score a run, and others quite difficult and dependent on chance. Donkey Kong, for example, needs to hit a home run with both Diddy and Dixie Kong on base for one of his and Mario needs to pitch a perfect game (no hitter allowed to reach base) for one of his. Achieving all of these goals for a character unlocks their star form, which is just a better version of the character. It adds a compelling layer to the game and incentivizes the player to use every character, though the quirkier ones can become aggravating. Building and customizing a team becomes a lot of fun, especially for those who like to tinker, so much so that I wish there was even more depth to it. The goal of the game is to be accessible and fun, but a more robust single-player mode might be even better.

The single player game is surprisingly deep, and the play is quite fun, but the game does have some short-comings. The controls, touched upon earlier, are an issue. Hitting and pitching is simple and intuitive enough, but the base-running is overly complex leading to numerous base-running errors and frequent instances of a runner being doubled-off. Some of that is also due to the field of play being rather small compared to other baseball games and the propensity for line drives being caught by infielders. For a game that’s supposed to be kind of a “wacky” take on baseball, there’s a lack of home runs as well with only the most powerful characters being reliable sources of round-trippers. The game seems to want the player to make use of the item store for super powerful bats if they want to see the ball leave the yard. The special abilities of the captains are also pretty hit or miss, with most of them being a miss. Mario’s fireball pitch seems to work okay on easier difficulties, but on hard the AI never seems to miss. Peach’s disappearing change-up pitch seems to be the only reliable and useful one with Bowser and Donkey Kong’s pitches being so bad they’re not worth using. I don’t think I’ve ever managed to strike out the AI with Donkey Kong’s banana pitch. Wario and Waluigi’s pitch is pretty much just as bad. When used at the plate, all of them are a bit more reliable. The AI will still sometimes feel like it’s cheating with how easy it finds Peach and Daisy’s invisible ball when put in the air, and Donkey Kong’s banana ball is still awful. Wario’s is one of the most effective in terms of introducing an element of chaos to the game as it splits into two balls, with one being the actual ball and one being a fake, and if it’s a fly ball the AI (or another human player) is forced to commit to one or the other. This can make decisions such as whether or not to tag-up or send runners an exciting one.

Not all characters can be expected to use standard equipment.

Not all characters can be expected to use standard equipment.

I love baseball, and I love baseball video games, and Mario Superstar Baseball is probably my favorite when it comes to off-beat baseball games. It’s also one of my favorite Mario sports titles, and even though it has its share of problems, it’s a very enjoyable game. It’s single-player mode is surprisingly addicting, though like most Mario titles, the actual gameplay experience is better when played against other human opponents. Unfortunately, its sequel, Mario Super Sluggers for the Wii, failed to address the faults the game had. In many ways, it was a step back. The single-player game was simplified and less interesting and the power-ups weren’t improved at all. There was also the inclusion of “waggle” controls which felt unintuitive and tacked-on. Rather than swing the wii-mote like it was Wii Sports, the game wanted the player to just move the controller back and then forward emphasizing rhythm. It was unfortunate the game came out so poorly, and if you’re someone interested in a Mario baseball title the Gamecube original is the way to go. I’ve never heard any rumblings of a new entry in the series, but it sure would be nice if Nintendo gave the go-ahead for a 3DS sequel as it did with the golf franchise. For now, Mario Superstar Baseball is sort of an annual tradition for me, where I dust off my Gamecube and settle in for a fun time either by myself or with a buddy whenever the baseball season comes around.