Tag Archives: metroid

The Game Boy Micro

img_1501I guess this is a great time for me to dust off some of my less common pieces of video game paraphernalia. Yesterday I talked about Popful Mail which I played on a Sega CDX, and today it’s the Game Boy Micro. My timing is also pretty good as the original Game Boy just turned 31 on April 21, 2020 which is still hard to believe. I consider myself a collector of various things, but one thing I’m not really a collector of is video games. I’m certainly a compiler as after years of regrettable trade-ins at GameStop when I was a poor college student I’ve basically vowed to never part with a game again unless I know I’ll never come to regret it. As a result, I have a lot of games hanging around my house with the vast majority coming from the 2000s. I have some older, classics, but not a ton. And some games I have could be considered rare or hard to find, but I have them because I wanted them at the time. I’ve never really bought a video game for the purpose of collecting. The closest I suppose I came to that was buying the collector’s edition of Arkham Asylum which came in a gigantic bat-shaped box. That thing is so big that I don’t even know what to do with it. It just sits in a closet.

I purchased a Game Boy Micro over ten years ago and at the time I bought it simply because I wanted to play some Game Boy Advance software on-the-go. I had traded in my original Game Boy Advance for a Game Boy Advance SP, which I in turn traded in for a Nintendo DS, that was then traded in for a Nintend DSi. That last trade-in was important because I lost the ability to play GBA software. Years later, I wanted to come back and rediscover the GBA. That handheld mostly existed for me during my college years and I really didn’t devote much of my time to it. I mostly played home consoles instead or busied myself with other distractions. As a working man though I had ample time to play portables during my commute to and from work so the time was right.

The Game Boy Micro is Nintendo’s third take on the Game Boy Advance. The original version had a horizontal layout similar to Sega’s Game Gear, but it ran on double A batteries and lacked any sort of backlight. It was still a great little system, just a flawed one. The SP addressed both issues while also reverting back to the traditional, more vertical, layout of the Game Boy but with the addition of a hinge in the center so the screen could fold down onto the unit. It was great to have a front-light and a rechargeable battery, though the choice to return to the old format was odd as the system was quite cramped. The shoulder buttons were tiny, little, nubs and I could never play my SP for much longer than 45 minutes.

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Nintendo mandates that all reviews of the Micro include a shot of it sitting in the reviewer’s hand.

When Nintendo announced the Nintendo DS in 2005, it was insistent that it was not the end of the Game Boy and as proof it offered up the Game Boy Micro. The Micro, as the name implies, was the smallest Game Boy yet. It’s roughly 2″ x 4″ with a thickness of less than an inch. It featured a backlit screen and rechargeable battery. The horizontal layout also had the added perk of making the system resemble a classic Nintendo Entertainment System/Famicom controller only with a screen in the center. The LCD screen is even tinier at roughly 1.69″ x 1.89″ making this perhaps the first Game Boy that truly could fit comfortably in your pocket. It’s so small that one has to wonder just how much smaller it could have been had it not needed to accommodate the comparably bulky GBA cartridges and instead had something similar to a DS or Switch card.

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Unfortunately, I do not have a Famicom controller for comparison so the classic NES controller will have to do.

When the Micro was first announced I though it looked kind of neat, but I wasn’t feeling compelled to ditch my SP for it. Plus if I was going to upgrade I would have just gone with a DS which was backwards compatible with the GBA. And since the Micro no longer supported legacy Game Boy software, it was placed in an odd spot where it basically only targeted those who had yet to get a GBA or Nintendo enthusiasts that would buy everything. The only other defining feature it had was the ability to swap out the faceplate for other ones. Perhaps Nintendo conceived of a vast third party network of custom faceplates in addition to its own, but from the start the Micro was never positioned very well.

I basically decided to get a Micro over another model of the GBA for the novelty of it. I did like the idea of a truly portable gaming device, but I also thought the system was just plain cute. And when I settled on one to buy, I even spent a little extra to get the special Famicom edition (released in December 2005) which was colored to mimic a Famicom controller. It came in a box emblazoned with classic Super Mario pixel art and the only drawback to going this route (aside from the added cost, which at the time was actually somewhat minimal) was it didn’t come with a tool to remove the faceplate as Nintendo didn’t think anyone would want to remove the Famicom faceplate. In fact, the faceplate on this model is supposedly non-removable, but it wouldn’t surprise me if it’s not that hard to get off for someone who is determined to do so.

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The Micro in front of a 3DS which is in front of a Sony PSP.

When I received my Micro I did play it quite a bit. I picked up Metroid Fusion, a game I had overlooked when first released, and also grabbed the Super Mario Bros. 3 port to go along with the other GBA software I still had. Playing these games on the Micro, I was taken by how quickly I got used to the small screen. It’s a bit shocking when first powered up to see just how small it is, but once absorbed in gameplay it basically goes away. The screen is said to be much better than the previous GBA screens, though it’s still not as vibrant as modern handhelds. Helping it is the mostly sprite-based art of GBA games with the small screen size reducing noticeable pixilation. The light is strong and can be adjusted manually as well, and I found the battery would last around five hours which was basically enough to get me through a week of commuting.

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Here’s the Micro beside big brother, the 3DS.

Obviously, a system this small does have some drawbacks. The Micro is so small that it’s arguably too small. I mentioned earlier I found the SP to be a bit tight and this unit isn’t much better. I find the layout minimizes the cramping issue slightly, but it gets rough when playing games that rely on the shoulder buttons. Metroid Fusion became particularly challenging after a half hour as the shoulder buttons are used in that game to angle Samus’ blaster. It’s not as easy to play as it probably would be if it were on the Super Nintendo or being played via the Gamecube’s GBA Player, but it was still an enjoyable experience. I beat the game, and would go on to play Metroid:  Zero Mission as well so it’s not like the Micro prevented me from enjoying Metroid. The only other game I ever had issue with was Final Fantasy VI, specifically performing some of Sabin’s moves as the small d-pad and hand fatigue might dissuade you from unleashing the dreaded Bum Rush attack! Games like A Link to the Past or Super Mario Bros. are comparatively simple, though some hand fatigue will still set in after lengthy sessions. Super Mario Bros. even alleviates some hand-cramping by allowing the R button to function as a second B button which is nice for running, though it takes getting used to if you’ve been playing Mario since the 80s and are accustomed holding B all of the time.

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It’s tiny, but it plays just fine.

The system itself has a rather nice feel to it. The stereo speakers aren’t going to wow you, as they didn’t on any other version of the GBA, but the overall weight feels good. The system is quite glossy making it actually far more attractive looking than a plastic Famicom controller. The format does mean there’s no way to protect the screen, but the system did come with a simple cloth carrying case which has always done the job for me. I wouldn’t recommend tossing it into a kid’s backpack or something, but slip that thing on and drop it in a pocket and you should manage just fine. It has a standard headphone jack, and since it’s quite old at this point it obviously lacks any sort of wireless hookup, but considering the Switch shunned Blue Tooth it probably wouldn’t feature that even if it were re-released today.

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I bought this “new,” but as you can see the box had a rough time getting to me.

If I were to sum up the Game Boy Micro in one word it would be “cute.” It’s meant to be a physically appealing gaming device even more so than a functional one. It doesn’t punt on functionality though and it’s a totally viable way to experience the Game Boy Advance library.  When I bought mine roughly a decade ago it was comparable in price to the Game Boy Advance SP with maybe 20 dollars or so separating the two. Since then it’s become more expensive and standard versions of the unit in clearly used condition now command more money than I paid for my limited edition version. As a result, I wouldn’t really recommend anyone buy a Micro if they’re simply looking to experience the GBA library of games. The SP is much more reasonable, or even an older DS. If you don’t mind spending the money though and you think the Micro is charming in pictures then you’ll probably be happy with your purchase. It’s a fun little device that will probably start a conversation if you pull it out in public and as the last official Game Boy it certainly holds a special place in the hearts of many Nintendo fans.


Ranking the Games of the SNES Classic

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It’s coming…

Nintendo dispatched with what little suspense there was relating to the SNES Classic this week by unveiling the plug and play device as well as just about everything we needed to know about it. Ever since the company shockingly pulled the plug on the NES Classic, the plug and play mini Nintendo Entertainment System that proved nearly impossible to find during the holiday season, the gaming community has been wondering when the company would show off its successor. It was basically a foregone conclusion that a SNES Classic Edition would be made, the only real questions concerning it would be when is it coming and did Nintendo learn anything following the NES Classic fiasco?

Well, yes and no to that last question. The biggest complaints, aside from availability, surrounding the NES Classic were in regards to the controller cord length and the selection of games. While most of the very best non-licensed games from that era were represented, there was also a lot of padding with games such as Balloon Fight and Ice Climber that most people were not eager to revisit, The controllers were wired, which in the age of wireless feels odd enough, but to make matters worse the cord length was only two and a a half feet. The SNES Classic seeks to improve on both by legitimately featuring a wealth of quality, classic games and by featuring longer cords. Unfortunately, the length was only extended to five feet which is shorter than what is featured with the original SNES controllers. There’s no word from Nintendo though on just how many units will be produced, only offering up that it will be significantly more than the NES Classic. Helping matters some is that each unit will come bundled with two controllers, as the only thing harder to find than the NES Classic last Christmas was a second controller to go with it. The SNES Classic will come in at $80, which is $20 more than the NES Classic, and will feature 21 games as opposed to 30.

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The UK edition which is identical to the Japanese Super Famicom. The actual Japanese version will include different titles.

I’ll review the device in time, when it’s actually available, but like I did with the NES Classic, I wanted to rank the games that are coming with it. Last fall, I speculated on what would be included on the device assuming it would include 30 games, so naturally I picked more than what was featured. I actually only missed on three games:  Kirby’s Dream Course, Super Ghouls ‘n Ghosts, and Star Fox 2. The latter of which I mentioned as thinking it would be asking too much since Star Fox 2 has never been officially released. It’s definitely the biggest surprise that came out of Nintendo on Monday, and I’m sure millions of Nintendo fans across the globe are eager for an official release. Kirby’s Dream Course, I just plain didn’t consider while I omitted Super Ghouls ‘n Ghosts from my list mostly as wishful thinking. Given that its predecessor was featured on the NES Classic, I had a hunch it would be included, even though I don’t know anyone who wants it. The only game I’m surprised isn’t being included is Pilotwings, as being a first party title and SNES launch game, I had just assumed Nintendo would include it. Capcom naturally is including Street Fighter 2, and the only question around that game was what version would we get? The US is getting Street Fighter 2 Turbo: Hyper Fighting, while curiously the Japanese market is getting Super Street Fighter 2. What did we do, Capcom, to deserve this slight?

I could go on and on about this product, but I’m going to cut myself off here and get to the meat of this post:  the games. The 21 US/UK games are below in order of how awesome I think they are starting with the worst of the bunch. This set, as a whole, is rather excellent with only a few titles I’m not too high on. And even though I’m starting with the lesser titles, the first one comes with an asterisk:

Star_Fox_2_2017#21 – Star Fox 2* (2017)

Star Fox 2 is obviously the most mysterious title of the bunch, but given that it has “leaked” to the internet it’s not as mysterious as it once was. And even though I think the finished game included on the SNES Classic is likely not much different from the ROM that’s been available for years, I don’t feel comfortable ranking it just yet without playing the completed game. So while I’m ranking this as #21, it’s basically unranked, and I don’t think it will be the worst game on the set. What it probably will be is the first game most people play after the plug this baby in.

 

250px-GhoulsSNES_boxart#20 – Super Ghouls ‘n Ghosts (1991)

Ghouls ‘n Ghosts is a hard game, which is probably its defining feature. The SNES game is the sequel to the original, though it’s not much different. It certainly looks better, but as an early SNES title it’s not likely to impress in that respect. For those who really want to be challenged, this is probably a satisfying game. For me, I just don’t find it particularly enjoyable to play. It’s not cheap or anything, it just isn’t fun to control Arthur or particularly rewarding to complete his quest. I wish Capcom had opted to include the spin-off Demon’s Crest instead, but I did not expect that to happen.

snes_f-zero_boxart#19 – F-Zero (1990)

F-Zero is another early SNES title and when it first came out it was pretty impressive to behold. Playing it though? Eh. It’s basically a glorified tech demo for the SNES Mode 7 graphics which did a lot for the racing genre as you no longer needed to rely on onscreen prompts to know when to turn, you could just see the turns coming up ahead. It’s a hard game that strangely is strictly single player. Since it was a launch title, some fans might have a fondness for the game as it was one of the titles to turn to after finishing Super Mario World, but a lot of people would probably rather play another popular racing game from this collection.

dkc_snes_boxart#18 – Donkey Kong Country (1994)

I’m guessing most people will rank Rare’s resurrection of the Donkey Kong franchise higher than I am, but I was just never that into the game. Kind of like F-Zero, the game is a bit of tech demo sorts for the pre-rendered three-dimensional graphics that the game makes use of. With everything being pre-rendered, there’s a disconnect between the Kongs and the environment surrounding them. I, of course, didn’t know this when playing as a kid but I did feel the disconnect. It was impressive to look at, but not a lot of fun to play.

superpunchoutbox#17 – Super Punch-Out!! (1994)

The less popular sequel to one of the NES’s most popular games, Super Punch-Out!! is probably a more arcade perfect version of the original Punch-Out!!, though the NES version was so popular it became the definitive one. As a result, this game lacks its predecessor’s charm. Little Mac isn’t so little given the behind the back view of the game which really changes the feel of the game and undermines the underdog factor the game is supposed to possess. It is a game I haven’t played in years and I’m interested in resisting it to see if my opinion has changed.

contra_iii_game_cover#16 – Contra III: The Alien Wars (1993)

It’s Contra, I probably don’t need to go into any additional detail. You know what you’re getting here. It fills a nice void on this collection for its co-op play, and Contra is probably the premiere run and gun franchise. It serves a nice callback to Super C from the NES Classic, so it was a foregone conclusion it would be here. A lot of Contra fans consider either this or Hard Corps, which was released for the Genesis, as the best in the series so Contra fans should be happy this one is here.

250px-star_fox_snes#15 – Star Fox (1993)

I know we’re all really excited to be getting Star Fox 2 on this set, but I feel like it must be said that Star Fox is possibly Nintendo’s most overrated franchise. The original game is, and I’m sounding like a broken record already, a tech demo of sorts for the Super FX chip. And if you didn’t know, the Super FX chip was the SNES’s primitive way of introducing polygons to gamers. It looked dated from the moment it first showed up, but there was some charm to the game’s visuals. Those have been lost to time as the game is borderline ugly at this point, but it’s a solid behind the vehicle flight simulator. Star Fox 64 was much improved and the 3DS version of that game is probably the best game in the franchise. And pretty much all of the other games are either decent or bad, but at least the first one is still solid!

smk#14 – Super Mario Kart (1992)

The launching of a franchise juggernaut, Super Mario Kart was an instant crowd favorite due to the combat elements of the game. Battle Mode is still pretty fun, though the Mode 7 graphics do show their age at this point. It almost seems like Mario Kart 64 has taken over as the game most people feel the most nostalgic for, but I do feel the original game was actually better than that one. It probably wasn’t until Double Dash for the Gamecube that the original was finally surpassed and it has since been lapped a few times. It is dated, but still fun and challenging.

250px-Kirbydreamcourse#13 – Kirby’s Dream Course (1994)

This is probably the weirdest game included on this collection, and aside from Star Fox 2, the most unexpected. Kirby gets a lot of the spin-off, gimmick, treatment and most of those games are mediocre or worse with a few gems here and there. Dream Course is one such gem even though it probably sounds pretty stupid. The game is basically a cross of mini golf and billiards with Kirby serving as the ball. You shoot him into enemies with the last enemy on the screen serving as the goal of the stage. The objective of the game is to get Kirby into the goal in as few “strokes” as possible. He can still copy powers which introduces strategy into which enemy you take out first. The billiards element exists in your ability to apply spin to Kirby popping him up in the air or causing him take off in a given direction. It’s a fun game though it does depend a lot on trial and error, so once you figure out each hole, you’ll probably not come back.

earthbound_box#12 – EarthBound (1994)

The JRPG was really starting to take-off at this point in time so it’s no surprise that Nintendo sent its lone game in that genre west for the first time. EarthBound is a game fondly remembered for its setting and humor, being for the long time one of the only JRPGs to be set in a non-fantasy setting. This is another game that many people will probably rank higher than I am (I think IGN recently placed it in the top 10 RPGs of all time or something), but believe me when I say the game is very dated by today’s standards. About the only thing progressive EarthBound did at the time from a gameplay perspective was remove the random battles, but enemies are much faster than you which minimizes that advantage. The inventory management is easily the game’s biggest drag and everything moves at a glacial pace. As someone who loves JRPGs, I can find enjoyment in the game, but I don’t think it’s on the same level as the other SNES greats like Final Fantasy III and Chrono Trigger, but that’s just my opinion.

kss_boxart#11 – Kirby Super Star (1996)

Kirby Super Star is your dose of traditional Kirby on this set, and Super Star is probably his best outing still to this day. It’s not particularly challenging, like his NES outing, but the copy powers of Kirby make the game a lot of fun and give you the ability to change things up with each play-through. You can also have a second player control an enemy character for 2-player co-op which is also a lot of fun. It’s quite possibly the best co-op platformer I’ve ever played as even Mario and Sonic have struggled in that area. And as a late entry to the SNES, a lot of people may not have be as familiar with this game which may make it feel new to a lot of people picking up this collection.

35497-Street_Fighter_II_Turbo_-_Hyper_Fighting_(USA)-1453510943#10 – Street Fighter II Turbo: Hyper Fighting (1993)

Now we’re getting into the top 10, and the games that helped define the SNES as one of the greatest gaming devices of all time. Street Fighter II was a huge game and instrumental in the fighting-game craze of the early 90s. Without it, who knows where the fighting genre would be? It was also one of the first arcade ports to a console that felt almost perfect making Street Fighter II a game that both simultaneously prolonged the life of the arcade and helped to hasten its demise. The game is a classic and still holds up quite well, to the point that Capcom recently re-released a version of Super Street Fighter II on the Switch with updated visuals. Because of that game, it’s possible SNES Classic owners are getting short-changed with the Turbo edition of the game with Capcom hoping to not impact sales of their Switch title. At least, that was my assumption until I saw that Japanese gamers were getting Super Street Fighter II on their Super Famicom Classic Edition, so who knows why we’re getting Turbo? It’s still a great game, just not as good as Super.

250px-secret_of_mana_box#9 – Secret of Mana (1993)

Often considered Square’s answer to Zelda, Secret of Mana is very much its own thing and even does something it would take Zelda many years to introduce:  co-op play. Secret of Mana can be enjoyed by up to three gamers at a time, but I have no idea if the SNES Classic will be able to accommodate more than two players at any one time. It’s possible, but doesn’t feel likely. Even without that, Secret of Mana is a great game with a great soundtrack, look, and gameplay. I’ve actually been playing its sequel recently, so I’m eager to go back to the first SNES game (which is technically a sequel to Final Fantasy Adventure for the GameBoy) for comparison purposes as I’m undecided on which is my favorite. This one should be a nice, meaty, adventure for SNES Classic owners and its a nice alternative to both Zelda and Final Fantasy.

super_castlevania_iv_north_american_snes_box_art#8 – Super Castlevania IV (1991)

This a favorite of many in the Castlevania fanbase. In some ways, it’s the last classically designed game and is essentially the first three games perfected. It’s classic Castlevania with enhanced visuals and music and still looks great to this day. It might play a little slow for some, but the controls are tight and the difficulty is fair. There’s not much more to say about this one, if you’ve played any of the first three Castlevania titles you’re getting more of the same, just a better version.

supermariorpgsnescoverartus#7 – Super Mario RPG (1996)

The SNES Classic features three traditional JRPGs that all play about as different from one another as a JRPG could. Super Mario RPG was a Nintendo-Squaresoft collaboration with Square doing most of the heavy lifting. Kind of like Capcom’s collaboration with Square on Breath of Fire, Nintendo would take over the Mario RPG franchise going forward and it’s still debatable which title in the now long-running series is the best. The original is still a lot of fun with a lot of humor and charm throughout. The timed button commands in the battle system introduced a layer of interactivity not present in a lot of JRPGs at the time and the pseudo 3D visuals were pretty impressive at the time. They’ve aged a little better than the Super FX games though the title still looks a little dated by today’s standards and maybe a traditional sprite-based game would have aged better. That said, it’s a lot of fun with a solid amount of challenge and its running time will help give your SNES Classic a long shelf life.

yoshis_island_super_mario_world_2_box_art#6 – Super Mario World 2: Yoshi’s Island (1995) 

Yoshi was the Super Nintendo’s break-out star, so it wasn’t surprising to see him assume a starring role in the Super Mario World sequel. What was a surprise, was to see baby Mario playing a supporting role, or maybe that should be an antagonist role? Baby Mario sucks and a lot has been said on that subject over the years, but beyond that Yoshi’s Island is a meaty platformer with a lot to see and do. The levels feel massive compared to its predecessor and Yoshi in some levels introduces a surprise element on a first play-through. How those vehicles handle is a bit of a mixed bag, but everyone agrees the game looks fantastic and it was the best application of the Super FX chip I ever saw (technically Super FX2 chip). Because of that though, the game has been hard to emulate properly so it has never been available on Nintendo’s Virtual Console. Hopefully it’s faithfully recreated on the SNES Classic as I found the GBA version available to 3DS Ambassadors underwhelming.

mega_man_x_coverart#5 – Mega Man X (1993)

Mega Man was probably the biggest third-party star on the NES, so it was expected he would make the jump to the SNES. What wasn’t certain was how he would do that. Mega Man 5 and 6 both released very late on the NES making it seem like that series would remain an 8-bit fixture while the SNES received Mega Man X. At first confusing the X for a roman numeral, I was perplexed how the franchise made it that far without my knowing, but once I played it I didn’t care because Mega Man X was the perfect evolution for the Mega Man franchise. Now referred to simply as X, Mega Man could dash and wall jump in addition to his other maneuvers. He had a cool sidekick in Zero, who would later become playable in the sequels, and a new enemy in Sigma. The game was a blast and it’s justifiably included here as one of the premier run and gun platformers. Eventually traditional Mega Man would come to the SNES in the form of Mega Man 7, a game not remembered fondly so Capcom was wise to lend X to the SNES Classic.

250px-smetroidbox#4 – Super Metroid (1994)

For a time, it seemed like Samus would miss the SNES as it took her a long time to arrive. Thankfully, her arrival on the console was definitely worth the wait as Super Metroid is still the best game in the series and a true 16-bit classic. The game isn’t that much different from its NES predecessor, but it’s a lot bigger and more impressive to behold. Samus handles better than ever and feels like a being truly equipped for the mission at hand capable of wall jumping, morph balling, dashing, directional shooting, and all that other jazz. The game opens up little by little with Samus finding new and better equipment that allow her to reach previously inaccessible areas. In that, Samus is very similar to Link though you would never confuse Zelda with Metroid. This is Nintendo’s best action franchise, so it’s a shame the company promotes it so little, but at least we’re getting a remake of Metroid II for the 3DS this fall. Enjoy this one though as it’s one of Nintendo’s best games.

510ahyhdidl-_sx300_#3 – Final Fantasy III (1994)

Possibly the greatest game in the long-running Final Fantasy series, Final Fantasy III was the title that really put the JRPG on the map in the west. Of course, we all know it now by its real title, Final Fantasy VI, but for a long time American gamers thought it was the third game in the series. It features a huge cast of characters and one of gaming’s most memorable villains. Each of the playable characters does something no one else does which makes party construction a lot of fun. There’s also the “final” battle fake-out which leads to the World of Ruin, and I loved that there was an instance of permanent death for a certain character if you messed up. You may have passed on playing Final Fantasy on the NES Classic, but definitely don’t ignore this one.

250px-super_mario_world_coverart#2 – Super Mario World (1990)

Still the best Mario game! I love Super Mario World and you probably do too because it’s a game that’s hard not to like. It’s also a game most have played to death because it was the pack-in game with every SNES sold. Some are probably disappointed Nintendo is including this game and not Super Mario All-Stars & Super Mario World, as that would have essentially given us four additional games, but I wasn’t expecting Nintendo to be that generous so I’m not surprised, but I can’t disagree that it would have been awesome had they done so. Even though I’ve beaten this game many times, finding all of the gates in each stage, I’ll probably play through it again on the SNES Classic because the game is so fun and it will be a nice measuring stick to see how well the emulation is done.

attp#1 – The Legend of Zelda:  A Link to the Past (1991)

It may be boring, but could any other game be #1 on this list? A Link to the Past isn’t just arguably the best Zelda title, it’s arguably the greatest game of all time. It looks great, handles well, sounds awesome, and the adventure is long and satisfying. This one introduced a lot of items and gear that would become staples of the franchise going forward, and the only reason to not play this game on the SNES Classic when it comes out is because you’ve already played it a million times. And even then, that’s still not a great excuse.


Forecasting the Eventual SNES Classic

snesWe’re now past Thanksgiving here in the US which means the holiday shopping season is already well underway. The recently released NES Classic continues to be a hot seller, perhaps the hottest of the season, though that seems to have more to do with product scarcity than true demand (after all, children by and large are not interested in a gaming device with 30 year old games on it). That said, no one would deny that even in limited quantities the NES Classic has been a commercial success for Nintendo, something that’s been hard to come by for the venerable game developer of late. Most analysts peg the NES Classic as being pretty cheap to manufacture, and the power under the hood is likely sufficient to support a comparable quantity of N64 games, so speculating on a potential SNES Classic seems like a waste of time:  it’s going to happen. And if we’re going to get an SNES Classic then immediately the mind next moves onto what games will Nintendo include on that collection?

The Super Nintendo has arguably the greatest library of games of any console ever released (not giving modern consoles credit for digital backwards compatibility, of course), so Nintendo has its work cut out for it when narrowing that library down to 30 titles. Why 30? Well, that’s what the NES Classic contains so might as well stick with it. This post is my prediction of what the SNES Classic will include, and isn’t a collection of games I would necessarily choose if given free reign to do so. In looking over the games of the NES Classic, it became rather obvious that Nintendo wanted to include as many Nintendo developed and published titles as possible, likely for licensing reasons. Also, games featuring licensed characters from outside gaming (Mickey Mouse, TMNT, etc.) weren’t included, so let’s assume the same will be true of the SNES Classic. I’m going to order this list by what titles I think are most likely to be included, starting with the most obvious. Before we get to that, let’s quick-hit a few games I think won’t be included, but probably should be.

Demon’s Crest – A spin-off of the Ghosts ‘N Goblins games, Demon’s Crest is a platform title with RPG elements, a genre almost always referred to as “unique” on a game-by-game basis even though it’s uncommon. The game is available on the virtual console, and if you never played it (and considering it was a late era release for the SNES you probably did not) you’d do well to check it out.

Fire Emblem:  Mystery of the Emblem – For many years, Fire Emblem was the series American audiences were left to wonder about. It was the rare Nintendo property kept in Japan, likely out of fear that American audiences wouldn’t enjoy the gameplay. Wrong! This one would have a shot of being included on the SNES Classic if it had been properly localized, but I’m guessing Nintendo won’t want to do that. It, or another Fire Emblem, is a virtual lock for the Super Famicom Classic though.

Mortal Kombat II – Mortal Kombat was a smash-hit in the arcades, and when it was released for consoles it was a huge hit for the Sega Genesis. That’s because Sega allowed Midway to include blood and gore as long as they put it behind a code. Nintendo did not, and when Mortal Kombat II came out they wisely reversed course. MKII was a huge hit, and while it hasn’t held up over the years as well as its chief rival Street Fighter, it feels like it should be included as it was just so oppressively popular. Nintendo has never had a great relationship though with the Mortal Kombat franchise, so it’s unlikely they see it as important enough to include.

Some other games I considered include TMNT IV: Turtles in Time but that won’t be included for licensing reasons. Sparkster was an awesome platform title and sequel to Rocket Knight Adventures, a Genesis exclusive. Mutant League Football, Shadowrun, and Harvest Moon are also deserving of consideration.

  1. 250px-super_mario_world_coverartSuper Mario World (Nintendo 1991) – The original pack-in title for the SNES and best Mario game to date, it’s a no-brainer. The more interesting thing to ponder is how will Nintendo pack the SNES Classic with Nintendo branded games as easily as they could the NES Classic since Mario, Link, and others had fewer outings on the SNES.
  2. yoshis_island_super_mario_world_2_box_artSuper Mario World 2: Yoshi’s Island (Nintendo 1995) – I loved this game when it first came out, and for awhile after. More recently, I’ve found it hard to get into as a lot of the gameplay frustrates me. Not to mention the audio. Still, it will be included and it remains Yoshi’s best solo adventure.
  3. smkSuper Mario Kart (Nintendo 1992) – Arguably Nintendo’s most reliable franchise today, it seems every Nintendo console since has had at least one Mario Kart game. The only one that did not was the ill-fated Virtual Boy. For awhile, the original game was my favorite of the series. Those who grew up with its sequel on the N64 as their gateway of the series are probably surprised to hear that most people felt it was inferior to the SNES game when it first came out. It’s no longer the best, but it’s still playable and the battle mode is still a lot of fun.
  4. attpThe Legend of Zelda: A Link to the Past (Nintendo 1992) – The best game of the series, and perhaps the best game ever? I suppose I could have said the same of Super Mario World, and I could say that about more SNES titles which further illustrates how awesome the system was. This game will be included, and it will be enjoyed by any who purchase it.
  5. 250px-star_fox_snesStar Fox (Nintendo 1993) – Nintendo’s flashy on-rails shooter, the Super FX powered Star Fox was a pretty big deal at the time, even if it’s one of Nintendo’s lesser franchises these days. The game was so good that Nintendo has essentially remade and released it several times with minor alterations. It’s probably too much to ask for Nintendo to include the never released Star Fox 2 on this set.
  6. 250px-smetroidboxSuper Metroid (Nintendo 1994) – If any of the games on the NES Classic had a “Super” version on the SNES, then it’s probably fair to assume they’ll make it to the SNES Classic. Not that Super Metroid needs to be included for that reason, it needs to be included because it too has a claim to greatest game ever made. It was very influential, especially for the Castlevania series, and the only downside to including it is that it might make people a little depressed when they think about how the franchise is treated by Nintendo today.
  7. kss_boxartKirby Super Star (Nintendo 1996) – Another late arrival for the SNES, Kirby Super Star takes what was good about the NES game and multiplies it tenfold. Easily Kirby’s best game, Super Star is a bit of a forgotten gem on the SNES and holds up quite well. It also features some fun 2-player action so be prepared to have to hunt down an additional controller.
  8. snes_f-zero_boxartF-Zero (Nintendo 1991) – Nintendo kind of ignored the racing genre with the NES, so it’s not surprising they rectified that with the SNES. Racing games were one of those genres that really benefitted with the move to the SNES as the hardware could finally keep up with the speed needed to make these type of games as fun as they could be. F-Zero was a flashy title with its futuristic visuals and also plenty difficult. Not one of my favorites, but I’d be shocked if it was left out.
  9. pilotwings_boxPilotwings (Nintendo 1991) – Pilotwings was kind of the debut of the Nintendo developed tech demo released with all of their future console launches to show off the new console’s capabilities. It was to the SNES what Wii Sports was to the Wii. It’s basically a collection of mini games, and personally I remember all of my friends looking down on this title. I haven’t played it in years so I can’t say if I’d enjoy it more now, but since Nintendo developed it they’ll likely include it on the SNES Classic.
  10. dkc_snes_boxartDonkey Kong Country (Nintendo 1994) – The title that reinvented and brought modern relevance to the Donkey Kong character, Donkey Kong Country was a visual wonder when it was first released and an instant hit. Some people love this franchise more than the 2D Mario one. I’m not one of them, but there’s no way Nintendo doesn’t include this one.
  11. 250px-dk_country_2Donkey Kong Country 2 (Nintendo 1995) – Nintendo had three main series Mario games to help pad the NES Classic, chances are they’ll look to DK to help do the same for the SNES Classic. Some think this one is the best of the SNES trilogy of DKC games, I have no real opinion on the matter as I don’t remember even playing this one.
  12. 250px-dkc3_snes_boxartDonkey Kong Country 3 (Nintendo 1996) – This game arrived really late for the SNES, though if memory serves it still sold all right. This one might not make the SNES Classic, it’s certainly the least likely of the three, but since Nintendo wants to put as many of their games on the system as possible it feels like a safe assumption to include it here.
  13. superpunchoutboxSuper Punch-Out!! (Nintendo 1994) – Punch-Out!! was immensely popular for the NES, Super Punch-Out!! was less so for the SNES. It wasn’t bad by any means, and it felt more like the arcade version of the original, but aside from a visual upgrade it didn’t really feel much improved. I think part of that was the new perspective of being behind Little Mac made him feel like more of an equal to his opponents as opposed to being a diminutive underdog.
  14. 2363827-snes_finalfantasyiiFinal Fantasy II (Square 1991) – Now we’re into the non-Nintendo games, and this is actually where the list really begins for me as far as ordering by most likely. The first 13 could be ordered however you want, aside from maybe DKC3, they’re all going to be included for sure. The SNES was the console where the JRPG really took off, and it’s kind of where Final Fantasy was truly born (at least in the West). Final Fantasy III is the better game, but for some reason I suspect that II is more likely to be included if only one is.
  15. chrono_triggerChrono Trigger (Square 1995) – Another one of those “best ever” contenders, Chrono Trigger is as beloved as any game in the Final Fantasy series, even if it never took off as a franchise on its own. The only thing that would keep it from being included is if Square-Enix wants to be protective of how often they re-release the game. Or if they want too much money in the form of royalties, which could be a problem since they made a lot of awesome SNES games…
  16. 250px-secret_of_mana_boxSecret of Mana (Square 1993) – …like Secret of Mana! Lazily referred to as a Zelda clone, Secret of Mana is a delightful action RPG and the type of game Square-Enix has seemingly forgotten how to make. The sequel was also excellent, but never released outside of Japan. Following that though, virtually every other game in the series has been a shallow hack n’ slash and a major disappointment. Thankfully, this one holds up so well we really don’t need another (though Square-Enix really should just finally localize the damn sequel for some kind of release).
  17. 250px-super-bomberman-box-art-snes-palSuper Bomberman (Hudson Soft 1993) – The ultimate party game for the SNES, Super Bomberman was probably my most rented title for sleepovers and such as the four-player mode rocked. If Nintendo does include this title, and it should, it needs to make sure the SNES Classic can handle four-players, even if it means messing with the aesthetics of the system by including four controller ports on the front.
  18. 35805c88363c1f2ef17b39288c11676f-650-80Street Fighter II (Capcom 1992)- Capcom’s fighting game is almost certain to make an appearance, it’s just a question of what version. They should probably just go with Super Street Fighter II, but maybe they think the importance of the original makes it the more worthy title.
  19. mega_man_x_coverartMega Man X (Capcom 1993) – Mega Man was huge for the NES, so he’ll be included on the SNES Classic even if he played a lesser role for the console. His one main entry, Mega Man 7, is regarded as one of the worst in the series so Capcom will probably push for Mega Man X, and it should. Mega Man X was what the character needed to remain relevant and remains an excellent Mega Man game to this day.
  20. super_castlevania_iv_north_american_snes_box_artSuper Castlevania IV (Konami 1991) – another NES tentpole franchise, Castlevania would see its stock plummet in the 16 bit era, even though Super Castlevania was an excellent game. It’s one of the last traditional Castlevania titles as Symphony of the Night would soon follow with its Metroidvania gameplay becoming the preferred style of future titles in the series.
  21. supermariorpgsnescoverartusSuper Mario RPG (Nintendo/Square 1996) – could Mario do RPGs as well as he could platformers? If Square is handling most of the game design, then yeah of course he can! Super Mario RPG was a surprise hit and remains a fun game to this day. In a way, it might be more likely to appear on this collection than the Final Fantasy games as at least Nintendo shares publishing rights with Square-Enix on this one.
  22. contra_iii_game_coverContra III (Konami 1992) – Probably the last relevant title in the Contra series, Contra III was more of the same which is what people were happy to have at the time. Being a sequel to an NES Classic game is what guarantees it a spot here.
  23. 1130115-snessimcityfSim City (Nintendo 1991) – Another Nintendo published title but with the royalties a little messy compared to a Mario or Zelda game. Sim City was another surprise hit in that there was skepticism the city builder simulation would find an audience on a home console. It did and it did well with its success leading to other sim games being released for the SNES, including “classics” like Sim Ant…
  24. 2363896-snes_killerinstinct_3Killer Instinct (Midway/Rareware/Nintendo 1995) – Nintendo, and Rare’s, answer to Mortal Kombat, Killer Instinct was a perfectly acceptable fighter for the era. Rare, and now Microsoft, hold the publishing rights for the franchise and I don’t know how that affects the original game’s inclusion. If Nintendo needs to only split royalties with Microsoft/Rare then I think it will be included. Anything more and it probably won’t be.
  25. earthbound_boxEarthbound (Nintendo 1995) – Nintendo’s answer to Dragon Quest, Earthbound (known as Mother 2 outside the US) has never been real popular with Nintendo. It’s the only title in the series to be released outside Japan even though Nintendo fans seem to adore it for its quirky humor and real world setting. It’s a game that has amassed a cult following over the years, though personally I don’t think it’s one that really lives up to the reputation. It’s a Nintendo game though, so it will most likely find a way onto the SNES Classic.
  26. 510ahyhdidl-_sx300_Final Fantasy III (Square 1994) – You know it, I know it, and I bet even Nintendo knows that this game should definitely be included among the top SNES games released. Will it make it to the SNES Classic though is a harder question. If Final Fantasy II does, then it may not, even though it seems ludicrous to split those two games up.
  27. 250px-tetris_attack_box_artTetris Attack (Nintendo 1996) – Many have tried to improve upon the formula of Tetris, and few have succeeded. Tetris Attack found a way with a competitive two-player mode that’s a blast to play. It’s been ripped off for other puzzle games like Puzzle Fighter and Pokemon Puzzle League. And thankfully there’s no Super Dr. Mario to bump this one from the collection.
  28. actraiser_coverartActraiser (Enix 1991) – A legitimately unique game that combines the sim elements of a world builder with the action RPG gaming of Castlevania, Demon’s Crest, and so forth. Few games have tried to do what Actraiser did (Dark Cloud being the only one I can recall off the top of my head) and even though it wasn’t an immensely popular title, it feels like one that received its due in the years since so if Nintendo leaves it out I’d actually be pretty surprised.
  29. 2364727-snes_zombiesatemyneighborsZombies Ate My Neighbors (Konami 1993) – This game was so thematically outrageous at the time that it couldn’t be ignored. People remember it, even though it never turned into a bankable franchise or anything (though zombies in general certainly have). It’s extremely memorable as a Super Nintendo game, so much so that it seems like Nintendo won’t be able to ignore it.
  30. 250px-the_legend_of_the_mystical_ninja_coverartThe Legend of the Mystical Ninja (Konami 1992) – Our last title is from a franchise that was far more popular in Japan than the US, but worth including. The co-op play was some of the best on the system. I never owned the game, but I remember renting it multiple times as it was a lot of fun to have around when friends were over for the night.

So there you have it, my prediction of what Nintendo will do for the eventual SNES Classic. In addition to the games, hopefully Nintendo smartens up and doesn’t pull the intentional scarcity card again. It would also be nice to see Nintendo correct some of the issues the NES Classic has such as the lack of expandable software and absurdly short controller cords. My guess is that the NES Classic isn’t natively able to add additional games so that Nintendo doesn’t cut into its own Virtual Console market, but that just seems like a bad move on their part. If the NES Classic continues to sell as well as it has been then I suppose Nintendo will have no reason to change anything. And even though I feel pretty good about this list of games as a prediction, it still feels like Nintendo will try to cram more of their own games into the console than what I’ve included. I’ll put it on record though, if they include Mario is Missing then I’m not buying the damn thing.


The Wii U and Gaming in the HD Era

Last Sunday, Nintendo unleashed upon the world its latest console:  the Wii U.  For some, the Wii U is the beginning of the latest era of gaming while others simply view it as Nintendo’s entry into the current HD generation of consoles.  Regardless of your opinion, this is a new console and new consoles are something to get excited about.

I had made the decision to reserve a Wii U for myself awhile back so picking up the deluxe bundle on launch day was no problem.  I also picked up a new Pro controller and a copy of New Super Mario Bros. U.  As far as console launches go, the Wii U appears to have had a mostly successful one.  When I picked up mine it was around 1 o’clock and the Best Buy I went to was already sold out of the deluxe bundle.  The sales receptionist I spoke with wasn’t certain, but did think they still had a couple of the standard bundles in stock.  For those unaware, the deluxe version comes with more internal memory (32 GB vs 8), a copy of Nintendo Land, a charging dock for the GamePad, and comes in black as opposed to white.  For the extra fifty bucks, it seemed like a smart choice to me though for those stuck with the smaller unit know that the Wii U works with most external HDD so expanding upon that 8 GB of memory shouldn’t be too difficult.

If I had to use one word to sum-up the GamePad, it would be: Big.

The Wii U is quite similar to its predecessor in terms of looks.  It’s fairly small and plain looking.  It still makes use of a sensor bar and Wii remotes and the main home screen remains mostly unchanged.  The big change obviously comes in the Wii U’s GamePad, a combination of a tablet and a standard controller.  It has four face buttons, twin analog sticks, and four shoulder buttons including two triggers.  It has a slot for a stylus as well as home, power, and TV buttons.  The TV button allows you to pair your GamePad with your television and use it as a second remote.  It’s functional and kind of neat for when you have your GamePad on your lap.  The controller is fairly large, but light.  It’s nearly the same size as the console itself.  It’s light feel is welcomed, but it does make the controller feel a bit cheap.  Shaking it causes the buttons to rattle, and the shoulder triggers are not analog meaning there’s no sensitivity to them (pushing it all the way in or slightly has the same in-game effect) which is a bit of a letdown.  The touchscreen though is large and quite nice with very good picture quality.  It doesn’t seem to be quite as good as the Playstation Vita’s OLED screen, but gets the job done.  It communicates with the Wii via wireless and infrared and there’s no noticeable lag.

The Yoshi’s Fruit Cart game is one of the more interesting ones on Nintendo Land.

How the GamePad functions with the Wii U is obviously what will make or break the system.  Nintendo Land is the game that’s supposed to put the GamePad’s features front and center which makes it almost a required purchase for early adopters.  Nintendo Land is basically a collection of mini games each one based on a different Nintendo property.  Some of these IPs are pretty well known, like Zelda, while others not so much, such as Balloon Fight.  I’m not a big fan of mini game collections so I haven’t really got into Nintendo Land.  There is some cool stuff in there though.  The Ninja Battle game has you aiming your GamePad at the TV and sliding your finger towards the screen to toss ninja stars.  The Yoshi Cart game has you draw a line on the GamePad for your cart to follow to pick up fruit on the way while avoiding obstacles.  The catch is that the fruit and obstacles only appear on the TV screen while the GamePad is blank.  Games like the Zelda adventure are mostly straight forward.  The GamePad can be used to view the scenery by physically moving it, or the player can just look at the screen.  Nintendo Land seems to just scratch the surface without really showing anything revolutionary.  It will be interesting to see how Nintendo makes use of the GamePad in their classic franchises.

Baby Yoshi returns in NSMBU.

There’s no wondering when it comes to Mario though, since he has a new game at launch.  New Super Mario Bros. U is pretty similar to the previous entries in the series, GamePad or no GamePad.  I’m only a few levels deep, so I can’t say if it’s better or worse than the other entries in the series yet.  I can say that I like the Super Mario World inspired layout, and I like the inclusion of Yoshi even if he’s added as he was in the Wii game where he can only be used in certain levels.  I haven’t tried any multiplayer with it, so I can’t even comment really on the GamePad’s use there but in the single player game it’s really only used as a second screen.  Such a feature does have its uses as you don’t even need the television on to play the game, but it is disappointing that Nintendo couldn’t find a way to make use of its new toy with its flagship series.

It’s pretty nice that Nintendo has finally entered the HD era, but what isn’t nice is that they’ve also adopted a lot of what makes this era of gaming so frustrating.  The Wii U is the victim of the dreaded day one update, which means the second you plug in that new console it’s going to prompt you to update the operating system.  Ditto for both Nintendo Land and NSMBU.  The OS update took me well over an hour to update and install, while the Nintendo Land update took around a half an hour and NSMBU around 15 minutes.  That’s pretty damn annoying and one of the things that makes me long for the days of old.  Also complicating things, is the Wii U is the victim of severe loading times.  Changing screens takes around 15 seconds on the unit and booting up a game is far from seamless.  I don’t know if this is something that can be improved upon with future updates or if we’re just going to have to deal with it.

The Wii U has some things going for it, but it’s definitely not the revolution that the Wii was.  Playing the Wii for the first time felt incredibly fresh and new, while I didn’t get the same feeling when playing the Wii U.  It’s certainly fun, and there’s probably better software out there (like Scribblenauts Unlimited) for showing off the GamePad, but right now the console is far from a must buy.  Get it if you love Nintendo or want to have the latest thing, otherwise most will be fine waiting for the first big Nintendo game on it or price drop.


Greatest Games: Castlevania: Symphony of the Night

Castlevania: Symphony of the Night (1997)

There are several core genres of video games, but few games can actually be summed up as one genre.  A game can be called a role-playing game, but there’s a big difference between Chrono Trigger and Baldur’s Gate.  The same can be said for platform games, as few will confuse Super Mario Bros. with Ratchet and Clank.

The Castlevania series has long struggled with genres.  The original game is often described as a hybrid action-adventure title.  Famous for its great, but punishing, gameplay it’s no surprise it spawned several sequels.  The first of which, Castlevania II: Simon’s Quest, was a radical departure.  For that title, Konami decided to take the non-linear gameplay fans seemed to enjoy so much about the first game, and expand upon it by introducing many RPG elements.  Simon’s Quest was an ambitious title, but probably one that had more failures than successes.  As a result, Konami would simplify the many sequels and slowly work its way towards something more complex.

With new hardware and many more attempts are crafting quality Castlevania games, it was time for Konami to get bold once more.  The arrival of the 32 bit era brought about realistic opportunities for 3D gameplay design.  Not 3D as we know it today (the optical illusion), but 3D polygons instead of hand-drawn 2D sprites as a visual and gameplay style.  If Konami was attempted to explore this style with Castlevania, it wisely held off and stuck with what worked.  Symphony of the Night was born on the Playstation and unveiled to the world in 1997 in a very quiet manner.  Because it was not 3D, and was up against the massive hype-machine known as Final Fantasy VII, it was overlooked initially.  Review outlets were generally impressed by the title, though some would probably like a do-over as even many of those old reviews look like they were done as after-thoughts.

In Symphony of the Night, players will take control of Alucard; son of Dracula!

No matter, Symphony of the Night would receive its due eventually.  SotN took Simon’s Quest and married it with Nintendo’s Super Metroid.  This has lead some fans to affectionately refer to the title as “Metroidvania,” which should not be mistaken as an insult.  SotN sees the player dropped into a familiar setting; Dracula’s Castle.  Only this castle is different than before.  The player can explore it at will as the game doesn’t merely force the player to go left to right.  There are many ledges and secret rooms to find and explore and roadblocks, especially early in the game, are quite frequent forcing the player to back-track.  This emphasis on exploration made the game more than just an action title and really put the focus on the adventure aspect.

In the starring role this time was a familiar, and yet unfamiliar, face.  Alucard, son of Dracula, is the primary protagonist.  The first scene of the game teases a starring role for Richter Belmont, but Alucard is the one who will receive the majority of the playing time.  Alucard plays very differently from the other protagonists to appear in a Castlevania game before him.  As a half-vampire, he’s far more powerful than any Belmont.  He can dash, leap to impressive heights, and change his form.  He has spells at his disposal, input like fighting game commands, and can be built up to god-like levels.  As he kills enemies, Alucard gains experience and levels up.  When the game first starts off he’s fairly weak and most of the player deaths experienced in the game will come in the first hour or so.  As the player “level grinds” and explores more weapons and abilities will be found.  Alucard does not use the traditional whip, but can use pretty much every other type of weapon one can think of.  Most will include various swords and spears but tough guys can also roll with just their fists if they wish.

And since Alucard is the son of the game’s main antagonist, many storyline possibilities are opened up.  While this game came before story became a major point of emphasis in video games, it manages to weave an interesting tale.  SotN sets out to finally bring all of the previous games together under one massive narrative.  Old questions are answered, and new ones born, and for longtime fans it’s a very satisfying experience.  The only drawback is with the voice acting.  Voice acting was ever growing in popularity at the time, but few did it well.  SotN is no exception in that regard and the original release features some atrocious acting.  It’s not used a lot, thankfully, but is pretty groan-inducing.  Ports of the game have improved upon it, though I can’t say how much since I’ve never bothered to play them (I still have my PSX copy).

Symphony of the Night takes a traditional visual approach for the series and even returns many familiar foes.

Visually, the game is a delight!  Alucard’s sprite has smooth animation and nice effects to go with it.  The game makes liberal use of all of the 2D tricks perfected in the 16 bit era and enhances them.  There are some polygons in the game, but they’re mostly used to dress up the background.  Because of this approach, the game holds up quite well to this day.  Some of those old Playstation and Nintendo 64 games that were much heralded in their day cannot say the same thing.  This is still a pretty game, by any standard.  And since it’s a Castlevania title, the soundtrack must be mentioned.  It contains many of the old tracks made famous by the series, but also has a ton of new compositions that all suit the game’s mood.  The synth-metal approach to many of them is a great deal of fun to listen to and there are numerous elements of techno, classical, and other genres blended in.  This is still my all-time favorite video game soundtrack.

The game controls tighter than any previous Castlevania title.  Perhaps it’s because of Alucard’s inhuman nature, but he is much more nimble than any Belmont before him.  This makes controlling him a more enjoyable experience, but also makes the game much easier.  As I mentioned before, the early part of the game can be a challenge as Alucard is de-powered early on, but as you level up and find new weapons and spells the game becomes increasingly easier.  There are a couple of items that practically break the game because of how over-powered they are.  You can, of course, choose not to use them but it’s hard to resist.  There are many boss battles though, and most are fun affairs and offer some of the game’s best challenges.  There are also multiple endings as this is one of those games where just when you think you’ve finished, more is revealed.  Get to 100% completion and the castle gets literally flipped upside down and the game practically starts over again!  There’s also a code to play the entire game as Richter, and later ports include a third character as well; Maria Renard.

Fans looking for a more traditional experience could take control of Richter Belmont in lieu of Alucard via code in the original release.

When I first set out to cover my favorite games I mentioned I was going to mostly stay away from the consensus classics.  Symphony of the Night is probably one of those classics, but to me it has always felt overlooked which is why I chose to include it.  It was largely ignored by audiences when it was first released but as time went on gamers went back to it.  I was one such gamer who first ignored it.  I don’t even remember there being much coverage for it at the time, but I eventually made the time for it and picked up a used copy.  And even though I grabbed that used copy a couple years later, I was still ahead of a lot of people to even be able to find a used copy for cheap money!  Now that black-label game is considered a collector’s item, and while it doesn’t go for huge money in the secondary market, it’s not likely to be found in a bargain bin.

Symphony of the Night, for me, represents Castlevania at its absolute best.  Some long-time fans think it’s too easy to be the best of the best, and since the main gameplay does not feature a whip of any kind it can turn off some traditionalists.  It’s still the most fun I’ve ever had with a Castlevania title and the one I remember most fondly.  Several of the new handheld games have copied the style of SotN but I’m not sure any have truly improved upon it.  Oh, those games are good, but the crown still belongs to the game almost no one played when it was first released nearly 15 years ago.


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