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Dragon Ball Z: The Return of Cooler

DBZ_Movie06Japanese Title:  Clash!! The Power of 10 Billion Warriors

Original Release Date:  March 7, 1992

English Release Date:  August 13, 2002

Directed by:  Daisuke Nishio

Screenplay by:  Takao Koyama

Running Time:  46 minutes

Movie six, The Return of Cooler, is our first instance of a repeat villain and not the last. I suppose you could consider it the second, since by the release of this one Garlic Jr. had made his second appearance by showing up in the actual anime series. For the movies though, this is the second appearance of a villain. Cooler, fresh off of his defeat in movie five, is back for revenge and this time he’s joined by a star. And by star I don’t mean someone famous or important, I mean an actual star:  The Big Gete Star. Set on the planet New Namek, The Return of Cooler marks the movie debut of everyone’s favorite Saiyan asshole:  Vegeta. Since this one takes place during The Imperfect Cell Saga, Vegeta is in his Super Saiyan form so I guess he was just sitting out these movies until he was appropriately powerful. It was a bit odd seeing him left out of Cooler’s Revenge, given his history with Frieza, but I suppose it was better than seeing him pop-in just to get his ass handed to him (like Piccolo often does). Not to be overlooked is the film debut of Dende, the newly appointed Guardian of Earth. Strangely, this film premiered before Dende assumed that role in the series. It’s not a particularly huge plot point in the show, and it was being adapted from a manga anyway, but it’s still kind of odd to see that plot “spoiled” by a movie.

The film opens on New Namek where the Namekians enjoy a peaceful existence, much in the same way they did before Frieza’s arrival on their former home. A colossal, mechanical looking planet then comes into contact with the world. It grips it like a parasite, and the people of New Namek are helpless to do anything about it. On Earth, Dende (Laura Bailey) can sense what is happening to his former home, and not knowing what else he could do, he turns to Goku for help.

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This is the rare movie where Piccolo actually doesn’t get his green ass handed to him.

Goku (Sean Schemmel) is always willing to help out, and he and his friends hop into a Capsule Corp spaceship and head for New Namek. Apparently they do not anticipate there being a huge problem as joining Goku is Gohan (Stephanie Nadolny), Krillin (Sonny Strait), Piccolo (Christopher Sabat), Oolong (Brad Jackson), Yajirobe (Mike McFarland), and Master Roshi (McFarland). No explanation is given why such a large contingent needed to go, and they don’t offer up an explanation for why Goku didn’t just teleport to New Namek, but it helps to keep the comic relief on-hand, I suppose. Though Yajirobe? That guy never likes to leave his tower.

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A rather interesting crew.

When they arrive on Namek they find all of the people there have been enslaved by an assortment of robots. It’s not clear initially what it is the robots want from the Nameks as they’re just sort of being marched along, but obviously it can’t be anything good. The heroes spring into action, but find the robots are all pretty tough on their own. Goku goes off to confront their leader, leaving the others to take care of the underlings. Only Piccolo seems capable of matching the robots, but with the numbers greatly at their advantage, they eventually overwhelm him and the others.

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Cooler is back, whether you asked for it or not.

Goku is able to track down the leader and he’s shocked to find out it’s none other than Cooler (Andrew Chandler). When we last saw Cooler he was being blasted into the sun, which was apparently very successful as Cooler no longer has his body. Instead he’s a metal construct that takes on the form of Cooler’s fourth form, the one that resembles Frieza’s final form, as opposed to his more advanced form. As a cyborg, Cooler proves to be quite formidable. As Goku damages him, the Big Gete Star is able to repair him and even reforms complete limbs. Not only that, he learns from his mistakes and weak points in his body are further strengthened to prevent the same injury from occurring again.

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That’s a neat little trick.

With Cooler being as powerful as he is, Goku is forced to go Super Saiyan. Adding further insult, Cooler even lets him know he can also utilize the Instant Transmission attack removing one of Goku’s new trump cards from his deck. He’s able to take control of the fight and when it looks like Goku is about to bite the dust, the prince enters the fray.

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Goku is no match for Cooler on his own.

Vegetal (Sabat), claiming he’s here to make sure he’s the one who gets to kill Goku (or Kakarot, as he always refers to him as) so that we don’t mistake his appearance for charity. Despite seeing Cooler’s dismantling of Goku, Vegeta is still his usual arrogant self and he rushes headlong at Cooler. It doesn’t take much time for Cooler to demonstrate his superiority once more, and the two Super Saiyans are forced to do something neither ever wanted to do:  team up.

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Vegeta! This is no time for a nap!

On their own, Goku and Vegeta were unable to make much headway against Cooler and his new metallic form, but together they stand a chance. Knowing Cooler will just repair any real damage they inflict, they have no choice but to go all out and simply overwhelm Cooler with their combined attacks. It works, but the two warriors are totally spent and collapse onto the ground. To their horror, reinforcements arrive and dot the horizon around them. At first it’s just a few, then it becomes dozens, hundreds, thousands! And the reinforcements aren’t more of the robots that fought with Piccolo and the others, but copies of Cooler! Not ones to simply admit defeat, the Saiyans power-up as best they can, but predictably they’re defeated and taken as prisoners to the Big Gete Star.

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A little teamwork goes a long way.

Inside the star, the mostly unconscious Super Saiyans are strung up by a series of wires deep within the core of the planet. The star needs energy to power itself and it intends to snack on a pair of Super Saiyans. Cooler appears and can’t resist the usual villain trope of explaining how this all came to be, and what he intends to do from here. The star had found Cooler in space following his defeat at the hands of Goku. When it initially found Cooler, the Big Gate Star was a mere microchip. It fused with Cooler and began to grow. The chip and Cooler became one, and the Big Gete Star is essentially Cooler, whose remains are still intact serving as the hive mind of the whole contraption. Having really no other alternative, Goku and Vegeta power-up from their positions and Cooler has trouble absorbing all of the energy being output by the Super Saiyans. It overloads the system, freeing not only Goku and Vegeta, but the others as well who had been captured. All except Piccolo, who has been making his way to the Big Gete Star and gained entry, only to be confronted by a Metal Cooler.

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Eh, they’ve been in worse situations.

With the circuits overloading, Goku and Vegeta are able to attack the core of the star which is basically just Cooler’s mutilated head. He soon creates some giant monstrosity of himself and attacks. Vegetal slices off one of the Mecha Cooler’s arms, allowing Goku to unleash a mighty blast vanquishing Cooler once and for all. As the core dies, the Cooler attacking Piccolo explodes. He’s able to reunite with the others for an escape which needs to happen fast as the whole place is coming down. The whole planet disengages from New Namek and explodes in orbit. Before anyone has too much time to ponder their fate, Goku and Vegeta fall from the sky, a bit banged up, but alive. They’re able to revel in their victory while Vegeta makes a quick, offscreen, exit. He gets the last moment though as he’s shown fleeing in a space pod clutching the last remaining microchip from the Big Gete Star which he crushes in his fist.

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Cooler’s one last trick is some sort of mecha-version of himself.

Like the first appearance of Cooler, The Return of Cooler is a pretty straight-forward and briskly paced film. Unlike that one, the action here is pretty consistent. Since it takes place on New Namek, it’s not all that visually interesting since the original Namek, which New Namek is apparently a carbon copy of, was a pretty boring looking place itself. The interior of the Big Gete Star is at least a different look for the series, and the new robot designs are unique to this film and not repurposed from the show. Cooler, in his resplendent new form, looks rather “cool” and you can tell Toei spent most of their budget on making him look nice and shiny. I’m torn on if I would have preferred he be in his fifth form or this one, but that one lacks a mouth and I’m guessing the animators find this one is easier to work with and convey emotion through. The other characters also look great with there seeming to be a strong effort to make Vegeta look impressive in his debut. Lots of straight lines help evoke the feel of the later stages of the manga and anime and everything looks rather sharp. Cooler’s regeneration abilities are also pretty damn neat to watch and much more visually interesting than say Cell’s ability to do the same.

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Remind me again why Goku brought them along?

I’m on record as saying Cooler’s Revenge may have been my least favorite of the films so far. I didn’t find fault with the villain, Cooler, though in reaching that conclusion, I mostly just hated the execution. Even so, I wasn’t exactly eager to receive another appearance from Cooler. If we were going to repeat a villain though, he’s probably better than any of the ones that have come before him so far. A more popular repeat villain still to come is Broly, and he’ll even beat Cooler’s record by making a third appearance, and given a choice between those two I would probably give the edge to Cooler as being the better villain. It will be fun to revisit Broly in the coming weeks and see what my attitude towards him is now, but from what I remember I wasn’t super impressed.

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All in all, a nice film debut for Vegeta who looks exceptionally bad ass throughout this one.

The Return of Cooler is a much better send-off for the character and helps soften the blow of Cooler’s Revenge. It wasn’t necessary that Cooler get another try, but it’s not as if these movies are filled with classic villains so I don’t think we really missed out on anything. It’s good to finally have Vegeta in these films, even if his role is somewhat small from a character perspective, he’s just there to beat stuff up. He’s mostly a glorified cameo in these movies, with perhaps one exception, but I’d rather he be in them than not. And since the anime resisted having Goku and Vegeta pair up it’s pretty neat to see it here in a movie. And that’s mostly what these movies do best is give us a taste of something the anime didn’t get a chance to do.


Dragon Ball Z: Cooler’s Revenge

DBZ_Movie05Japanese Title:  The Incredible Mightiest vs. Mightiest

Original Release Date:  July 20, 1991

English Release Date:  January 22, 2002

Directed by:  Mitsuo Hashimoto

Screenplay by:  Takao Koyama

Running Time:  47 minutes

This seems as good a time as any to talk about the titles of these movies. The direct translation from Japanese is right at the top of each of these entries I’m making, and taken in that sense, they’re usually pretty crazy. They’re often very descriptive or kind of comical. This one, The Incredible Mightiest vs. Mightiest, is one of the more comical ones. When dubbing and releasing in English, Funimation basically gets to come up with whatever title it thinks makes the most sense. In this case they went with Cooler’s Revenge, which feels like one of the more boring titles they came up with. For one, we don’t know who Cooler is going into it so why in the world would he be out for revenge? I guess we’re supposed to watch and find out, but it just seems kind of lazy. In this case, the directly translated title sounds like something I’d want to watch! Incredibly Mightiest? – I want to know who that guy is. A cooler seeking revenge? Sounds like a beverage container got mad that it’s being used as a bait bucket on a fishing trip or something.

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We get to watch poor Bardok get smoked again at the start of this one.

Anyways, if you didn’t guess on your own, Cooler is related to Frieza. He’s his brother, to be exact, and he’s come to Earth seeking a battle against Goku to redeem his family name. He has no love for his deceased brother making it clear this quest for revenge is more about honor than anything. This is also one of the few movies that could have conceivably been fit into the actual Dragon Ball Z timeline given that a lot of time passes offscreen between the Frieza and Androids Saga. Not that it matters in the grand scheme of things, but it’s an interesting aspect of the picture.

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Cooler, who spends the bulk of the movie in his fourth form which resembles Frieza’s.

The movie begins with a recounting of Frieza destroying the Saiyan home world:  Planet Vegeta. We’re shown the events from the perspective of Cooler (Andrew Chandler) and his small army of loyal men. He scoffs at Frieza’s (Linda Chambers) carelessness and at how childish he’s behaving. One of Cooler’s men, Salza (Michael Marco), picks up a Saiyan Space Pod on their radar escaping the destruction. He suggests they destroy it, but Cooler refuses saying it’s Frieza’s problem. They apparently have their own areas of the universe to dominate, and there’s an aspect to his personality that would probably welcome the destruction of his brother. We then jump forward for a quick recap of the Goku and Frieza battle and witness Goku, as a Super Saiyan, defeat the evil tyrant.

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Like most of the big bad guys on in this show, Cooler has a group of loyal henchman. Salza, pictured here, appears to be his right-hand man.

In the present, Cooler is on his way to Earth, like so many villains before him. On Earth, Goku (Sean Schemmel) and his friends are camping (this sounds really familiar) when Cooler and his men show up. Goku isn’t looking for a fight, but he’s obviously ready to defend his friends and family. Cooler and company obviously seek something else, and they begin their attack. They overrun the earthlings, and a blast intended for Gohan (Stephanie Nadolny) is taken by Goku inflicting a near mortal wound on the warrior. They’re able to escape, and Krillin (Sonny Strait) sets Goku up in a cave to rest while Gohan agrees to head to Korin’s tower for some senzu beans. He takes Icarus so that he doesn’t have to expend any energy that would be picked up by Cooler, and off he goes.

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Gohan is sent for senzu beans but runs into some trouble.

Gohan is able to make it to the tower without detection where he encounters Yajirobe (Mike McFarland) and Korin (Mark Britten). Korin tries to play a bit with Gohan while Yajirobe isn’t in the mood for games and orders the cat to just give up the beans. Gohan thanks them and takes off, but on his way back to the cave he is unable to avoid Cooler’s men. They shoot down Icarus and rough up Gohan, but just before they can deliver a mortal blow (and stop me if you’ve heard this one before) Piccolo (Christopher Sabat) shows up! He tangles with Cooler’s men, allowing Gohan to slip away. Piccolo takes care of two of Cooler’s men, Dore and Neiz, and seems capable of taking out Salza as well when Cooler arrives. He uses his Death Beam attack to neutralize Piccolo and orders Salza to track Gohan.

Piccolo Fight

Piccolo gets a brief moment to shine in this one, emphasis on the word brief.

Gohan makes it to the cave, but before he can hand over the pouch of senzu beans Salza arrives and fries them. Krillin heads outside to buy them some time, when Gohan remembers that Yajirobe tossed him an extra which he stored in his sash. He gives it to his dad, who immediately starts to feel better. While his strength is returning, Gohan and Krillin team-up to take on Salza but find themselves overmatched pretty quickly. Goku emerges from the cave to even the odds, when Cooler shows up baring an unconscious Piccolo. He provokes Goku further by blasting Piccolo through the chest and letting his body fall to the Earth. Goku takes his anger out on Salza, sending him soaring out of the picture, and then turns his attention towards Cooler.

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Cooler – not a nice guy.

Goku and Cooler square off and the two appear to be evenly matched. That’s when Cooler breaks off from the fight momentarily to tell Goku his story, because that’s what villains do. Goku doesn’t really care, and then Cooler unveils one final trick – a fourth transformation! Cooler was in his fourth form, the result of his third transformation, as Frieza was when Goku killed him. Cooler long ago unlocked yet another form, and he’s more than willing to utilize it in order to destroy Goku. He goes through the process, which makes him bigger and results in lots of protruding spikes and a new grill for his mouth. He kind of reminds me of Super Shredder from the 1991 Teenage Mutant Ninja Turtles II movie, but since they came out the same year he’s pretty clearly not influenced by that character.

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Cooler’s Super Shredder form. It’s fine.

In his new form, Cooler proves to be Goku’s better. Everything Goku tries fails, and he soon finds himself getting beaten down. That’s when he resorts to his old motivation techniques – thinking of those who depend on him, recalling the bad deeds of his opponent, etc. Apparently, Cooler injuring a bird is his breaking point this time and Goku goes Super Saiyan. As a Super Saiyan, he proves to be Cooler’s better forcing him to resort to the same tactic his brother did by trying to destroy the whole planet with his Death Ball technique. Goku is able to counter it with his Kamehameha wave and literally blasts Cooler into the sun. As his body breaks apart, in one last bit of poetic justice, Cooler makes the connection between Goku and the fleeing Saiyan Space Pod thirty years ago. With Cooler taken care of, the only thing left is Salza, and a certain big green guy gets some momentary revenge and the last word in this one, which is kind of nice for a change. Though how he recovered from what appeared to be multiple mortal wounds is left unexplained.

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Ouch.

Cooler’s Revenge is perhaps the simplest of all of the Dragon Ball Z movies thus far. It follows the exact same script as the past two movies essentially, with an evil invader coming to Earth seeking something and getting into a fight with Goku. In the case of the Saiyan Turles, he at least had the Tree o Might to add some spice to his invasion, while Lord Slug essentially sought the same thing as Turles, but found the Dragon Balls too. Cooler is just here to kill Goku, and in some respects I appreciate that the movie gets right to it, but then it betrays its fast start by taking Goku out of commission and forcing us to wait for his reentry into the fight. Because of its simple nature, this is the shortest film since Dead Zone and it would be even shorter if they took out the flashbacks to the main series.

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The film debut of Goku’s Super Saiyan form.

The movie’s biggest strength is its reliance on the story began in the actual series with Frieza. Connecting Cooler to Frieza is a good move as it gives him credibility. And it’s not like Toriyama didn’t experiment with Frieza’s family history as well by introducing King Cold shortly after Frieza’s defeat. It’s conceivable that he could have had a brother roaming the galaxy as well, and also not surprising that they wouldn’t exactly have any strong affection for each other. It is kind of strange that he would have never been mentioned by anyone during the events of the show given that he’s apparently more powerful than his brother, but then again no one ever talked about King Cold either. That additional transformation is kind of the obvious move, but at least it looks a little different from the others and its visually interesting. Goku having to transform in a similar manner to how he did against Frieza was kind of tired, but when you consider that a lot of these films seem to exist to condense a main plot point from the show into a short run time then I suppose it’s more forgivable.

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The film ends with a classic beam struggle, which I’ll give it credit for doing so as I was getting really sick of the Spirit Bomb.

As one of the earlier Funimation dubs, the original version of this film’s English dub was full of terrible nu-metal music within its soundtrack. It’s actually kind of amazing Funimation fit so much of it into such a short film, but wow can I not recommend avoiding that initial dub strong enough. I guess if you enjoy bands like Disturbed and Drowning Pool you might like it, but I can’t think of worse torture. This one is also visually the most bland film so far as the settings are just boring planes and forests that offer little spice. The fight choreography is also less than stellar as it suffers from the same issue as Lord Slug in that seemingly every confrontation is between two individuals with vastly different power levels, and that’s just not entertaining. It would have been nice if Goku’s Super Saiyan transformation had put him on more equal footing with Cooler for a more interesting fight.

Cooler’s Revenge is a movie with a solid premise – the brother of an evil tyrant is out to avenge his family’s loss by confronting a man he allowed to live long ago. After that though it pretty much botches everything else. It takes one of the least appealing aspects of the show, waiting on Goku, and incorporates that into a movie. It also doesn’t offer any great action pieces, and it even lacks in another aspect of the series we’ve all come to enjoy – the humor. It’s a drab film, and as a cliff notes version of how Goku became a Super Saiyan I guess it’s fine, but it’s my least favorite Dragon Ball Z movie so far. Hopefully it stays that way.


Dragon Ball Z: The Tree of Might

DBZ_THE_MOVIE_NO._3Japanese Title:  The Decisive Battle for the Entire Earth

Original Release Date:  July 7, 1990

English Release:  November 1997 (Broadcast of Pioneer/Ocean Productions), March 17, 1998 (Ocean re-dub for VHS), November 14, 2006 (Funimation)

Directed by:  Daisuke Nishio

Screenplay by:  Takao Koyama

Running time:  65 minutes

We have arrived at the last of the original trilogy of Dragon Ball Z films as American audiences knew them – The Tree of Might. This film was actually the first brought to America by Saban Entertainment and Ocean Productions and was first adapted for television as a three-part story arc and originally aired sometime in November of 1997. It was then re-dubbed with a more accurate translation again by Ocean and released the following March on VHS in an uncut format. When Funimation re-dubbed it again with its own talent for the 2006 release, it for some reason utilized the script from the 1997 broadcast version, thus making this arguably the worst translation for any of the 13 film dubs released by Funimation. Considering there isn’t a whole lot of important dialogue in a given Dragon Ball Z film, this may not seem like a big deal, but dubs for this movie are some-what important because of the villain:  Turles.

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Turles, or Tullece, is some sort of Evil Goku not to be confused with the more recently created Dragon Ball Super enemy Goku Black.

Turles (Chris Patton) is a Saiyan who leads a group of miscreants that seem to be some sort of intergalactic pirates. They travel the galaxy in search of a host planet for the Tree of Might – a massive tree that absorbs all of the nutrients in a planet to sustain it and bares fruit that, when consumed by mortals, bestows them with tremendous power. The confusion within many dubs is due to the fact that Toei decided to make Turles look identical to Goku (Sean Schemmel), save for a slightly darker complexion. Many dubs have tried different ways to explain it. In some he’s Goku’s brother, in at least one other he’s his uncle. In the first English dub, the character explains that he and Kakarot (using Goku’s Saiyan birth name) are from the same mold, but doesn’t elaborate further. In the re-dub, he explains that all lower class Saiyans tend to look the same. The truth seems to be less interesting and more of an artistic tool for Turles shares no blood with Goku and is merely a stand-in for what Goku could have become had he never grown up on Earth. Fair enough.

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Meet Icarus. If you don’t like him then good news, you only have to deal with him a few more times after this.

This film also marks the debut of perhaps Toei’s most beloved addition to the Dragon Ball universe:  the dragon Icarus. Icarus is a little, plump, purple dragon that is rescued by Gohan (Stephanie Nadolny) early in the film and becomes his sort-of pet. He’ll show up in a few other movies, mostly ones where Gohan is still a child, before sort of fading away. He also jumps into the main series from time to time during some of Toei’s filler, like The Garlic Jr. Saga. For some fans, he’s kind of viewed derisively as some just look down on anything that was not in the original manga by Akira Toriyama, though I think most see him for what he is – a harmless, cute, animal companion for Gohan to bond with.

The film begins with a camping trip. Bulma (Tiffany Volmer), Krillin (Sonny Strait), Oolong (Bradford Jackson), and Gohan are going to spend the night outside not too far from Goku’s home. Camping doesn’t seem like the type of thing Bulma would traditionally go for, but we’ll go with it. While they sleep, a massive forest fire breaks out and Krillin and Gohan are forced to spring into action to put it out. Despite their best efforts, the forest is basically destroyed, but Bulma has the wise idea to gather the Dragon Balls to wish for Shenron to restore the forest to its former beauty. The next day, they do just that while Gohan also befriends the aforementioned Icarus (which just thrills his mother, Chi-Chi).

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The Turles Gang, who really deserve a better name than that.

Unknown to our heroes, is that the cause of the fire was a probe launched from space that touched-down on Earth. The probe was sent by Turles to scout the Earth as a potential host for the Tree of Might. Satisfied with the results, Turles’ men head down to the surface and plant the tree, which attracts the attention of King Kai (Schemmel). He quickly contacts Goku to let him know about the tree’s presence, imploring him to put an end to it right away before it kills the planet. Goku immediately springs into action, and together with most of his friends, they head out to crush the tree.

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That’s a big tree.

Goku and his friends encounter the tree, which has already grown to a massive size and is visible from space, and give it all they have, but fail to so much as scratch it. Turles’ minions soon show up and a fight breaks out. A lot of the battle feels like a redux of the Saiyan conflict from the main series. Krillin breaks out the Destructo Disc while Yamcha (Christopher Sabat) uses his weird Spirit Ball attack. Most of them appear out-matched, leaving Goku to clean up most of the mess. Gohan, having snuck out of his house with Icarus, soon arrives to try and help out as well which attracts the attention of Turles himself.

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Damn kids.

Turles confronts Gohan recognizing him to be a Saiyan. Turles is well-aware of the fact that Goku lives on Earth, but he did not know about his son. Gohan, frightened by the fact that Turles resembles his father, is at first hesitant to fight. Turles tries to win him over to his side, but of course that goes no where. When Gohan does finally attack he finds himself severely outclassed. Turles, apparently giving up on winning over the young Saiyan, opts to kill him instead, but good old Piccolo (Sabat) shows up to make the save. Using Piccolo’s affection for the boy to his advantage, Turles is able to quickly outmaneuver the Namekian and quickly lays him out. It’s at this point he notices that Gohan has regrown his tail, and deciding to have a little fun, he creates an artificial moon to bring out Gohan’s more primitive side.

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I like this Goku. He’s plenty powerful without being over-powered making for more visually interesting action scenes than some of the “teleporty” stuff to come.

By now, the others have taken notice of this imposter Goku. Goku tries to come to his son’s aid, but the giant ape version of Gohan is pure rage unable to distinguish between friend and foe. The only thing that seems to quiet Gohan is Icarus, and once Turles’ fun is over, he decides to once again kill the boy. Goku, in a bit of gimmick infringement, creates his own Destructo Disc attack to sever Gohan’s tail and spare him from being blasted by Turles. Krillin weeps seeing his one, good attack usurped by Goku.

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Pausing for a snack break.

With that out of the way, the stage is finally set for the confrontation the movie has been building towards:  Goku vs Turles. First, Goku has to dispatch of Turles’ remaining men which poses no real challenge. Once confronted, Goku and Turles appear to be somewhat evenly matched, but Goku soon gains the upper hand. Unfortunately for him, the Tree of Might’s fruit has ripened and Turles is able to grab one and consume it boosting his power significantly. He trashes Goku and tosses him off the tree, forcing the other Z Fighters to step in. As they distract Turles, Goku concentrates on forming the Spirit Bomb once again. The only problem though is that the Tree of Might has taken almost everything the Earth has to give. Turles is able to swat the Spirit Bomb away and things look dire. Every Dragon Ball Z movie has a deus ex machina to play though, and Goku begins absorbing energy from the Tree of Might itself to create an even bigger Spirit Bomb – one Turles is unable to overcome. He and the tree itself are destroyed, and life returns to normal once more.

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Since Goku and company are always eating those senzu beans, I guess it’s only fair Turles got to eat that weird fruit.

The Tree of Might is an odd one in retrospect. The general plot is fine and I actually kind of like it. It’s a little different from some guy just wanting the Dragon Balls or vengeance against Goku (a plot we will soon start to see in force). In some ways, the art style is peak Dragon Ball Z. It’s not as soft and rounded as the earliest stuff, or as simple and straight-lined as later sagas. There’s a lot of cool backgrounds as the Tree of Might saps the Earth leaving patches of dark, purple clouds. We get another Great Ape scene, and the designs on Turles’ gang are pretty fun, especially the weird cyborg goo-monster guy. I also like how the Spirit Bomb, often the last resort and trump card, fails initially, though the re-try is kind of lame.

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Z Warriors – Assemble!

Where things aren’t so great is in how familiar a lot of the action feels. While the animation is great, a lot of the bits are lifted directly from the fight against Nappa from the main series. I even suspect some animation could have been reused, like Yamcha “piloting” his Spirit Ball attack. And structurally it’s similar with Gohan becoming an ape and Goku needing time to create the Spirit Bomb. The only thing that didn’t happen is Turles didn’t go ape as well. Worth noting is that this is the first movie to contain basically all of the “Z Fighters.” Making their Dragon Ball Z film debuts is Yamcha, Tien (John Burgmeier), and Chiaotzu (Monika Antonelli) though they don’t have a whole lot to do.

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That Goku, always ruining his shirts.

This one feels some-what divisive for me. It might hold nostalgic value for a lot of folks in America because of its familiarity there. As I said, this might be the best looking of all of the Dragon Ball Z films, but like so many, it kind of botches the concluding moments. I’m also not sure how I feel about Turles looking like Goku. I think I get what Toei was going for with the character, but maybe it would have made more sense to just make him Goku’s twin or a clone or something. I think if the action bits had been a little more creative, and the conclusion more rewarding, The Tree of Might would be considered one of the best of the thirteen films, but right now it feels more middle of the pack.


Dragon Ball Z Movie Mondays!

2VMZ1zRFPnUQtQp5K4WRXvDYBjhWhen I first started this blog back in 2011, I just wrote whenever I felt like it. I was a bachelor at the time with no significant other so you would be safe to assume that I had a lot of free time on my hands. Despite that though, I didn’t post a ton here. I felt like if I could do one post per week I was doing pretty well, and then I think that slid to twice per month. That’s not a lot of content, but I’ve also never blogged here for any reason other than pleasure so it’s not as if I really felt like I needed to do more. By and large, it doesn’t matter to me how many people read or follow what I do here, I just do it because it’s kind of fun to talk to myself via blogging and it’s rewarding to see my thoughts preserved. I love and appreciate any attention I get from subscribed readers and commenters, but I’d probably keep posting even if no one read at all.

I’ve found over the years though that creating goals for myself in relation to this blog is what gets me to actually write. And the more I write, the more rewarded I feel. Doing annual Christmas posts gives me a goal and something to work towards and starting the feature on Batman: The Animated Series last year gave me a goal to keep up with throughout the whole year (as well as provided me a good reason to revisit an old cartoon I enjoy). Since starting that I’ve been in search of another goal. Writing about Batman constantly does get a bit old, which is why it’s probably a good thing I at least limited myself to one a week. If you like that feature though, don’t worry, it’s not going anywhere and I’m as committed to it now as I was when it started, but I am posting today to announce my next little project:  the movies of Dragon Ball Z!

As a smaller project than Batman, blogging about the 13 theatrically released Dragon Ball Z movies accomplishes similar goals, just on a smaller scale. I’ve wanted to revisit the movies for a long time, and a few I’ve actually never seen. They’re quite affordable on DVD, and since there are only 13 it makes for a nice summer time feature. Which is why every Monday this summer I’ll post a review/synopsis of each of the 13 original DBZ movies. Now you may be thinking to yourself, “What about the other two movies released in the last few years?” Well, I already did reviews for them, and if you want to check out my thoughts for Battle of Gods or Resurrection ‘F’ you can do so. Even though they are branded as Dragon Ball Z films, they’re actually part of Dragon Ball Super, but I suppose it’s all the same anyways.

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Most of the movies can be purchased in multi-pack DVDs or as two-part Blu Rays.

The original 13 films were produced and created by Toei without input from series creator Akira Toriyama. They’re supplemental stories to the overall narrative of the Dragon Ball Z story. They all have an obvious, general time in which they take place relative to the story, but almost none of them could actually exist in the main story for the simple reason that it doesn’t contain room for them. Movie 3 for instance, The Tree of Might, obviously takes place around the time that Goku fought Vegeta because of how powered-up Goku is, but Goku spent that time either in a hospital bed or in a spaceship heading for Planet Namek so the events of that movie could not have possibly occurred in the same universe. And that’s fine, why should it have to? These movies are just for fun and not intended to intrude upon the actual Dragon Ball Z plot. The sooner you’re able to get past that the sooner you can start enjoying them for what they are.

For my reviews, I’ll be going in chronological order and using the English release titles and character names for simplicity’s sake. These movies are all available both dubbed and subtitled so you can enjoy them however you wish, it makes little difference. They’re mostly extended fight scenes with minimal plot developments rendering the non-visual aspects of each film kind of moot. That’s not to say that some aren’t better than others. For the most part, the films all seem to try and take some aspect of the main series, like Goku unlocking the ability to turn Super Saiyan, and truncating that story into a 45 minute movie. Most of the films are under an hour with the longest only lasting 72 minutes, so there’s not a lot of room for complicated narratives. I mostly want my posts to be spoiler-free reviews, but I found my main point of criticism is often in how the film’s choose to wrap-up the story and they’ve turned into more of a discussion/analysis than a true review. I don’t really think there’s much to spoil in these movies, since often the cover art or title gives away most of the plot and each film needs to reset the status quo at the end. I’ll still try my best to avoid them though and warn those who haven’t watched these movies ahead of time if I’m about to spoil something major.

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Since the movies are non-canon, you’ll sometimes get to see match-ups that you would have never seen in the main series, like Trunks vs. Tien.

If you haven’t seen all of them though then I encourage you to watch along with me as I go. Dragon Ball Z is largely an imperfect series, but it’s also inherently fun. Because of the wish-fulfilling Dragon Balls, the stakes are often pretty low even when they seem vast and the movies are full of plenty of humorous moments as well. They’re often a place for the underused characters, especially Oolong, to have a little moment to themselves which is often quite nice. The super-powered Saiyans seem to soak up a lot of the attention in the series, and they do in the movies too, but it’s easy to forget that the franchise boasts some pretty entertaining supporting characters as well. If this all sounds like fun to you, then check back this Monday for our very first movie – Dead Zone! And if you’re seeing this for the very first time and I’m well into the series, use the drop-down menu to your right to find all of the Dragon Ball Z movie reviews in one handy place. And if you love Dragon Ball, but don’t care for the movies so much, well good news because I have a few other posts on the way concerning the subject. I hope to see you Monday!


Super Dragon Ball Z

Super_Dragon_Ball_Z_CoverartRecently, Bandai-Namco conducted an open beta for its latest game based on the venerable Dragon Ball franchise:  Dragon Ball FighterZ. The game is a 3 on 3 tag-fighter that exists on a 2D plane but contains three-dimensional characters. The art style is done in such a way that it more closely resembles the 2D anime that’s recognized around the world. It’s a fast and beautiful looking fighter and yours truly did check out the beta. Like most open betas where an upcoming game is essentially free to play briefly, it was a bit of a challenge actually getting logged into the servers and paired up with a match. I mostly spent my time in the training area just checking out how the game handles and plays. It’s very similar to the old Budokai games in some respects, mostly the speed and the fact that all of the characters seem to have the same move-list, only the animations for each move are unique from character to character. For example, a traditional Ryu fireball motion for Goku results in his kamehameha wave while the same for Krillin is the destructo disc maneuver.

FighterZ seems like it will be a pretty entertaining game, but it’s not what I wanted or expected. The developer, Arc System Works, is best known for Blaz Blue so I expected a more traditional 2D fighting experience with some Dragon Ball styling. Instead, FighterZ is apparently courting a more casual crowd that grew up on those old DBZ games and Super Smash Bros. as opposed to Street Fighter. This naturally lead me back to an old favorite of mine:  Super Dragon Ball Z.

Not to be confused with the currently airing anime Dragon Ball Super, Super Dragon Ball Z is a 3D fighter that plays like a 2D fighter. It was developed by Arika, the company headed by Akira Nishitani who is best known as the brain behind Street Fighter 2. The company is known for its work Capcom on the Street Fighter EX series, a 2.5D fighting game that was relatively popular in the late 90s and early 2000s. As you would expect, a DBZ fighting game developed by the father of Street Fighter plays a lot more like a Street Fighter game than the casual arena brawlers that had become the norm for DBZ. It was released to arcades at the tail end of 2005 in Japan and Europe only before arriving on PS2 in 2006 worldwide. Because it’s not what people were used to out of a DBZ game, it went somewhat overlooked. While I would not consider it on par with the best the Street Fighter series has produced, Super Dragon Ball Z is a pretty damn fine game on its own.

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End a battle with a super move and you’ll be treated to some manga-inspired word art.

Super Dragon Ball Z has the typical fighting game maneuvers you would expect of a Street Fighter clone. Think hadokens, shoryukens, and so on. Not every character has the same standard set of moves, but they do share some similarities so it’s not as streamlined as simpler games, nor as complex as the most hardcore fighters. The characters are presented in 3D with a cell-shading effect and the default colorization is meant to resemble the original Dragon Ball manga as opposed to the anime. The stages are arena types and characters can move into the foreground and background with relative ease. An action bar at the bottom of the screen controls movement within the foreground and background as well as dashing. Deplete that and you will find your movement severely hindered until it replenishes. It does refill rather quickly, but the gauge prevents characters from endlessly dodging to prolong a match or from spamming dash attacks.

The game’s button layout is a bit unique. The square and triangle buttons are your weak and strong melee attacks while circle is the jump/fly button and X is guard. The shoulder buttons contain both dash attacks and a dedicated throw button. Any fighter that utilizes a dedicated block button takes some getting used to, and the jump/fly dynamic is a bit wonky in execution. It’s mostly used to go after your opponent, as opposed to setting up an attack. The dash buttons are useful for closing the gap quickly with your opponent or just to get you on the same plane as your opponent.

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It may not be the flashiest DBZ game, but your favorite characters will still have their most recognizable moves.

The fighting mechanics are a mix of traditional fighters and DBZ fighters. Projectiles play a large role, but up close combos are also present and a major part of combat. Certain characters function better as ranged attackers versus up close ones and the AI for each character feels rather true to the source material in terms of how they attack the player. There’s a simple health gauge that needs to be depleted to end a round and there’s also an ultimate gauge that gradually fills up during a match. This gauge is expensed when using a character’s best attacks, but unlike other DBZ fighters, there is no charge button to build up ki forcing you to better manage the resources you have. The big moves are also less destructive than in other games. There’s more of an emphasis on dealing out damage gradually as opposed to in big chunks. Being able to dodge properly is the best way of avoiding damage as opposed to blocking and countering and canceling are certainly effective ways to victory.

The game is overall a lot slower and less manic than other DBZ fighters. Characters do not move at crazy speeds and only Frieza can do the popular teleport move in battle. Battles feel a bit more strategic as there’s still an environment to navigate with obstacles to hide behind or toss foes into. Combos are present and they’re more similar to Tekken style combos than Street Fighter ones requiring a series of well-timed button presses. With only two dedicated attack buttons, they’re fairly similar but the timing for each character is a little different and requires some practice. It may be different, and to someone just watching the game it will likely seem less authentic when compared with the anime, but it feels more strategic and ultimately it has its own rewards.

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Even after unlocking the hidden characters the roster is still on the small side when compared with its contemporaries.

The character roster is much smaller than what fans are used to. At the onset, the characters available are:  Goku, Gohan, Vegeta, Trunks, Piccolo, Krillen, Chi Chi, Androids 16, 17, and 18, Frieza, and Cell. Additional characters can be unlocked and most are just variants of existing characters. The saiyan characters have the ability to go super in battle, and it’s an ability that rapidly depletes stamina so it’s not meant to be a permanent state. Only Super Saiyan level 1 is available, so there’s no going 2, but it does make those characters a bit more interesting than the non saiyans. Of course, every character has pluses and minuses. Piccolo, by virtue of his stretchy limbs, has incredible range and Krillen’s destructo disc can carve through every move in the game. It’s a roster a bit on the small side, but each character feels relevant and the secret characters are also fun too (and some of my favorites).

The game has a standard set of modes including Arcade and training as well as a survivor mode dubbed Z-Survivor. Arcade is a series of seven battles with five of them being random. Each subsequent opponent gets stronger and their strength is represented by a scouter reading before battle, which is kind of neat. The mode always ends with a battle against Frieza followed by a fight with Cell. There are no custom endings for each character, which is a bit disappointing, nor is there really much of an ending at all, but if you’ve seen the anime and played almost every DBZ fighter released then you’ve seen how the story ends more times than you can count. What is interesting is that after each victory you get one of the titular dragon balls. By collecting all seven, you can summon Shenron and make a wish. This is how you get additional characters, and also how you improve your existing ones.

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Spend enough time collecting dragon balls and eventually you’ll unlock additional characters like cyborg Frieza.

By far, the most interesting aspect of Super Dragon Ball Z is the custom character process. Other games have dabbled with this, but Super Dragon Ball Z really seems to go for it. As you fight with a custom character, your character naturally gets stronger. Once you fill an experience bar, and completing arcade once is more than enough for the first go around, you can learn a new skill. The skills range from increased health to faster action regeneration time as well as to new and better moves. The most powerful attacks are reserved for custom characters, and some of them have to be wished for. This encourages you to pick a character and stick with it. As a bonus, if you max out a character you can then take another character and inherit moves from the previously maxed out character. For those who really want to craft the ultimate character, doing this is necessary since only some characters have the worthwhile Super Cancel ability.

The only real issue with the character customization is that there is little you can actually do while leveling-up your character. It’s only so amusing to beat the arcade mode over and over so if you don’t have a friend to play it can get a little old. The Z-Survivor mode helps out as this is a mode where you’re given one health bar to vanquish 10 foes in succession. After each conquest, a roulette wheel is spun to get a little power-up for the next fight and it’s not hard to stop the wheel on what you want. However, you can’t just repeatedly select the health restore option as it gets worse each time you land on it. It starts off with a 50% health recovery, but after the next round it will drop to 40% and so on. You have to be strategic with the best rewards if you want to survive to the end. If you do manage to defeat all challengers you’ll be confronted with one more and the fun part about that is you’re allowed to wager basically all of the experience you’ve gained throughout the mode in a bid to double it, if you win, of course. It’s definitely more challenging than Arcade mode and it might end up being the mode you spend the most time in.

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Few DBZ games let you play as Chi-Chi giving fans of that character some added incentive.

Visually the game holds up pretty well. The cel-shading approach helps give it a timeless look, though some characters come off better than others. Goku, for example, has always had a some-what tough time making the jump from flat 2D image to 3D polygon. The stages are, as a whole, more interesting to look at than other DBZ games and the manga approach to its styling helps to add a little extra charm to everything. Sadly for anime purists over here, the soundtrack for the US version is a mix of industrial music that’s designed to resemble the score to the Funimation dub of the show, though it’s an original score and not authentic so even Funimation purists have a reason to be irritated. Other versions utilized some of the actual music from the Japanese anime and I’m sure a lot of US fans would have preferred that. If you hate the manga look though, know that anime colorings do exist in the game so if you want your Future Trunks to sport a royal blue coat instead of teal you can certainly make it happen. Overall, the presentation is solid, though like the gameplay, you won’t get much in the way of flashy big graphical spectacles in the form of massive super moves. At least not on the level of other DBZ fighters.

Since this is a PS2 game, there’s no online mode to easily find other challengers. And even if there were, the servers would undoubtedly be shutdown by now anyway. Having a group of friends who all enjoy the game helps increase the amount of enjoyment you’ll get out of it, but that’s also true of basically every fighting game ever created. It would have been nice if each character had a story and an ending to uncover, but then again, that would work against the drive to just use the same character over and over to make them more powerful. How eager you are to see the secret attacks and unlock the hidden characters will be your primary motivation to revisit this one. If you’ve ever played a DBZ fighting game and wanted it to be more like a traditional fighter, then check out Super Dragon Ball Z. It’s very easy to find a copy for a relative pittance these days so you won’t be risking much by doing so.


Dragon Ball: Season 3

Dragon Ball:  Season 3 (2010)

Dragon Ball: Season 3 (2010)

Apparently I’ve settled into a once a year pattern with Dragon Ball.  I have all five seasons, and I’ve viewed them all, but it’s taking me a long while to write about them.  That’s ok, as sometimes this blog becomes too video game centered and it’s nice to have something like Dragon Ball to fall back on when I want to post about something other than gaming.

Because these seasons are not actual seasons, season 3 of Dragon Ball picks up right where season 2 left off with Goku trying to defeat the evil Mercenary Tao.  In order to do so, he has scaled Korin Tower to enlist the help of Master Korin who’s training is said to make the most formidable warriors even stronger.  With Korin’s help, Goku is confident he can topple Tao and avenge the death of his friend, Bora.  Korin, the dimunitive cat-like creature, seems unwilling to offer much assistance to our young hero and the ensuing “training” Goku goes through contains a heaping dose of comedy for the viewers, which works well following the rather heavy close to season 2.

The over-reaching conflict of the first part of season 3 is still General Red and the Red Ribbon Army.  It is they who hired Tao to take out Goku and eliminate their greatest obstacle in recovering the seven dragon balls.  Goku will have a satisfying encounter with Tao following his training with Korin and then go on to assault the home base of the Red Ribbon Army to put a stop to them once and for all.  It’s here Dragon Ball settles into its pattern of Goku easily dispatching most foes before tasting defeat, training with a powerful warrior, and then returning to topple the previously unstoppable.  There’s a lot of good action pieces, and the whole Dragon Ball gang gets involved which is nice after the Goku heavy season 2.

Sometimes Master Roshi's perversions can be useful.

Sometimes Master Roshi’s perversions can be useful.

Following the end of the Red Ribbon Army conflict, the heroes seek out the help of Fortune Teller Baba in order to find the final dragon ball so that Goku can restore Bora to life.  It turns out that Baba’s services come with a steep price that can either be paid with money or blood, and since Goku has no money, he opts for the latter.  Baba pits Goku and his pals against her warriors, and if he wins, she’ll help him.  Most of the matches here exist for comedic relief as the first combatant for Baba is a vampire and another, invisible opponent, is defeated when Master Roshi’s nose explodes with blood to cover him at the sight at Bulma’s breasts.  There is one serious fight between Goku and a masked man who turns out to be someone very important to Goku and is a mostly entertaining affair.

Following the Baba portion are a bunch of filler episodes of Goku traveling the world and helping people along the way.  These are the most boring sections of Dragon Ball for me as it’s just Goku and he’s usually not given anyone to play off of.  He tends to encounter these overly nice and kind characters and he tends to work better when paired with the impatient types like Bulma and Krillin or the perverse like Roshi.  Along his travels he does encounter Tien Shinhan and Chiaotzu for the first time who will play a bigger role going forward.  They’re depicted as talented and powerful fighters who lack character, which makes them natural foils for Goku.

Chiaotzu, Crane, and Tien Shinhan are the main foes for Goku and his friends during the final act of season 3.

Chiaotzu, Crane, and Tien Shinhan are the main foes for Goku and his friends during the final act of season 3.

The final act of season 3 covers the World Martial Arts Tournament once again, with the natural goal of pitting Goku against his newest rival Tien.  There are several lesser characters inserted into the tournament for comedic relief, but the main players are mostly the same from last the time:  Goku, Krillin, Yamcha, and Jackie Chun, with new-comers Tien and Chiaotzu.  Master Crane is the one who trained Tien and Chiaotzu and it’s revealed early on during the tournament that he is the older brother of Mercenary Tao.  It’s the clear the two did not have much love for each other, but pride dictates that Shen must avenge the death of his brother at the hands of Goku.  This just adds another layer of conflict to the main tease of the tournament.  Unfortunately, because of FUNimation’s arbitrary end points for its seasons, the bulk of the tournament falls to season 4 giving season 3 a mostly unsatisfying conclusion.

Season 3 of Dragon Ball, as defined by FUNimation, might be my least favorite of the five, though season five is also a bit slow.  It’s very top heavy with the early part being fairly entertaining but the last 15 or so episodes are a bit of a slog.  For whatever reason, Dragon Ball (and it’s successors) are bogged down by a lot of filler episodes and a great many of them found their way into season 3.  The seasons preceding it were not absent of them, and the ones to follow aren’t as well, but they just felt less entertaining here.  Hurting it too is the fact that the main enemy, the Red Ribbon Army, is never really billed as a credible threat to Goku outside of Tao.  At no point during Goku’s assault on the RRR HQ am I lead to believe that he might actually fail.  This tends to be one of the problems of the show as Goku’s enemies are either woefully under-powered or obviously over-powered.  The exceptions usually end up being the final matches in the martial arts tournaments, but unfortunately, that falls to season 4.  That said, there are some nice moments on season 3 and there’s also a good dose of comedy.  Some fans could probably skip it entirely if they’re mostly interested in the biggest fights the series has, but if you want the full Dragon Ball experience there’s still some must-see episodes contained here.