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Gargoyles: Season One

Gargoyles - The Complete First Season (2004)

Gargoyles – The Complete First Season (2004)

In the early 90’s, Fox cornered the market when it came to television shows for young demographics, particularly boys in that 7-12 age group.  They had hit shows with Batman The Animated Series, X-Men, and Power Rangers and their Saturday morning programming was unrivaled.  Batman, in particular, ushered in an era of cartoons where the writers didn’t feel like they had to dumb-down the show to please its audience.  The stories were mostly grounded within the fantasy world the show created, while X-Men wasn’t afraid of creating serialized episodes that asked more from its viewers.  These weren’t stand-alone episodes with the same throw-away clichés prevalent in most children’s programming.  And while the shows were, first and fore-most, children’s shows they didn’t make adults feel like idiots for watching.

Disney, by contrast, had seen its viewership decline.  The once popular Disney Afternoon programming was mostly content to keep things the same.  Duck Tales and Tailspin were successful early on, and Darkwing Duck was Disney’s own answer to Batman but with a comedic core.  If Darkwing Duck was supposed to reel in Batman viewers then Disney missed the point.  Putting a cape and mask on a character and having him fight crime isn’t what people tuned into Batman for.  Those viewers wanted to see the show take itself seriously, present real threats, and overall just make it a credible show.  Disney needed a show that matched Batman’s tone and not his costume, so they turned to comic book writer Greg Weisman and from that relationship came Gargoyles.

Gargoyles could be described as modern fantasy mixed with Greek tragedy.  Stylistically, the show is reminiscent of the aforementioned Batman and X-Men with similarities to contemporary cartoon Jim Lee’s Wild C.A.T.S.  The color palette is muted with lots of deep violets and blues and plenty of black.  The first season has a split setting between modern-day New York and turn of the first millennium Scotland.  The gargoyles, lead by the hulking Goliath, are a humanoid, bat-like race that spends the daylight hours encased in stone and owns the night.  In 994 Scotland, they’re protectors of a castle inhabited by humans that, for the most part, view the gargoyles in an unfavorable light.  When the gargoyle clan finds itself betrayed by those it trusted, most are smashed to death during the day while the few survivors are magically encased within stone until the castle they inhabit rises above the clouds.

The Manhattan Clan (left to right):  Lexington, Brooklyn, Goliath, Hudson, and Broadway.

The Manhattan Clan (left to right): Lexington, Brooklyn, Goliath, Hudson, and Broadway.

The existence of the extraordinary gargoyle race is all but wiped away from history, but one noted wealthy individual by the name of David Xanatos, is well-aware of their past.  It is he who purchases the castle along with the gargoyles and moves them to Manhattan where he places it atop a massive skyscraper, thus ending the spell placed upon them.  The rest of the first season deals with the gargoyles coming to terms with what happened to them a thousand years ago and finding a way to relate to this new, modern world and find their place in it.  Themes of tragedy, isolation, trust, family, and acceptance help frame the show.  In this there are many similarities to X-Men as both the gargoyles and mutants find themselves as unwelcomed protectors of humanity.  Their isolation, seemingly alone in this world with the exception of their one human ally, Elisa, helps evoke the Batman similarities.

Detective Elisa Maza heads the short list of allies for the Manhattan Clan.

Detective Elisa Maza heads the short list of allies for the Manhattan Clan.

The remaining gargoyles, now known as the Manhattan Clan, are a small group of varying personalities.  Goliath is the unquestioned leader.  He’s noble, proud and a bit stubborn at times.  He’s always learning and isn’t immune to mistakes, but he does everything with purpose and conviction.  Hudson is the elder statesman of the clan and its former leader.  He prefers to stay on the sidelines and leave the fighting to the younger gargoyles.  Brooklyn, Broadway, and Lexington are the younger members of the clan and rookery mates, which is gargoyle speak for siblings.  Brooklyn is a curious sort who seems to model himself after Goliath while Lexington is consumed by modern technology.  The gluttonous Broadway is sometimes relegated to comic relief though the show mostly avoid slapstick and jokes.  Rounding out the clan is the dog-like Bronx who is the only gargoyle incapable of speech and lacking in wings.  Detective Elisa Maza is the sole ally of the gargoyles in season one.  She’s a strong-willed character who is able to give the gargoyles leads on the goings-on of their enemies while also sometimes acting as almost a mentor to Goliath.

Much like the clan itself, the rogues gallery for the show is kept fairly compact for the first season.  It’s dominated by Xanatos, who poses as an ally early on to the clan but is soon revealed as duplicitous and self-serving.  His main weapons are cunning and money, but he also possesses some high-tech weaponry including his own cybernetic army of gargoyles.  He splits time as the main foe for the clan with Demona, Goliath’s former lover who was complicit in the destruction of their clan a thousand years ago.  While her intentions were without malice, her persona is consumed with a bloodlust for humanity as she blames them for their near extinction.  She is the Magneto to Goliath’s Charles Xavier.  Other villains include the sportsmen MacBeth and the television actors turned criminals The Pack, a group of men and women who fashion their personas after wild canines.

Demona, Goliath's former lover, is one of the primary antagonists for season one and beyond.

Demona, Goliath’s former lover, is one of the primary antagonists for season one and beyond.

The show opens with a very ambitious five-part mini-series titled “Awakening” (it was also released direct-to-video as Gargoyles:  The Movie) that sets up the series.  Right from the start, viewers are able to get a sense of the large-scale story-telling the show is aiming for while also being able to take in the peak of the show’s production values.  The animation quality is a grade above the usual afternoon cartoon fare, making it possibly the best looking cartoon of the mid 90’s.  The score is also exemplary and the voice acting contains notable actors such as Keith David (Goliath, various voices) and Edward Asner (Hudson) as well as numerous vets of various Star Trek programs.  Following the five-part debut, the show mostly settles into stand-alone episodes that also call upon happenings in previous ones.  Each gargoyle, with the exception of Bronx, is basically given his own episode to star in which helps the viewers get better acquainted with each one individually.  It’s similar to the tactic utilized by X-Men in season two and is an effective way to flesh out an ensemble cast.  There are thirteen episodes in total for season one, and pretty much all of them are good.  Some standouts include “Deadly Force,” which stresses the importance of gun safety without being ham-fisted (possibly created because main character Elisa is shown wielding realistic weaponry as opposed to fantasy, laser type devices).  “Her Brother’s Keeper” helps define what family means to the gargoyles and how it’s not so different from what it means to humans.  “Reawakening” is the bookend for the season and is a satisfying conclusion for the show’s first major arch.

Xanatos would be the other main foe for the gargoyles.

Xanatos would be the other main foe for the gargoyles.

What I appreciate most about the show is its commitment to realism.  This is a show starring unreal creatures but it takes them very seriously.  Their culture is defined as is their biology when Goliath points out early on that they can’t fly, merely glide on air currents.  As previously mentioned, Elisa is armed with a realistic handgun as are most of the police force.  Many of the villains do use lasers and other such fantasy fare but they come across as credible, in part due to a willingness to throw around phrases like “Die!” at their targets.  And when it’s called for, the show is not afraid to show blood which helps add severity to a scene.  The show also wasn’t afraid to be a little progressive as it’s revealed (casually) that Elisa is of mixed-race, having a white father and black mother.  And if you’re a fan of keeping movies and television as they were, you’ll be happy to know that the numerous shots of the New York skyline have not been edited to remove the twin towers.  Recent shows like Teenage Mutant Ninja Turtles and Beware the Batman have mostly empty city streets and lifeless scenery, it was refreshing to watch Gargoyles with its fully realized and very much alive New York.

The DVD release for season one is fairly basic.  There are animated menu screens depicting the gargoyles emerging from their stone prisons accompanied by music and sound effects.  The transfer is of good quality for this type of release and the case is a standard DVD case with a hinged insert for the second disc.  Bonus features include the original show pitch by Weisman which is worth a look just to see the original designs of the gargoyles.  There’s also a brief feature on The Gathering of the Gargoyles, a convention that used to be held in the US for fans of the show, that I suppose is worth a look though it’s basically just a bunch of fanboys and girls gushing over the program.  There’s also audio commentary on the fist five episodes, but I have yet to check it out (and probably won’t as it’s just not my kind of thing).

The show did not shy away from placing its characters in real danger.

The show did not shy away from placing its characters in real danger.

Gargoyles felt overlooked during its hey-day and today feels kind of like a forgotten series.  This is due, in part, to Disney’s stubbornness over releasing the entire series on DVD.  Season one was released in 2004 with the first half of season two following in 2005.  The rest of season 2 was in limbo until recently when it was released quietly as part of the Disney Movie Club.  Still remaining are the thirteen episodes from the abbreviated season three, rebranded as The Goliath Chronicles .  While fans would likely appreciate having those thirteen released, all but the season premiere were done without Weisman and thus are not considered canon by him for the show’s storyline, which lived on in comic book form for a short while following the show’s cancellation.  Unlike many cartoons from my youth that I have chosen to revisit, Gargoyles still holds up and impressed me a great deal.  I would love to see Disney revisit the show with Weisman for either a short fourth season or direct-to-video movie to provide additional closure.  Expect to see more of Gargoyles from me as I make my way through both volumes of season 2.


Spider-Man and the X-Men in Arcade’s Revenge

Spider-Man and the X-Men in Arcade's Revenge (1992)

Spider-Man and the X-Men in Arcade’s Revenge (1992)

Expectations influence just about everything we come in contact with.  Expectations can help lead to a more fulfilling experience when those expectations are met.  Other times, they can help make the bad seem worse when something fails to meet though expectations.  When I was a kid and I heard there was going to be a video game featuring a team-up between Spider-Man, possibly the most popular character ever created by Marvel Comics, and the X-Men, easily the hottest comic at the time, I was giddy with anticipation.  This seemed like a no lose situation and Spider-Man and the X-Men in Arcade’s Revenge vaulted to the top of my list of must own Super Nintendo games along with Teenage Mutant Ninja Turtles IV:  Turtles in Time.  One of those games would turn out well and provide me with hours of entertainment, that game was not Spider-Man and the X-Men.

What went wrong?  Well, let’s backtrack a bit first and see how this all came together and if my expectations were even justified.  At the time of the game’s release, Spider-Man had already been enjoying a run on the Sega Genesis and Game Boy as a platform star.  Perhaps star is a bit strong as his games weren’t really great, but they also weren’t particularly awful.  The best was definitely The Amazing Spider-Man vs The Kingpin for the Genesis.  The game was pretty difficult, at times frustratingly so, but it did a great job of making use of the Spider-Man license.  It was also quite popular and one of the best-selling titles at the time.  The X-Men, on the other hand, really only had the one NES game titled The Uncanny X-Men.  It was horrible and it tricked many uninformed gamers into renting or buying it with it’s X-Men branding.  Arguably, the best games for both franchises were the arcade beat-em-ups Spider-Man:  The Video Game and X-Men.  The Spider-Man game came first in 1991 and for some reason it isn’t as well loved and remembered as the X-Men game that followed in ’92.  It was a typical brawler allowing up to four players to join in and included playable characters Spider-Man, Black Cat, Hawkeye, and Sub-Mariner.  It’s selling feature was a more platform inspired design where the camera would zoom out allowing the players to take on gigantic enemies including a super-sized Venom at the end of the first stage.  The X-Men game was similar, but it’s defining characteristic (aside from the comical mistranslations) was the double-monitor cabinet allowing up to six players at once.  Both games were hard as they were designed to suck quarters out of its audience but they were a lot of fun, especially with a group of friends.

I hate these stupid clowns and their stupid stage.

I hate these stupid clowns and their stupid stage.

It would seem to me that a track record was in place that at least suggested a console game featuring these two franchises could be great.  If I had been a little wiser as a kid and more aware I would have taken note of the LJN logo on the box and realized right away the game was going to be a giant turd, but sadly I just wasn’t.  Before I get into what the game did wrong I suppose I should point out what it did right.  First of, Spider-Man is represented fairly well given that he is able to stick to walls, shoot webs, and even make use of his spider-sense in the game.  The roster for the X-Men side is pretty solid as well as it features the obvious choice of Wolverine along with Cyclops, Storm, and Gambit.  Wolverine has an interesting dynamic to him as he retains his mutant healing power but it only works when his claws are retracted.  The game is packed with villains too like Apocalypse, Shocker, Juggernaut, and Carnage.  Arcade is kind of a weird choice for the main villain, but at least his Murderworld offers a lot of possibilities for level-design.

That’s basically it as far as what Spider-Man and the X-Men gets right, and unfortunately it’s a pretty small list.  So what makes this game suck so hard?  Well, lets first start with the presentation.  I’m usually not one to have much of an opinion on the audio within a game.  I expect it to do its job and often times I have to make it a point to touch upon it when doing these reviews because I tend to overlook it.  Here it’s easy to not overlook because the sound is so bad.  The score is okay at times, though certain levels (Wolverine’s) feature an annoying soundtrack.  It’s the FX that really bug me though as they just sound like, for lack of a better word, shit.  A lot of the characters, good and bad, let out a scream when they die that sounds fuzzy and distorted.  The machine sounds are just as bad and Spidey’s web blasts sound like they could be grenades.  The graphics are also piss-poor.  The characters are really small, except Storm but I’ll get to her later, and lacking in any sort of detail.  Wolverine even looks like he only has two claws on each hand while Gambit doesn’t have a face.  Some of the villains are almost unrecognizable, especially Apocalypse who looks like a blue bug or something.

Hey Gambit, where's your face?

Hey Gambit, where’s your face?

Perhaps what bugged me more than anything as a kid was just how un-super these super heroes felt.  Spider-Man and the X-Men is a pretty hard game made so mostly because these characters can’t seem to take a punch.  They die so easily and it’s a frustrating experience.  I get that it’s hard to make a super hero game because on one hand the super heroes need to be super powerful, but the game also needs some challenge.  That’s why we have super villains though, and Wolverine shouldn’t be getting annihilated by a jack-in-the-box with a tommy gun.  The X-Men games that would follow on the Genesis were hard, but at least those X-Men felt like powerful super heroes (well, for the most part), these ones are push-overs.  The level designs are also fairly lacking.  Spider-Man’s are just weird looking and kind of confusing as they’re intended to be maze-like.  The player is supposed to use his spider-sense to navigate but it just gets tiresome.  Cyclops’ stages feature an annoying mine cart premise where touching the tracks means death.  Gambit has to outrun a giant deathball and might be the best levels, which isn’t saying much.  Wolverine is in a circus and there’s nothing noteworthy about the first stage while the second stage he has to outrun the Juggernaut.  It’s basically the same concept as the Gambit stages, though at least LJN incorporated something from the comics to make it feel relevant.  Storm’s stages are quite different and probably everyone’s most hated as she has to navigate a flooded laboratory.  They’re swimming levels, but unfortunately Storm’s mutant powers over the weather don’t let her breath underwater.  Just about everyone hates the underwater Sonic the Hedgehog levels for the same reason, this is worse times ten.

The red guy is Carnage. That gray blob?  He's Rhino.  I think.

The red guy is Carnage. That gray blob? He’s Rhino. I think.

If the player manages to actually beat all of the levels then they get to take on Arcade as Spider-Man.  You kind of have to be a glutton for punishment to even make it that far as the game is both really hard and really bad.  That’s the worst combination.  As a kid, I never had much success and never made it past any character’s second stage so making it all the way to Arcade wasn’t in the cards.  Playing this game was a depressing endeavor as a game featuring a team-up between these two should have been awesome.  I remember a few years after I got it Toys R Us started their first trade-in program where people could trade in games they no longer wanted for store credit.  I grabbed my copy of Spider-Man and the X-Men and, thinking I’d get maybe 15 or 20 bucks, was offered only four.  I elected not to trade it in but in hindsight I should have taken the four Jeffry Dollars.  I could have used it for some Fruit Stripe gum or something.