When it’s come to the Turtles of Grayskull line by Mattel, I have mostly stayed in the Teenage Mutant Ninja Turtles side of the pool. I have all four turtle boys plus Sla’ker, who is more Slash than Faker if you ask me. The one exception has been Mouse-Jaw, but the classic Masters of the Universe villain has been mashed-up with a Mouser so there’s a gray area there. Plus, if I want to build this line’s version of Metalhead I needed to get him. Today, there is really no way to color it, I just bought a MOTU character and his name is Skeletor.
I couldn’t expect these two to operate without a proven leader.
As someone who has been buying and enjoying action figures since the 1980s, it’s kind of shocking to me that I have never owned a Skeletor action figure. As the chief villain of one of the most famous action figure lines to exist, it seems like the sort of thing I would have picked up somewhere along my travels. I have owned a He-Man, but just never got a Skeletor even though I’ve always enjoyed his design. I’m pretty sure I considered getting the 2000 Skeletor, but probably correctly realized that I had my fingers in too many figure lines and passed. With this Turtles of Grayskull line, I actually have yet to come across Shredder. The online images didn’t sell me on the figure, but it would be nice to have a big baddie for the display and if that can’t be Shredder, why not Skeletor?
“I’m the real bad guy here, Shredder!”
Skeletor isn’t a whole lot different from his classic portrayal. He’s still a purple-gray body with a greenish skull face, only now he has a stylish samurai helmet. I don’t know why he’s grabbed this helmet, but it looks pretty cool on him. What really caught my eye with this figure though is the presence of the neon green. It adorns his helm, weapon, and the trim of the armor. It’s garish, but it’s the kind of thing I love because a lot of toy lines were doing this back in the day. I’m surprised Mattel didn’t take it one step further and just make the plastic glow-in-the-dark because it almost looks like it should, but that doesn’t appear to be the case. He has some snap-on armor for his forearms and a tattered black cape that’s well textured. Basically, this is a Skeletor that took one look at Shredder and said “That looks pretty cool.” He just stopped short at copying the blades and such.
The biggest influence TMNT apparently had on Skeletor was turning his staff into a proper ninja weapon.
The paint work is fairly sparse, but not out of line with the other figures we’ve taken a look at. It would have been nice to get a wash applied to the face to bring out the teeth, but this line doesn’t do that sort of thing. What’s present is fairly clean. The straps on the armor look solid and the silver ram skull that’s a logo of sorts for the character was applied very cleanly to the center of the helm. The shin armor is molded, silver, plastic which is an interesting choice. There is a little metallic silver in places, but the majority of the armor add-ons are black and green so it’s a little odd the shin guards didn’t go with a similar scheme. Black with green trim would have looked pretty nice.
The quality of the links on the plastic chain may vary from figure to figure.
For accessories, (not including the cape) Skeletor has two, which is one more than a lot of figures. His havoc staff has been turned into havoc nunchaku. The weapon is cast in neon green and basically the head of the staff adorns both ends. They’re connected via molded, plastic, chain links just like the nunchaku we saw with Michelangelo. The chain did not come out of the molds as cleanly with Skeletor as they did Mikey and some don’t really move at all. Some careful trimming with a blade might fix that, but it’s too bad that they couldn’t do better. The figure also doesn’t really have any weapon storage for this item. I suppose you could fake it by shoving it through the straps of his harness, but it would look rather stupid. The other accessory is a vile of mutagen, or ooze, if you prefer. It looks like a classic mutagen canister with silver ends, only much slimmer to fit into the standard MOTU Origins gripping hands. The center is transparent plastic with a blueish fill and it looks nice.
What would happen if Skeletor drank the mutagen?
Even though Skeletor is not a turtle, his articulation is essentially the same. All of the same joints are present with the same range. The only aspect of the articulation I feel merits pointing out is the head and neck. Skeletor still uses the same double ball peg setup, but it’s fairly loose. With the cape on, which just slots over the neck, it’s not noticeable. If removed, the head becomes borderline floppy. This may be purposeful engineering to increase the range with the rather thick, plastic, cape on, but if you dislike that look then this aspect of the figure may let you down.
“And you thought you had it bad before, turtle!”
In the world of action figures, Skeletor is a legendary character and was obviously going to be included in this toy line. The TMNT influence on the character is fairly light though, and if the mutagen canister was taken away there really wouldn’t be anything obvious about this figure linking it to the TMNT franchise. That might bother some, or it might not. I think this is a fun, cool, look for Skeletor which is why I decided to grab it. None of the other MOTU specific characters in the standard line have tempted me at all, but this works for me. It’s odd it ended up being my very first Skeletor, but better late than never. I don’t think this is going to open the floodgates or anything. As far as other characters in this line are concerned, my wants list is pretty small and concerns only TMNT characters. That could change, and it’s possible I’ll feel compelled to add He-Man eventually just because, but that’s fine too. For MOTU fans collecting this line, Skeletor should make for a solid addition. And if you’re more of a TMNT fan like me, you may still enjoy seeing him in your collection.
By the power of pizza…here’s more Turtles of Grayskull coverage:
Mattel’s Masters of the Universe Origins subline, Turtles of Grayskull, has given us three of the iconic four reptilian brothers with a MOTU theme. Now, we have the fourth. The heroic captain of cowabunga Michelangelo is in the house and he’s got a new look, and a new ‘do, to show off. Like his brothers…
It’s a Tuesday, and I have a new Turtles product to talk about, so let’s make it another Turtle Tuesday! And today brings us the second in the line of deluxe Masters of the Universe Origins – Turtles of Grayskull line exclusive to Target – Sla’ker: The evil cybernetic snapping turtle! This is Slash, the…
Nothing can be simple in this day and age of retail toy sales which is why the new mash-up of Masters of the Universe and Teenage Mutant Ninja Turtles toyline features ostensibly 3 SKUs: standard, deluxe, and deluxe with build-a-figure parts. The standard releases are, as you may have expected, released abroad and you can…
Mattel’s Masters of the Universe Origins subline, Turtles of Grayskull, has given us three of the iconic four reptilian brothers with a MOTU theme. Now, we have the fourth. The heroic captain of cowabunga Michelangelo is in the house and he’s got a new look, and a new ‘do, to show off.
Like his brothers before him, Michelangelo is a very familiar release. He’s going to recycle a lot of the same assets created for those turtles, but in his own shade of green. Somewhat to my surprise, Michelangelo uses the very yellow-green we have seen Playmates use before in their 2012 toyline for the character. The other brothers in this line were closer to their 1988 counterparts and if Michelangelo were to follow that pattern he would have been a very dark green. I’m curious how much freedom Mattel had when it came to the shades of green in play, but I don’t hate the choice. This is a rather bright line of figures and the lighter green has a place here. I think the figure would have looked just fine with a darker tone too, but it’s not something that’s going to bother me.
This version of Mikey isn’t following his old color guide, but is close to the 2012 version (left).
Outside of the green, the main thing that jumps out about this Michelangelo is that he has something he rarely features – hair. Mikey has apparently taken a liking to He-Man to the point where he decides to basically just dress up like him. He’s sporting He-Man’s battle armor, only he’s replaced the big “H” with an “M,” and tossed on a wig to help sell the look. The wig just sits on the figure’s head so if you hate it then it’s nothing to take it off, but I think it adds a dash of silliness to the look that’s fitting for Michelangelo. From the waist down, he’s basically the same as Leo and Raph only the straps on the fur parts of his shins have been left unpainted. He has his own, removable, turtle-shell shoulder pads and there’s an orange harness around his torso. The actual torso piece is new sculpting as the battle armor is non-removable. I say “new” as-in it’s new to me, but it could very well be reused from a past MOTU figure.
He’s a happy guy.
Mikey’s sporting a rather happy expression. He has an open mouth with visible teeth and he’s smiling. The carve-out for the open mouth isn’t very deep and has been left unpainted. I think some black in there would have helped the look. The white eyes and smile combo always looks a bit weird to me whenever it show up on figures, but it obviously would have been weirder to give just Michelangelo pupils. While I appreciate Mattel capturing Michelangelo’s silly side, I do think an angry expression would have looked better. The paint is limited in application, but where it is applied it looks fine. There’s one defect I don’t like where there’s a little blob of white paint at the bottom of the left eye. I’m tempted to try and scrape it off, but I’m worried that could make it look worse. There is a seem line on the front of Michelangelo’s snout that’s a bit off-putting which I assume is present on all figures.
Keep it above the belt, Mikey.
Accessories with this line are slim and with Michelangelo that’s true. We already covered the wig, but he also has the same removable shell the other turtles come with. The only other accessories are the weapons and Mikey has his trusty nunchaku. To create them, Mattel went with an all plastic approach and utilized orange, which makes thematic sense. The chain links are done like real chain, just in plastic. I can’t recall a Michelangelo figure coming with plastic, chained, ‘chuks before, but it works fine. NECA did do a green chain with the Bugman release. There are a couple of links that are stuck together which I was able to work out, though there’s one that’s still pretty stuck. I think it’s because they had to mold these chains all in one go as there’s no cut in the links. You also get another installment of the comic. This time it has word bubbles (I never confirmed if the one that came with my Raph was unique to me or not) so if you’re interested in where the story is going it will actually make more sense now.
I don’t think we need to run-down the articulation for a fourth time here. Michelangelo is the same as his brothers, which are also basically the same as every MOTU Origins figure I’ve encountered. Mikey is going to pose reasonably well for what this line is going for. The joints are tight, but nothing is stuck. He should be fairly painless to pose.
A TMNT toy line never feels quite right until all four brothers are together.
And that’s Michelangelo. He’s more of the same which is the whole point of the Origins line of figures. The success or failure of the figure on a personal level almost entirely comes down to the design of the character. I think this is an amusing take on Michelangelo and it works in the context of the line. I do think the head could have used some tweaking, but the rest works for me. I like that Mattel went with chain links for the weapons and the all plastic approach suits the line well. For 20 bucks, I think a little more isn’t a hard ask. It would have been nice if all of the turtles came with a second head or a secondary weapon or accessory, but it is what it is. These things seem to be flying off the shelves around me so clearly Mattel has it all figured out. If you have the other three turtle boys, then this figure belongs on your shelf.
Mattel’s Turtles of Grayskull line rolls on with wave two. This Teenage Mutant Ninja Turtles x Masters of the Universe collaboration is a continuation of the Masters of the Universe Origins toyline. That’s a line of roughly 5.5″ figures designed to capture the aesthetic of the original MOTU toyline, but with some modern articulation engineered…
It’s a Tuesday, and I have a new Turtles product to talk about, so let’s make it another Turtle Tuesday! And today brings us the second in the line of deluxe Masters of the Universe Origins – Turtles of Grayskull line exclusive to Target – Sla’ker: The evil cybernetic snapping turtle! This is Slash, the…
These days, there isn’t much the Teenage Mutant Ninja Turtles haven’t crossed-over with. Back in the day we had Star Trek, trolls, and the Universal Monsters. More modern times have seen cross-overs with the likes of WWE, Ghostbusters, and Mighty Morphin Power Rangers. Throughout all of that, as well as the action figure license seemingly…
It’s a Tuesday, and I have a new Turtles product to talk about, so let’s make it another Turtle Tuesday! And today brings us the second in the line of deluxe Masters of the Universe Origins – Turtles of Grayskull line exclusive to Target – Sla’ker: The evil cybernetic snapping turtle! This is Slash, the evil turtle from Dimension X (as billed by Playmates) and Faker, the cybernetic copy of He-Man. It’s from the Target exclusive build-a-figure line of deluxe figures which, once all released, will allow collectors to build a figure of Metal-Roboto. The first such figure in this line was Mouse-Jaw, who despite carrying the “deluxe” label, was a pretty basic figure for the line. He just came with a Mouser and the build-a-figure parts, but cost more money. Sla’ker takes a different approach. There’s no little buddy character this time, but instead this guy is just a whole lot bigger than the norm.
Sla’ker is going to tower over the rest of the figures in this line.
Sla’ker comes in a blister box style of packaging and he dominates the window on said box. That’s because this figure stands just a tick under 7″, though more noticeable than the figure’s height is just how big of a melon this guy has. The head is huge, maybe too big, but there’s certainly a more impressive look to the figure as a result. Otherwise, the body is just a pretty standard MOTU Origins body. It’s my understanding this one was created for the MOTU x WWE line and they needed something bigger for Andre the Giant. And I’m pretty sure this body is being utilized for the Walmart exclusive Krang which I’d love to tell you more about, but Walmart exclusives are an incredible pain in the ass to track down.
Having Sla’ker go bare-chested provides for a better look at whatever this stuff is.
The look of Sla’ker is pretty much as advertised. The body is a pale blue, like Faker, but the head is very much Slash (the Playmates interpretation). Despite the deluxe naming, there’s no extra paint which is unfortunate as there’s a broken piece sculpted into the left eye, but since it’s unpainted it doesn’t stand out at all. The gold chest armor has a slash taken out of the chest and underneath that is a decal of robot stuff. Since this is TMNT, the gears on the decal are pizzas. The armor can be removed easily enough by taking off the head and separating the body at the waist, but the decal looks much cooler through the slash, if you want my opinion. The shell is done the same as it is for the other turtles and it can be removed and used a shield. Since this is Slash, the shell is spiky and purple and looks cool, though it’s still hollow and a little cheap to the touch. The rest of the armor, including spiked shoulder pauldrons, belt, and bracers go for hot pink which feels like a call-back to the Playmates figure. The fingers and toes are clawed, as they should be, and the open mouth is fully sculpted out which is a nice detail. There is a bit of an unsightly seem to it, but it’s only really visible from the side.
He should be able to do some damage with these.
For weapons, Sla’ker has a pair of swords that are more like over-sized knives. They’re very much in line with the same weapon the original Playmates Slash came with, only now his hand blades have been incorporated into the handguard. It’s weird to have a Slash-inspired figure without the blades on the hands themselves, but this is an okay substitute. Like the other turtles, there is a slot on the back of the shell to store weapons, but it can only accommodate one sword at a time. The only other accessories in the box are the Metal-Roboto parts which include the head and the crotch which has includes the legs down to where the boot cut would be. Unfortunately, the head is going to use some other method of connecting to the body when it eventually comes out and can’t be swapped to another figure. I also personally hate it when build-a-figures like this released in a series don’t come with parts that can connect to the parts we just got. Mouse-Jaw came with an arm. It would be more tidy if this figure came with the torso, but oh well.
The removable shell is still a thing with Sla’ker.
Sla’ker may be bigger than the norm, but the construction is exactly the same which means the articulation is essentially the same. With one detail. For whatever reason, the ankle rockers on this figure just plain don’t work. They’re more like swivel joints. Is that by design? I can’t tell. It could just be the engineering is subpar and they’re not working as intended. If it’s an intentional choice then it truly is a bizarre one and also not a good one. You never know how much you’ll miss ankle rockers until they’re gone. As a result, Sla’ker is tough to pose dynamically. The figure is better off with a pretty neutral base. The size of the figure relative to the rest at least imparts some shelf presence even when posed in a pretty vanilla manner, but it’s a shame it doesn’t move as well as the other figures. Every other joint is fine and the tolerance is good.
We’re gonna need more turtles!
Sla’ker is a figure I wasn’t going to get. Then I got Mouse-Jaw and felt the compulsion to complete the build-a-figure, but like Mouse-Jaw I was going to hold off for a clearance event. Obviously, that didn’t happen and I paid the full $25 for Sla’ker. What got me to change my mind? He just looked cool on the pegs. I’ll be surprised if he doesn’t end up getting discounted at some point, though maybe with this figure being more of a TMNT character than a MOTU one it will sell better? That all depends on who is buying this line: MOTU fans or TMNT fans. A lot of people may have also grabbed Mouse-Jaw for cheap and thus could rationalize paying full price for this one with the money saved on Mouse-Jaw, because once you get one piece of a build-a-figure it can lead to wanting the rest, so what should you do? If taking one look at this figure doesn’t do a whole lot for you, or the poor ankles will drive you nuts, then go ahead and play the waiting game. It’s a Target exclusive and I’m guessing they ordered just as many of this figure as they did Mouse-Jaw. If you have to have it now though, then you’ll probably be content enough. Just don’t expect to be able to put this figure into any crazy poses.
“I wish I had a body.”
For more thoughts of mine on this MOTU x TMNT line, look no further:
Mattel’s Turtles of Grayskull line rolls on with wave two. This Teenage Mutant Ninja Turtles x Masters of the Universe collaboration is a continuation of the Masters of the Universe Origins toyline. That’s a line of roughly 5.5″ figures designed to capture the aesthetic of the original MOTU toyline, but with some modern articulation engineered…
Nothing can be simple in this day and age of retail toy sales which is why the new mash-up of Masters of the Universe and Teenage Mutant Ninja Turtles toyline features ostensibly 3 SKUs: standard, deluxe, and deluxe with build-a-figure parts. The standard releases are, as you may have expected, released abroad and you can…
These days, there isn’t much the Teenage Mutant Ninja Turtles haven’t crossed-over with. Back in the day we had Star Trek, trolls, and the Universal Monsters. More modern times have seen cross-overs with the likes of WWE, Ghostbusters, and Mighty Morphin Power Rangers. Throughout all of that, as well as the action figure license seemingly…
Mattel’s Turtles of Grayskull line rolls on with wave two. This Teenage Mutant Ninja Turtles x Masters of the Universe collaboration is a continuation of the Masters of the Universe Origins toyline. That’s a line of roughly 5.5″ figures designed to capture the aesthetic of the original MOTU toyline, but with some modern articulation engineered into the form. For the first wave, I took a look at both Leonardo and Donatello. As someone who is a TMNT fan, but not a MOTU fan, the turtle boys are the only ones that appeal to me. Despite that, I did end up getting the Mouse-Jaw figure despite that being a MOTU character, but he came with a Mouser so that works, right?
The gang is not quite all here.
Raphael is the turtle of the line’s second wave which also includes Ram Man, Beast Man, and Shredder. I’m not likely to get either MOTU character in this wave, but I’m also not sold on Shredder. I guess I need to see him in person. Raph I knew I wanted so I went ahead and just preordered that one. This should be a pretty easy review since this figure is essentially the same as the prior turtles. That’s the whole idea behind the line which is one base body creates many toys. The new stuff is the armor and accessories and the new head.
I’ll take a picture of the shell shield, but if you display your Turtles of Grayskull like this you’re a monster.
Raphael could basically be described as Raphael x Ram Man. I don’t know anything about Ram Man, my MOTU knowledge is only surface level, but from what I gather he’s a stout fella with a hard head and helmet to go with it. I assume he rams people, and while Raph may be hot-headed, he’s not known for bashing folks with his brain so he’s also equipped with some weapons. Unlike the Donatello-At-Arms figure, the helmet is removable so this figure can strip down to a fairly basic Raph with barbarian underwear.
“I could get used to this.”
Right off the bat, I have to say the green on this Raph pops. It’s hilarious to me that Mattel has done a better job at recreating Raph’s classic shade of green than Playmates has with its reissues. The head gives me 2003 vibes like it did with the previous turtles while this figure has way more of Raph’s red worked into the figure. The bracers and greaves are red, he has red on the helmet, a red belt, red on the chest, and a piece of red armor on his shoulder. The shell is the same piece and is a matte brown and the paint applications overall are a little cleaner with this figure than they were with my wave one offerings. I may not care about Ram Man and I think his design is kind of boring, but this is working for me. I think Raph is my new favorite in the line and it’s mostly because the colors work and he looks great with or without the helmet.
Raph could do some damage with these.
As for weapons, Raph apparently can’t have normal sai he needs something bigger. The first sai is more like a tri-bladed sword. It has a long handle and the weapon is larger than Raph’s leg. It’s done all in silver and he can grip it just fine. It also slots into the holster on the back of the shell pretty well. The other sai is a bit more involved. It’s basically a glove that fits over his right fist which is kind of a Fisto thing, only Raph is taking it a step further (or three) by having giant blades coming off the top of his fist. If the outer blades were as long as the center one he’d look like he’s cosplaying Wolverine. It’s a cool weapon, though it looks more like a Shredder weapon to me and that’s primarily to do with how he armed himself in the 2012 series. Like the other turtles, the shell does come off and can double as a handheld shield. The chest armor, like the helmet and glove sai, are just pressure fitted so no straps to deal with. The shoulder armor can slide off as well so if you want to get this guy pretty close to naked it’s not too difficult. There’s also another mini comic included, but it’s not the advertised continuation of the story from the first wave. It’s just panel art, no dialogue bubbles, and seems to be pretty scattershot. I guess we have to wait until Wave 3 for the rest of the story?
“You don’t scare me, ugly!”
The articulation for Raph is exactly the same as it was with Leo and Donnie. It’s solid as the shoulders, head, elbows, and knees have good range despite the simple approach. The waist twist is just a waist twist, but the ankles feature hinges and rockers. My lingering complaint is still that the hands only have horizontal hinges when vertical would be preferable for melee weapons. It’s fine.
“You better not be cuttin’ in on my territory, bub!”
The bottom line here is if you dig the look of this mash-up and enjoyed Wave One then you’ll be plenty happy with this interpretation of Raphael. The line needed a Raph and it got a pretty good one. Wave Two should be arriving in stores around you as I type this. It’s also available at various online retailers and I got mine from Amazon. MSRP is 20 bucks, which is a little higher than the standard MOTU Origins price, but that’s likely due to Mattel having to pay Viacom for the license. Wave 3 should be coming soon and I’ve seen some people who already have it, plus there’s the deluxe figures and I’ll be checking some of them out. This line has legs, so we’re definitely not close to being done.
The Turtles like playing with other IP, MOTU is just the latest:
These days, there isn’t much the Teenage Mutant Ninja Turtles haven’t crossed-over with. Back in the day we had Star Trek, trolls, and the Universal Monsters. More modern times have seen cross-overs with the likes of WWE, Ghostbusters, and Mighty Morphin Power Rangers. Throughout all of that, as well as the action figure license seemingly…
Nothing can be simple in this day and age of retail toy sales which is why the new mash-up of Masters of the Universe and Teenage Mutant Ninja Turtles toyline features ostensibly 3 SKUs: standard, deluxe, and deluxe with build-a-figure parts. The standard releases are, as you may have expected, released abroad and you can…
We’ve looked at the two-packs from Hasbro’s Mighty Morphin Power Rangers x Teenage Mutant Ninja Turtles line of action figures based on the comic book crossover, but have we saved the best for last? Coming in on his own is the arch nemesis for the turtles: The Shredder! And since this is a line specializing…
Let’s talk about evil robot guy and his mechanical sidekick.
Nothing can be simple in this day and age of retail toy sales which is why the new mash-up of Masters of the Universe and Teenage Mutant Ninja Turtles toyline features ostensibly 3 SKUs: standard, deluxe, and deluxe with build-a-figure parts. The standard releases are, as you may have expected, released abroad and you can find them basically wherever Mattel’s Masters of the Universe Origins line is sold. The deluxe figures are apparently going to be exclusive to Walmart. These are bigger or more involved figures that will cost you an extra five bucks. I’m not sure if it’s been confirmed that they’re exclusive to Walmart, or just first-run. Like a lot of store exclusives, don’t be shocked if they wind-up elsewhere by the end of the year. Lastly, we have the deluxe figures with included build-a-figure parts. These too will run you an extra 5 bucks vs. a standard figure and they can only be found at Target. And up first from that subline is Mouse-Jaw, the amalgamation of MOTU villain Trap-Jaw and the mechanical menace M.O.U.S.E.R. from TMNT.
I was going to just get the turtle boys, but here I am adding a villain. And a MOTU villain at that.
If you read my review of the Leonardo and Donatello figures from this line then you know I’m not much of a MOTU fan. It just never hit for me as a kid though I did watch the old cartoon and the mostly terrible movie. As a result, I only have surface level memories of the characters and toys from the show, but Trap-Jaw was indeed one such character. I also liked the robotic, or cyborg, type of characters and he seemed pretty neat. And, of course, I am well versed when it comes to Baxter Stockman’s mousers and I’ve owned several mouser toys over the years. This particular combination of characters feels quite clever. Mouse-Jaw (I’m assuming Mouse Trap was unavailable for toy marketing, or maybe Mattel just wanted a name it could trademark if it wanted) stood out among the rest when the first round of figures were revealed. He really looks exactly like one would expect of a mash-up of these two entities. All of the robotic parts on Trap-Jaw have basically been replaced with mouser parts. It’s all in the aesthetics of MOTU Origins, plus it comes with parts to eventually build the Metalhead-Roboto combination: Metal-Roboto (clever, huh?).
All right, that’s just a cool toy.
What kept me from getting this figure right away was not its design, but its price. Twenty five bucks for a retro-inspired action figure feels too rich. Granted, if you get all four of these planned releases you will end up with five figures for 20 bucks a piece – i.e. the standard MSRP for the other figures in the line. The issue there is I still think the 20 bucks is pushing it. Origins is typically in the $15 per figure range, but I’m guessing the extra five bucks is essentially Viacom’s cut for including the turtles. Still, being a TMNT fan and not really a MOTU one, I’ve mostly decided to pass on the MOTU characters. Lucky for me, Target stocked a lot of these guys and it soon became the only figure from the first wave warming the pegs at virtually every Target I’ve gone into over the past month. Perhaps for that reason, or just to make room for the next Target exclusive figure in the line, Mouse-Jaw hit the clearance rack recently knocking the barrier for entry down to $15. In other words, right in line with what I want to pay for this line.
“When your powers combine…”
“…I am flamethrower mouse guy!”
Mouse-Jaw, despite carrying that “deluxe” label, is still your typical MOTU Origins figure. The torso, legs, and left arm are pretty standard and molded in blue plastic, for the most part. His legs do feature some unique sculpting, which may be from past Trap-Jaw figures, and the feet seem new as they resemble mouser feet. What is definitely new is the head which looks like the usual Trap-Jaw portrait, only with a mouser head around it like a helmet. The bottom jaw of the mouser is what forms the famous jaw portion of Trap-Jaw. The face, which is green, looks like a separate piece that’s glued in leaving the eyes and inner mouth as the only parts needing paint. The top of the helmet has a mouser eye painted on it, and the other major new part is the right arm. It’s all in molded, white, plastic and it’s designed to match the white portion of his harness to create the illusion of the entire right side of the character’s body being robotic. The shoulder bares some resemblance to a mouser head and the wrist ends in a canon. It looks pretty cool, though in what is typical of the line the absence of paint harms the aesthetics. Some linework, a wash, or just some painted details on the sculpted bits would have really made this figure stand out even more, but I get it, that’s not what this line is going for.
This makes me wish Hasbro had snuck a mouser into its TMNT x Power Rangers line.
Mouse-Jaw’s chief accessory is an actual mouser. It’s a conventional take on the diminutive robot with a working jaw, swivel in the head, swivels at the hips, and hinges at the ankles. The head also slides a bit on the neck piece if you want Mouse-Jaw to cock him like a shotgun. It has the same chicken posture as always and size-wise is probably right in between the recent mousers from Super7 and NECA. It does lack a way to look up and down and the only paint is the red for the “eye.” Inside the mouth, is another canon and on the rear is what could be confused for a stubby tail, but is really an adapter to plug the robot into Mouse-Jaw’s arm canon. This certainly adds some flair to the display, though it makes Mouse-Jaw harder to stand. It’s especially hard to deal with if you also clip in the included flamethrower effect. Sculpted in translucent yellow-orange plastic, the flamethrower can fit in the mouser canon or Mouse-Jaw’s canon. You can also pop the legs off of the mouser and clip them onto the sides of Mouse-Jaw’s belt. It’s a little goofy looking, but presents a more streamlined mouser gun.
While we wait to assemble Metal-Roboto, his parts can be put to use by other figures.
You can also plug the Metal-Roboto weapons into the gun arm of Mouse-Jaw in case you think he needs a double gun arm.
The only other accessories included are the build-a-figure parts. These include the right arm for Metal-Roboto and a trio of weapon parts: a gun, axe, and claw. There’s also a little, silver, transistor-like accessory that appears to be a hand adapter so Metal-Roboto (or really anyone) can use the extra weapons in place of hands. The arm is done in metallic silver with a light blue forearm. The elbow won’t have much bend to it when the figure comes out, but that’s more of a topic for later. The weapons are molded in a slightly pearl, blue, plastic. There are two ports on the arm, one on the outside of the shoulder and one the top of the forearm, they can plug into and it looks like the third will plug into the figure’s back. It’s a bit of a bummer that Mattel included the right arm instead of the left. That’s because these figures are modular and Mouse-Jaw can use this arm for his own if you wish and it looks kind of cool, but I’m not replacing the mouser arm for it. At any rate, I am interested in completing this version of Metalhead so hopefully the next three figures are of interest to me (and can be had for less than 25 bucks).
At first, I had no idea what purpose this silver piece served.
Then I figured it out and it’s pretty cool.
The articulation for Mouse-Jaw feels like it’s pretty typical of the line. I say this as someone who has only handled the turtle versions previously, but it really is more of the same. Where Mouse-Jaw differentiates itself from those figures is at the head where the jaw is articulated. It doesn’t open that wide, but it’s not nothing. The right shoulder is pretty limited due to the sculpt. You won’t be able to raise the arm out to the side very far, not even 45 degrees, and for some reason the elbow can’t hit a 90 degree bend when it should have been easy to achieve that and then some due to the sculpt. The ankles are also pretty restricted due to the shin sculpt. The ankles are basically useless as a result, which is a shame as that’s the one articulation point I want as much range as possible for assisting with stances. The articulation is worse than the turtles and rather basic. This figure needs to derive its shelf presence via the design more than the posing.
I hope that armor’s fireproof, Donnie.
Despite those limitations, I do like this figure. It’s a fun look, though I do look at it and think to myself it would look a lot better with more painted details. That’s just not this line though and I can’t exactly hold that against it if it’s not what Mattel is striving for. At 25 bucks, it’s definitely overpriced especially if you have no interest in the build-a-figure. At the 15 I paid it’s pretty much right on the money for me. The next figure in the line is a Slash-Faker mash-up called Sla’ker which I’m less interested in. I definitely won’t want to pay full price so hopefully Target ordered a whole bunch of them and I can wait it out. If you get a chance to add this one for the same price I got it at then I think it’s a no-brainer if you’re at all interested in this line.
It’s been a little while since we had a Turtle Tuesday around here. NECA was keeping me quite busy in March with release after release and really putting a hurting on my wallet. Not only were sets hitting stores, but items were going up on NECA’s website for preorder, all of which require payment upfront.…
I am weak. When Super7 first unveiled its Ultimates! line of figures based on the Teenage Mutant Ninja Turtles toyline from Playmates I said I was out. I still had those toys so why did I need 7″ versions of them in 2020? I had NECA and all of the TMNT product being released there,…
These days, there isn’t much the Teenage Mutant Ninja Turtles haven’t crossed-over with. Back in the day we had Star Trek, trolls, and the Universal Monsters. More modern times have seen cross-overs with the likes of WWE, Ghostbusters, and Mighty Morphin Power Rangers. Throughout all of that, as well as the action figure license seemingly…
The warriors of the forgotten sewer have just been legitimized.
These days, there isn’t much the Teenage Mutant Ninja Turtles haven’t crossed-over with. Back in the day we had Star Trek, trolls, and the Universal Monsters. More modern times have seen cross-overs with the likes of WWE, Ghostbusters, and Mighty Morphin Power Rangers. Throughout all of that, as well as the action figure license seemingly opening up, many of the world’s biggest toy producers have laid their hands on TMNT. One of the last remaining holdouts, Mattel, is now joining those ranks which is interesting because Mattel very nearly acquired the license from the beginning. A prototype was even made for a potential Mattel turtle, but it never went farther than that. Well, better late than never (yeah, right, think about all of the money Mattel and others missed out on by passing on TMNT in the 80s) as we now have Mattel versions of the turtles, but with a decidedly different flavor.
It’s Leo like you’ve never seen him before – naked!
Masters of the Universe is a toyline I’ve never been into. I was born into a post-MOTU world where the action figure market was massive: C.O.P.S., Transformers, M.A.S.K., The Real Ghostbusters, just to name a few. Sure, I watched He-Man and the Masters of the Universe on television like many boys my age and I had been excited to see the baffling live-action movie as well. I guess it just didn’t stick. For whatever reason, I can never recall asking my parents for the toys. I had friends and cousins who had a bunch of MOTU figures and play sets, but I never did and never really yearned for them either. It’s a bit surprising to me that I didn’t have one figure, but that’s just how it was. The only He-Man toys I can recall owning came from The New Adventures of He-Man. I had one action figure and one role play sword that made cool laser sounds. I don’t recall ever pretending to be He-Man while playing with it, rather I thought of myself as Link from The Legend of Zelda. That lone He-Man figure joined the likes of the Ultimate Warrior, Junkyard, and Sunstreaker as single toys I owned from popular toy lines.
That was an interesting design choice.
I suppose it goes without saying that the new mashup of Masters of the Universe and Teenage Mutant Ninja Turtles isn’t specifically aimed at me since I don’t consider myself a MOTU fan. I do enjoy the good mashup though when it concerns my boys in green so it was naturally on my radar. And it’s impossible to be an action figure enthusiast in this day and age and not know about Masters of the Universe Origins. This retro-inspired toyline from Mattel is essentially the vintage line with modern improvements. The base look of the characters has changed very little, but they now have things like elbow joints – what a concept! It’s been well received and I constantly hear from TMNT fans how they wish Playmates Toys would do the same. It’s almost shocking that they haven’t tried (the Last Ronin figure they released is sort of in the same style), but maybe the re-releases are making them enough money?
Oh god I hate it. Put that shell back where it belongs!
First of all, I’ve seen the coverage of this line where a lot of the folks presenting it have stressed that this isn’t a mashup. It’s a story about the turtles and He-Man and there’s a companion comic book to emphasize that (it’s nothing special, but each figure comes with one). Bologna. There may be a story, but at least where the turtles are concerned, the character designs are clearly TMNT character crossed with MOTU character. Even the MOTU characters are getting turtle-themed armor so they’re like a mashup as well. Regardless, we have new character designs incorporated into the Origins set of tools and you’re either here for them or you’re not. For me personally, I could not care less about the MOTU characters. I’ll admit, Mouse-Jaw looks kind of cool, but I don’t need it. I’m here for the turtles and after only encountering the MOTU characters in stores, I finally came upon a lone Leonardo and singular Donatello so I decided to give them a whirl.
If you have always wanted to play dress-up with your turtles then these are for you.
This Turtles of Grayskull line of figures comes in a standard blister pack with new card art on the front and rear that’s pretty eye-catching. I confess, I don’t buy many blister-carded figures anymore so slotting these two in my shopping bag brought back the warm fuzzies of doing the same when I was a kid. Leonardo is billed as the heroic ninja turtle leader while Donatello is referred to as the heroic turtle-at-arms. In other words, this is He-Man Leo and Man-At-Arms Donnie. The Origins line is basically designed to be one size fits all – for the most part. This is nothing new to TMNT and it should come as no surprise that both figures are the same. The only sculpted difference are the heads. Origins differentiates releases via the accessories. Both figures have a bunch of removable armor pieces that either slide on or strap on. The only things non-removable are their furry trunks which are part of the sculpt, the wrist bands, and the shin guards. Donatello’s helmet also appears to be non-removable, which is a bummer.
They do have weapon storage, but in the case of Leonardo I don’t recommend it.
Both figures stand at a tick under 6″ – let’s call it 5 7/8″. They’re a little bigger than the vintage MOTU size, but I think that’s entirely due to these figures having articulated knees as opposed to pre-posed ones. As I said, the body is the same across both figures. It has a more pronounced V-shape to the torso and it reminds me a bit of the 2003 cartoon series design or the Super Mutants from even before that. It’s a different, more heroic, look for the turtles and their waists pinch in. The limbs are still plenty beefy and they have the right hands and feet. Leonardo is also in his classic Playmates green and Donatello in his brownish tone. The finish across the board is matte so no shiny, plastic, skin tones here. The shell is where the sculpt gets interesting as they have a sculpted-in shell on the back of the torso, but it’s not painted. Instead, they also have a more traditional shell that can be worn and it also doubles as a shield. It’s mildly unsettling. I don’t know why it bothers me, but it’s weird.
These two are pretty close in size to other modern iterations of the turtles so if you want them to drive the Turtle Van or the Party Wagon they probably can.
The Origins line is a throwback one, so it’s probably not terribly surprising to find out the paint, overall, is limited. The plastron is painted a sunflower yellow and each turtle has colored straps around their shins. The only other paint is reserved for the bracers on the wrists, the bandanas, eyes, and teeth. The paint on the bandana of my Leonardo is pretty sloppy with a lot of the blue continuing onto the face. I would have loved to have come across multiples of this figure in the store to see if some were better than others, but alas there has been only the one. The chest straps on my Leonardo were also stuck to the chest out of the package so the paint is a little marred underneath. There is a belt that goes across the back of the shell which is painted as well and it looks fine. Otherwise, these figures are more relying on the colored plastic of the armor bits to create shelf presence.
The traditional two-sword look for Leo kind of sucks with this release.
And those armor bits are a double-edged sword. Leonardo comes with a skirt piece, shoulder pads, and a chest harness which has this big, furry, mane attached to the back of it. He also has an additional forearm guard that is intended for his left arm. These three armor pieces just slide on and they make the figure more cumbersome to handle as they’re always moving. The Origins line is essentially a modular one so everything is intended to be mixed and matched amongst figures. In that, they’re kind of like the dolls we action figure collectors have been insisting are different from what we like. I don’t love the mane which appears to be glued to the harness which sucks. I was hoping it was removable, and I suppose if I really wanted to I could take it off, but I’m not the type to make permanent alterations to my toys. The chest strap does have some paint to it in the form of a big L in the middle of the chest which looks clean. The blue bits have a pearl quality to the finish, despite just being plastic and mostly look okay. They look better if you can hide the big rings on them that fit around the arms, but that can be a challenge.
Donatello looks fine, I’m just personally not a big fan of the Man-At-Arms aesthetic.
For Donatello, all of his armor comes on him out of the package. He has his own chest armor which features this big face guard right in the middle. I’ve never liked that aspect of the Man-At-Arms design and unfortunately that part doesn’t come off. In addition to that chest piece, he has a ring around his right bicep and a big piece of shoulder armor on the left. There’s a left wrist guard as well and he has shin guards which don’t loop on, but actually have plastic straps that basically function like zip ties. There are some silver bits painted on his chest and wrist as well as a fur trim, which is certainly a choice. The plastic is a lighter shade of purple and it also has that pearl quality that Leonardo’s has.
For some reason, I feel like the Power Rangers Shredder goes better with these guys than a standard one would.
In addition to the armor, both figures come with their own weapons. For Leonardo, he has his own take on He-Man’s sword of power, or whatever it’s called. It has a play feature in that it comes as two swords that can be snapped together into one. It’s cast in a silver plastic, and as one sword looks fine, but as two looks stupid. The handles are too thin for Leonardo to hold reliably and you’re better off just sticking with the one sword. It can slot into the belt on the back of the shell, but it’s tight and it left a weird bubble-looking eyesore on the blade. There must be a coating of some kind on the plastic. Donatello comes with what looks like a big mace. It’s all orange, and the handle is sculpted to resemble wood with tape around it like Donatello’s traditional bo staff. It can connect with Man-At-Arms’ version of the weapon to create one, large, version. There is a turtle shell sculpted into the top of the weapon, but given that it’s not painted it doesn’t really add to the vibe. I don’t particularly care for the look of this weapon, but it’s his only weapon so he’s going to have to make due. It also can slot into the belt loop and does so much easier than Leo’s swords. And as I mentioned before, the shells can come off and function as handheld shields, if you’re a sicko.
When it comes to mashups with other popular toy lines this definitely isn’t TMNT’s first rodeo.
Since this is a throwback line I wasn’t expecting much out of the articulation. Consider me surprised to find out these guys move pretty well. The heads are on double ball pegs so their range of motion is just fine. The shoulders are standard hinged ball pegs, but their range is plenty good as they can be raised up to a horizontal position and rotate just fine. They’re pegged in at a downward angle so rotating them can also raise the arms higher. There is no biceps swivel, but the forearm pegs in at the elbow and features a hinge so it rotates in addition to having the hinged motion. You should get 90 degrees, though this joint was the tightest on my figures. The wrists rotate and feature a horizontal hinge, the only major complaint I have since this is a line of guys wielding melee weapons. Give them vertical hinges!
I should probably toss-in one vintage comparison. This new Leonardo portrait and the shade of blue does give me 2003 vibes.
At the waist is a basic twist and the hips connect via ball and socket joints. They’re probably the most limited, or just tight, but they don’t kick forward as far as I’d like. I suppose this is a line of brawlers and not ninjas so I can’t expect the greatest range. There’s no room for the thigh to pivot on the ball joint, which is unfortunate. The knees are setup just like the elbows so you get a hinge and a rotation point. The hinge is very tight and offers less than 90 degrees of range. There is a shin twist and the ankles hinge forward and back and feature an ankle rocker. Honestly, I wasn’t expecting the ankle rocker so that being there was a pleasant surprise that has colored my thoughts on the articulation in a more positive light. Stepping back from that, the legs kind of suck and there’s no ab crunch to be found. A ball joint at the waist would have been nice to get a little more nuance in there, but perhaps Mattel felt that would break-up the vintage look too much. It would have helped add to the modular nature of the line though as ball joints are usually easy to separate. I haven’t tried disassembling these guys beyond removing the head and the hands. The legs do not look like they’re designed to come off easily so I personally wouldn’t try.
As far as mash-ups go these figures aren’t bad. They’re definitely TMNT figures for MOTU fans first as opposed to vice versa. Some of the stuff I don’t like are just traits of the line and not something I’d expect Mattel to change because it’s attracting a new audience. Incidentally, it’s the modular elements of these figures that don’t go far enough for me that are among my biggest criticisms. I wish Donatello’s helmet was removable and the fur trim of Leo’s harness. I still think the removable shell is bizarre and off-putting, but that could just be me. It never bothered me when Cecil turtle did it in a Bugs Bunny cartoon, but I guess I don’t like seeing Leonardo take off his shell.
“To arms, my turtles!”
The mashup nature of the line is probably what will determine how much someone likes it. Leo essentially crossed with He-Man is a no-brainer, though it looks like Michelangelo is going to be as well. Donatello as Man-At-Arms doesn’t do nearly as much for me and I mostly bought him because I know I’m going to at least want all four turtles. That’s just how these things go. They’re fun figures to mess around with though, and it does make we wish Mattel was in charge of a TMNT Origins line of its own since Playmates doesn’t appear interested in doing such. The quality of the construction is good, the figures have a nice feel, and I think they do a good job of balancing modern design with vintage aesthetic. At 20 bucks a pop, they’re not quite the deal I wish they were. At 15 bucks these would be no-brainers, but there isn’t much occupying that price level anymore. If you’re holding out for a clearance sale, it might be hard to come by. These things appear to be flying off the shelves with only the Target exclusive Mouse-Jaw lingering on the pegs near me (which may have something to do with its $25 price tag) so it may not pay off to wait. If you really want them, get them!
There’s not a lot of Masters of the Universe coverage here, but there sure is plenty of Turtle Talk:
I think it was during the summer of 2020 while spending one of the many days of that year inside and isolated that I stumbled upon a Twitter post about an upcoming book titled Rad Plastic. I believe the tweet was from the account The Toys That Made Us, which is (was?) a Netflix series…
Well, I sat on this one for awhile. Last summer saw the return of the Masters of the Universe to television in the form of Revelation. In somewhat typical Netflix fashion, the show arrived in “parts” rather than seasons though unlike many Netflix shows they’re at least not trying to trick us by calling either…
A few years ago, Mattel launched a new subline of action figures based on their most famous IP: Masters of the Universe. The subline was titled Origins and it basically took the vintage toys of the 80s and updated them with more modern articulation while still preserving that vintage aesthetic. And ever since then, collectors…
Well, I sat on this one for awhile. Last summer saw the return of the Masters of the Universe to television in the form of Revelation. In somewhat typical Netflix fashion, the show arrived in “parts” rather than seasons though unlike many Netflix shows they’re at least not trying to trick us by calling either part a season. The first five episodes were not without some controversy and fans had to wait until the fall to find out what Kevin Smith had planned for the likes of He-Man, Teela, and Skeletor. Not personally being a massive fan of the franchise meant that I wasn’t waiting with bated breath for the second part to arrive despite mostly enjoying the first five episodes. I got to it though, eventually, and since I reviewed the first five episodes I felt I should probably do the same for the last five.
Part One of this inaugural season saw Skeletor (Mark Hamill) triumphant over He-Man (Chris Wood) for basically the first time and magic was removed from Eternia. After a period of time, the former Man-at-Arms for Eternia, Teela (Sarah Michelle Gellar), set out with a rag-tag gang of misfits to return magic to the world. And they basically succeed, but in doing so bring back Skeletor in the form of Skele-God as he now wields the power of Grayskull. And despite Teela and the sorceress Evil-Lyn (Lena Headey) seeming to bond throughout the events of the episodes, she quickly turns her back on the gang and rejoins her man, Skeletor. As for He-Man, he spent most of the five-parter dead only to abandon a Heaven of sorts to return to life only to get stabbed by the newly powered-up Skeletor.
Skeletor found himself in the unfamiliar role of victor at the end of Part One, is that a role he’s suited for? Probably not.
It was a downer of an ending, but knowing that a second batch of episodes was on the way certainly left room for optimism. Revelation Part Two is largely a contrast to Part One. It focuses the early bits on Prince Adam (spoiler, he didn’t die!) as his identity as He-Man has to be reconciled with those who never knew, while a lot of attention is put on the pairing of Evil-Lyn and Skeletor. In fact, I would say Evil-Lyn gets the most character development out of all the characters in the show. Her and Skeletor are presented very much like Joker and Harley Quinn (hardly a surprise with Kevin Smith at the helm) with the dominant personality of the pair being abusive and taking the submissive individual for granted. Skeletor’s absence for much of Part One means that Evil-Lyn has experienced life without her man and perhaps it is that which gives her the confidence to strike back. While audiences are probably rooting for her to knock Skeletor down and take up arms against him alongside the likes of He-Man, she actually doubles-down on the villainess aspect (she has the word “evil” in her name, after all) of her personality to pursue ultimate power. It’s a bit messy as the show wants to make her more sympathetic, but rather than make the audience frustrated with her out of a longing to see her reform, she mostly just stumbles around until we grow tired of her.
If Part One was the Teela show, then Part Two definitely feels like the Evil-Lyn show.
Pushed aside in all of this is Teela. She was the de-facto main character of the first chunk of episodes, but mostly hangs around on the sidelines for much of the second part only to resurface for a climactic battle in the end. Or it would be climactic if the show knew what to do with her during the other four episodes. She basically just plays audience surrogate as she learns secrets about her past and the nature of magic none of which is especially interesting. A lot of it feels like a shortcut to undo the audience’s perception of the magic in this world and basically ex machina some stuff for the end. It’s clumsy, and what should be a triumphant final battle ends up feeling unearned which is a shame because the first five episodes handled the character rather well.
Any project of Kevin Smith’s is going to feature some comedic moments.
What the show does still do well is humor. It’s pretty important than even a mature take on Masters of the Universe be allowed to have some fun because a lot of it is absurd. The show gets quite a bit out of Skeletor who is often amusing, and sometimes menacing. Mark Hamill’s performance continues to be a bright spot and if I return for another batch of episodes it will largely be due to his presence. There’s also some good moments with Cringer and some of the villains, some of which I’d rather not get into for fear of spoilers, but if the trailers have convinced you this is some grim story then worry not, or be disappointed if that’s what you wanted.
Regardless of what you think of the plot, know that you are getting something that’s pretty damn fun to look at.
Animation is provided by Powerhouse Animation Studios while the soundtrack was done by Bear McCreary. The production values are the most consistent thing about this show whether we’re talking the look, sound, or voice acting performance – it’s all well done. This second batch of episodes provides the chance for it to show off a bit more and the show mostly rises to the occasion. There’s a massive battle taking place at one point with a lot of characters onscreen which is rather impressive. The only drawback is the backgrounds in that space are rather sparse, but some of that goes back to what Filmation presented. I suppose the show could have elected to do more, but Filmation gave them an “out” and I don’t blame them for taking it.
Don’t worry, this guy still gets to do plenty of hero shit.
Masters of the Universe: Revelation mostly achieves what it set out to do. It takes a bunch of characters from a bad, old, cartoon and gives them a new coat of paint for the kids of the 80s who are the middle-aged adults of today. And it does more than just make the show look better, it finds direction, motivation, and just more depth for the characters even if most still retain their awful, on-the-nose, names. As for both parts of the first season, I definitely found more to enjoy with the first part. The character development was better and the moments looking for an emotional pay-off largely landed. Part Two is more action-focused, which isn’t always a bad thing, but it’s moments of character development and exposition fall flat more often than land. I like some of what the show does with the Evil-Lyn character, but am left feeling like there was more to do there that the show just didn’t find. There’s some fan-servicey bits in here that’s fun for what it is, and for those who wanted more of that in Part One, they may find this one more enjoyable. It’s mostly fine, a decent binge that doesn’t require more than that. When it was over though I was more than ready for it and I probably don’t need to see anymore out of this series.
If you’re into nostalgia then you’re probably familiar with how bad a relaunch, reboot, or long overdue sequel can go when it comes to fanbase reception. It’s essentially a form of gatekeeping, the time honored tradition of true fanatics who take ownership of an intellectual property they didn’t create and react in explosive, irrational, ways when something doesn’t go the way they wanted it to. The worst of it manifests in the form of harassment directed towards the actor, writer, etc. that the fanbase has decided has wounded them and it’s pretty gross. I think we saw the worst of this with The Last Jedi when angry fanboys decided to harass actress Kelly Marie Tron for playing a role they apparently didn’t like, never mind that the actor rarely has much input in how a character is presented and is just following a script and director. Like I said, it’s largely the reaction of the irrational and unfortunately it colors all individuals interested in these subjects as big man-babies, since this is largely the reaction of a male audience.
When tackling such a project, it seems the artists involved can either try to placate this segment of a fanbase or ignore it. With the new Netflix series Masters of the Universe: Revelation, writer and executive producer Kevin Smith seemed to try to have it both ways. The series was billed as a sequel to the Filmation series He-Man and the Masters of the Universe which ran from 1983-1985 and spanned 130 episodes. Rather than make the new show the same in style and tone as the original, Smith opted to write a sequel of a show intended for six-year-olds in the 80s for the same fanbase which is now approaching 40. It turns out this is a bad approach for Masters of the Universe if the most vocal portion of the fanbase is concerned. The show has received positive critical reviews, but has also been review bombed at outlets like Rotten Tomatoes with audience scores in the “rotten” range.
Teela assumes the spotlight for these episodes, and considering the MOTU fanbase is largely male, you can imagine how that has gone over.
What is the source of this fan outrage? As is often the case with these things, it’s hard to pinpoint. Some clearly went in expecting to hate the show and got what they wanted. They rage about “wokeness” or other abstract concepts they struggle to get specific with. And then there is the always prevalent “they ruined my childhood” cries if a character behaves differently than expected or is killed off, never mind that those 130 episodes Filmation made are never going anywhere. In the case of Masters of the Universe: Revelation, the complaints definitely span some of those topics, but one complaint I saw a lot of was that there isn’t enough He-Man. In hindsight, perhaps fans should have expected a more ensemble approach since the show purposefully dropped He-Man from its title. And the trailer Netflix released presented an honest look at the show. It’s also important to note, this is part 1 of a planned 2 part event and is only 5 roughly 24 minute episodes. It strikes me as a very Poochie response to complain about there not being enough He-Man, while ignoring that there’s a pretty obvious story in play here, but some fans are far more interested in feeling aggrieved over cries of a classic bait and switch.
Despite cries alleging the opposite, He-Man is still a part of this show.
I’ve already paid far too much lip-service to the arguments of a set of individuals who were going to hate the product no matter what. Is the show actually good though? It’s important to remember how this all originated. The original show was a glorified toy commercial. The animation was limited even compared with Hanna-Barbera properties of the era and the plots paper thin. There were some fun character designs, but clearly not a lot of thought was put into the creation of the series and characters as everyone has some generic name. Even He-Man himself, the title character, has an absurdly stupid name that we’ve just all grown to accept overtime. And it’s fine. That old show worked for what it was, but it’s certainly not the type of cartoon you can hand an adult who has never seen it and expect them to enjoy it. It’s not going to happen. Like many shows of that era, you need nostalgia goggles to have a good time. If Revelation had been designed as a sequel in both spirit and tone, it would have been terrible. It may have succeeded as a fun novelty, but nothing more.
Instead, we have a series that wants to treat the original premise with respect. There will still be the relics of the past that can’t be changed, like a character named Stinko, that pull the viewer out of it a bit, but I certainly don’t blame Smith for keeping that stuff in place. This series is given a TV-PG rating, but it’s definitely aiming beyond that in tone. It’s not overly violent, but characters do strike each other and we even get an impalement in one episode complete with a blade covered in blood emerging from the victim’s chest. Powerhouse Animation Studios was contracted to handle the animation and viewers may know them as the company behind Netflix’s well-received Castlevania series. Masters of the Universe has a similar look to that series, but with a brighter color palette befitting the show. The characters are large and the scenery detailed. The animation can be a bit jumpy at times, but I’m always delighted to see a series choose a 2D aesthetic over a 3D CG one. The series is scored by Bear McCreary and its mature tone matches the visuals well. It’s appropriately triumphant when it needs to be, and McCreary is able to add a dash of some of the familiar stings from yesterday that should please anyone familiar with the property.
Mark Hamill crushes it as Skeletor, which should surprise no one.
The setup for the series is a confrontation between He-Man (Chris Wood) and Skeletor (Mark Hamill, who is so good in the role) leads to the destruction of all magic in Eternia. In order to save the world, magic needs to be brought back and hero and villain will need to work together in order to make that happen. The heroine Teela (Sarah Michelle Gellar) is the focal point for these five episodes as she is turned into a reluctant hero entrusted with bringing back magic. She has a cast of allies at her side, but notably no He-Man for both he and Skeletor are essentially removed from the picture alongside magic. Their presence still looms large over the show, because how could it not, so even though they aren’t always there physically, they’re certainly there spiritually.
The only people who should be mad about screen time are Fisto fans. There’s just not enough Fisto.
Now, light spoilers ahead, but it’s hard to frame the series without revealing a little bit of the plot and nothing I say here isn’t already covered in the official trailer for the show. When He-Man is removed from the picture is when his identity as Prince Adam is revealed to Teela. Prior to the confrontation, Teela was made the Man-At-Arms for the kingdom as a promotion in a ceremony at the castle that is quickly adjourned when Skeletor strikes Grayskull. Upon finding out Prince Adam’s secret and that it was a secret also kept by her father, Man-At-Arms (Liam Cunningham), she reacts with anger. She feels like she has given her all to a kingdom and to a man, Prince Adam, who did not even deem her worthy of knowing what’s really going. Feeling betrayed, she abandons her post as a result of both that and at seeing how her father is “rewarded” for his year’s of service when the king finds out his son’s secret, and that sets the wheels in motion. A lot of criticism levied at the show that I’ve seen points to this moment as being unrealistic, poorly written, etc. It’s really none of those things. The audience does not need to feel it would react in the same manner, but that doesn’t make Teela’s actions unjustified or unearned. And the story will come back to that moment and explain it even better in the following episodes, maybe not as explicitly as some of the audience apparently needed, but it’s there for anyone willing to pay attention.
Heroes and villains on the same side?! Kevin Smith, what madness have you unleashed?!
The story takes on a quest-like feel as Teela gets pulled back into her old role as a Master of the Universe and will round up allies along the way. Each character they encounter is dealing with a new personal crisis resulting from the climax of the first episode. Where the show succeeds very well is in giving each character a clear arc that allows them to grow along the way. Some arcs will end in death, at least for now, which is always controversial. It’s important to remember this is only the first grouping of episodes and a lot can change in the next batch. While I suspect some deaths are permanent (and should be as they’re satisfying) it also would not surprise me in the least if the story finds a way to undo all of them, but I won’t prematurely criticize the show for something it may not even do. The show ends, as virtually all Netflix shows seem to do, with a cliffhanger and it’s one Kevin Smith likened to The Empire Strikes Back. Our heroes are going to get knocked down again before they can rise up, and we have to wait for the next batch of episodes (which presently have no release date, but Smith has indicated they’re nearly finished) to see that rise take place. And I’m pretty sure it’s going to happen, so fans crying about the end really need to chill.
Tri-Klops as a creepy techno-evangelist is a turn I didn’t see coming, but am very much here for.
Beyond the plotting, the show finds time for humor so it’s not all doom and gloom. There are some interesting developments for the world post magic, and the villain Tri-Klops (Henry Rollins) takes an entertaining turn. There’s a lot of humor and genuine chemistry found in the pairing of Orko (Griffin Newman) and the sorceress Evil-Lyn (Lena Headey) that may have been my favorite part of the whole thing. I actually wish there had been more time allotted for quieter moments between characters, but the short running time means this show moves at a brisk pace and it’s a pretty easy binge. I watched it with my kids on a rainy afternoon and it was short enough that I wasn’t feeling fatigued come episode 5. Mostly though, the cast should be praised for their work on this one. Netflix appears to have spent good money attracting talent, while the show probably also saved a few bucks by casting some Smith regulars (including his daughter) in a few minor roles. If you’re a fan of Kevin Smith’s work, you’ll probably find added enjoyment in trying to pick out actors like Jason Mewes and Justin Long from the cast of characters present.
Masters of the Universe: Revelation is the spiritual sequel to the original show from Kevin Smith that apparently many fans didn’t want. Despite that though, it’s well-written and the production values are about as good as it gets for an animated television series in 2021. The show is not prestige TV by any means, but fans of Masters of the Universe looking to see how the characters could behave in a mature setting should at least find it engaging. It is a fairly predictable show, especially if you’re familiar with Kevin Smith and the type of story-telling that intrigues him. Predictable does not equal unenjoyable though, and even though I could foresee a lot of the plot beats a mile away I still found them satisfying as they made sense for the story being told. I suspect the remaining five episodes will unfold in a similar fashion, and fans bemoaning the fact that they didn’t get to see tidy, little, plots where He-Man foils Skeletor at the end of every episode will eventually get the resolution they want. Part of the show’s premise, after all, is to showcase the final confrontation between He-Man and Skeletor. I’m guessing the people who don’t like this show aren’t wrestling fans because this thing is scripted like a classic wrestling angle where the hero needs to go away, because the return “pop” is always the biggest. This show is a fairly easy recommend from me since it’s quite digestible and it’s entertaining. If you’re someone who is very specific about what you want from your toy commercial turned show, then maybe it’s not for you. And if you’re someone who finds the whole concept of Masters of the Universe dumb to begin with, then yeah, it’s probably not going to win you over either. And if you just want to see Prince Adam wave his sword in the air and become bathed in light, well you can always go watch the old cartoon. Or wait for the more kid-friendly show coming out later. That one actually has He-Man in the title, so if he’s not in every episode you’re free to get mad.