Tag Archives: wolverine

#10 The Best in TV Animation: X-Men

SF.Graz.1.0317––HANDOUT ART OF THE X–MEN CARTOON SERIES.

When I settled on doing a top ten for animation on television there were eight entrants I felt rather strongly about, and a ninth I was pretty content with. The tenth spot was the wildcard and a number of programs were considered, but since this is my list (and it’s not exactly an original topic) I decided I should use this spot to highlight a personal favorite of mine, so I went with X-Men. That’s a pretty flimsy lead-in but it’s not as if X-Men is undeserving of praise. I’ve wrote about the series quite a bit, even going so far as to do a mini review for each of the show’s 76 episodes during this blog’s first year of existence. At the time, I was using the show as a device to keep me posting but I was also reliving what was probably my favorite show as a kid.

X-Men launched on the Fox network in October of 1992, and at the time, was another attempt to re-ignite Marvel’s television properties. Prior to its debut, a pilot had been produced in the late 80’s called “Pryde of the X-Men” which focused on a much different cast of mutants. It was never picked up, and Marvel’s television properties were fading from memory. The same could be said for superhero cartoons in general, as only recently did Batman return to animation shortly before X-Men debuted. X-Men was the best-selling comic at the time, so it made sense for a cartoon to finally break through. Before X-Men (and Batman), cartoons based on comic book heroes tended to be pretty generic and bland. They usually took the form of the hero, or heroes, taking on the villain of the week and toppling whatever hair-brained scheme had been concocted by said villain to take-over the world or just cause general mayhem. Other shows, like Teenage Mutant Ninja Turtles, were just severely watered-down aspects of the source material intended to move action figures, which in the 80’s became frequently attached to various cartoon properties (He-Man being the best example of a cartoon existing solely to sell toys).

Wolverine and Gambit were likely to two most popular characters on the show, but that didn't stop the writers from developing many others.

Wolverine and Gambit were likely to two most popular characters on the show, but that didn’t stop the writers from developing many others.

X-Men was different. This was a show that, while aimed at children, wanted to bring legitimacy to the medium. The show placed its brightly colored heroes against the backdrop of an easy to grasp civil rights movement. Enemies were no longer defined as simply bad guys but were colored with shades of gray and given real motivations for their actions. Magneto was the prime example. Had “Pryde of the X-Men” been picked up, Magneto would have just been another super villain with a motley crew of evil mutants willing to do his bidding and match up against the heroic X-Men. In the Fox show, he was a Holocaust survivor which had convinced him that humanity could not accept the differences within its own kind, and therefore, could never accept anyone outside humanity. In this case, that was mutant-kind, often referred to as homo-superior by Magneto. Mutants often took the form of normal looking people but with special gifts. We the audience took those gifts to be super powers, and in the case of the X-Men, most could be described as such. They did often come with costs that were more obvious for certain individuals. Cyclops could not open his eyes without a special visor or else risk destroying anything in his line of sight. Rogue could not even touch another person skin-to-skin without putting them in a coma. And Beast was simply covered in blue fur. This take, later admitted by creator Stan Lee as a lazy way to explain how the X-Men got their powers, freed the writers from having to come up with yet another experiment gone wrong origin story for every mutant under the sun.

This civil rights narrative is what framed the first two seasons of the show. The opening plot revolved around an organization funded by the government who would pose as friends to mutants but was really secretly creating a database of mutants from which it could target them and, though only hinted at during the show since it was for kids, cull them from society. The X-Men could not simply fight this opponent and beat them into submission, but had to convince the United States government that this was the wrong course of action. As a child, some of this went over my head. When Beast was put on trial in episode three I did not understand why the X-Men did not simply break him out of jail. Such would have likely been the course of action in many of the show’s contemporaries with the plot either being resolved at the episode’s conclusion or just dropped entirely. Instead, Beast spent the bulk of the first season in jail awaiting a formal trial before finally being pardoned after the X-Men were able to win-over at least one prominent political figure.

Magneto was easily the show's most successful attempt at blurring the lines between hero and villain.

Magneto was easily the show’s most successful attempt at blurring the lines between hero and villain.

After the first season, it seemed like all was right with the world but the show once more took a more sophisticated approach. With mutants gaining more legal freedoms, bigoted members of society sprung up to do what they felt the government failed to do. Once more, the show mirrored society in that the X-Men couldn’t hope to ever win over everybody to their side. The show would lose touch with this narrative after season two, instead opting to take the show in a more sci-fi direction while focusing on more condensed plots, but in those two seasons X-Men did a lot to legitimize the superhero genre outside of the comic book world. It’s the strength of those two first seasons, merely 26 episodes, that vaults the X-Men into this position, but the show also got a lot else right.

For starters, the voice cast (comprised of Canadian voice actors mostly unknown to American audiences) did an excellent job with the often weighty material. The show could, at times, be joyless and very melodramatic and the scripts would often contain superhero jargon that probably read poorly, but the actors were able to step up and deliver. Some characters, like the perennially wooden Storm, were always lacking but others shined very bright. For me, I will always hear Cal Dodd’s voice in my head whenever I read a line from Wolverine. His raspy, quiet, delivery perfectly suited the sometimes explosive Wolverine. When the show needed him to get loud and angry, Dodd was able to come through time and time again. David Hemblen’s Magneto was another highlight. This show is one of the few that actually depict the Austrian Magneto with an accent, something even the films chose to ignore. George Buza’s Beast was so good that it obviously formed the template for the Kelsey Grammer version of the character that appeared in X-Men 3. The soundtrack was also a standout, mixing orchestral instruments with electronic aspects that suited the show’s somewhat futuristic-like setting. The theme song should be considered a cartoon classic at this point.

The show never added to its core cast of X-Men, but that didn't stop other fan-favorites from appearing in the show, like Nightcrawler.

The show never added to its core cast of X-Men, but that didn’t stop other fan-favorites from appearing in the show, like Nightcrawler.

Visually, the show adopted the look of Jim Lee’s X-Men quite well with some minor alterations. Most of what makes up the Jim Lee style was still retained though, with the men having bulging physiques and the woman looking like super models. Even the extras in society tend to look idealized. It’s a legitimate criticism of Lee’s work but I’m sure the animators were happy that the vast majority of characters were basically the same shape. There is enough detail in the work that the show looks quite nice in still-shots. The animation, especially in the first season when the budget presumably was at its smallest, could be stiff at times. The animators were obviously under some constraints as well as to what kind of violence could be depicted. After the first season though, the animation improved noticeably. X-Men was not the best looking of its kind, but it certainly was not among the worst. I enjoyed it far more than I would Spider-Man, which came in 1994 and featured some primitive, and mostly ugly, computer-enhanced imagery as well as a softer color palette.

X-Men was able to leave a mark on the world of cartoons. It’s solid production values combined with its mature approach to story-telling is what makes it standout amongst other Saturday morning fare. X-Men is still the gold standard for the super hero ensemble show, and still stands as the best thing Marvel has ever done on television. X-Men took risks in a world where risk-taking is often frowned upon. Most people think kids want a mindless program where the hero always wins and everything is wrapped up in 22 minutes. Children are capable of so much more and the success of X-Men is proof of that.

If you want to read more about the X-Men animated series, there’s plenty to be found on this blog. In addition to numerous posts that summarize and review every episode, I also made an entry on what I considered to be the best episodes the show ever produced.


Spider-Man and the X-Men in Arcade’s Revenge

Spider-Man and the X-Men in Arcade's Revenge (1992)

Spider-Man and the X-Men in Arcade’s Revenge (1992)

Expectations influence just about everything we come in contact with.  Expectations can help lead to a more fulfilling experience when those expectations are met.  Other times, they can help make the bad seem worse when something fails to meet those expectations.  When I was a kid and I heard there was going to be a video game featuring a team-up between Spider-Man, possibly the most popular character ever created by Marvel Comics, and the X-Men, easily the hottest comic at the time, I was giddy with anticipation.  This seemed like a no lose situation and Spider-Man and the X-Men in Arcade’s Revenge vaulted to the top of my list of must own Super Nintendo games along with Teenage Mutant Ninja Turtles IV:  Turtles in Time.  One of those games would turn out well and provide me with hours of entertainment, the other game was Spider-Man and the X-Men.

What went wrong?  Well, let’s backtrack a bit first and see how this all came together and if my expectations were even justified.  At the time of the game’s release, Spider-Man had already been enjoying a run on the Sega Genesis and Game Boy as a platform star.  Perhaps star is a bit strong as his games weren’t really great, but they also weren’t particularly awful.  The best was definitely The Amazing Spider-Man vs The Kingpin for the Genesis.  The game was pretty difficult, at times frustratingly so, but it did a great job of making use of the Spider-Man license.  It was also quite popular and one of the best-selling titles at the time.  The X-Men, on the other hand, really only had the one NES game titled The Uncanny X-Men.  It was horrible and it tricked many uninformed gamers into renting or buying it with it’s X-Men branding.  Arguably, the best games for both franchises were the arcade beat-em-ups Spider-Man:  The Video Game and X-Men.  The Spider-Man game came first in 1991 and for some reason it isn’t as well loved and remembered as the X-Men game that followed in ’92.  It was a typical brawler allowing up to four players to join in and included playable characters Spider-Man, Black Cat, Hawkeye, and Sub-Mariner.  It’s selling feature was a more platform inspired design where the camera would zoom out allowing the players to take on gigantic enemies including a super-sized Venom at the end of the first stage.  The X-Men game was similar, but it’s defining characteristic (aside from the comical mistranslations) was the double-monitor cabinet allowing up to six players at once.  Both games were hard as they were designed to suck quarters out of its audience but they were a lot of fun, especially with a group of friends.

I hate these stupid clowns and their stupid stage.

I hate these stupid clowns and their stupid stage.

It would seem to me that a track record was in place that at least suggested a console game featuring these two franchises could be great.  If I had been a little wiser as a kid and more aware I would have taken note of the LJN logo on the box and realized right away the game was going to be a giant turd, but sadly I just wasn’t.  Before I get into what the game did wrong I suppose I should point out what it did right.  First of, Spider-Man is represented fairly well given that he is able to stick to walls, shoot webs, and even make use of his spider-sense in the game.  The roster for the X-Men side is pretty solid as well as it features the obvious choice of Wolverine along with Cyclops, Storm, and Gambit.  Wolverine has an interesting dynamic to him as he retains his mutant healing power but it only works when his claws are retracted.  The game is packed with villains too like Apocalypse, Shocker, Juggernaut, and Carnage.  Arcade is kind of a weird choice for the main villain, but at least his Murderworld offers a lot of possibilities for level-design.

That’s basically it as far as what Spider-Man and the X-Men gets right, and unfortunately it’s a pretty small list.  So what makes this game suck so hard?  Well, lets first start with the presentation.  I’m usually not one to have much of an opinion on the audio within a game.  I expect it to do its job and often times I have to make it a point to touch upon it when doing these reviews because I tend to overlook it.  Here it’s easy to not overlook because the sound is so bad.  The score is okay at times, though certain levels (Wolverine’s) feature an annoying soundtrack.  It’s the FX that really bug me though as they just sound like, for lack of a better word, shit.  A lot of the characters, good and bad, let out a scream when they die that sounds fuzzy and distorted.  The machine sounds are just as bad and Spidey’s web blasts sound like they could be grenades.  The graphics are also piss-poor.  The characters are really small, except Storm but I’ll get to her later, and lacking in any sort of detail.  Wolverine even looks like he only has two claws on each hand while Gambit doesn’t have a face.  Some of the villains are almost unrecognizable, especially Apocalypse who looks like a blue bug or something.

Hey Gambit, where's your face?

Hey Gambit, where’s your face?

Perhaps what bugged me more than anything as a kid was just how un-super these super heroes felt.  Spider-Man and the X-Men is a pretty hard game made so mostly because these characters can’t seem to take a punch.  They die so easily and it’s a frustrating experience.  I get that it’s hard to make a super hero game because on one hand the super heroes need to be super powerful, but the game also needs some challenge.  That’s why we have super villains though, and Wolverine shouldn’t be getting annihilated by a jack-in-the-box with a tommy gun.  The X-Men games that would follow on the Genesis were hard, but at least those X-Men felt like powerful super heroes (well, for the most part), these ones are push-overs.  The level designs are also fairly lacking.  Spider-Man’s are just weird looking and kind of confusing as they’re intended to be maze-like.  The player is supposed to use his spider-sense to navigate but it just gets tiresome.  Cyclops’ stages feature an annoying mine cart premise where touching the tracks means death.  Gambit has to outrun a giant deathball and might be the best levels, which isn’t saying much.  Wolverine is in a circus and there’s nothing noteworthy about the first stage while the second stage he has to outrun the Juggernaut.  It’s basically the same concept as the Gambit stages, though at least LJN incorporated something from the comics to make it feel relevant.  Storm’s stages are quite different and probably everyone’s most hated as she has to navigate a flooded laboratory.  They’re swimming levels, but unfortunately Storm’s mutant powers over the weather don’t let her breath underwater.  Just about everyone hates the underwater Sonic the Hedgehog levels for the same reason, this is worse times ten.

The red guy is Carnage. That gray blob?  He's Rhino.  I think.

The red guy is Carnage. That gray blob? He’s Rhino. I think.

If the player manages to actually beat all of the levels then they get to take on Arcade as Spider-Man.  You kind of have to be a glutton for punishment to even make it that far as the game is both really hard and really bad.  That’s the worst combination.  As a kid, I never had much success and never made it past any character’s second stage so making it all the way to Arcade wasn’t in the cards.  Playing this game was a depressing endeavor as a game featuring a team-up between these two should have been awesome.  I remember a few years after I got it Toys R Us started their first trade-in program where people could trade in games they no longer wanted for store credit.  I grabbed my copy of Spider-Man and the X-Men and, thinking I’d get maybe 15 or 20 bucks, was offered only four.  I elected not to trade it in but in hindsight I should have taken the four Jeffry Dollars.  I could have used it for some Fruit Stripe gum or something.