Tag Archives: teenage mutant ninja turtles adventures

NECA TMNT Adventures Man Ray

Sexy fish man is here to dispense some justice!

Back when Teenage Mutant Ninja Turtles ruled the world, there was a lot of brand synergy between all of the various media being generated by this one mega popular piece of intellectual property. The comics came first followed by a toyline which necessitated the creation of an animated mini series to basically serve as a commercial. When the toys and cartoon took off, more episodes were ordered and certainly more toys were created, but the comics remained as they were. Which is to say they were pretty much intended for an entirely different audience. Enter Adventures of the Teenage Mutant Ninja Turtles, or Teenage Mutant Ninja Turtles Adventures, whatever you want to call it. It was a comic that started off as an adaptation of the animated series, but pretty quickly became its own thing. Published by Archie Comics, it was the kiddie comic though it would actually get far more mature than the cartoon series ever did. Characters created for the toy line would show up in the cartoon and sometimes in the Archie books as well. When that happened there tended to be differences and we saw that with the first figure in this subline from NECA: Slash. Now we have another one in Man Ray, who non-readers likely know as Ray Fillet. The character is credited to Stephen Murphy and Ryan Brown, and it’s my understanding that the concept of Ray Fillet came first for the toyline, but was imported into the comic as Man Ray. The two look very similar, but there are some differences. As for the cartoon version, he was named Ray and really couldn’t be much more different. If we ever get a Ray toy we’ll get into that there, for now, let’s talk about Man Ray.

Do you prefer your Man Ray angry or sultry?

Man Ray debuted in issue number 5 of Teenage Mutant Ninja Turtles Adventures and he had a fairly standard origin for this kind of property. Marine biologist Jack Finney touches a manta ray, comes in contact with the mutagen, and is turned into a mutant superhero. He looks like a humanoid manta ray and he can command sea creatures like a more famous hero from the pages of Detective Comics. He fights for all of the usual stuff, but also has an ecological bent which I can appreciate. Of course, we’ll ignore the fact that we’re talking about a mass-produced lump of plastic in the character’s image which is doing who knows how much harm to our present environment. Man Ray would also go on to join The Mighty Mutanimals, the offshoot series for TMNT, where he’d work alongside the likes of Slash, Leatherhead, and more. As the second release in the Adventures line, Man Ray is a logical choice. He seems to have a pretty strong following in the fanbase as a lot of people my age really liked that Ray Fillet figure, myself included. I also had his origin story, though I don’t think it was the comic, but rather an adaption as a children’s book that I have long since lost track of. And since he didn’t really appear in the cartoon series it also makes sense to get to him early as collectors will want the character as either the Archie Comics character or just as a stand-in for Ray Fillet in their toon display.

Man Ray comes in a slightly oversized box relative to Slash which once again features original artwork from artist Ken Mitchroney. I personally love Ken’s art and I think it has the right aesthetic to really separate it from both the work of Mirage Studios and the cartoon. The figure itself is also based on Ken’s style and this one is presently showing up as part of NECA and Target’s Haulathon. Unfortunately, by the time you read this the online drop will have past and possibly even restocks at the store as Man Ray was part of the initial wave of product. If he’s anything like Slash then he may hang around so it shouldn’t be too hard to get your mitts on this figure. And if you miss him entirely he should eventually show up at other retail outlets. He’s just debuting at Target, he’s not exclusive.

Flight stands are going to be tricky with this guy.

Once out of the packaging, Man Ray stands at approximately 6.5″ to the top of his head and closer to 7″ if you factor in the…horns? I don’t know much about manta ray anatomy. He’s clad in his green and yellow suit which I suppose is the character’s default look. He had several looks in the comics so bigger fans would have to tell me if this is the most appropriate. His skin is a very rich shade of blue and it’s what really stands out the most. I love it, but I also love the color blue, and all over his body are little areas of sculpted-in scales. The scales ate outlined in black, as are his muscles, and he has a very superhero look to him. The paint is super clean given the abundance of it and I’m really impressed with the piping on the costume and how well NECA handled the white stripes. He has those big fins on his back which are permanently affixed and there’s a tail that has to be inserted by the user. The tail and fins are done in a light shade of blue which contrasts nicely with the main body. The sculpt for the head looks terrific as he’s pretty angry looking and ready to throw down. The only blemish with the presentation I notice is with the boots and specifically the hinge there. He has a white stripe right down the center of the boot so NECA cast the hinge in white plastic. When the hinge is visible from the front, it’s a bit of an eyesore, but going with white is better than having a yellow gap. On the rear though you get a white block of color amongst all yellow because the stripe is only on the front. There’s not really much NECA could do about that without changing up how they articulate ankles. The April figure had a similar issue, but at least it’s a blemish largely confined to the rear of the figure and it makes sense to do it this way given that.

Man Ray comes with not just one little buddy…

Man Ray comes with a bunch of stuff in his rather large box and the first thing we tend to talk about are the hands. In the box you have fisted hands, wide gripping hands, a right trigger finger hand, a left relaxed hand, and a left splayed hand. The very wide gripping hands are so he can carry his harpoon gun in a more casual manner as seen on the cover of his debut appearance. The trigger finger hand is to hold said harpoon gun in a more conventional manner, though the trigger finger just barely can touch the actual trigger. The gun looks fine though as it’s brown and gray and features a lot of line work on it. Man Ray also has a second portrait which is this cocky, almost flirty, sort of grin. This is the type of fish Troy McClure would love to have an encounter with. Man Ray also comes with a little sea turtle who I guess is a stand-in for his summoning powers. He’s cute and really well painted, but is otherwise a slug figure. He also has a little buddy, Bubbla, who looks like a lobster or crayfish type of creature and was apparently based on the little buddy figure the toy came with, Fishsticks, though they look nothing alike. Bubbla looks a bit irritated, but he’s well painted and stands nicely on a shelf and is a fun inclusion.

…but two little buddies when you count this turtle here!

Where these NECA reviews have been going off the rails a bit lately is with articulation, and perhaps to no one’s surprise, Man Ray isn’t going to impress here. For one, we’re dealing with a character that has no neck and giant fins on his back. Despite the no neck, the head is on a double ball peg which is mostly good for rotation. He can tilt forward and back a bit, but really moving the head at all breaks up the sculpt and he looks pretty silly as a result. It can kind of shimmy side-to-side which works better than rotating it, but it is what it is. The shoulders are the usual ball-hinged joint that just pegs in. The arms will go as far as they can until they strike the fins and raising them out to the side won’t quite get to horizontal. There is a biceps swivel and below that a single-hinged elbow. There’s a generous cut-out in the forearm for the hinge so it will bend a tick past 90 degrees. The wrists rotate and hinge and all of the hinges are a horizontal hinge including the trigger hand. The hinges are also cut a bit off-center which I assume is intentional. They’re all also super tight and most won’t work for me. Swapping hands is at least easy, though swapping heads required heat.

“How dare you pollute my ocean, Shredder!”

In the torso, we get a diaphragm joint that feels like a double ball peg system. Man Ray doesn’t bend back very far, nor does he crunch forward much, but you do get a generous amount of tilt on the joint plus rotation. You probably want to be gentle though so as not to scuff the abdomen. There’s no waist joint and the hips are the standard ball joints. Man Ray can basically do splits as the diaper overlay is cut way back which I like a lot. The thigh will swivel a bit on the joint and below that we have double-jointed knees. They’re very tight and manipulating them past 90 degrees is a challenge because they strike the fins. Kicking backwards also doesn’t work very well for the same reason, but he can kick forward a decent amount though his legs want to go off towards the side when doing so. There is no boot cut and the ankles have the previously mentioned hinge joint and rocker, both function well. Lastly, we have the tail which is a ball-hinged joint that gets decent range. The tail itself also has a bendy wire running through it for a little extra something. Man Ray stands pretty well, but the tail can also add stability if you feel it’s warranted or if you have him in a more unnatural pose. There is a lot of weight to this figure, but it feels like it’s pretty well-distributed and the big feet and tight joints will help to keep him upright.

We’re slowly putting together the Mutanimals!

Man Ray is a pretty typical release for NECA and it’s Teenage Mutant Ninja Turtles offerings. The sculpt and paint are all terrific while the articulation is just so-so. Man Ray does have some hurdles to deal with unique to his design, so I can forgive NECA for that. I think he’s going to move well enough and it’s hard for me to quibble too much with the articulation setup given how nice the sculpt turned out. And when it comes to the look of this guy I’m pretty much in love. I love the colors, I love the expressiveness of the face sculpts, and the detail work is fantastic. The accessories are solid and I might just display him in a superhero pose without the gun because I don’t think he needs it. The only other thing left to discuss is the price tag which comes in at $40 making Man Ray not as cheap as Slash and some other recent releases, but less than Zog. I guess he’s a little more involved than some other figures, but it’s hard not to get the feeling that NECA started at $40 and then added on stuff to get to that price like the turtle and Bubbla. Slash was somewhat bare bones, but also using an older mold. Jagwar, another character we will be looking at in due time, is $35 with all new tooling, lots of accessories, and plenty of paint. Maybe NECA figures to reuse some parts from that one later on? I’m not sure and I don’t know the economics of the situation I just know what’s on my shelf and what it cost me. At $40, Man Ray isn’t the value some other figures are. I do think he looks great though so I’m not exactly saying he isn’t worth it, but I do wish he could have been cheaper. And for fans of the Mighty Mutanimals, I suspect he’ll be worth it to them too as NECA is building up that team and it certainly seems like a priority for the company so I suspect we’ll be talking about them for awhile to come.

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NECA TMNT Adventures Series Slash

The big, bad, alien, turtle is here to kick some ass!

As NECA continues to find success with its Teenage Mutant Ninja Turtles lines of action figures, the company has sought to branch out beyond the usual source material in an effort to give collectors more of what they want and also likely to just keep the hype train rolling. NECA started first with doing figures based on the original comic appearance of the turtles in the Mirage Studios series which has lead to video game, movie, and cartoon adaptations. The cartoon is, by far, the most popular and successful it would seem and a natural complement to that television show is the line of comics released by Archie while the show was in production titled Teenage Mutant Ninja Turtles Adventures. These comics started off as adaptations of the show, but soon went their own way. It’s through this comic that many characters fans would come to enjoy in both the Playmates toyline and the show actually originated. One of the most popular characters to debut in this fashion has been the sometimes evil mutant, sometimes alien, turtle Slash!

Slash is someone we’ve talked about recently as Super7 just sent out their take on the beastly snapping turtle. That figure is based on the Playmates release which really honed in on Slash’s debut where he was more bad guy than good. It likely made sense to someone in marketing to basically have an anti-ninja turtle in the ranks of the bad guys and that toy set the stage for the character’s introduction in the show, even though toon Slash would end up being quite different as far as temperament goes. Slash as he was presented in the comics was a little more nuanced. His home world was destroyed by industrialists which essentially sent him into a frenzy that landed him in an intergalactic prison of sorts where he befriended Krang. Not really knowing how evil Krang was, Slash helped him and was introduced as a villain to the Teenage Mutant Ninja Turtles, but he’d eventually come to realize that Krang was no friend of his and was taken in by the Mighty Mutanimals which basically made him a good guy. A lot of other takes on the character seem to have followed suit where Slash will start off as an adversary before becoming more ambiguous and even heroic. His debut was in an issue of the series written by Stephen Murphy, though I can’t find a credit for who actually created the character, but many on the Archie staff were unhappy with how the Mutanimals characters were treated when brought over to the cartoon and I assume Slash was no exception.

Per usual, NECA went all out with the artwork on the box hiring former TMNT Adventures artist Kevin Mitchroney to handle things.

Slash, being a popular character within the fanbase, makes some sense as NECA’s debut in the Archie universe. They have done two versions of the character already, one for the video game and one for the cartoon, but both utilized the standard ninja turtle mold. I like both interpretations of the character, but my main criticism with each release was that Slash was too small. He doesn’t necessarily need to be taller than the turtles, but he should have more mass. NECA seems to have heard that criticism from the fanbase as this version of Slash is on the newer Tokka base body. It’s amusing to me because in the vintage Playmates line, Tokka was basically a repurposed Slash so the cycle is complete! This body though gives Slash that thicker, more physically imposing, appearance that I think fans wanted from the other figures. TMNT brand director for NECA, Trevor Zammit, has even indicated they may redo the cartoon version on this body. They have been saying similar things about April for awhile too so I certainly wouldn’t hold your breath, but as the toon line gets further into deep cut territory it wouldn’t shock me to see a fan favorite like Slash revisited once again.

This figure shares most of its anatomy with the previously released Tokka.

Since this is the first in a new subline from NECA, we should talk a little about the box. It’s in the same shape as the Fugitoid and Loot Crate Claw Shredder packaging which is that of a trapezoid and features a window display on the front with artwork on the sides and product shots on the rear. All of the art is done by former Archie artist Kevin Mitchroney who also previously worked on the San Diego Comic Con exclusive carrying case from a few years back. It’s great to see NECA continue to seek out an authentic artist for these lines as it really does add to the presentation. Of course, ultimately the box is just trash that houses the action figure and mine has been ripped open, but I still think the box is pretty cool. Slash comes on a plastic tray that is easily removed from the box, if you want to preserve it, and the backdrop is that of his home world, if I’m not mistaken. Possibly my biggest pet peeve with this release starts here as every limb and accessory for this guy is held down by an annoying, plastic, tie-down. I hate these things so much because you have to pull on them to stretch them and then snip. You can try to rip past them, and I ended up doing that for the optional hands, but these little things get everywhere and leave your fingers sore. You also can’t do the rip technique for anything painted, which for a NECA figure is almost everything, as that could damage the paint. I find the tie-downs unnecessary as the bubble is plenty strong enough to keep the figure in place, but maybe it’s extra reinforcement to appease mint-in-box collectors, but screw them! NECA, please, ditch these things!

One thing NECA had to re-sculpt for Slash is the shell, which is a bit more vicious looking than Tokka’s. Note the unfortunate white blob of paint on the belt of my figure.
And speaking of unfortunate paint apps, paint rub might be a universal issue with this release.

With that out of the way, lets actually talk about the figure. Slash when standing upright is about 5.875″ tall. He is one of those characters that’s a bit hunched forward so he’s never as tall as he could be. He seems to scale well with the toon turtles, and I’m assuming if they do Archie turtles they’ll be the same height, and that promised mass is certainly on display out of the box. He is just a chunky boy. Most of the figure is cast in a muted green, but then painted over, to give him a matte finish. He has some black linework on his muscle lines and the plastron which helps the figure to pop. The warts on his skin are done in a darker green and the plastron brown. On the back, his shell is cast in a much richer green and features a lot of that linework featured elsewhere. It’s also on his belt, and the metallic portions are painted white with a hit of blue shading which gives him a very comic-like appearance. There’s no panel shading so the approach here is definitely similar to the Mirage line. As for the new sculpt, the new parts are the plastron, hands, shell, and obviously the head. I love this expression Slash is sporting with one eyebrow raised and his sharp teeth all on display. The paint on his head is really clean and: Look! – painted shoulder pauldrons! His trademarked blades are also quite pointy and a little sharp and if I have one critique with the sculpt it’s that I wish they were longer like they are on the box art. In terms of presentation issues, it’s basically just paint imperfections here and there. There’s a small blob of white on the back of the belt that I might try to remove and there’s a couple of rough spots. One is on the edge of the plastron above his right pectoral and the paint is pretty choppy around the thigh joint on the rear of the leg. There’s also a bit of paint transfer around the the knees on mine from the kneepad to the thigh. That joint was also stuck out of the box and I think it’s because of the paint there. When you use as much paint as NECA does, these blemishes are bound to happen and overall I’d say it’s at an acceptable level here. Especially since the alternative would be to use less paint which I am not in favor of.

This chunkier build is much more suitable for Slash than the turtle body, which is what the previous NECA Slash releases utilized.
And here he is with those past releases. I like all three, but I much prefer this body for Slash, though I wish his wrist blades were as long as the video game figure’s.

Slash, being a chunker, is not the most impressive figure when it comes to posing. He has pretty much all of the joints one would want, but his design limits his range. The head is on a ball peg and since it’s positioned forward he doesn’t get as much range as one might hope. He can look up a little, down a little, and to each side a little. Perhaps if he had more of a neck he could get better range, but as it stands it’s a bit lacking. The shoulders are ball-hinged, but he has those white pauldrons to be mindful of. The right one on mine sometimes wants to curl under the shell when positioning the arm which makes me worried about paint transfer. He basically isn’t going to get his arms out all the way to the side, and since he’s a turtle, he can’t rotate all the way around either as the shell gets in the way. We do have a biceps swivel after that and the elbows are double-jointed. Because of the elbow pad, he’s basically only good for a 90 degree bend. If you really work at it, you can possibly get him to go past that. The hands swivel and all feature horizontal hinges, which is a bummer for the accessories. It also kind of stinks that he can’t rotate his blades at all. In the torso, there is a waist twist that’s either single or a double-ball, but because he’s a turtle, it doesn’t allow for much movement. The hips are ball and socket joints with a thigh swivel. He can just about hit a full split, though the built-in thigh swivel doesn’t seem to want to move much on mine. Instead, the hip mostly pivots on the ball and socket, but that might be enough rotation for most. The knees are double-jointed, but like the elbows, you’re probably not getting past 90 here. The ankles are hinged and have a rocker and both work well. In terms of joint tolerance, I would say most of the joints are on the tight side. The right knee is the only one I had to heat up, but the shoulder hinges seem especially tight as well. The hips are a little on the loose side, but he’s holding himself up even at the widest stance possible so it’s not presently an issue. Because of the blades in his wrists, the wrist hinges are pretty tough to make much use of as you definitely don’t want to rub the hands on those mostly white blades. It mostly just highlights the need for vertical hinges as those would be far more preferable than what’s present.

In addition to the kris, Slash also come with one of these things.

Slash does come with a few accessories he can make use of in the form of weapons and spare parts. Out of the box, he’s equipped with fists, but he also has a set of gripping hands and clenchy, style, pose hands. Swapping them is a bit tricky because of the blades, and the fit is also rather snug, but do-able without any heat. In terms of weaponry, he has his kris sword which some refer to as a sai. It’s just a crooked, short, sword and it has the same white and blue paint app that his belt and blades feature which I like a lot. Based on most of his artwork, I think it could have been made a little bigger, but otherwise it gets the job done. Slash also comes with a bladed, hook, weapon and it’s mostly known as that thing that came with all of the vintage turtles. I have no idea if he actually used such a weapon in the comics, but I’m probably not going to make use of it. That’s it though. It’s definitely not a lot, but for most it will probably be enough. I think an extra head is always nice to have, but admittedly, I really like his present expression so I’m not sure another would be any better. I find it curious that he’s depicted with his little, toy, palm tree on the box art, but NECA declined to include one with the figure. It’s made more odd since they’ve already tooled such an accessory for the toon Slash. The only thing I really miss is just vertically hinged gripping hands. It would have also been cool if the bladed wrist weapons were removable just for some different posing opportunities.

He also looks rather menacing without a weapon.

Slash is a pretty cool looking figure. I suppose I didn’t need to write as much as I did up to now when I could have just said that and been done with it, but it’s the truth. He just looks cool. There are some issues with the articulation and paint, but the overall package seems to overcome that just fine. And since he’s the debut of a new line, there’s an added element of excitement at play as well. Slash is just the first, and still come to are Man Ray, Jagwar, and Dreadmon with more certain to follow. It would seem that NECA is prioritizing the Mutanimals first, and I think that’s a sound strategy since some of them have never been in plastic before. This figure is currently being sold at specialty retail for around $38 which is basically what NECA Ultimates are starting to retail for these days. It’s higher than I would like, but I have already seen this one discounted in some places. I do not know if there are any plans to bring any of this line to big box retailers like Target. The fact that Man Ray was unveiled quite a while ago and no preorder has gone up makes me think there’s a chance he’s going to one of the big stores initially, like Fugitoid, before specialty gets a crack at him. Unless the plan is only to do one figure from this line per year. I actually have little affection for the comic this figure is from so I don’t know how deep I’ll go on this line, but I liked this look enough for Slash that I got it anyway. I’ll probably do the same with at least Man Ray since he never had a proper appearance in the cartoon. For fans of those Archie comics though, this is pretty exciting and I hope they’re happy with how this figure turned out.

I’m guessing someone out there will want to see this guy with the Super7 figure, so here you are.