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The Legend of Zelda: Breath of the Wild

BreathoftheWildFinalCoverIt has taken me quite a few months, but I’m finally ready to offer up my full thoughts on the latest entry in The Legend of Zelda series:  Breath of the Wild. I first wrote about it as part of my initial thoughts on the Nintendo Switch. I was able to secure a unit at launch and naturally Zelda was the title I paired with it. Since its release, Breath of the Wild has been almost universally praised as not just one of the best titles in the series but as one of the greatest video games ever made. Currently it ranks fourth all time on game rankings.com, right in between Grand Theft Auto IV and Super Mario Galaxy 2 with an aggregate score of 97.28%. On metaritic.com, the game is in a massive tie for 6th all-time with a score of 97. The highest score of all time just happens to be 99, held by The Legend of Zelda:  Ocarina of Time.

The Zelda series is accustomed to tremendous accolades upon release. In some ways it’s Nintendo’s most pure franchise. While Mario will dabble in virtually every genre imaginable, the Zelda franchise is content to largely remain the same with some tweaks here and there. I’ve argued the franchise was starting become stale because of its reliance on its classic formula. The last main entry on a home console, Skyward Sword, was the tipping point for me as I found the game to be an un-fun chore that drew out the worst in the franchise. Perhaps Nintendo felt some of that as well as Breath of the Wild is the first Zelda title on a home console since maybe Zelda II to really try and break the mold.

As some have pointed out, part of what makes Breath of the Wild feel so fresh for the franchise in 2017 is an approach to the gameplay that’s reminiscent of the very first title in the series. In The Legend of Zelda, the player is dropped into the world with very little direction on what to do. There’s a cave immediately in front of the player’s character inhabited by the famous old man who bestows upon the player the sword they’ll most likely need to get their quest underway. After that, it’s basically figure it out, kid. Breath of the Wild begins with Link awakening in a cave. He’s an amnesiac with no knowledge of why he’s there. He’s immediately given the Skeikah Slate, a device that bares an uncanny resembled to the Wii U’s Gamepad that will play a pivotal role in the journey to come. Aside from that, Link merely possesses some ragged clothes and a voice in his head. That voice belongs to the princess Zelda, and she’ll urge Link to leave the cave and stop Calamity Ganon, who has overrun Hyrule Castle and imprisoned the princess 100 years ago.

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If the world looks big it’s because it is.

As is the case with most Zelda titles, plot isn’t always important. When Link emerges from that cave the game’s primary objective is clear, but overcoming it is not. An old man emerges to act as a bit of a guide in the game’s earliest portion. He’ll introduce Link to the towers that dot the landscape. Climbing them allows Link to download a map of the surrounding area to his Sheikah Slate (similar to the map function of Assassin’s Creed) and survey the land for shrines. The first part of the game takes place on a giant plateau that Link cannot leave. There are four shrines on this plateau Link must visit before departing. Each shrine contains a new function for his slate, and these new powers are what Link will rely on to complete his quest.

The shrines are not quite the dungeon replacement some though they would be. The shrines are mostly small areas that are puzzle driven and each one typically utilizes one of the powers of the Sheikah Slate. Those powers are:  remote bombs, cryonis, stasis, and magnesis. The remote bombs are straight-forward and reminiscent of the bombs in virtually all Zelda games. There are two shapes for the bombs:  rectangular and spherical. These bombs can be placed one each at a time and then detonated remotely. There’s a cool-down meter after each detonation to prevent spamming of the bombs and they’re about as useful as bombs usually are. The cryonis ability is mostly limited to being useful in the game’s early going. The ability allows Link to create up to three ice pillars on the surface of the water. Early in the game when Link’s stamina is low, this ability comes in handy to traverse large bodies of water he wouldn’t have the stamina to swim across. It also can be used to lift floating objects, such as a wooden treasure chest, out of the water by creating a pillar beneath the item. Stasis allows Link to freeze an object in time. When the object is frozen, Link can smash it repeatedly which stores potential energy in the object that will be unleashed all at once as kinetic energy once the stasis wares off. This allows Link to move heavy objects he can’t pick up. Later, it can even be upgraded to work on organic objects like enemies, which comes in handy for really tough enemies like the Lynels. Magnesis basically turns Link into a lesser version of Marvel’s Magneto as he can magnetically move and manipulate metal objects. He can’t, unfortunately, use the ability on himself or something he’s directly standing on for flight (though if you stack two metal objects on each other you can kind of create a rudimentary flying machine). This ability has pretty obvious uses and is probably overall the most useful ability Link acquires.

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The game tries to inject some true emotion into the plot, but it’s not all that successful.

Unlike past Zelda games, those core four abilities are pretty much it for Link as far as acquiring new abilities is concerned. There are no main dungeons to conquer containing a new permanent item, which is probably the most radical departure. Instead, Link can acquire equipment constantly throughout his journey. Armor is the only permanent equipment Link can acquire and he does so through conventional means such as buying it or by finding it in hidden treasures and shrines. Armor typically comes in sets with a head, torso, and leg component. Often these bestow abilities upon Link aside from just damage resistance and they can be upgraded at Great Fairy Fountains a maximum of four times each. Typically an armor set allows Link to resist elemental damage or move stealthily. Some of it is also just to look neat. Link’s offensive equipment, and shields, all have a durability score and will eventually break. Link is not a blacksmith and cannot repair his equipment, nor can seemingly anyone in all of Hyrule so once it breaks it’s gone. There’s basically no point in getting attached to anything. In addition to swords, Link can wield poles, axes, hammers, great swords, wands, and bows offering up some distinct combat style approaches. The only problem with that is that most gamers will naturally prefer one over the other, but sometimes all you have is one weapon type. Basically every enemy will drop whatever weapon they were using and Link can claim it, so weapons are easy to find, but good ones are not. There is, of course, a version of the Master Sword in this game. It too can break, but unlike the other items, once it breaks it just needs to recharge so at least you don’t have to go back and find it.

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The lumbering Hinox has one very obvious weak point.

As I mentioned before, the shrines are a main focus of this game though completing them all is not necessary to beat it. Once you leave the game’s first area, The Great Plateau, you’re actually free to beat the game whenever you wish. Completing all 120 shrines obviously is a help as each one gives Link a shrine sphere and those spheres are how Link expands both his maximum health and stamina. Health is self-explanatory, but stamina is just as vital as it allows Link to run, climb, and glide. Climbing is a huge part of Breath of the Wild as exploration is the name of the game with such a vast map. Link can climb almost any surface, as long as it isn’t raining, and the player is often rewarded for doing so. The map is gigantic, so crossing it on foot would take an extremely long time. When Link completes a shrine, it becomes a fast travel point adding even more of a necessity to find them all. Many are hidden in plain sight from the several great towers dotting the landscape, but several others are well-hidden, some even behind a side quest.  Most are fun, if not all  that challenging. They tend to be puzzle-like in nature, but the kind of puzzle where the objective is clear, but pulling it off is tricky. Some of them are strictly combat shrines where Link has to defeat a certain enemy to clear it. These were my least favorite as the combat never changes, it’s always the same enemy, and there are way too many combat shrines. Three shrines are hidden in large labyrinths which is kind of fun, and one great one exists on an island that setting foot on causes Link to lose all of his equipment. It’s definitely the most inventive out of all 120 of them.

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The spider-like guardians are probably the best of the new additions to Link’s cast of foes.

Separate from the shrines are the guardian beasts. These four beings are the closest things to dungeons the game has, aside from Hyrule Castle where Ganon resides. They’re colossal mechanical beasts that Link must first gain entry to in some cinematic fashion. Once inside, Link can manipulate the movements of the beast to make certain areas accessible. This is necessary to not only find treasure, but also activate nodes inside the beast to gain entry to the boss. As you may have guessed, these beasts are more puzzling than anything and it’s a test of mind more than a test of strength. Clearing each one gives Link a special ability, some more useful than others, and also weakens Calamity Ganon for Link’s final confrontation. As such, they’re optional, but only by clearing them will you experience the full story. And they’re fun, so why not?

Breath of the Wild’s defining feature is clearly its size. The world is vast and rewarding to explore, even if it’s not as exciting as some other open worlds from other games. There isn’t much civilization for Link to find outside of a few towns, it’s just mostly vast emptiness. Link will encounter a lot of the same enemies throughout his journey, but there are always some super-powered beings lurking here and there. These include the centaur-like Lynels, probably the most challenging foe Link will cross paths with. There’s also large ogre-like beings called a Hinox, and the very durable stone-beasts known as the Talus. While it does get tiring fighting moblins over and over, those three at least liven things up when they’re around. There’s also the guardians which can be pretty challenging at first, though like basically every enemy, once you figure them out they’re not as bad. Combat is largely the same as it has been in all of the 3D Zelda adventures. The notable distinction is that locking onto an enemy doesn’t protect Link from being attacked by other enemies anymore. Well-timed dodges allow for a special follow-up attack which is very useful against tougher enemies, though not essential for clearing the game. All in all, the combat is fine, but it’s definitely one area where Breath of the Wild feels perhaps too familiar as combat sometimes feels like an obstacle to exploration, and not just as a fun game mechanic.

 

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Look at me; I’m Link:  home owner!

Breath of the Wild is unquestionably a great game, but I can’t help but feel that Zelda sometimes gets too much credit for the changes it makes. The open world format is a great addition, but it really shows that this is Nintendo’s first real stab at this type of game. The land is huge, but lacking in variety. Sure there’s your typical layout of snowy landscapes, deserts, and lush forests, but the NPCs don’t bring much life to the scenery. There are not scores of diversions as there are with a Grand Theft Auto game, nor is there the wonder of encountering something really special like there is with an Elder Scrolls game. The game has numerous side quests like most open world games, but they’re painfully boring fetch quests with little or no pay-off. The crafting system is also cumbersome requiring Link to hold the components and then drop them into a pot. The end results aren’t particularly worthwhile either, and I know many people who basically ignored the cooking component in the game all together. Once I saw everything the game had to offer, I basically busied myself farming resources to better my equipment. This meant chasing down the mystical dragons (not as cool as that sounds) and hunting Lynels, the latter of which appear in only certain spots and once killed you need to wait for them to respawn. The whole map gets reset by the moon cycle, a red moon will rise and all defeated enemies rise with it. The sequence is particularly annoying since a cinematic comes along with it that also brings load times.

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The great fairies allow Link to upgrade his armor, as long as he has the necessary components to do so.

The game does boast weather affects and a day/night cycle, like Zelda titles before it. At night is when the skeletal stalfos emerge from the ground and serve as more annoyance than anything. The weather in most parts of the game means very little, but in the desert the nights get extremely cold necessitating Link to wear appropriate clothing or use an elixir to keep warm. And during the day it naturally gets quite hot requiring Link to do the opposite. Lightning storms can pose a problem if Link is wearing anything metallic, and rain is the biggest obstacle of all as slick surfaces are essentially impossible to climb. I mostly like the inclusion of these effects, but the rain one is extremely annoying as if you’re in the middle of scaling a mountain or tower you either have to give up or wait it out, and who plays a video game just to stare at the screen and wait for the rain to go away? In that sense, the rain is a lot like the weapon durability. It’s kind of neat and certainly adds realism, but does it make the game more fun? I don’t think so, and I hope the weapon durability in place here is never repeated. Same for the more realistic approach to horses. In past games Link had Epona who could be summoned when needed, in Breath of the Wild Link has to capture and train horses and stable them at one of the many stables. He can’t though, just call on his horse whenever he wants which, for me, resulted in me basically ignoring the horse component of the game. On the plus side, Link can ride bears and deer, which is kind of fun.

Technically, this version of Breath of the Wild is essentially a port. The game was developed for the Wii U and ported to the Switch for a simultaneous release on both platforms. As a result, the game looks like a Wii U game and it even possesses a few relics of bygone eras. I can’t recall the last time I played a game with this much pop-in as the game sometimes struggles to populate areas, especially when gliding. Frame-rate drops are frequent, those most noticeable when the Switch is docked, and there are a lot of vast open areas to likely limit the strain on the processor. Artistically speaking, the game is nice to look at and is similar in style to Skyward Sword. Voice acting has been introduced, but only sparingly and Link is still mute. What’s there seems fine to me, but I know some have been very critical of the voice acting. The music, often a major component of Zelda games, has been de-emphaiszed as well. I assume it was a style choice to emphasize how large the world is and how alone Link is, but I’ve also seen a few complaints in this regard. I for one was fine with that aspect of the game. As for the final dungeon and battle with Ganon, I don’t want to say too much because I don’t want to spoil anything, but it’s thankfully not a re-tread battle. While not the best, I found it satisfactory, if a bit on the easy side. Hyrule Castle, on the other hand, is pretty fun to explore. The only drawback is that it does make me wish the game had more dungeons like it, instead of just the one.

On the Switch, I mostly played the game in portable form. Playing it docked with a pro controller is probably a slightly better experience, but being able to just play it off TV is too convenient for me at this stage of my life. As a portable, it’s not the greatest as open world games tend to want to demand at least an hour, if not more, per session so playing in 20-30 minute bursts during a commute isn’t very rewarding. The game does allow you to save whenever you want and the Switch seems pretty good at conserving battery life when in sleep mode. I could basically get a little over 2 hours out of the console in handheld mode before needing to charge it. The back of the system does get pretty hot though after just a half hour, but so far I’ve seen no signs of over-heating. The game does offer gyro-scoping controls for aiming the bow and looking through a scope, which I find cumbersome in handheld mode. Disengaging the two joycons does minimize this, and even comes in handy for a couple of gyro-puzzles as you can move the controller while keeping the screen stationary. Doing those puzzles any other way is practically impossible.

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Cooking is part of the game, though not a particularly fun or essential part.

Criticisms aside, Breath of the Wild is one of the best Zelda games made and it feels like the most important since Ocarina of Time. Many reviewers rushed to give it a perfect score when it was released alongside the Switch, but I think the extra months have given me some clarity. It’s by no means a perfect game, and some of the changes made to the old Zelda formula are not for the better, but the overall product is still excellent. After playing Breath of the Wild I can say i never want Zelda to not be an open world experience. I never want a map to be smaller than what is here. What I do want though is more dungeons, refined combat that is actually fun, and for some of those old items to return. This game badly misses the hookshot which could have made mountain climbing more tolerable, especially in the rain, and some more inventive enemies would really add to the wonder of the experience. And while I never expect much from the storyline of a Nintendo game, I do still want the ultimate goal to be something more imaginative than simply saving the princess from the bad guy. Calamity Ganon is a step back for the Ganon character as he’s just an ancient evil in this world who exists to cause destruction. Though really, all he did was take over the castle and unleash his incompetent minions across Hyrule. The towns and villages seem fine, and I bet they don’t miss those expensive Hylian taxes! Seriously though, this is a game that’s not to be missed. If you have a Switch, you don’t need me to tell you to buy it because you already have. If you have a Wii U, but no Switch, I don’t think you need to wait for a Switch to experience it since it’s a port. And if you’re on the fence about getting either of those consoles, I can say this game is probably worth it, but it’s totally understandable to wait for the Switch’s library to expand or for the Wii U’s price to come crashing down further. I’ve also updated my Zelda rankings to include this game, and I do think it’s one of the best in the series, just don’t expect perfection when you go to play it or else you may be setting yourself up for some mild disappointment. Hopefully Breath of the Wild is the game we look back on as Nintendo’s baby steps into the open world genre that was but a precursor of the greatness that was yet to come.


A Few Hours with Nintendo Switch

img_1005It’s Friday, March 3rd, the launch day for Nintendo Switch, and I’ve had mine since the clock changed over to mark the day. By now, you’ve probably seen the system, read numerous reviews of it and the software, and maybe even have your very own. There’s a lot of information out there, and I’m not going to try and match the coverage of the Switch by professional gaming outlets who’ve had access to the system all week. The early returns on the system seem to be mostly positive, though not glowing with praise. The early returns on Zelda:  Breath of the Wild however, have been almost universally warm with many perfect scores getting tossed around.

My Switch experience so far can be summed up simply as painless. I pre-ordered the console, a carrying case, and Zelda the day pre-orders went up at the local Gamestop near me. The only hitch thus far has been the carrying case, which is MIA. On the day pre-orders went up, I went to Gamestop and placed my pre-order without the need to wait outside for hours for the store to open. The store is within a mile of my house so I was there and back in about 15 minutes. Last night after work, I went down to get my number for the midnight release. Basically, they just confirmed my pre-order and bagged it up for me so it was ready to go. Those who pre-ordered were also given access to games and accessories. I was the 10th person with a pre-order to go in. The manager told me Nintendo didn’t send everything they expected which is why my case is still missing. I don’t know if that’s entirely true, or if the 9 people who went there before me bought them up. Regardless, I’m not sweating it and he told me if I don’t hear from them by Wednesday to give them a call, as they expect more to arrive. At the time I went in, I also added a Pro Controller to my bundle as early reviews have indicated there may be some syncing issues with the Joycons when not connected to the Switch, and I figured I’d get a Pro Controller eventually anyways (as much as I hate that I just spent 70 bucks plus tax on a controller). At midnight, I hopped in my car and got to the store as number 9 was called to the counter, so I was back home with my Switch by 12:15. Pretty cool.

Unboxing the Switch and holding it for the first time really drives home the fact that this is a console/portable hybrid. The box is easily the smallest box a new console has come in that I’ve purchased, but the largest any portable has as well. The same can be said for the hardware. It’s light, but not cheap feeling, and the whole boot process and day-one update (for both the hardware and Zelda) took maybe 15 minutes tops, and that also includes setting up the dock and attempting to use the Pro Controller as well as syncing the console with my Nintendo Network ID. That’s a far cry from the hours it took to get the Wii U up and running.

The dock for the Switch is kind of interesting. It’s very light and the only part of the console that feels cheap. It has a hinged door on the back that grants access to the various ports on the dock, which is nice as it forces all of the cords through one opening, keeping things tidy. I’m concerned there isn’t enough weight in the bottom of the dock preventing the Switch from sliding out as easy as it could. It also has one of those giant plugs on the AC wall plug, which feels like a blast from the past, in a bad way. In defense of it, I was able to fit it in-between two other plugs on a surge protector so it’s not too cumbersome, it’s just a pet peeve of mine.

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Fuck this thing.

The Zelda packaging is essentially the same as Vita packaging, right down to having little clips inside for an instruction manual that doesn’t exist. The game card is roughly the same size as well, just a touch bigger, and the door on the Switch for game card access is also very reminiscent of the Vita. It has a clipped-in door that should never pop open by accident.

My Switch arrived roughly 50% charged, so I got some gaming in last night before I went to bed before recommencing today. The Pro Controller had no charge, so I was forced to plug that in and leave it initially. I wasn’t certain what the charge level of the two Joycons was at, so I elected to just test drive the Switch as a portable, only testing the dock to see how quickly the image was transferred to the television (answer: fast). Handling the Switch felt like a new experience, more so than any other new console, save for the Wii. The button layout is different enough to not feel as familiar as most controllers, and I found myself feeling not as confident playing Zelda as I probably normally would on a first try. The small face buttons didn’t bother me as I’m so used to playing my Vita and 3DS, but the placement of the pseudo-D-pad on the left side as well as the analog on the right feels weird. In Zelda, the D-pad (D-buttons is probably more appropriate) is used to swap weapons and I was reluctant to do so in combat initially, not knowing what would happen. Hitting one of the buttons brings up Link’s weapons and pauses the action, which I was very happy for. Then you have to use the right analog to select the actual weapon you want. Having that analog so far below the left one is what kind of trips me up. It’s not that different from an Xbox controller or even the Gamecube, but perhaps it’s not quite as natural as either one. I’m not sure why Nintendo didn’t just keep the same layout as the Wii U. Actually, I do know why and it’s so each Joycon can function as a stand-alone controller. I’m pretty confident that I’ll get used to it, but it still feels odd on the first few play-throughs. Another aspect of the Switch’s input that feels a little odd are the shoulder buttons. The triggers are in a fine spot, but the front buttons are so small and thin that they’re a bit awkward. Perhaps this is why Sony didn’t try to squeeze more shoulder buttons/triggers onto the Vita, though again, I think it’s something I’ll get used to.

Since I only have Zelda, I can’t really test out the Joycon controllers. My reaction to them is that they’re probably okay in a pinch as individual controllers, but I wouldn’t want to use them in such a fashion unless it was a very simple game. I think they work with the upcoming Mario Kart 8 Deluxe, but that strikes me as a pretty bad way to play that game, which is why I bit the bullet on a Pro for eventual 2-player games. I passed on 1-2 Switch as I just can’t view that as a full-priced game. If the game falls into the discount bin then I may take the plunge. In all likelihood, the next iteration of the Switch hardware will probably include it as a pack-in game.

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The Switch with the Wii U tablet behind it.

Zelda:  Breath of the Wild is so far pretty interesting. I’m way too early into the game to say anything definitive on it, but it’s definitely nice to have a more familiar Zelda experience than Skyward Sword and its forced motion controls. Visually, the game looks a lot like a combination of Twilight Princess and Skyward Sword. It has that softness to it Skyward Sword had, which is apparently Nintendo’s go-to technique to cover-up for subpar graphical power. It does have a technological component to the visuals, which you may have seen, which I think will help differentiate it from other games in the series. The depiction of which kind of reminds me of Twilight Princess’s Twilight Realm, though without the pervasive darkness.

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Now with the Vita in front of the Switch.

I must say, it’s awesome to finally have voice acting in a Zelda title. Link may not audibly speak, but you are able to respond in text to NPCs so he basically talks, he just doesn’t have a voice actor or say anything you don’t tell him to say. It’s also great to not have a stand-in for Navi as I think that type of character is often everyone’s least favorite part of modern Zelda games. I’m not sure how I feel about the destructible weapons, as weapon durability is often not something that’s fun in other games, but I’m withholding judgement for the time being. I do wish Nintendo didn’t take these half-measures with the hunting and combat. It’s kind of stupid to see Link shoot some fauna and have it evaporate into a puff of smoke, leaving behind an item for Link to consume. Something more visceral would have really helped with the setting and immersion. I know Nintendo doesn’t want to risk alienating younger players with violence, but I think they could have done a better job and it wouldn’t have required gratuitous blood and gore.

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With the Vita.

I look forward to spending more time with Zelda and the Switch. Thus far I’ve really only experienced the console as a portable and plan on getting some TV time in with it this weekend. I’ll make it a point to try both the Joycon controller grip and the Pro Controller. I expect both to work just fine, and if I have anything substantial to add to that I’ll add an update to this entry (especially if I experience sync issues with the Joycon). I’ll also have more to say on Zelda at a later date and how it fits in with the other games in the series. Until I get my carrying case, the Switch will reside in my home as I don’t want to risk getting any scratches on the screen. For now, my Vita need not worry about being replaced as my main portable, but I suspect the quality of Zelda will force my hand eventually. New consoles are always a fun time to be interested in gaming, and the Switch has done a good job of keeping my enthusiasm high. Hopefully, Zelda is good enough to keep myself and other early adopters happy until the next batch of software arrives. I’m confident that the hardware is good enough, the games will determine how successful the Switch is from here on out.


Ranking the Nintendo Hardware

nintendointerAs I sit down to write this entry, it is March 1st and we are less than 48 hours away from the launch of the latest piece of Nintendo hardware:  Nintendo Switch. It’s an important release for Nintendo as the last console, the Wii U, was a commercial failure. That being so, the Wii U is a bit of an anomaly as Nintendo has been a respected manufacturer of video game hardware for decades. Nintendo’s journey has been a memorable one, starting with playing cards and low-tech plug and play devices to the Game and Watch series, which set the stage for Nintendo as both a game developer and eventually console juggernaut. As such, Nintendo is synonymous with video games (at one point, the word Nintendo was often used by parents as a catch-all term for gaming system) and it’s hard to imagine they’ll ever leave the industry, but if the Switch is a flop then that could be a real possibility.

Before we take in the new, lets look to the past and try and rank all of the Nintendo hardware to be released to a global audience, starting first with the Nintendo Entertainment System and concluding with the Wii U. Maybe a year from now we’ll have an idea of where the Switch will end up among its peers, hopefully towards the front of the list as opposed to the back, but for now we’ll have to settle for what we have. So let’s get started with the consensus worst piece of hardware ever released by Nintendo…

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It’s like ROB the Robot for your face.

The Virtual Boy

In 1995, Nintendo apparently felt there was a market for a table-top console you stick your face in. The “Boy” tacked onto the end of Virtual Boy’s name makes it seem like it’s a part of the portable Game Boy family, but it’s about as portable as a desktop PC, and about as fun to play as Claris Works. The Virtual Boy was a piece of crap from day one. It attempted to give gamers a Tron-like experience (I guess?) with vector graphics that only displayed in red and black. The console could supposedly inflict permanent damage on one’s vision. The controller was trying to be forward thinking with twin directional inputs, but we soon learned that we did not need two d-pads on a controller and the practice was never duplicated in a memorable way. To top it all off, the machine launched with an MSRP of $180 which is just insane for 1995. Even disasters like the Sega CD have a certain curiosity factor, so much so that I’ve bought one as an adult just for shits and giggles. The Virtual Boy possesses no such charm, and it’s the only Nintendo system I have never owned.

Notable Franchise debuts: Mario Tennis

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At least the white doesn’t show dust.

Wii U

Nintendo’s latest failure, the Wii U, had some promise, but it never delivered on it. Piggy-backing off of the Wii brand’s more recent success, the Wii U was another under-powered Nintendo console with a tablet for a controller. Off TV play is its defining contribution to video games, but with subpar range for the Gamepad it’s still pretty much tethered to your living room. More so than really any Nintendo console (save for the Virtual Boy, which is a huge outlier in every way to the point that I don’t plan on repeating it throughout this post beyond this very sentence), the Wii U failed to deliver the first-party games Nintendo is known for. There were a couple of okay Mario  releases, but no exclusive Zelda or Metroid games (the abomination Freedom Force doesn’t count) or really anything else that was memorable. While it’s true that Zelda:  Breath of the Wild is being released on the Wii U, I would guess more people will experience that game via the Switch. Some of its other more notable releases, like Mario Kart 8 and Splatoon, are essentially being repackaged for the Switch as well. Basically, unless you refuse to repurchase some of your Wii U library, the only reason to hang onto it is for the Virtual Console games. At least it was backwards compatible with the original Wii, in a convoluted fashion, though that obviously isn’t enough to help it avoid this dubious ranking.

Notable Franchise debuts:  Splatoon

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The original Game Boy was hardly form-fitting, but it got the job done.

Game Boy

The Game Boy has the distinction of being one of the best selling pieces of video game hardware of all time. That isn’t really a testament to its quality, but more to its incredible longevity. Released in 1989, the Game Boy was essentially on the market without a true successor until 2001. In that time, the Game Boy destroyed all challengers mostly by virtue of the fact that it did nothing well, but had no flaw that was considered fatal. Sure, it’s monochrome display and absence of backlighting irritated anyone who ever played it, it still managed to find and hang onto an audience because it was often priced well, had good battery life, and was released when the Nintendo brand was at its apex. I know many moms who bought their kid a Game Boy because they viewed it as a cheaper alternative to an NES or SNES, and there was always enough quality software to keep the system afloat. Meanwhile, more superior handhelds were released (Game Gear, Lynx, Wonder Swan, Turbo Express), but they either couldn’t match the Game Boy’s price or software and subsequently died, while the Game Boy lived on. Now, the Game Boy was also chock full of shovel ware, often the worst of the worst in licensed games appeared on the Game Boy and many a kid received some awful games from well-meaning aunts and grandparents for birthdays, but at least there was Zelda, Metroid, and Pokemon to soften the blow. The Game Boy received a slimmed-down redesign in 1996, the Game Boy Pocket. Other than being slimmer and cheaper to power, it also featured a black and white display instead of that hideous yellow/green and black display of the original. Other than that, it was essentially the same and the Game Boy didn’t receive a true redesign until 1998…

Notable Franchise debuts: Pokemon, Wario Land, Kirby, Gargoyle’s Quest

Game Boy Color

Nintendo lumps in the Game Boy and Game Boy Color into the same bucket in terms of reporting sales figures and so on. The Color was modestly more powerful, and obviously possessed a color display, though it was still pretty much a Game Boy. I list it separately only because Game Boy Color games could only be played on a Game Boy Color and not on one of the earlier models of the Game Boy. And since it possessed color, and could play every game in the Game Boy library, it naturally ranks ahead of the original.

Notable Franchise debuts:  Shantae

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The GBA had a lot of revisions in its relatively short life.

Game Boy Advance

The first real successor to the original Game Boy, the Game Boy Advance felt long overdue. And like the Game Boy, it received a few redesigns during its lifecycle. Compared to the Game Boy, the GBA did not have nearly as long a shelf-life. Even though Nintendo claimed the Nintendo DS wasn’t meant to be a successor to the Game Boy line, it essentially was and by 2006 the Game Boy brand was basically dead. Still, for as short a life as it had, the GBA was a pretty great portable, but its held back by some odd design choices and a lack of truly exclusive software. For starters, the GBA featured just four action buttons:  A, B, L, and R. Considering we were a decade removed from the SNES creating the new standard of six buttons, this was a curious omission. It seemed even more odd when the GBA quickly established itself as a dumping ground for SNES ports. The other design miss-step was the lack of a backlight. This would be addressed with the Game Boy Advance SP in 2003, a front-lit clamshell redesign that also resembled a Game Boy Pocket, just with a hinge in the middle. While I preferred the horizontal layout of the original GBA, the lack of a light source really sucked the fun out of it. The SP also had a rechargeable battery, which would become standard for future handhelds. In 2005, two additional redesigns were released, the SPII, which featured a backlit screen with improved brightness over the SP, and the Micro, which was tiny and featured a horizontal layout and no backwards compatibility with older Game Boy games.

Other than the hardware shortcomings, the GBA is also lacking in exclusive software designed specifically for the hardware. There were tons of SNES and NES ports, some of which (like Super Mario Advance) were significantly updated, but they didn’t make up for a lack or original software. There was an original Zelda title, The Minish Cap, which was a solid game but not as good as Link’s Awakening. There was also an exclusive Metroid, Metroid Fusion, which was excellent and lead to the release of a remake of the original game, released as Metroid:  Zero Mission. Mario &Luigi was also great, as was Advance Wars. I have a fondness for the GBA, mostly because of all of the great ports, so I don’t consider it a bad system by any means, but when compared with other Nintendo hardware, it does come up a bit short.

Notable Franchise debuts: Advance Wars, Fire Emblem (for US audiences), Phoenix Wright, Mario & Luigi, Wario Ware

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The original, “chunky,” DS. Like the GBA, the DS would receive a few redesigns including the Lite, DSi, and DSi XL.

Nintendo DS

All right, it feels like I’m picking on the portables, but there’s a reason for that. Portables are often homes to ports and the exclusive software is sometimes hard to find. And Nintendo has also often made its portables backwards compatible, so it would be hard to justify ranking older portables ahead of modern ones. Anyways, most of the criticisms I had for the GBA kind of apply to the DS as well. The DS is sort of the last of the old handhelds, as future ones (and even the final iteration of the DS, the DSi, started the evolution) would be online-equipped opening up the handheld to a host of older, downloadable games. The DS set itself apart from the GBA, and its competitor the Sony PSP, by having two screens. The second screen was hardly an innovation. Design-wise, the DS resembled Nintendo’s old Game & Watch handhelds and the second screen soon became a dumping ground for near useless features like map screens and inventory management. Some games tried, and tried hard, to make use of the touch screen functionality, but often to the game’s detriment (see the Zelda games released for it). Really, the only reason why I rank it ahead of the GBA is because it’s backwards compatible with the GBA software (but not original Game Boy software) and had a better design (finally, six buttons!). It too lacked somewhat in defining software, but the uptick in processing power made new games like Super Mario Kart DS way more playable than the GBA predecessor. The system may have launched with a port of Super Mario 64, but it never became the dumping ground for N64 ports some may have been expecting, probably due to the lack of a a true analog input device, something its successor would rectify.

Notable Franchise debuts:  New Super Mario Bros., Sonic Rush, Trauma Center

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The Wii felt new and exciting when it first debuted, but would not be able to maintain its early momentum.

Nintendo Wii

We’re now arriving at the point in our list where it’s getting hard to separate the consoles from each other. We’ve already blown past the only true Nintendo failures (Virtual Boy and Wii U) and we’re now mostly into the realm of nit-picking, though I feel rather strongly about what is the best Nintendo console of all time, I just feel less so about whats fifth best vs what’s fourth best, and so on. The Wii  is easy to dump on in 2016. It featured waggle controls and tons of horrible “party” games and licensed junk. It was cheap to develop for, and it’s consumer success meant there were tons of Wii’s in the wild so producers had incentive to release games for it, and with minimal effort. As much as I, along with many others, came to resent the waggle controls, I can’t deny what playing the Wii was like in 2006. The Wii is the last console that brought me and my friends together to just play games all night and have a blast doing so. At that point, I was out of college and working a full-time job, so getting together with a group of friends just to play video games didn’t happen much, and hasn’t since. And looking back on it, the launch lineup was pretty barren and yet we still had a blast with it. That was largely because of how much fun Wii Sports was, though I did have fun with Madden and Dragon Ball Z as well. And of course, The Legend of Zelda: Twilight Princess, even though the Gamecube version released a few months later was actually better (aside from, maybe, the fishing mini game).

The Wii may have received a ton of horrible games, but it did also receive two of the greatest Mario games ever released:  the Galaxy series. Some people loved Skyward Sword as well, even though I detested it. The Metroid Prime series was also one of the few improved by the Wii’s input device, and the debut of the Virtual Console was a pretty big deal at the time, even if it perhaps never reached the lofty expectations some of us may have had for it.

Notable Franchise debuts:  Super Mario Galaxy, Wii Sports, Xenoblade

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The N64 looks rather regal compared to some of its siblings, though that reputation did not translate to the software.

Nintendo 64

Where do you rank the N64? I would guess this is the console most affected by what age you experienced the N64 at. If this was your first console, then you probably have some extremely fond memories of the N64, so much so that it may even be your favorite. I do not, and for me, the N64 is perhaps the piece of Nintendo hardware that has aged the worst. Visually speaking, most N64 games are ugly by today’s standards. Muddy textures, endless fog, and subpar sound output make for a poor sensory experience. That’s obviously not true of every N64 game. Rare’s Conker’s Bad Fur Day seems to amaze me more and more every time I play it because of how good it turned out from a presentation perspective. The N64 was also the console where third parties started to turn on Nintendo. Most were not happy with the cartridge format, from a technological point of view and financially (you had to pay Nintendo for the actual cartridges), when the industry was moving to CD. The N64 also possessed one of the worst, and most fragile, Nintendo controllers ever done. It’s saved by the analog input and Z-trigger, two additions that are here to stay across all gaming consoles, and it was awesome finally having four controller ports on a console as a standard feature.

After ripping on the N64, I do have to say it gave us one of gaming’s biggest cultural moments in Super Mario 64, which is perhaps the last game that truly felt like a must play when it came out. Ocarina of Time was obviously a huge hit, but it’s success has been dampened some by the superior remake for the 3DS. The same can also be said for Majora’s Mask. Super Mario Kart 64 is also remembered quite fondly, even though it too has been eclipsed by better games in that franchise. The wrestling games are also well-regarded and if you’re a big wrestling fan you’ve probably held onto your N64 for that reason.

Notable Franchise debuts:  Paper Mario, Super Smash Bros., Banjo-Kazooie, Animal Crossing (Japan only)

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A launch 3DS. An XL version has since been released, along with the New 3DS which possesses a little more power under the hood.

Nintendo 3DS

The successor to the DS, the 3DS essentially fixed everything that was wrong with the DS while boosting the power of the handheld as well. The defining feature, stereoscopic 3D without the need for glasses, is a stupid gimmick. I never play my 3DS with it turned on and if the 2DS didn’t for some reason ditch the clamshell design I’d recommend everyone just get that and save a few bucks. That aside, the 3DS is buoyed by just enough original content and remakes to make it a viable system. It’s kind of like a Greatest Hits system, and the Virtual Console support means gamers have access to all of the old classics released by Nintendo, with only a few exceptions.

If you want to argue that the 3DS lacks truly exclusive 3DS games, then I won’t fight you too much. Super Mario 3D Land is pretty darn good, but I’m not sure it’s a system seller. A Link Between Worlds is loads of fun, but is it even better than Link’s Awakening? New Super Mario Bros 2 and Paper Mario Sticker Star were missteps by Nintendo, but they did right by Fire Emblem and Pokemon. It can’t be ignored though how awesome the Zelda remakes are for the 3DS. Both the Ocarina of Time remake and Majora’s Mask remake are so much better than the originals released on the N64, that it will be a crime if they only exist on portable hardware. Both should at least be made available for the Switch with TV play, even if the assets need further enhancement to make them suitable for larger displays. It’s worth it! And while I definitely play my Vita more than my 3DS, it doesn’t mean I dislike the system, the Vita just happens to know my weakness (JRPGs). I do wish Nintendo had put a higher quality screen on the 3DS, and it’s battery life is weak, but it’s still better than most of the hardware put out by Nintendo which is pretty remarkable for a portable device.

Notable Franchise debuts: Bravely Default

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While the N64 had a more grown-up appearance, the Gamecube went back to resembling a toy.

Gamecube

The Gamecube can be retroactively looked upon as an end of an era, the era of when Nintendo tried to compete on the same terms as its competitors. The Gamecube was basically every bit the equal of the Playstation 2 and Xbox in terms of power, and third parties didn’t need to concern themselves much in adapting games for all three machines. Still, after the N64 damaged Nintendo’s relationship with said publishers, it was hard to win them all back with the Gamecube. The N64 firmly established the still held belief that people buy Nintendo consoles for Nintendo games, and not so much third party games. As a result, Nintendo would have to really work hard to win them back.

One developer who came back with arms wide open was Capcom. Capcom, in truth, never left the Nintendo family as they had a presence on the N64 and a big presence on Game Boy. For Gamecube though, they made the Resident Evil Remake an exclusive game, and Resident Evil 4 was exclusive for about ten months. Both games were awesome then, and are awesome now, and were big titles for the Gamecube. Konami also helped out a little by remaking Metal Gear Solid for the Gamecube which also turned out better than the original. None of it was enough, however, to make the Gamecube a retail giant which is why Nintendo changed strategies with the Wii. Still, there’s little issue to take with the Gamecube hardware as the games have aged well and there wasn’t anything holding it back. The controller isn’t my favorite, but it wasn’t a bad one. The Wave Bird would be released later, basically making wireless the new preferred input method for all consoles. And even though the best Japanese franchises didn’t find a home on the Gamecube, there sill was an assortment of quality games. The Gamecube received two Zelda titles, Wind Waker and Twilight Princess, the latter being better than the Wii game. Super Mario Sunshine may not have sparkled as well as most Mario games, but was still a solid experience. Paper Mario 2 is in the running as one of the greatest sequels ever made, and is really the last good entry in that series. If the system had more JRPGs, I’d probably love it more. Hopefully with the Switch, Gamecube games start becoming a possibility on the Virtual Console because there are some games I’d love to take on the go.

Notable Franchise debuts:  Luigi’s Mansion, Animal Crossing (US), Pikmin, Metroid Prime

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The old NES Control Deck. Nintendo apparently felt it needed to resemble a VCR in order to attract American buyers.

The Nintendo Entertainment System/Famicom

My approach to this ranking is pretty simple:  If I had to pick one Nintendo console and had access to all software playable on it, which would I pick? I think some bonus points in the event of a “tie” are merited for impact when the system was released and so on, but for the most part I’m making this an apples to apples comparison through 2016 eyes. And yes, I would pick an NES and its library over a Nintendo 64 or Gamecube, or whatever. It’s not out of deference to the era in which the system operated, it’s just an awesome system with an excellent library of games.

At this point, you do not need me to tell you about the big titles, you should be more than familiar with them. And since the console is a tank and most still work to this day, I don’t think durability would be a concern in a desert island scenario. While the presentation of the games from the 8-bit era are a bit rough around the edges, the simpler technology forced a simple style of gameplay on the consumer and as a result, the games just plain hold up better than some of the games that have followed. Super Mario Bros. 3 is as fun today as it was in 1990, Metroid just as lonely, and Glass Joe’s face just as rubbery. Even the sports games hold up very well, despite modern titles presenting more accurate simulations. In recent years, the console has experienced quite the revival with retro gaming sites and podcasts becoming a thing. The NES Classic was perhaps the hottest item this past Christmas, and people are still begging for Nintendo to flood the market with more. For those who worry about the Switch killing Nintendo should it fail, at least they can rest easy knowing Nintendo just has to look to the past for a quick buck to get back on its feet should that happen.

Notable Franchise debuts: Super Mario Bros., The Legend of Zelda, Metroid, Castlevania, Mega Man – need I go on?

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While Nintendo had a reason making the American version of the NES look different, I never heard of an explanation why the SNES and Super Famicom needed to look different. I wish we had received the Super Famicom design, personally.

Super Nintendo/Super Famicom

If consoles can be considered sequels, then the Super Nintendo may be the greatest sequel of all time. Better than Empire, better than Street Figher 2, just the best. Visually speaking, I remember being unimpressed at first glance. A gray, boxy thing with purple accents hardly felt super to me, but then I played it. Super Mario World felt massive. It was bright and colorful and a joy to play. A Link to the Past took everything I loved about the original Zelda title and made it better. A lot better. While many older franchises struggled to move from 2D to 3D during the next console life cycle, virtually every franchise benefitted from the move from 8-bits to 16. Mega Man X, Street Fighter 2, Super Metroid – all games that proved it was only the imagination of game developers that could hold them back. Then Nintendo of America opened the flood gates and we started receiving games like Final Fantasy in greater abundance as new-found confidence allowed for them to finally get released outside of Japan. The SNES is still one of the best consoles for people who love JRPGs, with only Sony’s consoles rivaling it. The few missteps Nintendo had, like forcing Midway to remove blood from Mortal Kombat, were swiftly rectified.

There is no doubt in my mind that the SNES is Nintendo’s greatest achievement in gaming. It’s not as if other machines haven’t come close in the almost 30 years since the console debuted, so Nintendo shouldn’t hang its head in shame that its still trying to top it. The formula is there, Nintendo just needs to put it all together. The SNES is a beautiful example that a console does not need some wacky gimmick or ridiculous horse power to be worthwhile, it just needs to function comfortably, and above all else, have worthwhile software. It seems like each console to follow has alienated a certain subset of gamers and developers where as the SNES appealed to every one. If the Switch can recapture some of that, it will stand a chance.

Notable Franchise debuts:  Yoshi’s Island, Mega Man X, Chrono Trigger, Super Mario RPG


Consoles, Handhelds, and Switch Puns by Nintendo

nintendo-switchIf you consider yourself an avid gamer then you are probably by now aware that Nintendo has unveiled its latest console/handheld:  The Nintendo Switch. Previously known by the code name NX, the Switch was officially revealed in a short promotional video on October 20th. Prior to this promotional video, the Switch had only been seen via patent applications by Nintendo containing early drawings that gave some indication of what the console was going to look like. It’s design resembled the Wii U tablet, but with some notable distinctions such as a slot for cartridge based games not unlike Nintendo’s current handheld, the 3DS.

It’s no secret that the Wii U, Nintendo’s most recent entry into the console market, has been a commercial failure. If it weren’t for the abomination known as the Virtual Boy, the Wii U would represent Nintendo’s greatest failure. I was an early adopter of the Wii U mostly out of obligation. I’ve owned every Nintendo console and handheld at some point in my life, and I had the means to get a Wii U at launch, so I did. At worst, I expected to be able to play new entries in classic Nintendo franchises that would provide many hours of entertainment. The gimmick, in this case a tablet with a second screen, was essentially Nintendo’s way of bringing the DS experience to the home console, with a couple of twists. Being on a console meant being able to do different things with the second screen, like hiding information from those who could only view the television or playing the console strictly via the tablet with no TV required. Turns out, that last little feature ends up being the Wii U’s legacy as the Switch is essentially taking that concept of not needing the TV to play and running with it.

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What I assume comes in the box (minus the TV, of course).

Nintendo was never able to prove that the Wii U’s setup was conducive to innovative game design, so naturally neither were third parties. The Switch’s attempt at innovation is far more obvious as Nintendo wants to turn every console game into a portable experience as well. The Switch is fundamentally a tablet that just so happens to have a dock to make play on a TV seamless. Its design is quite similar to the Wii U tablet but noticeably smaller. It appears to be somewhere in size between a Vita and Wii U Gamepad, which is to say for a portable a bit on the large side. The Vita is already sizable for a portable and not exactly pocket friendly, so it goes without saying that the Switch is more of a backpack accessory than a pocket one. The edges of the Switch, which feature the button inputs, are detachable so you can play the Switch like a Vita or use the included kick stand and set it up on a surface and detach the controllers. Some games appear to only require one of these tiny controllers to play, meaning the Switch can natively support two players for certain games. For home use, it looks the Switch will come bundled with a controller “dock” that turns the two pads into something resembling a more traditional controller. The video also shows off a version of Nintendo’s Pro controller that likely will be an extra accessory. The dock also contains USB ports so existing controllers for the Wii U that utilize those ports may be compatible as well.

Nvidia is providing the architecture for the Switch. Some of the preliminary specs have been shared with the public, but just how powerful the Switch is remains a mystery. Given Nintendo’s track record, its likely the Switch will be competitive with the current consoles on the market from Sony and Microsoft, but will likely fall behind in raw power when their advanced models hit shelves over the next year. As long as the Switch is capable of handling ports from those machines, and given that neither Sony or Microsoft is going to ignore the original PS4/Xbox One, the power of the system should be satisfactory. It’s also unknown what the screen’s resolution and makeup is. LED? OLED? Can it support 4k? Is it a touch screen? The display of the Wii U Gamepad is nothing special, and if the promo video is showing actuall gameplay on the device then it at least looks like the Switch is superior to the Gamepad as far as resolution is concerned. If it’s on par with the original Vita then that would be fantastic.

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If you thought using the Wii remote was uncomfortable…

The system’s concept is an appealing one for me. These days I spend more time with my handhelds than I do my consoles because it’s hard for me to make time to actually play with my consoles when I’m home. A machine that functions as both offers a lot of potential. I had hoped to utilize the Wii U in a similar fashion when I first got it around the house, but its range is severely limited so I never took advantage of using the Gamepad as a dedicated console as much as I had envisioned. Sony has offered remote play for several years now through its handhelds, but it’s something I’ve never taken full advantage of. With the PSP, it just plain didn’t work very well. With the Vita, it seems to work fine, but the Vita has fewer buttons than a PS4 controller making some games pretty awkward as those features end up being mapped to the rear touchpad. The Switch is basically just a straight portable that’s convenient to play on a television, and it’s a bit surprising that no one has really done this before. The only thing similar is the NeoGeo X which was released a few years ago. The X is a handheld that has a console dock which resembles the original NeoGeo AES system and more or less functions the same, right down to the wired controllers. The X is actually pretty cool, but the quality is a little suspect. With Nintendo, I have few fears about quality so the Switch should provide for a better experience.

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A brief look at a game cartridge and headphone jack (take that, Apple).

Naturally, there are concerns with any new console, especially a Nintendo one. Third Party support has been a major issue for Nintendo ever since the days of the Nintendo 64. The Wii initially had a fair amount of support because it sold so well that publishers couldn’t ignore it, but there always seems to be the perception that Nintendo owners are fiercely loyal to Nintendo’s games and not as interested in others. So far, numerous developers are pledging support though none are confirming games (likely because of a non-disclouse agreement with Nintendo). Based on the video, it looks like the NBA 2K franchise is heading to Switch, and perhaps most exciting of all, Skyrim was shown as well. The video is likely a mock and what we saw of these games may not even be running on the Switch hardware, but it’s at least encouraging. I do wonder how a game as massive as Skyrim will fit on an SD card and what the costs will be. It’s possible the card in the video is a blank, and to play games on the go you have to transfer from an internal HDD in the dock to a flash style card,but that seems cumbersome. It also sounds like the type of thing that would make piracy easier and publishers hate that. Most likely games are going to come on these cards and I’m over-thinking it, but it will be interesting to see how this all works out. My fear is that the storage medium will compromise a title like Skyrim, and if I can’t have the full Skyrim experience on the Switch, then what’s the point?

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The “joy-cons” slide onto the side of the Switch. In order to preseve a traditional four button layout on each one, it looks like we have to endure possibly the world’s shittiest D-Pad.

The main concern I have, and probably most gamers have after viewing the video, is with battery life. A tablet plus two mini controllers seems like the type of thing that will drain batteries quickly. The Wii U’s Gamepad has horrible battery life, but how much of that is because the Gamepad has to constantly communicate with the actual console? Modern handhelds aren’t much better though, with 4-6 hours being the new standard. After owning both a launch 3DS and a launch Vita for a few years, I can say both of my handhelds are closer to that 4 hour lifespan than the 6 at this stage and it gets discouraging. How well the Switch handles that part will determine just how portable it truly is. Aside from that, the standard concerns apply such as how much will it cost and how does it feel to actually play it? I’ll admit, those little controllers (I think Nintendo is referring to them as joy-cons or joy-pads) don’t look optimal. My guess is they work in a pinch, but I suspect most will be buying a pro controller. The fact that they slide into the side of the tablet is a minor concern as well. Will they slide out during some intense gaming sessions? Probably not, but we’ll see.

I did find it interesting that the promotional video’s target audience clearly seems to be adults. There are no children at all in the video which is in stark contrast to Nintendo’s family audience we’re used to seeing. This probably all factors into the name, Switch, as the console represents a very different approach by the company to remain relevant. At this moment in time, I can’t commit to buying it without seeing more. The Wii U’s tech was never very interesting to me, but I purchased it largely on faith that Nintendo would deliver with excellent software. The Wii U never did, and even the first party titles from Nintendo have really started to suffer. This even goes back to the days of the Wii. Triple A franchises like Star Fox, Metroid, and Mario have really taken a hit lately and Nintendo needs to win me back in that respect. The company really hasn’t shown off any games yet. The video mostly appears to show off enhanced versions of Wii U games like Splatoon and Mario Kart 8 which leads me to believe the unveiling of the big titles is still to come. There is a glimpse of a new Mario game in there that appears to be very much in the style of Super Mario 64, and of course we know that the new Zelda game is likely to be a launch title with a simultaneous or delayed Wii U release (similar to what Nintendo did with Twilight Princess). A new Zelda game, even if it was largely developed with the Wii U in mind, might be all the Switch needs for a successful launch. After that, it will fall to Nintendo to provide reason for gamers to keep coming back. No one is really talking about it right now, but if the Switch is a failure it could mark the end of Nintendo as a console developer, and there’s no way to spin that as a good thing for gamers.


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