Category Archives: Comics

Batman: The Animated Series – “Lock-Up”

Lock-Up-Title_CardEpisode Number:  82

Original Air Date:  November 19, 1994

Directed by:  Dan Riba

Written by:  Paul Dini, Marty Isenberg, Robert N. Skir

First Appearance(s):  Lock-Up

Even with four episodes left, there’s still room for new villains. And in today’s episode, that new villain is Lock-Up, a villain made for the series and not taken from the comic book world. Lock-Up is essentially an extreme take on Batman, a fellow vigilante who doesn’t just stop at taking the law into his own hands, but also the punishment. He thinks Gotham is full of enablers, be it the police, media, the doctors at Arkham Asylum, and even Batman himself. And in true nut-job fashion, only Lock-Up has the answers.

scared scarecrow

Who scared The Scarecrow?

Curiously, this episode begins in almost exactly the same situation as the previous one. Batman and Robin are, once again, returning The Scarecrow (Henry Polic II) to Arkham. He’s apparently quite good at escaping, but not at avoiding capture. The difference this time is that Scarecrow is not arrogantly defiant, but rather terrified at returning to Arkham. He’s afraid of someone, and for the self-declared Master of Fear to feel terror is pretty significant. There to greet him is apparently the one he fears:  Lyle Bolton (Bruce Weitz). He thanks Batman for his assistance, and assures him that Professor Crane won’t be an issue going forward now that he’s in charge. Batman seems to regard Bolton suspiciously, before taking his leave. As he and Robin leave, Robin acknowledges that Bolton is creepy, but he’s impressed with his dedication. Batman isn’t as complimentative and seems to think Bolton’s methods may be going too far.

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Lyle Bolton knows how to make an entrance.

Some time later, a hearing is convened. Bruce Wayne is apparently responsible for it as he’s seated off to the side with Commissioner Gordon and Mayor Hill (Lloyd Bochner). Wayne explains that it was his company that created the position that Bolton is in and recommended him for the job and he wants to make sure everything is going smooth. Dr. Bartholomew (Richard Dysart) overhears this hearing and Harley Quinn (Arleen Sorkin) is brought in to offer testimony about Bolton’s methods. She takes one look at him and quickly says she has no problems, obviously intimidated by Bolton’s presence. Other inmates are given a chance to testify, including The Ventriloquist (George Dzundza) who has a handy new Scarface puppet, and Scarecrow. The Ventriloquist is the only one who appears ready to say something, but Scarface shuts him up. Even Scarecrow refuses to say anything bad about Bolton. Bolton, for his part, is cooperative and appears receptive to criticism, but since none is offered, Wayne has little choice but to declare he’s satisfied with the results of the hearing and proposes extending Bolton’s contract by another 18 months.

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Some familiar faces are asked to provide testimony for or against Bolton.

That declaration gets the inmates talking. Harley is the first to crack and others follow suit. They claim mistreatment at the hands of Bolton, who punishes them sometimes for no reason. The likely PG nature of the show prevents them from really going into graphic detail, but the accusations cause Bolton to lose his cool. He declares they’re all scum, and suggests they should be beaten to death. Dr. Bartholomew has seen and heard enough and fires Bolton on the spot. He responds by placing the blame for Gotham’s ills on all of the enablers in his presence:  the soft-hearted police, pandering doctors, and gutless bureaucrats, as he refers to them. He vows revenge on all as he’s dragged out of the room. We then cut to what appears to be Bolton’s home as he watches coverage of himself on the news which is delivered by Gotham’s favorite reporter, Summer Gleeson (Mari Devon). He then adds the liberal media to his list of enemies, completing his transformation into the drunk uncle at every family gathering.

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Lyle Bolton owning the libs by smashing his own TV.

Six months pass and Bruce Wayne and Summer Gleeson are concluding a dinner together. Summer thanks Bruce for the meal and seems a bit flirtatious as Bruce walks her out. Before he can capitalize, a man with the restaurant steps outside to tell Bruce he has a phone call. He departs while Summer gets into her car, only she finds out it won’t start. She’s locked in, and an armored truck pulls up behind her and begins abducting her, car and all. A large man in a costume of black and blue with steel and chain accents emerges, and it’s clearly Bolton.

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Batman meets his newest foe:  Lock-Up.

Bruce sees what’s going and tries to race outside to Summer’s aid. Bolton fires some locking mechanism which prevents Bruce from operating the revolving door. He then gets a bit Get Smart and opens up his briefcase and activates a smoke bomb. As the area fills with smoke, Bruce pulls out his Batman costume and changes quicker than Clark Kent. He busts through the door (seems like it would still be pretty easy to figure out what happened there, smoke or not) and confronts Bolton, who is now calling himself Lock-Up. He’s at first happy to see Batman and tells him that he can catch the bad guys, and he’ll do the rest. Batman is not amenable to this arrangement and the two are forced to fight. Lock-Up actually gets the better of Batman, and when a police squad car comes onto the scene Lock-Up tosses his baton at it causing it to crash. When Batman checks on the nameless cop and Bullock (Robert Costanzo) in the car, Lock-Up takes off with Gleeson. Bullock, to no one’s surprise, is not amused to find another “freak in a Halloween costume” has shown up in Gotham while Batman retrieves the lock Bolton had shot onto the revolving door.

At the Bat Cave, Batman is checking out the lock and identifies it as a device created by Bolton. Apparently Lock-Up isn’t just a clever name as he’s also quite good with locks. Robin makes a joke about Bruce’s company yet again creating a super villain which Batman doesn’t seem to find amusing. He turns to his computer, old reliable, to retrieve Bolton’s last known address and instructs Robin to check it out.

Robin scopes out Bolton’s apartment, while Batman heads to Arkham. There he finds the security guard bound and gagged at his desk. Rather than free him, Batman books it down the hall to Dr. Bartholomew’s office. He finds it empty, but spots the Bat-Signal in the Gotham sky. He heads over to the police HQ, but is surprised to find it was Bullock who turned on the signal. He’s also been handcuffed to the building, and informs Batman that Lock-Up kidnapped the commissioner. Batman removes the cuffs and tells Bullock he has a pretty good idea of where Lock-Up will strike next.

Bullock is then shown in the home of Mayor Hill with some other cops. Hill thinks the security measures taken by his usual guards is sufficient, but Batman and Robin sneak in to prove he’s mistaken. They warn the mayor about Lock-Up, but before the conversation can move along gas fills the room, and soon the mayor is gone too. When Batman and Robin head for the Batmobile, they find a boot has been placed on it. It’s a wonder other villains haven’t thought of the same. It’s not a total loss though, as Lock-Up left behind a cargo locker and the serial number on it contains an important clue about his hideout.

The clue leads Batman and Robin to a decommissioned naval vessel off the coast of Stonegate Penitentiary. Sometime ago, Stonegate was remodeled and the ship was used as a temporary holding place for inmates and Bolton was the chief of security during that time. Batman and Robin infiltrate the ship, and Bolton sees them on his various monitors. He sicks traps upon them, but Batman is able to reach him while Robin is able to get to Bolton’s computer and deactivate the security measures

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Lock-Up proves to be more than a match for Batman.

Bolton and Batman engage in some fisticuffs, while the ship becomes unmoored and sails right into some rocks. The hull is breeched as a result and water starts pouring in, which proves to be quite a problem for the captives locked up below deck. Robin is forced to go after them and undo their restraints while the water level rises. Up on deck, Batman and Lock-Up battle as the rain begins to fall. Once again, Lock-Up is proving to be a pretty fair match-up for Batman, and as the ship teeters Batman is knocked from the deck. It’s a long way down, but Batman manages to land on a rudder. As he gathers himself, Lock-Up drops down on-top of him. As the rudder tilts towards the whirling propellers, Batman throws mud in Lock-Up’s face to gain the upper hand. They both tumble off the rudder and disappear into the rocky waters below as Robin and the others emerge just in time to see the two fall. They stare down at the dark waters until a grappling hook comes rocketing out. Batman emerges, with an unconscious Lock-Up in-hand.

Bolton is then seen being paraded through Arkham. Apparently he’s been declared insane, and the other inmates are hooting and hollering to see him. They seem delighted, especially Scarecrow, at this turn of events, but so does Bolton. As he’s placed in his cell he sports a smile. In what feels like a nod to Rorschach from Watchmen, Bolton declares he’s not locked up with them, they’re locked up with him!

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The unsatisfying conclusion to the big fight.

“Lock-Up” is a bit of an easy write for such a show. It takes the Batman premise, and just ups the intensity. Batman walks a fine line between justice and outlaw vigilante, and it’s not hard to imagine someone in his position taking things further. This sort of makes Lock-Up like Casey Jones from Teenage Mutant Ninja Turtles. It’s a simple premise, but the character of Lyle Bolton is presented well-enough that the episode turns out entertaining. He’s ruthless, and it’s nice to see someone who can actually go toe-to-toe with Batman in a fight. Though, it’s disappointing to see how that final confrontation is resolved essentially offscreen with both characters underwater. It’s not a satisfying conclusion, but maybe things were pressed for time.

bolton locked up

In the end, Lock-Up ends up locked up. Oh, the irony!

This episode is another solid effort from Dong Yang. It’s animated well, and night scenes in the rain are also fun to look at. Bullock has this weird curl thing going on with his ears that I never noticed before, but otherwise things look rather tidy. The visual trick of Bruce covering up his transformation into Batman with the gas briefcase is more clever than effective. It’s the type of thing that probably looked good on a storyboard or in print, but in the episode itself it’s rather ridiculous. A puff of smoke goes up around Wayne and only Batman emerges? Come on!

Like a few other characters from this show, Lock-Up would make the jump to the comics. There he hasn’t had the same impact as Harley Quinn or Renee Montoya, but it’s still another feather in the cap of Paul Dini and the show. As a villain, he’s fine and this serves as a pretty entertaining filler episode. Perhaps it’s a bit disappointing to see him featured instead of having a proper Scarecrow or Penguin episode in season two, but at least it’s a solid episode so it isn’t as if those characters were ignored for a bad one. This is also his only appearance in this series and the sequel series, so hopefully you didn’t like Lock-Up too much.  Not surprisingly, this is also the final appearance for Harley, Scarecrow, The Ventriloquist and Scarface. All three will return in the next series, though this is the last performance for Henry Polic II as Scarecrow. He’ll receive a drastic redesign in the new series which also included a new voice. It will be interesting to revisit that episode when the time comes as I really enjoy Polic’s work, but also really like the new Scarecrow’s look. Regardless of how the new Scarecrow is received, Polic’s contribution to the series should not go unnoticed. He will be missed.

 

 

 


Bucky O’Hare and the Toad Wars – “The Good, the Bad, and the Warty”

img_3437Episode Number:  3

Original Air Date:  September 22, 1991

Directed by:  Karen Peterson

Written by:  Christy Marx

First Appearance:  Mother Aldebaran

It seems our animal friends can’t stay out of trouble. At the end of the first episode it looked like Bucky and his crew would be annihilated by the entire Toad fleet. They escaped destruction there with the help of the recently displaced Willy DuWitt. Victory was short-lived as episode two ended with the sleazasaur spy, Al Negator, making off with the codes to the defense system of the capital planet in the United Animal Security Council. He managed to escape capture by Bucky O’Hare and was safely in the confines of the Toad Mothership. Worse, the Righteous Indignation was in turn captured by the Toad Empire and we’ll begin episode three with Bucky and his crew inside the Toad Mothership as well.

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It’s action time!

Our episode begins as the second did with a broadcast from Toad TV. Andy Phibian is broadcasting from inside the Toad Mothership to report on the imminent capture of Bucky O’Hare, until Toadborg strolls into the picture. Phibian is the same reporter featured in the opening credits, and given how the last two episodes begin, it makes me wonder if the show was supposed to feature him in most episodes giving a news broadcast. If so, it’s abandoned quickly as this is Phibian’s last official appearance. His character model will be re-used as a generic background character, but he won’t be giving any more broadcasts. Toadborg is apparently camera-shy, putting an end to that transmission. Bucky and the rest are grouped on the Righteous Indignation as Toad Storm Troopers blast it from outside. They can’t hide forever as the ship can’t take much so they do the only thing they can:  they fight!

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Guns? Bruiser doesn’t need guns.

Bucky, Jenny, Dead-Eye and Willy burst through the laser fire and head in different directions. Despite being severely out-numbered, they escape harm. Dead-Eye and Willy climb aboard the Toad Croaker that Al Negator abandoned while Bucky and Jenny duck into a corridor, eventually splitting up. Bruiser is left to guard the ship while Blinky remains aboard, presumably to make repairs. Bruiser has little trouble with his task as the Toad Storm Troopers are paralyzed with fear at the sight of him. He squishes one into a ball and has fun jumping up and down on the others.

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Dogstar looks like he’s taking a snooze while Wolf looks stoned. Good allies.

The Mothership is heading for Genus accompanied by the Toad fleet of Double Bubbles. Commander Dogstar and Wolf are shown from the Indefatigable when Dogstar realizes where he recognized Al Negator’s scent from. Theorizing that Bucky is in trouble, they activate their warp drive to zero in on Bucky’s last known position. Bucky is shown running through a corridor being chased by Storm Troopers. He shoots up some pipes along the walls releasing steam, allowing for a “steamed” pun (sadly, no pigs are present for a Steamed Ham pun). Jenny is also shown making the rounds taking out security cameras wherever she finds them.

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The latest Toad mechanical monstrosity.

Dead-Eye and Willy are soon shown being chased by a rather nasty looking Toad robot. Air Marshall seems to refer to it as a Void Droid, and Toadborg will make a reference to it later. Dead-Eye’s lasers do nothing to it, and as it gains on he and Willy in the Toad Croaker he insists Willy use his secret weapon. Willy tries to protest as he knows his gun is just a water pistol, but he gives it a shot when Dead-Eye insists. It turns out the machine is not waterproof and one squirt from Willy’s gun takes it out. The Air Marshall, watching via a security monitor, is enraged at this deficiency while Frix and Frax seem to be amused. Dead-Eye congratulates Willy and then makes a confession. He hands over the play money he swiped from Willy’s bag, and Willy tries to tell him what it is. Dead-Eye instead is rather impressed that he considers a stack of cash of that size “play money,” but a hard turn of the Croaker causes Willy to tumble out and into a laundry chute of some kind which causes his helmet to pop off. When Willy looks up, he’s face to face with Al Negator.

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Bucky’s initial shot makes a dent, but none of the others will.

Bucky enters a prison yard in hopes of freeing his fellow hares, but all he finds are empty shackles. He soon comes face to face with Toadborg. He informs Bucky that all of the hares have already been moved to slave factories and there’s nothing he can do about it. Bucky, taking Toadborg to just be another robot, fires his gun at him and chips away at Toadborg’s frame. Repeated blasts have no effect though and he’s forced to crank his gun up to full power, but even that fails. He then tries to jump away (and the episode uses a silly spring sound effect for Bucky’s leaps), but Toadborg is a pretty fine jumper himself and is able to grab Bucky by the ears. He then deploys some kind of gas from his fingers that knocks him out. He then heads off with his prize.

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Jenny’s powers prove to be just as “effective” as Bucky’s pistol.

Jenny soon breaks into an area of the Mothership and too comes face to face with Toadborg and the unconscious Bucky. She uses her powers on him thinking he’ll crumble like the droid she encountered in the previous episode, but Toadborg returns fire knocking her over. She remarks that he’s not actually a robot and Toadborg is impressed she could detect that. He picks her up by the hair and uses the same gas that he used on Bucky to knock her unconscious. Toadborg then orders some troopers around him to throw she and Bucky into some “jettison tubes.”

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Al and his “Willies”

Al Negator is pretty puzzled by the sight of Willy. Not really knowing what he is, he tries to figure out a way to make use of him. Willy demands Al return the codes he stole, and to his surprise, Al Negator is willing to do so – for a price. Willy gets resourceful and pulls out the stack of play money. Al Negator has never seen currency like that before, though he seems to recognize it as some kind of currency. Willy calls his play money “Willies” and says they’re a new currency backed by the United Mammal Fleet. His fib fools the purple lizard and he agrees to deal for the codes, but he wants all of Willy’s Willies. Willy acts like the request is outrageous, then feigns acceptance as he hands over the play money in exchange for the disk. Al Negator then walks away counting his Willies.

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You would think Dead-Eye would have better luck than the others with these canons.

Toadborg then confronts Dead-Eye who is still flying around in the Toad Croaker. He tries blasting Toadborg with the Croaker’s canons at close range but they’re just as ineffective as a pistol. He then resorts to just trying to run him over, but Toadborg grabs the Croaker and swings it causing Dead-Eye to crash into a wall.

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Not the place to be.

With Bucky, Jenny, and Dead-Eye captured, Toadborg places all three into clear cylindrical tubes. They’re airlocks of some kind and Toadborg intends to torture his captives to get some information. He starts with Bucky, and he causes the tube to empty its oxygen while demanding Bucky tell him the status of the United Animal Fleet. Bucky won’t talk though, and Komplex interjects that Bucky won’t be broken (Komplex is rather impatient). Komplex goes on to say it doesn’t matter, they’ll soon have the codes to attack Genus as they currently wait just outside the defense perimeter. Willy then enters and attempts to use his squirt gun against Toadborg. Dressed in his baboon outfit, Toadborg initially recoils in fear before reminding himself that he’s now far beyond the power of a baboon. When Willy blasts him he acts insulted that he thinks a small amount of water could harm him. Realizing he can’t stop Toadborg, he whips out the disk he purchased from Al Negator and uses it to demand the release of his friends. Bucky orders Willy to destroy the codes reasoning his life, and the that of the others, is not as important as protecting Genus. Willy is hesitant to do so, and there are repeated shots of his face with a worried look even though in every other shot he’s wearing his baboon mask. I can’t tell if this is an error or if its intentional to show us Willy’s anguish. At the urging of his friends, Willy does indeed smash the disk preventing Toadborg from getting the codes.

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Jenny has some explaining to do.

At least, that’s what Willy thought he was doing. Al Negator comes strolling in to let Toadborg know he didn’t fail in his mission. He made a copy, as he should have, and happily hands it over to Toadborg in exchange for his payment. Toadborg then grabs Willy and tosses him in another pod before inserting the disk into his own mainframe. He and Al leave with the console controlling the tubes switched on. The oxygen is leaving the tubes and soon Bucky and his friends will be launched into space. As things look dire, Jenny kneels down and reaches out to her Aldebaran sisters. The gem on her helmet then changes to display a green-furred cat she refers to as Mother Aldebaran. She asks for her permission to use her secret powers in the presence of outsiders. The Mother reminds her that such an act is forbidden, but then suggests a Level 3 psychic blast would likely go unnoticed. She thanks the feline, and a beam shoots forth from Jenny that destroys the console and frees them all. When Bucky questions what happened, Jenny simply reasons that they don’t build them like they used to.

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Something weird is going on with Toadborg here.

On the bridge, Toadborg strolls in to declare that he possesses the codes to Genus’ defense system. When Air Marshall requests he hand them over, he refuses saying he’ll broadcast them. He seats himself in a throne-like chair as radio waves seem to transmit the codes to the orbiting satellites. They go into an idle mode and Toadborg then ejects himself from the controls of the Toad Climate Converter. The saucer-like vessel then heads for the surface world.

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While the others ran around, Blinky was busy making repairs.

Bucky and the others return to the Righteous Indignation. Bruiser had kept the Toads at bay while Blinky made repairs and reports the ship is at a functional 70%. Upon leaving the Mothership they encounter Dogstar and the Indefatigable. Dogstar agrees to do what he can with the many Toad ships surrounding Genus while Bucky and his crew go after Toadborg. They head down to Genus to find a storm raging all around the Climate Converter. Bucky disembarks to go take on Toadborg alone and insists everyone else remain on the ship, but Willy jumps at the last-minute. When Bucky asks him what he’s doing he insists that Bucky will need an engineer to take this thing down.

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Bucky vs Toadborg, Round 2.

Bucky and Willy are quickly confronted by Toadborg. Bucky shoves Willy behind some machinery so that Toadborg doesn’t notice him. He once more tries blasting Toadborg, but that’s just as effective as it was on the Mothership. He then uses his brains and insults Toadborg, wondering why Komplex would waste resources on preserving one measly toad. It’s apparently effective, as Bucky gets Toadborg to chase him to the surface of the structure allowing Willy to head for the main controls. Outside the storm rages all around them, and Bucky is able to seek cover behind some electrical structures. Toadborg demonstrates another one of his tricks as his arms extend to try and grab the green hare, but he just gets zapped by exposed wires. Down below, Dead-Eye bursts in to help Willy and Willy informs him he switched some stuff around and basically turned the apparatus on the surface of the Climate Converter into a lightning rod. They jump back into the Righteous Indignation and flee knowing this thing is about to get destroyed. As they fly off, Bucky sees them and makes a jump for it while Toadborg runs off to try and undo what Willy has done. When it looks like Bucky’s leap will come up short, Bruiser reaches down and snatches him by the cape. Toadborg can only watch helplessly as lightning batters him and the Climate Converter eventually causing it to explode.

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Komplex does not look happy.

With Toadborg taken out, the defense codes cease their transmission. The satellites then re-arm themselves and take aim at the Toad vessels in Genus’ airspace. They open fire and all of the toads inside the Mothership are forced to head for the escape pods. Air Marshall and his lackeys leave in a slave ship and we see a battered Toadborg, floating in space, grab onto a fleeing Double Bubble. Komplex appears on the monitor in the slave ship demanding the Air Marshall to return to the home world at once. While he passes out, Frix and Frax giggle and ponder what Komplex will do to him as punishment.

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Apparently lightning and explosions can harm Toadborg.

The Righteous Indignation is shown buzzing around Genus taking in the cheers. Bucky then ducks inside to find Willy as he prepares to leave to head home. He tells him he should come out and soak in the cheers since he played a huge role in saving Genus, but the modest Willy DuWitt insists he needs to get back. They all say their goodbyes, except Jenny who is no where to be found. Willy asks Bucky to say goodbye for him, with a little blush, and then Jenny emerges from the cockpit. She says she was working on an Aldebaran crystal communicator called a memory stone which she gives to Willy so he can contact them whenever he needs to, and vice versa. She plants another kiss on him and sends him on his way, Willy blushing uncontrollably.

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Al takes Willy’s deception quite well.

On some planet apparently occupied by mammals, Al Negator is at a bar and is attempting to spend some of his “Willies.” An orangutan working the bar tells Al he’s checked all over and no one is backing any currency called Willies. Al realizes he’s been cheated, but rather than act mad he actually has a laugh. When the bartender starts laughing along he takes exception and tosses the guy aside. He then vows to find the mammal who gave him the Willies and make him pay.

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Willy continues to have the hots for Jenny.

We’re then taken to Earth where Willy, Doug, and the other guys are showing their skateboard off at a science fair for school. Doug is taking all of the credit for the invention while Willy is behind a computer monitor. One of the other guys tries to reassure Willy by telling him not to pay Doug any mind, but Willy doesn’t care as he’s staring forlornly at the amulet Jenny gave him and the image of the crew appears on it as the episode ends.

Episode 3 is essentially the action-heavy episode I was expecting. Bucky and his crew are in enemy territory without the aid of stealth and are forced to blast their way to safety while also trying to protect the planet Genus. The action is fairly tame as apparently Bucky won’t be allowed to simply blast Toads, which is expected, and probably why we’ve seen some robots early on. Toadborg gets to demonstrate his might and he’s a formidable foe. He also shares pretty much his entire back story confirming he’s not a robot, but a former Storm Trooper turned into a cyborg. We also see more of the Dead-Eye/Willy pairing which is working well early on and we also get a little insight into Jenny’s powers. The Mother Aldebaran thing will get a bit more confusing in a later episode when Jenny returns to her home world and there isn’t a character matching that name. She’ll confer with someone named the High Artificer, but she doesn’t match the image we saw in Jenny’s amulet. At the time, Jenny’s ability to free them from the trap they’re in feels a bit too convenient, but at least the show plans on following up on it. I also like that some mystery is preserved here.

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Our first happy ending of the series.

Visually, this episode is the worst so far. It might have to do with our characters no longer largely being stationary as they’re forced to flee the confines of their spaceship and do battle on foot. The running, particularly Bucky and Toadborg during their fight, is choppy and the characters practically glide. There’s clearly not enough frames of animation in places. Toadborg’s eyes also keep changing color, and I don’t think it’s intentional, and at one point Dead-Eye’s head turns orange. Some images look all right, such as when Toadborg is walking away with a limp Bucky and carrying him by the ears. Aside from the eye thing, Toadborg in general looks imposing. I found it confusing though that Bucky’s initial shot blasted away some of Toadborg’s outer shell, but then every subsequent shot did nothing. The blemish also disappears quickly so maybe it was an error to even include it initially. I do like that the fight between Toadborg and Bucky is basically resolved through some ingenuity. Bucky just basically occupies Toadborg while Willy goes to work. No weakness is really exposed with Toadborg, he just under estimates his opponent. The Willy/Jenny stuff still remains weird, but at least we weren’t stuck on Earth for very long in this episode.

This episode essentially concludes the show’s first arch. There’s no cliff-hanger of an ending as Bucky and his crew destroyed the Climate Converter and prevented the Toads from securing the Genus defense system codes. They also destroyed a Mothership in the process, but more likely remain. This is a temporary victory as Bucky still needs to locate his fellow hares and find a way to reverse the damage done to his home world. The rest of the season will focus more on stand-alone stories often with some member of the crew stepping into the spotlight each week, but it doesn’t completely lose sight of those primary goals. Things will steadily build towards the finale, which is a satisfying structure for a show like this. Even though this episode has some warts, it was fairly exciting and the show has created some strong momentum and hopefully the variation in plotting won’t derail that.


Batman: The Animated Series – “Harley’s Holiday”

harleys holiday title cardEpisode Number:  81

Original Air Date:  October 15, 1994

Directed by:  Kevin Altieri

Written by:  Paul Dini

First Appearance(s):  General Vreeland

We’re down to the last five episodes of Batman, which means basically every episode contains a final appearance from someone in the show (and surprisingly, we still have a first appearance or two). For today’s episode, the last appearance falls to the show’s biggest star it created:  Harley Quinn. It’s actually her last in-costume appearance, as she’ll have a small role in the following episode. This is the second episode in this short second season to feature Harley as a main player. We last saw her in “Harlequinade” when Batman needed her help to stop The Joker. The episode concluded with Harley wanting to kill her beloved Mr. J, before abruptly making up giving the episode a “happy” ending of sorts. This episode leaves out Joker entirely and focuses all of its attention on Harley.

Through seeing just how abusive and awful Joker is towards her, Harley has become a sympathetic figure. It’s made easier by the fact that she’s a pretty jovial person and quite charismatic. She’s the comic relief in almost every episode she’s featured and I think viewers genuinely want to like Harley Quinn even though she’s technically a bad guy. Paul Dini likely recognized this and he too probably liked the character a lot and probably had to wrestle with the idea of just making her a good guy. This episode deals with that prospect to some degree. In what has become a running theme in the show’s second season, this is another reform episode for a villain. This time it’s Harley’s shot at redemption, but it will stop short of actually turning the character, but leaves that door open a crack. It’s basically her misadventures in Gotham flying solo and is yet another peek into the character’s soul.

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In this episode, Harley finds herself as a free woman.

The episode opens with Batman and Robin dropping off their latest catch at Arkham Asylum. Making his second appearance of the season is The Scarecrow (Henry Polic II), a real star in season one reduced to cameos in season two. He’s ranting and raving about being feared and demanding respect as the duo drop him off. While I feel like the character deserves better, I do admit this is a pretty humorous scene. Nearby, Harley (Arleen Sorkin) is receiving her clean bill of health from Dr. Joan Leland (Suzanne Stone) and she happily shares that news with Batman. To her surprise, Batman offers his hand as a sign of congrats, but does issue her a warning that he’ll catch her again if she doesn’t keep her nose clean. Harley asserts that she’s going on the straight and narrow and seems sincere. She takes his warning as a challenge and vows to show the world a new and better Harleen Quinzel.

She gets to it the next day in true Harley fashion. Sporting some short-shorts and roller skates, her precious hyenas pull her down the sidewalks of Gotham via a leash as she happily blows bubbles while fellow pedestrians duck for cover. Harley is confused by the terrified reactions of her fellow citizens but is otherwise unfazed by it. An advertisement for a clothing sale catches her attention causing Harley to duck into a department store, hyenas and all.

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Harley happily showing off her clean bill of health.

In that very same store, Bruce Wayne is doing some shopping as well along with socialite and fellow wealthy person Veronica Vreeland (Marilu Henner). Wayne doesn’t seem to be enjoying this little game of dress-up at Vreeland’s expense, while she remains blissfully ignorant of his enjoyment, or lack thereof. Harley soon approaches and stumbles into the arms of Wayne. She pauses to admire Wayne’s chin and even covers the rest of his face with her hand indicating she’s about to stumble upon something important, but just remarks that she recognizes him to be Bruce Wayne, the boy billionaire! Bruce has little time to be relieved as Harley’s hyenas, likely recognizing his scent, start barking rather viciously at him. Harley acts confused by their reaction, and then turns her attention to the lack of wedding band on Bruce’s finger and begins flirting with him. Vreeland takes exception, and Harley backs off thinking she’s a jealous girlfriend. She then asks Vreeland if she remembers her from a past job (“I was the clown holding a gun on you!”) before displaying her sanity diploma. The two take their leave, while Harley goes to pay for her dress.

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Well, that didn’t take long.

Harley heads to a checkout register, while the department store manager seems really anxious to be rid of her and her troublesome pets. Harley, happy with herself for actually paying for something, then goes to leave the store. Unfortunately, the clerk forgot to remove the security tag on her dress, and when the store alarm goes off at the door she panics. A security guard approaches in a some-what agitated manner to explain the problem, but Harley gets extremely defensive. She freaks out, swats him with a mannequin arm and makes a dash for the changing rooms all the while bemoaning her predicament, her tenuous hold on sanity apparently about to break. Outside, Bruce is helping Veronica into his car when he notices the commotion as the hyenas knock some mannequins through a store window. He runs inside to see what’s going on and is pointed towards the dressing rooms. When he gets there, he reassuringly calls to Harley that it’s just a misunderstanding and she should come out. She does, only now she’s in her Harley Quinn attire. She assaults Bruce with the same mannequin arm and runs for the exit, hyenas in tow, and commandeers Bruce’s car with Veronica inside.

Harley flees the scene as Veronica is dumped into the backseat with the hyenas. As she peels out, Detective Bullock (Robert Costanzo) nearly collides with her and instead crashes into the store. Enraged, he pulls out his siren in preparation for a pursuit, while Bruce Wayne is left flummoxed on the sidewalk.

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Veronica does not enjoy riding with Harley’s babies.

At Gotham Police Headquarters, Commissioner Gordon (Bob Hastings) is receiving an undressing in his office by General Vreeland (Frank Cover), Veronica’s father. He’s irate that his daughter has been kidnapped and is convinced the police aren’t doing enough. Gordon tries reasoning with him as he reiterates what the audience knows which is that Harley fled in a moment of panic over a mistake. He fears an aggressive pursuit could just put Veronica in further danger. General Vreeland is not receptive to the argument, and in his rage he knocks over a cup of coffee on Gordon’s desk. He then gets quiet and apologizes and asks Gordon if he could have a moment to collect himself. Gordon happily obliges and leaves the general alone in his office, but Vreeland uses the time to pick up the phone and place a call to the army.

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I bet fans are happy we get to check in with Boxy one more time.

Batman and Robin are on the scene and they conclude that Harley needs to head to a friendly place, possibly to skip town. They pick her up on a tracking device, and as they close in on Harley so does Bullock. His car is fine now, but it soon won’t be as he crashes into a hydrant. Harley challenges Batman to a race, while he tries to get her to stop. She’s able to shake him eventually.

As is often the case, Batman’s hypothesis is correct and Harley heads for the current hideout of Boxy Bennett (Dick Miller). Bennet is still angry with Harley after their encounter in “Harlequinade” and isn’t thrilled to see her show up at his doorstep this time. She explains the situation, and also uses the fact that Bennett is sweet on her to her advantage. Bennett agrees to help her out, but he wants Vreeland in exchange since she’s a pretty valuable hostage. Harley is unwilling to do that declaring she intends to let the woman go, but Bennett won’t budge in his demands. Batman and Robin show up when things start to look dark, and a fight breaks out. Harley eventually gets to assault Boxy with a fish(his hideout is at a wharf), but eventually he corners she and Vreeland at gunpoint. Harley is forced to summon her babies to her aid, and they take out Boxy and occupy him long enough for Harley to grab Vreeland and flee. Batman and Robin are forced to give chase in the Batmobile, while Bennett ends up in a box truck (pun intended?) to do the same.

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Veronica and Harley have a little heart to heart while escaping.

It’s at this point the episode takes on a sillier tone. We already saw Bullock crash once, and he rejoins the chase and this time his car is looking rather damaged. He’ll end up crashing once more, and his car will gradually deteriorate in what feels like an obvious homage to Smokey and the Bandit. Meanwhile, as Harley and Veronica flee the two have a heart to heart. Veronica is somewhat touched to find out Harley meant what she said back there, and in a showing of good faith, tells Harley she won’t press any charges if she can get her home in one piece. Harley is positively elated to hear that and just when she thinks her luck is changing, she runs into General Vreeland.

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This guy is pretty nuts.

General Vreeland confronts the two on Gotham’s most famous bridge from the confines of a tank. Even though his daughter is in the vehicle, it doesn’t stop him from firing upon it. Harley is forced to swerve and turn around, but soon finds herself with assailants from all directions:  General Vreeland, Bullock, and Bennett. She somehow makes it through a four-way intersection only to come face to face with the Batmobile in an alley, forcing her to turn around. Her other pursuers come barrelling after her and end up crashing in a humorous manner. General Vreeland even runs over Harvey’s car, but not before the ladies bail. Skating through all of that without so much as a scratch is the Batmobile.

Batman and Robin hop out to survey the damage of the big crash. As they look around, Harley calls to them from above and drops Vreeland into Robin’s arms unexpectedly. General Vreeland runs over to greet his daughter. Boxy tries to flee, but Robin lassos him before he can get away. As he shouts out that he’s got nothing on him, a soaking wet Bullock grabs him by the collar and assures him he can find something.

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Harley refusing to go quietly.

Batman chases after Harley onto the Gotham rooftops. As he pursues her he tries to urge her to give it up as he knows what happened to cause all of this. Harley, seemingly beyond help at this point, just rants about her terrible day. She’s convinced the world is against her and is rather down. She attacks Batman wildly, who doesn’t seem like he really wants to fight back. Harley winds up on a billboard and whips out a Joker bomb and tosses it at Batman. A comedy of errors resulting from the explosion leaves Harley dangling precipitously from another billboard. She makes a crack about going out on a joke before plummeting to her would-be demise when the structure breaks. Batman is able to make the save and use his trusty gadgets to get them both to ground level safely, but not before Harley makes a mess on his cape.

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She may be back in Arkham, but at least she got her dress.

Batman and Robin then bring Harley back to Arkham, where she apparently still belongs. Harley is dismayed, but Dr. Leland is there to greet her and assures her that her stay won’t be as long this time. Vreeland isn’t pressing charges, which perks her up. Harley then turns to Batman and asks why he keeps looking out for her, even though she’s obviously a real pain in the neck for him. He responds by telling her he can sympathize with her desire for a normal life adding that he once had a bad day too. He then presents Harley with the dress she bought earlier, the one that started all of this, and she happily takes it and places a kiss of gratitude on his lips. She pauses to regard what she did, while a big smile spreads across her face. Harley tosses the dress then goes back in for a much longer, and more sensual, kiss that seems to surprise Batman quite a bit. Robin looks on with amusement, while Poison Ivy looks on from her cell like she feels betrayed. Harley then instructs Batman to call her, who then tries to play it cool with a “Don’t press your luck,” and fails miserably. The heroes depart, while Harley heads for a cell. Noticing the amused look of Poison Ivy, she sticks her chin up and responds with a “What are you looking at?”

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Parting is such sweet sorrow.

“Harley’s Holiday” is a fun, at times even slapstick, story with a solid heart at its core. Even though it’s Harley’s first foray without Joker, his presence is somewhat felt in the whole notion of one bad day really messing things up as it feels like a callback to the classic Joker story The Killing Joke. For viewers, there is a frustrating component to this type of story as a character we’re rooting for keeps making destructive decisions based mostly on misunderstanding. And in the end, Harley is returned to the walls of Arkham with the rest of Gotham’s criminally insane, but there’s at least a hint at a silver lining. Plus her final exchange with Batman is a great way for the character to bow out of the series. It’s funny, and I like that Robin and Ivy’s reactions were included. It would have also been interesting to see Joker’s reaction, but I do actually prefer that he was kept out of this one all together so that Harley didn’t have her spotlight usurped for even a second. Though it is a bit odd to see Ivy in Arkham. Last time we saw her, she successfully evaded capture at the end of “House & Garden.” Apparently, she was captured offscreen once again.

The visuals of this episode are really quite fluid. It’s another Dong Yang episode and it’s one of their best. There are lots of new character models and scenery to make use of. The chase scenes are ludicrous with Bullock’s deteriorating vehicle and animated with a ton of charm. The final confrontation between Harley and Batman is also made interesting with the numerous neon billboards filling the background. Most of which are animated, so it wasn’t a simple task of just painting a new background. The glow of it at all certainly makes me think of the Joel Schumacher Batman films that would follow.

The comedy and also sweet undertone of the episode makes up for the frustrations it places on the viewer. It’s a bit of a shame that Harley’s reform did not, and will not, stick as she’s back to a life of crime in The New Batman Adventures. Which, I suppose, is for the better as it would be a shame to not have Harley Quinn opposite Batman from here on out. At the same time, it’s nice to be able to feel something for a character that began life as just a plucky henchwoman many episodes ago. Harley Quinn is quite possibly the greatest success of Batman: The Animated Series and it’s impossible to separate her from the show’s impactful legacy.


Bucky O’Hare and the Toad Wars – “A Fistful of Simoleans”

img_3409Episode Number:  2

Original Air Date:  September 15, 1991

Directed by:  Karen Peterson

Written by:  Christy Marx

First Appearance:  Toadborg, Al Negator, Bruiser, Commander Dogstar, Wolf, Andy Phibian

When we last checked in with the courageous mammals under the leadership of Captain Bucky O’Hare, they had just lost their chief engineer at a bad time. Their photon accelerator, their means of activating warp drive, had failed and they were under heavy fire from the entire Toad fleet. Then an unusual thing happened, when trying to restart the photon accelerator a great stasis field overtook the ship. It sapped their power and prevented them from leaving it, but also the Toads from entering. This occurred because young Willy DuWitt, a human boy from San Francisco, had just activated his own home constructed photon accelerator as part of a science experiment. He and Bucky had activated their respective machines at precisely the right time opening a rift between their two dimensions expressed by the presence of the stasis field and Willy’s own bedroom door appearing in the engineering bay of the Righteous Indignation.

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The Toads apparently broadcast up to the minute coverage of military operations.

Because of Willy’s knowledge gained from the construction of his own photon accelerator, he was equipped with the know-how to fix the one aboard the Righteous Indignation. If they could repair the accelerator it would enable them to utilize the warp drive function and ditch the Toads. If it failed, well then they’re all dead. One additional wrinkle is that Willy expects his door, his passageway back to his own dimension, to vanish once the warp drive is engaged and he doesn’t know if it will return once disengaged. There’s the very real possibility that he could be trapped in this universe completely foreign to him where humanity apparently doesn’t exist.

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Bucky is forced to put his faith in the human Willy to get out of a big mess.

Since this is episode two for the series, you’re probably not surprised to learn that despite all of the drama contained in that build-up, Willy’s repairs did indeed work and the heroes were able to escape certain destruction. Pinned down, the Toads were ordered to all fire at once. For some reason, this causes their many lasers to literally combine, it sort of resembles the laser from the Death Star in Star Wars right down to the color green. Dead-Eye’s twin M.A.S.E.R. (Microwave Amplification by Stimulated Emissions of Radiation) canons are fired at this conjoined beam which apparently cancels the two out. The Righteous Indignation is then able to burst free from the asteroid it was on and escape into warp drive. Those damaged engines from before are apparently all fine now.

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Not enough Komplex monitors.

Aboard the Toad Mothership, the Air Marshall is incensed to find out that Bucky O’Hare escaped. He orders the fleet to pursue, but Komplex interrupts him. Komplex declares that the Air Marshall has wasted enough time on Bucky as it appears on a monitor that is affixed to a mechanical arm. Komplex is able to move it around at will, and the angry visage even bursts forth from the monitor screen in what is a really bizarre effect. Komplex doesn’t see how one frigate could possibly pose a problem for the Toad Empire and declares their real target is Genus. When the Air Marshall protests citing Genus’ formidable defense system, Komplex counters that they’ll need to hire a spy to steal the codes to the defense system in order to take it down.

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Al Negator sharpening his skills.

Enter Al Negator (Garry Chalk), the sleazasaur. What is a sleazasaur? It’s a bipedal, purple, crocodile with neon green teeth and eyes. Pretty interesting. To complete the look he wears gold-plated armor on his chest and tail and speaks with a Louisiana accent. When we see him, he’s attaching small cards to a wheel with each containing an image of one of the crew members of the Righteous Indignation. He receives a call from the Toad Air Marshall and as he speaks to him via video monitor he holds up a small mirror and uses it to aim over his shoulder. As the wheel spins, he picks off members of the crew in an impressive display of shooting accuracy. Despite that, I’m willing to bet when it comes time to fire upon the actual crew he’ll miss and miss often.

The Air Marshall wishes to hire Al to steal the defense codes. Al is intrigued, but will need a big payment for such a job. He requests 5,000 simoleons, which is apparently the currency in the Aniverse (Animated Universe, in case you were wondering). The Air Marshall balks declaring it extortion, but Al keeps his cool and reminds him that extortion is another one of his many specialties. He adds he’ll need half of the payment upfront and the Air Marshall reluctantly agrees to the deal. Their business concluded, the camera zooms in on Al’s spinning wheel to rest on an image of Bucky O’Hare with a laser hole through his head.

Aboard the Righteous Indignation, the crew congratulates Willy. Without his help, they’d all be dead and they know it. Bucky mentions they just lost their engineer Bruce, and also vows to find him when this business is concluded, and that they need a new one. Willy seems willing, but does cite the need to see his parents and go to school and such. Dead-Eye returns the weapon he confiscated from Willy’s room, which drips water to reveal it’s just a water gun. When Willy tries to explain it to Dead-Eye he refuses an explanation insisting he trusts Willy. Willy then inquires about the Toads – were they always this evil?

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The Toads back when they were harmless lovers of useless crap.

Blinky steps in to answer that question. It seems his giant eye also functions as a projector and he plays a brief video detailing the corruption of the Toads. Once upon a time, they were a harmless race mostly obsessed with watching television and acquiring shoddy merchandise (so they were boomers, essentially). Their scientists created Komplex, a program designed to handle all of the remedial tasks in their society that they were too lazy to do themselves. Like all good A.I. though, Komplex eventually went rogue and enslaved the entire population. Now their once swampy home is covered in factories which run seven layers deep. From space, it just looks like a big, metal, sphere. Komplex desires domination of the whole Aniverse and now whoever isn’t a part of the Toad Trooper Army is building ships for said army or working on new technology to improve it.

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Mini Golf is big business on Warren.

Willy is distressed to see this, but it is what it is. Bucky then retrieves an old battle suit that belonged to Bruce and instructs Willy to put it on in case things get rough where they’re going. When Willy inquires about that, Blinky pops in yet again to show a video on our next destination:  Warren, home planet of Bucky and the hares. The video shows lots of hares in varying colors doing happy things. The climate is described as perfect and there are carrots the size of trees. When the video ends a message is displayed reading “That’s It Furries,” which is a bit funny from today’s point of view given the term furries and the apparent attraction of Jenny towards Willy.

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Warren is now one big farty-butt of a planet.

With the Toads no longer pursuing them, the crew of the Righteous Indignation has no trouble heading for Warren. Bucky is dismayed to see how cloudy the atmosphere looks from space, and it gets worse at ground level. The whole planet has been turned into a swamp and appears deserted. Willy says it smells, and Blinky uses an instrument in his hand to detect high levels of methane in the air basically revealing that Warren smells like farts. The crew wonders how the Toads could have altered the entire planet’s climate with Willy declaring it impossible, but Jenny points out the evidence before them which suggests the Toads found a way. Willy finds some piece of Toad tech and feels the need to yell to the crew about his discovery despite being a mere 10 feet away. The device is mangled, but inside is a floppy disk (so dated) that Blinky is able to analyze. Toads apparently possess incredible floppy disks because Blinky finds a video on it and projects it. It’s of a Toad discussing the successful test of their new climate converter used on Warren, confirming what happened, and also makes mention of heading for Genus next. Bucky decides they must leave for Genus immediately and warn them of what’s coming.

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If your business is smuggling and spying then this is the shop for you.

In a dank shop, Al Negator is shown bargaining with a rat named Tinker (Scott McNeil). He’s getting some supplies for his new job and is preparing to leave when Tinker’s monitor clicks on suddenly. It’s Commander Dogstar (Chalk), who sounds similar to the Colonel from One-Hundred and One Dalmatians, and he’s here with a warrant for Tinker’s arrest. Tinker tries to flee through a secret passage, but Al knocks him aside and declares it’s more important that he gets out. He slams the door shut behind him as Dogstar and company break down the entrance door. Dogstar, along with Wolf (Richard Newman) and another dog-person enter and apprehend Tinker. Dogstar notices another scent in the air, and Wolf finds where it stops. Since their job was just to apprehend Tinker though, they leave without further investigation.

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Bruiser is pretty insistent about being allowed to join Bucky’s crew following the “death” of his brother, Bruce.

On Genus, Bucky and crew disembark as Willy insists he needs to get back to Earth soon. Bucky understands, but mentions they’ll need to hire a new warp drive mechanic. Willy, who is wearing Bruce’s suit, is sent back to the ship to retrieve his helmet by Bucky who says to Jenny that it’s probably best that they keep Willy a secret. Just then, a rather large, and angry, baboon shouts at him. It’s Bruiser (Dale Wilson), the younger brother of Bruce and a space marine. He somehow heard about what happened and is livid with the Toads. He demonstrates what he wants to do to them by crushing some helpless chair that was hanging around and insists that Bucky take him aboard his ship. Bucky is happy to have him, saying they need some muscle, and Bruiser calms down. Until Willy returns in his brother’s suit. With the mask on, he looks just like Bruce and Bruiser runs up and embraces him so hard that the mask pops off. He then becomes angry, and who can blame him, to find someone else in his brother’s suit. The others are able to calm him down insisting that Willy is a friend and Bruiser does indeed settle himself. All the while, Al Negator has been watching the events unfold.

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Well, the United Animal Fleet just doubled, at least.

Bucky, Jenny, and Blinky then address the council once again. Blinky plays a video he took of Warren demonstrating the effects of the Toad’s new climate converter. The pig guy is distressed, but when Bucky mentions they’re coming for Genus next he dismisses the possibility out of hand due to their defense system. He then tells Bucky the good news that they’ve decided to expand the fleet. Bucky’s enthusiasm is short-lived though when it’s revealed the fleet is being expanded by one additional frigate:  The Indefatigable. Bucky is underwhelmed.

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Everyone is suspicious of Al Negator except old, trusting, Bucky.

A raccoon is then headed for an interview for the open position of warp drive mechanic but is intercepted by Al Negator. He directs the raccoon to a doorway, and once opened we see the unconscious bodies of other apparent warp drive mechanics. Al knocks this raccoon unconscious and into the closet before heading over to the Righteous Indignation. There he presents himself to Bucky O’Hare as a warp drive mechanic. His phony credentials fool Bucky, but Jenny says something doesn’t feel right as Al stands there and whistles suspiciously. Dead-Eye then points out he’s a sleazasaur, who apparently have a bad reputation. Bucky points out that people say the same of pirates thus confirming that Dead-Eye either is or was a pirate himself. He hires Al and welcomes him aboard. Before they depart though, Dogstar comes running in. Bucky is happy to see him and Dogstar confirms he’ll be in charge of the new frigate. He then takes note of Al and mentions he’s smelled him somewhere before. Al insists all sleazasaurs smell the same and it’s enough to cover him for now.

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Al does what he can to shoo Blinky away. Stupid, helpful, robot.

Willy is then shown saying goodbye to the crew, but before he heads back to his dimension through his door he warns Bucky about Al. Bucky dismisses his warning and orders him to go back to school. Once gone, Blinky then takes to showing Al around who immediately starts nosing around. He slyly tosses some device into a compartment and then begins complaining about the excessive amounts of banana peels that are accumulating around Bruiser and orders Blinky to clean the place up. He snoops around some more and even finds Willy’s duffel bag, but Dead-Eye catches him and tells him to scram. He then sees the fake money in Willy’s bag and has a crisis of conscience. Apparently, it’s pirate code to take any money, but Dead-Eye doesn’t want to steal from his friend. He reasons he’ll just hold onto it for him, in case he never comes back. With his conscience satisfied, he stuffs the money into his belt.

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This is the part of the episode no one cares about.

On Earth, Willy is walking to school when he’s accosted by Doug and his two friends again. They enter on skateboard and start chasing Willy down the street. He runs, but ends up tripping on some trolley tracks and gets his hand stuck. Just before the trolley can smear him all over the road, he frees himself and gets out-of-the-way, but his victory is short-lived. Doug and his buddies surround him, and Willy throws down his books and faces him. He demands Doug meet him after school to do battle with his choice of weapons, and Doug is happy to oblige.

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Meet Toadborg, the most intimidating villain yet, but is he competent?

Aboard the Toad Mothership, Frix and Frax are once again watching Toad TV. This time it’s an ad for Warts Illustrated’s swimsuit issue featuring their favorite model Veruca from the first episode. This parody is actually genuinely amusing, but it’s short-lived as the TV gets smashed by another new face:  Toadborg (Richard Newman). Toadborg is essentially the Toad version of Darth Vader, only he’s mostly purple and yellow. He’s quite large and scary looking despite the abundance of purple, and Frix and Frax look like they’ve soiled themselves with terror. Toad Air Marshall enters the room and demands to know what’s going on and is just as terrified as the twins to see Toadborg. Toadborg informs the Air Marshall that Komplex sent him to oversee the invasion of Genus. Worse is that Komplex has lost confidence in the Air Marshall calling into question his job security. He demands an update on the smuggler Air Marshall hired, who in turn insists shall be returning with the codes soon.

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Ugh, should I even bother recapping the Earth stuff?

Back on Earth once again, Willy is in study hall waiting for Doug and his lackeys. When they show up he tells him what they’re doing:  building a computer-enhanced skateboard. He shows Doug the blueprints and he balks at doing any “sissy science stuff.” One of Doug’s friends takes a look at it though and says it looks kind of cool. Doug then gives in, but warns Willy that he better get an A for this. This Earth stuff just keeps getting worse.

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Bruiser has a rather potent dropkick.

Back aboard the Righteous Indignation, Al Negator returns to the engine room and informs Blinky and Bruiser that Dead-Eye wishes to speak with them. Once they leave he slams the door shut behind him and uses his rifle like a welding torch to seal it shut. He then inserts his snooper device into the ship’s computer. Immediately, Jenny notices the intrusion from the control deck and she and Bucky know who is to blame. Al is downloading all of the security codes and they need to stop him. Bucky orders Bruiser to break down the door and he does so with three running dropkicks, a pretty cool little visual. Once inside though they find Al is gone. He’s taken the Toad Croaker and is attempting to escape. Jenny pilots the ship after him while Bucky joins Dead-Eye at his gunner spot and orders him to open fire.

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That pesky Al Negator.

Back home, Willy wonders how things are going with the suspicious engineer and activates his photon accelerator. He then casually walks onto the Righteous Indignation and finds the crew in clean-up mode following Al Negator’s subterfuge. They’re still chasing the purple croc whose destination has been revealed:  the Toad Mothership. The bay door opens and Al heads for it as Dead-Eye lines up a shot. Al then pulls out a remote and presses a button which detonates all of the devices we saw him planting around the ship. Dead-Eye’s guns, the warp drive, even the command deck all explode. No one appears injured, but they’ve lost control of the ship. Bucky is happy to see Willy, but tells him he picked a bad time for a visit. The explosions also took out Willy’s door, and with no way to pilot the ship, they drift into the bay doors of the Toad Mothership. Meanwhile, the Air Marshall watches and howls with delight for he has finally captured Bucky O’Hare!

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I wonder what singed baboon ass smells like? Can’t be good.

Like the first episode, “A Fistful of Simoleons” packs a lot into its roughly 20 minute duration. New characters are introduced on both sides of the battle and an elaborate plot begins to take shape with the Toads targeting Genus. It’s not handled in a sophisticated manner, and Al’s antics are largely played for laughs, but it’s still interesting to see a subterfuge angle played out with Al gaining entry to the Righteous Indignation and sabotaging it. I wonder if kids in 91 were mostly confused over the whole “codes” thing. I know I had no frame of reference for such a plot device when I was a kid, but mostly just went along with everything. A code to me was something that made a video game easier. It’s another cliff-hanger of an ending with Bucky and his crew seemingly trapped aboard a Toad Mothership, but it’s a bit more exciting since this time they’ll likely need to resort to more conventional action hero antics to get out of that one.

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Bucky and Dead-Eye are not thrilled at how this episode ended.

Al Negator is a fun addition to the roster. He’s a slimy, creepy, greedy, villain and those types tend to be easy to write. It’s interesting to see how basically everyone is racist towards Al’s species, and Bucky is the only one who won’t hold it against him and yet he’s the one who ends up being wrong. Apparently, in the Aniverse not all racism is inherently wrong. Bruiser is another potentially fun addition. He appears to be a character of little brain, but plenty of braun and heart. On the one hand, I’m surprised he was added to the show since the baboons almost break the story since Toads have a paralyzing fear of them, but if you’re looking at things from an in universe perspective, wouldn’t Bucky absolutely want to get another baboon to replace Bruce for that very reason? Dogstar comes across as a bumbling sort of good guy. I don’t really like him, but my opinion isn’t fully formed at this point and I’m trying to remain open-minded. Toadborg though, despite being a pretty clear Darth Vader rip-off, is still undeniably bad ass and I look forward to seeing more from him. I like the effects used on his voice which really gives him a menacing presence.

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As for Toad Air Marshall, this may very well be the happiest we see him.

What I continue to not like are basically any of the scenes taking place on Earth. Willy’s trouble with bullies just doesn’t entertain me, and the rather drab setting even looks terrible. I appreciate the familiar sights establishing that we’re in San Francisco, but Willy looks out-of-place in that setting when compared with how he looks in the Aniverse. Skateboarding bullies are just a terrible cliché and Willy’s little scheme to avoid getting beat up would not have worked in a million years. No way those kids want to stay after school to work on a science project.

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Into the belly of the beast go our heroes.

Overall, the look of the episode is a slight downgrade from the first episode. Or it at least appears to be. I do like the look of both Al Negator and Toadborg, but there are some weird shots of Bruiser. His kicking down the door sequence was pretty neat though. What I am enjoying though is the score for the show which has a sci-fi feel for the space scenes and seems to always find the right tempo. It’s not something I really anticipated, but it’s definitely one of the show’s strengths and composer Doug Katsaros should be happy with how this show turned out, especially considering he probably composed it all from a synthesizer.

“A Fistful of Simoleons” is a successful episode 2 for Bucky O’Hare and the Toad Wars. Aside from the opening escape scene and the lame Earth segments, the episode is pretty engaging, sometimes humorous, and exciting while also further adding to the setting’s lore. The pacing is sometimes a bit sped up, but that’s because it’s trying to cram a lot in here. We learned about the history of the Toads and got a peek at Bucky’s home world pre and post Toad invasion. We’re set up for an exciting third episode next week with “The Good, the Bad, and the Warty.”

 


Batman: The Animated Series – “Second Chance”

second chance cardEpisode Number:  80

Original Air Date:  September 17, 1994

Directed by:  Boyd Kirkland

Written by:  Paul Dini, Michael Reaves, Gerry Conway

First Appearance(s):  None

 

When Two-Face debuted back in his self-titled two-parter it made a big impact on me as a child. I really had never seen something comparable to a just character getting maimed and falling into a depression. The dual personality and all of the style wrapped in the character was equally fascinating and I felt genuine sympathy for Harvey Dent. It may have even been my first experience of not knowing who to root for:  the hero or the villain.

Two-Face’s introduction was almost done too well. His plight was clear, but it would be hard to sustain; perhaps even impossible. As a result, Harvey’s fiancé, Grace, never resurfaced and that hopeful ending was ignored. When Two-Face would come back to tangle with Batman he was just a conventional villain with a gimmick. It was a shame to see him brought to this, but I suppose the alternative was to either reform him or place him in therapy for the remainder of the series.

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Harvey’s getting some work done.

“Second Chance” is the first episode since “Two-Face” to really tackle the villain from the same angle he was originally approached from. Harvey is getting a second chance at being Harvey Dent. When the episode begins he’s being brought, by the police, to a hospital for a procedure to try and repair the damage done to his face in that accident from season one. Batman and Robin are there to watch over the proceedings and to also introduce a flashback to Dent’s accident, in case anyone forgot.

As the procedure begins, a surgeon who reminds me of Leslie Thompkins, but is actually Dr. Nora Crest (Linda Gray), speaks enthusiastically to Harvey as she administers the anesthesia for surgery. Dent (Richard Moll) is lucid and shares the detail that Bruce Wayne is paying for the surgery. He refers to him as Good Old Bruce and shares a story of their earlier days hitting the Half Moon Club before passing out. Batman and Robin watch from a conveniently place skylight as masked thugs break in. They open fire on the surgical team and make it clear they’re here for Dent. One of the thugs remarks he’s not to be roughed up, as the boss wants to handle that task himself, as they haul him out.

Batman tries to fire his grapple-gun through the skylight, but it bounces off the glass harmlessly. He and Robin then head to cut the crooks off before they can escape. They evade Batman and Robin and manage to get Dent out of the hospital. They pile into two vehicles:  a sedan and a truck. The vehicles flee in opposite directions, and Batman and Robin are forced to split up. Robin tails the sedan, while Batman goes after the truck via the Batcycle. Robin tries to stop the sedan, but they give him the shake. Meanwhile, Batman gets nearly flattened by a tanker-truck on his bike, but manages to keep his target in sight. The crooks exit the freeway and nearly lose Batman who misses the turn. Rather than give up, Batman launches his bike off the overpass and crashes down on top of the truck. When he looks inside, he finds only two of the crooks and no Harvey.

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Batman and Robin fail once again.

Batman and Robin regroup and Batman theorizes there are two individuals who have a vendetta against Two-Face:  Rupert Thorne and The Penguin. Robin apologizes for losing his target, and really he kind of needs to at this point as he’s been pretty ineffective the last few episodes. Batman says, some-what curtly, “I’m sure you did your best,” and Robin takes offense. He says he’ll check in on Thorne, while Batman apologizes saying this one is personal and hard on him. Robin leaves the Batmobile while Batman presumably heads for The Penguin.

Robin is shown on the roof of Thorne’s home. He watches through a skylight (I seriously can’t stress this enough:  criminals of Gotham, get rid of all of the skylights) and pulls out a glass cutter and goes to work. As he does so a gun is placed between his shoulder blades and he’s ordered to get up by Frankie (Matt Landers), one of Thorne’s men. Robin says nothing and stuffs the glass cutter in his glove as he stands with his arms up. The sentry takes him inside to show him to his boss. Rupert Thorne (John Vernon) seems amused by Robin’s presence as he heats up a fire poker in his fireplace, in case he needs it. Robin is tied to a chair and he tells him that Harvey Dent was kidnapped. Thorne laughs off the thought that he would have done it, while admitting there’s no love lost between the two. He then orders his men to do to Robin what he planned to do to Dent and the two men haul him away.

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Robin’s going for a swim.

Thorne’s men take Robin to a bridge. In the trunk of the car, Robin works at cutting his restraints with the glass cutter but doesn’t finish the job. As the two men haul him out, Frankie goes on and on about how he used to fish here, but now can’t, because of the pollution. Ever after they toss Robin off of the bridge he continues sharing his thoughts on the environmental tragedy. As Robin falls, he’s able to break free of the rope on his hands and fires a grapple-gun to the top of the bridge. He then swings in striking our environmentally cautious goon as he was sitting down in the car and the force pushes both men out the driver’s side knocking them unconscious.

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The Penguin seems to be enjoying his incarceration.

At Stonegate Penitentiary, Batman is able to find The Penguin’s (Paul Williams) cell. Inside the stout villain has a pigeon coop and is tending to his flock. Batman stands on a ledge outside the window and questions The Penguin about the events from earlier in the evening. We as viewers know about Thorne and Dent’s relationship, but not of Penguin and Two-Face’s. Apparently Two-Face stole something out from under The Penguin’s nose recently, and while it did anger him, The Penguin insists he would never pull such an act of revenge against a fellow rogue – honor among thieves. He then tosses a bird in Batman’s face and soon all of the pigeons start harassing him causing him to lose his footing. Penguin tries to get the attention of a patrolling guard outside, but by the time a light is shone in his direction Batman is gone.

Batman and Robin then return to the scene of the crime as their only leads proved fruitless. They sport some nifty goggles that make them look like Cyclops from the X-Men as they examine the room in infrared. Batman finds footprints from the assailants and masonry dust within them. This is enough of a lead. He announces he knows who took Dent, but also that he needs to do this alone. As he leaves, Robin gives him a pretty nasty look behind his back like most teenagers would.

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The true kidnapper revealed.

Batman then shows up at a demolition site. It’s a rather large building called the Half-Moon Club, the same club from Dent’s story about he and Wayne from earlier, and way up by the top is where he finds the man who kidnapped Harvey Dent:  Two-Face. Dent’s Two-Face persona would never allow the procedure to go through and Batman seems embarrassed he didn’t realize it sooner. Two-Face’s men then capture Batman, and as they chain him to a wrecking ball Two-Face explains that he could never let Dent destroy him and that he needed to teach him some respect. He also explains he has dynamite rigged to the wrecking-ball he just tied Batman to and that Batman’s fate is now tied to his coin. Two-Face flips his signature item and Batman demands he let it hit the ground so he can see the result. Two-Face obliges, but is shocked to see the coin land on its edge. He flips it again and the same phenomena repeats. Two-Face starts to panic, while his men seem to decide on their own this is silly and open fire on Batman. They fail to hit Batman, as they always do, but manage to damage the bomb and electricity starts arcing from it.

Batman gets out of his restraints and swings down to take out the thugs leaving only Two-Face who is chasing his rolling coin around. He ends up out on a steel beam and as the coin rolls off the edge so too does Two-Face. He manages to grab the coin, while Batman gets ahold of him. Batman confesses he switched out Two-Face’s coin with a gimmicked one that will alway land on its edge. He needs Two-Face to drop the coin (apparently that suit has no pockets) and give him his other hand so he can help him up. With Batman distracted, the other thugs prepare to take him out, meanwhile the dynamite is getting ready to blow as the electricity from the detonator gets nearer and nearer to the actual explosives. Robin swings in to take out the thugs before they can shoot Batman from behind and deposits them in an elevator shaft.

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Two-Face feels betrayed by his coin.

With that danger averted, there’s still the matter of the dynamite and Two-Face’s precarious position. Two-Face reluctantly lets the coin fall, and as he reaches for Batman he pauses and shouts, “Never!” He takes a swing at him instead causing Batman to lose his grip on Two-Face’s other hand. He jumps off the building after him and as he catches up to him he fires his grapple-gun as the dynamite explodes.

We’re then taken to Arkham Asylum. Two-Face, having survived the fall, is being led back into the facility in shackles. As he heads in, Bruce Wayne approaches. Dent looks at him, the shadows hiding his bad side, and remarks how Bruce has never given up on him. Bruce just smiles and places a hand reassuringly on Dent’s shoulder before the police lead him inside. Dick is there too and remarks that Harvey is lucky to have someone looking out for him. Bruce places an arm around Dick and says he’s lucky he’s always got Dick to be there for him.

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A sweet ending to go out on.

“Second Chance” adds to the tragedy that is Harvey Dent and Two-Face. It’s perhaps melodramatic, but it is satisfying and the ending is rather sweet. As a viewer, it’s frustrating to see Dent blow his second chance, but his condition is something that can’t be cured so easily. The status quo is maintained by the episode’s end, but it was still a compelling ride getting there. It also fooled me when I first saw it, as I didn’t figure out who was behind the kidnapping and when it was revealed I was actually quite sad. I do wonder if it would have done the same had I been older. Harvey telling his story about the Half Moon Club before going under on the operating table certainly feels like foreshadowing as this show never mentions such a detail without it meaning something. Plus it’s called the Half Moon Club which fits the Two-Face gimmick. This is also another episode where a rift between Batman and Robin is teased. That will pay-off in the sequel series, though it’s mostly brushed aside by the end of this episode.

“Second Chance” is just a really good episode. I don’t even have any criticisms to offer other than the usual which is to say the villains can’t shoot. There’s some especially bad shooting in this one, though at least with the scene in the hospital it’s plausible the kidnappers didn’t want to kill any doctors. The Penguin is shoe-horned into this one, but it’s not something I mind. It’s nice to hear from him since he’s been missing in action throughout season two. This was actually, quietly, the last appearance of the Danny DeVito-like design for the villain. Next time we see him he’ll have his classic appearance restored. This is also the final appearance of Rupert Thorne. He won’t show up in The New Batman Adventures, but he gets an encore of sorts in Mystery of the Batwoman. Given the role he played in this series, it’s surprising that this is it for him.

Where does Two-Face go from here? It would seem back to being an everyday villain. He’ll show up again, so this isn’t the last we’ll see of him, but it is the last in the original series. His redesign will actually be one of the least extreme, which is a good thing since his look for this show is pretty damn great. He’s been one of the show’s best villains though, and this is the follow-up to his debut the character deserved. It may have taken longer than expected, but the show delivered like it almost always does.


Bucky O’Hare and the Toad Wars – “War of the Warts”

war of the wartsEpisode Number:  1

Original Air Date:  September 8, 1991

Directed by:  Karen Peterson

Written by:  Christy Marx

First Appearance:  Bucky O’Hare, Jenny, Dead-Eye Duck, Bruce, A.F.C. Blinky, Willy DuWitt, Toad Air Marshall, Frix, Frax, Komplex, Any Phibian

The premiere episode for Bucky O’Hare and the Toad Wars begins with what is probably the most memorable aspect of the show:  that theme song. Doug Katsaros is credited with the music of the show as well as the theme song. Supposedly, Larry Hama hates it. In looking over credits for the show, some familiar names show up in the storyboard section, and if you’ve been reading along with the Batman posts, those names should be familiar to you as well:  Boyd Kirkland, Frank Paur, Will Meuginot, Larry Houston, to name a few. Paur and Kirkland also have producer credits on the show and they’re most associated with Batman where both directed episodes. Will Meuginot did one episode of Batman as well as one of X-Men and has generally been all over children’s programming (The Real Ghostbusters, Teenage Mutant Ninja Turtles, Captain Planet, and many more). Larry Houston is most familiar to me because of his work on X-Men as he was featured a lot in the Previously on X-Men book about the series as he was one of the only staff members who was actually a fan of the property. He also worked on storyboards for Batman and many other programs, as I’m sure a lot of the other storyboard artists did as well. Those were the guys who just stood out the most.

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He goes where no ordinary rabbit would dare, which is probably a lot of places.

Back to that theme song though. It’s very upbeat and the horns section gives it this triumphant quality. Everything builds to the “Bucky!” parts and the lyrics are effectively cheesy. Effective in that they capture the spirit of the show while also interjecting some goofy nonsense, like the ending of “Did you say Bucky? I said Bucky!” And like most shows of this era, the animation on the intro is noticeably better than what is in the actual episodes. Sunbow was quite good at sinking money into brief pieces of animation, like for toy commercials, and was well-versed in this. It’s not as bad as Thundercats, but I do wish the whole show could look like this. That intro makes the show look like an action heavy broadcast with Bucky running and gunning his way through the Toad Empire, but the show is a bit more slow-paced than that, as we’ll see. The song also does employ the age old technique of introducing most of the characters by name as well as the general conflict. Just watching it lets you know this show is about mammals fighting toads in space.

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Get used to this, the writers and animators seem to have a lot of fun with Toad TV.

The episode begins onboard the Toad Mothership. Frix (Terry Klassen) and Frax (Scott McNeil) are two Toad officers that apparently don’t take their job very seriously. They’re spending their time watching Toad TV and the only thing on is a commercial in which a female toad expresses her admiration for male toads who feature a lot of warts. The Toad Air Marshall (Jay Brazeau) interrupts them and demands they shut off that brain-rotting Toad TV. He wants them to congratulate him for taking over the home world of Bucky O’Hare as he happily anticipates getting a new medal as recognition for his conquest. He speaks in between grunts or croaks that sound more like burps. Think Rick from Rick and Morty or Krang from Teenage Mutant Ninja Turtles. He also drools a bit, and these are characteristics that are going to be dropped in later episodes, which is welcomed as the grunts are a bit annoying. He’s short, chubby, and excitable so he’s a fairly typical villain for the era.

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Our first shot of Captain O’Hare and First Mate Jenny.

We’re then shown the Righteous Indignation, the frigate captained by Bucky O’Hare (Jason Michas). The ship is shown from the front and we can see Bucky and First Mate Jenny (Margot Pinvidic) in the command tower/cockpit and Dead-Eye Duck (McNeil) down below behind the guns. Bucky then signals to the rest of the crew to get ready for action, and we get our first animation error as it cuts to Dead-Eye near the lockers as he races over to his guns excitedly, even though the establishing shot a second ago placed him behind the guns to begin with. Also introduced is Chief Engineer Bruce (Dale Wilson), a large baboon creature referred to as a Betelgeusian Berserker Baboon, and Android First Class Blinky (Sam Vincent), a diminutive little robot with a large, orange, eye for a head. Bruce is bemoaning how junky their photon accelerator is, which is the device that allows them to utilize warp drive, which is their light speed and is also referred to as a hyper space jump by the characters. He voices his concerns to the captain who tells him to back-burner it for now because they have work to do.

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This is Bruce. Don’t get too attached.

Bucky then tells Jenny she’ll be part of a boarding party, as they’ve located a Toad Slave Ship and six fighters. They intend to spring whoever is being held captive while dispatching the fighters. Dead-Eye is quite eager to fire up his guns and the Toad fighters are equally eager to engage the frigate. Dead-Eye takes out a few rather quick, and as the Toad Double Bubbles are destroyed the pilots inside are show floating in bubble-like escape pods which I assume is there to quiet the censors. Dead-Eye also shows his tally of defeated toads as he marks each “kill” with a piece of chalk.

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This is what happens to toads when they see a baboon.

Jenny and Bruce then leave via the Toad Croaker, a small, open-air, vessel which does not seem suitable for space travel. They head for the slave ship while Bucky leads the remaining fighters away. Inside, Toad Storm Troopers ready themselves to deal with the intruders in their slave ship. They’re quite cocky, until Bruce smashes in their door. This is where we learn that all toads have a paralyzing fear of baboons, and all drop their guns and run. Bruce, for his part, is overcome with a berserker rage and takes off after them leaving Jenny to shake her head. She makes her way into another area of the ship and is met by a security robot. She then demonstrates her powers for us, which seem to feed off of the many gems in her armor, as she magics up an energy blast to destroy the robot. She does the same to a door, and when she encounters some toads on the other side, they just act relieved she isn’t a baboon. She takes them out in a far less glamorous manner by punching one in the face (something Batman was never allowed to do) and kicking the other in the gut.

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Dead-Eye is happiest when blasting toads.

Bucky is still giving the remaining Toad fighters the slip, much to the disappointment of Dead-Eye who would rather be taking them out. He then does a loop move, something Star Fox 64 fans are familiar with, to maneuver behind their would-be assailants allowing Dead-Eye to finish the job. Bucky then shouts out a warning (I guess the ship has external speakers?) to the floating Toad pilots that the entire United Animal Space Fleet will be on their asses (not in those words). They receive a radio message from Jenny to come check out the slave ship and they head over. Jenny warns Bucky that he’s not going to like what happens when she opens the door to the holding area, but the dire warning was partially in jest as Bucky gets mobbed by several happy hares. Bucky then finds out the fate of his home planet from the prisoners, and he vows to head to Genus where the Animal Liberation Security Council convenes. Meanwhile, Toad Air Marshall is incensed when he finds out Bucky took out six fighters and captured the slave ship. The pilot also passes on Bucky’s threats and the Air Marshall is irritated to find out there’s now a fleet ready to oppose him. No matter, he declares that he will have Bucky O’Hare in dramatic fashion.

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This is Willy DuWitt, who has problems of his own, small as they may be.

We’re taken briefly to Earth during these events to meet a young boy by the name of Willy DuWitt (Shane Meier). Willy finds his locker has been vandalized with the word “Nerd” spray-painted across it. Three kids convene on him by skateboarding right up to his face. One boy appears to be the leader of this trio, Doug (Sam Vincent), and he has a message for Willy. This is where many boys my age learned what grading on a curve meant, as Doug is ticked off that Willy keeps getting A’s on everything making it harder on the rest of the class. It’s interesting because these three boys are a lot bigger than Willy and basically look like normal people. Willy is shorter, and like most cartoon characters, he has a big head and feet. Either he’s skipped a few grades or this was just an odd stylistic choice. Willy professes that he loves math and science and it’s all easy to him, but Doug doesn’t care and demands he get an F on the next test and the three leave.

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The head of the United Animal Security Council, a true politician.

Bucky and his crew lead the Toad Slave Ship to Genus, which has a very advanced defense system surrounding it. It at first sees the Toad ship as an enemy vessel and begins firing upon it. Jenny is forced to transmit a security clearance to get them to back off. Once on the planet, Bucky and his crew storm a council meeting to inform them of what has happened to his home planet of Warren. He’s rightly ticked off, and this is where we find out that the entire mammal fleet is Bucky O’Hare and his crew and his threats to the Toads were just bluffs. He demands more help, and Dead-Eye is forced to silence the chattering bureaucrats with some gunfire at one point. An old pig then confronts Bucky to tell him they need documented evidence of Toad atrocities (apparently a slave ship full of rabbits isn’t enough evidence) in order to allocate more funds to building up the fleet. Bucky angrily leaves vowing to return with this evidence they seek.

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He may just a computer program, but Komplex is one tough boss.

Aboard the Toad Mothership, we see Toad Air Marshall at his desk looking over a massive sheet of paper containing a map. It turns out, he’s only holding up the paper to hide the fact that he’s watching Toad TV behind it, proving he’s just as bad as his subordinates. The TV screen then changes, and we get our first introduction to Komplex (Long John Baldry). Komplex looks like a polygonal toad face with red X-shaped eyes. It speaks with a menacing voice through the TV and it’s apparent that the Air Marshall both fears Komplex and is subservient to it. Komplex demands the destruction of Bucky and the hares.

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The Toads are coming for you, Bucky.

Bucky decides to go to Warren for this evidence, which may not be the wisest choice. Toad Air Marshall anticipates the move, and he has a fleet of roughly 50 fighters waiting for him. On Earth, we see Willy’s homelife (in a house that could pass as the Tanner residence from Full House) and meet his parents David (McNeil) and Sunshine (Pinvidic), two hippies who have grown up. He’s not excited to eat his tofu burgers and tries asking his dad for advice on what to do about his bully problem and his dad tells him that sometimes you have to do what’s right no matter what the consequences. He’s only half paying attention to his son though as he’s reading the paper. Sunshine parrots her husband while referencing the need to save the whales and such. She then reminds her husband they need to head to a rally and take off leaving Willy all by himself.

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Air Marshall unleashes his entire fleet on Bucky’s ship.

The Righteous Indignation finds itself in a real predicament as the Toad fleet surrounds them. The Toads take out two of the six engines on the rear of the ship, and surprisingly the animators will account for that as the ship flees with only four engines illuminated. Their shields are taking a pounding and there’s no feasible way for one frigate to take on 50 fighters. Bucky calls down to engineering for a hyper space jump and Bruce advises it’s dangerous, but what choice do they have? He tries hastily making some adjustments to the photon accelerator, but it’s making a funny sound. He activates it anyway, and it immediately starts trying to suck him in. Blinky grabs onto some equipment as he too is being pulled towards the device. He grabs ahold of Bruce’s belt, but the accelerator pulls him right out of his space suit. Blinky goes flying too, but he braces himself against the accelerator and is able to unplug it before he meets the same fate as Bruce.

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Naked Bruce gets sucked into another dimension. So long, baboon.

Blinky radios up to Bucky and informs him of what happened. “Calamity and woe,” he begins which is some-what of a catch phrase for the character. He tells his captain that Bruce was either pulled into another dimension or has attained oneness with the universe, as he puts it. It’s the closest thing to “death” as we’re going to get on this show. Bucky tells Jenny she’s in charge, as he’s positioned the frigate in a crater in a bid to hide from the fighters momentarily. He heads down to survey the damage while remarking they’ll miss Bruce, but he has no time for mourning. Blinky informs him he’s made some repairs, but he has no idea what will happen once the warp drive is engaged. Bucky decides they have no choice, as the Toad fighters have found them and their shields can’t last much longer. He approaches the photon accelerator and activates the warp drive.

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Calamity and woe, indeed.

On Earth, Willy is recording himself as he prepares for his greatest experiment. It seems he has constructed his own photon accelerator, and like Bucky, he’s not sure what will happen when he turns it on. His recording is intended to let his parents in on what happened, should something bad happen. He activates his, and everything goes dark. He tries looking out his window and sees just blackness. Meanwhile, on the Righteous Indignation all power has gone out. Jenny declares they’re in some kind of stasis field. Nothing can get in, or out. Bucky is more alarmed by the presence of a door that suddenly appeared near he and Blinky. It’s Willy’s door, and the backside of it just contains a swirling vortex. The door opens, and out steps Willy.

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Willy readies his own photon accelerator.

Dead-Eye nearly blasts Willy as he mistakes his flashlight for a lightsaber. Interestingly, in the comics Willy’s room is decorated with Star Wars stuff, so it’s nice they still found a way to slip in a reference via lightsaber here. Willy insists it’s just a flashlight and shuts it off. This seems to calm Dead-Eye some and the characters all stop to stare at each other. Willy is surprised to find a talking green rabbit, while the others think Willy is some sort of shaved baboon. Bucky introduced himself, seeming to take exception with Willy’s description of him, before introducing the others. He tells Willy what danger he faces by being aboard his ship, while Willy is amazed to see that they have a photon accelerator. Willy offers to help, but Bucky doesn’t see how this human could be of use, until Willy tells him that he built his very own photon accelerator. They need to head back to his room for some tools, but Willy thinks he can fix theirs.

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Willy meets some interesting characters.

Back in Willy’s room, the young boy is grabbing stuff while Bucky and Dead-Eye accompany him. Dead-Eye spies what appears to be a toy gun on Willy’s bed and confiscates it, pointing it out to Bucky in a hushed voice just in case Willy can’t be trusted. He also spies some play money and seems to mistake it for real cash and stuffs it in a duffel bag with Willy’s tools. They then head back to the ship and Willy makes the repairs. He vows to stay aboard the ship to see it through, even though he knows once the warp drive is activated his door will disappear. Jenny, in reward for Willy’s bravery, gives Willy a kiss and embraces him which causes Willy to blush and plants the seeds for his future life as a furry. As the crew gets ready to fire up the warp drive, the stasis field drops as a Toad gives the order to fire at full strength and our first episode ends on a rather major cliffhanger.

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Dead-Eye’s discovery.

There’s a lot to pack into this debut episode. We get the general conflict of Toads vs Mammals, and also a season-long storyline is introduced and that’s the enslavement of Bucky’s home world. We also get a peek at the leaders of the mammal world, who because of their relative safety behind their advanced defense systems, are reluctant to take the Toads seriously frustrating Bucky. It’s basically just Bucky and his crew left to fend off a planet’s worth of toads who are hellbent on taking over. We don’t know much about their goals or their methods just yet, but that’s still to come. We know enough though. The Toads are a serious threat, and Bucky is going to need help to drive them back.

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This whole time, the Righteous Indignation in a stasis field and unable to sustain direct damage.

We also get something that doesn’t arise in shows like this often:  death. Well, a sort of death with Bruce getting sucked into the photon accelerator. It’s a bit clunky and weird, but at least the groundwork is partly laid in Bruce’s first scene when he remarks that it seems like part of the device doesn’t exist in their dimension. In the comic, Bruce just gets blasted by the Toads and reduced to a pile of dust. This is far more ambiguous. Blinky theorizes he got pulled into another dimension while also saying it’s possible he’s just dead, though he phrases it in a clever way. We’ll eventually find out that Blinky’s first guess was correct, but for now it looks like a member of Bucky’s meager crew got taken out, and Bruce was one of the most formidable. The whole sequence happens rather quickly, and since they’re in a dire situation there’s no time for the moment to breathe. It’s rushed, but also it’s the reality of war that you can’t stop and mourn in the midst of a fire-fight lest you want to end up like your comrade.

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Like it or not, Willy is going to be a part of this crew going forward.

The inclusion of Willy is and has always been odd to me. If I had never read the comics I would have thought he was shoe-horned into the cartoon in an attempt to create a character kids could relate to. He was likely included in the books for the same reason, but it just always felt silly to me which is odd since we’ve got a bunch of animals fighting each other in space. He’s got time to prove his worth and win me over, but I’m not an instant fan. And his hippy parents are just confusing. What’s the message they’re trying to convey here? Did Larry Hama just hate hippies? They’re bad, yuppy, parents more consumed with their activist lifestyle than their child. I guess if the message is a bad parent can come from any background then okay, I guess. I think it has a lot to do with the cynicism of the 80s just viewing hippies as pretty goofy and silly and they’re just supposedly inherently funny as a result. “Ha, look at Willy’s dumb, hippy, parents!” I didn’t find it funny as a kid, and I don’t find it funny as an adult. They also made the choice to not show their faces, not an uncommon technique in kid’s shows of the era. Making them faceless hippies feels like a political statement of some kind, I’m just not sure what that is.

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There’s also going to be some weird, sexual, tension between Jenny and Willy.

The animation on this show is pretty inconsistent. It reminds me a lot of another AKOM show, X-Men, as character models get shifty at times. Especially Jenny, whose face seems to change shape at times. The more cartoonish toads, especially the Air Marshall, look pretty good and there are some fun sequences during the firefights. Like one shot from in front of Dead-Eye’s guns. Unfortunately, the premiere episode is basically the high point in terms of visuals. There will be sequences here and there in future episodes that look as good or better than what’s here, but in general the animation quality only goes down from here. The voice acting is fairly capable though and I like the voices for each character. I mentioned Air Marshall’s weird croak/burps, but in addition to that it seemed like there was some confusion over what Dead-Eye should sound like. Scott McNeil does a stereotypical pirate voice at times, which is basically what will be carried forward. At other times though he goes for a southern accent, and even a Cajun one. They’re brief, but weird. I think things get more consistent going forward, as is often the case following a debut episode.

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The final shot of the first episode from the cockpit of the Righteous Indignation is pretty ominous.

This episode throws a lot at the viewer and it’s a pretty demanding way to start the series. The scenes move quickly from one to the next for time considerations and the episode feels long, even though it’s only about 21 minutes including the intro. I personally like a lot of world-building in the first few episodes, so I’m mostly okay with it, but by the end I do want to see things start moving. Lets get some action. A lot of the characters are introduced though so the episode does accomplish a lot which will hopefully pay dividends rather quickly. It was probably harder for kids to follow, especially the scene with the animal council, and I know I hated how abruptly the episode ended. A week is a long time for a kid to find out how Bucky and his crew get out of that mess. You’re going to have to endure the same, or you could just run to YouTube or something and watch the next episode.


Bucky O’Hare and the Toad Wars – Introduction

bucky introThis may often look like a Batman blog, but if I could make it look more like a Bucky O’Hare blog then I totally would. The problem is, there just isn’t enough quantity to talk about when it comes to Bucky O’Hare. While Batman:  The Animated Series produced 85 episodes in its original run, Bucky O’Hare and the Toad Wars produced a mere 13. Batman was broadcast on Fox Kids, then Kids WB (with a new season too), with reruns airing for years when it was all said and done. The show had a comic tie-in, toys, three films, and then it went on to basically spawn Batman Beyond, not to mention all of the Justice League themed shows. As for Bucky, he got the toy treatment and a Nintendo game, but his 13 episode total meant there was really no home for him in syndication. After the episodes were broadcast a few times, they all but disappeared. A comic line was launched in the UK, but it never left that territory so if you wanted to continue enjoying the show in the US you had to seek out the VHS tapes.

And that is largely where things remain even today in 2019. Bucky O’Hare and the Toad Wars has been practically forgotten, and if not for the contribution of toy maker Boss Fight Studio the property would be dormant. On this blog I’ve drawn attention to the various Bucky releases over the years and to the new toy line from BFS. In my last post, a wish list for the line, I theorized that in order for my new favorite toy line to continue as long as I want it to there would likely need to be more Bucky promotion. Well, I’m hardly a major vehicle for said promotion, but I am going to do my part by not only continuing to post about that very line, but starting tomorrow we’re going into a Bucky O’Hare and the Toad Wars deep dive. All 13 episodes over 13 weeks.

easter buck

The one true Easter Bunny.

Today seemed like a good day to start this as it’s the day many people invite a large bunny into their homes to hide eggs and candy all over the place. Bucky isn’t as famous as the Easter Bunny, but he should be! Bucky O’Hare is the creation of Larry Hama with an assist given to artist Michael Golden. He was allegedly created sometime around 1977 or 78, probably after Hama saw Star Wars, and made his comic debut in Echo of Futurepast #1 in May of 1984. Likely due to the popularity of a certain group of ninja turtles, Bucky would get his shot at TV stardom not too long after despite only having a total of six comic book stories.

Bucky O’Hare and the Toad Wars was conceived during the time when it had already been established that in order to launch a cartoon aimed at boys you needed to attack the market from multiple angles. It wasn’t enough to just create a successful show, it needed to be very merchandiser friendly. Hama had already anticipated this when creating the characters and included pegs on their various outfits that a weapon could be affixed to should they become action figures. Due to the success of other toy line/cartoon properties, there was a strong appetite for anything that looked marketable and a lot of people wanted in on it.

bucky meets bruiser

The show’s first few episodes largely mirrored the comics while adding in new characters like Bruiser.

The show ended up being a combination of several companies. First was Sunbow Entertainment and its new Sunbow Productions arm. Sunbow had made a name for itself primarily animating commercials for toys. Eventually, the company moved towards creating shows of its own and by 1990 it had several under its belt. It would initially partner with Toei Animation, the company responsible for Dragon Ball, and by the time Bucky arrived the company was partnered with South Korean animation studio AKOM (The Simpsons, X-Men). Abrams/Gentile Entertainment was involved as a producer and Continuity Comics obviously had a stake in the show as well as French company IDDH. Marvel Productions co-produced the show and Hasbro distributed it via Claster Television and it’s Hasbro Studios that holds the distribution rights today. That’s a lot of cooks in the kitchen and a lot of arms with a share in the profits. It’s no wonder the show failed to satisfy and also less surprising to see it has struggled to get a Region 1 DVD release as there are a lot of people that would be owed money.

The show premiered on September 8, 1991 and would conclude its first run on December 1 of the same year. It aired on Saturday mornings in most markets on various local television affiliates. It didn’t air on any of the major networks in my market and I don’t know if it did in others. The show was quite similar to the comics, but since it had more stories to tell it expanded the roster of characters. The only character left out of the show was the Omnipotent Mouse. The first few episodes of the show are presented in a serialized nature and there is a running story through-out the first season concerning Bucky’s home planet of Warren. It’s a sophisticated form of story-telling for children, and it would be popularized by X-Men the following year, and it’s possible that this played a role in making it hard for new viewers to just jump in. I think such arguments are overblown, but it’s worth mentioning.

air marshall fig

The Air Marshall may have actually ended Bucky’s existence after all.

To coincide with the launch of the series, Hasbro released the first wave of action figures. Hasbro had ridden to prominence on the back of the Transformers line and had expanded to become the largest toy seller in the world. 1991 was an especially big year for the company because it purchased Tonka, Parker Brothers, and Kenner giving the company huge reach into almost every facet of the toy market. Still, Hasbro (and other toy makers) had passed on Teenage Mutant Ninja Turtles a few years earlier after making the same mistake back in the 70s with Star Wars. Maybe that was part of the drive to go after Bucky O’Hare in hopes it would become a major action figure property for the company.

The initial wave of Bucky O’Hare figures based on the show included six heroes:  Bucky, Dead-Eye Duck, Willy DuWitt, Commander Dogstar, A.F.C. Blinky, and Bruiser. Four villains joined them:  Toad Air Marshall, Toadborg, Toad Storm Trooper, and Al Negator. The company also released a vehicle play set for the good guys and one for the bad guys, the Toad Croaker (which featured a whoopee cushion like device in it to squish the bad guys) and the Toad Double Bubble, essentially the toad version of a Tie Fighter. The toys were prominently placed in my local Toys R Us and Christmas of 91 was the year I got a lot of Bucky stuff. It ended up being the only Christmas for me and Bucky as the line was discontinued. Series 2 was famously shown in a Hasbro catalog, and a figure of Jenny was completed for the first series but held back. Carded figures of Jenny have become the most sought-after piece of Bucky merch there is even after she finally received an official figure release from Boss Fight Studio.

Blame for the demise of Bucky is largely placed on the toys and Hasbro for its case ratios. When a store would order more, Hasbro would send out a standard case which included two of each figure. Gradually, less popular figures like the Toad Air Marshall would start to take over the pegs while figures of Bucky and Dead-Eye would disappear quickly. Hasbro allegedly never adjusted the case ratios and stores stopped ordering when they had pegs full of Air Marshalls and Storm Troopers. It’s hard to say if that played the largest role, but I can personally recall going to the store and indeed seeing an entire section of Toad Air Marshall figures.

bucky tv spot

Bucky was apparently picked up by at least one Fox affiliate.

With Hasbro bowing out of the property because of the profitability of the toy line everyone else bailed as well. Obviously, since only 13 episodes were ordered initially there was some skepticism from the beginning for Bucky O’Hare. We don’t know how the show fared ratings-wise or how successful sales of other merchandise was. Like most cartoons, Bucky was on everything:  party supplies, puzzles, costumes, lunch boxes, shoes, coloring books, etc. Family Home Entertainment had the distribution rights for the show on home video and released 3 VHS tapes of the show which totaled 7 episodes. The Konami video game for the Nintendo Entertainment System would be a late arrival in January of 1992, but likely still in before the consumer had a notion the show wouldn’t continue. A separate arcade game arrived in the fall of 1992 when it was likely obvious the property was dead. Not surprisingly, I don’t think many units were produced and I’ve actually never come across one in the wild. I mentioned the Hasbro Jenny as the most sought after of Bucky collectibles, but I bet if one of these arcade cabinets were to go up for sale it would fetch a pretty high price.

bucky menace

In Canada, the show was titled Bucky O’Hare and the Toad Menace, like the TPB release.

Whatever the reason, Bucky O’Hare and the Toad Wars failed to catch on. Blame it on the toys if you wish, or maybe it just wasn’t promoted enough on television. I think a large part of the issue is simply that selling boys on a green space bunny was a bit of a hard sell. I think most who gave the show a chance probably liked it, but they might have needed convincing. Had Bucky been a weekday afternoon show, he might have stood a better shot as that’s easier for kids to get into. A week is a long time between episodes for a six-year-old.

Where I grew up in New Hampshire, Bucky O’Hare was pretty popular. My friends were all into the show and the toy line and eventually the NES game. It seemed popular to me, which is partly why I was so confused as a kid when Bucky simply went away. Now, I’m ready to engage this property once again as an adult. Like Batman, I’ve seen the episodes multiple times as both a kid and an adult, though overall I’ve seen these episodes less simply because the re-runs weren’t on TV for years. As I work my way through the series here, I’ll be re-watching the episodes again and approaching it from a critical standpoint as I walk the reader through the episode. My opinion going into it is that this show is not high art, but it has more depth than many of its peers. Bucky O’Hare aired in a more cynical time pre-Batman and pre-X-Men, and I’ll keep that in mind. This show was supposed to be a 23 minute commercial for toys and games, but it seemed to aim higher.

bucky r2 dvd

The now out of print R2 release is the only official way to enjoy Bucky on DVD.

If you want to follow along with me it’s going to be a bit more difficult than it is with Batman. Bucky O’Hare and the Toad Wars received an incomplete VHS release, but that’s likely not that important to readers in 2019 who likely don’t even own a VCR any longer. The show was released on Region 2 DVD in 2004 by Metrodome Distribution. It was a bare-bones release that contained just the episodes in a quality pretty typical of the era. The DVD is out of print. No official Region 1 DVD was ever released, though there was a popular bootleg put out by Exposure Entertainment in 2010. It just contained the episodes and was probably a rip of the Region 2 release as the quality is pretty much the same. The packaging though was pretty ugly. I covered both in the early days of this blog, though both are a lot harder to come by now than they were back then.

It is highly unlikely at this stage that Bucky O’Hare and the Toad Wars will get an official Region 1 release and that’s further heightened by its presence on the internet. The entire series can be streamed on YouTube and probably on other platforms as well for free. No one is protective of the property in 2019 and it’s hard to imagine that changing at this point. No matter, this should be a fun exploration of the old show and hopefully you enjoy going on this trip with me. We start tomorrow with the very first episode “War of the Warts.”


Batman: The Animated Series – “Riddler’s Reform”

riddlers reform cardEpisode Number:  79

Original Air Date:  September 24, 1994

Directed by:  Dan Riba

Written by:  Alan Burnett, Paul Dini, Randy Rogel

First Appearance(s):  None

 

We’re coming to the end of Batman: The Animated Series so just about every episode from here on out will feature a final appearance of a specific rogue. In today’s case, there’s even more finality than there will be for others. The Riddler (John Glover) is considered a notoriously difficult character to write. His “super power” is he’s really, really, smart and also quite clever. It’s not easy to just come up with riddles or puzzles to fill an episode worthy of The Riddler. As a result, his appearances have been few despite his popularity as a villain largely owing to the 1960s series and the performance of the late Frank Gorshin. Nonetheless, three starring episodes isn’t too bad, but the real sense of finality comes from this essentially being it for The Riddler. Most of the villains featured in this show will return in The New Batman Adventures with new schemes, new motivations, and new costumes. The Riddler will return, and with a new costume too, but he won’t receive an episode to call his own as he’s basically reduced to a cameo and brief, supporting, role.

Give that this episode is, more or less, his encore hopefully it’s a good one. It has an interesting premise right in the title as The Riddler looks to establish a life for himself outside of crime. We’ve seen both Catwoman and The Penguin attempt the same and eventually slip-up and fall back into their old villainous ways. Is there any reason to think The Riddler will be any different? Probably not. Last we saw him he was antagonizing Commissioner Gordon and Batman with a virtual reality device. At the episode’s conclusion he became trapped inside the VR world with Batman offering an ominous commentary on the situation that would lead the audience to believe he may be trapped there forever. If you were hoping to find out what happened, well you’ll be disappointed. Similar to how The Joker appeared to die in “The Laughing Fish” only to resurface later as fine as can be, we don’t know how Riddler got here. Maybe Batman was just wrong and they unplugged the console and he was fine. Or maybe he found his own way out. Your guess is as good as mine.

baxter and riddler

Riddler and his new buddy Baxter who owns a toy company.

This one opens at a nondescript warehouse. Before we get to the action, we get a shot of some newspapers being unloaded featuring a cover story about the release of The Riddler from Arkham. We’re then taken to the warehouse where some typical looking goon-types are carrying a large red box emblazoned with a purple question mark. They’re taking directions from The Riddler on where to place it. After setting it down, they get paid a visit by Batman and Robin who come swooping in to kick ass and ask questions later – literally. Riddler takes a seat on the box and seems amused by their presence. He’s evasive when Batman asks him what’s inside the box and when it looks like he’s about to get punchy they’re interrupted by a nicely dressed old man.

His name is Charles Baxter (Peter Mark Richman) and his name is either a direct call-back to the Baxter Box puzzle from an earlier Riddler appearance or a coincidence. He’s not a puzzle-creator, as we’ll learn, so if it’s a reference it would seem it’s merely for fun. Baxter demands to know what’s going on, and after Robin fills him in on who The Riddler is, he tells him he’s well aware. The Riddler is his new business partner. He purchased the rights to the character’s likeness and intends to use him to market Nygma’s toys. The box then springs open unveiling a toy display kiosk and Riddler even tosses one to Robin referring to him as a kid, which you know he takes well. Baxter orders them to leave, and the two head into the building leaving Batman and Robin to tuck their tails between their legs.

At Wayne Manor, Dick is having a tough time with the puzzle Riddler gave him while Bruce is reading the paper. The television is on in the background and a story about The Penguin is running before leading to another story about a robbery. Some ancient relics were stolen, and this gets Bruce’s attention. When Riddler explained to them the night before his desire to be on the straight and narrow he made references to ancient history and Batman thinks he was referring to the items stolen. A commercial featuring The Riddler then comes on hawking the new toys. He ends the commercial by displaying a number on a chalkboard and then flips it around to reveal a map. It’s a part of some contest, but Bruce isn’t buying it. He pulls out a map and uses the number as a coordinate which leads him to the First National Bank.

riddlers ladies

Riddler enjoying the perks of being a celebrity.

Batman and Robin stake-out the bank that night, but nothing is doing. Robin begins to wonder if maybe he is reformed, but Batman remembers Riddler flipping the chalkboard over in the commercial, thus flipping the number. He looks at the number which he wrote down on a scrap of paper and turns it around. Before it read “31753701” but when reversed it looks like “10 LESLIE” which Batman determines is an address. They head there to find a large building with a jewelry store in it and sure enough there are crooks inside. They infiltrate the store and take on the bad dudes, but when a large cabinet falls over on Robin the crooks escape. Robin urges Batman to go on without him as his ankle or knee appears injured thus ending his contribution to the episode.

boing

The woman who really seems to get Nygma’s attention.

In a nearby high-rise, Riddler is getting ready for a party. He shows off a nifty little two-way radio that will be going to market soon and begins schmoozing with Baxter and the party-goers. Baxter is having a dreadful time with Nygma’s toy puzzle, but Nygma demonstrates it’s easy if you’re a genius. This earns him lots of laughter and even the attention of a fetching brunette in a blue dress (Patricia Alice Albrecht). When Riddler first lays eyes on her a cartoonish “boing” sound like a spring is heard. Yeah, the universal sound for a boner in a comedy setting. Riddler just popped a boner. Another female joins her and he’s very much enjoying their attention until a butler comes by to inform him he has a phone call. Riddler takes it in another room, but not before admiring himself in mirror. No one is on the line, but Batman is in the room. He mocks him a bit for his vanity, but Riddler quickly gains the upper hand in their conversation. He also activates his two-way radio, which one of them women had asked him to demonstrate. Since she’s holding the other one, all of the party-goers then overhear Batman threatening The Riddler. He doesn’t mind though, and opens the wall with a switch to introduce his guests to the one and only Batman. Batman, to his credit, doesn’t seem flustered by the display and tells Riddler he’ll get him eventually before taking his leave.

riddler batman

Look who crashed the party.

While Batman’s confidence remains intact, Riddler’s is not. He’s now convinced that Batman will indeed catch him. He has no desire to return to Arkham, so there’s really only one solution:  he must kill Batman.

riddler depressed

Sad Riddler is losing confidence in himself.

In order to set a trap, Riddler relies on yet another commercial to get Batman’s attention. This time the clues lead Batman to the Gotham Toy Fair. Batman heads for the local convention center and finds a rather large Riddler Box. The sides fall away, nearly crushing Batman, to reveal an equally large television inside. Riddler comes onto it, and he tells Batman farewell. It would seem the games are over, and rather than present Batman with a riddle, metal shades are dropped over all of the exits while Riddler reveals a bomb is about to go off that will kill Batman. Batman frantically searches for a way out, but the bomb detonates as Riddler said it would.

inflatable riddler

At some point Riddler had inflatable versions of himself made that could fire guns. Neat.

Back at his penthouse, Edward Nygma is burning his Riddler outfit. With Batman out-of-the-way, he has no need for it. No one to play with, and he vows now is the time to really reform his act. He doesn’t get to enjoy the satisfaction of victory for very long as Batman appears inside the room with him. Nygma is shocked to see Batman and absolutely perplexed at the thought of him escaping. He wants to know so bad that he’s willing to cut a deal. In exchange for the knowledge of how Batman escaped he’ll tell him where all of the stolen goods are hidden. Batman agrees, and Nygma explains his crime. Batman then produces Nygma’s own two-way radio and speaks into it “You get everything?” Commissioner Gordon is then heard on the other end confirming that he did. As Nygma is taken away he’s screaming at Batman to tell him how he escaped his trap, but Batman just smiles.

riddlers inmates

A couple of quick cameos of two famous rogues.

At Wayne Manor the next morning, Bruce and Dick are seated at the table and Dick asks just how he did escape. Bruce explains he couldn’t, but there was a safe on display and he climbed into it. It was strong enough to protect him from the explosion, though Bruce doesn’t say how he got out of it. Maybe it had a safety release on the inside. Dick says he never would have thought of that, and Bruce suggests The Riddler would not have either. We then cut to Arkham where several familiar faces are shown in their cells covering their ears as Nygma can be heard screaming from his own cell demanding to know how Batman escaped. It’s not going to be fun being locked-up with him for the foreseeable future.

raging nygma

Poor Eddie. It’s unlikely Batman will ever take pity on him enough to tell him how he escaped his death trap.

“Riddler’s Reform” is a fun little episode for The Riddler. It’s not particularly clever, but it’s interesting to see how Riddler’s mind operates. He literally can’t help himself when it comes to Batman and is compelled to commit crimes and leave behind clues just to see if Batman is smart enough to figure them out. There’s some situational humor, and seeing Batman with egg on his face to start things is an interesting look for our hero. It’s rare that he’s wrong. Of course, he wasn’t wrong in his hunch that Nygma was up to no good, it just took him a little while to prove it. The erection joke was a surprise, and it’s a greater surprise that it made it into the episode. It’s a low brow joke so it’s not really funny on its own, but amusing given the setting. The ending is perhaps a bit embellished I would think a man of Nygma’s intellect would figure out how Batman did it as he seems like the type who would have a near photographic memory. Maybe I’m giving him too much credit thought.

This is yet another episode animated by Dong Yang Animation Co., LTD. and it looks rather good. There’s some rainy sequences that look great and also some fun, shadowy shots of Batman. Riddler is animated in an amusing fashion as well as he’s quite expressive in costume when receiving female attention and I am just plain fond of his costume in this series. It’s too bad this is the last we’ll see of it as he’ll have a more classic look next we see him with a green unitard.

This is a good episode for Riddler to go out on. It was, after all, the rubber match or tie-breaker for these two. In Riddler’s first appearance he escaped capture while Batman emerged victorious in the second. With Batman foiling him here, and basically driving him even more insane, he earns a convincing win over the cerebral villain. I wish we got another starring episode out of the character, but I’m happy the writers never did a bad Riddler episode for the sake of doing another.


Batman: The Animated Series – “Showdown”

showdown cardEpisode Number:  78

Original Air Date:  September 12, 1995

Directed by:  Kevin Altieri

Written by:  Kevin Altieri, Paul Dini, Bruce Timm, Joe R. Lansdale

First Appearance(s):  Jonah Hex, Arkady Duvall

 

We’re in an odd string of episodes, with perhaps this being the oddest, structurally speaking. It’s probably the episode to feature the least amount of screen-time for Batman up to this point, and there’s a good reason for that. Also, look at that “Written by” line – that’s a lot of cooks in the kitchen for one episode. The last name, Joe R. Lansdale, is credited with handling the teleplay so the other names handled the story – and they’re pretty big names. Kevin Altieri, Bruce Timm, and Paul Dini are the three most commonly credited with really bringing this series to life. Altieri has mostly handled directing duties and Timm producing with Dini leading the writers. It’s possible this episode was envisioned as a back-door pilot, but nonetheless, the list of writers gives this episode an aura of importance before it even begins.

jonah hex

For a lot of viewers, this was likely their introduction to Jonah Hex.

Most of all though, this episode is remembered as The Jonah Hex episode. Most of the episode occurs as a flashback to a time where Batman didn’t exist but there was Jonah Hex (William McKinney), a disfigured bounty hunter of the old west. Created by John Albano and Tony DeZuniga, Hex first appeared as an ad in Batman #237 in 1971 before officially debuting in the pages of All-Star Western #10 the following year. He mostly remained in the pages of Western themed comics before being catapulted into the future to appear in a post-apocalyptic kind of setting in the pages of Hex which was cancelled in 1987. He would eventually resurface on DC’s indie-inspired label Vertigo in the 90s. After limited runs in 93, 95, and 99 he vanished once more but received a new line of comics in 2005 which ran for 70 issues before ending in 2011. All-Star Western then got revived and lasted until 2014. There was also the film in 2010 starring Josh Brolin that was a huge flop. This episode, airing in 1995, came during his revival period. I would guess the writers liked the character and wanted to do a treatment of him, and since he debuted in an issue of Batman, it probably felt appropriate. The problem though is figuring out how to connect a modern-day hero in Batman with a bounty hunter from the 1800s. It just so happens though that Batman has an enemy who can provide a link since he lived through the era himself:  Ra’s al Ghul.

The episode opens at a rather unusual setting:  a retirement home. Ninja-like infiltrators are on the scene and they bare a resemblance to some old friends, The League of Shadows. What could they possibly want at a retirement home? All in due time. Batman and Robin show up and do battle with the men they encounter, but they’re after bigger fish, namely the leader of the group:  Ra’s al Ghul. He’s there as well, and is shown entering a long hallway that ends with an old man in a chair. Ra’s has apparently come for this man, and given his long life, there could be any number of reasons why. When Batman and Robin get to the same room they find an empty chair where the old man sat and a cassette tape (how dated). They don’t know what Ra’s could have wanted at the facility, but they take the tape and leave.

bat tape deck

For our younger readers, this is what’s known as a cassette tape deck.

Once in the Batmobile, the two examine some flight schedules and find one labeled Lazarus. It would seem Ra’s wants to be found. While they head to the airport, they decide to listen to the tape Ra’s left behind. When Robin presses play, the cabin of the Batmobile is filled with the voice of their enemy, it would seem he has a little story to share with them.

barmaind montgomery

The role of the barmaid is played by actress Elizabeth Montgomery in her final role originally airing four months after her passing.

Back in 1883 when the Transcontinental Railroad was nearing completion is where our story takes place. Out in the old west in a town called Devil’s Hole, an old man in a gray duster strolls into a bar. He’s got a pretty nasty looking disfigurement and it causes the barmaid (Elizabeth Montgomery, in her final role before her death) to recoil when she approaches him. He wants some water, but also information. He’s a bounty hunter looking for a fellow by the name of Arkady Duvall. The barmaid knows, and hates him, and she brushes aside the coins the bounty hunter tosses on the table and offers to help him for free. It would seem Duvall beat on some of her girls in the past and has been driven out-of-town, hence why she’d like to see the bastard get what’s coming to him. A sheriff (William Bryant) then barges in and confronts the bounty hunter. It’s then we learn his name, Jonah Hex, and it would seem he has a reputation for bringing his bounties in dead. The sheriff is mostly there to intimidate, as he says he’s got nothing on Hex, who in turn embarrasses the sheriff by pointing out his fly is down.

That night, the barmaid leads Hex away from the town to a rock formation with strange light pouring from it. Duvall apparently has no home in town and isn’t staying at any of the inns. He’s the soft type, so she rules out him sleeping on the ground under the stars with the real cowboys and figures there’s something more to these strange lights. Hex thanks her for taking him out there, and she thanks him with a kiss and a wish of good luck before taking her leave.

monocle ra's

I wonder when he gave up on that monocle.

Hex investigates the formation and finds a cave, the inside of which is ludicrously massive. And it needs to be, because a group of laborers are building a massive dual-balloon zeppelin. And this isn’t some Good Year blimp, it’s coated in steel panels and looks to be heavily armed with canons and turrets. Near the sight, a moustached man in an expensive suit is whipping one of the workers. He’s soon stopped and accosted by a man in a top hat, and we know this man to be Ra’s al Ghul. Besides the funny attire, he looks more or less the same and even has that silly facial hair. He is angry at the man for beating on his workers and will not stand for it, and we learn the other man is Hex’s target, Arkady Duvall (Malcolm McDowell). Duvall falls in line with his boss, but not happily. Ra’s also fills us in on what is going on. The massive airship has been christened The Phoenix, and he intends to use it to smash the Transcontinental Railroad before taking it to Washington, D.C. where he’ll force the current President (Chester A. Arthur, if you’re curious) to surrender to him and make himself Master of America! The man is a dreamer.

angry ra's

Ra’s does not seem to be a big fan of Arkady Duvall. It’s a wonder he just doesn’t hand him over to Hex and get on his way.

As Hex watches the scene unfold, a noise behind him alerts him to the presence of some of Ra’s al Ghul’s men. He spins and fires his revolver, but the men are in large steel suits (kind of like old diver suits) and his bullets ricochet harmlessly away. They grab him and take him to Duvall, who immediately thinks he’s a government spy. Hex informs him he’s a bounty hunter, and that he’s come for him and him alone. He doesn’t really care about the railroad, or anything else going on here. Duvall doesn’t believe him and orders the men to drop him in a melted vat of lead. They chain him up and begin to lower him headfirst, but Duvall has the men pause before the ends of Hex’s hair touches the boiling metal to get some more taunts in. Ra’s shows up and is again outraged to see the measures Duvall has taken in addressing the problem. He orders Hex be taken down and placed in a holding cell for interrogation, and turns to Duvall to tell him he is no longer allowed to make decisions for himself.

While Ra’s and the others prepare to depart, Hex is thrown in a cell. It doesn’t take him long to devise an escape plan, and he tricks the guards into thinking he’s already escaped which in turn causes them to enter the cell allowing him to exit for real. And he does so just in time, as the mountain they’re occupying opens up (it’s pretty absurd, even by this show’s standards) and The Phoenix begins its departure. Hex is able to grab onto a rope ladder draping off The Phoenix as it leaves and the few men who notice are unable to shoot him down.

canonfire

That’s some rather intimidating fire power for 1883.

As Hex makes his way aboard The Phoenix, a local governor (voiced by current Vermont Senator and longtime Batman fan Patrick Leahy) is dedicating the railroad by driving in the last spike. The Phoenix comes into view and fires upon the town from a massive, rotating, turret. The locomotive is destroyed, among other things, and The Phoenix then turns broadside to unload a huge volley of cannonballs at the town itself. The local militia shows up, but their pitiful rifles don’t appear to bother The Phoenix one bit. A gunner on the airship unleashes another one of its many weapons, a crank-powered gatling gun, just adding to the lop-sided nature of this skirmish.

Hex shows up and takes out the gunner. He makes his way into the innards of the ships where the canons are manned and finds a stash of spherical, black, cartoon-styled bombs. He lights one and rolls it toward the men, who rather than try to get rid of it, all run like Hell. The place goes up, since it’s full of bombs and gun powder, but somehow doesn’t destroy the ship and everyone onboard in the process.

jonah hex knife

He’s pretty slick with that knife.

Hex then heads higher while some more men foolishly shoot at him. An officer (Michael Bell) orders them to cease-fire since they’re aiming right at the hydrogen filled balloons. Hex reaches a bridge, where more men come after him though this time they’re brandishing knives and swords. He’s able to illude them and eventually he comes face to face with Duvall. Duvall is surprised to see Hex aboard The Phoenix, but will be happy to force his exit. Armed with a sword, he approaches Hex, who rather than fight kicks a canon so that it points straight up and fires it right into one of the zeppelin balloons. It blasts right through it and the ship immediately begins to lose altitude.

Duvall is incensed and asks what Hex is up to. He explains he just doesn’t like them and will enjoy thwarting their scheme. Duvall then informs him he has no chance of beating him since he’s an expert fencer and Hex is only armed with a bowie knife. Undaunted, Hex welcomes the attack, though he soon retreats.

As those two fight, Ra’s al Ghul is ready to concede defeat. He launches himself from The Phoenix in a glider, but before he does he orders the others to evacuate. When the person he gives the order to asks about Duvall, he tells him to leave him to his fate.

hex vs duvall

Hex eventually gets his man.

Hex and Duvall continue their fight, and it’s moved to another part of the ship where a bunch of piping has been erected. An errant swing of the sword causes Duvall to strike the pipe and steam blasts him in the face as a result. The momentary distraction gives Hex enough of an opening to disarm him and as The Phoenix crashes into the mountains they’re able to jump off onto a nearby rocky outcropping. Once on the ground, the now unarmed Duvall begs for his life and Hex tells him he’s not going to kill him. He gives him a shove and then finds his hat on the ground, which he had lost while fleeing the men on the airship so this is quite a special hat. He remarks that he’s getting too old for this, as Ra’s al Ghul’s story comes to an end.

Robin is left puzzled with why Ra’s shared that story with them, while Batman claims he knows why (I call bullshit). They soon arrive at an airport runway and Ra’s is there with his loyal attendant Ubu and an old man in a wheelchair. Ra’s turns to face Batman as the duo approaches. It’s then revealed the old man is Duvall himself, and when Robin questions how he could possibly still be alive, it’s revealed that Duvall came into contact with a Lazarus Pit as a young man for he is the son of Ra’s al Ghul. Ra’s explains he recognized that Duvall was too cruel to take over for him as his true heir. Following his capture by Jonah Hex, he was sentenced to 50 years hard time. He surprised everyone by surviving the sentence, and Ra’s lost track of him until now. Telling Batman he still has a few good years left in him, he promises they can cross swords another time, but for now he just wants to take his boy home. Batman snaps his cape across his shoulders and turns around leaving Ra’s to do as he wishes.

ra's and duvall

Ra’s and his very old long lost son.

I touched upon this during the write-up of “Avatar,” the most recent appearance of Ra’s al Ghul, in that this is an odd final note for the character to go out on. Batman and Ra’s al Ghul were setup as enemies destined to confront each other for decades to come, but “Avatar” failed to capitalize on the excitement of “The Demon’s Quest” while this episode really doesn’t attempt to address it. Ignoring that short-coming, it’s still an interesting episode with a fun twist of an ending. This show reserves almost all of its twists for Ra’s, which is a bit amusing, and I like the Duvall twist at the end. It’s also interesting to see Batman acquiesce to Ra’s al Ghul’s request as we’ve seen him be rather inflexible at times in the past.

The portions of the episode set in the past confused me as a kid. I think I turned this one on for the first time having missed the beginning, because I remember being really confused. I could tell it was an episode of Batman given the style, and then the presence of Ra’s al Ghul, but for some reason I wasn’t able to let myself get absorbed into the story. As a result, I never looked forward to revisiting it when the show first hit DVD, and I still didn’t for this viewing. Now though, I just see it as a change of pace. It’s fun to see a new setting, and the character of Jonah Hex, while feeling like a cliché of classic characters, is entertaining enough. Some of the stuff that happens in the flashback is pretty ridiculous, but in an Indiana Jones kind of way. And it’s fine for Batman to step aside once in a while to let someone else soak up the spotlight. It’s not the last time he’ll do so.

“Showdown” is what I would consider a fun episode. Lots of action with the bonus of actually containing some interesting character development. It’s shortcomings are almost entirely due to the surrounding episodes featuring Ra’s al Ghul which seemed to promise something bigger, which the show never delivered. If Batman had one final showdown of his own with the villain before the series ended then it wouldn’t matter at all. On its own, it’s a good episode that’s a nice showcase for Jonah Hex at a time when he was far from being a household name.


Batman: The Animated Series – “The Lion and the Unicorn”

lion and unicorn cardEpisode Number: 77

Original Air Date:  September 15, 1995

Directed by:  Boyd Kirkland

Written by:  Diane Duane, Peter Morwood, and Steve Perry

First Appearance(s):  Cousin Frederick

“The Lion and the Unicorn” brings with it some new additions and an old unfavorite. As far as the episode goes, we only meet one substantial new character, Alfred’s cousin Frederick (Roy Dotrice). This is mostly just interesting because after 76 episodes we still know very little about Alfred so anyone attached to him feels noteworthy. On the production side, we have two new writers in the husband and wife duo of Peter Morwood (who was mis-credited as Philip Morwood) and Diane Duane in their only contribution to this series. And then we have a returning face in Red Claw (Kate Mulgrew). Red Claw is a show creation of little importance. Her episodes aren’t great and she was never deemed worthy of introduction in the comic books. Her headlining role here is particularly noteworthy though since she debuted in “The Cat and the Claw.” That episode was chosen to be the series premiere, while this episode (her only other appearance aside from Part 2 of “The Cat and the Claw”) was the series finale. Now it wasn’t billed as such or setup as the finale, it was largely just circumstance as far as I know. Still, it’s pretty interesting given all of Batman’ celebrated villains that it’s Red Claw who gets to open and close the series.

alfred gets a call

In this episode Alfred gets a phone call!

The episode begins rather mundanely. Alfred is brushing lint off of Batman’s cape as he protests the criminals won’t care about the cleanliness of his costume while Dick works out on some gymnastics equipment. Alfred admonishes Dick for not wearing a shirt (it’s cold and dank in the Batcave) while Batman smiles as he watches the exchange and takes off in the Batmobile to go do crime-fighter stuff. Alfred leads Dick upstairs to the mansion while telling him where he can find his dinner. When they get up to the manor Alfred goes to answer the phone while Dick heads off to either get his food or take a shower or something. Alfred is surprised to find his cousin Frederick on the line. Frederick requests that Alfred meet him in what he calls the usual spot, and Alfred agrees to do so right away. As their conversation ends, we get a look at Frederick who’s tied up with a crimson-clad person behind. The tattoo of a clawed paw on her arm is a dead give-away for the identity of this nefarious individual.

alfred missing

Bruce, unsure how he’s going to get dressed without his trusty butler.

The next morning, Dick comes downstairs and playfully asks Bruce if there’s a butler strike because there’s no breakfast (the problems of the 1%). Bruce is standing in the same spot we last saw Alfred holding a note. He hands it to Dick and it’s from Alfred saying he needed to go to London right away because his cousin Frederick needed him. He apologizes, and even signs it as “Your obedient servant” which strikes me as kind of sad if that’s how Alfred thinks he should be viewed. Dick is surprised and a bit confused and this is the start of the episode showing us how Dick has viewed Alfred as some doting old guy. Bruce is more alarmed as he knows Alfred has no living relatives. He also knows Alfred was once a British agent and they often refer to their fellow agents as cousin.

foggy london

The London street scenes are dark and terrible.

We’re then taken to dark and foggy London. At least, I think that’s the effect Dong Yang Animation was going for. It’s a real dirty, grainy, image that’s not particularly enjoyable to look at. Alfred is at the spot requested, and two gentlemen approach him (they seem to be credited as Bert and Ernie, voiced by Adam Ant, [yes, the one from Adam and the Ants] and Richard Doyle, respectively) claiming to be sent on behalf of “Freddie.” Alfred knows Frederick hates being called Freddie, and he is immediately skeptical. When the two get hostile, he uses his umbrella to trip them up and then take off. Back at his hotel, Alfred is able to phone Bruce to fill him in on what’s going on. Before he can say much, Bert and Ernie cave in his door and Bruce is left to helplessly scream “Alfred!”

Alfred is then taken to some Scottish castle where he is reunited with Frederick. His hands are bound and the real captor emerges:  Red Claw. Alfred recognizes her, and I can’t tell if it’s because we’re supposed to think he tangled with her before or if he just remembers seeing her back on Batman’s massive computer.

red claw introduced

Red Claw is back and everyone is just super happy about it.

Back in Gotham, Bruce fills Dick in on what happened as well as Alfred’s background. Dick is surprised to find out Alfred used to be a government agent, which is a running theme of the episode. The two decide they need to help their friend, and they depart for London as Batman and Robin in the Batwing. Once there, they investigate Alfred’s room as Dick and Bruce, which gets the attention of Bert and Ernie who have been staking the place out apparently expecting someone to come nosing around. They try to tail them as they leave, but they don’t realize they’re tailing pros. Batman and Robin drop in on them, and give them a good beating. When the commotion is over, Robin inspects one of the men and finds Red Claw’s marking on his arm.

A meeting between British agents is going down. Two men and a woman are discussing what’s going on, noting Frederick’s disappearance and Red Claw’s occupation of a castle. Apparently that castle houses a missile silo and Red Claw wants to take control of it to hold Britain hostage. Batman and Robin then drop in, and the three agents seem to regard the duo with a ho-hum manner. I’d assume that Batman is pretty popular world-wide, but they essentially have no reaction to his presence in London. Actually, they’re a touch hostile. Batman alerts them that Red Claw also has Alfred Pennyworth and requests their help, but they don’t really see value in that. When he promises to deliver Red Claw, they change their tune and tell Batman where she’s hiding out and the two depart.

batman truth serum

She has ways of making men sing,

At the castle, Red Claw records a message for the British government. She lets them know she has control of the silo, and unless they pay up they’re going to get a taste of it. As the video signal is cut off, it’s revealed that Red Claw was bluffing, to a point. She has yet to get control of the missile because Frederick and Alfred each possess a unique code needed to activate it. They’re not going to talk, but Red Claw has her ways. She produces some truth serum, and apparently her crew is concerned about maintaining a sterile environment as one of her goons swabs Alfred’s arm before it’s administered. Both are given a dose and Frederick is the first to sing while Alfred just sort of mumbles away. Red Claw hardly seems dismayed though and is content to wait for the serum to do its thing.

Outside, some sentries hear a sound and go to investigate. That’s a mistake, as it allows Batman and Robin to take them out. They start making their way through the castle, picking off other men as they go along. In one fun sequence, a quartet of men are walking along in a diamond formation and Batman and Robin keep dashing back and forth and picking them off one by one.

smokey red claw

It’s even foggy indoors over there.

Inside the command room, Alfred finally cracks. He’s singing a song about the lion and the unicorn, a reference to the Royal Coat of Arms of the United Kingdom. Red Claw mistakes it as nonsense at first, then realizes it’s the code. After she enters it into the terminal, the silo becomes armed and she is free to launch it whenever she pleases. By now, they’ve become alerted to Batman’s presence so she and her men arm themselves and set out to take out the intruders. They burst into a room and open fire on Batman and Robin. The heroes use cover to try and take them out one at a time, and thankfully everyone can’t shoot.

Robin eventually makes his way to the room where Alfred and Frederick are being held. He opens the door, but finds a gun pointed at his face by the one woman who stayed back to guard the prisoners. He smiles sheepishly, and then the woman gets taken down from behind by Alfred wielding a chair. He expresses some remorse at smashing the chair as it apparently dated back to Louis the XV. Robin congratulates him, but the celebration is short-lived as Red Claw chops him from behind knocking him out. She then heads straight for the terminal, Alfred apparently has no desire to try and fight her, and launches the missile and takes off as Batman busts in.

red claw stow away

Go for the face!

Batman immediately takes off for the Batwing. His only hope is to shoot it down as there’s no way to cancel the launch command from the terminal. As he flies towards it and gets it in his sights, Red Claw emerges from behind him. She’s a stow-away, and grabs at Batman’s face and pulls on his cowl, successfully removing it in the process. This causes her to fall back into her seat allowing Batman to eject it sending her parachuting into the waters below. Batman then has to re-find the missile all while dealing with the fact that the Batwing’s hatch is open. We know Batman doesn’t like guns, and he doesn’t use them, but apparently that apprehension doesn’t extend to missiles. He locks onto the missile heading for London and then fires a pair of his own missiles. They do their job and take out the rogue-fired weapon and it detonates harmlessly in the London skies.

With the threat of Red Claw over, Batman and Robin apparently head home without Alfred to avoid suspicion. There’s no indication that they made good on their promise to deliver Red Claw to the British government, and she will never be heard from again. Alfred says goodbye to his “cousin,” who tries to coax him into returning to the agency. Alfred says he’s needed elsewhere though and heads back his life as the humble servant of Bruce Wayne.

red claw face

A curtain call for Red Claw. So long, you won’t be missed.

“The Lion and the Unicorn” is a bit of an atypical episode, but it gives Alfred more of a share of the spotlight than he’s had in awhile so it’s an episode I appreciate on that level. Especially since one of the other episodes to feature a heavy dose of Alfred is “The Forgotten,” one of my least favorite episodes of the series. Red Claw still kind of sucks, but she’s not really asked to do much. I like that she’s fairly ruthless and actually launches the missile. I don’t really get a sense of what’s motivating her here though. I guess money, or just general terrorism, but it’s not that important, I suppose.

The aspect of the episode that disappoints me the most though is some of the visuals. I mentioned it during the write-up, but the London night setting looks awful. I’m torn on if HD improves it or makes it worse. It’s so dark and grainy that it’s just frustrating to look at. My eyes are working too hard to make out the visuals. I don’t know if the animators were going for a fog effect, but it’s not good. The rest of the episode looks fine though, and the castle setting is new and interesting to look at. This castle apparently exists in the real world, though it’s an inland structure not located on the coast. I don’t know why they didn’t just make up a fake name then, but this was also back in the early 90s and the only way you were going to find out the depiction here isn’t authentic is if you found this thing in a book. In other words, it was information not as easily accessible as it is today.

If not for the unique setting and focus on Alfred, this episode would be pretty forgettable. The villain isn’t important, and there’s nothing flashy or memorable about the plot. It’s just a solid B- type of episode from the show. It’s miscast as the final aired episode of the show, and there’s a shame there wasn’t more of a “bang” to go out on, but the final fourth season Fox aired is mostly pretty mediocre so there wasn’t much to choose from. They could have chosen “The Terrible Trio,” so at least they didn’t go with that one.