Author Archives: Joe

Mario Golf: Toadstool Tour

Toadstool_TourWith spring comes golf season and this spring brings a new Mario themed golf game as well.  Titled World Tour, the game is set for release this week on the Nintendo 3DS which got me to thinking about my favorite title in the Mario Golf series:  Toadstool Tour. Released in 2003 for the Nintendo Gamecube, Toadstool Tour was the sequel to the Nintendo 64 game (simply titled Mario Golf) and was the first Mario Golf title to really incorporate the over-the-top components of Mario’s Mushroom Kingdom setting.

Mario has a history of having various hobbies and other jobs. We first knew him as the Princess rescuing Jump Man in Donkey Kong before moving onto his more popular plumber gig for Mario Bros. and the Super Mario Bros. series. Not long after his previously mentioned debut he almost immediately jumped into the world of sports. Nintendo basically decided Mario was its most marketable persona and stuck him into everything. He had cameos in the likes of Tennis and Punch-Out!, but it was the original Golf game that first allowed users to control Mario as he took part in a sport.

Golf games in general have been around basically just as long as video games. Golf is one of the few sports that’s played all around the world so it makes sense that it would be well-represented in game form. Still, it can seem kind of surprising at just how many golf games there are considering it’s often not been a sport real popular with kids (before Tiger Woods, it wasn’t really popular at all). It works though in game form since it doesn’t really require much out of its AI opponents and the slow pace makes it easier to plan. And really, the basic gameplay hasn’t changed a whole lot between NES Golf and Toadstool Tour, though pro-oriented titles like Tiger Woods have made advancements with analog control.

Toadstool Tour is pretty basic on the surface. The user selects an onscreen avatar and a mode for play. Modes include tournament, match play, and Mario specialty modes like coin mode. Each character has its own unique attributes affecting power, control, and spin and also a natural ball trajectory. Mario is the most well-rounded and his ball travels straight while a power hitter like Bowser has a mean hook and less control over where his ball is going. Once on the course, the player has two main modes of play:  auto and manual. Auto is basically a one-button approach where the user lets the CPU take over after lining up a shot and pressing A twice. It’s good for kids but most gamers will find it unsatisfying and opt for manual. On manual, the player hits the A button to start the character’s swing and then a bar at the base of the screen starts to fill. The player has to hit the B button to stop the bar at the desired spot for power, and then stop it again as it comes back for control. Once the ball is in the air, the player can affect the spin of the ball in one of four ways: topspin, backspin, super topspin, and super backspin. For those unfamiliar with golf, topspin basically extends the distance of the shot a few yards by making sure the ball rolls forward once it strikes ground. Backspin does the opposite. The standard versions of both are pretty true to life, while the “super” versions can really exaggerate the movement of the ball. Pre-shot, the user can also affect what part of the ball the character strikes by using the D pad. Once the swing starts the player has to hold the analog stick to match the new strike point allowing the player to put more loft on the shot or hook/slice it in a certain direction.

Toadstool Tour may be nearing its eleventh birthday, but it's still a pretty nice game to look at.

Toadstool Tour may be nearing its eleventh birthday, but it’s still a pretty nice game to look at.

Players have access to a full arsenal of clubs. The game will make a default selection that 90% of the time works best. It’s usually on approach shots where you may opt to go for a different approach such as putting from the fringe as opposed to a chip-shot. The power meter can also be toggled from normal, power, and approach. If using the putter, there are three options for short, medium, and long range. The user is free to select whatever option he or she desires, though the power function has only six uses per round (a perfectly executed shot though, max power plus perfect accuracy, won’t consume a power shot reserve). There are enough options to approach any shot, though if the game has one short-coming it’s with the putting. Putting does not have an accuracy input, it’s simply a two-press function for power. Longer shots are actually fine, but the really short ones can be more troublesome because of how touchy the meter is. For short puts, you basically have to let the meter fill all the way and set your power when it’s coming back. This takes getting used to and novice players will likely miss some short ones as a result which can be really frustrating. Many golf games will have a “gimme” putt feature where a yard or less is automatically sunk by the game. Such a feature would be welcomed here.

The basic gameplay works well, putting excluded, and it actually surprised me with how robust the shot options are. It wouldn’t be a very special game though if it ended there. This is a Mario sports title after all, so a certain amount of “wackiness” is expected and the game mostly delivers in that respect. There are six courses to unlock, not including the par 3 course, and each new one unlocked ups the difficulty factor as well as the amount of Mario-isms. The first course is fairly basic, as are the next couple, but later ones add things such as warp pipes and piranha plant hazards. The final course takes place at Bowser’s castle and features numerous lava hazards, thwomps, and other features common to such a setting. These courses can be pretty difficult, but are definitely more rewarding. Completing courses and certain game modes unlocks additional characters, and competing against individual characters in match play unlocks star versions of those characters. The star characters have improved base stats and are practically mandatory if you want to score under par on the most difficult courses.

It's not often you have to worry about chain-chomps when getting in a round of 18.

It’s not often you have to worry about chain-chomps when getting in a round of 18.

Even though the Mario theme is represented well here, I can’t help but wish there was more. Mario has visited all kinds of different worlds throughout his games and I feel like crazier courses could be designed to accentuate that even more. It is my hope that the new game does just that. Additional courses in general would also be welcomed. Six feels a little light. Eight, or even ten, would be best. There could be ice courses, pipe courses, even a floating airship course. And now that the Mario Galaxy series has come along, some funky gravity-defying course would likely be a fun experiment in course design. More courses would naturally lead to more variety. Most of the courses in Toadstool Tour encourage power over “target golf.” The hardest courses negate that to some degree, but the power golfers definitely seem to have an advantage on most courses. An ice course, for example, would definitely emphasize spin and control over power as the ball’s movements once it hit the ground could be pretty unpredictable.

Mario Golf: Toadstool Tour is currently the best Mario Golf game released and probably the best Mario sports title as well. It strikes a nice balance between the actual game of golf and the more off-beat qualities brought by the Mario gang. It could probably stand to be even more outlandish, and some minor control tweaks could also improve the experience, but as it stands it’s a fun game of golf and offers a different experience from the usual EA Sports type of game. If you’re looking for a home golf game and something to play with friends, Toadstool Tour is a cheap and effective solution.


Castle of Illusion Starring Mickey Mouse (2013)

250px-CastleofillusionremakeWhen I was a kid Mickey Mouse was a pretty big video game star. He was always known first and foremost as the official mascot for Disney and its theme parks and for the many cartoons featuring his likeness but he was a frequent star in several video games across multiple consoles. As was often the case back then, Mickey had a different franchise for each of the major consoles. The Sega consoles featured the Illusion series while the Super Nintendo had the Magical Quest games as well as some adventure games for the NES. As the 90’s wound along Mickey started appearing in the same game on both consoles before moving onto the newer machines. Since then his appearances have been cut down, with the Epic Mickey franchise sort of representing a return for Mickey. Even though Mickey was in many games, he never did acquire the reputation of Mario or Sonic (before his reputation was ruined, anyways) and one would be hard-pressed to argue that any of his games were among the best of the era. What they were was usually entertaining and pretty solid.

Mickey was basically a B+ video game star with his hits and misses but his best franchise was probably the Illusion series which appeared on Sega consoles. Developed by Sega, these games were often featured on the Genesis and Game Gear retail boxes as signature games for the consoles. The first was Castle of Illusion and was released for the Mega Drive/Genesis in 1990 with a Game Gear and Master System version to follow in 1991. It starred Mickey as he tried to navigate his way through a castle in order to save his beloved Minnie from the witch, Mizrabel, who was basically the witch/queen from Snow White. A sequel titled Land of Illusion was released for the Game Gear and Master System in 1992 with another sequel to follow on the Genesis titled World of Illusion later that same year. World of Illusion was unique because it starred both Mickey and Donald and featured two-player simultaneous play. Its controls and visuals also represented a noticeable upgrade over the original title and its often viewed as the best of the series.

Castle of Illusion, being an early Genesis title, is somewhat crude by today’s standards. The game’s visuals were never stellar and today they’re almost downright ugly. Mickey has a very jagged, squished look and there isn’t much being animated on him. He’s very sluggish to control and the whole game has kind of a sleepy feel. Still, as an early platformer for the Genesis, it was mostly well received because there wasn’t an obvious Mario clone at the time for the Genesis. Last year Sega released a remake for the Playstation 3 and Xbox 360, and that’s really what this review is about.

The original game was okay looking at the time, but its grainy visuals and squished Mickey haven't aged well.

The original game was okay looking at the time, but its grainy visuals and squished Mickey haven’t aged well.

The 2013 version of Castle of Illusion obviously features greatly enhanced visuals when compared with the original. Mickey looks pretty great and the game is an above average looking title for its respective consoles. It isn’t mind-blowing, but is pleasant. The game mostly follows the same path as the original though it does introduce a castle hub world from which Mickey can access the various levels in the game. It’s a little longer than the original, and the levels are a bit different in spots, but for the most part it’s a pretty faithful remake with better graphics. Sega opted to confine Mickey to a 2D plane when navigating the levels but the boss fights usually occur in a 3D environment, which gives them a different feel when compared to the original game. For the most part, I found the boss fights harder in this game than I did on the original cart while the actual stages might have been a tad easier, with some exceptions.

Unfortunately, Sega did not opt to address what is probably the original game’s biggest short-coming and thats the controls. Mickey is still very floaty and very slow. It took me awhile to get used to Mickey’s timing and early on I had difficulty navigating the easiest jumps as a result. Eventually I got used to it but that doesn’t mean I ever fell in love with it. And these floaty controls get to suck more this time around because Mickey has a third dimension to contend with. Easily the most frustrating point of the game for me was the candy level where Mickey has to jump across floating cookies in a milk river. I felt like I was really fighting with the game to get Mickey onto those cookies and I came close to shutting the game off, but managed to persevere. Some of the collision detection is also confounding, particularly with the game’s second boss the Jack-in-the-Box. I found his boxing glove attack was inconsistent. I basically did the same thing for each attack to avoid it, only sometimes it worked and sometimes it did not. I could never tell what was different as every time it looked like Mickey was basically jumping on top of the glove. The final boss is a little annoying too as she attacks with these ghost things that have a green aura around them making it tough to distinguish between the aura and the ghost (which is also green).

The remake mostly goes for a 2.5D approach and looks well enough for a download only release.

The remake mostly goes for a 2.5D approach and looks nice enough for a download only release.

Castle of Illusion is currently free for Playstation Plus subscribers, which is how I experienced it. My free membership expires this week hence why I didn’t shut it off as I wanted to beat it. I downloaded it mostly because it was free, but also because I had some nice memories of the original and wanted to see what Sega did with it. The original game comes with the download and I can safely say that the remake is probably the better game, though it’s also more frustrating. I can’t really recommend it unless you really loved the original game or have a Playstation Plus membership and can check it out for free. It’s a short game and I managed to beat it in an afternoon. The production values are actually pretty nice and the game’s soundtrack is actually better than I remembered (though I kind of prefer the original game’s old school score). The plot basically exists just because it has to and you’re not going to play this to see what happens to Mickey and Minnie, but I suppose that’s better than nothing. Hopefully Sega and Disney made some money off of this remake and a World of Illusion remake is in the cards. That’s a game I’d pay money to play again.


The Misfits Box Set

The Misfits Box Set (1996)

The Misfits Box Set (1996)

The Misfits came onto the punk scene in the late 1970’s. Founded by Glenn Danzig and Jerry Only, The Misfits embraced the do-it-yourself motto of the punk scene and would record and self-publish numerous EPs during the band’s existence. Following the band’s break-up in the early 80’s, Glenn Danzig would go on to front a new band, Samhain, which would eventually garner a major label record deal and become Danzig. Despite that though, The Misfits refused to die. Danzig would release a few posthumous albums, notably the compilations Legacy of Brutality and Misfits (later referred to as Collection 1). Come the early 90’s and most Misfits albums had been given a CD release via Caroline Records and Danzig’s Plan 9 label. Suddenly, The Misfits were more popular than ever before with the iconic Crimson Ghost becoming a mainstay in concert crowds. A lot of this new-found popularity came in part thanks to Metallica and its cover of classics Misfits tunes “Green Hell” and “Last Caress.” There was new demand for Misfits material, and after being excluded from the more recent releases, Jerry Only and his brother Doyle wanted to get in on the action. There was lots of legal wrangling between the two camps and it all eventually lead to an agreement where both parties would share merchandising rights and Only could resurrect a new version of The Misfits. This also lead to the creation of The Misfits Box Set in 1996, a release meant to compile all of the Misfits recordings lost to time in one box.

It wasn’t until recently that I finally purchased The Misfits Box Set. When the set was released in ’96, I was just getting into The Misfits. As a kid, I didn’t have the capital to fork over for a box set and was forced to grow my Misfits collection in pieces. By the time I was in high school and had a part-time job I already owned all of the albums contained within the box set in their stand-alone version and it no longer made sense for me to purchase the box set. Plus by then the set had been reissued with the newer pressings being decidedly less extravagant than the original. Being the collector that I am today, I finally saw fit to hunt down a first edition box set. I waited a long time for the right set to make itself available, and it finally did. I now own what is arguably the most important Misfits release from the 1990’s and I’m pretty happy with the decision.

The Misfits Box Set was definitely a lot cooler when it came out than it is today due to the original scarcity of the material. Thanks to the internet, Misfits vinyl is a lot easier to come by than it was 20 years ago (though that doesn’t make it cheap) and Caroline has since issued a stand alone version of Static Age that’s superior to what is contained here. When it came out though it was something special. Spread across four discs are Collections 1 and 2 (the latter being brand new at the time), Legacy of Brutality, Evilive, Earth AD/Wolfsblood, Static Age, and the Sessions disc. The only album missing is Walk Among Us, which Caroline did not have the distribution rights for. The gems of this release were certainly the last two discs, Static Age and Sessions.

Static Age was released for the very first time with the box set.

Static Age was released for the very first time with the box set.

Static Age was the first album recored by The Misfits. It’s story is rather interesting as Glenn secured studio time for it when a major label tried to start an offshoot label called Blank Records. Unbeknownst to them, Glenn had already started a label under that name and had secured the trademark. Rather than sell it, he gave it up in exchange for the studio time to make Static Age. After the album’s completion, the band was unable to secure a distribution deal for it. They basically would chop the album up and spread the recordings across a few self-published releases, notably Bullet and Beware. A lot of the songs that were never released would eventually make it onto Legacy of Brutality but with the guitar and bass tracks overdubbed by Danzig (so he didn’t have to pay anyone royalties). Static Age is still my favorite Misfits recording as it’s the band’s most diverse. There are elements of rock, punk, jazz and metal on the release and some of my favorite songs are on it such as “Hybrid Moments” and “Last Caress.” Caroline would release the album as a stand-alone in 1997 with three additional tracks: “She,” “Spinal Remains,” and “In the Doorway.” These tracks were unfinished at the time though “She” was released on Collection 1 and “Spinal Remains” on Legacy of Brutality. All three tracks are awesome, and I particularly enjoy “In the Doorway” which is sort of the forgotten Misfits tune. I don’t know why Caroline did not include them for the box set, but it’s a shame that the Static Age released here is basically incomplete.

The Sessions disc was the other main attraction of the box set and remains so today. A lot of the tracks on this release are from the various seven inch recordings that never made it to disc. It starts off with the two tracks from the first ever Misfits release, Cough/Cool, and presents a very different sound as the band did not feature a guitarist originally. Helping to soften the blow of the missing Walk Among Us tracks are the original Walk Among Us recordings. The band had basically recorded the album before securing a record deal. When they were able to land one with Slash Records the label had the band re-record the entire album. The originals are preserved here, some of which I consider superior to the final album version. I particularly enjoy the slowed down versions of “Violent World” and “I Turned Into a Martian.” The Sessions disc does get repetitive as several songs are featured more than once, but I’d rather the set contain too much as opposed to too little.

Former Samhain and Danzig bassist Eerie Von provided the liner notes for the box set.

Former Samhain and Danzig bassist Eerie Von provided the liner notes for the box set.

The packaging for the box set has changed over the years and the first edition remains the best. The set comes housed in a coffin-shaped box with faux wood grain printed on it. Inside the box is lined with a soft red insert. The discs are stacked in individual cases and a fiend pin is included at the base of the box. A booklet with new artwork is also included. The booklet contains a fairly lengthy biography on the band written by former Misfits photographer and Samhain/Danzig bassist Eerie Von. The booklet contains lot of old pictures of the band and various show flyers while also attempting to be a source for Misfits lyrics and a discography. After the release of the box set, it would be revealed that Glenn Danzig had no involvement with it and the lyrics are just the best guesses of some fans and former members (Danzig would, years later, release his own lyric book with select Misfits tracks) which makes a lot of the material inaccurate.

The discs themselves are rather cool as Caroline spent the few extra bucks to make them special. Since Misfits releases are so short in length, the albums could be consolidated to four discs. Each of the first three discs comes in a hard, glossy, black plastic case with raised lettering. Somewhat understated, but also elegant in its simplicity. Static Age received special treatment as it came in an irregularly sized, hinge-less, case. Opening it on the first try is a bit of a puzzle as its seams are hidden quite well. It slides apart, and inside is a small booklet and the actual disc. The outer case is all black with a large raised visage of the Crimson Ghost on the front and the track list on the back. It’s a unique design and not one I’ve seen repeated elsewhere. Repressings of the box set would be done on the cheap with these special cases replaced with two standard jewel cases, each housing two discs, making the first edition the more special of the two. Content wise, all versions contain the same amount of tracks though the pin was supposed to be excluded from future editions (some fans have reported getting a pin in the reissues meaning Caroline probably kept including them while they still had stock available).

More popular in death than in life, The Misfits legacy will likely live-on as more kids discover the band every day.

More popular in death than in life, The Misfits legacy will likely live-on as more kids discover the band every day.

The legacy of The Misfits is undeniable at this point. Even today, rumors persist of the band reforming for a live performance or new album. The box set was an unquestionably cool release at the time that is less special today thanks to The Misfits being more accessible than ever before. It’s pretty awesome that a band that broke up before I was even born could suddenly be more popular in the 90’s than it was at any time previous, which lead to a new version of The Misfits being born. I was never into Jerry Only’s version of The Misfits, but it is neat that it’s around for those who want it. I have had the pleasure, on more than one occasion, of seeing Danzig together with Doyle perform some of these tracks and it was an experience I’ll likely never forget. For the collector, this box set is pretty much essential and for new fans eager to spend some money it’s also a pretty nice gateway to The Misfits. There’s enough here that a casual fan would never have need to purchase another Misfits disc. Caroline did a good job of making the release (the first edition, anyways) feel special and it’s one of the better box sets I own.


Ranking the WrestleMania Main Events: The Top 3

We are now just a little over 24 hours away from WrestleMania XXX. Considering it’s the 30th edition of the WWE’s flagship show we should expect something grand and whether we get it or not will surely be debated come Monday. What has come before it has been a mix of good and bad, immortal and forgettable, but these last three main events have all been great, for one reason or another. Though as a sort-of final thought on the WrestleMania main events on the whole, I would offer that they do not represent the best of WrestleMania. In doing this feature I realized that most of the greatest matches of all time occurred during the undercard. I’m not sure what that says about the event, other than that Hulk Hogan was a pretty poor and predictable wrestler, but I suppose it doesn’t matter much in the long-run so long as the entire show is good. That said, these last three matches actually do represent the best of the card from their respective WrestleManias and the fans should have been sent home happy after witnessing these three.

wrestlemania153. The Rock vs Stone Cold Steve Austin (WrestleMania XV)

The main event for WrestleMania XV is your classic good guy battles through adversity and comes out on top at the biggest show of the year. It’s a pretty common formula for the industry and that’s because it works. WrestleMania often has the good-guy challenger come out on top in the main event with successful title defenses being pretty rare. Successful heel title defenses are even rarer. For XV, The Rock was the undisputed top heel in the business, and fresh off a long feud with Mankind, he was set to take on Austin. Austin and The Rock had previously battled over the Intercontinental title so a match between the two wasn’t foreign to wrestling fans, but by 1999 both were so huge that it felt like an all new feud. Austin was coming off of his feud with Vince McMahon which had finally resulted in an actual match between the two at St. Valentine’s Day Massacre the previous month. The feud would carry-over in the next pay-per view, Backlash, but was at long last starting to wane.

Austin and The Rock put on a great show for the fans with lots of outside the ring work and humorous character spots. This match strikes a nice balance between wrestling and entertainment. The Rock’s character was so over-the-top that his main event matches needed to have something special added to them to take advantage. Their follow-up WrestleMania match at XVII had a little more of this extra-curricular stuff, but the finish to it was too drawn out and I disliked Austin’s heel turn, which is why I rank this one ahead of it. Hopefully we one day get another match-up between two huge superstars like this in a WrestleMania main event (some would argue we did with Rock and Cena, but Cena’s love from fans is not universal like Austin and Rock’s was in 1999) because it is awesome when the crowd is this into it.

Two of the best.

Two of the best.

2. Shawn Michaels vs The Undertaker (WrestleMania XXVI)

Shawn Michaels and The Undertaker stole the show at WrestleMania XXV in what many fans consider the greatest WrestleMania match of all time. WWE recognized how well-received it was so they did it again at WrestleMania XXVI only this time in the main event and with Michaels’ career on the line as the match stipulation. Other than the career vs streak booking, there were no actual titles on the line in this main event and no one cared. At this point, Undertaker’s “streak” is bigger than any belt when it comes to WrestleMania. Maybe next year I’ll rank his best WrestleMania matches and that way I can find out just when the streak became a major plot device for the WWE. It’s now the only time The Undertaker even wrestles giving WrestleMania this video game vibe where Undertaker is like the final boss of the last level.

I believe I am in the minority when I say the rematch between Michaels and Undertaker is actually my favorite of the two. They’re both excellent, but I enjoy the added drama of Michaels’s career being on the line (though I also love the moonsault-tombstone ending of the previous match) which helps add even greater weight to the whole thing. This match seemed quicker with fewer pauses for rest holds and such (aided greatly by Undertaker not botching a suicided dive to the outside of the ring). Undertaker and HBK just work exceptionally well as opponents. HBK has always been able to effectively sell his own offense despite often being much smaller than his opponents. Michaels is also the perfect size to sell Undertaker’s more high impact offense as he can carry Michaels around the ring and toss him like a rag doll, if he so pleases.

The two go all out, which is something a superstar can do if he knows it’s his last match or that it will be his only match of the year. There’s a nice diving moonsault to the outside by Michaels and plenty of stiff shots. As I mentioned earlier, the storyline ending is just icing on the cake and Michaels gets the send-off he deserves as one of the greatest of all time. This one was a strong contender for greatest WrestleMania main event of all time, but it comes up just a little bit short to the next one.

Michales and Hart would battle for over an hour to determine the WWF Champion.

Michales and Hart would battle for over an hour to determine the WWF Champion.

1. Shawn Michaels vs Brett Hart (WrestleMania XII)

The Iron Man Match. That’s all that really needs to be said to any wrestling fan and they’ll know what you’re talking about. Iron Man Matches had occurred before but most fans had never heard of it. Even today, it’s not a common match type as it requires its competitors be willing and able to wrestle for an hour. I think many guys could pull it off, but not sell it as a great match. Even two guys in excellent physical shape like Shawn Michaels and Brett Hart had to stop for rest holds and such, but the vigor at which they’re able to go at each other impresses me every time I view this match.

For those unaware, an iron match is a timed match in which the competitor who scores the most “falls” in the allotted time limit wins the match. For this contest that meant pinfalls, submissions, count outs, and disqualifications were all on the table. The beauty of this match was that there were no falls recorded during the sixty minute time limit. When it seemed like the match would end in a draw, Brett Hart was ordered back to the ring to continue into overtime where Michaels eventually won via pinfall for his first WWF Championship. The finish is great, but getting to it was better. Yes, there are the previously mentioned rest holds and slow parts, but the match really takes off during the middle stages and the two competitors somehow keep it going. There are great moments of aerial superiority from Michaels, while Hart is able to sink in a  sharpshooter at one point as well. Michaels and Hart worked so well together that it’s a shame they didn’t have more main events at WrestleMania (they were supposed to main event WrestleMania XIII, but Michaels pulled out due to injury). Their chemistry in the ring is unrivaled as they’re able to realistically sell each other’s offense and pull off what should be unrealistic counters. They have a flow like two expert dancers and their contrasting personalities help to elevate the show side of the match. The Iron Man Match is not only the greatest main event in WrestleMania history, it’s also the greatest match in WrestleMania history and it will take one-hell-of-a-match to knock it off the top of the mountain.


Ranking the WrestleMania Main Events (11-4)

We’re now just one week away from WrestleMani XXX, which means I need to get this feature wrapped up!

 

 

Triple H and Jericho felt like natural rivals whenever they matched-up.

Triple H and Jericho felt like natural rivals whenever they matched-up.

11. Triple H vs Chris Jericho (WrestleMania XVIII)

WrestleMania XVIII is remembered for pretty much one match:  Hollywood Hogan vs The Rock.  It was Hogan’s first official match since re-signing with the WWF and the Montreal crowd didn’t seem to care that he was supposed to be the heel heading into it. It was a fun match, but the main event was pretty damn good too. It featured the newly crowned Undisputed Champion Chris Jericho vs Triple H, making his second appearance in a WrestleMania main event. Jericho and Triple H are a natural pairing. Both guys are good, technical wrestlers and Triple H’s more power-oriented offense complements Jericho’s up-tempo maneuvers just fine. The only thing that kind of sucks about this match is that the outcome is never really in doubt as it was pretty much a given that the WWF would put the strap on Triple H after letting Jericho have his fun for a bit. It was nice while it lasted though.

10. John Cena vs The Rock (WrestleMania XXVIII)

The first match-up between John Cena and The Rock is markedly better than the second. The year-long build-up worked well and seeing The Rock back in the ring was a novelty that hadn’t grown stale. Yes, he still wasn’t in great ring shape as the match was plagued some-what by rest holds and the like, but the two guys played off each other well and the finish was well-executed. This was one of the few matches in recent years where I had an interest in the outcome. Would the WWE let its top star get disrespected over and over by a visitor ultimately losing to said visitor in the main event of its most prestigious event? Would The Rock bother making a comeback just to lose to an opponent he seems to genuinely consider inferior to himself? The capper was the event being held in Miami, Rock’s hometown, so I was pretty sure Cena would be asked to take the loss. What I wasn’t expecting was the finish to be a clean loss, with Cena attempting to humiliate The Rock by performing the People’s Elbow only to have Rock bounce-up and nail him with the Rock Bottom for the 1-2-3.

 

Note to aspiring wrestlers:  this is not how to land a shooting-star press.

Note to aspiring wrestlers: this is not how to land a shooting-star press.

9. Kurt Angle vs Brock Lesnar (WrestleMania XIX)

This match is mostly remembered for Lesnar’s botched shooting-star press towards the end. Lesnar had created a buzz for himself long before he debuted on WWE television by performing the shooting-star press at Ohio Valley. For a man his size to be able to pull off such a crazy maneuver was unheard of. Turns out, big men aren’t meant to fly like that because when he unveiled it at WrestleMania he damn-near killed himself. It overshadows what is a great match of technical excellence. The only low-note for me is the early going where Angle and Lesnar both try to one-up each other with amateur wrestling maneuvers. I never understood why guys would choose to go in such a direction. Pro Wrestling is popular because it’s not the ground-based amateur style. We want flashy! Whenever guys with that kind of background step into a ring though it’s as if they feel they need to acknowledge where they came from. I’m very impressed by the fact that Kurt Angle has won Olympic gold in wrestling, but I don’t want to watch it.

8. Triple H vs The Rock vs Mick Foley vs The Big Show (WrestleMania XXVI)

The only four-way-dance in WrestleMania main event history! The genesis for this match was unconventional. Most had assumed that The Rock and Triple H were destined to headline WrestleMania 2000 as The Rock was the hottest thing going and Triple H was the company’s biggest heel (and Austin was still on the shelf following neck surgery). To keep Hunter’s momentum going, they had him battle Foley for two pay-per-views ultimately defeating him a retirement match at No Way Out. Vince McMahon, in a rare bit of booking with his heart, wanted Foley to realize his dream of main eventing a WrestleMania so he convinced him to come back for this one match just a month after his retirement. Foley was apprehensive, but went ahead with it as it’s just not something any pro wrestler can turn down. And since The Big Show wasn’t doing anything, they added him to the mix as well as part of this four-way feud between the McMahons. It wasn’t a classic match, and the most memorable spot is probably Foley coming up well short on a diving elbow to the announcer’s table, but it ended with Triple H vs The Rock anyways so it’s not like the fans were denied the match they were probably supposed to have. And with Triple H coming out on top it was really the first time in WrestleMania history that the event ended with a bad guy wearing the WWF Championship.

 

Undertaker earned a rare WrestleMania main event submission victory over Edge.

Undertaker earned a rare WrestleMania main event submission victory over Edge.

7. The Undertaker vs Edge (WrestleMania XXIV)

For all of the success that The Undertaker has enjoyed at WrestleMania, he really hasn’t appeared in many main events. At least he can say the ones he’s appeared in were all pretty good. This match with Edge is a pretty good representation of a good Undertaker match. Edge and Taker work really well together with Edge being one of my favorite opponents for The Undertaker for that very reason. At this point, The Streak was a plot line so there was little doubt that The Undertaker would come out on top, but despite that, the finish was still surprising and even a bit sudden with Undertaker locking in his Hell’s Gate submission maneuver for the victory allowing The Phenom to hoist a major championship at the show’s close for just the second time in his career.

6. John Cena vs Shawn Michaels (WrestleMania XXIII)

Shawn Michaels can wrestle a great match with seemingly anyone. Not that John Cena is an Ultimate Warrior or anything, but he’s certainly not one of my favorite workers. This match may not be a WrestleMania classic, but it’s great entertainment. It starts off kind of slow but the two eventually pick-up with the pace with a lot of back and forth momentum swings. HBK is the heel here and it’s the role I’ve always preferred for him. Once again he proves he belongs in the WrestleMania main event and it kind of makes me wish he could be included in all of them. Certainly he should have been in more during his career but at least the ones we have are preserved forever.

5. Triple H vs Shawn Michaels vs Chris Benoit (WrestleMania XX)

Oh boy, how do you rank this one? I suppose the easiest thing to do is to just judge it based on the merits of the match alone, which to probably no longtime wrestling fan’s surprise, is to say it’s fantastic. These are three of the best workers in the history of the business on the grandest stage going all out to entertain the masses. The only negative thing I can say about the match itself is that too often one guy gets taken out for too long of a time. It would be one thing if a guy was taking a piledriver to the concrete and being down for five minutes but it mostly seemed like generic maneuvers were keeping guys down just to keep the match a series of one on one confrontations. Such is the weakness of the triple threat match. Of course, judging the match in such a way ignores the elephant in the room which is that Chris Benoit is a known murderer who committed the unthinkable act of killing his own family. It’s impossible to separate the wrestler from the man when such has taken place, so I do not blame anyone if they have no interest in watching this match today. For me, it does harm the match quite a bit as the big storyline within the match is Benoit trying to win his first major championship in WWE, and at the time, the ending was immensely satisfying and one of the best examples of pure joy being on display in the ring. Sadly, the image of Eddie Guerrero and Chris Benoit celebrating at the conclusion of the match is beyond bittersweet today.

 

One of the more memorable images from any WrestleMania conclusion.

One of the more memorable images from any WrestleMania conclusion.

4. Stone Cold Steve Austin vs The Rock (WrestleMania XVII)

WrestleMania XVII is justifiably remembered as one of the best WrestleManias of all time. It’s main event was a pretty big deal at the time too with two mega-stars in Austin and The Rock. The only other main event that even compares in terms of how popular both guys were heading into the match is Hogan vs The Giant; these two guys were just hugely over with the fans. Austin was competing for the Championship for the first time since his return from neck surgery and The Rock was not expected to just role over for the big star. With Rock becoming the top baby face in Austin’s absence, the decision to turn Stone Cold heel at the match’s conclusion was reached. Austin was the main driver behind this as he was concerned his character was growing stale. Plus he liked playing the bad guy. He also admits that if he could push the reset button on anything in his career it would be the end of this match. The two battled and had an astoundingly entertaining match with good in-ring spots as well as out of the ring spots. There was violence and comedy, and the end certainly left people talking. I too think the heel turn for Austin was a bad move. Not because he shouldn’t be a bad guy, but just the way it was done to have him suddenly align himself with Vince McMahon in such a way. It just wasn’t believable for his character. If he had used McMahon to win and then nailed Vince with a stunner or something it would have made more sense and let Austin play a tweener kind of role. Instead he became a sniveling coward which effectively killed his character.


Ranking the WrestleMania Main Events (19-12)

The year long feud between Macho Man and Hulk Hogan came to a head at WrestleMania V.

The year long feud between Macho Man and Hulk Hogan came to a head at WrestleMania V.

19. Hulk Hogan vs Macho Man Randy Savage (WrestleMania V)

The clash of the Mega Powers!  The WrestleMania V main event was another early WrestleMania main event that wasn’t much to write home about, but one thing it did have was legs.  The main event for WrestleMania V was unofficially booked at the conclusion of WrestleMania IV when Savage won the WWF Championship to close out the night with the aid of Hogan.  For the next year the two would tag team and feud with Dibiase and The Giant until conflict would surface between the two.  With both guys being pretty popular with fans, the WWF needed to turn one heel and it unsurprisingly went with Savage, who despite being the champion, was not as over with the fans as Hogan.  When the two finally collided, it was a case of excellent booking with a good pay-off, the type of thing that doesn’t really happen in today’s world of short attention span fans.   As I alluded to at the start, the match itself was rather poor.  Savage was a real in-ring talent, but there was nothing he could really do to elevate Hogan and the match ended up being a typical Hulk Hogan match.

18. Triple H vs Batista (WrestleMania XXI)

Batista was a real throw-back superstar.  The only things separating him from guys like Hogan and The Warrior were tattoos and a crew cut.  He had the look of the behemoth and the grace to match.  His matches never did much for me and this encounter with Triple H was a dud.  The two would go on to have better match-ups centered more around gimmicks (maybe someone realized a straight wrestling match just wasn’t playing to their strengths), but never any real classics.  Triple H has also been a pretty good worker and he has the reputation of being a technical wrestler.  Personally, I’ve always felt his reputation was forced.  Great technical wrestlers can elevate their opponents and find a way to have good matches, I don’t think Triple H has ever been that guy and he certainly wasn’t able to pull a good match out of Batista at WrestleMania XXI.

17. The Undertaker vs Sycho Sid (WrestleMania XIII)

This is a match that really has no business being as good as it is.  That’s not to say it’s a classic by any means, but before I sat down to re-watch it recently after all of these years I was expecting the worst.  My preliminary thoughts on this list had this match coming in at around number 27 or so, but here it is at 17.  Sid Justice, at the time going as Sycho Sid, is not much of a wrestler.  He was a big guy and could do some big moves, but when it came to selling a match he was awful and that part of his game is on display in this one.  Despite that, there were some good moments and he and Undertaker were able to tell a pretty decent story.  By contrast, Undertaker has always been a big guy who was a plus worker, a hard combination to find, and both guys aren’t so big that they can’t take each other’s big moves and make them look good.  The match does suffer from too many interruptions (I’m not sure if Sid was balking at losing clean to Undertaker or if the Brett Hart run-ins were just meant to setup a new feud), but otherwise is solid entertainment.

16. Triple H vs John Cena (WrestleMania XXII)

With these last few matches, we’ve entered into the part of the list where the matches aren’t bad matches, but they’re not exactly main event at the biggest show of the year quality matches.  This is another match that kind of surprised me when I watched it recently.  I’m not a John Cena fan.  Like Batista, he’s a throwback to the eighties.  He’s a superman like Hogan was where he’ll take a beating and then suddenly kick-out of a big move and hit his finisher for the win.  He’s an attraction as he was in his match with Big Show years earlier where he got the giant up onto his shoulders.  This match though is a pretty hard hitting affair with some good pacing (after a slow start).  It’s nothing to write home about, but the fact that it’s not one of the worst matches is an accomplishment I wasn’t sure it would have.

The Rock loomed large at WrestleMania XXVII despite not even being on the card.

The Rock loomed large at WrestleMania XXVII despite not even being on the card.

15. John Cena vs The Miz (WrestleMania XXVII)

As a match, this one is probably worse than the previous two.  I’ve already shared my thoughts on Cena, but The Miz is no better.  He’s Cena without the look.  As a heel, which he was at the time of this match, he was pretty good at getting heat.  In the ring though he’s sloppy, lacks polish, and has a pedestrian arsenal.   The build-up to this match though had almost nothing to do with The Miz, who was actually the champion heading into WrestleMania!  No, the storyline centered around John Cena and the host of WrestleMania XXVII:  The Rock.  When The Rock returned to Monday Night Raw he almost immediately began picking a fight with John Cena.  Their feud would carry over into the next year’s WrestleMania, especially after The Rock played a role in the outcome of this match between Cena and The Miz, and it’s the buzz that surrounded this match that helps elevate it.  Otherwise, this was a main event more befitting of Raw than WrestleMania.

I'm pretty sure there's a law somewhere that says I have to post this picture if I'm going to talk about WrestleMania III.

I’m pretty sure there’s a law somewhere that says I have to post this picture if I’m going to talk about WrestleMania III.

14. Hulk Hogan vs André the Giant (WrestleMania III)

In terms of build-up and anticipation, there is no equal when it comes to Hogan vs The Giant.  This is the main event that shattered the all-time attendance record and would stand for a long, long time.  The Giant was a huge attraction and was billed as being undefeated over his career.  Hogan was Hogan, the biggest current attraction in the wrestling world. André had also never wrestled for the championship, mostly because promoters didn’t need him to and allowed for them to have two big matches on a card: an André the Giant match, and a world championship match.  Of course, come 1987 André was a shell of his old self and nearing the end, and Hogan was…well, I think I’ve ripped on him enough at this point.  This match is awful.  The Giant can barely move and Hogan is forced to try to sell his limited offense.  The only part of the match worth watching is “The Slam” at the end.  That was a huge moment and the crowd reaction sells it perfectly.  If this were a list of best moments from a WrestleMania main event, that would be the easy choice for number one.  It’s a big enough moment that it elevates a garbage match up to number 14, which isn’t too bad if you ask me.  It was one Hell of a slam.

13. Stone Cold Steve Austin vs Shawn Michaels (WrestleMania XIV)

Transitioning from the original mega stars of wrestling to perhaps two of the biggest in recent memory, here we have a match that really could have been something special.  It is special, but only because it marked the first time Austin won the WWF Championship and the added Mike Tyson factor at ring-side.  Unfortunately though, this was when Michaels was in tremendous pain following a serious back injury at Royal Rumble.  The injury would force him into retirement for four years before a comeback, but during the match it’s clear that Michaels isn’t right.  Some of it is a sell-job since play-by-play man Jim Ross wasn’t hiding the fact that Michaels was hurt, but a lot of it is legit discomfort.  Because of this, the match is real slow-paced with lots of rest holds and a feeling of restraint throughout.  It’s disjointed, but the finish was strong and the crowd certainly didn’t seem to mind once Austin hit the stunner.  Still, it’s hard to watch this and not wonder what could have been.

12. John Cena vs The Rock (WrestleMania XXIX)

Cena and The Rock ended their three year long feud at the conclusion of WrestleMania XXIX.

Cena and The Rock ended their three year long feud at the conclusion of WrestleMania XXIX.

The most recent main event, and part two of the Cena/Rock feud (unless you count their confrontation at WrestleMania XXVII as part one, then it’s part three) and at this point it was starting to run out of steam.  As much as people loved The Rock, myself included, it was hard to disagree with Cena’s assertions that at least he was a full-time wrestler, unlike The Rock.  The Rock was coming off as disingenuous, but he was still making people laugh.  In the ring though, it was becoming clear that Rock wasn’t the same guy as he was years ago, which is understandable.  This version of The Rock was really bulky, and since he wasn’t a full-time wrestler, he really didn’t have the stamina to carry a one-on-one match.  The two made it work the prior year, but come WrestleMania XXIX it was clear they were out of ideas as both guys resort to hitting their signature moves over and over.  Having a wrestler kick out of another guy’s big move can be a really effective way to sell the enormity of a match, but three times?  Four times?  It just loses impact.  In defense of The Rock, he did get injured during the match which may have affected his performance.  The enormity of the feud and star power of the characters is what elevates this match to this spot, not the in-ring performance.


Ranking the WrestleMania Main Events (29-20)

images-202It’s that time of year when WWE programming is officially declared as being “on the road to WrestleMania!”  This year, WrestleMania will be on April 6th and the main event will likely be a triple-threat match consisting of WWE Heavyweight Champion Randy Orton, Batista, and Daniel Bryan.  I say “will likely be” because technically Bryan needs to defeat Triple H in a one-on-one contest earlier in the card to secure his spot in the main event, which feels like a certainty considering the hostile crowd reactions of late towards the original main event of Orton and Batista.  No matter who is in the main event, this WrestleMania will be historic for the simple fact that it’s WrestleMania XXX.  Back in 1984 when the first WrestleMania hit pay-per-view it was considered a huge gamble for the then World Wrestling Federation.  The fact that we’re approaching the 30th edition of this event is remarkable.

WrestleMania is the big one.  For the WWE, it’s the Superbowl of professional wrestling.  And as we’ve learned over the years, just because the Superbowl contains the top two teams in the NFL each year, it doesn’t mean we’re about to see the best game of the year.  WrestleMania, and its main event in particular, is guilty of that same phenomenon.  WrestleMania has been host to some of the best matches in professional wrestling history, some of which have been main event matches, but there have been a whole host of bad ones too.  The early events are particularly guilty of this as the main event was dominated by Hulk Hogan.  Hogan is arguably the most popular wrestler in history.  Kids loved him because he was basically a super hero in the ring, but from a wrestling perspective he was awful.  His arsenal of moves was pedestrian and his no-sell antics were cartoonish.  For wrestling fans, particularly modern ones, his matches are terrible.

Hulk Hogan was involved in some capacity with the WrestleMania main event a record nine times, all of which occurred within the first nine WrestleManias.  WrestleMania IV was the only one he did not compete in, while WrestleMania IX was billed as Bret Hart versus Yokozuna, only for an impromptu match between Hogan and Yokozuna to come together after the fact (it lasted for all of a minute).  And in those eight matches Hogan participated in, he only would lose one.  Yes, Hogan dominated the early period of WrestleMania.  Since his departure, other wrestlers have come close to matching the amount of main events that Hogan amassed.  Triple H has logged six main event appearances while Shawn Michaels has managed five.  John Cena, who currently is very much active in the WWE and not likely to quit anytime soon, has also managed five giving him a legit shot at matching, or even surpassing, Hulk Hogan for main event appearances.

Hulk Hogan was synonymous with WrestleMania for the better part of its first decade.

Hulk Hogan was synonymous with WrestleMania for the better part of its first decade.

As far as the WWE is concerned, Cena or Triple H probably already holds the record.  That’s because the WWE often likes to declare multiple main events for WrestleMania (which is why when discussing Stone Cold and the Rock you will often hear it said that Austin vs Rock is the only match to be included in the main event three times at WrestleMania, even though it was the final match of the night only twice).  As far as I’m concerned, the main event is a singular phrase, and therefore, there can be only one per card.  For this feature, I’ve decided to rank the final matches on each WrestleMania card one through twenty-nine to name a best match.  It should be said that a list of the twenty-nine best WrestleMania matches would likely look very different.  After all, some of the most talked-about matches in the history of the event did not occur in the main event.  I’m talking about matches like Steamboat vs Savage, Undertaker vs HBK, or any of the many ladder matches that have taken place over the years at WrestleMania.  Coming up with the thirty or so best matches would just be too daunting a task for me, but with the help of the brand new WWE Network, revisiting and ranking the best main events is a task I think I can handle.

29. Lawrence Taylor vs Bam Bam Bigelow (WrestleMania XI)

When it comes to WrestleMania, one thing fans are certainly assured of is a celebrity appearance or two.  Vince McMahon seems to love it when he can get a celebrity to participate in his events as a way of legitimizing what the WWE does, even if most of these appearances are looked-down upon by his hardcore fan base.  This trend began with the very first WrestleMania and continues today.  When a celebrity takes on the form of a guest ring announcer or valet most fans can excuse it, but when they get in the ring?  And when that celebrity is in the main event?!  It’s nothing short of awful.  To his credit, professional football player Lawrence Taylor doesn’t embarrass himself in the ring against Bam Bam Bigelow, but the two hardly put on on a match worthy of occupying any main event, let alone the main event at WrestleMania.

28. Hulk Hogan and Mr. T vs Rowdy Roddy Piper and Mr. Wonderful Paul Orndorff (WrestleMania)

The very first WrestleMania was the riskiest, and to make sure the event was a success, McMahon recruited any celebrity he could and even found one to include in the main event.  Mr. T, star of The A-Team, made numerous appearances for the WWF and was able to attract a lot of attention from the mainstream media.  Piper was able to get legitimate heat and people genuinely wanted to see Hogan and Mr. T kick he and Paul Orndorff’s ass.  The crowd was into it, which is the only good thing I can say about this main event.  Other than that, it’s awful.  Mr. T looks the part of a wrestler when he’s standing still, but when he tries to get involved he’s sloppy and out of place.  The other guys are unable to direct him and coach him to a decent match.  Hogan and T come out on top, but it’s not a fun ride getting to the finish.

Hulk Hogan vs King Kon Bundy at WrestleMania 2 has never been confused with a "classic" Mania match.

Hulk Hogan vs King Kon Bundy at WrestleMania 2 has never been confused with a “classic” Mania match.

27. Hulk Hogan vs King Kong Bundy (WrestleMania 2)

It’s somewhat surprising that WrestleMania has been the success that it is considering two of the first three matches on my list are occupied by the first two WrestleMania main events.  Hogan was able to avoid being in, what I consider, the worst main event in WrestleMania history, but the next few spots aren’t going to be too kind to the Hulkster.  This match appears in this spot not because it’s awful, but mostly because it’s so uneventful.  It took place in a steel cage and I can’t decide if that helped or hurt it as it limited what the already limited competitors were able to do.  Bundy was a mountain of a man whose size limited what Hogan could do to him.  He was also too big to scale the cage walls, not that he and Hogan were likely to orchestrate a big spot from up high even if he could.  At least Hogan won by going over the cage instead of out the door, because it always sucks when a cage match ends without someone at least climbing over it.

26. Hulk Hogan vs Sid Justice (WrestleMania VIII)

If you wanted to find a silver lining for the previous match, at least it was for the WWF Championship so that gives it some buzz.  This match between Hogan and Sid Justice was a non-title match, but the fans didn’t seem to care as they were pretty loud and solidly behind the Hulkster.  Sid is about as limited in the ring as Hogan, and when two big men with limited arsenals clash there just isn’t much room for a good match.  By now, Hulkamania was nearing its expiration date and the Hogan formula was well-established which meant there were no surprises, aside from the match ending in a DQ victory for Hogan.  This was a pointless main event at a forgettable WrestleMania.

25. Hulk Hogan vs Sgt. Slaughter (WrestleMania VII)

The main event for WrestleMania VII was supposed to mirror the conflict in Operation Desert Storm with the American aligned Hulk Hogan taking on the champion and Iraq sympathizer Sergeant Slaughter.  Slaughter was portrayed as a turncoat and traitor to America, which helped get the crowd into it.  In the ring, it was just another Hogan match where two guys wail on each other for ten minutes or so before Hogan “Hulks up” and takes care of business.

WrestleMania VI was hyped as The Ultimate Challenge by the WWF.

WrestleMania VI was hyped as The Ultimate Challenge by the WWF.

24. Hulk Hogan vs The Ultimate Warrior (WrestleMania VI)

Some things that seem awesome when you’re a kid appear totally different through the eyes of an adult.  By WrestleMania VI, Hulkamania was running wild.  The super hero thing was working for Hogan, so why couldn’t it work for someone else?  Enter the Ultimate Warrior, who was basically an even more cartoonish version of Hogan.    He did everything Hogan did but just seemed crazier and looked more wild with his flowing locks and wild tassels.  He was impressive looking to me when I was a kid, but when I look at him now he just looks like a steroid junkie.  In the ring, he was arguably worse than Hogan as his arsenal consisted of clotheslines, shoulder tackles, and slams with the guerrilla press followed by a running splash being his version of Hogan’s big boot and leg drop.  He would even “Hulk-up” like Hogan, often running in place or grabbing the ropes for power, according to the announcers.  The whole show of the Warrior was ridiculous, and it’s no surprise he didn’t have the lasting power that Hogan did.  This match is now mostly just notable for being the only time Hogan lossed clean as a baby-face to someone.  Considering how much of a rip-off the Warrior was, it’s almost shocking that Hogan agreed to it.  The match itself is terrible, with Hogan either teasing a heel turn at one point or just plain forgetting that he was supposed to sell a leg injury.  Warrior even botches the press slam, but at least his splash looked okay.

23. Brett “The Hitman” Hart vs Yokozuna (WrestleMania IX)

Vince McMahon, and the rest of the wrestling industry, seems to love big men.  They’re viewed as attractions on their own and usually don’t even need an interesting opponent to be a draw.  Unfortunately, they’re also usually terrible in the ring due to their size.  Yokozuna is one such big man.  Billed as over 500 pounds, he’s every bit that and more.  He was supposed to be a sumo wrestler, though like most gimmicks, this was untrue but it didn’t matter because he looked the part.  He was huge and fat, and as a result, he couldn’t do much in the ring, and when he did, he became winded pretty quickly.  Brett Hart, one of the all-time great technical wrestlers, deserved better for his first WrestleMania main event.  Hart’s the type of performer that can elevate a poor opponent, but there was no elevating Yokozuna.  You either liked the spectacle or did not.  I did not, and this match is a series of clotheslines and rest holds.  Hart did manage to apply the sharpshooter, though it was kind of silly looking.  After the match ended in a Yokozuna victory, his manager Mr. Fuji quickly challenged Hogan to a match that the Hulkster would win in less than a minute.  This ridiculous finish is why I rate this match as slightly worse than the next one…

Yokozuna was a very big man.

Yokozuna was a very big man.

22. Brett Hart vs Yokozuna (WrestleMania X)

A rematch of WrestleMania IX, only with the roles reversed with Yokozuna now the defending champion.  Both guys had to wrestle a match on the undercard, and the short-of-breath Yokozuna had even less stamina than usual for the main event.  This match is actually probably worse than the one at WrestleMania IX, but without the stupid finish.  Instead Hart wins and a bunch of wrestlers come out and celebrate with him.  Yokozuna, mercifully, never appears in another WrestleMania main event.

21. Triple H vs Randy Orton (WrestleMania XXV)

This was a joyless match.  Both guys are solid technical wrestlers, with Triple H probably being the better of the two.  Neither guy is so good that on paper this would be expected to be a classic, but a good, solid match was certainly likely.  I don’t know why these guys didn’t try to put on a better showing.  It was the main event of WrestleMania XXV for crying out loud!  Instead, this was a main even fitting of television.  They just don’t do anything to make it feel special, and adding to the lack of atmosphere is the fact that the crowd isn’t into it.  Both guys immediately blow through their special moves and a lot of the early part of the match consists of both men laying on the canvas.  It picks up slightly in the second half, but never to an exciting level.  This match just sucks, and for now, is the last main event Triple H has appeared in at WrestleMania.

20. Macho Man Randy Savage vs The Million Dollar Man Ted DiBiase

Randy Savage spent the better part of the 80’s playing second fiddle to Hulk Hogan, even though he was clearly the superior wrestler.  His match with Ricky The Dragon Steamboat at WrestleMania III is one of the all-time classics.  Come WrestleMania IV, the WWF finally saw fit to put the strap on him, but of course, Hogan was involved.  DiBiase was one of the great workers of his generation and a classic heel.  Given different circumstances, these two could have had a great match, but the format for WrestleMania IV was not conducive to that.  WrestleMania IV consisted of a tournament for the vacated title (Hogan and André the Giant battled to a double DQ which is why he wasn’t in the main event) which meant both Savage and DiBiase had wrestled multiple times already.  As a result, the main event was pretty conventional, with both Hogan and The Giant getting involved on the outside.  Savage would get the win with the flying elbow drop, setting the stage for a year-long storyline that would lead into WrestleMania V.


A Week With the WWE Network

sg-ntwk_sizzle_today_revIt’s been a long road for World Wrestling Entertainment to launch its own network.  As early as September 2011, the WWE was teasing the network to its fans.  Once the calendar flipped from 2011 to 2012, WWE was ready to announce that its own network would launch by year’s end.  2012 came and went, with nary a word spoken about the network.  Fans were left to wonder if the network would go the way of GTV and vanish from thought.  After all, no one even knew what the WWE was trying to do with its own network.  Was it to be a premium cable channel?  An on-demand network?  What kind of content would fill the network?  Did anyone even really want a channel dedicated to wrestling 24/7?

WWE was quiet until late in 2013 when it came to the subject of its seemingly dead-on-arrival network.  And then, like a perfectly executed heal turn, the network was announced to great fanfare.  The long hiatus was put to good use by WWE as nearly every question that could be asked was answered immediately.  The WWE Network would be an on-demand internet channel in the same style as Netflix or Hulu.  For ten dollars a month, fans would receive access to the network and their ten dollars would go a long way:  access to new series, access to every WWF/WWE/WCW/ECW pay-per view, on-demand episodes of Raw, Smackdown, Nitro, Hardcore TV, etc.  And the kicker, every new WWE pay-per view was included live.  That meant that individuals who subscribed in April would get all of the historical content plus Wrestlemania XXX for just ten bucks.  The catch?  Well, the only catch was the announcement that a subscription was a six month commitment making the entry level price sixty bucks for Network access.  As far as catches go, this is a perfectly reasonable one otherwise fans would be constantly signing up and canceling their subscriptions just for ten dollar pay-per views (for those unaware, a WWE PPV usually runs fifty to sixty dollars, with Wrestlemania sometimes going higher).

The WWE Network has a very simple and easy to use interface, though improved search features would be appreciated.

The WWE Network has a very simple and easy to use interface, though improved search features would be appreciated.

This past Monday, the WWE Network was officially launched.  The Network is available on several platforms including PC, Mac, iPod/iPad, smart phones, PS3/PS4, Xbox 360, Roku, and probably some I’m forgetting.  The only notable exclusions right now are Smart TVs (other than Samsung), Nintendo devices, and Xbox One.  Some Smart TVs will receive support this summer, as well as Xbox One, though no word on the Wii U.  Regardless, most households have at least one of those things and should be able to access the WWE Network provided they have a broadband connection.  The first week is free on laptop and desktop devices, but I was intrigued enough to pay the sixty bucks for the six month commitment.  After one week, how do I feel about my purchase?

Initially, a little wary.  Because of the hype, and because of the free access, the servers were absolutely flooded when the Network launched on the 24th of February.  I didn’t have any problems signing up for it (unlike many folks), but when it came time to watch it quickly became obvious that the Network could not meet the demands of wrestling fans.  I first tried watching Wrestlemania XIV on my PS3.  My PS3 is on a wired connection (unlike my PS4, plus I have a remote for the PS3) so it seemed like the best way to view the network.  The PPV started with no problems and I was having a pretty damn good time with it.  The picture, up-converted since it wasn’t originally aired in HD, was sharp.  Best of all, the old WWF logo wasn’t blurred out, nor were Stone Cold Steve Austin’s one-finger salutes.  I was quite impressed and genuinely surprised at how well the experience was going, until I tried to fast-forward.  That’s when everything went to Hell and the PPV endlessly went into a buffering loop until eventually the PPV quit and I was back at the main menu.  Repeated attempts to re-launch the event stalled, and I eventually gave up.

Night two went even worse.  It started off the same, but when trying to launch an event it would only last a few minutes before crapping out.  I tried the Network on my laptop over Wi-fi, just for the Hell of it, and had the same results.  Night three was more of the same as well, and it wasn’t until Thursday that I finally was able to view an entire PPV event.  By then, the interface had been improved slightly by adding chapters to each event, making navigating to a favorite match a lot easier.  And ever since then, everything has been running smooth as silk.

As you may have guessed, I’ve been practically glued to my couch all weekend basking in wrestling nostalgia.  I’ve watched several events at this point, mostly reliving the glory of the Attitude era, but also pausing for some WCW and ECW events.  I made it a point to check out some of the more controversial items to see how WWE handled them, below:

The brief Owen Hart tribute that appears before Over the Edge '99.

The brief Owen Hart tribute that appears before Over the Edge ’99.

Over the Edge 1999 – this is the event made famous for tragic reasons as Owen Hart fell from the rafters and perished in the ring.  The camera did not catch the accident live, but the original broadcast obviously couldn’t ignore it.  WWF chose to continue with the show, but it has never been aired since or released to home video.  The WWE Network version contains a tribute to Owen at the beginning, and all mention of the accident has been cut from the program.  It’s pretty eerie watching the matches that took place after it, as it’s easy to see the concern and dread on some of the wrestlers faces.

Chris Benoit – Benoit is famous for pretty horrific reasons, and ever since he murdered his wife and son in 2007 he has not been mentioned or shown in video by the WWE.  All events that he took place in are here on the Network, uncut.  I heard there was to be a disclaimer before events containing him, but when I watched Wrestlemania XX and ECW One Night Stand there was none.  I though perhaps they would cut some of the praise aimed at Benoit from the announcers or promos, but no alterations appear to have been made.  Benoit and Eddie Guerrero’s past match celebration at the end of Wrestlemania XX is even still intact.

Other censorship – WWE promised there would be no censorship, but there are edits made to some programs.  Brief nudity, such as was the case at Fully Loaded ’98, has been blurred.  Some licensed music tracks have been removed as well, and oddly, some wrestlers have their entrance music changed.  I watched a match between Chris Jericho and Fake Goldberg which took place at WCW Fall Brawl and Jericho’s music had been replaced with his WWF Y2J theme.

In addition to all of the past PPV events, the WWE Network will have original programming as well. Of the ones announced, the Monday Night War has the most potential.

In addition to all of the past PPV events, the WWE Network will have original programming as well. Of the ones announced, the Monday Night War has the most potential.

Currently, there are no episodes of Nitro on the network and the advertised Monday Night Wars program has not been added yet either.  One surprising inclusion so far has been DVD only programs.  Last night I enjoyed watching Stone Cold Steve Austin:  The Bottom Line on The Most Popular Superstar of All Time, the documentary released on home video in 2011.  Either WWE is pulling out all the stops early, or this is a sign that other wrestler documentaries will be added that were previously only available on DVD/Blu Ray.  Other original programs, such as Legends House, have yet to be added but I don’t know if anyone is really looking forward to that one…

The real test for the WWE Network is coming:  Wrestlemania XXX.  Will the servers be able to handle it?  I’m also curious about their plans for the future, as right now all of the press releases for the Network make it a point to say 12 pay-per view events are included.  Does that mean the pay structure will change by this time next year for pay-per view events?  Questions aside, right now I would call the WWE Network a success.  It’s quite possible that after six months I’ll have had my fill, as I’m not huge into the current product, but maybe I’ll be convinced to keep it.  If you’re a long-time fan though, or someone who’s into the current product, this is for you!


The Wind Rises

Kaze_Tachinu_poster“The wind is rising!  We must try to live!” – Paul Valéry

The above quote opens the latest release from Studio Ghibli and director Hayao Miyazaki; The Wind Rises.  It’s a quote that is suitable for the film as it implies that change is coming, but we must carry on.  The Wind Rises is to be the last directorial effort from Miyazaki, Japan’s most celebrated director of animated films, and it is an appropriate piece for him to go out on.  The Wind Rises tells the tale of Jiro Horikoshi and his dream to design what he calls beautiful airplanes.  Jiro is based on the airplane designer of the same name who is famous for creating Japan’s Mitsubishi A5M and A6M Zero and the basis for the film was derived from a quote he once gave:  “All I wanted to do was make something beautiful.”  The film has two sides to it with one being a mostly faithful account of Horikoshi’s challenge in developing his first successful airplane and the entirely fictional account of his personal life.  The end result is a tale of hope, triumph, love and life and is perhaps Miyazaki’s finest piece since My Neighbor Totoro.

The film opens with a young Jiro dreaming of flying a plane.  The opening sequence is perhaps the most fun for the animators as Jiro’s dreams are filled with nightmare creatures seemingly stemming from his despondence over his imperfect vision.  The character admits early on to himself that he will never fly because of his eyes, but in a dream meets with Italian airplane designer Giovanni Caprone, who will be a recurring visitor amongst Jiro’s dreams throughout the film offering him guidance on how to be a great engineer.  It’s these dreams that inspire Jiro to be an airplane engineer and the film advances time to show us his journey to become an engineer.

Jiro leading one of his designs to the testing grounds.

Jiro leading one of his designs to the testing grounds.

Jiro is portrayed as a sweet and good-natured man.  He is willing to help those in need, and a chance encounter with a young woman and her maid on a train plays a pivotal role in the film later on.  During the train ride the great earthquake of 1923 strikes and Jiro carries the maid to safety after she breaks a leg.  He seeks nothing in return and doesn’t even share his name with the women before departing.

Jiro lands a job out of school and his employment takes him to Germany where he is introduced to pre World War 2 Germany’s policies.  Being Japanese, he is not trusted by the soldiers as he seeks to learn about Germany’s engineering when it comes to aeronautical design.  Despite this, he is able to learn some techniques and apply them to a new aircraft, which unfortunately crashes during the test run.  To clear his head, his company sends him on a retreat for some rest and relaxation which is where he encounters the young woman he met years earlier on the train, Naoko.  The two fall in love, and though it seems predictable, their scenes are handled with such tenderness and care that the audience is left to root for them, even if it seems as if they’re destined to fall for each other.  Jiro learns there is a dark side to his budding romance as Naoko is afflicted with tuberculosis.  This forces them to move quickly with their life together.  Naoko insists on getting better before discussing marriage, but in time relents once Jiro has to leave for work.

Jiro must deal with failure throughout the film.

Jiro must deal with failure throughout the film.

The last act of the movie involves Jiro and his attempt to finally build a worthy aircraft that his company can sell to the Japanese military, while Naoko wages a silent battle at their home with her illness.  I don’t want to get into too much detail about the film’s plot, but suffice to say it’s a bittersweet tale that includes ups and downs with the story refusing to linger on anything for too long.  In that, it mirrors life which is a constant push and pull.  There are many themes the film likes to go back to.  Early on a supporting character mentions the importance of having a family to go home to, crediting it with helping a man work harder at the office, which is shown later in the film once Jiro is married.  In his dreams, Caproni asks Jiro if he prefers to live in a world with pyramids, or with no pyramids, using this as an explanation for why he would design airplanes that will eventually be used for war.  And all throughout the film, the wind acts as a character itself playing a pivotal role in one of the film’s final scenes.

As this is a work from Studio Ghibli, it hardly needs stating but deserves to be anyways, that this film is gorgeous.  The animation is predominantly hand-drawn, but some computer generated imagery is used for some of the film’s effects.  The film has a bright palette though Jiro is often garbed in white, gray, or a very light lavender, which serves to isolate him from his surroundings.  This suits the character as he is often oblivious to his surroundings, so consumed in his work and willing to overlook the fact that his designs are made for war.  The country-side settings are sure to evoke memories of Totoro, and the film’s whimsical feel and care-free pace further serves to draw comparisons to Miyazaki’s old masterpiece.

The wind is a character of its own, its actions often directly influencing the lives of the human characters in the film.

The wind is a character of its own, its actions often directly influencing the lives of the human characters in the film.

The sound design is excellent, with great use of natural sounding effects and an excellent score from Joe Hisaishi.  The english dub was handled by Disney and the film distributed in North America on their Touschstone label.  The dub is the usual high quality that viewers have come to expect from Disney as the company has handled the majority of Studio Ghibli’s dubs.  Serving as Jiro is Joseph Gordon-Levitt with supporting roles from the likes of Emily Blunt, John Krasinski, and Martin Short, the latter serving as the scene-stealing character Kurokawa, Jiro’s boss throughout the film.

The Wind Rises may be an animated movie, but it’s not for children.  The film’s pace is too slow and plot is too mature to entertain most children.  The film is best described as a drama and should appeal to older fans of Miyazaki’s works.  That said, it’s a wonderful piece of film with fantastic visuals, a compelling plot, and terrific performances.  Hayao Miyazaki may never get the recognition he deserves from international audiences, but anyone involved with film appreciates and respects the work he does.  It’s both wonderful and sad that this movie exists, knowing it is to be the last written and directed by Miyazaki, but in that sense it mirrors the film superbly.  What a truly awesome way to cap off a career!


The Legend of Zelda: A Link Between Worlds

images-194One of the greatest games of all time has to be The Legend of Zelda:  A Link to the Past for the Super Nintendo.  Following the misstep that was Zelda II:  The Adventure of Link, Nintendo put out what I consider the true sequel to the original Zelda.  A Link to the Past took the gameplay model established in the original game and expanded upon it tenfold.  A parallel world, new items and power-ups, a much better and more powerful gameplay engine.  Simply put, A Link to the Past was Zelda perfected and no title in the franchise has exceeded it, though some have come close.  As is the case with most Zelda games, A Link to the Past did not have a direct sequel (unless you count Link’s Awakening for the Gameboy) and subsequent games in the franchise basically function as a retelling of the Zelda legend.  That is, until now, with the release of A Link Between Worlds last fall for the 3DS.  Creating a direct sequel now for A Link to the Past could be viewed as an immense challenge on the part of Nintendo, or a sign that the company is running out of ideas and looking to cash-in on a classic game.  As far as I’m concerned, an all new Zelda title for the 3DS is a good thing regardless of what ties it has to other games, but I won’t deny it tickled me to go back to the Hyrule I knew over twenty years ago.

As best as I can tell, A Link Between Worlds takes place generations after the events of A Link to the Past.  The map layout is the same though and fans of the old game should feel right at home in this one.  Plot wise, it’s basically tried and true Zelda:  an evil wizard kidnaps the princess and wreaks havoc across the land and only Link can reunite the three components of the triforce and save the day.  Replacing the dark world from the first game is Lorule, an alternate Hyrule that uses a similar color palette to the familiar dark world but is broken apart with large chasms sealing off routes.  The game is quite pleasing to the eyes without being a graphical powerhouse.  Character and enemy designs from A Link to the Past are recreated here with more detail and more color.  The soundtrack is upbeat containing many familiar tunes as well as some new compositions.  It often suits the setting exceptionally well, and rarely ever does a Zelda soundtrack disappoint.

Link's newest ability allows him to become a painting on a wall and move around on it.

Link’s newest ability allows him to become a painting on a wall and move around on it.

A Link Between Worlds not only looks familiar, but also plays familiar.  Link obtains most of the items from the first game with really only one or two new ones playing any kind of significant role.  Link is controlled with the circle pad this time around instead of a directional pad, which is to be expected and functions fine, though I did find it challenging to be precise with projectile weapons, something I don’t remember being a problem in A Link to the Past.  There’s some emphasis placed on the early dungeons to show multiple levels at once for Link to traverse, presumably to take advantage of the 3D, but is mostly abandoned quickly.  I did not play the game in 3D, but I suppose it’s fine for those who like it.  As one can probably deduce from that statement, there are no 3D-specific puzzles in this game such as the ones found in Super Mario 3D Land that force the player to switch on the function, which is fine by me.

Where A Link Between Worlds looks to separate itself from other Zelda titles is with the merge ability Link acquires early in the game.  Merge allows Link to become a painting and move along walls.  He can go behind some objects this way or slip through cracks and around corners, as well as apply the power in other creative ways.  It did take me some getting used to, but overall I found it to be an enjoyable addition to the game and one of the better gimmicks to be featured in a Zelda game.  Utilizing the power is easy, but it does take some time to get one’s brain trained in a way to make use of it.  There were a few times I was stumped on how to reach a treasure chest or other location only to realize the solution was pretty obvious once my mind caught up and applied the merge ability correctly.  Aside from that, most of the other challenges and puzzles should feel familiar to Zelda veterans as they’ll know when to use the hookshot or drop a bomb.

Veterans of A Link to the Past should feel right at home here.

Veterans of A Link to the Past should feel right at home here.

The setup for A Link Between Worlds is basically identical to A Link to the Past.  The game starts off in Hyrule with Link having to make his way through three early dungeons before a confrontation at Hyrule Castle opens up a path to Lorule.  Link is able to traverse worlds via fissures that appear in walls and various structures that require him to merge with the surface and slide in.  As these fissures are found, they’ll appear on the map permanently and some areas are only reachable by exploiting them.  Surprisingly, only one dungeon requires the player to bounce between worlds which is something I thought would be exploited further.

The other heavily advertised feature of A Link Between Worlds is the non-linear nature of the game’s dungeons.  Once the player reaches Lorule, they can conquer the dungeons in any order they wish (save for one, which requires an item obtained from beating another) before heading off to Lorule Castle for the final battle.  This feature is enabled by having all of the traditional Zelda items available to Link from the get-go.  Very early in the game, a merchant by the name of Ravio opens up shop in Link’s house.  Here Link can rent any item for a small fee and hang onto it until he falls in battle.  Link can rent as many items as are available, so if the player enters a dungeon that requires the ice rod, for example, the player can simply go rent it if he hasn’t already.  Most players, myself included, will probably rent every item right away and risk having to rent them all again should a game over screen rear its ugly head.  Making the game non-linear in this way is kind of fun, but does lessen the reward for getting through a dungeon.  Each one still has something for the player to find, but not really on the same level as the usual.  It would have been nice if Nintendo added more items to the game for players to find to make-up for this, but oh well.

Many of the game's bosses feel familiar too.

Many of the game’s bosses feel familiar too.

A Link Between Worlds has one other distinguishing feature when compared with its predecessor:  it’s exceptionally easy.  Aside from Zelda II, no Zelda title really has a reputation for being a hard game, but most of them are challenging and have at least one dungeon that sends gamers running to the nearest FAQ.  A Link Between Worlds contains no such dungeons and most Zelda veterans will never see a game over screen when playing it.  I do not consider myself an exceptional gamer, but I did not die once while playing this game.  In addition to that, I had no trouble finding every heart piece, each of the lost maimais (little squid-crab hybrids hidden around Hyrule and Lorule), or toppling the game’s gauntlet scenario twice.  The dungeon puzzles are clever at times, but aren’t likely to leave gamers stumped for any significant length of time.  As for the enemies, I think many are made easier this time around because just about all of them can be taken down with the sword.  Even some enemies from A Link to the Past, such as those statues with a central eye, that required a certain item to fell can be taken down with the sword.  It’s also the type of game that starts off harder than it finishes, mostly because adding hearts remedies any challenging enemies or bosses weak.  Most of the bosses also are retreads of past ones, so there’s less trial and error.  Also making every item available at the start contributes to an easier game.  All of them consume stamina when used, which regenerates over a short period of time, so players can spam the powerful fire rod if they so desire and most enemies are susceptible to the freezing powers of the boomerang and hookshot (and if they aren’t, there’s the ice rod).

Difficulty issues aside, A Link Between Worlds is an enjoyable Zelda title that I was sad to see end.  It’s about as long as most handheld Zelda titles.  Playing at a very deliberate pace and obtaining all items, chests, and so on, the game lasted exactly 20 hours and 2 minutes for me according to the logs on my 3DS.  It was a fairly swift 20 hours with most of the game’s dungeons lasting anywhere from 15 minutes to a half hour at most.  A lot of my time was spent roaming Hyrule and Lorule and at least an hour was spent on the Octorok baseball mini-game.  Once the game is finished a harder hero mode becomes available.  I haven’t tried it, but apparently the only difference between that and the regular game is that enemies do more damage, which should help to make the game at least a little more challenging.  If Nintendo set out to eclipse A Link to the Past then it came up short, and from that perspective A Link Between Worlds is a disappointment.  As a Zelda game though, it’s great entertainment and something all 3DS owners should pick up.