Tag Archives: x-men 1992

X-Men ’97 – “To Me, My X-Men”

It used to be that when a show got cancelled that was it. It simply ceased to exist as a new product. If there were enough episodes it could last in syndication on both broadcast and cable for a good while, but rarely was it accessible to the point where a fan could have the entire series at their disposal. Some shows received VHS releases, but often they were sparse. Then home media became more affordable. DVDs were both cheaper to manufacture than VHS and could store more information. We started to see full season releases for shows, both active and cancelled. In some cases, the home media market was so great that previously dead programs were able to come back. Now we’ve entered the streaming age where massive entertainment companies are seeking to profit off of their libraries. Those profits have been a bit hard to come by though so these archives need to be supplemented with original programming. Some of that original programming is entirely original or at least only touched by an existing intellectual property (think The Mandalorian) and then some is either a reboot or continuation of an older show.

X-Men ’97 is a continuation of the now classic X-Men animated series that aired as part of the Fox Kids Network from 1992-1997. The original X-Men cartoon was a massive success and turned Wolverine and Gambit into household names. It attracted eyeballs in the millions, sold a bunch of toys, and made lifelong comic book fans out of a generation. For me personally it quickly became my favorite show on television and I was hooked for the show’s entire run. It put Teenage Mutant Ninja Turtles in the rearview mirror as this was something mature, something that more respected my intelligence, and gave me more to chew on. I still adored playing with my X-Men toys and sporting X-Men t-shirts so it’s not like it turned me into an adult overnight or anything, but it was something I genuinely loved in the moment and I still have a ton of admiration for. Having that show continue from where it left off in 1997 was something that didn’t even seem worth dreaming about as that’s how unlikely I felt it would be. Perhaps Disney, who has yet to fully introduce Marvel’s mutants into its vast Marvel Cinematic Universe, wanted to give folks a little primer on what the X-Men were all about? Whatever the reasoning, I am positively giddy like a kid once again that my favorite superheroes are back in an all new television series.

The intro is basically a shot-for-shot remake of the original.

X-Men ’97 was announced in November of 2021. At the time, my assumption was the series was being ticketed to launch in the fall of 2022 to mark the original show’s 30th anniversary. That obviously didn’t happen and the show was slated for 2023, but then slipped to March 2024. For the revival, Marvel selected Beau DeMayo (Moon Knight, The Witcher) to be the head writer with Jake Castorena as the supervising director. From the old show, Eric and Julia Lewald were brought in as consultants along with Larry Houston. Much of the original cast was returned including Cal Dodd as Wolverine, Alison-Sealy Smith as Storm, George Buza as Beast, and Lenore Zann as Rogue. Father Time unfortunately necessitated recasts for both Cyclops (now Ray Chase) and Magneto (now Matthew Waterson). Other voice actors, like Chris Potter (original voice of Gambit) and Catherine Disher (original voice of Jean Grey) were brought back for other roles rather than their existing ones. Such a choice is puzzling, unless we’re talking about a unique case such as Alyson Court who no longer wished to voice Jubilee since she felt the role should go to an actual Asian-American.

The action sequences are where this show will really be able to separate itself from its predecessor.

The show did premiere under a bit of a dark cloud. It was announced that credited series creator Beau DeMayo was fired the week of the show’s sneak preview and a little more than a week out from the Disney+ premiere. As the days went by, the head of animation at Marvel Studios, Brad Winderbaum, revealed some snippets of what was going on. It doesn’t sound like anyone was upset with the quality of the work DeMayo was turning in, and we’ve only heard rumors that he was “difficult” to work with. The term difficult in such a situation can be a loaded one. How many women and people of color have heard that excuse because certain individuals don’t respond well to confrontation from minorities? DeMayo, a gay, black, adopted man was someone who really identified with what the X-Men stood for and removing that voice from the show is certainly a risky move if the show is deemed a success. Winderbaum doesn’t get into specifics on the situation, but does try to frame it as a parting of ways between the showrunner and Marvel.

The group is probably more reflective of the foes to come than the group from the original.

Based on my viewing of the show’s first episode, “To Me, My X-Men,” it would appear that DeMayo’s exit indeed has little to do with the quality of the show. This first episode is the show getting its feet wet. It’s a way to reintroduce these familiar faces in a fun way that does harken back to the original series. It opens with a new version of the classic intro. The song is remixed slightly and all of the character introductions have been recreated and new characters have been added. It still ends with Professor Xavier and Magneto clashing together, though the villains side has been updated with what are probably better, more reflective choices (so long, Gremlin) given who the X-Men typically clash with.

The mutant who will come to be known as Sunspot is basically the Jubilee of this series, only his official joining of the X-Men will have to wait for a later day.

Similar to the premiere episode of the original series, X-Men ’97 includes a plot in its episode about bringing a new mutant into the fold and makes the Sentinels the big threat. Even though the show is longer now (it’s listed at 34 minutes, the actual episode is closer to 28), the episode still moves at a snappy pace. We find the team dealing with the aftermath of the professor’s passing. Cyclops is now the leader and is perhaps a little too forceful with his approach which rubs some members of the team the wrong way (namely, Wolverine). The Friends of Humanity are up to no good and have even repurposed some Sentinel tech into weapons of their own that basically resemble Mega Man’s Mega Buster. Roberto Da Costa (Gui Augustini), a wealthy teen who has been abducted by the FOH, is the one in the Jubilee role this time around, though his trek through the mansion is quite brief. The show appears confident that its audience is going to be pretty familiar with these characters and a more robust introduction was not needed.

The Friends of Humanity are back and they’re packing heat.

Other elements of the premiere include the addition of Valerie Cooper (Catherine Disher, the original voice of Jean Grey) as a government liaison for Cyclops and his team. DeMayo, when he was doing press for the show, described Cooper as the thesis for the show so it will be interesting to see how she’s utilized going forward. There’s also the plotline of Jean being pregnant and what that means for her and Cyclops’ future. The first episode ends with a pretty seismic change to the status quo, though if you saw the trailer it won’t come as a surprise and it’s likely the end you expected. Even so, I’ll save talk of that for episode two.

Wolverine still isn’t allowed to smoke, but looks like he’s now allowed to drink.

The first episode is a great reintroduction for the X-Men and really seems to setup what we’re looking at. It also establishes the look of the series. I’ve been a little wary about that going in, but after one episode I will say my fears were unfounded. This show looks as good as it can in 2024. It’s digitally hand-drawn by Studio MIR which is the right approach given that celluloid animation just isn’t done anymore. Stylistically, there will be folks who prefer the look of the old show, but objectively speaking this one animates much better. That is on full display during the action sequences which are far more fun and inventive. This feels like a show directed by people who as kids wondered just how far the super powers on display here could be pushed. Storm, considered an Omega level mutant in the comics and now show, really gets to show off what she can do to such a scale that I worry if the writers can keep her consistent.

I should have expected this, but I didn’t.

The episode includes closing credits done in the same style as the original show’s first season with a character model spinning in place and a brief descriptor of their powers below. Before it can cycle through all of the characters though, it cuts to a static image of the mansion for the rest of the credits. Was this a nod to how the first season’s ending credits would never get to Jubilee? That always drove me nuts as a kid. If it is in reference to that it’s a bit of clever humor, though I’d rather just see all of the characters get spotlighted. And that’s the one failing, if you will, of this episode is that most of the characters don’t get to do a whole lot. That’s going to happen with such a large cast, one that has even been increased since we last saw this group in action. I would imagine we’ll get spotlight episodes to come while also maintaining a serialized approach. Yes, what network executives hated for their broadcast channels in 1992 is the preferred method of story-telling in 2024. The only other disappointment for me was no in memoriam for the people we’ve lost since the original show went dark. It would have been nice to at least see a tribute to original Cyclops voice actor Norm Spencer and the original voice of Magneto, David Hemblen.

Storm is allowed to cut loose in this one, but will she be allowed to do so in every episode?

X-Men ’97 in its debut episode manages to strike the right balance between new and nostalgic. The fan service hits right and its reserved for parts of the show where fan service is appropriate. It also establishes a tone for the show which is in-line with the serious, dramatic, original series though it’s also apparent that this one will be allowed to be a little more grown-up (Wolverine and Morph are shown enjoying a couple of cold ones). That makes sense since the target audience is the kids of 1992, but it also likely won’t want to alienate the kids of the kids of ’92. It also left me wanting more which was good since this was a two episode premiere. I’ll get to that episode in another post, but the main takeaway for me is our beloved X-Men have been placed in good hands and I can’t wait to see what happens next.

Get on the X-Men ’97 hype train with these posts:

X-Men: The Art and Making of the Animated Series

A few years ago, I talked about my love of X-Men, the animated series, via a book review of Previously…on X-Men by Eric Lewald. That book chronicled the development of the 92 animated series that helped propel the Fox Kids Network to the top of the Saturday morning leaderboards through notes from the author and…

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Mondo X-Men TAS 1/6 Scale SDCC Exclusive Logan

Mondo has been absolutely killing it with its sixth scale line of action figures based on the now classic animated series X-Men. The company also really ramped up production in 2023 on the line by soliciting five new figures during the year. At over 200 bucks a pop, it was quite the hit to the…

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Previously on X-Men: The Making of an Animated Series

A lot of cartoons made an impact on me as a child. My first love was The Real Ghostbusters. Its goofy cast of characters and excitement were plenty of fun and there were interesting toys to supplement the series with, which was pretty much the goal of all cartoons in the 80s. The Teenage Mutant…

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Mondo X-Men TAS 1/6 Scale SDCC Exclusive Logan

“All right, bub, I’m going to show you how we dressed in the 90s.”

Mondo has been absolutely killing it with its sixth scale line of action figures based on the now classic animated series X-Men. The company also really ramped up production in 2023 on the line by soliciting five new figures during the year. At over 200 bucks a pop, it was quite the hit to the old wallet. It had me looking for reasons to bypass a release and maybe the San Diego Comic Con exclusive Logan was one figure I didn’t need to have. It was a variant on Wolverine, who was the inaugural release in the line, and when it comes to expensive lines to collect variants are often a spot where the wallet can breath. Then I saw the figure and I knew it just wasn’t going to happen. Logan looked too damn good and his plain clothes look from the show is almost as iconic as his costumed one. I was a day one buyer. The wait was a long one, but I now have Logan in my possession.

Just let the man play pool in peace, or else.
Costume on or off, Wolverine is still a bad ass.

Logan follows Omega Red and arrived in the same manner. The figure was shipped directly from the factory and delivered to my home via DHL. The figure comes in the usual packaging which features brand new artwork from Dan Veesenmeyer and production art adorns the background (mostly from the episode “Weapon X, Lies, and Video Tape”). The front flap is affixed via a magnet once again with a write-up on the inner flap from showrunner Erik Lewald and his wife Julia, who also wrote for the show. The window behind it isn’t very useful since the figure is covered in tissue paper and plastic, but that’s for a good reason. Logan was sculpted by Alex Brewer, who I believe has handled all of the sculpts in the line, with paint by Tom Rozejowski. Remember those names, because we’ll be singing their praises throughout this one.

Tell us how you really feel, Logan.

Logan is covered in tissue paper and plastic films to protect him in transit because he is loaded with paint apps. He stands a ticker under 11″ so he’s basically the same size as his costumed counterpart. The look is his classic season one civilian attire which includes a brown bomber jacket, yellow, checkered, shirt, blue slacks, and cowboy boots. The man certainly had style. He’s sporting the jacket in box and to get all of the extra stuff off you’ll probably have to dismantle the figure a bit. I removed the hands, arms, and coat (yes, it’s removable) so as to avoid ripping through the plastic and leaving little pieces behind. All of that extra stuff apparently did its job because the paint is pristine on my figure. Which is terrific because everything is painted here: hands, face, hair, I’m not sure if anything is bare plastic. This isn’t the flashiest paint job in the line due to the character design, but it turned out wonderful. There’s tons of black linework, the cel-shading is smartly applied, and the faces are clean. It’s more exceptional work from Mondo and their team of artists.

These new portraits are why better than this one that came with the first Wolverine release.

This figure looks so good that there’s very little room to critique it, but this is a review so we’re going to try. My first thought when I saw the figure was that his pants looked just a little bit off. After consulting the show, that seems to be the case as his pants usually had a touch more green to them than here. It’s easiest to see just by comparing the figure to the box art. It’s not a big deal to me and this approach makes him more like the old “Street Clothes” Wolverine action figure from Toy Biz clearly based on the show. Wolverine’s head without his mask is always a bit tough to get in three dimensions because of his unusual hairstyle. This one looks pretty damn good, though the hair might be just a bit too steep and pointed up. The first Wolverine figure came with an unmasked head and I think I like the hair shape on that one a little more, though the faces on the new figure are much improved. If I could get the hair halfway between the two that might be perfect. Lastly, Logan is still too tall for true sixth scale. They were kind of backed into a corner here because of the first figure. If this one was smaller it would look silly. He’ll look fine with Jubilee, but Sabretooth and Omega Red don’t quite tower over Logan like they should.

“Settle down, kid.”

That’s a pretty short list of nitpicks and the rest of this review is going to be largely of the glowing variety. Logan doesn’t call for a ton of accessories, but that doesn’t mean he’s lacking. Logan comes with fists in the box, but he also has another five sets of hands to choose from. They are: fists with claw channels, open, trigger hand, gripping, and “Come here” gesture hands. All of the hands except the default fists feature the channels for his claws. I love this attention to detail since Season One Logan always had those on his hands even when un-gloved. This was corrected for Season Two so if you prefer that look you have the bare fists. For those many hands we have 8 claws. Yes, Mondo tossed in two extra in case you misplace any or break some. The approach is different from the first Wolverine as the plastic is much lighter and more pointed. They’re unpainted and there’s a little notch on the end of each one which helps them to lock into place. All of the hands I’ve tried have been able to accept the claws without fuss, which is cool. I love the removable claw feature and it’s what I always wanted out of my Wolverine figures as a kid. No need to go with straight arm poses to conceal a retractable claw gimmick. The only thing missing is a set of fists that could feature claws without the channels, but I probably would have never used them so I can’t really complain.

The painted stand adds a little flash to the display.
Because the coat is removable, you can even give your Logan a fashionable vest, if you like.

You may have noticed my advice to remove the coat when unboxing this guy and that’s because it’s removable. Mondo did the coat in a soft, pliable, plastic just like they did with Gambit while making the sleeves of the coat part of the sculpt. The arms pop out quite easily so you can slide the coat off and replace the arms with the extra set. They feature the sleeves of his shirt and there’s some painted arm hair on them so you can pull off a jacket-less look if you want. I love the option, though I can’t recall Wolverine sporting this look in the show. He had other plain clothes looks including a red flannel and a black t-shirt, but I don’t remember if he ever had just the yellow shirt. Looks like I need to go do another rewatch.

It’s a rugged dignity.

Logan also comes with two heads. He has what is probably a neutral expression for Logan by default, though it has a hint of a scowl which I think is just how Logan always looks. There’s also an angry, teeth-gritting, expression for when you want him going after Sabretooth. Both heads are easy to swap as it looks like Mondo has started using a soft, almost rubbery, plastic insert in the heads making this figure the easiest in the line to swap. It’s a great call because swapping heads on the other figures can be a little scary since it’s easy to wind up with unintended paint rub if you’re not careful. The last item in the box is the Mondo figure stand. This one is unique in that the base has the X-Men logo sculpted and painted onto it. I was surprised they weren’t doing this from the start and it does add a nice splash of color to the display. I suppose some will be bothered that Logan’s stand is different from the rest, but since it’s an improvement you won’t hear me complaining. Plus, I never use the damn things, but this one I almost feel like I have to.

Coat on or off, he looks pretty great.

Logan is like the other figures in the line in that he looks pretty awesome. He’s also like the rest in that he doesn’t articulate particularly well. It’s the trade-off we’re all accustomed to at this point. The head is on a double ball peg, though he doesn’t get as much range as I’d like. His hair kind of locks him down and it’s worse with the coat on. You get rotation and a little range down and a little tilt, but that’s about it. The shoulders are hinged ball pegs and the sleeved ones on mine were pretty stuck out of the box. That’s because they’re painted, but a little heat and some force got them moving fine (the alt arms were good to go from the start) and the peg is sturdy enough that you shouldn’t have much to worry about. They rotate and go out to the side all the way. The elbows are single-hinged with a swivel point and they’ll get you close to a 90 degree bend, but not all the way. The hands are on hinged ball-pegs and they’ll rotate just fine and you can align the hinge in whatever fashion you wish.

“All right you egg-sucking piece of gutter trash!”

In the torso, we have a diaphragm joint that doesn’t appear to do a whole lot. I can get a little rotation out of it, but it doesn’t tilt or crunch forward or back at all. I think the figure has a waist twist, but the shape of the sculpt is discouraging me from really trying to move it as there will definitely be some paint rub if I do. The legs are on big old ball sockets, but the crotch diaper piece is a large impediment to range. You can kick back a bit, and kick forward, but the leg wants to go out to the side. The legs will spread to close to 45 degrees or so and there is a thigh twist built into the socket joint. The knees are double jointed and will bend past 90 degrees. You also get a little swivel at the top and bottom of the knee joint if you want it. The ankles feature a hinge and there’s an ankle rocker. The range on both is acceptable and this figure isn’t a challenge to stand. He’s just not going to do anything truly dynamic, which was pretty true of the show, in fairness. I wish the diaphragm joint worked better than it does as the lack of rotation up there sucks.

The articulation isn’t impressive with these figures, but if you could find flight stands that could handle the weight you could do some pretty cool stuff with them.

As I said before, I can accept the articulation shortcomings because the figure looks too damn good. This Logan is precisely what I want from this line and I am immensely happy to add him to my collection. I had some nitpicks and I do miss the episode specific accessories the other figures came with (maybe a pool cue would have been fun, or his salami), but maybe the simpler approach here is the result of this one being a convention exclusive since the same was true of Omega Red. I love all of the hand options and that the claws seem to work really well across the board. The new head sculpts are a major upgrade over the first attempt and this depiction of Logan is simply iconic. There’s a reason why he got a figure in this outfit in the old Toy Biz line too. Am I interested in more variants? Probably not. Well, maybe a Beast in his Howard the Duck shirt, but we need a proper Beast before we can start thinking about variants. These arms are likely getting reused for Cyclops, who we have seen in render form as coming with a removable jacket like this figure. My hope is they get repurposed again for a proper Morph.

He looks damn fine with the rest.
“X-Men don’t cut and run!”

With this release, we have now hit the end of what has been solicited. These Mondo deliveries came fast and furious this past month, but it will likely be a bit of a wait until the next one. Rogue is expected to go up for sale in February so she has a chance to arrive this summer (I think Jubilee was solicited in January and she arrived in June) and we know Cyclops is coming too. Mondo is also dipping its toe into Spider-Man which might take-away somewhat from this line, but maybe not. I guess we’ll have to wait and see. We still need Jean, Beast, Storm, and Morph to make me happy. Xavier would be nice too, but I have no idea how to incorporate a sixth scale version of his hoverchair into my display. It also wouldn’t shock me to see another villain. Sinister seems most likely, but I could see Mystique interesting Mondo or maybe Lady Deathstrike. The future looks bright, and expensive, but so far it’s been more than worth it!

Think this figure is awesome? You should see what else Mondo has had to offer:

Mondo X-Men TAS 1/6 Scale Omega Red – NYCC Exclusive

Last year, Mondo sold three different exclusives timed with popular conventions from its sixth scale line of action figures based on X-Men the animated series. One of them was a comic edition of Magneto which was sold at San Diego Comic Con. The other two were essentially preorders to be delivered at a later date.…

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Mondo X-Men TAS 1/6 Scale Jubilee

When one hears the phrase “mall babe” it implies a certain visual. Probably a short, young, girl with intentionally messy, short hair. There’s a certain confidence the phrase exudes so she has to have style. Maybe hot pink, bright blues, and certainly a long yellow coat with gloves to match! There has to be an…

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Mondo X-Men TAS 1/6 Scale Gambit

It is my belief that when it comes to X-Men, the animated series which debuted in 1992, the breakout star of the show was Gambit. Wolverine was the closest thing we had to a household name going into the show and was the de-facto pick for favorite character of many. And while the whole roster…

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Mondo X-Men TAS 1/6 Scale Gambit

“Everyone can relax, Gambit has returned!”

It is my belief that when it comes to X-Men, the animated series which debuted in 1992, the breakout star of the show was Gambit. Wolverine was the closest thing we had to a household name going into the show and was the de-facto pick for favorite character of many. And while the whole roster certainly benefited from a raised profile following the show’s success, it sure seemed like Gambit became the favorite for many in my circle. I was just a kid in the 3rd grade when the show premiered and it was something to see X-Men infiltrate the school yard. It felt like we went right from Batman to the mighty mutants and even the seemingly unstoppable Teenage Mutant Ninja Turtles saw their star fade pretty quickly. The show also arrived around the same time the Toy Biz action figure line was expanding past the first wave of X-Men and in that second wave was Gambit. He wouldn’t linger on the pegs very long and getting that figure for your collection was more than a little challenging (as was the yellow and black Wolverine II figure).

Nice packaging, as usual, from Mondo.

Gambit has often had a tough time making the jump to plastic. His design is tough to do in a satisfactory manner because of the trench coat. That original Toy Biz figure went with a pliable plastic that was more like paper than modern, rubbery, overlays. It was awful and prone to splitting at the seams. More modern figures always look a little “off” to me because I associate Gambit with this show more than anything. If he’s got a different head shape or his hair is more flat then it doesn’t look right. His unusual eyes can be tricky too since the sclera is black instead of white and the iris red. It’s an odd design, but Gambit is a pretty odd design all by himself. It’s like Jim Lee set out to make a character that just oozed “cool.” Usually, such characters turn out terribly, but for some reason it worked with Gambit. I couldn’t tell you why since everything about his design seems ridiculous to me in a vacuum. The hood with exposed face and ears, poofy hair, gloves with only certain fingers missing, the hot pink shirt, and of course the coat. His costume doesn’t really look like a costume and instead like someone with bad fashion sense. And there’s the fact that he actually has long hair, but somehow it’s all kept under wraps with that hood he wears. The back of his head and neck must just constantly be drenched in sweat.

The ranks are starting to fill out a bit.

Mondo has selected Gambit as its fifth release in its line of X-Men action figures. I’ve been really high on this line because it better than any other captures the look of the source material. I don’t think there’s another toy line that’s even comparable. Hasbro’s attempts at the same were trash and their figures based on Spider-Man aren’t any better. DC Direct (and now McFarlane via reissues of the same) did okay with the Batman: The Animated Series line, but those figures have their own problems. NECA’s Teenage Mutant Ninja Turtles line is probably the present gold standard, but even that can’t match the accuracy of the sculpts and paint we’re getting from Mondo. Of course, all of those lines are roughly 1:12 scale and a great deal cheaper. Mondo’s line is sixth scale which makes it a lot easier to go with robust paint apps and it also comes at a much higher cost. That price tag of over 200 bucks a figure has been the only real bummer here, but the quality of the finished product has at least reflected its price.

These shuffling card hands are pretty damn cool.

Gambit comes in a window box with a front flap that connects via magnets. It features new artwork from former X-Men storyboard artist Dan Veesenmeyer of Gambit in a fairly casual pose. I don’t think it’s Veesenmeyer’s best cover as it’s an off-model Gambit and the presence of actual storyboard art behind him draws attention to that fact. The figure is sculpted by Alex Brewer with the paint master handled by Tom Rozejowski. This is the timed edition of the figure which was limited to 1,000 units and comes with a few extra tidbits. A slightly cheaper version is (or will be) available that omits those extras, but comes in the same packaging. The interior packaging has been altered slightly from the past releases. The figure and some of the accessories are still in a tray, but the second tray with more accessories is now glued into the back of the cardboard insert. I don’t know what the reason for this change is, but it’s a bit annoying as you have to peel it off to get at the accessories underneath the bubble making this one essentially impossible to completely reseal if you want to have access to everything.

Gambit is about the same heigh as Magneto, a little shorter than Sabretooth.

Gambit stands right at the 12″ mark. This essentially makes him perfect for the scale as the show’s official height chart puts him right at the 6′ mark. I would argue he, and other characters, were drawn a bit bigger than 6′ in the show, but the height charts are the best information available and what Mondo should be basing its figures off of. This makes him scale well with Jubilee and Magneto, though Wolverine and Sabretooth practically occupy their own scale. Wolverine being too tall and Sabretooth too short. Gambit looks the part as his costume is accurate to the show and the portrait looks terrific. The head is the right shape and the hair has the part in the right spot. I think what makes Gambit look like Gambit is getting the size of the hair and face right and Mondo found the right ratio here.

He’s a cocky bastard.

Gambit’s coat is done all in plastic, so no soft goods here. The main body of the coat is a rather form-fitting overlay with the sleeves part of the sculpt of the arms. This is the best approach for this character and it’s consistent with what they did with Jubilee. The proportioning of the sculpt looks great and the paint features the same cel-shaded approach as the rest. Here, I think the shade of both the trench coat and the pink of the shirt are a little on the dull side. Less so the coat, but I would have personally liked to see the shirt a bit brighter to get more of that “pop” we get from the other figures. I’ve definitely seen production art that has this more muted approach, but I’d argue the finished product on screen turned out brighter. Aside from that, the application of the shading looks great. We get some hits of blue on the black pants which looks good and the interior of the coat is a darker brown to create the illusion of shadowing. The quality of the application of the paint is perhaps a touch behind the other figures. It’s mostly an issue for the hands which look a tad sloppy in places. Gambit is also the only figure in the line which needed to have its fingers painted so it’s a more challenging paint job, but it could have been better and arguably should be at this price.

For those who prefer their Gambit with a ponytail.

Nit picks aside, Gambit is going to look damn good on your shelf and with the other characters. The likeness is terrific and the many accessories are going to add some spice to your display options. The default portrait is a stern one, but Mondo also included three other options. My personal favorite is the smirk as I think of Gambit as a playful sort. This smile looks great and will likely be my chosen display option. We also get the unhooded portrait which features his hair in a ponytail that’s draped over his right shoulder. I think this look is taken from the Dark Phoenix Saga when Gambit and Cyclops go clubbing and meet Dazzler. It looks fine, but Gambit wasn’t one to appear in costume with his head uncovered so it’s a look that’s not likely to be popular. The fourth portrait is a gimmick one and it’s unique to this edition. It features Gambit with his stoic expression, but half of his head is transformed into Mystique. This is a reference to the Days of Future Past plot where Mystique impersonates Gambit to frame him for the assassination of Senator Kelly. It’s really well done, but the gimmicky nature of it means it’s not likely to be used by many for their display. The heads all pop on and off pretty easily, but this Mystique head is definitely one to be careful with as you could easily have some paint transfer from the hair to the neck/collar area.

This head is really well done, I just don’t see myself using it.

Gambit also comes with an assortment of hands for his other accessories. He comes with a pair of gripping hands in the box and also has a set of fists, open hands, and a trigger finger right hand. The trigger finger hand is likely included to be used with the pistol which is again from the assassination scene the Mystique head is based on. It also looks like the same gun Morph is seen with so it could potentially have some uses down the raid. It’s very thin with just a little hit of paint on the rear of it. It’s a snug fit in the hand and you may want to just heat the hand up first to avoid paint rub. This trigger hand also can work with Gambit’s cards. He has a hand of four aces and the back of the card makes them Mondo brand, which is kind of fun. There’s also a glowing, charged, card that’s done on translucent yellow plastic with some pink paint on the energy portions and is sure to be a favorite accessory of many. What’s missing though is Gambit’s classic two-finger gesture he often holds cards with. I’m genuinely perplexed at its omission to the point where it has me wondering if that was a gesture reserved more for the comics over the show? I don’t think so, but maybe?

This effect is pretty damn cool, just a little tough to “sell.”

We’re not done though as Gambit also has his trusty staff. It’s done in a blue-gray with some light gray shading and a little black linework. I’m honestly not sure how often his staff was shown with this color in the series. The opening title had it as green and I can recall it being brown at one point. I’m guessing it made an appearance in this color at some point, or maybe this was the color it was in the reference art? It fits rather snug in his gripping hands, and again, a little hot water might help to get it in there easier without paint transfer, though his bottom fingers have a tough time getting around the staff. We also get a set of card hands where the right hand is shuffling the cards and the left is catching them. I love how Mondo did the shuffling cards as they’re on transparent plastic to create the illusion of motion. I just wish his articulation made it easier to sell this effect, but we’ll get to that. There’s also another right hand that is connected to an effect part depicting the tossing of three, charged, cards. It looks pretty cool and doesn’t feature any reality-breaking inaccuracies like the Hasbro version of the same. Just like the shuffling hands, the figure has a hard time selling the illusion due to the articulation.

I can’t decide if it looks better with more of an arc to the toss.

We’re still not done! Yes, Gambit has even more stuff to talk about and they’re episode specific. We get the tithe box from the episode “X-Ternally Yours.” I don’t like that episode, but it being the Gambit episode of Season Two I’m not surprised to see something from it included. The box looks okay, but the gold paint on it isn’t very well done. Also from that episode, but featured in multiple others, are the mutant power restricting collars. Gambit comes with two of them so I guess you can put one on Jubilee too. They’re done on a very soft, rubbery, yellow, plastic and the glowing portions are painted a magenta. I don’t know why they didn’t go with a bright red, but the collars just look so-so. There’s some nice details sculpted onto them, but they’re not accentuated with paint at all and I assume it’s because of the material. They definitely have a cheap look, which is uncharacteristic of this line. Gambit also has a charged chain to swing around. It’s a hard, translucent, yellow, plastic and it’s taken from the episode “Till Death Do Us Part.” It looks fine, though I kind of wish they went with a swinging, swooshing, sculpt since he swings it over his head in the episode. Lastly, we get the Mondo doll stand. It’s like the one that came with Sabretooth which has a slightly nicer and heftier base. It’s designed to go in-between the figure’s legs and it works, but it doesn’t allow for any dynamic posing or anything. It’s more for peace of mind if you’re worried about shelf dives.

I love the inclusion of episode specific accessories, even if I’m unlikely to ever really use them.

That’s a whole lot of stuff and collectors who pick Gambit up will have no shortage of display options. It’s partly what the line is known for. What it’s not known for is the articulation, and Gambit is no exception. Mondo prioritizes the look of its figures over function and this scale also limits what a figure can really do from a practical standpoint without having to worry about balancing issues. Gambit’s head is on a double-ball peg and it performs quite well. He gets plenty of rotation as well as enough range looking up and down and some tilt. The shoulders are ball-hinged and they’re quite tight. Some of that appears to be due to the fit of the coat, but regardless Gambit can’t raise his arms out to the side all the way. He can rotate fine, but going out is a problem. The elbows are single-hinged and they peg into the bicep. This gives them the ability to swivel there, but the range on the hinge is poor. Gambit can’t even achieve a 90 degree bend. The hands continue to be an issue as well for this line. The pegs are more of a straight peg with some ribbing at the end. Swapping is really easy as a result and the peg can rotate in the joint without fear of damage (unlike Magneto). There is a ball-hinge inside the hand, but the hands won’t spin on that joint so whatever the direction the hinge is positioned by default is where it will stay. The hinges are also quite clicky and lacking nuance. You basically just get 3 positions out of them and they’re quite tight. It’s definitely an area for improvement.

Gambit comes with two collars so you could use one with Jubilee, though it’s pretty roomy on her.

In the torso is a diaphragm joint. It’s likely a simple ball peg, possibly a double, and it mostly provides some rotation and tilt. You’re not really going to get an ab crunch out of it and the coat makes it a bit tough to mess around with. There is a waist twist while the legs are connected via ball and socket joints. Gambit won’t be able to kick all the way forward, but there’s enough posing there to at least put the figure in a wider stance. There is a thigh twist built into the joint and below that is the usual Mondo double-jointed knee. It can swivel above the knee and below it, if you want, though they’re pretty tight. The hinges will let the figure bend the knee past 90 degrees. The ankles are hinged and also feature an ankle rocker and they work fine. The hinge is either very tight or limited, but there’s enough nuance to keep the feet flat on a surface.

If you think cards are lame, Gambit has this handy, kinetically-charged, chain to wield as well.

Gambit’s articulation is mediocre at best. Most of the joints are there, they just don’t do much. My main gripe is with the elbows as they should be better. I also wish we had butterfly joints in the shoulders to help with the throwing accessories, but I couldn’t reasonably expect such. This means the figure is going to look best just standing on your shelf with the more static accessories. I think the shuffling cards are just barely usable with some finesse, but I’m having a hard time getting a good pose out of the throwing cards which really stinks as I want to use that effect part. I’ll probably end up sticking him with staff and charged single, but I do expect to change him up from time to time.

Gambit is largely as expected and could be considered more of the same from Mondo. That sounds like faint praise, but more of the same for this line is pretty damn good. He looks awesome and has a ton of accessories which create multiple display options. It’s just a figure held back by the subpar articulation, but it’s not so bad that it ruins the experience. If you like the rest, you’ll like Gambit. I don’t think he’s my favorite in the line, but he is right there with Magneto and Sabretooth when it comes to nailing the likeness. If you’re collecting this line, there’s definitely no reason to skip Gambit.

Check out some of these other figures from Mondo’s line of X-Men collectibles:

Mondo X-Men TAS 1/6 Scale Sabretooth

It’s Halloween 1992. You’re sitting in front of the television with a bowl of candy and your costume in pieces. Coming on is a prime time airing of Fox’s newest superhero cartoon: X-Men. You’ve seen the comics at the grocery store and in other places. You know Wolverine, you know there’s a guy who shoots…

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Mondo X-Men TAS 1/6 Scale Jubilee

When one hears the phrase “mall babe” it implies a certain visual. Probably a short, young, girl with intentionally messy, short hair. There’s a certain confidence the phrase exudes so she has to have style. Maybe hot pink, bright blues, and certainly a long yellow coat with gloves to match! There has to be an…

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Mondo X-Men TAS 1/6 Scale Magneto

If you showed a random individual this blog and asked them what my favorite cartoon was as a kid I’m guessing they would go with Teenage Mutant Ninja Turtles. And they wouldn’t be wrong as that was my favorite for a time, but come 1992 I was starting to drift away from that show. Batman:…

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Mondo X-Men TAS 1/6 Scale Magneto

Behold! The Master of Magnetism!

If you showed a random individual this blog and asked them what my favorite cartoon was as a kid I’m guessing they would go with Teenage Mutant Ninja Turtles. And they wouldn’t be wrong as that was my favorite for a time, but come 1992 I was starting to drift away from that show. Batman: The Animated Series hit the airwaves and with it came a renewed interest in the caped crusader which really was coasting off of the recent success of Batman Returns. I don’t think I would have ever named that show my favorite though, but in looking back on it I can say it probably was the best cartoon series of the 90s. My favorite would soon follow in the form of X-Men, the unlikely hit for the Fox Kids Network that debuted on television sets on Halloween 1992. Because the show ran into some production snags, the show wouldn’t really get off and running until 1993, but before 1992 was over we would be introduced to the signature villain of the series: Magneto.

Magneto debuted on November 27th in the appropriately titled episode “Enter Magneto.” In it, we would be introduced to one of the most nuanced villains in superhero comics. Magneto, a victim of humanity’s most extreme form of cruelty as a Holocaust survivor, wants to exert dominance over all of humanity in the name of mutant supremacy. As his rival, Charles Xavier, described it, Magneto feels a war is brewing between humans and mutants and he intends to be ready. Xavier, for his part, believes there is a path to peace that doesn’t involve violence, but that’s partly because he didn’t have his sense of optimism crushed by the Nazis. When presented in that lens, Magneto may not seem right, but he’s definitely understandable and if he wasn’t opposite our beloved heroes then maybe we could even see ourselves rooting for him. The show was almost too good at making Magneto likable as he really wasn’t much of a villain following the next episode, “Deadly Reunions.” He wouldn’t show up again until the Season One finale where he teamed-up with the X-Men to take down the Sentinels. Season Two would see he and Xavier stranded in the Savage Land for the entirety of the season’s run essentially extending the team-up for another 13 episodes. Following that, he would mostly serve as an unlikely ally of sorts. The two-parter “Sanctuary” saw him try to separate himself and his followers from humanity, only to be undermined by one of his followers. He joined the ranks of the villains for the intended big finale “Beyond Good and Evil” which felt a bit forced. He’d also come back around to the side of the X-Men before the story’s conclusion and it looks like he’s going to be a member of the team when the show returns this fall in the form of X-Men ’97.

Artwork by Dan Veesenmeyer.

Maybe Magneto didn’t turn out to be the biggest villain of the show, but he was still quite memorable and damn likeable. It’s for that reason that I am left to assume that Magneto was given the honor of being the second release in Mondo’s line of X-Men action figures. It was in 2021 that Mondo revealed it had acquired the license for X-Men and did so by showing off Wolverine in its line of sixth scale action figures. I got my mitts on that figure in early 2022 and it was one of my favorite releases of the year. Mondo solicited Magneto in the fall and he has finally arrived. As the second figure in the line, Magneto does feel like a bold choice. Gambit, Cyclops, and other members of the team might have been safer, but this is a line that’s not after massive sales or casual fans. It’s a scale not a lot of folks collect and at a price point that’s certainly prohibitive (around $220). Still, if you want a representation of a character from the show then it’s hard to do better than Mondo. The only comparable is the mini busts released by Diamond which certainly look terrific, but aren’t action figures. Hasbro did its own line of figures last year, but they’re not even comparable given the difference in price, scale, and overall quality and dedication to the source material. And while I am not a sixth scale collector by nature, what Mondo is doing with this property is basically exactly what I want to see from a company tackling X-Men so I had to grab the Master of Magnetism.

And get this, the flap on the window box is secured by…a magnet!

Magneto comes in an impressive box. Perhaps not as flashy as Wolverine’s comic con exclusive packaging, but it is comparable to the non-exclusive version of Wolverine that followed. It’s a mostly white box adorned with production artwork from the show. There’s also a new image of Magneto by storyboard artist Dan Veesenmeyer, the same artist who handled Hasbro’s VHS packaging which is a nice bit of both synergy and authenticity. The art is great, though I do feel inclined to point out that it depicts Magneto from later in the series so the costume doesn’t match the figure in the box. There’s a nice write-up on Magneto inside the flap by showrunner Eric Lewald and contributing writer Julia Lewald. It is a window box and when pulled away you get a nice look at the figure in the plastic tray inside. It’s flashy, but I’m an opener so I felt no guilt when I cut into this to pull Magneto out.

“Better to die on our feet than live on our knees!” Magneto got all of the best lines.

Once removed, Magneto stands at approximately 12″ making him scale to about six feet. This has been a source of criticism for the line in the early going as Wolverine was around 10.75″. In looking at the model sheets for the show, Magneto was intended to be 6.5′ tall so the figure is a little small. Wolverine was a mere 5.3′ so his figure is too tall if we’re talking true sixth scale, but only by a quarter of an inch. Like a lot of action figure lines, my assumption is the scale isn’t true to life and Mondo is trying to bring the short characters up a little while bringing the tall ones down a little in the interest of keeping costs down. True sixth scale would have put Magneto at 13″ while Wolverine would be 10.5″. Does that matter? It’s one of those things that’s going to vary from person to person. I think a little more separation would have been nice, but I don’t care that much and I wouldn’t be surprised if Magneto was drawn closer to 6′ anyway in the show as Cyclops is intended to be right around that mark, but I swear he and Magneto stood around eye-to-eye.

They’re probably not true sixth scale, but at least Magneto is noticeably taller than Wolverine.

Collectors can fuss over the scale all they want, but what I think few would debate is that this figure is gorgeous. Magneto looks like he’s been ripped right from the show. The shade of red for this costume is perfect, the colors used to apply the cel-shading look correct, and the paint job is immaculate. His default head is a stoic one and I love the black shading just above the eyebrows and in between the eyes and brow. The cape is all plastic which is the right move if you want the figure to look like the source material as a soft goods one just won’t match what was painted on the cel. The inside of the cape is a dark purple while the outside is the softer lavender we’re accustomed to seeing. It sits high on the figure, which is also screen accurate for those early appearances as Magneto was often floating rather than standing. Magneto has his red gloves, which was how he was depicted in his first appearance, and the collar area is also filled-in with lavender. His later appearances would have red and sometimes he had purple gloves. The proportioning looks really nice and I like the true-to-the-source-material musculature on his chest and abdomen. About the only thing I’d consider even close to an eyesore on the figure is Mondo’s double-jointed knees. There is a noticeable gap between the end of the thigh and the joining knee piece. It doesn’t bother me, as this is an action figure and action figures have joints, but I’ve seen some express displeasure in how that turned out. I’ll get into it more when we get to articulation.

Both can manage their signature pose from the show’s iconic opening.

Magneto looks tremendous out of the box, but Mondo also included a bunch of stuff to really add some excitement to your display. Magneto comes with fist hands in the box, but he also has a set of wide open hands and a set of slightly clenched hands. The clenched hands evoke images of X-Men #1 in my mind, the Jim Lee one, and the image of Magneto on the cover with his hand out in front of him. The splayed hands are more in-line with how he demonstrated his powers in the show, and to do that Mondo also included some effect parts. We get two, conical, translucent pieces with yellow rings painted on them. To best show them off, we get another set of splayed hands with magnets at the center. The effect parts attach to those magnets effortlessly and look fantastic. There’s also a second, right, fist with a magnet on the back of it which seems like a direct call-out to Magneto’s pose during the opening credits of the show when the camera zooms in on his face before the good guys and bad guys clash. It’s a terrific idea and given that Wolverine has his sparking effect from the opening credits I wonder if recreating such scenes will be a priority going forward for Mondo?

Don’t piss him off Wolverine.

Magneto has even more stuff to help show off. He also comes with a tangled mess of shrapnel that also features a magnet in it. It’s sculpted really well and painted even better and it also features a little shout-out to the show by containing Xavier’s watch. There’s also a long, bendable, metal pipe, or cable, that I assume is intended to wrap around a foe. The bendable component isn’t quite good enough to pull that off without some finagling. It looks nice though, but isn’t as functional as it could be. We also have a stand and it’s the same stand included with all Mondo figures. For Wolverine, it wasn’t necessary and with Magneto it’s basically useless as it doesn’t fit between his body and cape. You could probably make it fit, but that’s more likely to scratch the paint on the inside of the cape than it is to provide actual stability. It’s also all black and not the least bit flashy so it’s an easy accessory to leave in the box.

Magneto doesn’t just have powers and extra hands to add some shelf presence, but extra heads as well. The stoic head is the one that comes on the figure, but he also has an angry, teeth-gritting, expression that is just fantastic. I love this head as Mondo painted black all around his eyes which is how the character is often drawn. I don’t ever want to see a helmeted Magneto figure not feature some black shading around the eyes and this head is proof of how awesome that can look. If you prefer your Magneto sans helmet, he has an unmasked head as well. It features his long, flowing, locks and the look is much better than the unmasked Wolverine head that came with that figure. The only thing I’m not crazy about is that Mondo used a lot of blue when shading the hair and I think they overdid it. It also would have been nice to get an empty helmet for him to hold when sporting this look, but if you position one of the helmeted heads just right, you can fake it. This first edition of Magneto also comes with two bonus heads that won’t be on the standard retail version currently up for preorder. First up, we have Magneto as The Leader from the episode “One Man’s Worth.” It’s basically Magneto with a beard and even longer hair, though he also looks a bit worse for ware. It’s pretty cool, though The Leader had a different costume so the look isn’t that convincing. Magneto did have a beard at times in the show so I suppose it works just as well for that. Like the unmasked head, there’s a bit too much blue for my liking in the beard and hair, but otherwise it’s pretty cool. Magneto also comes with the Evil Morph head. Wolverine had good guy Morph, and Magneto gets the evil version. It makes some sense since it was Morph who tricked Xavier into going to the Savage Land by impersonating Magneto, though he morphed his entire body to resemble Magneto and at no point was he presented as Magneto, but with his own head. It’s more of a gag inclusion, I suppose. The likeness on the Morph head looks awesome though and I do hope we get a full figure some day. Perhaps it will come with a different, evil, expression so as not to make this accessory redundant. The heads are all easy to swap, but you do have to be careful with the un-helmeted head and The Leader due to its long hair. There’s a tendency to want to pull the head back, but that will cause the hair to scrape against the neck and it will lead to paint rub. It will likely be hidden when another head is put on, but it’s something to be mindful of.

“We have to go help the others take down the Sentinels. Hop in, we’ll take the Blackbird!” “Umm, Logan, that’s…”

The articulation for Wolverine was what I would term basic, and with Magneto it’s more of the same, but less functional. The head is on a double ball peg so you can rotate it and have Magneto look down and he can look up slightly. With the no-helmet look, his ability to look up is further restricted by his hair. The shoulders are just ball hinges and he can raise his arms out to the side and rotate as far as the cape will let him. There’s no biceps swivel as instead there’s a swivel at the elbow which works fine. The single hinge grants just shy of 90 degrees of bend while the wrists swivel and hinge. The hands sit pretty deep on the bracers of his forearms though which restrict the ability to swivel. You will want to pull them out slightly to create more range before working at it (more on that to come). None of the hands seem to want to swivel on the ball hinge in the hands like I think they’re supposed to which would allow you to line the hinge up in whatever direction you want. Maybe I’m wrong though. There’s a ball joint in the diaphragm, but the cape isn’t going to let it do much. It basically just tilts to the side and bobbles forward a bit. It honestly could have been omitted entirely. There’s a waist twist below that which works fine and the hips are on some big old ball pegs. The diaper piece will restrict some motion, but he can kick pretty far, especially if you let the legs go out to the side a bit as they’ll want to do. He can almost do a split and there’s some thigh swivel at that point too. The double-jointed knees will let Magneto bend past 90 degrees and there’s basically a boot swivel at the base of the joint. It’s a bit awkward looking, but functional. Since the cape makes the ability to bend past 90 moot one could argue that Mondo could have simplified the joint and come away with something that looked better. As I said before, I don’t hate the look of the joint, but there’s some merit to that argument. Lastly, we have ankle hinges and rockers which work well. All of the joints are pretty smooth except for the diaphragm which is a bit loose. He holds his pose, but it could be tighter. More importantly, the lower half is plenty tight which creates a strong base which is important for a figure as back-heavy as this one. I haven’t had any shelf dives yet, but I’m definitely placing him near or against the wall on my shelf for peace of mind.

“I said ‘hop in!'”

Now for the part of the review that’s not as rosy, but does have a happy ending. I ran into some QC issues with my Magneto. The first was that I was missing a hand. My figure came with duplicate, splayed, right, hands and I was missing the one with the magnet in it. That was a bummer since I’d have much preferred to be missing the non-magnet hand, but at least I had the right fist with the magnet still so my figure could utilize multiple effect parts. The other issue was with the left fist right out of the box. When I want to rotate it the fist just came right off shearing at the post. The ease with which it happened tells me it was likely damaged before it ever got to me as the posts on all of the hands are cast in a very stiff plastic. I was able to drill the post out of the figure so I could still make use of the other left hands in the box, but I no longer had a left fist. If we were talking about a 20 dollar figure here I might have just let it go, but since this guy is rather pricey I figured I should reach out to Mondo to see if they had any spare parts. If they had suggested an exchange I might have taken that too, though I was so happy with the paint job on my figure it would have been tough. Instead, Mondo just apologized and told me a brand, new, figure was being shipped to me. I didn’t even have to return the other one. While it sucks to run into problems with any item purchased, with customer service like that it’s really of no concern since that’s about as good as it gets when it comes to taking care of the customer. And now my best friend gets a free Magneto that’s just missing a left fist and right, magnet, hand. Or at least, he would, if not for my experiencing the same issues with the second figure. I was able to remove the left fist from it no problem, but the right sheared off at the peg once again and I had to go into that one with a drill. I think part of the issue is that the hands should rotate on the peg inserted into them on the ball joint, with the peg in the forearm just providing stability. I tried heating all of the spare hands and I got some to actually move on the ball joint pretty well, but one of the clenchy hands actually snapped off of the peg in the ball so there’s another hand down. Both pegs, the one in the hand and the one in the forearm, are hexagonal and not smooth and round so they’re just not great at spinning. I’m guess Mondo does it this way to prevent looseness, but the fail right in my experience is too high with this setup. Again, if you buy from Mondo getting a replacement should be no problem so I don’t think it’s enough to scare away potential buyers, but definitely go easy and treat the hands delicately. And maybe be wary about buying this figure from other locations, especially eBay or other reseller places.

Soon comes the hard part: making room for Jubilee!

Mondo’s second entry in this line is a pretty damn fine one. Magneto looks incredible, and while the articulation isn’t likely to impress many, the number of heads and effect parts included make finding a dynamic pose rather effortless. The only downside is he’s so big and heavy that finding a proper flight stand poses a significant challenge. I’d love to find a way to display him levitating, but the included stand is rather useless when it comes to that task and finding another has yet to yield results. The combination of the large figure and the rigid cape poses quite the challenge there. Thankfully, the figure looks so damn good that it doesn’t take much for it to impress. The sculpt and paint alone mean this guy can’t possibly look boring even when placed in the most vanilla of poses. I think I even prefer him to last year’s Wolverine, which was my personal figure of the year, because Mondo just absolutely nailed the look of Magneto from the show. A special shout out to sculptor Alex Brewer for that and Mark Bristow for the paint. They really did an unbelievable job and I can’t wait to see what’s next for this line.

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