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WCW/nWo Revenge

revenge

Released October 26, 1999

The late 90s was a great time to be a fan of pro wrestling and especially pro wrestling video games. World Championship Wrestling had been riding high with its New World Order stable, a collection of heels (bad guys) largely culled from the roster of competitor the World Wrestling Federation. It was a meta angle as it blurred the lines for fans between what was real and what was fake. When performers Scott Hall and Kevin Nash arrived for Monday Nitro it was unclear if they were still employed by the WWF. Of course they were not, but it was a surreal moment in wrestling history.

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If you saw this before your wrestling game you knew you were in for a good time.

1998 was the apex of the Monday Night Wars. WWF’s Raw is War had been on television for years before it was challenged by WCW’s Monday Nitro. Eager to be the king in the ratings war, WCW went all out to topple WWF by signing major stars away from the brand and occupying the same timeslot as Raw. Eventually, WCW added a third hour to its broadcast making it start a full hour before Raw. Fans would tune into Nitro at 8 EST, and if the product was good enough they might just hang around until 11 ignoring Raw all together. This was the era before DVR and on demand viewing so wrestling fans had to make a choice each week and stick with it, or tape one of the programs.

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The intro to this game is some bonkers stuff.

1997 was the nadir for WWF. The stars Vince McMahon was able to hang onto and invest in were failing him. Shawn Michaels had injuries and substance abuse problems which kept him off television for long stretches. He also didn’t get along with Vince’s chosen top guy, Brett Hart. So paranoid was McMahon that he would lose Hart to WCW like he had so many others that he signed him to a massive 20 year deal. Vince then had to back out of the deal, either because he couldn’t afford it or felt he had made a mistake, leading to the infamous Montreal Screwjob and another WCW defection.

Basically saving WWF was the unexpected rise of Stone Cold Steve Austin. Cast aside by WCW, Austin took his talents to Extreme Championship Wrestling where he did enough on the mic to get WWF’s attention. He initially was wasted on the roster as The Ringmaster, but when times got dark and things desperate, WWF basically turned to its talent and told them to “go to work.” Having creative freedom allowed performers to show off their real talents. Some got over, some did not, but certainly the biggest benefactor was Austin. Unfortunately, his ascension was put on pause when an accident at Summerslam 97 caused him to miss time with a serious neck injury. By early 1998 though, Austin was the new champ and WWF was back in the ratings lead.

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Late 90s wrestling was all about sex appeal, even in polygons.

WCW’s counter to the rise of Austin was another fresh face. Bill Goldberg somewhat looked the part of Stone Cold:  black trunks, black boots, goatee, though his character was quite different. Goldberg was a no nonsense battering ram who took down all challengers usually in less than 2 minutes. He basically had two moves, but they were two moves that looked pretty nice on TV. Crowds went nuts for him, and so desperate was WCW to maintain its hold on the ratings crown that it pit Goldberg vs Hollywood Hogan on cable television for the World Heavyweight Championship rather than using that match to sell a Pay-Per-View.

That was basically WCW’s last hurrah. After that it was mostly all downhill, but arriving at retail during Goldberg-mania was WCW/nWo Revenge. The sequel to WCW vs nWo – World Tour, Revenge was a much anticipated wrestling simulation for the Nintendo 64. The video game landscape had become just as competitive as the television one and WCW was the clear front-runner, until 1999, much like the shows. THQ was the license holder for WCW and while the games it produced for Sony’s PlayStation were pretty lackluster, the N64 games were much celebrated. By comparison, Acclaim had held the WWF license for the better part of a decade and was struggling to remain relevant. The games of the 16 bit era had been okay, but were extremely similar to each other and had grown quite stale. Acclaim would try to revamp its process with WWF Warzone, but most felt that WWF had the inferior game when compared with WCW.

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This was the video game debut for Goldberg, who has looked better.

THQ turned to the AKI Corporation and Asmik Ace Entertainment for development of its N64 WCW games. AKI would come up with a tremendously accessible system that it would use for its flagship Virtual Pro Wrestling series in Japan and adapt it for WCW games in the US. The approach to a match was fairly simple. Players controlled their chosen wrestler with the controller’s d-pad, as opposed to the analog stick, and had two primary modes of attack:  strikes and grapples. Both were context-sensitive in that pressing the strike button resulted in a quick strike, while holding it down resulted in a slower, but stronger, attack. With the grapple, wrestlers would enter the classic tie-up position. Whoever initiated the grapple would then select a move. Pressing either the grapple or strike button resulted in a move, as would pressing one in conjunction with a direction on the D-pad allowing for each wrestler to have a wealth of available maneuvers. Reversals were possible with the R button and a key to mastering the game’s CPU. The C-buttons were used for running, opponent selection, and entering/exiting the ring or ascending a turnbuckle. It was easy to learn and pick-up and proved quite addicting.

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AKI really injected some personality into the game giving wrestlers like Scott Hall their signature finishing maneuvers instead of something more generic.

World Tour, released in 1997, was a blast, but its clear shortcoming was the lack of bells and whistles. Revenge largely sought to rectify this with a refreshed roster and an injection of personality. The new arenas were modeled after the actual television arenas and looked pretty good, all things considered. AKI was also able to add-in all of the major championships including minor titles like the Cruiserweight belt and Television title. There was a lengthy intro added to the game, and the whole presentation just screamed WCW.

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The visuals get the job done in that you mostly know who is who just by looking at them, but they’ve certainly aged.

Visually, the game also looks better. Wrestlers are easy to distinguish from one another and if you were at all familiar with the television roster then you knew who each character was. Though it should be pointed out, this was never a great looking game even in 1998. It was functional, as the characters are quite blocky and the faces a bit weird. There was at least a difference in height between the really tall and the not quite as tall, though the cruiserweights in general look a bit too large compared with most. Technological limitations also prevented the game from including entrance music so everyone just enters to a generic theme. Entrances are also largely limited to the talent just doing their taunt on the way to the ring and upon entering. Some enter with a manager or valet, which is a nice a touch. There’s a stable system in place too so there’s nWo red and white as well as Raven’s Flock. Affiliated wrestlers will sometimes receive help from a comrade during a match too without the penalty of a disqualification.

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Allies will sometimes rush to the aid of a buddy, which can get a bit annoying when it happens every match in your opponent’s favor.

In the ring, everyone basically moves at the same speed and with the same weight. Super heavyweights can’t ascend a turnbuckle, but nothing will stop other wrestlers from suplexing them. The whole goal of a match is to ware your opponent down and get the crowd on your side. Once your spirit meter fills you’ll gain access to a Special status for a brief moment of time allowing you to unleash your wrestler’s signature move, or steal your opponent’s. Usually there’s enough time to hit your move twice, unless your wrestler has a long animation for it. Sometimes just hitting this special move is enough to score a pinfall, but most of the time just one won’t do unless your opponent is on the ground and twitching. Repeated blows to the head will also bust your opponent open, no weapons needed, which is a nice badge of honor. Taking the action outside the ring opens up the possibility to yank weapons out of the crowd. They’re not nearly as effective as they would be on TV, but it’s still fun to assault your opponent with a chair or baseball bat.

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Some guys even start matches with weapons. Lucky for them, there’s no DQ.

The in-ring action is all around solid, but does show its age. Collision detection was always a problem for this game. It’s not terrible, but there are moments where characters will partially pass through each other and you’ll have to time your attacks to avoid invulnerable animations your opponent may be in. There are no running grapples, and submission moves aren’t particularly effective making guys like Brett Hart and Chris Jericho a little less fun to use. And as simple and effective this gameplay is, it can be argued it’s not particularly realistic when compared with the televised product. How many matches consist of dozens of collar and elbow tie-ups leading to moves? None, really.

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Match types aren’t very robust and are limited to singles, tag team, battle royal, and handicap matches.

As far as game modes and match types go, Revenge definitely feels lacking and it always has. World Tour wasn’t robust either, and it’s a shame Revenge didn’t really do anything to rectify that. You basically have your choice of Championship and Exhibition modes. In Championship, you select the title you want to go after and then battle through 9 grapplers and become champion. It’s fine, but can get a little annoying as the CPU often gets outside assistance which lengthens the matches without making them really much harder. The order and grapplers faced are also a bit random as I encountered Sting in the US Title hunt when one would assume he’d be in the World Heavyweight Championship ranks. The opponents get harder as you go along, though what makes an opponent harder than the next is largely just how successful they are at reversing moves. This is something that always annoyed me with AKI games as it’s not something you have any control over, you just have to answer with reversals as well and hope to get lucky that your moves will stop being reversed.

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You can go after basically all of the major titles, but you have to win the minor belts first before the bigger ones open up.

In the exhibition mode, you have the option to compete in single and tag matches and there’s also an option for Special matches. These are just the battle royal and handicap matches. Battle royals are fine and most fun with four human players in a local setting. You can select as many as 40 entrants, but are limited to just 4 in the ring at once. Handicap is just two on one or three on one, if you like a challenge. When it comes to match types, it’s more about what’s missing. It’s kind of weird to have the ability to do a battle royal, but not a triple threat. Cage matches were also becoming a common match type in games so there being none in this game was a disappointment. And on TV, hardcore elements were all the rage so a lack of things like tables was always disappointing, though at this point in time ladder matches had yet to become a thing in games. This game also came before Create-A-Wrestler was a standard feature, but you can at least edit the attires of the existing guys.

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In terms of visuals, the arenas hold up better than expected.

WCW/nWo Revenge is a superior game to its predecessor. It was also better than WWF Warzone even if that game had more match types. It also had a shorter shelf life though since it’s a game that really relies on the gameplay alone. And it’s a good thing that an individual match against the CPU or a friend is quite fun, but there does come a time when you decide you can only topple a champ so many times. Back in 98, it was fun to try and keep up with the TV product so when Kevin Nash beat Goldberg at Starrcade 98 you could go into the game and battle your way with Nash to the title. Of course, game development being what it is, there were plenty of missing wrestlers. In 98, the biggest omissions were Ric Flair and The Warrior. It’s still weird to have a WCW game without Flair, though from a 2020 perspective I can’t say I miss Warrior since his WCW run was terrible. It’s a harder play through now since it’s missing so much of what modern games have. There’s still a lot of nostalgic fun in coming back to this old, flawed, yet beloved gameplay system. And if your nostalgia for wrestling in 1998 is slanted towards WCW, then this is the game for you.

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Over 20 years later, this game is still the best celebration of WCW you’re going to find in video game form.

If your nostalgia is for WWF though, then you’re probably playing either WrestleMania 2000 or No Mercy. Not long after Revenge was released, THQ’s agreement with WCW came to an end and WWF pounced. It was a crazy time as Acclaim still had a game in development in WWF Attitude. That game would arrive on the PlayStation in July 1999 with the N64 version following in August. Just a few months later came the AKI developed WrestleMania 2000 giving Attitude an incredibly short run of just two months as the newest WWF sim on the N64. WWF basically cannibalized one game in favor of another, but that’s how popular these AKI games were. It’s something we’re not likely to ever see again. Hopefully AEW can land a killer licensing agreement with someone so we have more options for wrestling games. For now, we’ll always have 1998-2000.


The WWE Network: The Review

WWE-NetworkIt has been nearly a year since WWE launched its streaming, on-demand network and even longer since the company originally announced it. First conceived as a standard television channel, the WWE Network would go missing for the duration of 2012 and 2013 despite teases prior to that of a nearing launch. When it finally did make it to consumers it was as the on-demand network present today. Consumers are able to access the network, for a monthly fee, through various external devices such as gaming consoles, Roku, and smart TVs much like other on-demand networks such as Netflix and Hulu. Priced at $9.99 per month, the cost is right around the same as other similar networks but with the obvious difference being this one appeals solely to fans of professional wrestling. Are there enough fans of professional wrestling, and specifically WWE, to sustain a pay-per-month service?

That question has largely gone on unanswered since the Network’s launch in February 2014. I posted back then about my initial impressions and have kept my subscription active ever since, despite some early problems and a lack of original content. I am happy to say that the WWE Network has improved immensely in less than a year, but subscription numbers are reportedly still not where the company needs them to be in order to insure the long-term viability of the WWE Network.

The overall strategy of the WWE Network seems to be something along the lines of giving wrestling fans everything they could possibly want at a low monthly price. The WWE Network is loaded with content ranging from old editions of forgotten television shows such as Saturday Night Main Event to original documentaries of wrestling’s biggest stars. Each month, the WWE airs a pay-per-view event that is free to subscribers of the Network and there’s also new wrestling shows such as Superstars, Main Event, and NXT; WWE’s developmental show. Current episodes of WWE’s main cable programs, Raw and Smackdown, do not air live on the Network but many older editions are present. Joining them are old episodes of WCW Nitro and ECW Hardcore Television. And if that wasn’t enough, there’s also every single pay-per-view ever aired by the big three, along with lots of archival cards from the 70’s and 80’s before the wrestling television boom. Since there’s so much content to cover, I decided I would list out and elaborate on the biggest pros and cons of the service to give my own personal take on the WWE Network.

NXT

The NXT events have been light-years ahead of the WWE events.

The NXT events have been light-years ahead of the WWE events.

NXT used to air on cable but ever since the launch of the WWE Network it has become a network exclusive. When it was on television I never checked it out, but strong word-of-mouth and the ability to watch the programs whenever I want turned me on to the product and I couldn’t be more impressed with what I’ve seen. NXT is recorded in a small arena at Full Sail University in Florida. There’s a weekly, hour-long show as well as quarterly “event” shows that are structured like a typical WWE pay-per-view event. What makes NXT so special is its incredibly talented, focused, roster. The best workers in WWE right now are at NXT. Grapplers like Adrian Neville, Sami Zayn, and Charlotte are supremely gifted, dedicated, in-ring workers who are honing their craft right in front of our eyes. The women’s division is so strong it’s stunning given the quality of the “Divas” matches that take place on Raw. And even though each show is only an hour long, there’s probably still more time devoted to actual wrestling than what takes place on Raw, where three-minute matches are common-place and long-winded Authority-led promos often dominate the show. NXT is simply a breath of fresh air and each one of the “pay-per-views” it’s put on have been better than every WWE pay-per-view that aired in 2014. The only bad thing I can say about NXT is that it makes the main roster look like crap making it even harder to tune into Raw on a weekly basis.

Beyond the Ring

Beyond the Ring is the section of the WWE Network devoted to biographical programs often focused on one wrestler. These should be familiar to WWE fans who have ever purchased a DVD set on one of their favorite wrestlers as these biographies are first released through that medium. Buying every DVD put of by WWE would be both costly and cumbersome, so it’s pretty cool to have them all here on the Network. There’s also wrestlers and personalities I was interested in learning more about, but I wasn’t quite willing to throw down cash on a set. There’s no set amount of time in place between release and when a biography will show up on the Network, but there’s already a healthy mix of new releases (the newest being the Paul Heyman feature which first hit retail shelves last summer) and older ones. Some of the wrestlers featured thus far have been Stone Cold, Rock, John Cena, Roddy Piper, Brett Hart, the Road Warriors, and many more. There’s also some “countdown” style features (not to be confused with the Network show called Countdown) that look at the best wrestlers of the 2000’s or top finishing moves. For the most part, I’ve enjoyed each of the features I’ve watched (the only one I really didn’t care for was Brock Lesnar’s) and often I learned something I didn’t know before.

The Monday Night War

Consisting of twenty episodes, The Monday Night War has easily been the best original program put out by the WWE.

Consisting of twenty episodes, The Monday Night War has easily been the best original program put out by the WWE.

The Monday Night War is WWE’s anthology series focusing on the mid to late 90’s and the ratings battle that took place between WWF Raw is War and WCW Monday Nitro. Consisting of twenty one hour episodes, the series looked at the start of both shows, the key moments and players within the rivalry, and ultimately its conclusion. When the WWE Network was first unveiled, this show was one of the few mentioned and promoted and was a factor in my signing up. It didn’t arrive until the fall, but it has mostly proved worth the wait. Considering it’s rather tight focus, the show did repeat itself at times but as someone who experienced the phenomenon that was the Monday Night War in the 90’s I found it really entertaining to go back and re-examine it. One could potentially criticize the program for painting too flattering a picture of the WWE in comparison to WCW, but considering WCW really only competed for so long because of the nWo and Ted Turner’s checkbook, the show is probably fair. Narrated by Keith David, the presentation of the program is handled well despite having to rely on television footage from before the HD era. All of the major players one would expect receive their own featured episode including Bischoff, Austin, the nWo, Degeneration X, Rock, Mick Foley, and more. It’s just a shame the show had to end.

The Other Original Programs

NXT, the documentaries in the Beyond the Ring section, and The Monday Night War are all strong parts of the WWE Network. Unfortunately, the other original programming is somewhat lacking. The latest, and likely intended as a replacement for The Monday Night War, is WWE Rivalries which focuses on one historic rivalry in a documentary style program. The first episode focused on Austin and Vince McMahon and was extended to two-parts, each one being an hour. After already focusing on the rivalry in The Monday Night War, this one felt too familiar. Other rivalries, such as Edge and Christian vs The Hardys, just didn’t feel all that compelling. The show isn’t bad, but it needs to focus more on rivalries not already covered extensively elsewhere, which may be hard to pull off. “Reality” shows, like Total Divas and Legend’s House, are not my thing and have never been viewed by me. Countdown is an okay time-waster if you want to see current wrestlers list their favorite trash talkers, high-flyers, and so on. Legends of Wrestlemania is basically a one-hour show where a Wrestlemania match is highlighted and then shown. It’s not a bad way to pass the time, but considering every Wrestlemania is already included on the WWE Network it hardly feels necessary. The two other WWE roster programs, Main Event and Superstars, are just as bland as they were on cable. Nothing ever happens on these shows, but if you’re a big David Otunga fan, it’s probably the only place where you’ll see him compete.

The Pay-Per-Views and Current Television Product

Vince McMahon needs to make some changes if he wants to regain his reputation as a visionary in the world of professional wrestling, or sports entertainment, as he likes to call it.

Vince McMahon needs to make some changes if he wants to regain his reputation as a visionary in the world of professional wrestling, or sports entertainment, as he likes to call it.

Really, the WWE Network is actually pretty awesome. It has almost everything from wrestling’s past that a fan could possibly want as well as some pretty entertaining new shows to go along with it. And at ten bucks a month, with the original six-month required commitment now abolished, it’s pretty easy to talk yourself into subscribing, especially considering that the monthly pay-per-views are included. Unfortunately, it’s those events that are lacking the most, and in general, the current state of WWE programming. WWE Raw is a pretty bad show at this point. The storylines are stale, the main event talent too predictable, and the tone is just off. Which is frustrating, because the current roster, from an in-ring perspective, is quite possibly the most talented ever assembled by the WWE. It compares rather favorably to those early 90’s rosters that featured major up-and-comers like Shawn Michaels, Brett Hart, The Undertaker, and so many more. I love watching Dean Ambrose, Seth Rollins, Cesaro, and Bray Wyatt work a match, it’s just that they aren’t always allowed to work a compelling one. The Divas division and tag team division are bad, and there’s little importance placed on the mid-card belts. This has lead to pay-per-view cards that are just plain boring, and WWE’s reliance on The Authority angle, where a heel personality (in this case, Triple H and his wife Stephanie) are in control and make life miserable in an illogical way for the “good guys”, is just plain boring. Everything has a “been there, done that” feel to it, and I often can’t stomach more than a few minutes of Raw before I inevitably switch-over to whatever Simpsons marathon is airing on FXX. The only pay-per-view event from 2014 I truly enjoyed was Wrestlemania XXX. If I had spent the fifty bucks or whatever the cable rate is for any of the other pay-per-view events in 2014 I would have been furious.

The WWE is at an odd place right now with its network. The company is coming up on one of its biggest events of the year, The Royal Rumble, and also planning on airing its annual Hall of Fame induction ceremony exclusively on the WWE Network. And there’s also Wrestlemania XXXI to think about in March. Right now, there’s enough content on the WWE Network that focuses on the past to keep me entertained, but I wonder how willing I’ll be to keep it once that content drys up. The Network does such a good job of high-lighting the glory days, specifically the Attitude Era, that it really harms the current PG Era by shining a light on just how bad it’s become. The Monday Night Wars program was very thorough in pointing out how silly and cartoony the WWF was in the mid-nineties before turning things around with a bold, new approach. Only the most ardent supporters of Vince McMahon would be unable to draw parallels between the WWF of the mid-nineties and the WWE of today. Sadly, McMahon had a sit-down with Stone Cold Steve Austin as part of a WWE Network exclusive in which he seemed to suggest that everything was great, and no one was worthy of a “promotion” to main event status(even singling out current superstar Cesaro, as being someone he was particularly down on despite most fans raving about him), demonstrating just how out of touch he is with the WWE audience. So long as he’s running the show, it’s hard to imagine things getting better.


Ranking the WrestleMania Main Events: The Top 3

We are now just a little over 24 hours away from WrestleMania XXX. Considering it’s the 30th edition of the WWE’s flagship show we should expect something grand and whether we get it or not will surely be debated come Monday. What has come before it has been a mix of good and bad, immortal and forgettable, but these last three main events have all been great, for one reason or another. Though as a sort-of final thought on the WrestleMania main events on the whole, I would offer that they do not represent the best of WrestleMania. In doing this feature I realized that most of the greatest matches of all time occurred during the undercard. I’m not sure what that says about the event, other than that Hulk Hogan was a pretty poor and predictable wrestler, but I suppose it doesn’t matter much in the long-run so long as the entire show is good. That said, these last three matches actually do represent the best of the card from their respective WrestleManias and the fans should have been sent home happy after witnessing these three.

wrestlemania153. The Rock vs Stone Cold Steve Austin (WrestleMania XV)

The main event for WrestleMania XV is your classic good guy battles through adversity and comes out on top at the biggest show of the year. It’s a pretty common formula for the industry and that’s because it works. WrestleMania often has the good-guy challenger come out on top in the main event with successful title defenses being pretty rare. Successful heel title defenses are even rarer. For XV, The Rock was the undisputed top heel in the business, and fresh off a long feud with Mankind, he was set to take on Austin. Austin and The Rock had previously battled over the Intercontinental title so a match between the two wasn’t foreign to wrestling fans, but by 1999 both were so huge that it felt like an all new feud. Austin was coming off of his feud with Vince McMahon which had finally resulted in an actual match between the two at St. Valentine’s Day Massacre the previous month. The feud would carry-over in the next pay-per view, Backlash, but was at long last starting to wane.

Austin and The Rock put on a great show for the fans with lots of outside the ring work and humorous character spots. This match strikes a nice balance between wrestling and entertainment. The Rock’s character was so over-the-top that his main event matches needed to have something special added to them to take advantage. Their follow-up WrestleMania match at XVII had a little more of this extra-curricular stuff, but the finish to it was too drawn out and I disliked Austin’s heel turn, which is why I rank this one ahead of it. Hopefully we one day get another match-up between two huge superstars like this in a WrestleMania main event (some would argue we did with Rock and Cena, but Cena’s love from fans is not universal like Austin and Rock’s was in 1999) because it is awesome when the crowd is this into it.

Two of the best.

Two of the best.

2. Shawn Michaels vs The Undertaker (WrestleMania XXVI)

Shawn Michaels and The Undertaker stole the show at WrestleMania XXV in what many fans consider the greatest WrestleMania match of all time. WWE recognized how well-received it was so they did it again at WrestleMania XXVI only this time in the main event and with Michaels’ career on the line as the match stipulation. Other than the career vs streak booking, there were no actual titles on the line in this main event and no one cared. At this point, Undertaker’s “streak” is bigger than any belt when it comes to WrestleMania. Maybe next year I’ll rank his best WrestleMania matches and that way I can find out just when the streak became a major plot device for the WWE. It’s now the only time The Undertaker even wrestles giving WrestleMania this video game vibe where Undertaker is like the final boss of the last level.

I believe I am in the minority when I say the rematch between Michaels and Undertaker is actually my favorite of the two. They’re both excellent, but I enjoy the added drama of Michaels’s career being on the line (though I also love the moonsault-tombstone ending of the previous match) which helps add even greater weight to the whole thing. This match seemed quicker with fewer pauses for rest holds and such (aided greatly by Undertaker not botching a suicided dive to the outside of the ring). Undertaker and HBK just work exceptionally well as opponents. HBK has always been able to effectively sell his own offense despite often being much smaller than his opponents. Michaels is also the perfect size to sell Undertaker’s more high impact offense as he can carry Michaels around the ring and toss him like a rag doll, if he so pleases.

The two go all out, which is something a superstar can do if he knows it’s his last match or that it will be his only match of the year. There’s a nice diving moonsault to the outside by Michaels and plenty of stiff shots. As I mentioned earlier, the storyline ending is just icing on the cake and Michaels gets the send-off he deserves as one of the greatest of all time. This one was a strong contender for greatest WrestleMania main event of all time, but it comes up just a little bit short to the next one.

Michales and Hart would battle for over an hour to determine the WWF Champion.

Michales and Hart would battle for over an hour to determine the WWF Champion.

1. Shawn Michaels vs Brett Hart (WrestleMania XII)

The Iron Man Match. That’s all that really needs to be said to any wrestling fan and they’ll know what you’re talking about. Iron Man Matches had occurred before but most fans had never heard of it. Even today, it’s not a common match type as it requires its competitors be willing and able to wrestle for an hour. I think many guys could pull it off, but not sell it as a great match. Even two guys in excellent physical shape like Shawn Michaels and Brett Hart had to stop for rest holds and such, but the vigor at which they’re able to go at each other impresses me every time I view this match.

For those unaware, an iron match is a timed match in which the competitor who scores the most “falls” in the allotted time limit wins the match. For this contest that meant pinfalls, submissions, count outs, and disqualifications were all on the table. The beauty of this match was that there were no falls recorded during the sixty minute time limit. When it seemed like the match would end in a draw, Brett Hart was ordered back to the ring to continue into overtime where Michaels eventually won via pinfall for his first WWF Championship. The finish is great, but getting to it was better. Yes, there are the previously mentioned rest holds and slow parts, but the match really takes off during the middle stages and the two competitors somehow keep it going. There are great moments of aerial superiority from Michaels, while Hart is able to sink in a  sharpshooter at one point as well. Michaels and Hart worked so well together that it’s a shame they didn’t have more main events at WrestleMania (they were supposed to main event WrestleMania XIII, but Michaels pulled out due to injury). Their chemistry in the ring is unrivaled as they’re able to realistically sell each other’s offense and pull off what should be unrealistic counters. They have a flow like two expert dancers and their contrasting personalities help to elevate the show side of the match. The Iron Man Match is not only the greatest main event in WrestleMania history, it’s also the greatest match in WrestleMania history and it will take one-hell-of-a-match to knock it off the top of the mountain.


Ranking the WrestleMania Main Events (11-4)

We’re now just one week away from WrestleMani XXX, which means I need to get this feature wrapped up!

 

 

Triple H and Jericho felt like natural rivals whenever they matched-up.

Triple H and Jericho felt like natural rivals whenever they matched-up.

11. Triple H vs Chris Jericho (WrestleMania XVIII)

WrestleMania XVIII is remembered for pretty much one match:  Hollywood Hogan vs The Rock.  It was Hogan’s first official match since re-signing with the WWF and the Montreal crowd didn’t seem to care that he was supposed to be the heel heading into it. It was a fun match, but the main event was pretty damn good too. It featured the newly crowned Undisputed Champion Chris Jericho vs Triple H, making his second appearance in a WrestleMania main event. Jericho and Triple H are a natural pairing. Both guys are good, technical wrestlers and Triple H’s more power-oriented offense complements Jericho’s up-tempo maneuvers just fine. The only thing that kind of sucks about this match is that the outcome is never really in doubt as it was pretty much a given that the WWF would put the strap on Triple H after letting Jericho have his fun for a bit. It was nice while it lasted though.

10. John Cena vs The Rock (WrestleMania XXVIII)

The first match-up between John Cena and The Rock is markedly better than the second. The year-long build-up worked well and seeing The Rock back in the ring was a novelty that hadn’t grown stale. Yes, he still wasn’t in great ring shape as the match was plagued some-what by rest holds and the like, but the two guys played off each other well and the finish was well-executed. This was one of the few matches in recent years where I had an interest in the outcome. Would the WWE let its top star get disrespected over and over by a visitor ultimately losing to said visitor in the main event of its most prestigious event? Would The Rock bother making a comeback just to lose to an opponent he seems to genuinely consider inferior to himself? The capper was the event being held in Miami, Rock’s hometown, so I was pretty sure Cena would be asked to take the loss. What I wasn’t expecting was the finish to be a clean loss, with Cena attempting to humiliate The Rock by performing the People’s Elbow only to have Rock bounce-up and nail him with the Rock Bottom for the 1-2-3.

 

Note to aspiring wrestlers:  this is not how to land a shooting-star press.

Note to aspiring wrestlers: this is not how to land a shooting-star press.

9. Kurt Angle vs Brock Lesnar (WrestleMania XIX)

This match is mostly remembered for Lesnar’s botched shooting-star press towards the end. Lesnar had created a buzz for himself long before he debuted on WWE television by performing the shooting-star press at Ohio Valley. For a man his size to be able to pull off such a crazy maneuver was unheard of. Turns out, big men aren’t meant to fly like that because when he unveiled it at WrestleMania he damn-near killed himself. It overshadows what is a great match of technical excellence. The only low-note for me is the early going where Angle and Lesnar both try to one-up each other with amateur wrestling maneuvers. I never understood why guys would choose to go in such a direction. Pro Wrestling is popular because it’s not the ground-based amateur style. We want flashy! Whenever guys with that kind of background step into a ring though it’s as if they feel they need to acknowledge where they came from. I’m very impressed by the fact that Kurt Angle has won Olympic gold in wrestling, but I don’t want to watch it.

8. Triple H vs The Rock vs Mick Foley vs The Big Show (WrestleMania XXVI)

The only four-way-dance in WrestleMania main event history! The genesis for this match was unconventional. Most had assumed that The Rock and Triple H were destined to headline WrestleMania 2000 as The Rock was the hottest thing going and Triple H was the company’s biggest heel (and Austin was still on the shelf following neck surgery). To keep Hunter’s momentum going, they had him battle Foley for two pay-per-views ultimately defeating him a retirement match at No Way Out. Vince McMahon, in a rare bit of booking with his heart, wanted Foley to realize his dream of main eventing a WrestleMania so he convinced him to come back for this one match just a month after his retirement. Foley was apprehensive, but went ahead with it as it’s just not something any pro wrestler can turn down. And since The Big Show wasn’t doing anything, they added him to the mix as well as part of this four-way feud between the McMahons. It wasn’t a classic match, and the most memorable spot is probably Foley coming up well short on a diving elbow to the announcer’s table, but it ended with Triple H vs The Rock anyways so it’s not like the fans were denied the match they were probably supposed to have. And with Triple H coming out on top it was really the first time in WrestleMania history that the event ended with a bad guy wearing the WWF Championship.

 

Undertaker earned a rare WrestleMania main event submission victory over Edge.

Undertaker earned a rare WrestleMania main event submission victory over Edge.

7. The Undertaker vs Edge (WrestleMania XXIV)

For all of the success that The Undertaker has enjoyed at WrestleMania, he really hasn’t appeared in many main events. At least he can say the ones he’s appeared in were all pretty good. This match with Edge is a pretty good representation of a good Undertaker match. Edge and Taker work really well together with Edge being one of my favorite opponents for The Undertaker for that very reason. At this point, The Streak was a plot line so there was little doubt that The Undertaker would come out on top, but despite that, the finish was still surprising and even a bit sudden with Undertaker locking in his Hell’s Gate submission maneuver for the victory allowing The Phenom to hoist a major championship at the show’s close for just the second time in his career.

6. John Cena vs Shawn Michaels (WrestleMania XXIII)

Shawn Michaels can wrestle a great match with seemingly anyone. Not that John Cena is an Ultimate Warrior or anything, but he’s certainly not one of my favorite workers. This match may not be a WrestleMania classic, but it’s great entertainment. It starts off kind of slow but the two eventually pick-up with the pace with a lot of back and forth momentum swings. HBK is the heel here and it’s the role I’ve always preferred for him. Once again he proves he belongs in the WrestleMania main event and it kind of makes me wish he could be included in all of them. Certainly he should have been in more during his career but at least the ones we have are preserved forever.

5. Triple H vs Shawn Michaels vs Chris Benoit (WrestleMania XX)

Oh boy, how do you rank this one? I suppose the easiest thing to do is to just judge it based on the merits of the match alone, which to probably no longtime wrestling fan’s surprise, is to say it’s fantastic. These are three of the best workers in the history of the business on the grandest stage going all out to entertain the masses. The only negative thing I can say about the match itself is that too often one guy gets taken out for too long of a time. It would be one thing if a guy was taking a piledriver to the concrete and being down for five minutes but it mostly seemed like generic maneuvers were keeping guys down just to keep the match a series of one on one confrontations. Such is the weakness of the triple threat match. Of course, judging the match in such a way ignores the elephant in the room which is that Chris Benoit is a known murderer who committed the unthinkable act of killing his own family. It’s impossible to separate the wrestler from the man when such has taken place, so I do not blame anyone if they have no interest in watching this match today. For me, it does harm the match quite a bit as the big storyline within the match is Benoit trying to win his first major championship in WWE, and at the time, the ending was immensely satisfying and one of the best examples of pure joy being on display in the ring. Sadly, the image of Eddie Guerrero and Chris Benoit celebrating at the conclusion of the match is beyond bittersweet today.

 

One of the more memorable images from any WrestleMania conclusion.

One of the more memorable images from any WrestleMania conclusion.

4. Stone Cold Steve Austin vs The Rock (WrestleMania XVII)

WrestleMania XVII is justifiably remembered as one of the best WrestleManias of all time. It’s main event was a pretty big deal at the time too with two mega-stars in Austin and The Rock. The only other main event that even compares in terms of how popular both guys were heading into the match is Hogan vs The Giant; these two guys were just hugely over with the fans. Austin was competing for the Championship for the first time since his return from neck surgery and The Rock was not expected to just role over for the big star. With Rock becoming the top baby face in Austin’s absence, the decision to turn Stone Cold heel at the match’s conclusion was reached. Austin was the main driver behind this as he was concerned his character was growing stale. Plus he liked playing the bad guy. He also admits that if he could push the reset button on anything in his career it would be the end of this match. The two battled and had an astoundingly entertaining match with good in-ring spots as well as out of the ring spots. There was violence and comedy, and the end certainly left people talking. I too think the heel turn for Austin was a bad move. Not because he shouldn’t be a bad guy, but just the way it was done to have him suddenly align himself with Vince McMahon in such a way. It just wasn’t believable for his character. If he had used McMahon to win and then nailed Vince with a stunner or something it would have made more sense and let Austin play a tweener kind of role. Instead he became a sniveling coward which effectively killed his character.


Ranking the WrestleMania Main Events (19-12)

The year long feud between Macho Man and Hulk Hogan came to a head at WrestleMania V.

The year long feud between Macho Man and Hulk Hogan came to a head at WrestleMania V.

19. Hulk Hogan vs Macho Man Randy Savage (WrestleMania V)

The clash of the Mega Powers!  The WrestleMania V main event was another early WrestleMania main event that wasn’t much to write home about, but one thing it did have was legs.  The main event for WrestleMania V was unofficially booked at the conclusion of WrestleMania IV when Savage won the WWF Championship to close out the night with the aid of Hogan.  For the next year the two would tag team and feud with Dibiase and The Giant until conflict would surface between the two.  With both guys being pretty popular with fans, the WWF needed to turn one heel and it unsurprisingly went with Savage, who despite being the champion, was not as over with the fans as Hogan.  When the two finally collided, it was a case of excellent booking with a good pay-off, the type of thing that doesn’t really happen in today’s world of short attention span fans.   As I alluded to at the start, the match itself was rather poor.  Savage was a real in-ring talent, but there was nothing he could really do to elevate Hogan and the match ended up being a typical Hulk Hogan match.

18. Triple H vs Batista (WrestleMania XXI)

Batista was a real throw-back superstar.  The only things separating him from guys like Hogan and The Warrior were tattoos and a crew cut.  He had the look of the behemoth and the grace to match.  His matches never did much for me and this encounter with Triple H was a dud.  The two would go on to have better match-ups centered more around gimmicks (maybe someone realized a straight wrestling match just wasn’t playing to their strengths), but never any real classics.  Triple H has also been a pretty good worker and he has the reputation of being a technical wrestler.  Personally, I’ve always felt his reputation was forced.  Great technical wrestlers can elevate their opponents and find a way to have good matches, I don’t think Triple H has ever been that guy and he certainly wasn’t able to pull a good match out of Batista at WrestleMania XXI.

17. The Undertaker vs Sycho Sid (WrestleMania XIII)

This is a match that really has no business being as good as it is.  That’s not to say it’s a classic by any means, but before I sat down to re-watch it recently after all of these years I was expecting the worst.  My preliminary thoughts on this list had this match coming in at around number 27 or so, but here it is at 17.  Sid Justice, at the time going as Sycho Sid, is not much of a wrestler.  He was a big guy and could do some big moves, but when it came to selling a match he was awful and that part of his game is on display in this one.  Despite that, there were some good moments and he and Undertaker were able to tell a pretty decent story.  By contrast, Undertaker has always been a big guy who was a plus worker, a hard combination to find, and both guys aren’t so big that they can’t take each other’s big moves and make them look good.  The match does suffer from too many interruptions (I’m not sure if Sid was balking at losing clean to Undertaker or if the Brett Hart run-ins were just meant to setup a new feud), but otherwise is solid entertainment.

16. Triple H vs John Cena (WrestleMania XXII)

With these last few matches, we’ve entered into the part of the list where the matches aren’t bad matches, but they’re not exactly main event at the biggest show of the year quality matches.  This is another match that kind of surprised me when I watched it recently.  I’m not a John Cena fan.  Like Batista, he’s a throwback to the eighties.  He’s a superman like Hogan was where he’ll take a beating and then suddenly kick-out of a big move and hit his finisher for the win.  He’s an attraction as he was in his match with Big Show years earlier where he got the giant up onto his shoulders.  This match though is a pretty hard hitting affair with some good pacing (after a slow start).  It’s nothing to write home about, but the fact that it’s not one of the worst matches is an accomplishment I wasn’t sure it would have.

The Rock loomed large at WrestleMania XXVII despite not even being on the card.

The Rock loomed large at WrestleMania XXVII despite not even being on the card.

15. John Cena vs The Miz (WrestleMania XXVII)

As a match, this one is probably worse than the previous two.  I’ve already shared my thoughts on Cena, but The Miz is no better.  He’s Cena without the look.  As a heel, which he was at the time of this match, he was pretty good at getting heat.  In the ring though he’s sloppy, lacks polish, and has a pedestrian arsenal.   The build-up to this match though had almost nothing to do with The Miz, who was actually the champion heading into WrestleMania!  No, the storyline centered around John Cena and the host of WrestleMania XXVII:  The Rock.  When The Rock returned to Monday Night Raw he almost immediately began picking a fight with John Cena.  Their feud would carry over into the next year’s WrestleMania, especially after The Rock played a role in the outcome of this match between Cena and The Miz, and it’s the buzz that surrounded this match that helps elevate it.  Otherwise, this was a main event more befitting of Raw than WrestleMania.

I'm pretty sure there's a law somewhere that says I have to post this picture if I'm going to talk about WrestleMania III.

I’m pretty sure there’s a law somewhere that says I have to post this picture if I’m going to talk about WrestleMania III.

14. Hulk Hogan vs André the Giant (WrestleMania III)

In terms of build-up and anticipation, there is no equal when it comes to Hogan vs The Giant.  This is the main event that shattered the all-time attendance record and would stand for a long, long time.  The Giant was a huge attraction and was billed as being undefeated over his career.  Hogan was Hogan, the biggest current attraction in the wrestling world. André had also never wrestled for the championship, mostly because promoters didn’t need him to and allowed for them to have two big matches on a card: an André the Giant match, and a world championship match.  Of course, come 1987 André was a shell of his old self and nearing the end, and Hogan was…well, I think I’ve ripped on him enough at this point.  This match is awful.  The Giant can barely move and Hogan is forced to try to sell his limited offense.  The only part of the match worth watching is “The Slam” at the end.  That was a huge moment and the crowd reaction sells it perfectly.  If this were a list of best moments from a WrestleMania main event, that would be the easy choice for number one.  It’s a big enough moment that it elevates a garbage match up to number 14, which isn’t too bad if you ask me.  It was one Hell of a slam.

13. Stone Cold Steve Austin vs Shawn Michaels (WrestleMania XIV)

Transitioning from the original mega stars of wrestling to perhaps two of the biggest in recent memory, here we have a match that really could have been something special.  It is special, but only because it marked the first time Austin won the WWF Championship and the added Mike Tyson factor at ring-side.  Unfortunately though, this was when Michaels was in tremendous pain following a serious back injury at Royal Rumble.  The injury would force him into retirement for four years before a comeback, but during the match it’s clear that Michaels isn’t right.  Some of it is a sell-job since play-by-play man Jim Ross wasn’t hiding the fact that Michaels was hurt, but a lot of it is legit discomfort.  Because of this, the match is real slow-paced with lots of rest holds and a feeling of restraint throughout.  It’s disjointed, but the finish was strong and the crowd certainly didn’t seem to mind once Austin hit the stunner.  Still, it’s hard to watch this and not wonder what could have been.

12. John Cena vs The Rock (WrestleMania XXIX)

Cena and The Rock ended their three year long feud at the conclusion of WrestleMania XXIX.

Cena and The Rock ended their three year long feud at the conclusion of WrestleMania XXIX.

The most recent main event, and part two of the Cena/Rock feud (unless you count their confrontation at WrestleMania XXVII as part one, then it’s part three) and at this point it was starting to run out of steam.  As much as people loved The Rock, myself included, it was hard to disagree with Cena’s assertions that at least he was a full-time wrestler, unlike The Rock.  The Rock was coming off as disingenuous, but he was still making people laugh.  In the ring though, it was becoming clear that Rock wasn’t the same guy as he was years ago, which is understandable.  This version of The Rock was really bulky, and since he wasn’t a full-time wrestler, he really didn’t have the stamina to carry a one-on-one match.  The two made it work the prior year, but come WrestleMania XXIX it was clear they were out of ideas as both guys resort to hitting their signature moves over and over.  Having a wrestler kick out of another guy’s big move can be a really effective way to sell the enormity of a match, but three times?  Four times?  It just loses impact.  In defense of The Rock, he did get injured during the match which may have affected his performance.  The enormity of the feud and star power of the characters is what elevates this match to this spot, not the in-ring performance.


Ranking the WrestleMania Main Events (29-20)

images-202It’s that time of year when WWE programming is officially declared as being “on the road to WrestleMania!”  This year, WrestleMania will be on April 6th and the main event will likely be a triple-threat match consisting of WWE Heavyweight Champion Randy Orton, Batista, and Daniel Bryan.  I say “will likely be” because technically Bryan needs to defeat Triple H in a one-on-one contest earlier in the card to secure his spot in the main event, which feels like a certainty considering the hostile crowd reactions of late towards the original main event of Orton and Batista.  No matter who is in the main event, this WrestleMania will be historic for the simple fact that it’s WrestleMania XXX.  Back in 1984 when the first WrestleMania hit pay-per-view it was considered a huge gamble for the then World Wrestling Federation.  The fact that we’re approaching the 30th edition of this event is remarkable.

WrestleMania is the big one.  For the WWE, it’s the Superbowl of professional wrestling.  And as we’ve learned over the years, just because the Superbowl contains the top two teams in the NFL each year, it doesn’t mean we’re about to see the best game of the year.  WrestleMania, and its main event in particular, is guilty of that same phenomenon.  WrestleMania has been host to some of the best matches in professional wrestling history, some of which have been main event matches, but there have been a whole host of bad ones too.  The early events are particularly guilty of this as the main event was dominated by Hulk Hogan.  Hogan is arguably the most popular wrestler in history.  Kids loved him because he was basically a super hero in the ring, but from a wrestling perspective he was awful.  His arsenal of moves was pedestrian and his no-sell antics were cartoonish.  For wrestling fans, particularly modern ones, his matches are terrible.

Hulk Hogan was involved in some capacity with the WrestleMania main event a record nine times, all of which occurred within the first nine WrestleManias.  WrestleMania IV was the only one he did not compete in, while WrestleMania IX was billed as Bret Hart versus Yokozuna, only for an impromptu match between Hogan and Yokozuna to come together after the fact (it lasted for all of a minute).  And in those eight matches Hogan participated in, he only would lose one.  Yes, Hogan dominated the early period of WrestleMania.  Since his departure, other wrestlers have come close to matching the amount of main events that Hogan amassed.  Triple H has logged six main event appearances while Shawn Michaels has managed five.  John Cena, who currently is very much active in the WWE and not likely to quit anytime soon, has also managed five giving him a legit shot at matching, or even surpassing, Hulk Hogan for main event appearances.

Hulk Hogan was synonymous with WrestleMania for the better part of its first decade.

Hulk Hogan was synonymous with WrestleMania for the better part of its first decade.

As far as the WWE is concerned, Cena or Triple H probably already holds the record.  That’s because the WWE often likes to declare multiple main events for WrestleMania (which is why when discussing Stone Cold and the Rock you will often hear it said that Austin vs Rock is the only match to be included in the main event three times at WrestleMania, even though it was the final match of the night only twice).  As far as I’m concerned, the main event is a singular phrase, and therefore, there can be only one per card.  For this feature, I’ve decided to rank the final matches on each WrestleMania card one through twenty-nine to name a best match.  It should be said that a list of the twenty-nine best WrestleMania matches would likely look very different.  After all, some of the most talked-about matches in the history of the event did not occur in the main event.  I’m talking about matches like Steamboat vs Savage, Undertaker vs HBK, or any of the many ladder matches that have taken place over the years at WrestleMania.  Coming up with the thirty or so best matches would just be too daunting a task for me, but with the help of the brand new WWE Network, revisiting and ranking the best main events is a task I think I can handle.

29. Lawrence Taylor vs Bam Bam Bigelow (WrestleMania XI)

When it comes to WrestleMania, one thing fans are certainly assured of is a celebrity appearance or two.  Vince McMahon seems to love it when he can get a celebrity to participate in his events as a way of legitimizing what the WWE does, even if most of these appearances are looked-down upon by his hardcore fan base.  This trend began with the very first WrestleMania and continues today.  When a celebrity takes on the form of a guest ring announcer or valet most fans can excuse it, but when they get in the ring?  And when that celebrity is in the main event?!  It’s nothing short of awful.  To his credit, professional football player Lawrence Taylor doesn’t embarrass himself in the ring against Bam Bam Bigelow, but the two hardly put on on a match worthy of occupying any main event, let alone the main event at WrestleMania.

28. Hulk Hogan and Mr. T vs Rowdy Roddy Piper and Mr. Wonderful Paul Orndorff (WrestleMania)

The very first WrestleMania was the riskiest, and to make sure the event was a success, McMahon recruited any celebrity he could and even found one to include in the main event.  Mr. T, star of The A-Team, made numerous appearances for the WWF and was able to attract a lot of attention from the mainstream media.  Piper was able to get legitimate heat and people genuinely wanted to see Hogan and Mr. T kick he and Paul Orndorff’s ass.  The crowd was into it, which is the only good thing I can say about this main event.  Other than that, it’s awful.  Mr. T looks the part of a wrestler when he’s standing still, but when he tries to get involved he’s sloppy and out of place.  The other guys are unable to direct him and coach him to a decent match.  Hogan and T come out on top, but it’s not a fun ride getting to the finish.

Hulk Hogan vs King Kon Bundy at WrestleMania 2 has never been confused with a "classic" Mania match.

Hulk Hogan vs King Kon Bundy at WrestleMania 2 has never been confused with a “classic” Mania match.

27. Hulk Hogan vs King Kong Bundy (WrestleMania 2)

It’s somewhat surprising that WrestleMania has been the success that it is considering two of the first three matches on my list are occupied by the first two WrestleMania main events.  Hogan was able to avoid being in, what I consider, the worst main event in WrestleMania history, but the next few spots aren’t going to be too kind to the Hulkster.  This match appears in this spot not because it’s awful, but mostly because it’s so uneventful.  It took place in a steel cage and I can’t decide if that helped or hurt it as it limited what the already limited competitors were able to do.  Bundy was a mountain of a man whose size limited what Hogan could do to him.  He was also too big to scale the cage walls, not that he and Hogan were likely to orchestrate a big spot from up high even if he could.  At least Hogan won by going over the cage instead of out the door, because it always sucks when a cage match ends without someone at least climbing over it.

26. Hulk Hogan vs Sid Justice (WrestleMania VIII)

If you wanted to find a silver lining for the previous match, at least it was for the WWF Championship so that gives it some buzz.  This match between Hogan and Sid Justice was a non-title match, but the fans didn’t seem to care as they were pretty loud and solidly behind the Hulkster.  Sid is about as limited in the ring as Hogan, and when two big men with limited arsenals clash there just isn’t much room for a good match.  By now, Hulkamania was nearing its expiration date and the Hogan formula was well-established which meant there were no surprises, aside from the match ending in a DQ victory for Hogan.  This was a pointless main event at a forgettable WrestleMania.

25. Hulk Hogan vs Sgt. Slaughter (WrestleMania VII)

The main event for WrestleMania VII was supposed to mirror the conflict in Operation Desert Storm with the American aligned Hulk Hogan taking on the champion and Iraq sympathizer Sergeant Slaughter.  Slaughter was portrayed as a turncoat and traitor to America, which helped get the crowd into it.  In the ring, it was just another Hogan match where two guys wail on each other for ten minutes or so before Hogan “Hulks up” and takes care of business.

WrestleMania VI was hyped as The Ultimate Challenge by the WWF.

WrestleMania VI was hyped as The Ultimate Challenge by the WWF.

24. Hulk Hogan vs The Ultimate Warrior (WrestleMania VI)

Some things that seem awesome when you’re a kid appear totally different through the eyes of an adult.  By WrestleMania VI, Hulkamania was running wild.  The super hero thing was working for Hogan, so why couldn’t it work for someone else?  Enter the Ultimate Warrior, who was basically an even more cartoonish version of Hogan.    He did everything Hogan did but just seemed crazier and looked more wild with his flowing locks and wild tassels.  He was impressive looking to me when I was a kid, but when I look at him now he just looks like a steroid junkie.  In the ring, he was arguably worse than Hogan as his arsenal consisted of clotheslines, shoulder tackles, and slams with the guerrilla press followed by a running splash being his version of Hogan’s big boot and leg drop.  He would even “Hulk-up” like Hogan, often running in place or grabbing the ropes for power, according to the announcers.  The whole show of the Warrior was ridiculous, and it’s no surprise he didn’t have the lasting power that Hogan did.  This match is now mostly just notable for being the only time Hogan lossed clean as a baby-face to someone.  Considering how much of a rip-off the Warrior was, it’s almost shocking that Hogan agreed to it.  The match itself is terrible, with Hogan either teasing a heel turn at one point or just plain forgetting that he was supposed to sell a leg injury.  Warrior even botches the press slam, but at least his splash looked okay.

23. Brett “The Hitman” Hart vs Yokozuna (WrestleMania IX)

Vince McMahon, and the rest of the wrestling industry, seems to love big men.  They’re viewed as attractions on their own and usually don’t even need an interesting opponent to be a draw.  Unfortunately, they’re also usually terrible in the ring due to their size.  Yokozuna is one such big man.  Billed as over 500 pounds, he’s every bit that and more.  He was supposed to be a sumo wrestler, though like most gimmicks, this was untrue but it didn’t matter because he looked the part.  He was huge and fat, and as a result, he couldn’t do much in the ring, and when he did, he became winded pretty quickly.  Brett Hart, one of the all-time great technical wrestlers, deserved better for his first WrestleMania main event.  Hart’s the type of performer that can elevate a poor opponent, but there was no elevating Yokozuna.  You either liked the spectacle or did not.  I did not, and this match is a series of clotheslines and rest holds.  Hart did manage to apply the sharpshooter, though it was kind of silly looking.  After the match ended in a Yokozuna victory, his manager Mr. Fuji quickly challenged Hogan to a match that the Hulkster would win in less than a minute.  This ridiculous finish is why I rate this match as slightly worse than the next one…

Yokozuna was a very big man.

Yokozuna was a very big man.

22. Brett Hart vs Yokozuna (WrestleMania X)

A rematch of WrestleMania IX, only with the roles reversed with Yokozuna now the defending champion.  Both guys had to wrestle a match on the undercard, and the short-of-breath Yokozuna had even less stamina than usual for the main event.  This match is actually probably worse than the one at WrestleMania IX, but without the stupid finish.  Instead Hart wins and a bunch of wrestlers come out and celebrate with him.  Yokozuna, mercifully, never appears in another WrestleMania main event.

21. Triple H vs Randy Orton (WrestleMania XXV)

This was a joyless match.  Both guys are solid technical wrestlers, with Triple H probably being the better of the two.  Neither guy is so good that on paper this would be expected to be a classic, but a good, solid match was certainly likely.  I don’t know why these guys didn’t try to put on a better showing.  It was the main event of WrestleMania XXV for crying out loud!  Instead, this was a main even fitting of television.  They just don’t do anything to make it feel special, and adding to the lack of atmosphere is the fact that the crowd isn’t into it.  Both guys immediately blow through their special moves and a lot of the early part of the match consists of both men laying on the canvas.  It picks up slightly in the second half, but never to an exciting level.  This match just sucks, and for now, is the last main event Triple H has appeared in at WrestleMania.

20. Macho Man Randy Savage vs The Million Dollar Man Ted DiBiase

Randy Savage spent the better part of the 80’s playing second fiddle to Hulk Hogan, even though he was clearly the superior wrestler.  His match with Ricky The Dragon Steamboat at WrestleMania III is one of the all-time classics.  Come WrestleMania IV, the WWF finally saw fit to put the strap on him, but of course, Hogan was involved.  DiBiase was one of the great workers of his generation and a classic heel.  Given different circumstances, these two could have had a great match, but the format for WrestleMania IV was not conducive to that.  WrestleMania IV consisted of a tournament for the vacated title (Hogan and André the Giant battled to a double DQ which is why he wasn’t in the main event) which meant both Savage and DiBiase had wrestled multiple times already.  As a result, the main event was pretty conventional, with both Hogan and The Giant getting involved on the outside.  Savage would get the win with the flying elbow drop, setting the stage for a year-long storyline that would lead into WrestleMania V.


For All Mankind: The Life and Career of Mick Foley

For All Mankind:  The Life and Career of Mick Foley (2013)

For All Mankind: The Life and Career of Mick Foley (2013)

A great source of nostalgia for me is the mid to late 90’s wrestling scene.  Any time a DVD or Blu Ray is released high-lighting the career of a popular wrestler from that era it always grabs my attention.  I’m usually able to resist and wait for the price to come down, but every now and then I feel compelled to jump in right form the start and that was the case for me with the latest Mick Foley collection titled For All Mankind:  The Life and Career of Mick Foley.

Foley is the wrestling superstar who was never meant to be a superstar.  Bad-bodied and lacking any sort of flash, Foley seemed destined for mid-card status.  His defining trait was a willingness to sacrifice his body for whatever promotion he happened to be working for in such a way that it made other wrestlers look good.  This lead to the occasional program with some main event types like Sting and Stone Cold Steve Austin, but the glass ceiling was always firmly kept in place.  This changed though in large part to the WWF’s Attitude Era which gave wrestlers the freedom to express themselves to the audience on a more personal level.  The rise of the internet also helped spread the tale of Foley’s hardcore exploits in smaller territories and he fast became a legend amongst the diehard crowd.  As wrestling gained in popularity, the diehard audience became the mainstream crowd and the WWF saw fit to throw Foley a bone in the form of a (brief) reign as WWF Champion.

The story of the unlikely hero rising to the top is a familiar one, but Foley’s always felt special.  A major assist for that goes to Foley’s best-selling autobiography Have A Nice Day! which he wrote without the aid of a ghost writer.  When the book hit newsstands, Foley had already risen to the top so the book can’t take credit for that, but it can take credit for making Foley something more important to me than just another wrestler.  Foley’s writing was both witty and articulate.  He has a natural sense of humor and he comes across as 100% authentic.  He’s not afraid to boast of his good qualities, but he’s also quick to point out when he stinks up a match.  I can see how his willingness to pat himself on the back could rub people the wrong way, but I never found it off-putting.  He takes his job and his legacy seriously and he has a strong opinion of how the business of wrestling should be run.  This did get him into some trouble when he spoke ill of Nature Boy Ric Flair’s booking, but it’s the kind of thing readers are looking for when they buy this type of book.

With his unkempt hair and gap-toothed smile, Mick Foley never really embodied the image of WWF Superstar.

With his unkempt hair and gap-toothed smile, Mick Foley never really embodied the image of WWF Superstar.

Foley’s reputation for being a hardcore legend naturally sparked a great deal of curiosity on the part of wrestling fans who missed out.  A lot of these matches occurred in Japan or smaller promotions in the US which were never commercially released.  Fans were forced to purchase low-quality VHS bootlegs and trade them amongst each other.  As a result, Foley’s career has lent itself well to home video.  For All Mankind is his second major collection released by WWE following the more match-oriented Mick Foley’s Greatest Hits and Misses.  That collection contained a lot of the matches fans really wanted to see.  For All Mankind chooses to focus on Foley’s life and in many ways is like a visual complement to his written autobiographies.  There are matches included as well, but they’re secondary in this case.

I own The Greatest Hits and Misses set so I was more interested in the documentary this time around.  It runs around 2 hours and covers a lot of the same ground the books do but the visuals are a great benefit as some of the wrestlers Foley talks about have been almost forgotten.  It’s certainly familiar territory but the documentary livens things up with interviews from wrestlers past and present as well as some of Foley’s friends and family.  Surprisingly, we never hear from Foley’s wife which is too bad as I would have liked to have heard what was going through her mind every time her husband agreed to partake in some crazy barbed-wire death match or whatever.  Less surprising, but equally disappointing, is the absence of the Undertaker who was a big part of Foley’s WWE career.  The Undertaker is one of the few wrestlers left who basically refuses to break character so I didn’t expect to hear from him, but it didn’t stop me from holding out hope for it.

The documentary basically covers Foley’s entire profressional career, though it does refrain from acknowledging Foley’s run with TNA which is understandable.  There’s probably close to 45 minutes of outtakes on the Blu Ray release.  Most of these include funny stories from other wrestlers such as Triple H recalling a doomed attempt at a top-rope dive from Foley while other wrestlers rib him for his cheapness.  Foley himself comes across as a charming sort and it’s fun to hear him talk about all of the things he’s done.  He’s a natural story-teller that can draw in non-wrestling fans with little effort.

The set is light on matches, but does include a few bright spots including this barbed wire match with the Sandman.

The set is light on matches, but does include a few bright spots including this barbed wire match with the Sandman.

The other large portion of the release is dedicated to actual matches from throughout Foley’s career.  The set, like most WWE sets, seeks to avoid repeating matches that appeared on other sets which is good for the wrestling diehard that buys everything, but it prevents the WWE from ever putting out a definitive collection of matches for any one wrestler.  Foley is no exception as his best matches are on the previously mentioned Mick Foley’s Greatest Hits and Misses.  There are two repeat matches from the set; Foley’s debut match as Jack Foley and his infamous Hell in a Cell bout with the Undertaker from King of the Ring ’98.  The good thing about the HIAC match being repeated is that the WWE has now finally ceased censoring out the old WWF logo from its matches which helps enhance the viewing experience.  The previous release also was only available on DVD, but seeing these matches on Blu Ray does very little to enhance the experience as so many of them are taken from old masters.  A lot of the new matches added are from Foley’s early run with WCW including one against Sting.  There’s also a few choice ECW fights with the Sandman in a barbed wire match and a humorous bout with Shane Douglas during Foley’s final days with the promotion.  Unfortunately, a lot of the other matches are pretty forgetable but one match I was happy to see included was Foley’s original farewell match at No Way Out against Triple H.  It’s not the best match they ever had with each other, but I like having it for the sake of completion.

This set works best when viewed as a complement to Foley’s previous releases, including both print and DVD.  If you’re a Foley fan who hasn’t read his books for several years this should be a fun trip down memory lane for you.  Others looking for Foley’s craziest matches will be let down by what they find here.  It’s all about expectations.  I got a lot out of this release and if it’s something you’re interested in checking out definitely opt for the Blu Ray if possible as the extra content is worth the extra five bucks.  Foley’s documentary is good!


THQ Wrestling Games: End of an Era

200px-THQ_logo_2011.svgJust last week an auction took place in which all of the assets held by video game publisher/developer THQ were sold off as part of a bankruptcy filing.  Several games the company was known for will either cease to be or exist in a new form and smaller developers now find themselves being assimilated into much larger publishers.  Not to be forgotten are all the jobs that will be lost either by THQ no longer existing or by layoffs from the purchasing parties.  As someone who has been part of an acquisition I can say it’s not a fun experience and there’s lots of uncertainty for those involved.

What’s is certain is that THQ will no longer be in business, and as such, it’s partnership with World Wrestling Entertainment has come to an end.  THQ’s involvement with wrestling games predates the WWE license acquisition and fans have been enjoying THQ branded wrestling games for well over a decade at this point.  For the WWE, its license is now in the hands of Take-Two and 2K Sports who will only be the third publisher to hold the much coveted property.  What remains uncertain, is if developer Yukes will have any involvement with future games.  It’s entirely possible that Take-Two won’t want to ruin a profitable arrangement and hire Yukes to develop the successor to WWE ’13.

Such questions will be answered eventually, most likely at E3 if not sooner, but now is a time for reflection.  THQ’s wrestling games provided hours upon hours of enjoyment for myself and other gamers out there, but which games will THQ be remembered most for?  And also, which were the best and most ground-breaking titles?  The following is one man’s opinion on the five best wrestling games released by THQ:

WCW_vs._nWo_-_World_Tour_Coverart5. WCW vs nWo: World Tour (1997)

For most gamers, myself included, this was the first wrestling game any of us experienced that made us feel like we were part of the action.  Developed by Asmik Ace Entertainment and AKI, World Tour introduced to American audiences a whole new way to experience a wrestling game.  Prior games were little more than brawlers with a few noticeable moves and contemporary games like WCW Nitro and WWF Warzone were overly complicated and seemed inauthentic.  World Tour sacrificed some realism for entertaining gameplay and made use of a grapple system that allowed players to access various moves.  The whole system was rather simple and each wrestler essentially controlled the same, but the experience was truly captivating and horribly addicting.  I never owned this game for I didn’t own a Nintendo 64 at the time, but I rented it several times and always had a blast with it.  The sequel, WCW vs nWo:  Revenge is basically the same game just with a fresher coat of paint, so World Tour gets the nod on this list for being the originator.  This was the start of a very profitable relationship for AKI and THQ.

4. WWF Smackdown:  Here Comes the Pain (2003)

The console wars of the 32 bit era never approached the fever pitch that was the 16 bit era, but Playstation vs N64 was still a pretty solid rivalry.  Playstation tended to have the more mature games while the N64 had the classic Nintendo franchises to keep people happy.  One thing N64 gamers had over PSX gamers was wrestling games as the ones put out by THQ easily trumped the best Acclaim had to offer.  This rivalry extended into the wrestling word as it pitted WCW vs WWF who were in a dogfight to establish supremacy over television thru the now famous Monday Night Wars.  Eventually, WWF would overtake WCW and soon THQ would jump ship and partner with WWF to bring the WWF experience to console gamers.  THQ handed the license over to AKI and basically told them to turn Revenge into a WWF game, while Playstation gamers were asked to trust in a mostly unknown developer called Yukes.  Yukes was popular in Japan for its wrestling games over there, and soon their fast-paced brand of wrestling action was available state-side as WWF Smackdown.  Smackdown was an instant success and offered an almost completely different experience from the slower-paced AKI games.  The first game was rather bare bones while the second introduced a robust single player game and create-a-wrestler.  The series really cemented itself though with the Playstation 2 title Here Comes the Pain.

Previous Smackdown titles eschewed the grapple mechanics of the AKI games and opted to allow players to skip the grapple and initiate moves from a standing position.  Here Comes the Pain slowed things down just a touch and brought in a linking grapple system that helped lend a new level of authenticity to the matches and open up the move-sets.  This major addition to the gameplay combined with a wide selection of match type makes Here Comes the Pain the best of the original Smackdown series.

In Day of Reckoning 2, submission holds did more than just inflict pain.

In Day of Reckoning 2, submission holds did more than just inflict pain.

3.  WWE Day of Reckoning 2 (2005)

Into the era of the Playstation 2, Xbox, and Gamecube, THQ continued to opt for a different WWE themed franchise for each console.  While the Playstation brand held onto the Smackdown series, new ones were created for Xbox and Gamecube.  Xbox was given the lackluster Raw games while Gamecube got a new Wrestlemania themed one.  It wasn’t much better, but eventually it would be scrapped and Yukes would be called upon to create a new themed franchise which was dubbed Day of Reckoning.  Day of Reckoning was sort of the spiritual successor to the popular AKI games from the N64 days.  DoR put the emphasis on grapples and introduced a new system where submission moves took on new meaning.  This was the result of the inclusion of a stamina meter and limb-targeting.  The single player was also the most involved of any to date and even carried over (in a narrative sense) from the first game.  The game also looked excellent and sported an excellent create-a-wrestler mode.  If it was lacking in anything it was a defining match type.  Still, this one is a dark horse candidate for best of all time.

2.  WWF No Mercy (2001)

Some fans, to this day, still proclaim WWF No Mercy the best wrestling game ever created.  That’s high praise, especially if one steps outside the WWF/WWE/WCW games and includes the excellent Fire Pro series.  Undeniably, a huge reason for such claims is nostalgia and the good memories many have of the game.  No Mercy was the sequel to the first WWF/THQ game Wrestlemania 2000, which was basically WCW vs nWo: Revenge with a palette swap.  No Mercy brought a more robust single player game, new match types, and still retained the same tried and true gameplay that just wouldn’t get old.  There was also a nice rivalry between this game and Smackdown 2.  Fans of Smackdown pointed out how their game had Hell in a Cell and TLC match types while No Mercy fans held fast to the simulation cred the AKI games had garnered.  Whatever side you were on, you had a great game and No Mercy is still a fun experience today.  If you want more thoughts from me on No Mercy, check out this entry I made last year on the subject.

1.  WWE Smackdown vs Raw 2006 (2005)

The Buried Alive match was something fans had been asking for for a long time.

The Buried Alive match was something fans had been asking for for a long time.

The Smackdown vs Raw games were part of a new directive from THQ.  Someone wisely figured out that THQ was only competing against itself by putting out multiple WWE games a year.  While hardcore fans loved it and may have bought multiple games, most picked a series and stuck with it and the development costs just didn’t make it worthwhile.  So it was a sad day when franchises like Day of Reckoning came to an end with the Smackdown vs Raw series taking over.  It was basically a continuation of the standard Smackdown series, but overtime that game became more sophisticated, more varied, to the point where it resembled the original titles in the series in name only.  The gameplay was still quicker than the sluggish AKI games, but not cartoonishly so.  Each wrestler had various different grapples they could initiate which was just the starting point for unleashing pain upon the opposition.  Now games truly started to emulate the television product.  Yukes found a way to make a realistic wrestling sim while also keeping it fun to play.  A bunch of new takes on old matches, and new additions like the Buried Alive match, also enhanced the fun factor.  The GM Mode, while never truly realized, was also a fun diversion and the create-a-belt feature is superior to the current one in WWE ’13.

So have all of the games to follow these been inferior?  Not necessarily.  If I lined them all up and played them for an hour each I’m not sure which game I’d enjoy the most, it’s just that the current games have done little to advance the genre.  In that respect, maybe it’s a good thing for gamers that the WWE license is changing hands.  It might be nice to see what a developer new to the franchise could come up with.  If Take-Two intends on releasing a WWE themed game this year, it may opt to reach an agreement with Yukes for at least one more game since development on WWE ’14 was likely already underway.  And in turn, Take-Two could hand the license off to one of its development teams to get cracking on a game for 2014.  Time will tell, but Take-Two has its hands full if it wants to make fans forget about the glory days of THQ.


WWE ’13 – The Attitude Era

WWE '13 (2012)

WWE ’13 (2012)

Let it be known, nostalgia sells!  Too many of us overgrown children have disposable income to throw at DVD collections and old toys and publishers are well aware of this.  Just look no further than this year’s entry in the WWE video game catalog:  WWE ’13.  Now, there’s nothing nostalgic about the title but the focus of the game’s single player mode is the now much celebrated Attitude Era of the WWE.  I’ve spoken fondly of it in the past, but that’s definitely my favorite era for the then WWF, even surpassing Hulkamania for me in terms of pure enjoyment.  Vince McMahon’s promotion was arguably never more popular or culturally significant at any other point in time, including today.  It made a lot of sense to revisit it (even if it seems strange to almost ignore the current product by doing so) and without it I’m not certain I would have purchased the game.

This review is going to mostly focus on the Attitude Era mode, but before diving into it I will provide an overview of the rest of the game.  This is the second game since THQ/Yukes dropped the Smackdown vs Raw title and refined the gameplay.  I didn’t play last year’s game, but the differences from the last Smackdown vs Raw and this one are minor.  They brought back the limb targeting system and modified the chain grapple slightly.  The changes are mostly superficial, but not to the detriment of the gameplay.  The havok engine the game makes use of was overhauled to a point as well.  The ring now reacts better to what’s going on, as do objects in the field of play.  Though overall, the visual quality looks to have taken a slight step back.  The audio is kind of all over the place in terms of levels, and the new dynamic camera system is wretched (but thankfully something you can turn off).  The create modes are unchanged.  Some moves have been returned to the game and some have disappeared.  It’s pretty disappointing that the create-a-finisher mode is still as limited as it was when it first debuted several years ago now.  There’s also a create-an-arena that is new but not very exciting.  I haven’t checked out the create-a-scenario but I suspect it hasn’t been improved upon much, if at all.  WWE Universe mode is also back for the third year in a row.  Expect more of the same.

Fans get to relive some of the biggest feuds from the Attitude Era, including Hart vs Michaels.

Fans get to relive some of the biggest feuds from the Attitude Era, including Hart vs Michaels.

The gameplay is solid enough, and it’s probably one of the better grapplers put out by Yukes, but I’m only interested in the Attitude Era.  The Attitude Era mode basically replaces the single player storylines from past games.  It’s divided into multiple parts that put the focus on a different wrestler from the era.  The scenarios are:  DX, Stone Cold, The Brothers of Destruction, The Rock, Mankind, and Wrestlemania XV.  The first scenario starts off in the summer of 1997 and the scenario ends after Wrestlemania XV.  Once complete though, some bonus challenges open up featuring wrestlers such as Edge, The Godfather, and Lita.  I was rather impressed with how many old wrestlers were included in this mode considering some of them are no longer with the company.  Expect to take on the British Bulldog, the Road Warriors, and even Vader as you progress through the scenario.  During each match, the game will also assign special objectives that unlock additional content along the way.  Most of these objectives refer back to the real match and encourage you to recreate it as best as possible.  None stand out to me as being particularly challenging so expect to unlock them all with little trouble.

Since the Attitude Era has, until now really, been something only fans recognize it makes it difficult to get a consensus on when it started and ended.  Some think it started as far back as “Austin 3:16,” while others maintain it was the infamous Montreal Screwjob.  THQ decided to go with the formation of Degeneration X when Shawn Michaels and Triple H turned their backstage “Kliq” into an actual onscreen stable.  The game also constantly references the Monday Night Wars, the ratings battle between WWF’s Raw and WCW’s Nitro, as an ongoing storyline throughout the Attitude Era.  DX ends up being pretty well represented in the game, with the only notable exclusion being Chyna (probably due to her being an adult film actress now).  Even Mike Tyson is present for Wrestlemania XIV, which makes sense given that he was inducted into the WWE’s Hall of Fame earlier this year.

The roster includes expected stars such as The Rock, as well as some of the era's lesser stars like Ken Shamrock.

The roster includes expected stars such as The Rock, as well as some of the era’s lesser stars like Ken Shamrock.

The characters THQ chose to focus on for the era were logical.  They were certainly the most recognizable  from the era.  A lot of the big matches are covered including Michaels vs Hart at Survivor Series ’97, the inaugural Hell in a Cell match, the more famous Undertaker vs Mankind Hell in a Cell match, and the mode culminates in Austin vs Rock.  The only matches I missed that weren’t included was the Monday night match between Mick Foley and Terry Funk (who’s not included in the game unless you want to pay for him as Chainsaw Charlie) which took place in between the Austin vs Dude Love Pay-Per-View bouts; and the Austin vs Undertaker Buried Alive match at Rock Bottom ’98.  In the case of the second one, Yukes probably didn’t feel like coming up with a Buried Alive match again (they did at least bring back the I Quit match for the Rock vs Mankind feud) or the WWE felt like it wasn’t appropriate for their audience.  That last excuse seems unlikely as the game doesn’t shy away much from the content of the era.  There are some annoying inconsistencies though with the liberties taken by THQ.  For instance, Billy Gun is able to use his Bad Ass gimmick but Road Dogg can’t say the word “ass” as part of his intro.  The raunch is mostly absent though beyond a few utterances of the phrase “suck it.”  Austin’s middle finder is annoyingly censored, and the audio is as well whenever a character says “WWF” (it sounds like a lot of the audio was lifted directly from broadcast tapes excepting Jim Ross and Jerry Lawler’s commentary) which is distracting, but not as distracting as if they were saying WWE instead.

Current stars, like Triple H, are also depicted as their Attitude Era selves.

Current stars, like Triple H, are also depicted as their Attitude Era selves.

The game mode makes frequent references to WCW and its Nitro program but focuses solely on Raw.  It would have been cool to bounce back and forth considering WWE owns all of the WCW stuff at this point, plus a lot of WCW’s wrestlers from that era eventually ended up in WWE.  Perhaps THQ will one day give fans a WWE vs WCW game.  It’s also a little disappointing that the scenario ends before the end of the Attitude Era.  Like the start date, the end is hard to define but most everyone would agree that Wrestlemani XV is not the endpoint.  It’s more logical end would either be the start of the Invasion storyline, the introduction of the nWo into WWE programming, or Wrestlemania XIX where Stone Cold wrestled his final match.  Perhaps THQ is saving that for future downloadable content, a sequel, or maybe it was just too burdensome to pull off.  In order to accurately depict that era wrestlers such as the Dudley Boys, Hardys, and Kurt Angle would have to be included and all are currently with TNA Impact Wrestling.  TNA has in the past allowed its wrestlers to appear on WWE programs, usually limited to Hall of Fame related stuff, so maybe those guys could appear in a WWE game, but maybe at an unattractive price for THQ.

Regardless of the mode’s shortcomings, it was by and large a fun experience for me to take a trip down memory lane with some of my favorite characters from yesterday.  The mode got a lot right, and I appreciated the subtle details such as making all of Foley’s alter-egos their own selectable character, same for making the Hunter Hearst Helmsley character different from Triple H.  There is quite a bit of content in the scenario, though probably not enough to make purchasing the game solely for the Attitude Era mode a wise one.  I think I’ll get enough mileage out of the rest of the game to make it worthwhile, but I still have yet to fully dive into the other modes.  I’m glad to see the WWE and THQ recognizing that there’s a large market for the Attitude Era and hopefully this isn’t the last we see of it.


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