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Dragon Ball GT

Step into the grand tour!

One of my Dragon Ball blind spots is the sequel anime series Dragon Ball GT. It’s not exactly a true blind spot as I had seen some episodes and experienced the bullet points of the series via video games, but I have never sat down and watched it from start to finish. And that’s largely due to the series having a rather poor reputation. When the Dragon Ball manga ended in 1995 it marked the end of a decade of nose to the grindstone work for series creator Akira Toriyama. The life of a manga writer and artist is a busy one and the guy was ready to take a break and move on. The only problem was the manga had been adapted into an anime series and was very successful. Toei, the company that produced the anime, wanted more and like they had done already with a series of Dragon Ball movies they decided to create a new series largely on their own. Toriyama, to his credit, was fine with that. He gave the company a concept, a name, and even provided new designs for his characters and then largely left the rest to Toei. Aya Matsui would write, Osamu Kasai would direct, Katsuyoshi Nakatsuru, designed the new characters and power-ups, while Akihito Tokunaga composed the music for the new series which Toriyama had named Dragon Ball Grand Tour, or Dragon Ball GT for short.

Considering that we are in a bit of a holding pattern with Dragon Ball following the death of Toriyama, I figured now was as good a time as any to make some time and view all 64 episodes of Dragon Ball GT for myself. I have certainly been guilty in the past of dismissing it out of hand or referring to it as a lesser show, and while that may be true, it’s not exactly fair of me to pass judgement on something I’ve never actually sat down and watched. I did sit down and watch the English dub of the series which is presently available via Hulu. It is perhaps not the best version of the show because while the English cast is fine and comprised largely of the people you know and love from the past series, it contains a new soundtrack that I really did not like at all. I suppose it was similar in spirit to the original English broadcast soundtrack for Dragon Ball Z credited to Bruce Faulconer, but I strongly would have preferred the soundtrack from Tokunaga. This soundtrack is more guitar driven, but it’s a very synthesized sounding guitar like industrial music. There’s often a dissonance to it and it’s very plodding and I just found it exhausting. It might be the rare anime where if given the choice I’d just go for the subtitled option if it meant I got to enjoy the music. And considering it’s Dragon Ball, it’s not like there’s a ton of dialogue that I really felt I needed to pay attention to.

We have ourselves an ominous new dragon.

That said, what are some things that I found Dragon Ball GT did well? Well, for one, there’s the music and it extends to the opening theme “Dan Dan Kokoro Hikareteku” which was adapted for the English broadcast and adapted well. It does unfortunately contain vocals by a voice actor who was outed during the whole Me Too thing so I don’t feel like name-dropping him, but I’ll at least acknowledge that I enjoy the performance. The ending themes I enjoyed less so, but the initial one “Hitori Janai” was the best of them. That one was performed by Stephanie Young. The animation and artwork throughout GT is consistently good as well. It doesn’t have the same action set pieces of Dragon Ball Z, but it also never has episodes where the quality drops in an obvious manner. In this, it’s much closer to the consistency of the Buu saga. The voice actors also do a fine job and Stephanie Nadolny gets to reprise her role as Goku for plot reasons which is a treat to experience again.

As for that plot. While I like the setup, it does seem to quickly run out of steam. At the start of the series we find Goku (Sean Schemmel) and Uub (Sean Teague) engaged in a sparring match at Earth’s look-out. A few years have passed since the end of Dragon Ball Z where Goku abandoned his family to train Uub, the reincarnation of Kid Buu, so he could be Earth’s next defender. He’s apparently done now so Uub heads home while a familiar trio invades the lookout. Pilaf (Chuck Huber), along with Mai (Julie Franklin) and Shu (Chris Cason), have returned and are after the Black Star Dragon Balls. What are the Black Star Dragon Balls? They are apparently the Dragon Balls created by Kami before he purged himself of the wickedness in his heart which gave birth to Piccolo. They have apparently just been hanging out at the lookout this whole time and for some reason did not become inert when Kami ceased to be. Pilaf and the gang have little trouble in locating these balls, which look just like the regular Dragon Balls save for the stars are black instead of red, and they summon Red Shenron to grant their wish. Goku, noticing the changing color of the sky, investigates before a wish can be made and recognizes the now elderly Pilaf. Pilaf gets frustrated because Goku always messed things up for him in the past and, in a moment of frustration, wishes he was just a kid again. Shenron, hearing this, takes it literally and turns Goku into a child and then disappears scattering the Black Star Dragon Balls not across the Earth, but across the galaxy. This is apparently a big problem as King Kai (Schemmel) pops into Goku’s head to tell him that without the Black Star Dragon Balls the Earth will explode. Yeah, a pretty big deal and it sure seems like Dende should have taken better care of these things given that. It basically falls on Goku, Trunks (Eric Vale) and Goku’s middle school aged granddaughter Pan (Elise Baughman) to travel the galaxy in a Capsule Corp spaceship and bring those balls back before the Earth explodes.

I do like that it’s Pilaf that sets this whole thing in motion, even if it makes little sense.

What I like about this setup is it takes GT back to the roots of Dragon Ball and quite literally by turning Goku into a kid again. After that though things start to go down hill and rather quickly. The first dozen or so episodes are adventure focused, but the gang never really finds a worthwhile adventure I enjoyed watching. Pan is portrayed as an annoying character who is quick to get angry, especially when the crew takes on a little android named Giru (Sonny Strait). She is vicious to the sympathetic little robot and it’s like the show wants me to hate this kid. Goku, for his part, isn’t all that much better. He’s a bit aloof, but constantly complaining about being hungry. I know, we get it, Goku likes to eat and eat a lot. GT returns to that well far too often and it loses any and all comedic value. He also tends to forget how powerful he is and there were many moments where I just felt frustrated by what was going on because Goku should be able to handle it no problem. He just chooses not to. Sometimes the show will make a joke out of it, but not often. They do take away his ability to use his instant transmission maneuver as I guess they just found it was too powerful, but there’s no attempt to explain it. He just can’t do it as a kid for some reason. Trunks is more of a stabilizing presence and he’s fine in that role.

The show arguably doesn’t get rolling until we enter the Baby saga. While hunting for the Dragon Balls, the gang encounters a Dr. Myuu (Duncan Brannon) who is a total rip-off of Dr. Gero. He’s created an artificial lifeform called Baby (sound familiar?) which can absorb others and use them to gain power, but also requires a host body to reach his full potential. Baby (Mike McFarland) is born of the Truffle race, an alien lifeform that was eradicated by the Saiyans, which is a detail I actually do like. He wants revenge against all Saiyans which is what brings him to Earth. He there takes over the body of Vegeta (Christopher Sabat) and also infects almost everyone on Earth creating a sort of hive mind. It’s during this arc that we get introduced to the most memorable part of Dragon Ball GT: Super Saiyan 4.

If the show had stuck to the adventure theme it starts off with it might have been better, though it still might not have been very good.

As a concept, I like Super Saiyan 4. I don’t know if I would have designed the look exactly like the one presented here, but the idea of a Saiyan reverting to his primal ape form and then harnessing that into this new Super Saiyan form is a good one. However, I hate Super Saiyan 4 Goku. For some reason he gets extremely cocky in this form. He talks in a lower tone (think Goku Black if you’ve watched Dragon Ball Super) and just comes across like a dick. It feels so out of character for Goku who can display confidence, but not to this extent and not in this manner. He acts like the fusion character Vegito, just without Vegeta’s voice literally filtering into his speech. It was also during this arc that it really became apparent that Goku basically has one move: Kamehameha. You will get sick of hearing Goku say that long, drawn out word by the time you’re done with GT. The action is so uninspired throughout the series and seems to only get worse as it goes on. Almost every confrontation is between two fighters who are unmatched. Whether it’s Goku or the villain, someone is at an obvious disadvantage to the point where they don’t even have to take the other fighter seriously. It makes for a drama-free experience and the only thing that turns the tide of battle is basically a new power-up.

After the Baby saga comes the Super Android 17 arc which is quite brief. It’s also inexplicable because the show basically draws attention to how the character Dr. Myuu is just a Gero knock-off by having the two team-up! And their team-up occurs in Hell where for some reason they’ve been allowed to keep their bodies (it’s best not to think about continuity with this series) and create a carbon copy of Android 17 in Hell. Some how. He is apparently able to control the real 17 and get him to open a portal to Hell so all of the bad guys can escape and run amok like an episode of Animaniacs. It’s a bit of a rehash of the twelfth Dragon Ball Z movie, but without charm. It’s terrible, let’s move on.

Oh, look! Another Kamehameha!

The final arc is the Shadow Dragon one and, again, it’s a solid concept that is just not well executed. Goku (who is still a kid and will remain one the whole series) and the gang try to make a wish with the Dragon Balls only for them to break. Black smoke comes out and with it comes the Shadow Dragons. Earth has made too many wishes in a short period of time and they’re being punished for it. The writers are essentially punishing themselves for this easy get out of jail free card baked into the series. In order to set things right, Goku has to beat each Shadow Dragon and recover the Dragon Ball imbedded in them. A few have a gimmick to them that Goku has to overcome while the finale, Omega Shenron (Sabat), is just a really strong guy. It culminates in a battle that’s really drawn out and almost never interesting. It’s always one-sided. The writers also never figure out a new way to end a confrontation. It’s always a riff on something from before. They absolutely love having the other Saiyan characters lend their energy to Goku so he can power himself up which is something that only previously took place in the movies. It’s not a gimmick I have ever liked. There wasn’t one new wrinkle to come up with?

If you like Super Saiyan 4, save yourself some time and just get an action figure or learn to love it from afar.

Dragon Ball GT has the reputation of being the worst Dragon Ball series to date and it’s a well earned reputation. While I do think the people working on it had good intentions and tried their best, it just feels formulaic and too derivative of itself to be any good. There’s very little in the way of creativity and while Dragon Ball is certainly guilty of repeating itself quite a bit, it’s usually able to find some way to put a spin on things or at least be charming in the process. GT drops almost all of that charm in favor of a cookie cutter, disposable, experience. It’s ending is lackluster and just as unsatisfying as the ending to Dragon Ball Z, something I’ve never talked about in this space but is an ending I despise. I get that Goku is a bit of a dolt who just loves to eat and train, possibly in the opposite order, and we’re supposed to laugh when he just up and abandons his family to go train Uub. If Z had not created Pan and showed us how much she idolized her grandfather in those few episodes at the end of the series it might have worked for me, but instead it just makes me sad. I don’t like thinking of Goku as a selfish piece of shit, but he’s sometimes written that way. GT has a very similar ending, but since I was looking forward to the series being over it didn’t bother me nearly as much. This isn’t a good series. You’re actually way better off just experiencing it through the video games which basically gives you the Cliff Notes version of the series and lets you act out battles that are probably way more satisfying than what’s actually in the show. And if you love Super Saiyan 4, go buy an action figure or just watch Dragon Ball Daima which takes a lot of the concepts baked into GT, but actually does them well. Only watch the series if you’re like me and don’t properly value the 30 or so hours of your life it takes to get through all 64 episodes.

If you must hear more about Dragon Ball GT then here are some toy reviews you may find interesting:

S.H.Figuarts Dragon Ball Daima Super Saiyan 4 Son Goku (Mini)

It’s no great secret that the black sheep of the Dragon Ball universe is the anime Dragon Ball GT. Created in-house by Toei animation, Dragon Ball GT was a continuation of Dragon Ball Z without creator Akira Toriyama. While Toriyama had to grant approval to many aspects of the series, he wasn’t directly involved with…

Keep reading

S.H.Figuarts Dragon Ball GT Super Saiyan 4 Vegeta

We’re back with another action figure review from everyone’s favorite version of Dragon Ball: Dragon Ball GT! And really, the only thing people remember from Dragon Ball GT is the Super Saiyan 4 transformation. Designed to bring the Saiyans back to their more primal roots, the Super Saiyan 4 transformation is pretty much on an…

Keep reading

S.H.Figuarts Dragon Ball GT Super Saiyan 4 Goku

In the world of Dragon Ball, there are varying opinions on which version of the anime is superior. Dragon Ball Z is unquestionably the most popular, but there are people (like me) out there who swear by the original Dragon Ball that came before it. More recently, Dragon Ball Super has entered the fray and…

Keep reading

S.H.Figuarts Dragon Ball Daima Super Saiyan 4 Son Goku (Mini)

The little guy is back and furrier than ever!

It’s no great secret that the black sheep of the Dragon Ball universe is the anime Dragon Ball GT. Created in-house by Toei animation, Dragon Ball GT was a continuation of Dragon Ball Z without creator Akira Toriyama. While Toriyama had to grant approval to many aspects of the series, he wasn’t directly involved with its creation. I believe he contributed some broad concepts, but I don’t know the specifics or have long since forgotten them. Even though the anime is loved by few, some of its creations have endured. Namely, the Super Saiyan 4 transformation. Credited to Katsuyoshi Nakatsuru, the concept of the transformation was to return the Saiyan race to a more primal state. It’s sort of like the great ape or oozaru form seen in Dragon Ball and early Dragon Ball Z turned into its own version of a Super Saiyan. It was a drastic departure from the golden haired look of the prior Super Saiyan forms adorning Goku with red fur and returning to him his tail for the first time since early Dragon Ball.

This Goku is little, but not as little as past Goku.

When Toriyama decided to return to the world of Dragon Ball, he basically cast GT aside. I would not read much into that as far as what Toriyama felt about the show’s quality. It felt more like a case of returning to the end of Z after the battle with Buu was just the most logical launching-off point for a new story. The fact that Toriyama didn’t have an emotional attachment to the events of GT certainly helped. In his return which first began with the film Battle of Gods but quickly morphed into a whole new series in Dragon Ball Super, Toriyama (together with his protege Toyotarou) basically made the events of GT impossible to have occurred. A lot of that is due to the creation of the new Super Saiyan God power-up and its offshoots. Even so, the legendary manga writer and artist must have seen something in GT he liked because he decided to basically take its premise and turn it into the non-canonical Dragon Ball Daima.

It’s like some kid hanging out with the cool uncles he idolizes.

Daima was basically Toriyama’s final gift to Dragon Ball fans before passing on. At least, as far as we know. Like GT, it begins with the premise of a villain using the Dragon Balls to return Goku to a child, only with Daima all of Goku’s friends suffer the same fate. From there, it’s basically its own thing as the plot involves Goku and friends traveling to the Demon World to rescue Dende and prevent the new lord of the realm from amassing enough power to become a problem for everyone. It takes place in between Dragon Ball Z and Dragon Ball Super even though there really wasn’t a whole lot of time separating the two to begin with. The series began in a mostly plausible manner as far as canon is concerned, but eventually became something that is clearly non-canon. And the most canon breaking event of the series is Goku transforming into a Super Saiyan 4.

For a 90s creation, Super Saiyan 4 does have a pretty 80s looking hairstyle.

If you have yet to watch Daima (and I recommend you do – it’s great), then apologies for that spoiler, but the mere existence of this figure is essentially a spoiler. Toriyama must have liked something about the form to use it himself in his new series, or he was just throwing a bone to the fans that did enjoy it. From what I have gathered, Toriyama is responsible for the look of Super Saiyan 4 in Dragon Ball Daima, but in truth it differs little from the version designed by Nakatsuru. Goku still regrows his tail and finds his body covered in red fur, only the shade is slightly more purple than the pinkish it was in GT. The hair on his head follows mostly the same shape, but now it changes to be the same color as the fur as opposed to black. His iris now turns red instead of gold and the heavy outline around his eyes is black instead of red. The most noticeable difference is the slight alteration in proportions. In GT, Goku basically retained his normal shape, but in Daima his hands and forearms become oversized giving him a slightly more ape-like appearance. He also remains a child when transforming while in GT he literally goes from a child to an adult by transforming. I’m not sure what the rationale for that was at the time, maybe because the oozaru form is basically the same size for an adult and child Saiyan, but it’s an odd quirk of the form.

You can’t touch this one.

For the toyline, Bandai opted to release this Super Saiyan 4 Goku figure via its Premium Bandai offshoot. Like other releases in the past, this largely means it’s just a more expensive, limited, version of a relatively standard quality figure for the S.H.Figuarts line. Because Goku does increase in mass with his transformation, none of the parts created for the other Goku Mini figures are reused here. He’s also taller than those releases at approximately 3″ where I envision the top of his head being and 4″ to the highest spike of his hair. Most of the figure is colored plastic with the paint hits reserved for the bare portion of the chest and abdomen as well as a small area on the forearms. The white laces on his boots are also painted and the details of the face. Bandai did a good job of matching the flesh colors between the painted parts and non, but the linework isn’t the sharpest as there’s some overlap on the chest. The faces look fantastic while the laces are just okay as it’s white over blue. The only cheap looking aspect of the figure are those orange pants. There’s no shading on them at all and it’s unfortunate. At least a little paint around the waist might have lessened the cheap look.

He’s got some big old paws on him. They’re not quite as big as adult Goku hands, but they’re close.

The sculpt and overall proportions are very good here. At first I wondered if the hands actually could have been made even a little bigger, but in returning to the anime it looks pretty accurate. The length of the legs and torso look good and the hair sculpt is great. Like many other releases in this line, the hair is quite sharp and pointy so do be careful when posing or swapping faces. I do enjoy the oddball nature of the Super Saiyan 4 transformation. I’ve always liked the concept of the Saiyan harnessing their primal side in a focused, contained, manner. The switch from black hair to red is also one I approve of as the black haired look of the old transformation always created a bit too much of a contrast for me with the reddish fur. The redesigned proportions also work well here, especially on the kid version of Goku. It actually adds a little cuteness to the design and it’s hard not to draw a comparison to the video game character Tomba.

Sorry Vegeta, I don’t have an appropriate bad guy for him to fight so you’re going to have to take one for the team.

The expressions included offer a nice range for this character. We get a cocky smirk, stoic, teeth gritting with a side eye, a yelling, and a more exaggerated yell. They all seem to serve a purpose and it’s hard to resist the cocky expression. The face-printing is all excellent with some nice linework between and under the eyes. The paint is clean on the teeth and inner mouth for the yelling expressions. For hands we get a mostly stand array with fists, chops, martial arts posed, open, and Kamehameha hands. There’s also a set of hands for the standard Goku Mini (which would also work with the Super Saiyan version) that have little, translucent, yellow, orbs in them like a blast about to be fired. There’s also an extra, right, Kamehameha hand with a flame effect molded into it. This effect is done with translucent orange plastic with a hit of yellow paint. It’s intended to connect to the effect part – a Kamehameha blast. The blast is made of translucent blue plastic with hits of white. There’s also two translucent, orange, flames encircling it for a neat look. There’s an included post in clear acrylic to help it stand and it keys into the effect hand in two ways allowing the hand to be on top or under. I found getting the hand onto Goku as well as the post into the blast difficult without heat pretty difficult, but keying the two parts together is simple and effective. It’s probably the nicest blast effect part I’ve yet received from Bandai topping Beast Gohan’s beam cannon.

He comes with two of these little ki blast hands for the previous Goku Mini.

Goku’s articulation is mostly the same as the prior mini versions, with some differences including one that was a bit odd. He has the usual joints in the usual spots: head, neck, shoulder, butterfly, bicep, elbows, wrists, diaphragm, waist, hips, thighs, knees, ankles, and tail. The very small size can make utilizing some of these joints tricky. The diaphragm, for one, is hard to work independent of the waist and the butterfly joint sometimes doesn’t move as far as it looks like it can. The head is pretty locked down by the hair, but he can turn his head some and look down. The two, lower, rear pieces of his hair do move, but it doesn’t really free anything up much. The front pieces that come over the shoulders are not independently articulated like they were with the GT figures. The tail is just a ball peg and loves to fall off which is annoying. The elbows are double joints, but they don’t bend past 90 degrees due to the forearm size. The knees are single joints. The wrists were the most surprising part as they are just ball pegs. There’s no hinge so the hands just move on that ball, and for the most part, only rotate. I haven’t really missed the hinge, but it was a surprise to see. Range at the hips is pretty typical of the line, but he does have a diaper piece now so there’s some restriction. He won’t do anything truly spectacular, but he seems to be able to hit the key Goku poses.

This release is a pretty typical Premium Bandai release. It’s a good sculpt with good enough articulation. The accessory load-out is slightly better than a general release item while the price is higher. This one was $70 plus $10 shipping so he was essentially an $80 figure. That’s pretty steep for a figure of this size. It’s not as if much more went into it when compared with the $35 Goku Mini so a value buy it most certainly is not. It was exclusive though so if you want it now it will likely cost you even more. I do like the figure and I like this look for Goku. That’s the main motivation for buying it. If you like this version, then you’ll be content with the figure. It won’t blow you away, and I feel like I say that a lot more often these days with Bandai, but it won’t really disappoint either. Unless you end up paying $130 for it or something, then it might let you down because it certainly isn’t worth that.

For more Daima and Super Saiyan 4 goodness, check these out:

S.H.Figuarts Dragon Ball Daima Goku (Mini)

When Akira Toriyama sadly passed away in 2024 it shocked the world of manga and anime. While his passing was sudden to those confined to the fandom, he at least had one more adventure to deliver in the world of Dragon Ball that would be unveiled later in the year: Dragon Ball Daima. I’ll talk…

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S.H.Figuarts Dragon Ball GT Super Saiyan 4 Vegeta

We’re back with another action figure review from everyone’s favorite version of Dragon Ball: Dragon Ball GT! And really, the only thing people remember from Dragon Ball GT is the Super Saiyan 4 transformation. Designed to bring the Saiyans back to their more primal roots, the Super Saiyan 4 transformation is pretty much on an…

Keep reading

S.H.Figuarts Dragon Ball GT Super Saiyan 4 Goku

In the world of Dragon Ball, there are varying opinions on which version of the anime is superior. Dragon Ball Z is unquestionably the most popular, but there are people (like me) out there who swear by the original Dragon Ball that came before it. More recently, Dragon Ball Super has entered the fray and…

Keep reading

Dragon Ball Daima S.H.Figuarts Vegeta

Not so mini Vegeta.

Dragon Ball Daima has come and gone, but we’re still getting action figures based on the limited series. When it comes to the Bandai/Tamashii Nations action figure line, that’s usually par for the course. It’s not like the classic movie tie-in toy line where product shows up in stores weeks before the movie hits theaters. That’s probably for the best as that’s how you end up with massive spoilers like the infamous Phantasm action figure released ahead of the Batman movie Mask of the Phantasm. For the Premium Bandai figure line, the spoilery figures were at least held off until the episode premiered (the Japanese dub, anyway) while a fairly generic figure of someone like Vegeta went up for preorder last year. And likely owing to the ever changing tariff situation in the U.S., it’s actually taken a little longer than initially expected for the figures to arrive in the U.S.

If you like your Vegeta short then this may be the figure for you.

Vegeta – Daima is just that, Vegeta from Dragon Ball Daima. He is still Vegeta, still in his blue and white Saiyan armor, only now he’s styled to reflect the artwork from the show. Dragon Ball Daima has its own distinct look. It’s not far removed from what we have seen out of Dragon Ball Z and Dragon Ball Super, but it might be just enough to give some collectors pause if they’re not interested in Daima figures specifically. Bandai has yet to give us a base Vegeta from the Cell Saga or from Dragon Ball Super so this Vegeta might catch the attention of some. It’s also an entirely new sculpt with some new approaches to engineering and it comes at the more budget friendly price of $35. That alone might get enough collectors to take the figure for a spin.

Narrow face, fewer lines, softened features, and a paler complexion kind of sums it up for the Daima style.

Vegeta from Daima is essentially a stream-lined take on the character. Compared to the 2.0 Vegeta sculpt we’ve been receiving variations on for the past 6-7 years it’s more slender and the proportions are overall just a little smaller this time around. Compare one body part on the new figure to one on the old and they’re almost all a little smaller save for maybe the feet. This Vegeta has got some big feet and ears. The face is a little softer compared to the more recent Super Saiyan Blue Vegeta, but perhaps more defined than the original Super Saiyan Vegeta on the 2.0 body. He’s also a touch shorter at approximately 4.875″ to the top of his widow’s peek compared with 5″ on the Super Saiyan Blue version, which as the most recent edition on that body is the one I’ve decided to compare directly to.

The new engineering lets him kick quite high. You can even push it higher than this.

The engineering is almost all together different with this Vegeta. Like we’ve seen with other more recent figures in the line, Bandai is experimenting with soft, plastic, overlays instead of just sculpting everything in hard plastic. The upper part of the armor is made of the more rubbery material, though it doesn’t really impact anything as it’s glued down to a plastic chest. Doing it this way basically just allows Bandai to skip out on painting the blue portion of the chest. The crotch piece is also rubbery which should allow for better posing. This does mean there is less paint overall with this figure as it’s limited to the yellow parts of the armor and boots as well as the face and neck. The paint on the neck isn’t perfect, nor is it on the boots, but it’s not so bad that I’d consider either sloppy. The overall look of the figure is solid and there are no mismatched colors at least. Some may not like how the crotch looks with the new articulation, but I can’t honestly say it’s worse than before. The one eyesore is at least reserved for the rear of the figure where Vegeta has been gifted a long, flat, ass. Watching the show, it’s fairly accurate. Old Vegeta has never been blessed with buns, but the figure draws attention to it with a sculpted butt crack where as the show usually omits that detail. The figure probably should have just done the same.

The accessory load-out for this Vegeta is pretty damn good for a $35 action figure. We get a pretty typical spread of hand options including sets of fists, open, clenching, flat palm (i.e. Big Bang Attack), and his two-finger martial arts posed hands. He also has a crossed-arms piece, as many Vegeta figures have featured, which connects at the bicep. It doesn’t separate in the middle like some of the new versions of this piece, but it has some flex and isn’t as annoying to apply as past versions. For expressions, Vegeta has stoic, smirk, yelling, and an angry expression with his eyes looking down and to his right. There’s also a second hair piece. The first is a neutral pose and the second one has some bend to it like it’s being blown by the wind. The faces this time around also do not have any bangs attached to them, they just plug into the hair, and they all look pretty good. The only thing this figure is missing is a stand and an effect part. Bandai usually doesn’t provide either of those even in its more expensive offerings so it’s not a surprise, but Storm and Jada are out here making everyone look bad these days.

Whenever we do get a new sculpt from Bandai articulation is the prime driver of curiosity. With Vegeta, Bandai did a lot of what we’re used to while also doing some different things as well. The head is a double ball and the neck is on a ball as well so that all works as expected. He still doesn’t look up well, and for that you’ll need to engage the diaphragm joint. In there, he has some sort of ball hinge setup, but not like the old hinge that allowed the chest to literally rise. This one lets Vegeta bend back a solid amount, but it exposes a pretty large gap in the chest. Going forward is almost nil. There’s another ball joint set into a hinged joint at the waist and it does provide for solid range going forward and back, but like the diaphragm it leads to significant gaps when bent all the way. Rotation and tilt at both is good, but it’s a shame they didn’t extend some of these pieces to fill those gaps.

The shoulders are your typical ball-hinge set into a ball peg inside the chest. This allows the shoulder to move up and down and out for a butterfly joint. The butterfly isn’t significant, but it’s enough for Vegeta’s signature maneuvers. The rest of the arm is standard stuff: bicep swivel, double-jointed elbow, ball hinge wrists. The hips are likely standard ball sockets and can go out to the sides for full splits, something past Vegeta figures could not do. He does have those weird fillers Bandai inserts onto the inside of the thigh and I don’t get why they do that. It looks weird. Going forward and back is not a problem either as Vegeta can do those splits as well and even kick past 90 degrees. The crotch flexes plenty and gets out of the way. There are thigh swivels and they look fine, double-jointed knees, and hinged ankles. The ankles do rock side-to-side and there are toe hinges which aren’t great, but you can ignore them if you don’t like them.

“Step aside, worm, I’ll take it from here.”

The articulation is good and bad. That torso falls into the bad and it’s a shame Bandai didn’t do something better with it. On the other hand, comparing this Vegeta to the prior ones I would say the range in the shoulders is better, the hips are way better, and the ankles are superior as well. The head and neck area is basically the same as well as the elbows and knees. I’ll even give the waist to the new figure even if it gets gappy.

Classic Vegeta.

Removing aesthetics from the argument, I would say this Vegeta is an upgrade over the prior one, it just could have been even more of one with a little more tinkering. And if you want to get into aesthetics, I’d say that’s entirely subjective and based on what you think of the Daima art style. I personally like it. I don’t prefer this look to Z or Super Vegeta, but it’s fine. I no longer feel like I need a base Vegeta on the 2.0 body, this will fill that hole well enough. In fact, I would prefer to never buy another Vegeta on that old body. It’s a figure that looks nice, but the articulation shortcomings in the hips and ankles are something I don’t need. And I’ve bought that figure enough already. I suspect we’ll see more from Vegeta and Daima and I’m curious what Bandai will do for the body. I don’t think it would make sense to reuse this body on a powered-up Vegeta, we’ll have to wait and see. I’m also a little surprised we haven’t seen another adult Vegeta solicited yet, but maybe they want to deliver on some of the Premium Bandai offerings first. At $35, this is a good figure and I think most SHF collectors will be happy. It’s really fun to just mess around with and pose and I hope we continue to see more improvements with future figures in the line. I’m left feeling excited for that upcoming Cell Saga Goku due later this year which can’t get here soon enough!

If you like Vegeta and Dragon Ball Daima then we have plenty more for you here:

S.H.Figuarts Dragon Ball Daima Goku (Mini)

When Akira Toriyama sadly passed away in 2024 it shocked the world of manga and anime. While his passing was sudden to those confined to the fandom, he at least had one more adventure to deliver in the world of Dragon Ball that would be unveiled later in the year: Dragon Ball Daima. I’ll talk…

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S.H.Figuarts Dragon Ball Z Vegeta – Older Style Battle Clothes

Vegeta is a character who has had a few looks throughout his time in Dragon Ball Z. Almost all of those looks are some variation on his Saiyan armor from his debut with minor tweaks and modifications. Since Vegeta has become one of the most popular characters from the long-running manga/anime, most of those looks…

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S.H.Figuarts Dragon Ball Daima Goku (Mini)

Goku is back for a new adventure which includes a literal downgrade for him.

When Akira Toriyama sadly passed away in 2024 it shocked the world of manga and anime. While his passing was sudden to those confined to the fandom, he at least had one more adventure to deliver in the world of Dragon Ball that would be unveiled later in the year: Dragon Ball Daima. I’ll talk more about the series when I finally finish it (I had to wait for the English dub so I could enjoy it with my kids), but I definitely don’t need to see it all before I can talk about the toys. Daima figures were unveiled well before the series debuted and some of them have actually been out for a little while. I wasn’t sure how deep I wanted to go with the toy line, but when I saw the subject of today’s post on sale at a discount I figured “Why not?”

He’s a little fella.

The only thing you need to know about Dragon Ball Daima to enjoy this figure of a wee little Goku is that in the very first episode a wish is made that turns all of the main cast into children. If it sounds a little like the beginning of Dragon Ball GT then just you wait until you get deeper into the series. The inaugural wave of figures from the show in the Bandai/Tamashii Nations S.H.Figuarts line is three of the main characters in child form: Goku, Vegeta, and Piccolo. The Saiyan boys were released at the wallet-friendly price of $35 while Piccolo was a much more expensive $60 (I guess that’s one expensive cape he’s wearing). I was pretty smitten with the Goku, but not entirely sure I needed it. I figured I’d hold out for Bandai to revisit Dragon Ball era Goku with a similar approach as this new figure is far more appropriate in size, but obviously things changed.

This version of Goku is titled Goku (Mini) and he sure lives up to it. He comes in a standard sized box and there’s a lot of blank space around him. Take him out and he stands at approximately 2.75″ to the top of where his head likely is and only stretches to about 3.325 at the highest point of his hair. This is a little guy, but make no mistake about it this is still an SHF release. The styling is very much evocative of Daima so if you did want this Goku for a Dragon Ball display it won’t exactly work unless you’re willing to overlook the differences. His gi is a pale orange and the top extends past the sash in the middle which is atypical for Goku (his end of Z attire is similar, but that’s in blue and gray). The boots are a bit simplified as well as they’re now all blue with rope around the lower part which is now white instead of red. The faces in the show are illustrated in a slightly different style. To me, it looks more like a conventional “toon” approach and the figure reflects that. All in all, it’s a fine looking figure it’s just very much pulled from Dragon Ball Daima so if you’re not into the look of that series then it might not do much for you.

I love this little scrunched up expression. He looks like a toddler who just had his juice supply cut-off.

In typical Bandai fashion, paint is kept to a minimum with Goku. It’s basically reserved for the details of the face, the blue undershirt, the blue wristbands, the white ropes on the boots, and the soles of the boots. The paint is cleanly applied and the blue painted parts match well with the blue plastic parts. There’s no shading on any of the orange parts of the figure. While that does mimic the show fairly well which is bright in its approach, it can’t hide the fact that the orange plastic has a cheap appearance to it. Now, maybe one might argue that it should since this is a relatively inexpensive action figure for the line, but a low price does not mean it need look like a cheap product. It would be nice if they just hit the figure with a matte coat to cut down on that plastic look. The boots have a nice, almost satin, finish and if the pants did too that might improve the look of the figure. Given that it’s so small, the cheap appearance isn’t as detrimental as it would be on a five or six inch figure, but it’s not something that’s completely unnoticeable.

The power pole is back!

The low price point does not equate to a low accessory count. And even though this Goku is quite tiny, he has some pretty familiar accessories when it comes to the hands. Goku has a set of fists, gripping, martial arts posed, and Kamehameha hands. They may be tiny, but they aren’t hard to swap, just don’t drop one on a carpeted floor or you may have a hard time finding it. Goku also has four different portraits to swap between: smile, yelling, side eyed teeth gritting, and a frowny face that is kind of adorable. In atypical fashion, this Goku also comes with a second hair piece. He has his default look and a wind swept look which is becoming a little more common. Super Saiyan Gohan came packed with the same, though he wasn’t $35, and the new Lowest Born Saiyan Goku also has a windswept option. Since Goku goes back to his roots, so to speak, with Daima he also decided he needs to arm himself with his trusty Power Pole once again. Similar to the Dragon Ball Goku figures, this one comes with a sling and holster for the Power Pole that can be easily equipped. He also has a little nub of the power pole to slot into the holster, or you can remove it and arm him with an extended version. It’s shorter than previous Power Pole accessories and is kind of cheap looking since it’s just a red cylinder of plastic, but it gets the job done. It’s about 3″ and I think it could stand to be a bit longer, but I guess he can always wield an older model if you have one. Lastly, there’s an optional lower shirt piece that’s more dynamic and should give the hips more range when it comes to articulation.

The accessories are plentiful and Tamashii Nations also tried to make sure the articulation was up to par as well. Mini Goku has the standard double-ball setup in the head that lets him look around in all directions except for up. This is a bit of an issue for a little guy and it’s one largely caused by his hair. The shoulders are done pretty well as they’re ball pegs inside the figure giving him a butterfly joint then the usual ball-hinge on the outside. The small torso means the butterfly works pretty well and it also looks good as it’s similar to how they did Krillin and Super Hero Gohan. There’s a bicep swivel at the end of the sleeve and then single-hinged elbows that bend a little past 90 degrees with typical SHF ball-hinge wrists.

Kicks are a bit of a challenge since we’re dealing with tiny parts here.

The torso is where the figure feels more limited. Goku has a ball peg at the waist that lets him rock back a little, but not much forward. You also won’t get much tilt, but it rotates freely. The hips are ball pegs and even with the more dynamic lower shirt piece the figure can’t go out to the side for full splits. He is largely unimpeded kicking forward and back while the single-hinged knees allow for a 90 degree bend. The ankles have the hinge and ankle rocker combo we’re used to seeing on newer figures from Bandai. The hinge is pretty restricted, especially going forward, but the ankle rocker is surprisingly generous. There’s also a toe hinge for good measure.

He’s surprisingly easy to stand even with these tiny feet.

The articulation is probably enough. The single-hinged joints in the knees and elbows are not as restricting as one may expect and they do come with the added benefit of being more aesthetically pleasing than most double joints. I do wish the figure could look up better and I don’t see a good reason as to why it can’t raise the legs out to the side all the way. The shirt hides the hips so the designers were able to go bare bones in that region and yet the articulation is still impeded somewhat. A little tweaking there to give the figure more dynamic kicks would have really helped sell this one, but even so, it’s pretty good.

This is a fun little figure, I just wish I didn’t have to buy Goma to get Goku’s power pole effect piece.

Goku (Mini) is a fun little figure to mess with. It comes with a lot for the price point and those who like Daima and want a kid Goku from the show will likely be pretty content here. I do think some articulation tweaks would have gone a long way, and given that he’s so small, a flight stand feels almost like a necessity. If you want him posed on your shelf fighting adults or larger beings you’re going to need to get him on a stand. Given the $35 price tag, I’m not surprised at the lack of a stand, but I would have paid another 5 bucks to get one. Or rather, I wouldn’t have waited for a discount. Like I said though at the start, my initial pass on the figure wasn’t because I thought it was a bad deal, I just wasn’t sure if I needed anything from Daima. What i really want is an updated kid Goku from Dragon Ball as the ones Bandai already released are just way too big. A new one in this size with some styling evocative of the original manga/anime is quickly shooting up to the top of my personal “Most Wanted” list. Even if that never comes to be, this tidy Goku figure is still pretty damn good all on its own.

There’s plenty more Dragon Ball around these parts if you’re interested:

SH Figuarts Kid Goku

I was so happy with my Super Saiyan Vegeta from SH Figuarts that the very next day I purchased a second figure:  Kid Goku. Now I’ve mentioned more than once here that I prefer Dragon Ball to Dragon Ball Z. It’s just a tighter and more fun series with better action sequences. The characters become…

S.H.Figuarts Dragon Ball Z Krillin – Earth’s Strongest Man

My Dragon Ball collecting was once simply focused on the original series, Dragon Ball, but has been expanding over the years. I’ve definitely leaned more towards Dragon Ball Super of late, but one of my Dragon Ball Z purchases last year was the event exclusive Nappa. I don’t know why I like Nappa so much.…

S.H.Figuarts Super Saiyan Son Gohan – The Fighter Who Surpassed Goku

When Goku shattered his ceiling and became the Super Saiyan of legend to topple the seemingly unbeatable Frieza, the story could have come to an end. Where could the hero go after attaining this awesome power and vanquishing the ultimate evil? The being responsible for not just the death of his father, but the destruction…