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Batman: The Animated Series – “What Is Reality?”

What_is_RealityEpisode Number:  48

Original Air Date:  November 24, 1992

Directed by:  Dick Sebast

Written by:  Marty Isenberg, Robert N. Skir

First Appearance(s):  None

After having escaped both Batman and the Gotham PD, The Riddler (John Glover) is back to erase his criminal history and likely get some measure of revenge against Batman and Robin for ruining his prior plans. It’s a rare example of the show having a direct follow-up to a prior episode as villains are often captured and released from Arkham or jail offscreen. It’s not often we have a villain escape and then make reference to their fugitive state, but that’s what we have here in what is only the second appearance of the quite popular Riddler character.

The episode opens with a jogger running through the Gotham night. He decides to withdraw some money from an ATM only to find it’s spitting out riddles instead of cash. Not only that, it shows his balance as zero which enrages the man. The scene jumps to Gotham’s version of Wall Street where investors are being taunted by the scroll not by failing prices, but by riddles. We then see the Gotham Department of Motor Vehicles suffer a similar fate as Dick and Alfred wait in line to dispute a ticket of some sort. All of this brings us to Gotham PD where Batman and Gordon are discussing the obvious – this is the work of Edward Nygma, aka The Riddler. He’s been on the run ever since the events of “If You’re So Smart Why Aren’t You Rich?” and has so far managed to illude capture. Gordon then notices that all online records of Nygma’s very existence are being deleted at an alarming pace to make it appear like he does not, and has never, exist. Before Batman can ask about the hard copies of his records, they’re informed that a package has arrived at headquarters and it’s ticking.

riddlers console

The shipping on that must have cost a fortune.

Gordon is apparently comfortable with letting Batman and Robin handle this potential explosive device as the two are seen examining the rather large package. Robin notes that the blocky structure is a puzzle and boasts that he was able to complete a Baxter’s Box puzzle in record time, so this should be no problem. A Baxter’s Box, as best as I can tell, is this world’s version of a Rubik’s Cube. I guess even referencing that famous toy could fall into a copyright area? Robin is able to get the box to open and inside they find a large console complete with a monitor, two seats, a massive keyboard, and a pair of headsets. Not knowing what to immediately make of it, Batman leaves Robin to check it out. Meanwhile, some cops have stolen the hard copies of Nygma’s records and are shown delivering them to Nygma himself who is watching all of this via a monitor in an undisclosed location.

Batman looks to the various riddles that Nygma left behind via the ATM, stock market, and DMV. They’re simple riddles, so Alfred and he deduce they should focus on the numbers contained in the riddles, which when translated to roman numerals, leads Batman to the DMV. There he finds some goons accessing the hard copy records there, likely searching for Nygma’s files. Batman engages them which leads to the action spilling outside where a Riddler Van tries to run down the caped crusader. When Batman winds up on the hood of the vehicle, he finds it’s being driven by a robot with a camera for a head. Nygma is able to taunt him as well, and points out the vast amounts of explosives in the back of the van. Batman is able to avoid a rather explosive demise, but not without detonating the van making quite the mess. Riddler is able to leave him another clue though, because that’s what he does, about where to turn his attention to next.

batman chess

Riddler’s virtual world.

At Gotham PD, Robin has discovered that the console delivered there is actually a virtual reality machine. He demonstrates how it works to Gordon before taking off for a snack leaving Gordon plugged into the machine. Once gone, Riddler appears in the virtual world and is able to trap Gordon. When Robin returns, he receives an electrical shock from Gordon’s headset when he tries to remove it. Batman soon arrives as Riddler’s most recent riddle directed him to Gotham PD headquarters. Robin gives him the rundown and Batman is left with no alternative but to enter the VR machine and rescue Gordon. Riddler has placed Gordon in a high velocity device within the world similar to what astronauts use to train for the force of space travel. Riddler claims Gordon’s heart can’t last in the machine indefinitely injecting a time component into the situation. Robin warns Batman that he’s basically entering a world controlled entirely by The Riddler which prompts Batman to insert an ear piece into one ear so he can maintain a link with Robin while inside the game. Robin is also able to watch what is going on via the rather large monitor Riddler included.

batman dark knight

If you’re going to call yourself the Dark Knight then you should look the part.

Once in the world, the episode’s perspective shifts to that. It’s mostly a world depicted in shades of red not unlike a Virtual Boy, but with some black and white as well. Riddler pushes Batman along via clues which leads him to a chessboard. Batman is forced to literally adopt his Dark Knight persona to sneak past which just leads to a constellation based puzzle for him to solve, with Robin’s help (he’s big on astronomy apparently). Eventually, Batman finds himself face to face with The Riddler and a giant version of a Baxter’s Cube. Not wanting to waste more time in figuring out the puzzle, Batman realizes he has some control over himself in this virtual world and imagines he has mallets instead of hands. He bashes the cube, which just prompts the Riddler to attack. He splits himself into multiple Riddlers, and Batman responds by doing the same. As they engage in a competition of who can create more versions of themself, Batman points out how hard it must be for Riddler to maintain control over his virtual world when splitting his focus amongst the many duplicates he’s made. Just pointing this out causes the world to collapse, and the Baxter’s Cube breaks away revealing Gordon.

many riddlers

Well this presents a problem.

Batman and Gordon are able to escape the virtual world. Once outside, The Riddler returns to the monitor to taunt them and leave them one final clue about where he could be. Just after doing so, he lets out a horrible scream indicating he’s in some trouble. His clue was enough for Batman to figure out his location, and when Batman, Robin, and Gordon find the Riddler he’s still connected to his game unable to remove himself much in the same manner as Gordon previously. Batman remarks getting him out of there may be a riddle no one can solve (spoiler: this isn’t the last we’ll see of The Riddler!) as the credits roll.

“What is Reality?” is a decent follow-up the The Riddler’s debut. It doubles-down on Riddler’s fascination with video games and virtual worlds, which is an interesting take on the character, and one that feels very of the times. I mentioned previously how I liked that this episode directly deals with the fallout of the previous one, even though it isn’t a two-parter. The writers seemed to not want to really bother with riddles this time around though, opting to deliberately have The Riddler use simple riddles but with a bit of a convoluted message hidden in each one. I’m not particularly good at riddles so I feel a little uncomfortable for criticizing the episode for going easy on them, but maybe they should have hired somebody who could craft a good riddle? As a result, The Riddler seems rather stupid as his efforts are not even remotely challenging for Batman to figure out. Batman also easily bringing an end to the VR world is rather underwhelming, but maybe they wrote themselves into a corner since they gave Riddler complete control over the world. The ending is kind of chilling though. After almost rooting for The Riddler in his debut he’s a bit more of a conventional villain here, but his actions never make us desire a fate like that for him.

riddler trapped

Riddler’s in a rather sorry state at the episode’s conclusion, but he’ll bounce back.

This episode marks the final contribution from Akom Productions. They were let go after the some-what disastrous “Joker’s Wild” episode. Perhaps because of this they did an especially careful job with this episode. It looks fine and I have no complaints about the animation. There are some very minor errors, but most episodes contain one or two. It’s not a hugely ambitious episode, though some fun things were done with the virtual world. I’m glad only a few minutes are spent there though as that red palette gets kind of irritating to look at.

This isn’t the last we’ll see of The Riddler, which I can’t imagine comes as a surprise to anyone. It is the last we’ll see of him for a while though and his last appearance of season one. Unfortunately, his next appearance doesn’t mirror this one by dealing with the fallout. He’ll just be his normal self leaving us to wonder how he extricated himself from the VR world. I guess for them not to tell us means it wasn’t a very interesting story. I bet they just unplugged the thing, that seems to be the solution for most electronic mishaps.


Batman: The Animated Series – “Birds of a Feather”

Birds_of_a_FeatherEpisode Number:  47

Original Air Date:  February 8, 1993

Directed by:  Frank Paur

Written by:  Chuck Menville, Brynne Stephens

First Appearance(s):  Veronica Vreeland, The Duck Boat

 

It would seem the writers of Batman:  The Animated Series had the hardest time with the two primary antagonists from the then recently released Batman Returns:  Catwoman and The Penguin. We’ve seen Catwoman portrayed as a cat burglar with a heart of gold, but following her debut she’s been in flux relegated to damsel in distress and sometimes vigilante. With The Penguin, he debuted in the divisive “I’ve Got Batman in my Basement” in which he’s outwitted by a bunch of kids. Because it was so obviously pandering to its young audience, that episode is often cited as one of the worst in the series, but since it was effective at that pandering, there seem to be an equal amount of folks who really enjoyed it. Since that episode though, The Penguin has been more of a side character as he was in “The Strange Secret of Bruce Wayne” and “Almost Got ‘Im.” We haven’t seen The Penguin in another solo outing, until now that is. And even here, we have an atypical episode as it’s not focused on Penguin’s next scheme, but on his reform. In that, it is somewhat similar to Batman Returns because we’re going to see Penguin engage with high society and try to find social acceptance among the elite, only to be humiliated and lash out in only a way a super villain can.

veronica

Prepare to meet Veronica Vreeland.

The episode opens with Penguin (Paul Williams) robbing a museum. In a bid to remain classy, he probably dilly-dallies too long trying to impress the guards giving Batman time to show up and put a stop to the robbery. Penguin is sent off to prison, since he’s not considered insane and thus not bound for Arkham Asylum, and it’s there he serves out his sentence to the end. At which point he declares himself reformed, and whether or not he’s sincere is unknown. He expects his old entourage to arrive with a limo to pick him up, but when no one shows he’s forced to ride the bus in disgrace. He has the bus drop him off at his penthouse where he walks in expecting to find a party celebrating his release. He even indicates he expects the other various rogues to be present like Joker and Two-Face, but instead he finds an empty home with sheets draped over the furniture. Penguin isn’t alone though as Batman is there to remind him that he’ll be keeping an eye on him. Penguin asserts that he’s reformed, but Batman doesn’t seem convinced, though he leaves him be.

Pan03-3

Not the entourage Penguin was expecting.

Elsewhere, socialite Veronica Vreeland (Marilu Henner) is bemoaning her plummeting social status to her associate Pierce (Sam McMurray) who suggests she throw a party to improve her reputation. She seems skeptical, but when he reminds her how another individual saw their reputation skyrocket following The Joker crashing her party, she starts to warm to the idea of a party. Pierce waves the front page of the local newspaper to her declaring The Penguin has been released, and we have our plot.

penguin laugh

Veronica, obviously charmed.

The Penguin is more than enthusiastic about dinner with Vreeland, who takes him to a fancy restaurant where he dines on sardines or whole fish of some kind. His presence is found to be a major turn-off for the other patrons, partly because of his grotesque eating habits and probably also because he’s a known criminal. Penguin is enjoying the dinner regardless, but he’s suspicious of Vreeland who insists she just wants to get to know him. Satisfied, he requests the check but the waiter tells him the meal is free if he leaves now. Thinking this is an acknowledgement of his high society status, Penguin happily leaves with Vreeland on his arm. Outside the restaurant, the two are accosted by a trio of muggers. Penguin looks the part of hero as he fights them off, but Batman shows up to clean up the mess. He grabs Penguin and assumes he was robbing Vreeland, but she steps in to correct him giving Penguin a moment to admonish Batman which he seems to enjoy. Just before the mugging, Penguin was invited to the party Vreeland is planning and he accepted, making this quite the night for the portly little fellow.

penguin reformed

Penguin showing off his heroic side. Never mug a man with an umbrella.

Veronica and Pierce are then shown discussing the events of the evening. Pierce finds The Penguin laughable and seems to think this party will be a huge hit at Penguin’s expense. Veronica though demonstrates that she may be warming to the former criminal as she found his behaviour with the thugs charming and sweet. Bruce Wayne interrupts their conversation and asks whom they’re discussing. Pierce spills the beans that Veronica is dating The Penguin as a publicity stunt, which concerns Bruce, naturally. He leaves them with a warning about The Penguin, but it doesn’t seem likely that they’ll actually take it to heart. That night, she and Penguin attend an opera and she’s obviously not taken by his horrid singing. She still doesn’t let her revulsion seem obvious when he turns to her and even permits him to lay a smooch on her hand. Bruce is there as well, being kind of a creeper, but he seems to notice that Penguin is genuinely showing affection for Veronica which only worries him more.

scheme revealed

Penguin looking dejected as he finds out he’s been played a fool.

Presumably the next night, Veronica’s party is underway. The Penguin feels he’s in his own element schmoozing with Gotham’s wealthy socialites, cracking witty jokes and attempting charming behaviour. He’s oblivious to the fact that everyone else is seemingly appalled by his appearance and is making jokes at his expense whenever he moves onto another conversation. Pierce is especially enjoying this, while Veronica is clearly feeling guilty. When Penguin steps out onto a balcony for a few quiet moments, he’s joined by Bruce Wayne. Penguin shows him a special brooch he plans to gift Veronica, and Bruce looks nearly distraught as he knows what’s going on. When Penguin heads back inside, he overhears Pierce and Veronica talking about what’s going on. Realizing he’s been played a fool, he lashes out blasting them in the face with knock-out gas from his umbrella (apparently he wasn’t reformed enough to cease carrying armed umbrellas). Bruce tries to intervene, but he’s unable to stop Penguin from kidnapping Vreeland.

BF_23_-_Duck_Boat

It’s the duck boat!

Pierce is forced to head to the police where our always right Commissioner Gordon is correct in placing much of the blame for the current circumstances on he and Vreeland. Even so, it doesn’t excuse the fact that The Penguin has unlawfully abducted a woman ending his short-lived reform. Pierce is also a total jerk to Gordon, which is what prompted Gordon’s dressing him down. They soon receive a ransome note from The Penguin, and it demands that Pierce has to deliver the ransom of one million dollars personally. When the police bring Pierce to the drop-off location they find a pay phone and Penguin promptly calls him on it instructing him to head to a new spot without company. The new spot is a trap, of course, and Pierce finds himself dumped into the sewers where he lands on a big, yellow, duck boat! Yes, the very same one from Batman Returns, though this one looks a bit angrier.

BF_23.2_-_Trap

Not a place you want to find yourself.

The boat takes Pierce to a new location, and upon ascending some stairs, he finds himself in an opera house. There he finds Veronica chained to a chandelier. She pleads with Penguin to free her, and even confesses she was growing fond of him, but he doesn’t believe her. He’s too far gone now. Pierce is chained to a platform below the chandelier, and Penguin rummages threw the money and discovers a Bat-tracer (really, Batman, be more discrete). Enraged, Penguin goes to cut the rope on the chandelier which will surely kill both Vreeland and Pierce. She tries to talk him out of it, once more claiming to have grown fond of him, but it’s no good. Batman shows up to prevent the double homicide. Since Penguin can’t go one on one with Batman, he hops on a dragon prop that also apparently breathes fire. In what is possibly the most ludicrous visual we’ve seen on this show, Penguin flies around on this dragon with a viking helmet and sword. Batman has seen worse, and he takes the bird-boy down and frees the two wealthy jerks.

BF_25_-_Viking_Penguin

Now here’s something you don’t see every day.

As the cops lead Penguin away, Veronica once again approaches him and tells him that she was really growing fond of him. Penguin, with perhaps a touch of sadness, rebuffs her once more, “I suppose it’s true what they say; society is to blame. High society.” Batman also looks on with no indication of satisfaction over what he’s seen. This one has no happy ending for anyone.

Birds_of_a_Feather_Over

Normally a triumphant scene, but here there’s a somber air over Penguin being lead away in handcuffs.

“Birds of a Feather” is a pretty weird episode for what is ostensibly a kid’s show. A reformed criminal trying to ingratiate himself into a wealthy circle, only to find he can never hope to fit in where he feels he belongs most. Thus, he turns back to crime and is reformed no more. It’s a very mature storyline, which I suppose he was owed after his debut. Kids are capable of empathy though, and I think this episode successfully makes Penguin out to be a sympathetic figure similar to what happened with The Riddler. Only in this case, The Penguin doesn’t get to escape in the end. He’s returned to jail, and the next time we see him he’s back to his old ways as he’s apparently abandoned all notions of reform. Vreeland will return as well as mostly the same character we see here, so she has apparently learned nothing in the end.

PierceChapman

We’ll see more of Vreeland, but Pierce and his smug, stupid, face are confined to just this episode.

This episode is one of the few that seems to successfully merge the classic portrayal of The Penguin, as an odd-looking but refined criminal, with the grotesque one from Batman Returns. He’s always been deformed in this show, but it’s never been a focal point as he mostly embodies the characteristics of the comic book character. In the restaurant scene we get a glimpse at the more monstrous side and Veronica is obviously grossed out by his appearance. The other wealthy characters poke fun at his appearance as well behind his back. There is humor though in seeing him try to fit in, especially when he, at the party, advises the manager of a bank he knocked off in the past to bolster security. His speech patterns and mannerisms embody the role he’s trying to play, but the subject matter is obviously inappropriate for the setting. Those little bits of humor play well and are needed since most of the episode is uncomfrotable to watch. We know The Penguin is being played, and he seems genuine in his attempt at reforming, but he’s also bound to find out he’s being made fun of and won’t respond well. The duck boat is a nice callback to the movie as well, and I can’t remember if it makes another appearance or not.

“Birds of a Feather” is an overlooked episode, but it’s also probably the best Penguin episode. I never count it among the show’s best, but whenever I sit down to watch it I’m entertained and pulled in by the story. It’s light on action, but the character development and setup is well done. It helps that it doesn’t need a lot of screentime to develop a character like Vreeland or Pierce,  and they’re not short-shrifted at all. It’s a dense episode and it makes good use of what time it has. There’s not a lot of Batman, but the episode doesn’t need it and his presence is still felt throughout. I really like how the episode is able to get the audience to turn on Batman in some respects, as I recall watching this as a kid and being irritated with Batman for going after Penguin when he had done nothing wrong. Then I ultimately felt conflicts when Penguin did do something wrong, but still felt like he was justified in his actions. The episode needed to have him basically attempt murder in order to make it acceptable to see him sent off to jail in the end. If this is an episode you’ve either slept on or forgotten about, give it a look. And if it’s one you may not have liked much as a kid, you may find it more enjoyable as an adult. This isn’t the last we’ll see of The Penguin bringing Batman Returns to the small screen, but it was the most well done.

 

 


Batman: The Animated Series – “Almost Got ‘Im”

200px-AlmostgotimEpisode Number:  46

Original Air Date:  November 10, 1992

Directed by:  Eric Radomski

Written by:  Paul Dini

First Appearance(s):  None

It’s quite silly how excited I get when we’re coming up on a favorite episode of mine from this series. Nothing is stopping me from watching episodes like “Almost Got ‘Im” basically whenever I want, but for some reason this feature makes me feel like I’m being given permission to go watch these all over again. “Almost Got ‘Im” is a Paul Dini episode, and his tend to be pretty good. It’s a great concept for an episode that may or may not have been influenced by a series of comics in 1977 entitled “Where Were You on the Night Batman Was Killed?” Basically, we have a group of villains all hanging out and sharing a personal story about a time when they almost killed Batman and rid Gotham of him once and for all. We’re treated to numerous flashbacks recalling these moments (though this isn’t a clip show, these stories are all new) before everything comes together in the end to further a story in the present. Even though it’s an episode light on Batman, since we’re almost always looking at him from a villain’s perspective, I loved this one even as a kid and I still do today.

bar scene

When the girl walks in…

The episode opens over a game of poker. All we see are the hands of some recognizable villains from the show as they shoot the breeze and make plays. The players are Joker (Mark Hamill), Two-Face (Richard Moll), Penguin (Paul Williams), and Killer Croc (Aron Kincaid). The camera lingers on their hands, from the point of view of the person those hands belong to, and there’s some nice little touches adhering to the personalities of each guy. Joker, for instance, is shown pulling cards out of his sleeve while Two-Face discards two low number cards, but elects to hang onto a deuce (I love this). They’re ribbing each other for the most part, in particular Joker is pretty much all over Two-Face with several puns on his name. They appear to be in some kind of bar, but everything around them is covered in shadows. Soon Poison Ivy (Diane Pershing) comes strolling in and takes a seat at the table and that’s when the conversation turns to Batman.

ivy pumpkin

Joker mocker Ivy for her exploding pumpkins, and yet voice actor Mark Hamill would go on to voice the Hobgoblin who, wouldn’t you know, wields exploding pumpkins.

Poison Ivy is the first to tell her little tale about the time she almost got Batman. Of all of the tales, hers is probably the least interesting as it’s basically just her gassing Batman with a jack-o-lantern. It’s most interesting contribution is a self-driving Batmobile segment and I’ve been a sucker for those ever since Batman ’89. Two-Face is up next, and his tale is a partial adaptation of a story from the comics in which Batman and Robin were tied to a giant penny. It’s a rather fun segment, but since we’ve got a bunch to get through, none are long so we’re mostly going for visual flair. Perhaps best of all, the giant penny in this flashback is going to remain a fixture in the Batcave in later shots as Batman was allowed to keep it for some reason.

Killer Croc is up next and his story is brief and makes me laugh every time. I don’t want to spoil it so I’ll say nothing further on the subject. Penguin goes after him after all the villains seem to agree to ignore Croc from here on out. Penguin’s story takes place in an aviary and involves attack hummingbirds. It’s preposterous, but what isn’t where this show is concerned? Penguin actually escapes at the conclusion of this tale, indicating he hasn’t faced any consequences.

Almost_Got_Im_Joker

Not a good predicament for our hero.

Saving the best for last is Joker. He actually insisted on going last and he does have a good reason for that. His story is typical Joker – he’s taken the Gotham airwaves hostage and setup Batman in a game show. The game in this case is to make the audience laugh which will cause Batman to be electrocuted. Did I mention Batman was strapped into an electric chair? The story of how he ended up in such a predicament is probably a good one, but apparently not deemed worth retelling by The Joker. Joker first tries to get the audience to laugh via threats, but it doesn’t produce great laughter. His next idea then is to simply fill the studio with laughing gas while Harley (Arleen Sorkin) reads the phone book. It proves effective, but before Batman can be fried to a crisp Catwoman (Adrienne Barbeau) barges in and saves him. Unfortunately for her though, while chasing Joker she’s attacked from behind by Harley and incapacitated. We then jump back to the card game where Joker reveals this all happened last night. He may not have got Batman, but he still has Catwoman and she’s currently about to be made into cat food and served to the cats of Gotham – ha ha ha!

Almost_Got_'Im

This is actually a good time to be committing petty crimes in Gotham since both Batman and the entire Gotham PD are apparently in this one bar.

It’s at this point one of our villains is revealed to be none other than Batman in disguise. He infiltrated this little game to presumably to find out what Joker had done with Catwoman. And he didn’t come alone as all of the patrons in the bar turn out to be undercover cops. With the villains all taken care of, Batman is free to go after Catwoman. Lucky for her, Harley has been waiting for Mr. J’s arrival before turning on the conveyor belt that will carry Catwoman into a vicious looking grinder. When Batman shows up instead, she does the old ploy of turning on the machine and taking off forcing Batman to choose between saving Catwoman or apprehending her. Batman, it turns out, can do both and it’s actually kind of funny. With that out of the way, Batman and Catwoman share a moment on the rooftop of the factory. When Catwoman tries to go in for a kiss, she’s distracted momentarily by the goings-on at ground level giving Batman an opening to take off on her. As he swings away Catwoman looks on with a wry smile and gives us the line of the show, “Almost got ‘im.”

Catwoman_in_danger

This seems like a real messy way to make cat food.

This episode is just fun. There’s tons of little details, mostly in the beginning of the episode, that add personality to our rogues gallery. I also really like that there’s an acknowledgement of Two-Face and Ivy’s previous relationship and their shared lines are some-what tense. It’s just a great framing device for an episode to have a bunch of interesting characters just hanging out and shooting the breeze. There are also loads of fantastic one-liners or little dialogue bits in this one.

btas-almost-got-im-catwoman

Not really sure why you’re running from this one, Batman. Maybe those trunks he wears doesn’t hide much?

Where the episode does come up short is mostly nitpicking. Once more we have Catwoman just in a weird spot. What is she? A villain or is she now a vigilante? I think clearly she was used in place of Robin to setup that little bit on the rooftop at the end, but it does feel off. She also should have been able to escape from Harley since she was just tied up and placed on a conveyor belt. Nothing that I can see was stopping her from just rolling off. I also wish the episode played with the concept of the unreliable narrator more. All of these stories are being told from the point of view of the villains and some embellishment on their part would have been fun. Especially since the format of the episode forces those flashbacks to be quite brief. And lastly, this is another episode where a character is probably way too good at being disguised, but that’s nothing new.

batman_ag_cg_productshot

This episode is popular enough to have spawned its own card game.

My issues with the episode are rather minor. This is one of my favorites, though I’ve never given it much thought beyond that. Is it in my personal top 25? Top 10? Top 3?! I’m not sure, but I’m at least leaning towards Top 10 and I’d have to do some more work to determine if I’d go further than that. Maybe that’s a feature for when this is all said and done, but we have a long way to go before we’re out of episodes.


Batman: The Animated Series – “Terror in the Sky”

terror in the skyEpisode Number:  45

Original Air Date:  November 12, 1992

Directed by:  Boyd Kirkland

Written by:  Steve Perry, Mark Saraceni

First Appearance(s):  None

We’re checking in on a bunch of faces from the debut episode this week. Once again, the Man-Bat is terrorizing Gotham and it’s up to Batman to uncover the identity of this creature and put a stop to it. It’s yet another tale of a human being mutated into an animal hybrid and mercifully the last for awhile. It’s weird that 3 out of 4 episodes ended up with a similar plot device, but production order doesn’t dictate air date order. And yet, these actually did all air pretty close together so I guess Fox Kids didn’t really care one way or another.

batcycle snow

I’m a sucker for these wintery settings.

The episode opens on a wintery evening at a loading dock when our old friend the Man-Bat attacks. It wrecks up the place and gives the workers there a good fright before fleeing. The episode cuts to Dr. Kirk Langstrom (Marc Singer) waking up in a cold sweat. His wife Francine (Meredith McRae) wakes up and encourages him to go back to sleep, but he’s obviously shaken up about something. Was what we just saw a dream of some kind?

she-bat

The Man-Bat has returned with some new threads.

We soon learn it was not, as the Gotham PD are on the scene. Batman is lurking in the shadows and hears enough to know he needs to go straight to Langstrom. He arrives, irate, to find a disheveled Langstrom in his lab. Batman accuses him of taking the serum once again to turn into the bat, but Langstrom insists he has done no such thing and it’s Batman’s antidote that is responsible for the creature’s return. Francine overhears everything and becomes angered herself. She takes Batman at his word, and storms off, while Batman is at least open to the possibility of his antidote being a failure. He takes a DNA sample from Langstrom to go analyze back at the Bat Cave and leaves Langstrom to repair his marriage.

Outside, Batman is ambushed by the Man-Bat as he’s mounting his motorcycle. The Man-Bat is a little different this time sporting torn up pink trousers with the remnants of a white blouse hanging around its neck. Batman tangles with the creature and is then forced to chase after it atop his motorcycle. The only thing Batman gets out of that is a busted bike when he runs afoul of a train and the Man-Bat escapes.

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Batman gets knocked around pretty well in this one.

Back at his home, Dr. Langstrom is trying desperately to track down his wife who has run off. He’s able to discover she’s currently at the airport ready to flee the city to get away from him. Batman drops in to let Langstrom know he’s run some tests and he found no trace of the bat DNA in his system. Someone else is the Man-Bat this time. An overjoyed Kirk takes off to go chase down his wife, while Batman turns his attention to another.

Batman drops in on Dr. March (Rene Auberjonois), Francine’s father and the one who originally created the serum. He’s working late and not at all happy to see Batman drop-in. Seeing him sifting through his files, March pulls a gun on Batman though he mentions it’s full of tranquilizers for some reason. Batman, hardly intimidated, disarms the doctor and demands answers. It turns out, March has remained obsessed with bats even after what transpired back in episode one. He’s continued his research in secret, though he insists he would never experiment on himself. He then recalls an incident a few days prior where Francine interrupted his work. Startled, he dropped a beaker containing his new formula on the floor causing it to shatter and create quite the mess. Francine helped him clean it up and cut her finger in the process and we have our Man-Bat. Or should I say She-Bat?

Francine_transforms

Mid-transformation shots are always a personal favorite.

Francine has successfully boarded an airplane and is suddenly not feeling so well. As the flight attendant heads off to retrieve some aspirin, Kirk makes his move. He apparently got there in time to board the plane and he tells Francine what Batman told him – he’s cured. Francine and he share a happy moment, before Francine heads off to the latrine to gather herself. It’s there the bat inside of her is unleashed, and after scaring the crap out of the passengers on the plane, she bursts through the hull.

Batman arrives piloting his trusty Batwing, and after saving the flight attendant in a rather ridiculous manner, he turns his sights on the She-Bat. Langstrom had been sucked out of the plane as well, but the She-Bat was able to snatch him out of the air. She takes off for Gotham and sets down on-top of the Gotham bridge. Batman catches up with the pair and hops out of the Batwing armed with the antidote. The only problem is getting it into Francine. The two fight and Batman is able to hit her not once, but twice with the antidote eventually bringing her back to her normal self. Miraculously, the tattered remnants of her shirt reform so she’s properly attired, and after a brief scare, her husband snatches her from the ledge to prevent her from falling. The two embrace and Batman leaves them. Stranded on top of a giant bridge.

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It all ends with a hug.

“Terror in the Sky” is basically “On Leather Wings Part Two.” The story moves at a similar pace just with the players in the game re-arranged slightly. It’s a bit fun shifting the bat persona to Francine, though the attire of the She-Bat gives it away pretty quickly. There’s some nice sound effects on the She-Bat and some neat point-of-view shots as well. The animation holds up rather well throughout most of the episode, with only few instances of ugly frames. In particular, Batman is knocked aside by the She-Bat on the bridge and he takes on a rather peculiar shape. I kind of hate that Dr. Langstrom has to save his wife at the very end from falling off of the bridge – why did we need to make this guy the hero? It just rubbed me the wrong way.

Ultimately, this is a fine episode of Batman much like its predecessor. I don’t think anyone needed another Man-Bat story, but it’s nice when a new episode contains a clear call-back to another since so much of the show’s episodes are independent of one another. Likewise, I don’t think anyone needs a part 3 either, and we won’t be getting one. Maybe there could have been another story here, especially since Dr. March is probably owed some comeuppance. I like to think his daughter disowned him and he went off somewhere to die. Oh well, we’re finally past all of these mutant episodes and next week is one of my favorites so don’t miss it!


Batman: The Animated Series – “Day of the Samurai”

Day_of_the_Samurai-Title_CardEpisode Number:  44

Original Air Date:  February 23, 1993

Directed by:  Bruce W. Timm

Written by:  Steve Perry

First Appearance(s):  Kairi Tanaga, Master Yoru

 

“Day of the Samurai” is basically the follow-up to “Night of the Ninja.” The plots for the two aren’t necessarily connected, which is why it didn’t necessitate a two-parter designation, but both feature the ninja character Kyodai Ken and hinge on his rivalry with Bruce Wayne. Ken (Robert Ito) has returned to Japan following his defeat at the hands of Bruce Wayne and is seeking an ancient scroll in order to strengthen himself presumably to exact his revenge on those who have wronged him. It will have direct call-backs to the prior episode while also bringing in Wayne and Ken’s sensei, Master Yoru (Goh Misawa), in a proper fashion (he was previously only featured in a flashback sequence). It also loosely introduces Yoru’s new star pupil Kairi Tanaga (Julia Kato), who will go on to make a follow-up appearance in the sequel series Batman Beyond as a much older woman.

Day_of_the_Samurai_Fight

Get ready for an episode of weird looking art, by Batman standards.

The episode opens on a dojo in Japan. Kairi is alone at night practicing her martial arts when she’s visited by the ninja Kyodai Ken. Ken is not there on a social visit, and the two square-off for battle. In a nice touch, they both speak in Japanese and the image is subtitled, even though they’re just exchanging typical pre-fight banter. Ken is no match for Kairi, and he takes her out rather quickly and efficiently with a roundhouse kick to the head. The camera is cleverly positioned so that we can see that Ken is administering a kick, but we don’t actually see it strike the young woman in what I hope is for obvious reasons. Ken scoops up the unconscious Kairi and leaves a piece of rolled parchment affixed to the wall via shuriken. The following morning, Sensei Yoru is shown finding the document.

The setting shifts to the Batcave and Alfred is shown bringing the phone to Batman. He tells him it’s his sensei and Batman answers in his Bruce voice. We quickly leave those two behind to jump back to Japan where Ken is explaining his intentions to Kairi. He intends to ransom her, for what we don’t know. Bruce and Alfred are then shown arriving in Japan and Bruce meets with his old sensei. Yoru lets him know that he’s aware that Ken returned from Gotham in shame having been defeated. Bruce insists it was Batman’s doing and Yoru goes along with it, but I suspect we’re supposed to understand that Yoru has deduced the identity of this Batman. Either way, Yoru needs the help of the Batman in saving Kairi and hopefully keeping his family’s secrets away from Ken.

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Master Yoru seeks the help of Batman is recovering his star pupil.

It’s those secrets that Ken is after in return for the safety of Kairi. Yoru’s great-great grandfather uncovered the secret to a fighting style called Kiba no Hoko, which translates to The Way of the Fang. Part of that discipline includes the o-nemuri technique, otherwise known as  The Fatal Touch, or if you’re Bart Simpson, The Touch of Death. Yoru’s ancestor determined the discipline was too dangerous and refused to teach it to anyone. Instead, he wrote down the art’s secrets on a single scroll and hid it in a cave. He told only his family and they’ve kept it a secret these past few generations. Yoru has no sons though, so when he dies the secret dies with him, forcing Ken to act now if he wants to find the scroll (why the ancient master didn’t just let the discipline’s secrets die with him is a mystery).

Bart Touch of Death

Beware! The Touch of Death!!

Yoru, citing his strict adherence to the code of Bushido, refuses to lie or deceive Ken and gives up the location of the scroll by giving Bruce a map to exchange with Ken for Kairi’s safe return. Bruce is, of course, supposed to then give the map to Batman who is to confront Ken, which he does. Ken is quite happy to see Batman once again, and their brief banter allows Kairi a chance to get the upper hand on Ken and attempt an escape. It’s a good try, but Ken is able to give chase and knock her from the rooftop their meeting is taking place on. Batman is forced to drop the map and dive off the roof after Kairi. He saves her, and in doing so does a neat trick with his grapple gun in which the cable disengages from the firing mechanism so that they don’t swing into the side of a building. Batman then goes back for Ken, but the slippery ninja is able to escape.

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The scroll, just before it crumbles in Ken’s hands.

Ken is able to follow the map to a volcanic region. Unfortunately for him, Father Time has seen to it that the scroll is barely legible and crumbles at first touch. Ken is angered at first, but then smiles as he picks up a larger piece of the scroll that didn’t completely fall apart. Following Ken’s departure, Batman finds the cave himself and the crumbled scroll. He brings it back to the dojo where Bruce and Yoru are shown examining it. Bruce thinks they’re in the clear, but Yoru notices a large piece of the tattered document is missing and he apparently knows it’s the portion that contains the information for The Fatal Touch.

Bruce is then left to decide if he can risk pursuing Ken. Kairi pops in to basically pass on her admiration for Batman (she doesn’t seem to be in on the double-identity thing) while Alfred is sort of surprised they can’t head home just yet. Alfred is then shown the next day in the local market shopping for goods, when a suspicious character pursues him. Batman is also able to find Ken’s hideout. He’s looking for information that could help him understand The Fatal Touch, since no one knows where the touch has to be administered (Yoru never allowed himself to view the scroll). He comes across Ken’s practice dummy, which he lingers on, until a phone call interrupts him. It’s Ken, and he’s calling to let Batman know that he’s taken Alfred hostage and desires a final battle. Batman is able to trace the call (which shows an American number, even though they’re in Japan), and our final showdown is all set and ready to go.

Ken Death Touch

We call that a bad touch.

Ken has chosen a volcano, one apparently near eruption, as the setting for their showdown. When Batman arrives, he expresses a desire to fight as men and the two remove their masks. Batman also removes his cape, and Ken his shirt since he has that large demon tattoo on his back to show off. The two fight, and Bruce tries to keep his distance. Ken notices and taunts him, asking if he fears his touch. Ken is able to gain the upper hand, his fingers thrust forward hunting for Bruce’s chest. Turns out, the special spot for The Fatal Touch is basically right where you would expect, and when Ken plants his two fingers on the Batman logo on Bruce’s chest, Bruce lets out a howl. His eyes roll back into his head, and his limp body hits the ground. Ken, satisfied with himself, begins to walk away, until a gloved hand clamps down on his shoulder. It’s Bruce! He’s not dead after all, and he soon dominates Ken in hand-to-hand combat. Ken is aghast that his touch didn’t work, and forced to regroup, he begins to retreat. The erupting volcano splits the terrain in two, and the combatants find themselves separated by the river of lava. Bruce tosses a rope to Ken, imploring him to take it and jump across. Ken kicks it into the lava, takes a bow, and becomes engulfed in an explosion. Bruce then frees Alfred, and explains how he survived Ken’s touch. By examining the practice dummy, he was able to figure out the spot Ken struck repeatedly and assumed that was where The Fatal Touch had to be administered. He placed some sort of padding over his chest, under his shirt, to protect him from the attack.

Back at the dojo, Yoru expresses his admiration for Batman to Bruce. When Bruce questions why since Batman is more ninja-like than samurai, Yoru explains his reasoning and it’s pretty obvious he’s speaking to Bruce with the knowledge that Bruce is Batman, in case anyone was still wondering. It’s a nice little pick-me-up for Bruce as he’s basically gained the endorsement of his old sensei on top of his recent victory.

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Kyodai Ken takes a bow before departing the series for good, though no one really requested one.

“Day of the Samurai” marks the last appearance of Kyodai Ken. He was created just for this show, and he’s basically just remained confined to these two episodes. As an old rival from Bruce’s formative years, he’s fine. What I don’t like about him and the episode is the approach to Japanese culture and placing this hokey, fantasy, martial arts story onto it. The idea of a touch of death just feels like a western viewpoint of Japan, and it was mocked by The Simpsons, which feels like the proper approach as opposed to this sincere one. It also felt kind of dumb to play the angle that no one knew where the touch had to be administered, and yet it ends up being the center of the chest. Isn’t that basically where one would assume? Maybe a little off to the side and over the heart, but pretty much that general area. As we went over in the “Night of the Ninja” entry, ninjas were rather popular at the time so it was hardly a surprise to see one show up in Batman. I guess in short, no one likely missed Kyodai Ken following this episode and his apparent death.

This episode was also the second, and last, episode animated by Blue Pencil, S.I. Previously, that company had worked on the Riddler episode “If You’re So Smart, Why Aren’t You Rich?” and I wasn’t a huge fan of the visual style present there. It’s much the same here, with the whole thing having more of a “toon” vibe. Here it’s more apparent as we’re dealing with a pretty mature plot and the cartoonish visual flair works against the episode’s aura. Bruce Wayne even looks off model at times, and not really for the better. Batman himself looks all right though, as his cape has a little more personality and flair. The movements are kind of floaty, but they are frequent, so in some respects this style was ambitious. Everyone just kind of looks like they’re made of water though, so it’s a give and take. There’s a few animation gaffes as well such as attire changing color from one shot to the next and a few instances where a character’s mouth isn’t moving even though they’re speaking. I did like that they didn’t shy away too much from the physical style of Ken, and allowing him to assault a woman is a rather bold move. The sequences were story-boarded and executed well to please the censors while still retaining their impact. Lastly, the final fight between Batman and Ken gets a little slapstick following Bruce’s bounce-back from apparent death, which just didn’t work as comedy or within the context of the fight and I have no idea why they went that route. Maybe someone got cold feet and felt they needed to dial back on the tension of the scene.

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This may be the end for Kyodai Ken, but Kairi gets to show up in Batman Beyond.

As a send-off for Kyodai Ken, I guess this one is fine. Since no one was really looking for one anyway. I’m not sad to see Blue Pencil go either, though I couldn’t dig up anything online about them regarding why they were never asked to animate another episode. Bruce Timm, who directed this episode, expressed a displeasure with the animation when it gets too “anime,” so it wouldn’t surprise me if he wasn’t a fan of their work here as well. This episode also gave us a break from weird mutated monster enemies, but apparently we’re in for another one of those next week so I will see you then for “Terror in the Sky.”


Batman: The Animated Series – “Moon of the Wolf”

Moon_of_the_WolfEpisode Number:  43

Original Air Date:  November 11, 1992

Directed by:  Dick Sebast

Written by:  Len Wein

First Appearance(s):  Anthony Romulus, The Werewolf

 

Something happened in-between episodes 42 and 43 that feels like a big deal, to me anyway:  we hit the halfway point! The original run of Batman:  The Animated Series consists of 85 episodes and we are now halfway through that batch. I suppose our next milestone will be episode 52 since that will mark one year of posts on the subject, followed by episode 65 which marks the end(!) of the first season. For episode 43 we have a new villain and a returning one. I mentioned it in last week’s write-up, but coming up with an immediate 65 episode order is pretty challenging, and rather than come up with 65 unique, original, stories the staff on Batman sometimes turned to the comics for a story. This week’s episode is one such episode in which comic writer Len Wein was asked to adapt his story about a werewolf from Batman #255 for the show. It’s kind of a weird concept for Batman, but it’s in-line with the Man-Bat villain from episode one in terms of feasibility. It also feels like kind of anti-drug PSA. Government standards require a certain amount of educational content in children’s programming and I’m not sure if this one qualified for it, but we’ll get to that in the write-up.

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Not a good night to be walking your dog.

The episode opens on a gentleman (Peter Scolari) walking his dog on a typical Gotham evening. The dog becomes agitated at something offscreen, but it turns out to be just a jogger. Or was it? A massive werewolf (Frank Welker) soon emerges from the brush and attacks! The man is helpless against the beast, but fortunately for him Batman is in the area. He confronts the beast, but their fight is cut short when the gentleman is flung from the park bridge. Batman dives into the water to save him, and as he pulls him from the water the wolf-man flees.

The setting shifts to Gotham PD and Gordon is wrapping up some business for the night. Batman interrupts him to fill him in on what happened in the park. He wants to know if anything could be linked to the werewolf character, but the only thing Gordon can find is some timber wolves were stolen from the zoo recently. The victim of that night’s attack, John Hamner, is a security guard for the zoo and Batman thinks that’s not likely to be a coincidence. As he leaves Gordon’s office, he floats an interesting possibility:  what if that wolf creature wasn’t wearing a mask?

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Honey, I’m home!

Of course it’s not a mask, Batman, because where would the fun be in that? The episode is not at all interested in even making that a question as we’re taken to a construction yard and an individual with an unmistakable bowl cut is re-introduced. Professor Milo (Treat Williams), the villain from “Cat Scratch Fever,” is seated at a desk when the werewolf barges in. He’s rather calm in the face of such a frightening creature, but that’s because he knows exactly when this transformation will wear off. The creature becomes a huddled mess on the floor as he turns into an adult male. We don’t know who he is, and he isn’t shown in full frame, but he tells Milo that Hamner got away as he was foiled by Batman. Milo resolves to take care of that nuisance once and for all.

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Tony Romulus is an expert long-jumper and track and field star.

Immediately, the show cuts to a skyline shot at day and a news broadcast can be heard. The broadcast refers to Anthony “Tony” Romulus (Harry Hamlin), a local Olympian about to make a large charitable donation. Geez, I wonder who the werewolf could be? Tony is training at a gym with Bruce Wayne, and his plan is discussed: he’ll make a 2 million dollar donation to charity, but only if Batman comes to his home and accepts the check. Wayne tries to figure out what his interest in Batman is, and Tony convincingly plays it off as wanting to meet the only man in Gotham who may be a superior athlete to him.

Romulus

Anyone with a unibrow and scarf is a bad guy – come on, Batman!

Batman heads to the home of Romulus that night and finds the superstar athlete in his study. He’s dressed in an absurd leisure suit with a scarf, and welcomes Batman in. He offers him a drink, Batman declines, and gets to making out a check as an impatient Batman looks on. We see Romulus flip a switch underneath his desk, and soon Batman notices the room getting hotter. He realizes that he’s being gassed, but before he can retrieve his gas mask from his utility belt he collapses and Milo enters. Romulus removes Batman’s utility belt, while Milo acts threatening.

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Milo and Romulus in a flashback when the lycanthropy first started to show.

Batman is then shown at the construction yard from earlier chained and unconscious in what looks to be an unfinished colosseum. Milo and Romulus are in the nearby shack and we get an in-depth look into their relationship. Milo is obviously responsible for Romulus’s condition, and he holds the cure to lycanthropy in a safe. He’s blackmailing Romulus, but don’t feel too bad for him. A flashback details how the two came to be involved. Romulus, seeking an edge, sought out Milo for steroids. Milo gave him a special, undetectable, steroid laced with wolf estrogen and Romulus greedily snatches it and drinks it down. The serum worked, and Romulus had a great fall games which enriched him exponentially. Romulus initially refused to pay Milo for his steroids, but soon the transformations began. They were only partial, and Milo was able to dupe Romulus into taking more of the formula to become a full-blown werewolf. His argument was the hybrid state he was in couldn’t be cured, but lycanthropy could be. We don’t know if he was lying, but it resulted in the Romulus we see now. Detective Bullock will soon confront Hamner at his security job at the zoo, and we’ll find out he’s the source of the timber wolf DNA as Milo paid him to unlock the cage, hence why the werewolf was sent to kill him at the start of the episode.

Moon_of_the_Wolf_fight

Ride ’em, cowboy!

Romulus soon transforms, and Milo wants him to kill Batman. He attacks Milo first, and in the scuffle the antidote is dropped and broken (we don’t see why Milo removed it from the safe). He spares Milo, and targets Batman, who has regained consciousness. Finding a pin nearby, Batman picks the locks on his chains to free himself just in time to meet the werewolf. The two scuffle, and Batman quickly realizes he can’t just go toe-to-toe with Romulus. He heads for high ground as the Gotham PD arrive on the scene (some citizens out for a walk saw the commotion and called the police) and surround the place. Bullock lets Batman deal with Romulus, as the two battle on top of the colosseum. Romulus winds up swinging from a crane and gets struck by lightning causing him to fall into a nearby river, ending the confrontation. The police are able to apprehend Milo, who is in need of medical attention, and he taunts Gordon that they’ll never be able to make charges stick (this sounds like the writers setting up for a return of Milo, but this is his last appearance). The episode ends with a pair of individuals touring the home of Tony Romulus. It’s up for sale as Romulus never returned following the fight with Batman. The episode ends on a most predictable note, with the werewolf howling at the moon.

This is a mostly straight-forward episode, and really uneven. It takes a lot of shortcuts, most obviously in how the werewolf is dealt with. There’s no indication that lightning is in the air prior to Romulus being struck, so it feels rather cheap. Maybe they didn’t have the budget for a full-blown thunderstorm. Milo and Romulus are also apparently uninterested in Batman’s secret identity, since they have him at their mercy and they choose to leave his mask on. The episode as no interest in setting up a mystery, basically answering the questions as they come up. There’s a throw-away scene between Batman and Alfred in the Bat Cave where Batman bemoans his lack of progress in figuring out who the werewolf is (this is just before he goes to meet Romulus) that didn’t need to be there. We do get to see Alfred casually working on the Batmobile though which is kind of neat. If the steroid angle was supposed to be an anti-drug message, I’m not sure how effective it could be since most 8 year old boys watching the show probably thought being a werewolf was pretty cool.

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The episode ends in perhaps the most predictable fashion possible.

This episode was animated by Akom, and if you recall from the write-up on “Joker’s Wild,” Akom was fired for how poorly that episode came out. Who knows where this episode was at the time of the firing, but it was probably close to completed. It’s better than that episode, but not by a whole lot. The backgrounds feel sparse and boring, at least the external ones, and there’s a weird disconnect between the background and the characters in the early scenes on the bridge. The guard, Hamner, looks almost exactly like the guard from “Tyger Tyger” though he’s voiced by a different actor here so I don’t know if he’s supposed to be the same person. There are a bunch of animation errors though, with Milo’s jacket changing color at times and Batman’s yellow symbol going from yellow to white. The biggest screw-up though is with Batman’s utility belt. It’s removed immediately after he’s drugged, but it’s mysteriously back on when we next see Batman chained up. Since he does not use it at all during his fight with the werewolf, I half to assume it wasn’t supposed to be there. It certainly wouldn’t have made any sense for Milo to return it to him, though it didn’t make sense for Milo to let the werewolf kill him when he could have done it effortlessly once Batman had passed out.

In Akom’s defense, the werewolf looks pretty cool. He’s fearsome looking with saliva dripping from his open mouth. He might be my favorite design of the creature enemies, being more interesting than Man-Bat or Tygrus. Akom doesn’t attempt anything too grand with him, but what he does is interesting enough. Unfortunately, he’s the only interesting part of the episode as the plot and fight sequences are rather droll. This is filler television, further demonstrated by the lack of a re-appearance from either Romulus or Milo in future episodes. I will say I like the music in this episode, the werewolf has a fun theme and I probably do not sing the praises of Shirley Walker enough, who’s work on this series is fantastic and I take it for granted. Akom still has one episode left in the tank, “What is Reality?” and I’m interested in seeing how that one looks in light of their firing, but it’ll be six weeks or so before we get to discuss that one.


Batman: The Animated Series – “Tyger, Tyger”

Tyger_Tyger-Title_CardEpisode Number:  42

Original Air Date:  October 30, 1992

Directed by:  Frank Paur

Written by:  Michael Reaves, Randy Rogel, and Cherie Wilkerson

First Appearance(s):  Emile Dorian, Tygrus

A 65 episode order must feel like both a blessing and an unbearable burden. On one hand, that’s a big pay day. Plus 65 episodes also means syndication which is a pathway to even more riches. On the other hand, that’s suddenly 65 stories to be developed, 65 screen plays to be written, 65 story boards to be parsed through, not to mention the actual production. All of this is following what was likely months of work on a pilot and series bible so that everything was good to go for a successful pitch to the network. In the case of a property like Batman, at least there’s over 50 years worth of comic books to go through for ideas and few characters are created from scratch. No one wants to just adapt other people’s work though, so the bulk of the stories are mostly original. And they come with deadlines.

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I like the Garth from Wayne’s World better.

Such a daunting task is probably how you end up with an adaptation of The Island of Dr. Moreau in a Batman cartoon. Batman has always been one of the more grounded super heroes. His villains usually don’t possess actual super powers and instead are just mentally deranged individuals with wrestling gimmicks and henchmen. This series did establish right from the first episode that there can at least be room for some science fiction via mad scientist quackery. “Tyger, Tyger” doubles-down on that with Dr. Emile Dorian (Joseph Maher) who is basically a stand-in for old Dr. M. He’s a genetic scientist driven away from society because of his crazy ideas and crimes against nature. He’s also a big-time cat enthusiast, proving you really can’t trust those crazy cat folks (I say this as someone who has only ever had cats as pets). And since he’s a cat person, well obviously we’re going to need to bring in our old friend Catwoman, Selina Kyle (Adrienne Barbeau), to assist with this story.

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Selina meet Tygrus, he’s going to be your mate!

The episode opens with Ms. Kyle visiting a zoo at night. It seems an odd thing to do, but she’s kind of an odd person. She’s looking mournfully at a tiger, a rather odd looking tiger at that, when someone from the trees behind her takes aim at her with a rifle and fires. The weapon is armed with some sort of dart, and after striking her the assailant bounds from the trees to claim his prey. He’s an ape man (voiced by Jim Cummings), and Selina tries putting up a fight, but is no match for the brute. A security guard comes to her aid, but he winds up in the tiger pen as a result while the ape-man makes off with Selina.

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Old friend Kirk Langstrom gets to make a cameo.

Bruce Wayne is shown waiting at a restaurant and his date is obviously late since he’s checking his watch. He phones home to see if his date, Selina, called Alfred to cancel (apparently Bruce can’t afford a 1992 cell phone). A member of the waitstaff lets him know that Selina called to say she was stopping by the zoo and would be late. He heads over there to find the crime scene. The cops are interviewing the guard who is obsessing over the ape man, and has really nothing to offer about Selina. Bruce finds a spent dart near the tiger pen (once again, the Gotham PD proves its incompetence) and brings it home for analysis.

Selina is shown a prisoner of a mad scientist – Dr. Emile Dorian. He’s all about cats and wants to experiment on her and turn her into some cat-lady. He thinks she’ll like it, but Selina seems less than thrilled.

Batman discovers the chemical compound contained in the dart is similar to the serum that turned Kirk Langstrom (Marc Singer) into the Man-Bat way back in episode number one, “On Leather Wings.” He brings a sample to Langstrom for confirmation, and the good doctor lets him know he’s correct. He hypothesizes that it’s the work of disgraced geneticist Dr. Emile Dorian and even shows Batman one of Dorian’s early experiments he just so happens to keep right there in the lab – a half cat, half monkey creature. He gives Batman a tip on where to find him, and Batman wastes no time in heading off to Dorian’s island.

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In this episode, Batman gets to see Selina naked. It’s not what he expected.

Once there, Batman finds a huge citadel-like structure and scales the wall 60s style. He’s met on the roof by Garth, the ape-man from earlier, and the two crash through the ceiling into the lab. It’s there he sees Selina, now in an enclosure. He’s horrified to see that she’s been transformed into a human-cat hybrid. Her entire body is covered in a mustard colored fur and she has claws and cat ears to match. She seems content, but Batman reacts violently and starts smashing the place to get at her. This attracts the attention of Dorian’s prized creation – Tygrus (Cummings). Unlike Selina, Tygrus was created “from scratch” and is a massive cat-man creature with sleek features and a barrel chest. He overpowers Batman, while Selina indicates she still has some humanity within her and reacts to the presence of her old crush.

Dorian informs Batman that Selina’s transformation is not yet complete. It can still be undone, but if Batman wants to do that he’ll have to defeat Tygrus. He sets the two loose, with Batman getting a head start, on his island. Tygrus is instructed by Dorian to kill Batman, and it looks like he has no issues obeying his father. Meanwhile, Dorian and Garth set out to administer the final component of the transformation formula to Selina, Dorian obviously having no intention of playing by his own rules.

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Dorian and his “son,” Tygrus.

Batman is forced to duke it out with Tygrus who is a more than formidable foe. He is able to incapacitate the creature long enough to find out it can talk. Since it can talk, it can also be reasoned with. Batman is able to convince the rather dim creature that he’s not his enemy just because his father says he is, and the two return to the lab. By now, Selina has decided she doesn’t want to remain a cat and has broken away from Dorian. This sets up a confrontation where Tygrus is caught in between Dorian and the others. He wants Selina to stay and remain a cat (and he apparently intends to mate with her), but he’s apparently learned enough about consent and he isn’t going to force it upon her. This puts him into direct conflict with his father, and he ends up destroying the lab in a fiery explosion.

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Imagine what they could have been.

Batman, Selina, and Garth escape, but there’s no sign of Tygrus or Dorian. At first. Tygrus soon emerges from the burning wreckage with Dorian in his arms. He lays him down at Batman’s feet with the hope that Batman will see to him. He makes one last play for Selina, and when she rejects a life as a cat, he quietly slips the antidote into her hands. She implores him to come with them, but he turns and remarks he doesn’t belong with them, or anywhere, and our episode ends on a somber note with Batman reciting a portion of the William Blake poem “The Tyger” as the episode fades out.

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Tygrus bids us all a sad goodbye.

Even with the call back to the Man-Bat, there’s no shaking that this is a weird episode. It’s not an all together bad episode, it’s just not a favorite of mine. The story is kind of rushed, and Tygrus is easily persuaded into a noble role. I also don’t particularly care for his design, though the episode looks fine as a whole. Dorian is a simple villain with no redeeming qualities so the episode doesn’t have to work hard to get us to hate him. I would have liked to see more of his creations, but since what we did see was so visually uninteresting then maybe it’s fine we didn’t. Selina is again kind of mishandled by the show. She’s lost all touch with her Catwoman persona at this point and is in need of some serious rehabilitation. Worse, she’s been pushed into this damsel in distress role which is borderline insulting. Her cat look is kind of stupid, and I have no idea why they went with the color that they chose for her fur. I guess it helps to make her pop against the dark and drab backgrounds and it’s a similar shade to her hair color. It’s also fun to have veteran voice actor Jim Cummings play a large role in an episode, though he isn’t given a whole lot to work with.

What we’re left with is not a particularly good episode of Batman:  The Animated Series, and it’s in an odd place as three out of four episodes will feature a genetic engineering subplot. It’s an odd obsession for the show to settle on, but it’s also something that the show leaves behind. We won’t hear from Dorian or Tygrus again, and I’m not particularly broken up about that. Meanwhile, Selina Kyle will finally get to go back to being Catwoman in a few weeks, though once again in more of an anti-hero role as opposed to true foil. It will be awhile before we see her do anything remotely villainous again.


Batman: The Animated Series – “Joker’s Wild”

Jokers_Wild-Title_CardEpisode Number:  41

Original Air Date:  November 19, 1992

Directed by:  Boyd Kirkland

Written by:  Paul Dini

First Appearance(s):  None

 

Episode 41 of Batman:  The Animated Series is written by show runner Paul Dini and it plays like a love letter to old Warner cartoons. It’s timely that we’ve arrived at this episode right now as we just recently we celebrated the 30th anniversary of Who Framed Roger Rabbit, a film that could also be described as a love letter to classic cartoons. And if you’re going to do a send-up to the old Looney Tunes then who better to man that ship than The Joker (Mark Hamill) himself?

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Joker and Poison Ivy sharing a moment.

The episode begins at Arkham Asylum where the happily incarcerated Joker is fighting over the television in the common area with Poison Ivy (Diane Pershing). They bicker like children and it’s rather amusing to see The Joker reduce Ivy to that of a whiney child, but apparently he has that effect on people. He’s delighted to be causing her such consternation to the point that he doesn’t mind when the guard forces them to watch the news since they couldn’t agree on a show before (Joker wanted to watch Letterman, Ivy a gardening program). The news is covering the opening of a new casino by Cameron Kaiser (Harry Hamlin) and even Bruce Wayne is in attendance. When the casino is unveiled to contain a Joker motif, complete with a laughing depiction of The Joker’s unmistakable visage atop the building, the audience reacts in disgust – including Wayne. The Joker is immediately ticked off to see his likeness infringed upon and Ivy delights in seeing this change in mood from him. It’s all the motivation he needs though to break out of Arkham once again (revealing how pathetically easy it is to do so in the process) and set his sights on Kaiser and his shiny new casino – Joker’s Wild.

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Another instance of the show maintaining continuity with the Burton Batman film.

Joker arrives in his top hat and overcoat and is kind of impressed with what he sees. The place looks like a tribute to him complete with ushers dressed as The Joker and waitresses clad in Harley Quinn attire (who is not present in this episode marking a rather lengthy absence for her). Joker is immediately mistaken for a worker and is instructed by another attendant to go work the blackjack table where he immediately starts winning hand after hand. He may be there to wreck the place, but it’s pretty clear he’s going to have a little fun before he does.

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The head spins and laughs, because it wasn’t garish enough.

Bruce Wayne, after seeing the unveiling, decided to book a room knowing that there was no way The Joker would stand for this. It basically highlights how quickly The Joker broke out and got himself situated that Wayne is still there. Alfred brought him his gear, and Wayne points out how he thinks something is off with the place by pealing back some wallpaper to reveal an older design. He thinks this switch to a Joker theme was a last minute addition, and plans to do some sleuthing.

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Hard to imagine even The Joker himself designing a casino so lovingly dedicated to him.

Batman does some nosing around in Kaiser’s office and, because Kaiser is apparently stupid, finds all he needs to find. The casino is already deeply in debt, and apparently Kaiser has no faith in it generating enough money to pay down that debt in a timely fashion. Rather than file for bankruptcy, he made the (probably costly) change in theming to attract The Joker in hopes that he would sabotage the whole thing and Kaiser could collect on insurance. I do wonder how well that plan would have worked if the plan went off without a hitch. In a world where villains like The Joker are sort of commonplace I wonder if an insurance company would even payout for such an action? Batman attracts the attention of security, but it’s nothing he can’t handle, as he makes a hasty retreat.

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That is some room.

Joker has also attracted the attention of security (the guard is voiced by Ernie Hudson which seems like a really small role for him. I thought maybe he had a bigger part in another episode and just recorded some filler but I don’t see any other credits for him under this show) who alerts Kaiser of what’s going on. The Joker is seen clearly cheating on the security footage, but Kaiser doesn’t seem bothered and tells the guard to ignore him. Meanwhile, the patrons at Joker’s table have fled in disgust, but Bruce Wayne arrives to take their place. They make small talk, in which Bruce remarks on the distasteful decor which irritates Joker, before getting down to business. Joker hits a 20, but Bruce hits on 21 and pockets his cash and moves along. He saw what he needed, and in an exchange with Alfred, we see Bruce knows how to cheat at cards with the best of them.

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Even Wayne looks kind of off model here.

Having seen all he needs to see, Wayne hops into his Batman attire and goes to apprehend The Joker, only to find that he’s switched tables. When the real Joker sees Batman harassing a harmless worker, he decides to flee. He commandeers a Joker mobile, a dragster sort of car with Joker stylings, that was on display as a prize (I assume, because it looks like the sign to win it was lost in translation, literally, when animated overseas) and takes off. Batman jumps in, but Joker crashes the car into a pier causing Batman to plummet into the nearby bay while Joker is able to safely eject.

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I love how Joker needs to have his likeness on his own gun. No wonder why he’s so irritated at another man stealing that very likeness.

We next see Joker wheeling a bunch of explosives under the guise of a food service cart into a closed section of the casino. It looks like it’s supposed to be a play area someday as there’s a giant roulette wheel and some other things scattered about. Kaiser notices this on camera and immediately calls for his private helicopter to be prepared for a swift exit. Batman confronts him as he’s filling a suitcase full of money and reveals to him he knows what’s going on. Kaiser, unfazed, activates some sort of electrical floor trap beneath Batman which incapacitates him. He orders his two lackeys to bring Batman down to the Joker for disposal.

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Battle on the helicopter!

Batman stumbles out of an elevator only to be clobbered with a 2×4 by The Joker, knocking him unconscious. He wakes up to find he’s been bound to the enormous roulette wheel with its giant caricature of The Joker leering down at him. Joker taunts him, and while doing so the animation gets real wonky and he appears off-model numerous times. Batman reveals Kaiser’s plans to Joker, who seems pretty bummed that he’ll have to abort his plans to demolish the casino. That doesn’t get Batman off the hook though as Joker activates the roulette and leaves him with a live grenade bouncing around on the wheel. Joker makes the same mistake he always makes in leaving Batman to his own demise, which means he obviously is going to get out of this one. Using his trusty grapple gun, Batman makes a shot that’s even amazing by his standards as he not only hits the bounding grenade (while spinning at an extremely high rate of speed) with his grapple gun, but also causes the grenade to go into the giant Joker structure demolishing it in the process causing it fall on him and free him from his bindings. That is some crazy shot.

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Joker back in Arkham with very weird looking representations of Ivy, The Mas Hatter, and Scarecrow.

Joker is able to beat Kaiser to the helipad as he’s trying to flee the casino and takes over piloting duties of his helicopter (eerily similar to his actions in his last appearance, “The Strange Secret of Bruce Wayne”). When Kaiser realizes it’s The Joker and not his pilot, he gets pretty angry that The Joker isn’t down there demolishing his casino. Joker reveals he’s decided to take over the casino instead, after he knocks off Kaiser, though he does compliment him on the attempted scheme. Batman arrives too late to get on the helicopter, but he somehow manages to get high enough to soar after it in his hang glider, much to the frustration of The Joker. The animators redeem themselves with a brief, but nice looking, chase sequence that ends with Batman and Joker tussling in the cockpit of the helicopter. They crash into the casino and not only do they manage to not kill anyone in the process, they all walk away from the crash despite not being restrained at all. Joker tries to get away, but Batman knocks him into a slot machine and change pours down over him. The still image looks rather poor and the bottom of the image almost looks like a half-finished animation cel that was supposed to be cut-off in the actual picture.

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Hey! I know that guy!

The episode concludes with Joker back in Arkham amongst cameos from Scarecrow and The Mad Hatter (looking really off model) while they all enjoy watching the coverage of Joker’s failure. He tries to change the channel to Looney Tunes, but they all shout at him in protest. The camera settles on Joker’s grumbling as “The Merry-Go-Round Broke Down,” better known as the Looney Tunes theme, plays before changing back to the news coverage, and eventually Joker’s theme, which takes us out. It’s a fitting way to end this one as throughout the whole episode we’ve had little Looney Tunes nuggets tossed about. The Joker is humming that very song early in the episode, while he also makes numerous one-liners basically lifted directly from those old cartoons. He even calls someone a “maroon.” It’s really silly, and I actually wouldn’t blame someone for thinking it’s too silly and a bit out of character for the show. We do often get dueling Jokers in this show where he’s sometimes really calculating and murderous, while other times he’s looney and breaks the fourth wall (as seen in his debut “The Last Laugh”). This episode might push things a little too far in that direction, but as someone who unabashedly loves the Looney Tunes, it’s hard for me to be too bothered by it.

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Joker’s eyes are right triangles in this show. I never want to see that again.

Our villain of the week, Cameron Kaiser, will never be heard from again. He served his purpose, but the conflict of him vs Joker means this episode doesn’t rely a whole lot on Batman. That’s nothing new for the show, but he feels especially buried in this one. He has some really generic and corny lines as the episode feels like its rushing through his scenes. It’s not the worst we’ve seen him, but it sticks out in a Paul Dini episode which are usually the show’s best. It’s also weird because kids don’t really understand insurance, for the most part, so they might not quite understand the plot and yet so much of the humor and direction feels aimed at children. In particular, the bickering of the inmates in which the line “I know you are, but what am I?” is uttered more than once. The hang glider thing also really bothered me. I know I should be willing to overlook how unrealistic it is for Batman to get as high as a helicopter without an obvious launching point, but some things just can’t be ignored. Just have him grapple gun the stupid helicopter!

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The blackness around Joker’s eyes constantly pops in and out in this episode and it’s very distracting.

The animation for this one is all over the place. I made mention of it during the summary portion, but it warrants further mentioning. The Joker’s face is often tricky to animate as he’s always grinning, but the animators seemed to have more trouble than usual here as he sometimes has some off mouth flaps. The black around his eyes is really inconsistent too, and it’s particularly egregious when he’s confronting Batman. Batman is also really stiff and the action scenes don’t feel especially dynamic. He’s slow, and when he’s strapped to the spinning roulette wheel we don’t really get a sense of motion out of the scene. It feels very detached. The hang glider sequence is well done though, so maybe they blew the budget on that part. The backgrounds also look good, and since the setting is rather unique, there probably wasn’t too many opportunities for cost-savings. It was handled by Akom, who has been responsible for more bad than good episodes. I actually wasn’t aware of this while watching, but Akom was apparently fired because this episode came out so poorly. In addition to the issues I pointed out, there also just some silly gaffes in some shots, like items appearing and disappearing at random. Apparently Akom had a bad reputation amongst the staff often referring to it as “The Kiss of Death” when an episode was assigned to the studio.

“Joker’s Wild” is an okay piece of comedic filler for the series. It’s not the best Joker episode, but the images of the Joker casino help make it more memorable than it deserves. How much you enjoy the episode will partly hinge on if you enjoy the humor and the little nods to Looney Tunes shorts. At this time, Tiny Toon Adventures was a thing and the shows had some overlap in terms of talent so it isn’t surprising to see something like this make it to air. Previously we had seen some sight gags in past episodes, but this one really went for it and the results were…okay? We’ve got some less than stellar episodes upcoming though, so after about four weeks this one may seem positively divine by comparison.


Batman: The Animated Series – “If You’re So Smart, Why Aren’t You Rich?”

If_You're_So_Smart,_Why_Aren't_You_RichEpisode Number:  40

Original Air Date:  November 18, 1992

Directed by:  Eric Radomski

Written by:  David Wise

First Appearances(s):  The Riddler

 

It only took 40 episodes, but we’ve finally made it to the debut of what I would consider the last of Batman’s most famous adversaries:  The Riddler. Thanks to his inclusion in the 60’s television series as well as Batman:  The Movie, The Riddler (John Glover) was a very well known villain and was so well known that it was basically considered a given that he would be the featured villain in the sequel to Batman Returns. And it turns out he was! That version of The Riddler, played by Jim Carrey, ended up being very similar in character to the one from the 60’s most famously portrayed by Frank Gorshin right down to the green spandex. For Batman:  The Animated Series, a more cerebral version of the character was chosen. Clad in a green and gray suit with bowler hat, he’s not very much like what we had seen before in popular media. He still is all about riddles though and the essence of the character is preserved. He’s also given an interesting motivation, and he’s yet another villain who was wronged in the past, but flouts the law in order to rectify what happened bringing him into conflict with the one and only Batman.

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Enter The Riddler.

Edward Nygma is a computer game designer who’s latest creation, The Riddle of the Minotaur, has become exceedingly popular. He works for Competitron, a company owned by Daniel Mockridge (Gary Frank), and unfortunately for Nygma all of his work has come under a work for hire agreement. He enters his office one day to find that he actually has no office. Mockridge is there gleefully waiting for him to let him know he’s being terminated. Nygma, irate at this treatment, points out how much money he’s made the company while Mockridge dangles his contract in front of him essentially boasting that he’s completely right, but there’s nothing he can do about it. Because he’s essentially a contractor, he receives no royalties for the game (or if he does, they’re not large) and no creative control. As a parting shot, Mockridge throws the episode’s title right in his face, “If you’re so smart, then why aren’t you rich?”

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Mockridge being taunted as he makes his pitch to Wayne and Fox.

The episode jumps forward two years and Mockridge is pitching Competitron to Bruce Wayne and Lucius Fox. Mockridge is looking to sell and cash-out of his growing business while Bruce is interested in moving the company to Gotham to create more jobs. As Mockridge is making his pitch, a word crawl on a building across the street (like one you would see outside a stock exchange) taunts him with a riddle and makes a reference to the big deal he’s trying to negotiate. Mockridge is unnerved, though Wayne and Fox aren’t aware of the message since it’s behind them, and are rather confused when the pitch is cut short. After Mockridge leaves, Wayne notices the riddle and begins reading it aloud while the shot transitions to the Batcave for Batman to finish the riddle. It’s a neat little trick as it points out how voice actor Kevin Conroy portrays Wayne and Batman just slightly differently.

Dick is also in the Batcave and he just so happens to be playing The Riddle of the Minotaur on the Batcave’s computer (which Alfred reveals cost 50 million dollars) which features sound effects lifted straight out of Super Mario Bros. Since Bruce Wayne had to pour over documents relating to the sale of Competitron to Wayne Enterprises, he knows about the creator of the game, Edward Nygma. The riddle also made reference to The Wasteland, which is both a region in the game and a night club owned by Mockridge. Batman decides that’s the most logical place to check-out and declares that Mockridge is in danger.

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There’s something “off” with how Riddler’s expressions are animated. It’s animation more befitting Tiny Toons or Animaniacs.

It turns out, Batman was correct. Mockridge arrives at his club’s office and finds Nygma seated at his desk. He’s now The Riddler and he taunts Mockridge with a ring puzzle. He also has help in the form of two very large goons. Batman and Robin soon arrive, dramatically crashing through a stained glass skylight, but they find no one. The Riddler soon appears to let them know they’re too late, and Mockridge is bound within the ring puzzle The Riddler had been playing with. They have a scuffle with the hired muscle, who put up a pretty good fight. Robin is rather proud of himself when he literally kicks one of them in the rear. The Riddler eventually traps Robin in an over-sized finger trap as a fire breaks out, forcing Batman to either save Robin or pursue The Riddler, who flees with Mockridge. Batman obviously decides to save his ward, allowing Riddler to escape.

As the dynamic duo speed away in the Batmobile, Robin notices all of the lights in the city are flickering on and off. Batman, affixing some sort of mini computer to his glove which looks kind of cool, recognizes that the lights are flickering in a pattern indicating Morse Code. The code contains a riddle, because what else would it, who’s solution leads them to a maze in a closed amusement park. During the prior confrontation, Batman revealed that he knows The Riddler’s identity, so The Riddler determined that he needs to take out Batman to protect his secret. By luring Batman and Robin to his maze he hopes to do just that while also taking care of Mockridge.

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The Riddler welcoming Batman and Robin to his maze.

The maze is a literal recreation of the one from Nygma’s game. Robin, having played it quite a bit, is familiar with it and Batman is gradually brought up to speed as they go along. Nygma has made this version of the maze much more lethal than the video game counterpart, and Batman and Robin have their hands full. The Riddler is able to taunt them from various video screens throughout the maze and he lets them know they only have a few minutes to make it to the center and save Mockridge, who is gagged and bound beneath the blade of the Minotaur. The problem is, no one has ever solved the riddle of the Minotaur and made it through the maze, meaning Batman and Robin will have to be the first if they want to save Mockridge and apprehend The Riddler.

Batman is willing to play along only so much, but when they make a wrong move The Hand of Fate is sprung on them. We saw the video game version earlier in the episode as The Hand of Fate is a game mechanic that punishes wrong answers by bringing the player back to the maze’s start. In the real world, it’s a literal flying hand that Batman and Robin are able to avoid. When it becomes apparent that they have no chance at making it to the center of the maze in time, Batman intentionally makes a wrong move to draw the hand to him. Using a piece of shrapnel from an earlier trap (The Riddler made them leave their utility belts outside the maze in order to gain entry), Batman is able to hack The Hand of Fate, and together with his little glove computer, is able to pilot the hand to the maze’s center. It’s cheating, but effective. There they have to answer one final riddle in order to prevent the Minotaur from killing Mockridge, and it’s actually a pretty simple riddle. Not content to make it so easy, The Riddler springs the Minotaur on them as one final obstacle that Batman is more than capable of dealing with, in his own way.

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A confrontation with the Minotaur awaits at the center of the maze.

With Mockridge saved, the only thing left is to catch The Riddler. Unfortunately for them, he’s no where to be found. He’s been speaking to them from aboard an airplane and he’s now long gone. In the episode’s epilogue, we find out the deal was completed and Mockridge came away with a cool ten million. Dick is kind of disappointed as they’re well aware that Mockridge is a creep who took advantage of Nygma’s genius, but Bruce points out that all the money in the world can’t buy a good night’s sleep as we’re shown a very paranoid Mockridge locking his doors at night and keeping a gun by his bed as he shivers in fear.

This episode very much reminded me of Mr. Freeze’s debut, “Heart of Ice.” The only difference is that Freeze’s adversary was a criminal himself, while Mockridge is just your typical corporate sleezeball taking advantage of a system that’s rigged in his favor at the expense of someone much poorer than he. Mockridge hasn’t broken any laws, but he’s obviously a morally bankrupt individual. It’s not that surprising to see a show who’s origins stem from a comic book incorporate such a villain into an episode as Mockridge’s tactics are similar to the ones comic publishers used to box out the artists and creators that made the comics successful. It would be many years later that we would find out a similar travesty occurred with Batman as Bill Finger never received credit for his contributions to the character during his lifetime. Finger, appropriately enough, was also the creator of The Riddler.

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Mockridge “enjoying” his money.

As a result of Mockridge being such a lame person, we’re in essence rooting for Nygma during this episode. In reality, he probably could have filed a lawsuit against Mockridge and Competitron and possibly could have won. For all we know he did during the two year time-jump and maybe lost. He chose to take things into his own hands though and turn to crime to exact revenge against the man and company that wronged him. How he was able to finance that ridiculous maze is not explained and I suppose we’re supposed to just ignore it so the episode can work. Even though we’re supposed to disagree with The Riddler’s methods, I have to assume we were supposed to take some satisfaction in his escape at the episode’s conclusion.

This episode is one of two animated by Blue Pencil, S.I., and it’s not a particularly strong episode. A lot of new backgrounds had to be utilized so there was some cost there, but the animation is inconsistent and there are numerous visual errors. The Riddler’s mask at one point changes from pink to gray and a key re-appears on a wall when it shouldn’t be there, among other little flaws. That stuff was common in a lot of kid’s cartoons of the era, though not so much in this one, so it stands out more. The Riddler himself is also some-what toon-like in his movements and mannerisms with his face stretching and contorting into odd shapes as he speaks. It looks out of place, and there’s some odd shots of Batman as well. The Minotaur at the episode’s conclusion, who is supposed to be a robot, also moves like this making it seem like he’s more flesh-like than steel. Blue Pencil only worked on one other episode, which we’ll get to in about a month from now, and I wonder if it’s because the quality wasn’t up to par.

The Riddler is not a villain we’ll be hearing from very much. It’s kind of a shame because John Glover’s take on the character is quite good and I much prefer it to the Gorshin and Carrey portrayal. I do wonder if he was avoided because it’s pretty hard to come up with clever riddles to dot his episodes with. The ones in this episode are kind of weak, but not embarrassingly so or anything. I can definitely see it being a very intimidating task to write a Riddler episode. I always liked The Riddler though and I kind of wish we saw him in the Nolan trilogy as I think he would have made his Riddler similar to this one. We had to wait awhile for him to show up in this series, but it would seem he was mostly worth the wait.


Batman: The Animated Series – “Heart of Steel: Part II”

Heart_of_Steel_Part_II_Title_CardEpisode Number:  39

Original Air Date:  November 17, 1992

Directed by:  Kevin Altieri

Written by:  Brynne Stephens

First Appearance(s):  None

 

When we last saw our hero, Batman was being attacked by his own Batcave after it had been hacked by Randa Duane and H.A.R.D.A.C. The situation seemed some-what dire when the previous episode ended, but I mean come on, there’s no way Batman is being done in by his own devices. He extricates himself and gets the Batcave back under his control without too much fuss, and immediately his attention turns to Duane who is no where to be found. He had left her in the mansion alone and she works for a man who creates robots, and Batman is smart enough to realize the sabotage at his own home and her profession probably overlap.

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Barbara gets to play detective in this one.

Meanwhile, Karl Possum (William Sanderson) is feeling some heat from the police and decides to have second thoughts about how much free will he programmed H.A.R.D.A.C. to possess. When he says this out-loud and starts to fiddle with the super computer’s innards, H.A.R.D.A.C. (Jeff Bennett) decides he’s not onboard with this and Rossum is soon incapacitated. This is the beginning of H.A.R.D.A.C.’s next phase as he communicates wth the imposter Commissioner Gordon about taking out Bruce Wayne. He also deploys a copy, which the show canon refers to as a duplicant, of Mayor Hill (Lloyd Bochner) who brazenly marches into the real mayor’s office to take his place.

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Bullock’s been working out.

Caught up in all of this is Barbara Gordon (Melissa Gilbert). She knows something is up with her dad, and Detective Bullock (Robert Costanzo) gave her a tip about Rossum. Barbara does what I assume most people would want to do in this world when they have a problem, but maybe don’t have the means – she calls Batman. Activating the signal on the roof of Gotham PD summons the caped crusader who is surprised to find it’s the younger Gordon who called him this time. He’s concerned about what’s been going on in Gotham, but before they can get too into detail they’re confronted by Bullock. Now, Batman and Bullock have not had a particularly warm relationship in this show. Bullock is openly hostile towards Batman, probably some-what because he’s jealous of the fact that Batman gets to operate outside that pesky thing called “The Law” while he’s held to a higher standard. He also just plain doesn’t trust a guy in a mask, and who can blame him? Even though the two share no love for each other, they’ve worked together in the past and have never really appeared close to coming to blows or anything.

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It’s crazy what we look like on the inside.

That has all changed. Bullock approaches Batman this evening with the aim of instigating a fight. He’s ready to go, and much to Batman’s surprise, he’s pretty damn powerful. Batman is reluctant to fight at first, but is forced to defend himself. With a little help from Barbara, Batman is able to toss Bullock into the Bat-Signal which brings the fight to an end. Since this is a cartoon, tossing a body into anything electrical means it gets lit-up in a blaze of electricity! When this occurs, Bullock’s skin hardens and falls away revealing an android body underneath. In a move right out of a sci-fi movie, the robot crawls towards Batman fighting until the very end, forcing Batman to cut its head off with a shuriken. Seeing the imposter Bullock is enough evidence for Barbara to make the assumption that her father has been replaced with a robot as well. Batman, of course, knows what’s going on now and advises Barbara to go stay with a friend. She grabs his cape and tries to pull a power-move in announcing she’s coming with him, but Batman is having none of it.

Bruce Wayne has an appointment at some sort of rich person’s social club. He arrives and is greeted by Mayor Hill who possesses some tell-tale glowing red eyes, along with everyone else at the club. Randa Duane (Leslie Easterbrook) shows up with her little stun gun and tries to take out Bruce, who is able to get away and jumps into an elevator – a handy place for a quick costume change. Other robots pursue and pry the door open, but Batman is gone. He snuck out the top of the elevator car and cuts the cables, sending the robots to a smashing end.

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Robots are kind of goofy.

Barbara, not willing to take Batman’s advice, shows up at Cybertron’s lab and is able to cleverly sneak in past security. Unfortunately for her, she couldn’t have anticipated that basically everything in the lab is a robot, and a wastebasket takes notice of her intrusion, sprouts legs, and begins to follow her. Before she finds anything juicy, the robot transforms into a more humanoid machine and subdues her. Rossum and Duane then confront her and give her the cliche line of “You’ll be joining your father soon.”

Batman is also snooping around Cybertron and slips inside the building. H.A.R.D.A.C. has been waiting for him though so there’s no sneaking for The Dark Knight this evening as some robot security robots pounce on him. He battles his way to the main lab where the massive H.A.R.D.A.C. is stored only to find that Barbara is the latest person to be captured by the super computer. Even though H.A.R.D.A.C. is not human, it demonstrates it’s still susceptible to pride and gleefully boasts (well, as gleeful as an emotionless robot can) about his grand plan to replace humanity with robots. Humanity is imperfect, and in H.A.R.D.A.C.’s estimation robots are superior because they don’t make mistakes. This idea was implanted in him by Rossum, who first created robots as a result of losing his daughter in a car accident. He felt he could improve upon humanity for some actions, but H.A.R.D.A.C. is taking that premise many steps forward. In some respects, it’s not really any different from our society’s own desire for self-driving vehicles.

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I’m pretty sure there’s a rule in entertainment that if you have humanoid robots you must include a shot where one loses half its face.

H.A.R.D.A.C. may be willing to replace humanity, but for some reason he’s not willing to destroy it. It reveals that the individuals who have been replaced are still alive, being kept in a sort of suspended animation floating in some water tank (why is it always a water tank?). Seeing the captives springs Batman into action, and he’s able to smash the tank freeing the likes of Gordon, Bullock, Hill, and the real Rossum. Batman is forced into conflict with the various robots while Barbara and the others try and escape. Rossum knows the ins and outs of his own lab and is able to lead everyone out, but when Batman doesn’t soon follow, Barbara races back in to help.

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Batman’s going to need some help here, and that lazy, good-for-nothing, ward of his is no where to be found.

Batman is forced into a fight with Randa, and it’s finally confirmed that she too is a robot. Batman is able to maneuver her under an elevator, which drops down and crushes her (kind of odd that they used the same method of an elevator crushing robots more than once). Batman is a little worse for ware following the fight, but Barbara shows up to aid him in getting out. H.A.R.D.A.C., feeling it has no other alternative, initiates a self-destruct mechanism to kill Batman and Barbara, but of course they make it out.

Following their escape, Barbara and her dad get to have a proper reunion while Rossum laments his role in all that happened. A surprisingly cheerful Mayor Hill comforts him and lets him know the resulting investigation will almost certainly clear him of any real wrong-doing (good luck dodging lawsuits, though). The usual “let’s go home,” line is uttered and the camera gets ready to pan out. Commissioner Gordon remarks he’s getting too old for this line of work, while Barbara says she enjoyed herself tonight. She might as well have winked at the camera after that one.

“Heart of Steel – Part II” does a good job of building off of the first episode in a satisfying way. The two-parters have demonstrated a strong ability to setup a story with a very methodical first half, but sometimes the second doesn’t really deliver. This one does as it relies a lot on action sequences. It saves answering the questions raised in Part I almost entirely for this second act, even though some of the questions had fairly obvious answers. It’s still satisfying though, and the writers and animators seem to have a lot of fun with giving Batman robotic enemies to destroy. Since they’re not living, Batman gets to act a bit more ruthlessly and does things he normally would not do, similar to the Captain Clown fight from way back in episode 4. Most importantly, the episode foreshadows the vigilante Barbara Gordon will become. It’s a far more satisfying way of introducing the character rather than immediately jumping to the Batgirl plot. The groundwork has been laid, so it will have more weight behind it when the change inevitably does come. The Barbara character is also handled exceptionally well. She’s smart and crafty and doesn’t pull-off anything in this episode that feels far-fetched. She comes off as natural and genuine and viewers likely wanted more of her following the events of this episode.

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And everybody’s happy in the end.

The episode is obviously influenced by films like The Terminator, as Terminator II was pretty popular around this time. The duplicants, which share a nod to Blade Runner’s replicants, function very similarly to the Terminators from that franchise with the only thing missing being time travel. H.A.R.D.A.C. is basically Skynet, a sophisticated A.I. gone rogue, with a logical motivation. It could have felt out of place in a Batman story, but the writers made it work. And if you enjoyed H.A.R.D.A.C. then I am happy to report that it will make one more appearance in the series before all is said and done.

“Heart of Steel” is a dark-horse contender for best two-parter in the show’s history. It moves along at a good clip and contains a fun, and interesting story. Perhaps it’s not all that unique given the obvious nods to other popular franchises, but the story is executed in a manner that feels fresh and is ultimately rewarding. The introduction of Barbara Gordon is icing on the cake. I am not much of a fan of Batgirl (or Robin, for that matter), but this episode at least makes me forget that. I don’t know if I’ll feel that way when Batgirl ultimately does show up, but for now I am not down on the character. I like that the show was willing to give Karl Rossum a tragic motivation for his inventions in the death of his daughter. It’s a plot device that works, I only wish they had delved into it a bit more, but maybe they felt that would be too heavy for a kid’s show. There are some moments of obvious corn. The resolution for the episode feels abrupt and a tad lazy given the bow put on everything. It also doesn’t make much sense for H.A.R.D.A.C. to have kept his captives alive, but I understand they don’t want to off a whole chunk of the supporting cast. And I’m still shocked that Batman defeating robots with an elevator on multiple occasions in this one episode made it past the storyboard stage. The short-comings are forgivable though and I can safely recommend “Heart of Steel” as a two-part episode that is very much worth watching.