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Super Dragon Ball Z

Super_Dragon_Ball_Z_CoverartRecently, Bandai-Namco conducted an open beta for its latest game based on the venerable Dragon Ball franchise:  Dragon Ball FighterZ. The game is a 3 on 3 tag-fighter that exists on a 2D plane but contains three-dimensional characters. The art style is done in such a way that it more closely resembles the 2D anime that’s recognized around the world. It’s a fast and beautiful looking fighter and yours truly did check out the beta. Like most open betas where an upcoming game is essentially free to play briefly, it was a bit of a challenge actually getting logged into the servers and paired up with a match. I mostly spent my time in the training area just checking out how the game handles and plays. It’s very similar to the old Budokai games in some respects, mostly the speed and the fact that all of the characters seem to have the same move-list, only the animations for each move are unique from character to character. For example, a traditional Ryu fireball motion for Goku results in his kamehameha wave while the same for Krillin is the destructo disc maneuver.

FighterZ seems like it will be a pretty entertaining game, but it’s not what I wanted or expected. The developer, Arc System Works, is best known for Blaz Blue so I expected a more traditional 2D fighting experience with some Dragon Ball styling. Instead, FighterZ is apparently courting a more casual crowd that grew up on those old DBZ games and Super Smash Bros. as opposed to Street Fighter. This naturally lead me back to an old favorite of mine:  Super Dragon Ball Z.

Not to be confused with the currently airing anime Dragon Ball Super, Super Dragon Ball Z is a 3D fighter that plays like a 2D fighter. It was developed by Arika, the company headed by Akira Nishitani who is best known as the brain behind Street Fighter 2. The company is known for its work Capcom on the Street Fighter EX series, a 2.5D fighting game that was relatively popular in the late 90s and early 2000s. As you would expect, a DBZ fighting game developed by the father of Street Fighter plays a lot more like a Street Fighter game than the casual arena brawlers that had become the norm for DBZ. It was released to arcades at the tail end of 2005 in Japan and Europe only before arriving on PS2 in 2006 worldwide. Because it’s not what people were used to out of a DBZ game, it went somewhat overlooked. While I would not consider it on par with the best the Street Fighter series has produced, Super Dragon Ball Z is a pretty damn fine game on its own.

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End a battle with a super move and you’ll be treated to some manga-inspired word art.

Super Dragon Ball Z has the typical fighting game maneuvers you would expect of a Street Fighter clone. Think hadokens, shoryukens, and so on. Not every character has the same standard set of moves, but they do share some similarities so it’s not as streamlined as simpler games, nor as complex as the most hardcore fighters. The characters are presented in 3D with a cell-shading effect and the default colorization is meant to resemble the original Dragon Ball manga as opposed to the anime. The stages are arena types and characters can move into the foreground and background with relative ease. An action bar at the bottom of the screen controls movement within the foreground and background as well as dashing. Deplete that and you will find your movement severely hindered until it replenishes. It does refill rather quickly, but the gauge prevents characters from endlessly dodging to prolong a match or from spamming dash attacks.

The game’s button layout is a bit unique. The square and triangle buttons are your weak and strong melee attacks while circle is the jump/fly button and X is guard. The shoulder buttons contain both dash attacks and a dedicated throw button. Any fighter that utilizes a dedicated block button takes some getting used to, and the jump/fly dynamic is a bit wonky in execution. It’s mostly used to go after your opponent, as opposed to setting up an attack. The dash buttons are useful for closing the gap quickly with your opponent or just to get you on the same plane as your opponent.

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It may not be the flashiest DBZ game, but your favorite characters will still have their most recognizable moves.

The fighting mechanics are a mix of traditional fighters and DBZ fighters. Projectiles play a large role, but up close combos are also present and a major part of combat. Certain characters function better as ranged attackers versus up close ones and the AI for each character feels rather true to the source material in terms of how they attack the player. There’s a simple health gauge that needs to be depleted to end a round and there’s also an ultimate gauge that gradually fills up during a match. This gauge is expensed when using a character’s best attacks, but unlike other DBZ fighters, there is no charge button to build up ki forcing you to better manage the resources you have. The big moves are also less destructive than in other games. There’s more of an emphasis on dealing out damage gradually as opposed to in big chunks. Being able to dodge properly is the best way of avoiding damage as opposed to blocking and countering and canceling are certainly effective ways to victory.

The game is overall a lot slower and less manic than other DBZ fighters. Characters do not move at crazy speeds and only Frieza can do the popular teleport move in battle. Battles feel a bit more strategic as there’s still an environment to navigate with obstacles to hide behind or toss foes into. Combos are present and they’re more similar to Tekken style combos than Street Fighter ones requiring a series of well-timed button presses. With only two dedicated attack buttons, they’re fairly similar but the timing for each character is a little different and requires some practice. It may be different, and to someone just watching the game it will likely seem less authentic when compared with the anime, but it feels more strategic and ultimately it has its own rewards.

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Even after unlocking the hidden characters the roster is still on the small side when compared with its contemporaries.

The character roster is much smaller than what fans are used to. At the onset, the characters available are:  Goku, Gohan, Vegeta, Trunks, Piccolo, Krillen, Chi Chi, Androids 16, 17, and 18, Frieza, and Cell. Additional characters can be unlocked and most are just variants of existing characters. The saiyan characters have the ability to go super in battle, and it’s an ability that rapidly depletes stamina so it’s not meant to be a permanent state. Only Super Saiyan level 1 is available, so there’s no going 2, but it does make those characters a bit more interesting than the non saiyans. Of course, every character has pluses and minuses. Piccolo, by virtue of his stretchy limbs, has incredible range and Krillen’s destructo disc can carve through every move in the game. It’s a roster a bit on the small side, but each character feels relevant and the secret characters are also fun too (and some of my favorites).

The game has a standard set of modes including Arcade and training as well as a survivor mode dubbed Z-Survivor. Arcade is a series of seven battles with five of them being random. Each subsequent opponent gets stronger and their strength is represented by a scouter reading before battle, which is kind of neat. The mode always ends with a battle against Frieza followed by a fight with Cell. There are no custom endings for each character, which is a bit disappointing, nor is there really much of an ending at all, but if you’ve seen the anime and played almost every DBZ fighter released then you’ve seen how the story ends more times than you can count. What is interesting is that after each victory you get one of the titular dragon balls. By collecting all seven, you can summon Shenron and make a wish. This is how you get additional characters, and also how you improve your existing ones.

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Spend enough time collecting dragon balls and eventually you’ll unlock additional characters like cyborg Frieza.

By far, the most interesting aspect of Super Dragon Ball Z is the custom character process. Other games have dabbled with this, but Super Dragon Ball Z really seems to go for it. As you fight with a custom character, your character naturally gets stronger. Once you fill an experience bar, and completing arcade once is more than enough for the first go around, you can learn a new skill. The skills range from increased health to faster action regeneration time as well as to new and better moves. The most powerful attacks are reserved for custom characters, and some of them have to be wished for. This encourages you to pick a character and stick with it. As a bonus, if you max out a character you can then take another character and inherit moves from the previously maxed out character. For those who really want to craft the ultimate character, doing this is necessary since only some characters have the worthwhile Super Cancel ability.

The only real issue with the character customization is that there is little you can actually do while leveling-up your character. It’s only so amusing to beat the arcade mode over and over so if you don’t have a friend to play it can get a little old. The Z-Survivor mode helps out as this is a mode where you’re given one health bar to vanquish 10 foes in succession. After each conquest, a roulette wheel is spun to get a little power-up for the next fight and it’s not hard to stop the wheel on what you want. However, you can’t just repeatedly select the health restore option as it gets worse each time you land on it. It starts off with a 50% health recovery, but after the next round it will drop to 40% and so on. You have to be strategic with the best rewards if you want to survive to the end. If you do manage to defeat all challengers you’ll be confronted with one more and the fun part about that is you’re allowed to wager basically all of the experience you’ve gained throughout the mode in a bid to double it, if you win, of course. It’s definitely more challenging than Arcade mode and it might end up being the mode you spend the most time in.

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Few DBZ games let you play as Chi-Chi giving fans of that character some added incentive.

Visually the game holds up pretty well. The cel-shading approach helps give it a timeless look, though some characters come off better than others. Goku, for example, has always had a some-what tough time making the jump from flat 2D image to 3D polygon. The stages are, as a whole, more interesting to look at than other DBZ games and the manga approach to its styling helps to add a little extra charm to everything. Sadly for anime purists over here, the soundtrack for the US version is a mix of industrial music that’s designed to resemble the score to the Funimation dub of the show, though it’s an original score and not authentic so even Funimation purists have a reason to be irritated. Other versions utilized some of the actual music from the Japanese anime and I’m sure a lot of US fans would have preferred that. If you hate the manga look though, know that anime colorings do exist in the game so if you want your Future Trunks to sport a royal blue coat instead of teal you can certainly make it happen. Overall, the presentation is solid, though like the gameplay, you won’t get much in the way of flashy big graphical spectacles in the form of massive super moves. At least not on the level of other DBZ fighters.

Since this is a PS2 game, there’s no online mode to easily find other challengers. And even if there were, the servers would undoubtedly be shutdown by now anyway. Having a group of friends who all enjoy the game helps increase the amount of enjoyment you’ll get out of it, but that’s also true of basically every fighting game ever created. It would have been nice if each character had a story and an ending to uncover, but then again, that would work against the drive to just use the same character over and over to make them more powerful. How eager you are to see the secret attacks and unlock the hidden characters will be your primary motivation to revisit this one. If you’ve ever played a DBZ fighting game and wanted it to be more like a traditional fighter, then check out Super Dragon Ball Z. It’s very easy to find a copy for a relative pittance these days so you won’t be risking much by doing so.


Dragon Ball Z: Battle of Gods

Dragon Ball Z:  Battle of Gods (2013)

Dragon Ball Z: Battle of Gods (2013)

I’ve made no secret of the fact that I find Dragon Ball Z to be a pretty overrated anime. Some of that sentiment stems from the fact that it’s considerably more popular than its predecessor, Dragon Ball, despite being the inferior product. Part of that also stems from the fact that Dragon Ball Z fans seem to regard it as the greatest anime of all time, rather than what it really is; the most popular anime of all time. This is not to say I find the show to be a bad one. For awhile during the 1990’s I found myself quite captivated by the show. I was incredibly disappointed that the dub, for many years, ended right in the middle of the Namek Saga with Goku preparing to take on The Ginyu Force (I was also really disappointed when the series finally returned with an all new and quite terrible dub). Little did I know, that I had basically seen the best of the show up to that point. While the Cell Games and Buu Saga have their moments, for the most part the show became almost a self-parody with extended filler sequences and familiar plot lines.

It’s the formula of Dragon Ball Z that makes it a rather pedestrian television program. The characters are all simply constructed and tend to embody one archetype. Each “season” consists of the gang being forced to take on the latest “Most Powerful Being in the Universe” with the same familiar pattern: dispatch weak enemy, hear latest prophecy of doom, be defeated by said enemy, train endlessly, power-up and defeat enemy. The stakes are always the same, and even though characters are killed off several times, they usually find their way back to the land of the living and there are few lasting repercussions on the show (aside from the novel concept that the characters do age over time). It was basically like watching an animated fighting video game: it just moves from one battle to the next with very little connecting tissue in-between. As such, it’s quite easy to take a cynical view towards the show but it still has its moments where it’s genuinely entertaining and even charming.

Beerus and Whis are the latest antagonists to threaten earth.

Beerus and Whis are the latest antagonists to threaten earth.

If one were to be jaded with the prospects of another extension of the Dragon Ball Universe, they’d likely be less interested in yet another Dragon Ball Z film. The show was so successful that it rather logically spawned feature films. These films were little more than cash-grabs and often contained less plot than the show and an even more obvious formula. Thirteen films in all were released based off of Dragon Ball Z with virtually none fitting into the canon of the show’s storyline. Aside from a select few that contained some genuine entertainment value, most are just mediocre with the only contribution they made being the superior animation when compared with the show. As a result, I was not all that enthused to hear that Toei Animation was returning to the series for a new film:  Battle of Gods. The only cause for optimism was that it was announced series creator Akira Toriyama, who had little involvement with the awful Dragon Ball GT, was handling the screenplay and character designs. Toriyama, unlike some of his fans, seems to understand what makes Dragon Ball special. It’s not some super sophisticated anime meant to challenge the likes of Neon Genesis or Cowboy Bebop, it’s strictly intended to entertain with humor and action.

Battle of Gods opens with some familiar characters pondering the awakening of The God of Destruction. Supreme Kai, along with Elder Kai, fear what this god may do now that he’s awoken early while King Kai gives Goku a quick lesson on who this guy is. It’s not a very promising open for the film as it’s pretty much in line with most of the movies and we know Goku and this god are going to have to have a showdown. We’re then taken to this god’s home world and are introduced to Beerus, The God of Destruction, and his attendant Whis. One of the themes of Dragon Ball is to never a judge a book by its cover, and Beerus embodies that concept quite well. He’s basically an anthropomorphized sphinx cat complete with tall ears and a wrinkly cat muzzle on his face. Not only does he look like a cat, but he also embodies one as well. When we first meet him he’s just waking up from a 39 year slumber much in the same way we’d expect any cat to awaken. He’s lethargic, hungry, and summons for Whis almost immediately. Later we’ll see him acting rather petulantly and impatiently while also toying with his prey, further driving home the point that he doesn’t just simply look like a cat, he is one. Whis gives him a refresher on what transpired during his slumber, and he’s quite pleased to learn that Frieza dealt with those insolent Saiyans by destroying their planet. He’s further surprised to learn that one dubbing himself a Super Saiyan defeated Frieza, which reminds him of a dream he had where he encountered a Super Saiyan God. Remembering this, Beerus decides to journey to earth to meet the one who defeated Frieza and to hopefully find out more of this Super Saiyan God.

Beerus and Goku reenacting the infamous WCW Finger Poke of Doom.

Beerus and Goku reenacting the infamous WCW Finger Poke of Doom.

When Beerus arrives he encounters Goku almost immediately, and in true DBZ movie fashion, they fight and Goku is easily outclassed. Unlike other films, Beerus is essentially neither friend nor foe. He isn’t a good guy, but he’s also not really a bad guy. Sure he’s The God of Destruction, but apparently someone has to be. He decides to seek out Vegeta to see if he knows anything of this Saiyan God, since he learned nothing from Goku, and finds the Saiyan prince at his wife’s birthday party. Beerus loses interest in his pursuit of a Super Saiyan God when it turns out Vegeta knows nothing, and not wanting to turn down an opportunity to feast, invites himself to the party. Some hijinks involving some familiar faces for Dragon Ball fans occur at the party and things seem to be going well until Buu hogs all of the pudding, sending Beerus into a rage. Only Vegeta knows just who Beerus is and what he’s capable of, which is why the other party-goers jump to their friend’s defense further irritating Beerus. This causes him to declare that it’s time he destroy earth, just as Goku shows up. The heroes are able to request Beerus give them five minutes to consult The Eternal Dragon on the matter of a Super Saiyan God, and when Shenron reveals the secret of how to produce one, Beerus gets his wish.

Of course, Goku is the one to step-up and challenge him as the very underwhelming Super Saiyan God. If you were expecting a fantastic new transformation then you’ll be let down to see that “God Mode” is essentially a skinny Goku with a bad dye-job giving his hair a reddish hue. He possesses a fiery aura, which looks kind of cool but is also visually distracting, but that’s about it. Goku and Beerus fight, and I won’t spoil the outcome but you can probably guess at the ultimate end result.

The gang's all here.

The gang’s all here.

The plot for the film is rather familiar, and judged solely on that, the film is a disappointment. However, how it navigates the plot is what helps to elevate it above the normal DBZ fare. For one, Toriyama’s humor is sharp, and while there are some in-jokes to be found for longtime fans, the majority of the humor is fairly natural. It’s also refreshing as Beerus is the source for much of it. He’s definitely one of the better villains Toriyama has conceived of and his ambiguous nature and ambivalence towards mortals makes him almost charming, in a way. He plays off of his attendant Whis fairly well, a character who also embodies a notable Toriyama trait in that he’s a supremely powerful male with obvious feminine features. Toriyama’s affinity for food-related humor shows up in both Whis and Beerus as they’re very interested in the different flavors present on earth. Thankfully, we’re spared the often repeated visual of Goku stuffing his face which stopped being funny somewhere around the character’s first visit to King Kai’s planet.

For fans of DBZ’s unique action sequences, the film may be a disappointment. A lot of the time is spent on Beerus interacting with the earthlings at the expense of the big fight scenes the show is known for. When the film does go there, the action is a bit restrained. Some of that is a plus. As the characters grew in power during the show there was basically no way to visually establish they were stronger and faster than they were 100 episodes prior making many fight scenes look visually lazy as the characters “moved too fast for the naked eye.” In Battle of Gods the action is slowed down and there’s a satisfying weight to the blows landed. There’s still a few instances of old standby DBZ staples, but they’re not overused. Despite that though, the action is underwhelming and some curious uses of CG effects didn’t help things.

Goku's "God" form is a bit underwhelming, but at least it's better than Super Saiyan 4.

Goku’s “God” form is a bit underwhelming, but at least it’s better than Super Saiyan 4.

Visually, DBZ never looked better. The animation is smooth and every scene pops with bright colors. Some may have thought the more muted color palette of the manga would be present since Toriyama was so heavily involved but that is not the case. The only criticism I have of the visuals is the just mentioned CG used in the fight scenes. While the characters fly through a city landscape, it’s rather obvious the backgrounds are being drawn by a computer. This is a fairly common effect going back to the 1980’s but I’ve always found it jarring. Less forgivable are the few instances in which the characters themselves are CG animated making them look like they’ve been ripped right out of the latest DBZ video game. It looks silly and something I would recommend they scrap for future features.

Dragon Ball Z has had an up and down relationship when it comes to the english dub. The original Ocean Group dub was a mixed bag, but was miles ahead of the original Funimation dub that followed. Funimation first starting dubbing DBZ over 15 years ago, and all of that time with the series has actually lead to a pretty wonderful english cast. The voice actors, most of whom have been on the series since the beginning, really know their characters. The writers handling the localization also know these characters and they’ve created a very lively and witty script. The language is probably of a PG nature though there’s very little in the way of graphic violence. If you’re a longtime fan of the series who prefers to watch it subtitled, then by all means, watch it subbed but you won’t be missing anything if you go the dub route.

Dragon Ball Z:  Battle of Gods managed to both meet my expectations and also exceed them. The general plot is typical for a DBZ movie and rather boring, but the presentation is excellent (aside from a few visual hiccups) and the film is genuinely entertaining. It’s probably too long by about fifteen minutes, but not long enough to feel like a drag. The way the film is written makes this feel more like Dragon Ball than Dragon Ball Z. For me, I consider that a good thing but those who enjoy DBZ for the over-the-top action may be disappointed. Lastly, the introduction of Beerus was a success as I’m actually interested to see more from him. Apparently, Toei and Toriyama were banking on that as he’s in the recently released Dragon Ball Z: Resurrection F and is also a recurring character in the new television show, Dragon Ball Super.  I have no idea if more Dragon Ball Z is a good thing or not, but I do know that Battle of Gods was a fun nostalgia trip. Time will tell just how long that trip lasts.