Tag Archives: dopey

NECA Cartoon TMNT Tall Thug and Short Gangster

Pictured: Not Dopey and Not Dumbo.

It’s time to look at another NECA two-pack that’s been released during this year’s Haulathon event at Target. And for today, it’s the Tall Thug and Short Gangster two-pack, who are better known as Dopey and Dumbo. I say “better known” as that’s a relative term since these are some pretty deep pulls from the cartoon series Teenage Mutant Ninja Turtles which premiered with a five episode mini series in 1987. Like the previous two-pack of Grunt and Jersey Red, these guys hail from Bebop and Rocksteady’s seldom referenced street gang which was in the very first episode. I went into all of the details in that review, and if you want a refresh it’s linked at the bottom of this entry, but to make things short these guys appeared briefly, were mutated offscreen by Shredder, showed up in a couple of quick shots, and then were never heard from again. None of them had a speaking role or were even named in the show. We only know their names thanks to production art and only the most involved TMNT fans even know that much. And it probably goes without saying, but NECA couldn’t use their “real” names on the box for legal reasons since there’s a mouse out there that’s pretty protective of its copyrights.

I’m digging this meat hook accessory which is probably the type of weapon that was okay for the initial mini series, but deemed too violent for the seasons to follow.

The Tall Thug, who is Dopey, is perhaps the oddest of the bunch from a style standpoint. If there was a narc in the gang, I’m putting my money on this guy. He’s got a big, floppy, hat that covers most of his face and this jacket that makes him look like he just came from a Janet Jackson show during the Rhythm Nation tour. His boots almost look like platform shoes and this is just an all-together odd design for a purported gangster. Dumbo, the short guy, is dressed far more practically with a simple gray tank top with black vest combo to go with some blue pants and black boots. Aside from some wristbands, he’s got nothing going on as far as jewelry or even fancy weaponry. This is a thug who is clearly saving his earnings and must have a retirement goal in mind and I respect that. He’s also very short, like shortest in the line short. We might as well make it official and do a measurement which places him at approximately 4.75″ which is shorter than Baxter Stockman but pretty close to Splinter and Screwloose. He’s got bragging rights with Kala and Kerma and that’s about it. As for the so-called tall thug, he’s around 6″, maybe a tick over as it’s hard to tell where the head ends and the hat (which isn’t removable) begins with this guy, which really only makes him tall relative to Dumbo here. Compared with the rest of the gang, he’s fairly average.

This Looney Tunes type mallet is definitely more the show’s style.

Because these guys were little more than background characters, there’s not much to their designs. Dopey’s face is barely visible on the show due to the hat which sits low and his bulbous nose that dominates his face. NECA did give him eyes with pupils, so that’s good, and there’s probably elements to this guy that had to just be guessed by the designers. The jacket is a gray overlay with the cel-shading on the rear of the figure while the arms are separately molded. There’s some linework for pockets and such and he has two stripes near each shoulder, but there’s not much too it. He has the NECA double-elbows which is a swivel and hinge at the top of the joint and bottom which can look odd on some figures, but here it’s fine. He’s wearing blue pants which might be more like work pants as opposed to denim, but this was a low detail cartoon so it’s hard to know what the model was going for. There’s some sloppy paint on his belt, but otherwise the paint seems sharp. I like all of the detail on the face as this guy has a somewhat lumpy appearance and it adds character. The rest is done well enough, it’s just not a very exciting character design.

“Hey Leonardo, I think I’d feel kind of bad beating these two up.” “I know what you mean, Michelangelo.”

For articulation, Dopey should feel fairly familiar. He’s very much in-line with someone like Vernon and Grunt. The head is on a double ball and he can rotate, look down, and gets some fairly solid tilt and nuance posing. He can’t really look up due to both his hair and the collar on his coat, but he’s the “tall” thug so he shouldn’t look up to anyone! The shoulders peg in and hinge and they can rotate, but at a slight angle since his coat is designed to look like it has shoulder pads. They hinge out almost to horizontal. At the elbow, you get rotation at the top of the joint which is essentially your biceps swivel. The bend goes past 90 degrees, but it results in a squared-off “U” shape to the joint which does look odd, but it’s more than functional. You also get rotation past it for the forearm and the wrists swivel and hinge. In the diaphragm, there is a joint, but like Vernon and so many others in this line, it’s useless due to the overlay. There’s another joint at the waist that’s mostly for rotation. You do get a little tilt in all directions, but it’s minor. The legs are ball and socket joints and you can hit some pretty solid splits. He kicks forward to just about horizontal before the diaper piece gets in the way. There’s some rotation at the thigh and he can kick back a little bit and off to the side. The knees are standard double joints that bend past 90 and you get a boot cut below that. The ankle hinges are fairly useless due to the shape of the boot, but you get a decent ankle rocker. He’s going to be able to do enough and I’m happy to say nothing was overly tight or loose. The elbow swivels are a little stubborn, but it’s more due to the shape of the cut and they’re still usable and didn’t require any heat. The gripping hands have the wrong hinge, which is an issue on just about every figure from NECA these days save for REX-1.

Dumbo is definitely not described as a tall man.

With Dumbo, we have a very basic design. I already talked about it a little, but we have bare arms, a bald head, and clothing that just hits blue, black, and gray as far as the colors go. The pants feature the cel-shading, but the black vest does not and since the shirt is barely visible on the rear of the figure it would seem NECA declined to apply it there. The linework is done well on both the shirt and the flesh parts. There’s some on the pants but it’s fairly limited in application. He does appear to be all new tooling though. Dopey likely is as well, which is a surprise for such minor characters. They could have reused the Burns/Human Rocksteady mold again, but he was noticeably shorter than Rocksteady so NECA must have decided they needed to capture the same. I wish they had instead put more money into that human Rocksteady since I think his proportions are off, but oh well. I thought he might share arms with Jersey Red, but his are ever so slightly larger. He’s just very plain, but the paint on him is mostly fine. There’s a blemish on his left arm, but nothing too extreme.

That’s right, these two mutated! Into what I’m not quite sure.

A little chunk like Dumbo probably isn’t going to articulate very well, and that’s pretty much true here. The head is set very low on the body as he’s one of those no-neck characters. He gets enough movement side-to-side and can look up, but he can’t look down and there’s very little tilt available. The shoulders can rotate fine and they hinge out past horizontal, so that’s good. The elbows are just single-hinged and a little awkward looking as you can see the sculpt of the point of the elbow past the joint, but at least here they didn’t paint any lines onto the elbow like they did with human Rocksteady so it’s not as weird looking. He can bend to about 90 degrees there and it swivels in place of a biceps swivel and on a thick-armed guy like this I like the approach. With Grunt, who had defined biceps, I was critical of the choice to forego the biceps swivel. The wrists swivel and hinge horizontally, per usual. At the waist, we get a swivel point that’s probably a ball-peg, but it doesn’t do a whole lot. The overlay for the shirt gets in the way so he can only rotate a few degrees to either side and gets virtually no tilt in any direction. The ball-socketed hips will allow the little guy to nearly hit a full split and you get a little swivel at the joint as well. He can’t really kick forward as his legs want to go off to the side, but if you accept that you can get them to go fairly far. He actually can do the same backwards just as well which is rare. The knees are just single joints and his default posing has them bent slightly. They can’t bend much farther than that either, but they do swivel. The feet can’t do much due to the cuffs of the pants. You basically just get a little tilt out of the ankle rocker and the hinge is fairly useless.

You’re probably familiar with the phrase “A face only a mother could love.” I’m not sure even a mother could love this one.

Dumbo is a guy who isn’t going to move much. You’re going to set him on a shelf and pose his arms with some accessories. As for those accessories, we get a few. Dumbo and Dopey both come with fists in the box and have a set of gripping hands. Dopey has an additional left gripping hand with a gap between the middle and ring finger. That gap is for use with the meat hook accessory which fits in the hand with the metal portion slotting between the fingers. It has a wood handle and gray hook and looks fine. It’s nice to get a unique weapon as the rest are less interesting. Dumbo was seen wielding a chain in the episode so we get another one of those. It’s an actual chain and it’s different from the one that came in the Premonition of a Premutation set. It’s a bit longer and the links are more rounded. I like the length, but I prefer the shape of the links on the first one we got. There’s also a short baseball bat they must have swiped from a Little League field or something. It’s painted brown and has some linework to give it a wood appearance so that’s cool. Lastly, there’s a mallet, like a cartoon, Itchy & Scratchy, mallet. It’s amusing to me to think of street gangs running around with mallets, but it’s from the show. It’s a very pale brown, almost a yellow-brown, with some black detail on each end of the head to give it a wood appearance. It’s fine, though almost too silly to use even for Teenage Mutant Ninja Turtles.

You’re going to want to display this one from the front.

That’s not all as we also have to talk about the mutations. Just like with Grunt and Scrag before him, Dopey and Dumbo come with extra parts to mutate them. In the case of Dopey, he was mutated into a shrew or something. He basically ended up with an even bigger nose. He was always positioned to the rear of the brief shots we got so it was hard to make out much and I’m guessing NECA had to use a lot of artistic license in sculpting this. He gets the extra head though with the massive nose and he’s quite ugly. We never saw his hands, but NECA decided to give him an extra right hand that was mutated into this monstrous shape. It’s affixed to a new forearm so you separate it below the second hinge to peg it in. Both swaps are easy and they don’t really affect articulation in any way. I will say, there’s no linework on the middle finger of the monstrous hand and that does distract me a bit as it’s present on all of the other fingers, but otherwise it looks fine. It’s not the most interesting mutation, but NECA did it about as well as they could.

The mutant punks! Sadly, Shredder seems to have had them all put down.

For Dumbo, he got mutated into some sort of dog-sloth thing. He’s always been referred to as a dog mutation by the fanbase, but I’m getting a sloth vibe. Especially with the tiny hands that seem to feature long claws. Whatever he is, he had better exposure than Dopey in the show so this one was easier to do as far as the design goes, but in terms of engineering it’s more involved since Dumbo’s look is sleeveless. He gets a new head that’s wide enough that it hides the flesh around the collar of his shirt from head-on, but does lock the head down even more so than before to the point where he can’t really do much there. Unfortunately, it doesn’t sit as low as I’d like though as from the side you can clearly see the flesh parts. It almost would be better if the double ball peg for the head stayed on the head when you pull it off (and it’s a little tough getting that off) so the mutated head could sit even lower. The arms are an easy swap and they look fine. They’re darker than the head, but that’s in keeping with the show. The biceps piece appears to be the same as the standard arms, but the forearms had to be resculpted to include fur. The hands are tiny and sharp and you do lose the hinge joint. They don’t really do much though. He can still hold his chain, but that’s probably it. Overall, it’s okay. His mutation is more interesting than Dopey’s, though I wish they did a better job hiding the neck. Just a floating piece to slot over that would have been nice.

This is what was taken from us.

This two-pack is another one where if you have the other gang members then you probably want this one, and if you don’t, then you probably won’t see much of a need for it. These are of two of the least interesting designs in the group. I kind of like Dopey just because he looks so stupid as a “gang” member given his attire while Dumbo is just a very bland design that wasn’t supposed to receive this much attention or scrutiny. With the mutated forms, it’s the opposite as I think Dumbo’s is a bit more interesting while Dopey looks, well, dopey. He’s definitely the one to position towards the back if you’re going with a mutated display. And that’s the dilemma present. I like Scrag and Grunt’s mutant looks while Dumbo’s isn’t great, but his un-mutated look is boring. However, they pair better with human Bebop and Rocksteady so that’s probably how I’ll display them. At least for now, maybe I’ll change it up at some point, but I’ve had Scrag in his human form since getting him as well so I don’t know when that change will happen. They’re able to better make use of their weapons in human form so there’s that too.

This set is exclusive to Target stores and retails for $60. It’s a lot, but it’s the going rate. Again, if you have the other characters then you might as well get this one. The designs may not be the most exciting, but they are executed well. If you don’t have those other sets or don’t feel like you need to add to the old gang, then I don’t think you’ll miss this one. The accessories are about as exciting as the characters themselves so there’s little incentive to buy them unless you just want to collect them all.

Need more obscure Turtle characters in your life? Look no further!

NECA Cartoon TMNT Grunt and Jersey Red

Collectors my age who watched the original mini series for Teenage Mutant Ninja Turtles over and over likely all wondered the same thing at some point: what happened to the rest of Bebop and Rocksteady’s gang? When we first meet the dim-witted duo, they’re humans and part of a street gang harassing the people of…

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NECA Cartoon TMNT Premonition of a Premutation SDCC 4-Pack

It was a little over a month ago that San Diego Comic Con occurred, in person, for the first time since 2019. This was cause for a celebration, even if for those of us who take in the convention from the comfort of our homes saw little change. Even without the event taking place the…

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Walt Disney’s Snow White and the Seven Dwarfs

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Snow White and the Seven Dwarfs (1937)

This past December, Walt Disney’s Snow White and the Seven Dwarfs turned 80. On December 21, 1937 the world was introduced to feature-length animation. Well, maybe not the world since that date was just the premiere. It wasn’t until February 4, 1938 that the rest of the United States was introduced to the picture. The film was behest by production delays and budgeting concerns and the mood was that this would be Disney’s greatest failure before it arrived. That wasn’t the case, and it’s a good thing because had Snow White failed we likely would not have the many subsequent pictures, or maybe even a Disney. This post should have ran in December, but since I was elbow-deep in Christmas I sat on it until now, timing it with the picture’s wide release. Snow White and the Seven Dwarfs is a remarkable achievement and a film worth celebrating any day, but especially so when it turns 80.

Snow White and the Seven Dwarfs had to be a special film in order to justify the need for an extended running time. Prior to its release, cartoons were relegated to the pre-show, if you will. Theaters would run a Mickey Mouse or Betty Boop or some other toon before a picture along with news reels and other pieces of film. Since there was less competition from other past times, a trip to the movie theater was practically an all day affair as opposed to modern times when movie-goers are left griping that a cartoon short is too long. In order to make Snow White and the Seven Dwarfs stand out, Disney naturally injected a huge amount of cash into the production. Live footage was recorded to animate over, numerous backgrounds were painted in lovingly detail, and a new camera technique even had to be invented. The Multiplane camera is a massive structure that basically separates three backgrounds at three different distances from the camera. This creates a literal foreground, middle-ground, and background for a given scene and the camera can zoom or pan on the image creating an illusion of depth. It’s on display right at the beginning of the film and it’s a fun little trick that would be utilized for basically all of Disney’s animated films to come.

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The Queen approaches her magic mirror.

Originally, Walt Disney thought he could produce the film for around $250,000. That’s a tiny sum by today’s standards, but in the 1930’s a typical Silly Symphony cartoon cost about $25,000 to produce. Disney must have assumed the feature would be ten times as long and cost ten times as much money as a result. If that was his reasoning, he failed to account for all of improvements he wanted to make to the process as the picture ended up costing around 1.5 million dollars. That was a rather colossal sum at the time, especially for a cartoon few thought would be a success, including brother Roy and wife Lillian. Disney had to mortgage his own home and most likely put up every piece of collateral he could to get the picture made. It was a gamble, but it paid off since what makes the film so special is the production values which help to cover a fairly pedestrian story.

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Young Snow White will spend quite a bit of time socializing with the various animals of the forest.


Snow White and the Seven Dwarfs
basically establishes the template for the Disney “Princess Movie.” A kind and good-natured young woman is made the target of a ruthless villainess through no fault of her own. This young woman, either a princess or soon to be, then just sort of lets everything happen around her hoping against hope that a prince will come to her rescue and take her away to live happily ever after. It’s a common setup for fairy tales and it’s a pattern that will be reused in both Cinderella and Sleeping Beauty years down the road. Of the three, Snow White is the one that follows it most closely. When the film begins, we find out that Snow White has lost her parents and is left with only her cruel step-mother, the Queen Grimhilde (Lucille La Verne). Despite being a princess, she’s forced to tend to the castle like a commoner while her jealous step-mother looks on concerned that Snow White’s beauty will soon surpass her own. When her magic mirror on the wall confirms this, the Queen responds with violence and commands her huntsman to lead Snow White into the forest where he is to kill her and return to his queen with the maiden’s heart in a box.

Snow White (Adriana Caselotti) is a happy and contented young woman despite her station in life. I suppose being a servant in a castle is probably better than a peasant, but we are introduced to her washing the castle steps in a tattered dress while she sings a happy song (“I’m Wishing”) to the birds that swarm around her. A dashing prince (Harry Stockwell) hears her song from outside the castle walls, scales them, and surprises her by sneaking up alongside her and joining in her song. Frightened, Snow White retreats into the castle proper disappointing the prince, but a little peak his way lets us know she’s more than a little curious.

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The box intended to hold Snow White’s heart.

Love will have to wait, as the Huntsman (Stuart Buchanan) leads Snow White off to pick wild flowers where he is to do as his queen commands and end her life. When first confronted by the Queen, he is alarmed at the request and once the moment is upon him he finds he is unable to go through with it. Sobbing, he begs Snow White to flee from the evil woman sending her into a panic. She runs through the forest which takes on a supernatural quality. Trees reach out to her with thorny fingers and hideous visages as she screams and runs this way and that. Her dress gets caught multiple times, she stumbles into a bog, and bats and owls frighten her further. When the animals of the forest come to her aid she reacts with fear once more causing them to flee. Seeing their fear seems to snap her back into reality, and Snow White is soon apologetic and gradually calms down.

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The cautious dwarfs return home to find an intruder in their house.

She walks through the forest which leads her to a little cottage. Inside she finds the place a mess with dust everywhere and dishes piled high in a wash basin. She notices the tiny furniture and the many beds upstairs adorned with silly names like Sneezy and Bashful and deduces this must be the home of some children. She happily cleans and prepares a meal while the many critters assist her. Of course, this home does not belong to children but to the seven dwarfs who are hard at work in a nearby mine harvesting various wonderful gems. They sing their little song as they work, which leads into perhaps the film’s most famous tune, “Heigh-Ho,” as their work day concludes and they set off for home.

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Snow White meets the seven dwarfs.

Upon arrival, they find the house is occupied and they immediately suspect the worst. Doc, the dwarf with glasses, is apparently the leader of the troop but Grumpy is the one with the loudest opinions. Little, beardless Dopey, is apparently the one lacking in wits and he’s encouraged to venture upstairs and see who is sleeping in their beds. He sees Snow White and mistakes her for some kind of monster and the other six dwarfs need little convincing that he did not as they all scamper away in fright. Eventually, they return to the second level and see that the individual resting in their beds is not a monster, but a beautiful young maiden. She awakes to her own surprise that the inhabitants of the castle are not children, but seven dwarfs. The ice is broken almost immediately, and the new friends set in for a night of feasting, laughter, and dance.

Meanwhile, the evil queen knows her huntsman has betrayed her, and utilizing her magic mirror once more, she finds where Snow White is hiding. Turning to her book of spells, she concocts a potion that will disguise her as a hideous old hag and another that will coat an apple in poison. Any who consume a portion of the apple will fall into an eternal slumber. Only love’s first kiss can break the spell, and the Queen dismisses the possibility as soon as she reads it.

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Lots of singing, lots of dancing. This particular sequence will be re-animated numerous times in other productions, most notably in Sleeping Beauty when Aurora dances with the owl.

The rest of the story is likely not foreign to anyone reading this. The dwarfs head off to work the next morning while the Queen finds the cottage and is able to trick Snow White into taking a bite of the poisoned apple. The dwarfs, alerted by the forest critters wise to the Queen’s plan, are too late, but they do successfully chase off the Queen indirectly causing her to meet an untimely end. Unable to bring themselves to bury Snow White, they instead incase her in a glass coffin and stand vigil for many months until her prince eventually finds her and wakens her with a kiss. What convinced a prince to kiss a long-dead maiden is beyond me, but I suppose you can’t argue with results.

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The story is capable of charm especially when the dwarfs all line up for a goodbye kiss before work.

Snow White and the Seven Dwarfs is an achievement not because of its story, but because of its production. The plot is well-paced leading up to and including the introduction of the dwarfs to Snow White. The whole sequence of a frightened group of men tip-toeing through their cottage is a delight and genuinely amusing. Their warming period to Snow White is needed to make their reactions to her eventual “death” convincing, though it’s hard to argue that there isn’t a significant amount of padding at this point of the picture. Not accustomed to creating features, Snow White and the Seven Dwarfs falls victim to long stretches of time where nothing really happens. Just seeing characters dance and be merry might have been enough entertainment for a crowd in 1937, but to a modern audience it starts to feel long. Watching the film with young ones at home and this becomes even more obvious as their attention wanders. And yet, the film ends in a some-what rushed fashion reducing the emotional payoff of the moment when Snow White awakens. Despite that though, the dwarfs feel genuine in their remorse when they find Snow White apparently dead. From an emotional standpoint, it’s the film’s highest point as the little men, especially Grumpy, are reduced to tears at the horrible sight.

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The Queen in her witch guise will probably put a little chill in the hearts of viewers even today.

Even 80 years after the fact, the animation of Snow White and the Seven Dwarfs is still remarkable to behold. Because live-action actors were utilized to map out the movement of the characters, everything has an elegant flow to it. It’s eerily realistic and the Queen looks especially splendid with her large flowing robes and dramatic movements. As an old hag she creeps along convincingly. If not for her cartoonish nose you’d think it was live footage and not animation. The only limitation of this approach, essentially tracing live footage onto animation cels, is in the facial animations. The small details and realistic proportions for Snow White are difficult to translate to a drawing (hence why so many animated characters have over-sized eyes and mouths) so her mouth kind of “floats” on her face and her eyes sometimes lack any semblance of life to them. The dwarfs, by comparison, have a more cartoonish appearance so they don’t have the same limitations. They mostly have large, bulbous noses and simple, but expressive, eyes. Live footage was tracked for them as well so their movements are not out of place when compared with the more human characters. All of this adds up to create one spectacularly animated film.

The backgrounds in the film are also lovingly crafted. Disney would perhaps learn eventually that not so much detail was required, but considering this was the first feature it’s not surprising they went a little overboard here. Every dusty little nook and cranny of the cottage is created. Wood grain appears on every wooden object and you can even see little hinges and bolts where appropriate. There’s also a nice water effect early in the film from the perspective of the wishing well that Snow White looks into. Such an animation trick is hard to pull off and I can only imagine how breath-taking it was in 1937. The scary forest and the Queen’s laboratory are also exquisitely drawn. In the case of the lab, it’s convincing to believe the Queen has been inhabiting this place for a long time. Her transformation into the old hag is perhaps not as ambitiously animated as it would be if done today, but is still effective and even a bit frightening. I also really enjoyed the little touches, such as a pair of buzzards stalking the old woman seemingly foretelling of her demise. And when she actually convinces Snow White to taste the poisoned apple we experience it through her eyes as she eagerly rubs her hands together and looks upon the girl with hungry eyes. When Snow White collapses, we just see her hand hit the ground by the witch’s feet as the apple rolls away. I don’t know if this was an artistic call or a bit of self-censorship on their part not wanting to show Snow White’s death onscreen, but it’s effective nonetheless.

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The most iconic scene and song from the picture probably belongs to the “Heigh-Ho” sequence.

Snow White and the Seven Dwarfs is as much remembered for it’s stellar look as it is for its music. Music and Disney are intertwined and many of the studio’s animated productions are synonymous with their musical numbers. That is certainly the case for Snow White as many tracks have gone on to become celebrated and often associated with the Disney brand:  “Heigh-Ho,” “I’m Wishing,” “Whistle While You Work,” and “Someday My Prince Will Come.” These songs are all often referenced and sung today by children and adults alike. Though societal attitudes have somewhat tarnished “Someday My Prince Will Come” as this is an easy point of reference when deriding the trope of a young woman simply waiting for a man to come and better her life. A song that has aged just fine though has got to be “Heigh-Ho,” as who hasn’t left work on occasion singing that one to themselves?

Certainly the notion that a “Princess Movie” should seek to empower young women is perhaps the biggest obstacle for an old picture like Snow White and the Seven Dwarfs to be enjoyed by a modern audience. As an amateur animation historian, I enjoy this picture for the story behind the scenes, the real-world struggle to get it made and the fantastic artistic results. As for the actual story within the film, I do recognize the short-comings of the Snow White character. While it’s not a bad message to encourage unfailing optimism, like a character hoping against hope that their life will improve if they stay the course and be a good person, it is a bit unfortunate to see a young woman simply rely on a prince to carry them off to the happily ever after. I suppose it would have been nice to see more resolve from the title character. Instead of running off like a frightened child she could have shown some determination or maybe even fought off her attacker. The short run time necessitates a hastening of the romance in basically all of these films, so that part I can forgive. As a “Princess Move” though, Snow White is guilty of many of that genre’s sins. When compared with Disney’s other films, I’d probably slide the character ahead of the rather boring Aurora, but behind Cinderella who is at least more sympathetic given her relationship with her step-mother is explored in greater depth than what we have here.

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Given the film’s historical significance, it hardly comes as a surprise that the characters can still be found at the various Disney parks around the world.

Given that there are numerous “Princess Movies” to show your sons and daughters, I don’t think the message contained within Snow White and the Seven Dwarfs is particularly damaging or anything. Today’s kids can find better role models in modern pictures, but I also personally doubt many would seek to truly emulate the characters here because they’re fairly shallow. The dwarfs are the real stars are they’re consistently funny and charming and the Queen is memorable for being scary and cruel sure to leave a mark on a young child. Snow White, by comparison, is a bit boring and her look and even singing are some-what dated and not likely as captivating as modern characters. If your child prefers her to Elsa then consider me surprised. Because the film is a bit slow for children, Snow White and the Seven Dwarfs feels more like a picture that will entertain adults more than children, especially if the audience is just looking to drink-in the glorious animation. As the first feature-length animated production in the US, Snow White and the Seven Dwarfs is definitely worthy. Even with a pedestrian story, it looks fantastic and stands the test of time as a result. I imagine that when production began way back in 1934, that’s exactly what Walt Disney hoped to accomplish. Well done, Mr. Disney.


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