Tag Archives: groundchuck

JoyToy TMNT Groundchuck

Good luck stopping this guy.

Last week we had ourselves a look at Dirtbag from JoyToy’s line of 1:18 scale Teenage Mutant Ninja Turtles action figures. As most probably expected, we’re back this week with a look at his buddy Groundchuck, the mutant bull that could have very easily been named Bull’s Eye, but maybe Playmates felt that was too on the nose. Groundchuck debuted alongside Dirtbag in the vintage toy line back in the early 90s, but wasn’t originally conceived as an affiliated mutant. Dirtbag was going to be a foil for Splinter while Groundchuck was just your standard TMNT enemy. The cartoon made them a pair and it feels like that’s how they’re remembered now. Both also showed up in the video Teenage Mutant Ninja Turtles III for the Nintendo Entertainment System as boss characters of their own stage and as a proper duo in the more recent Shredder’s Revenge.

Groundchuck is another stout release from JoyToy standing at approximately 5″ to the top of his head and slightly taller to the highest point of his horns. The only characters in the line who can claim to be taller are Rahzar and Krang while his pal Dirtbag is more full of figure. Groundchuck, being a bull, is appropriately beefy with a barrel chest and meaty biceps and thighs. Like Dirtbag, he’s basically a recreation of the Playmates look which was also featured in the cartoon. He’s colored bright red and I’ve always loved the juxtaposition it creates with the tattered blue shirt and the cybernetic parts featured on his person. A portion of his head appears to be mechanical, including his right eye, as well as the entirety of his right leg and a chunk of his left thigh. The cattle motif is seen in the horned skull belt buckle and a similar one featured on his right pauldron while the bull’s eye appears over his right eye, upon his chest, and as a knee pad on his left leg (plus a brand on his left bicep).

Like Dirtbag, there’s a paint wash applied to the fur which imparts a grimy feeling to the character. A lot of the add-ons like the belts and pauldrons have a distressed element to them via the sculpt and their own respective paint effects. I like the gold bits reflected in the many bull’s eye pieces as well as the more ornate left shoulder pauldron. The painted elements are done very clean including the face where his eyes and nose loop really pop. The only element about the presentation I’m left a little underwhelmed by are those cybernetic parts, namely the right leg. For those, JoyToy went with a pale gray plastic with a black wash over them. There are some bolts sculpted into places and those are hit with a metallic silver. I wish the entirety of the leg was done in that color with those bolts and the anklet done in a gun metal. I think the figure stands out on a shelf as-is, but would really demand attention with a shinier approach to the metal. Even so, Groundchuck has always been one of my favorite designs from the vintage toy line and JoyToy did the design justice here by basically not changing a thing and just upping the sculpt and paint.

Just so much stuff.

We talked about Dirtbag as being especially plentiful when it came to accessories, but Groundchuck may have him beat. The beast comes with four sets of hands: fists, gripping, trigger, and open. He has the same white marble chunk of a base and a City Sewer stand as Dirtbag. From there, we get a whole bunch of weapons and other assorted goodies. In the area of odd, there’s a crushed, red, can. I assume this is a Red Bull pun? It otherwise isn’t of great note, but if you want him to join the likes of Slash, Tokka, and Rahzar in a food-centric display it works. It’s probably the accessory of least interest, but not without purpose. On his belt is also a grenade which is easy to overlook. It’s green and gray and it will happily remain on the belt if you wish, or Groundchuck can hold it. For more ambiance, I suppose, there’s also a loop of rope with a gold grappling hook on the end. It’s molded plastic so it doesn’t do anything, but Groundchuck has a hook on the left side of his belt it can dangle from, just set it when you’re done posing him or else it will drive you nuts with how often it falls off.

Those are the basic items added in by JoyToy while most of the rest are reserved for fire power! Groundchuck comes with a reimagined version of his cattle prod gun the old Playmates toy came with. It’s colored in earthy tones of steel and brown with the twisting prod extending from the end. I’ve seen some shots of the figure with the prod removed leaving behind something that resembles a small bazooka or something, but it doesn’t seem to want to pop out of mine. Groundchuck also has his cross bow from the old figure and this time around it mounts onto a gun that resembles an assault rifle. The rifle works with or without the crossbow affixed to the top, but why not utilize it for double the firepower? Hailing from the cartoon is Groundchuck’s stylish pistol with bull horns at the end of the muzzle. It looks like it should be thought of as a taser rather than an actual pistol, but it’s good to see a nod to the cartoon version of the character. And if you know him primarily from the NES video game, Groundchuck also has a big hunk of pipe which his character wields as a weapon in that game. There’s a C-hook on the back of his belt that seems to be made for this item as well, though the fit is pretty loose. It will stay in place if left alone, but might fall out if you pick the figure up. There’s also what appears to be a matador’s cape or flag. It’s on a gold post and the flag itself is red, naturally. Mine has some black gunk on it that I’ll have to try and wash off. There’s a little hook by the C-hook on his back that the post of the flag can snap into. It’s not the most secure thing, but works to a point.

Those are just the weapons, but to really make Groundchuck feel special JoyToy threw in a bunch of effect parts. It’s a bit of a surprise as we don’t have many, if any, effect parts included with the other figures and here’s Groundchuck with four of them. They’re all pretty interchangeable, but as best I can tell the gold, lightning, effect is intended for the bull horn taser. The color is a little dingy, I can’t tell if that’s on purpose or not, but it looks okay. Acrylic might have been better though. For the rifle, a simple red blast effect is included that clips into the front. There’s also a second one with a multi-part effect at the base implying muzzle flash that looks a little better, in my opinion. It’s possible that’s the one intended for the assault rifle, and the more simple one is intended for the opening on the heel of his cybernetic foot. I assume that’s intended to be a rocket propulsion system and either effect can slot into it. We also get a small missile effect with a long plume of smoke extended out the back. It’s a mix of red and gray and I think this is intended for his horn. Yes, the cybernetic horn contains missiles. I think this is from the video games, but to take advantage of that there’s an optional right horn that has the tip bent back to reveal a hole for the missile to fly from. You just pop off the standard horn and replace it with this one. As is the case with all of these weapons, the missile can go with any weapon so if you want Groundchuck to blast missiles from his rifle and lightning from his horn – go for it. It’s your figure to do as you please.

“Whoa, dude! Chill out!”

Articulation for Groundchuck is standard for the line and very much the same as Dirtbag. You get head, jaw, shoulder, elbow, wrist, diaphragm, waist, hip, thigh, knee, and ankle articulation. There’s not a ton of room for the jaw to open, but it works to add a little personality. The elbows are single hinges and will swivel as well as bend close to 90 degrees. The wrists use a double ball peg setup like Dirtbag’s, and while the optional hands can be a bitch to get on, they’ll go. Range at the hips remains mediocre and forcing the figure into something close to a split will cause the abdomen to pop off the ball joint there. The double-jointed knees are pretty much only good for a 90 degree bend and do get gappy at the bottom of the joint. For the feet, JoyToy cheated a bit with the hooves and basically added a heel to the sculpt of the right foot which makes the figure easy to stand. The hoof for the left leg is also generously sized even without a heel. He also has a tail which has a swivel joint. I think I see a hinge in there too, but it’s pretty limited as the tail goes through the soft plastic loincloth.

They’re kind of like the upgrade to Bebop and Rocksteady.

Groundchuck is going to move about as well as Dirtbag, Bebop, and Rocksteady. He does have a lot of stuff added to his sculpt that can get in the way as everything is an overlay including the shirt. All of it is removable if you find it too obstructive. It would require some effort to get all of it off and would likely require the removal of the arms. I like all of it so I won’t be trying to do that. The appeal of Groundchuck for me has always been the colors and the design where he’s just fully kitted-out with equipment. I think he was envisioned as something of a merc for hire, a marksman, or bounty hunter type and the look certainly fits that characterization. It’s that over-the-top look to the character that gets me and characters like Groundchuck are the first that come to mind for me when I reflect back on what Playmates did back in the 80s and 90s.

This one is just a ton of fun.

If that’s not an obvious endorsement for what JoyToy has done then let me say it in plainer terms: Groundchuck is the best release so far in this line. He’s honestly fantastic. The look, the stuff, he’s just perfectly realized for this line. There’s a nice balance of that realism JoyToy aims for with some of its sculpts as well as the toony origins of the character. There are a few shortcomings here and there and I wish the metallic parts were all shiny and chromed out, but I’m also just really happy with this one. Admittedly, I’ve always been a fan of this character so your mileage may vary, but if you’re collecting this JoyToy line and were considering passing on Groundchuck I would strongly advise you reconsider. I got my figure, as well as Rahzar and Dirtbag, from LT Cave. The price and shipping was all very reasonable and I paid around $40 for each figure. Obviously, the situation seems to always be evolving when it comes to tariffs and imports so I don’t know how things are going to be when this goes live, but I do vouch for that e-tailer. There are others that will ship to the US as well so you do have options if you’re based in North America and want to collect this line. It’s definitely in contention for best line of 2025.

In case you’ve been sleeping on one of 2025’s best toy lines, here’s some reviews to get you caught up:

JoyToy TMNT Dirtbag

Today for Turtle Tuesday we continue our look at Wave 6 (I think?) of JoyToy’s 1:18 scale Teenage Mutant Ninja Turtles line of action figures with a character who should be familiar to long-time fans of the franchise: Dirtbag. Dirtbag first showed up as part of the Playmates toyline in 1991 before making the leap…

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JoyToy TMNT Rahzar

JoyToy is back with their latest wave of 1/18 scale action figures based on Teenage Mutant Ninja Turtles and with a character I think we all assumed was on the way. You don’t do a figure of Tokka, the mutated snapping turtle, and not also do a figure of his best buddy, Rahzar. The two…

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JoyToy TMNT Slash and Tokka

I have a couple of turtles to look at for #TurtleTuesday and these guys come courtesy of JoyToy. Slash and Tokka don’t usually associate with each other, but JoyToy doesn’t think that should be the case and I tend to agree.

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NECA TMNT Cartoon Dirtbag and Groundchuck

Some new mutants have joined the party!

NECA’s line of action figures based on the cartoon Teenage Mutant Ninja Turtles has been a wonderful source of nostalgia for 80s/90s kids even as the line heads into more obscure territories. In socializing with individuals of my age, it feels like a lot of those 5 and 6 year-olds who were watching the first few seasons of the show outgrew it come the early 90s. By then we were in the midst of a cartoon boom and the quality of shows was increasing with seemingly every new show. Practically overnight, the cartoon that was really just a not so cleverly disguised toy commercial started to fall out of favor. You still had your Street Sharks and Biker Mice From Mars, but there were also a ton of one and done type shows that came and went. With TMNT, the show seemed to get more mileage out of the fact that it started to take from the toyline, rather than dictate it. It used to be that a character would appear in the show, then eventually make its way to store shelves, but giant episode orders probably made it easier to just grab a toy and integrate it into the show practically 1:1. And so we have Dirtbag and Groundchuck.

I remember this pair showing up in stores roughly at the same time. I never had the Playmates Dirtbag, but I did have Groundchuck and he was one of my favorite designs from the line. I liked his armor-plated leg and the harsh shade of red that was his fur seemed cool to me. He had a crossbow weapon and a Foot logo tattoo on his arm and he became one of my chosen enemies. I even played with him so much he eventually fell apart, something that never happened to any of my other TMNT toys. He and Dirtbag eventually made their animated debut in the episode “Planet of the Turtleoids,” the same episode as Chrome Dome and Kerma. They were supposed to be the new Bebop and Rocksteady, but they had little interest in taking orders so that’s how the writers were able to move on from them. They were actually competent villains for the turtles, so that right there makes them fairly unique amongst the rogues from that show.

“By any chance, would you two be interested in helping a poor, defenseless, turtle?”

Since Dirtbag and Groundchuck arrived in the show as a pair, it made sense for NECA to release them as a pair. This year, we’ve seen toy companies do their best to adapt to the shipping crisis and uptick in factory rates and NECA has made some changes to this year’s releases as a result. We saw the figures Mondo Gecko and Muckman split into deluxe releases and we’ve also seen an uptick in price. With Dirtbag and Groundchuck, there was just no getting around the issue of costs. These two are, as far as I can tell, entirely unique as far as tooling goes. We’ve seen NECA get a lot of mileage out of the Bebop and Rocksteady base here and there, but that won’t work for this pair. As a result, we have the priciest two-pack in the line as this set retails for $65. Some may balk at the increase, at this time last year a NECA two-pack was $52, but I for one would rather receive an uncompromised product than a cheap one. No, I don’t particularly like paying more money for something, but I understand the economics in play.

Who would have thought a mutant mole would be so cool? The bull is kind of a given though.

Dirtbag and Groundchuck are an impressive pair. And that’s what you want if a set is going to set you back a few more bucks than the usual. Dirtbag is around 5.5″ and Groundchuck is closer to 6″, maybe a tick above when he’s standing up as straight as he can. This is veteran sculpter Paul Harding’s first contribution to the line and he really set a high bar for himself going forward. These two guys should remind anyone who owned them as kids of those vintage Playmates toys, but mostly they look just like they stepped out of the television. Dirtbag has all of the little things I remember from his brief appearance on the show and stuff that I don’t. He’s rocking the one boot, one bare foot, look and his limbs feature sculpted fur. He’s got these two-toned overalls with an olive green on top and black on the bottom to go along with a hot pink backpack. It’s a pretty gnarly getup, but it almost looks ordinary for a character from this show since it’s not as outlandish as some of the other stuff. Like his box-mate, for instance. Groundchuck sports this tattered, blue, tunic with shaggy fur underpants. He’s got a lavender belt that evokes images of Batman and a pair of bull’s eyes, one over his heart and one on his left knee, to add a dash of yellow. He has a bright green tuft of hair on his head which is poking out from under this futuristic half-helmet thing that even covers his right horn. His right leg almost looks robotic, but I think it’s just armor. Why he chose to armor one leg and little else I don’t know. He does feature some plating over his left thigh and he has this big shoulder contraption over his right shoulder. His left shoulder has a more conventional shoulder pad while both of his fingerless gloves have spiked or studded knuckles. He’s a totally 90s design and I am here for it!

Just a mole trying to earn a living.

Let’s talk a bit about Dirtbag first. I’ve already mentioned that his sculpt is awesome, but so is the paint work. His design doesn’t call for anything outlandish, but what is here works. He’s mostly a soft gray with a darker gray used to shade his backside. The same is done for his shirt, light green on the front, dark on the back, and his mining helmet as well. There’s a lot of black linework on this guy which adds so much depth to him. And it’s just remarkable how clean everything is. I would expect some of the lines to be a little out of whack here and there, but there’s literally none of that with this guy. The eyes, the inner ear, the inside of his mouth – it all looks fantastic. Also worth noting, all of his hinges appear to be cast in the most appropriate color of plastic. The one consistent eyesore with this line that keeps coming back are painted hinges with a poor choice in base color beneath. Those stand out too readily, but with Dirtbag it all looks good. You will only run into that issue with the back of the ankles because the hinges are done to match the shade of gray from the front of the figure, not the rear, and that’s fine. It would be stupid to do it the other way around. Even the left boot was cast in brown plastic and the fingerless gloves were done in red. I suppose there’s a risk that paint might come off of the fingers on the gripping hands, but there’s not much that can be done to prevent that. For now, I haven’t had any issues there.

I applaud Dirtbag for his willingness to rock a pink backpack.
The backpack is functional too. You can either put small items in it or wedge his shovel in there like so.

Dirtbag (and Grounchuck for that matter) is also on the chunky side. His torso his wide and his legs a bit squat. Because of that, articulation isn’t going to be his strong suit, but it’s not a huge minus either. His head can really only swivel, if there’s any up and down I haven’t been able to figure it out. He does have an articulated jaw, a commonplace for this line that’s welcomed, so he’s not lacking in personality there. The shoulders are ball-hinged and lift out to the side all the way into a T position and can spin around. There’s a biceps swivel past that and double-jointed elbows. He’s a pretty jacked mole, so the size his of his biceps don’t really allow the elbows to bend past 90 degrees, but it’s not something I miss. The hands rotate at the wrist and all feature horizontal hinges. At the waist we have a big ball peg so he can rotate and tilt a little, but he can’t crunch forward or bend back. At the hips are the newer NECA ball and socket which I am happy to report are not loose. He doesn’t kick out very far forward, but he’s not really a martial arts kind of rodent. There is a thigh twist and the knees are double-jointed. At the ankle, we have hinges and rockers which work very well. On the rear of the figure we find a tail and a backpack. The tail is on a ball peg, but it doesn’t do a whole lot, though it can come in handy for adding a little stability to the figure. At the backpack, which is constructed of a rubbery plastic, is a flap that actually can open and close. I haven’t tried sticking a small accessory in it out of fear that it will be hard to get out, but it’s a cool little detail. What I have enjoyed doing with it is wedging the pole of his shovel underneath the flap so it goes straight across his back. The hold is plenty tight and it’s something that can be done to add weapon storage, which I always like.

There isn’t a matador alive who would mess with this bull.

With Groundchuck, we have a similar story. For one, the paint is so eye-catching with this bovine. There’s fur, metal, cloth, and just a lot going on. And it’s fairly clean, though not as clean as it is with Dirtbag. There are paint blemishes present on Groundchuck that I wish weren’t there. There’s a spot of missing white on the armor of his left thigh and the cow skull belt buckle has some scratching too. Those are the only ones that stand out, but there are a few nicks here and there which is customary with mass market figures and especially those with as much paint as this guy. The black line work though, is once again, pretty damn stellar. The line on the right legs are sculpted in and painted while the armor on the left thigh is scalloped and a really fun texture. I love how NECA painted both portions with a lot of white in the middle and gray on the edges. I find the shading on Groundchuck’s body to be a little more subdued than some other figures in this line as the red of the fur and blue of the tunic is just a little darker on the rear of the figure in comparison with the front. That’s not a critique, but an observation, as the metallic bits are shaded aggressively and look terrific as a result. The only spots where I feel a little more paint might of helped make the figure look even better are just small details like the fingernails and the row of teeth on his upper jaw. The bottom row has the black line work all throughout, but the upper row is just white. That’s likely because it’s really only noticeable if you’re looking at the figure from below the head, but when you’re reviewing a figure it’s something you’re going to see as you approach the figure from many angles, including ones that likely won’t factor into a display.

Look mom, no flaking!

The articulation for Groundchuck is more or less the same as Dirtbag with only minor differences. He has all of the same points of articulation, minus the tail and backpack. I’m not sure why a mutant bull was designed without a tail, but that’s how it was. His head does feature a bit more play than Dirtbag’s, but it’s not drastic. He mostly looks straight ahead and down a little, with some room for tilt. His jaw doesn’t seem to open as far, but there’s enough there to change up his disposition. His shoulders are going to be somewhat impacted by his shoulder pads, but it doesn’t stop his arms from lifting out to the side all the way. He’s also traded a waist cut for a ball peg in upper abdomen. It mostly just affords rotation there, but he can tilt a little bit to the side as well as forward and back. The legs and arms are entirely the same, except with Groundchuck comes the added fun of having a character with hooves for feet instead of something more traditional. Even though they’re hooves, they still have the usual amount of ankle articulation and he’s really not a challenge to stand. Since he has kneepads like the turtles, his knees can’t quite achieve a 90 degree bend, but I don’t think that’s something that will be a problem for this figure. Also worth noting, that the hinges in the legs are painted on the rear, but the paint isn’t flaking! I don’t know what NECA did or if they did anything different, but it’s pretty cool.

The Cowboys of Moo Mesa wish their sidearms were this cool.

One way companies have been able to keep costs manageable this year is by cutting back on accessories. NECA said “Screw that,” with this set as this pair is pretty well loaded. Both characters come with fisted hands in the box, but also have a set of gripping hands and open hands. All of the hands feature horizontal hinges and the same lovely paintjob. They’re easy to swap too as NECA seems to be using softer plastic with shorter pegs lately. The only downside is the hands might pop out when you don’t want them too, especially as you break in the hinges, but that’s certainly better than the alternative. Groundchuck has his own stylized pistol that ends in a bull skull complete with nose ring. It’s ridiculous, but appropriate for the show and character given the era. His gripping hands aren’t classic “trigger finger” hands, but they’re also soft enough that getting his index finger onto the trigger shouldn’t be a problem. As far as I know, that’s the only Groundchuck specific accessory in this box with the rest belonging to either Dirtbag or another character all together.

They attack from above and below!

Dirtbag, being a miner and a fighter, needs tools and weapons. He’s got a pistol like Groundchuck, but unlike Groundchuck his pistol doesn’t really contain any Dirtbag theming. It does look like a nail or rail gun, which feels appropriate for his workman-like appearance. There’s a small, handheld, device that looks like a cross between a TV remote and an electric razor. I think this is a tracking device used by Donatello, if it fell into the hands of Dirtbag or Groundchuck I don’t remember, but rest assured it is absolutely pulled from the show. Dirtbag also has his shovel, which can be used for digging or cracking skulls, and he has an oversized drill that I guess helps him tunnel through the earth. He can easily hold it with two hands in front of his body, though the drill bit doesn’t rotate.

“Hey! Don’t worry, I’m supposed to do this!”

Lastly, Dirtbag has a rather unique accessory that just looks like a ring of rocks. This is to simulate him coming up from the ground, similar to what we saw with the Roadkill Rodney figures, but on a bigger scale. To achieve the desired result, you have to pull the figure apart at the waist and then just sit his torso in it. Getting him apart the first time can be a little scary since the factory likely really shoves these things together tight. It’s a double ball peg that’s in there, so it should be hard to break. Even so, I used some hot, running, tap water to soften it up (I did not need to heat any other joints on these figures) and was able to pull him apart. Putting him back together was also a snap. It’s pretty cool and provides for another display option. I’m torn on how Dirtbag will ultimately end up on my shelf. I think this is an accessory that may come and go as I change things up here and there. All of these accessories though are lovingly painted and detailed. The gripping hands are also pretty soft so there shouldn’t be too much of a problem preventing paint scuffing as they’re swapped in and out, but as always, take care when doing so. These are, after all, “adult collectibles.”

They look appropriately intimidating when paired with turtles.
“Back off, dirt bag!” “Hey, how did you know my name?!”

NECA’s latest two-pack from the Teenage Mutant Ninja Turtles cartoon line is one of its best. This one is right up there with Bebop and Rocksteady for me, and I’m hard pressed to think of a better one. Dirtbag and Groundchuck aren’t the most well known characters from the show, but their presence in the classic toy line (which basically mirrored their later cartoon appearance) makes them more familiar than than someone like Kerma, even though he appeared in the same episodes. These sculpts are phenomenal and I really hope Paul Harding will be making many more contributions to this line and basically any line I collect. This pair is certainly helping NECA end 2021 with a bang, and what’s really awesome for collectors, is there’s more coming since these guys were released alongside another all new two-pack and the other sets solicited earlier this year should be on a boat somewhere. NECA made this two-pack available on its website earlier this month, but they should be hitting Target right now. Take advantage of the fact that some people won’t remember this duo and snatch a set if you see one. You will not be disappointed.

“Now, I can rid myself of those imbeciles: Bebop and Rocksteady!”
Because every figure needs to be compared to Chrome Dome.