Author Archives: Joe

The Sega Genesis Mini

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The Sega Genesis Mini has arrived, though Amazon wasn’t particularly careful about packaging…

When it was a hardware manufacturer, Sega was often the company first to market with new technology. The Genesis (Mega Drive for non North American gamers) beat the Super Nintendo to market, the Sega CD beat the never released Super Nintendo CD, the 32X aggressively tried to make the 32 bit era begin early, the Saturn beget the PlayStation and Nintendo 64, and finally the Dreamcast arrived before the PlayStation 2 by over a year. When it came to the new mini consoles though, Sega was a laggard. I suppose you could credit the company with embracing this sort of plug and play retro gaming before the others as “flashback” systems have been at retail for years. Those releases were cheap though and the less said the better. Nintendo essentially saw what Sega was doing and decided to do it right when it released the NES Classic Edition in 2016 providing the blueprint for how these things should be done.

Sega saw the folly of its ways and for once decided to take things slow. The Genesis Mini was supposed to launch in 2018 and be yet another partnership with AtGames who had released the subpar Sega branded hardware already featured at retail. Sega understood the quality just wasn’t there, and the agreement between the two was either terminated or expired. Sega took development in-house, and also brought in M2 which had done the emulation for the well-received Sega Ages compilation. And thus Sega became a hardware manufacturer once again for the first time in nearly 20 years.

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That’s quite a lineup.

The Sega Genesis Mini is the latest in the mini console wave of devices that is now in its fourth year of relevancy. It follows the NES Classic, the SNES Classic, Neo Geo Mini, and PlayStation Classic and precedes the upcoming TurboGrafx-16 Mini which will bring this mini console era into 2020. The Genesis has been the missing link as it was one of the most popular video game consoles of its time and was arguably more deserving of such a release than the likes of the Neo Geo and PlayStation. There was considerably less demand for it though and I attribute that to the poor AtGames releases which really harmed the Sega brand in recent years.

Sega and its Genesis console have become a bit of a punching bag over the years. Most remember the marketing surrounding the machine than the actual games themselves. Sega was willing to go the distance to get noticed and basically every 90s cliché one can dream of can be found in Genesis marketing material. It aggressively promoted itself against the Super Nintendo by toting “Blast Processing” and that Genesis does what Nintendon’t. These marketing promotions are laughed at now because most admit that the Super Nintendo is among the greatest gaming devices ever invented. It’s almost absurd to suggest that the Genesis was superior, even if those marketing gimmicks kept Sega in the lead in terms of sales for much of the 90s.

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The size of these mini consoles will never not amuse me.

All of the retro silliness surrounding Sega these days tends to ignore the fact that the Genesis was pretty damn good in its own right. Sega was aggressive in acquiring licensed material for its machine and as a result the best selling Genesis titles tend to be not great. Those games overshadow the smaller releases that really were something special like Shining Force and Gunstar Heroes. Sega has either acknowledged that, or difficulties in getting those licensed games for its mini console has allowed the Sega Genesis Mini to function as a showcase for those forgotten gems. And the fact that the device comes packed with 42 games means there’s also plenty of room for Sonic.

If you have played one of the Nintendo mini consoles then you basically know what to expect with the Genesis Mini. It’s about half the size of the model one Genesis and comes with two controllers that connect via USB instead of the old Genesis pin connectors. The console looks great and it’s quite light because there’s really not a lot that needs to go into these things to make them functional. The device comes with an HDMI cable for hook-up to modern televisions as well as a USB to AC wall connector for power. The controller cables are about six feet long, which is neither good nor bad, and turning on the console brings you to a dashboard from which the games can be played. The Genesis Mini outputs an HD signal, but the quality of the emulation means there’s no input lag nor do the images look washed out. The games can be played in their native 4:3 aspect ratio, or zoomeded to 16:9 if you’re a monster. The games can also be played with a filter designed to mimic old scan lines if you choose, though I find the image to be darker and muddier as a result.

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It’s comparison time! Apologies for not having the US version of the SNES Mini

The Sega Genesis Mini doesn’t really distinguish itself from what Nintendo did in terms of function, and that’s because it doesn’t need to. This is an appropriate way to make these games available in 2019 and the emulation is top-notch. The controllers themselves feel a touch off when compared with the real thing, but they function perfectly fine. It is a shame that Sega included the 3-button controller instead of the six (which Japan received), but I suppose it was done to coordinate with the original release of the Genesis. It’s also disappointing that Nintendo utilized its own proprietary connector on its consoles instead of USB so the extension cables I bought for my Nintendo consoles won’t help me here. Sega did at least include a menu shortcut in its software that is achieved by simply holding down the start butto, something Nintendo didn’t even do with its SNES Classic. Where Sega differentiates itself from Nintendo further is in the celebration of the little things. The Mini is not region locked, and you can even experience this software in Japanese if you wish. This is pretty cool with a game like Dr. Robotnik’s Mean Bean Machine, which was a re-skin of Puyo Puyo for the North American market. Changing the region to Japan actually changes Dr. Robotnik to Puyo Puyo, even though that game wasn’t even emulated for the Japanese release of the Mini.

 

By now you have likely also seen where Sega separated itself from the other retro consoles by making everything on the Genesis Mini semi-functional. That means the flaps on the cartridge socket work and the expansion port for the Sega CD is also present. These things don’t actually do anything, but it’s such a simple and appreciated touch. Sega has even gone way beyond the extra mile in Japan by releasing a mini Sega Tower. By that I mean you can actually purchase mini versions of the Sega CD, 32X, Sonic & Knuckles lock-on cartridge, and a mini cartridge of Sonic the Hedgehog to connect to your Genesis Mini. Again, these serve no functional purpose what so ever, but it’s Sega celebrating what it’s known for. If that silly thing does indeed earn a North American release, you can bet your ass I’ll be all over it.

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I don’t have a model one Genesis, so this is the best I can do.

The Genesis Mini would be nothing without quality software, and here Sega has delivered as well. I previously ranked each game set for release and as I get reacquainted with these titles I see little reason to change those rankings. There are a few duds I won’t ever play, but mostly this is a collection of the best games available for the system as opposed to the most popular. I’m sure there are folks who will say something is missing. I know a lot of people were surprised to see no Sonic the Hedgehog 3 or Sonic & Knuckles, but it’s not like the hedgehog isn’t well represented as-is. I’m quite surprised that Mortal Kombat wasn’t included because of how important that game was for the Genesis, but I also can’t say I miss playing it as the game hasn’t aged particularly well. Licensing issues obviously prevented Sega from including one of the many well-received sports titles as well. And as Nintendo did with Star Fox 2 on its classic console release, Sega has included unreleased titles on this one as well including Monster World IV and Mega Man: The Wily Wars, games not sold at retail in North America. And as for games never released at all on the Genesis, there’s the Genesis version of Tetris and Darius.

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And in case you were wondering, here is how the Mini compares with a Sega CDX.

All of this basically just means that Sega has gone out and released perhaps the best Mini console so far. The emulation is great and it’s packed with games that are still worth playing in 2019. Sega has also made sure to make this a fun release that celebrates both the Genesis and Sega as a whole. If you thought you didn’t need to experience the Genesis again then I encourage you to rethink that position.


The New Batman Adventures – “Cult of the Cat”

cult of the catEpisode Number:  15 (100)

Original Air Date:  September 18, 1998

Directed by:  Butch Lukic

Written by:  Paul Dini, Stan Berkowitz

First Appearance:  Thomas Blake

For the one-hundredth episode of Batman:  The Animated Series we’re getting a special team-up. As Batman has spent much of this season working alongside the likes of Batgirl and Robin, this episode will feature neither and at his side will be the seductive rogue, Catwoman (Adrienne Barbeau). Catwoman started off as a thief with a heart of gold in the first iteration of this show, but by its conclusion she had returned to her roots as just a thief with a fixation on cat-themed jewels and artwork. In The New Batman Adventures she has held onto that while sporting a new all black costume and matching black hair. In “You Scratch My Back,” she unsuccessfully tried to drive a wedge between Batman and Nightwing, but all that got her was another trip to jail. She’s out, and how she got out is a mystery, and up to her old tricks once again. Only this time she gets in a little over her head.

The episode begins with Catwoman fleeing someone through a hedge maze. She has just stolen a golden cat idol and seems quite pleased with herself, but she’s made a few new enemies in the process. Her pursuers basically resemble ninjas, only their all black attire includes cute little cat ears on top of their masks. They don’t look particularly fearsome, but they make up for that with weaponry. They carry fully-automatic guns and also sport claws that function just like Marvel hero Wolverine’s, they even pop-out with a little “snikt” sound too.

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Have I mentioned I really hate Catwoman’s redesign?

Catwoman does her best to avoid these individuals, but their affection for cats goes beyond their costumes and artwork as they also employ a big ass panther. Catwoman comes face to face with the big cat in what would normally be an uncomfortable situation, but not for Catwoman. She sweet talks the feline and it soon abandons her to go after one of the cat-ninjas.

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Catwoman has some Wolverine-like problems in this one.

Catwoman appears to be home free as she’s made it out of the compound and into the city, but gunfire soon drives her from the safety of Gotham’s buildings down to the street where she winds up surrounded. Deciding that living is better than possessing a priceless artifact, Catwoman offers to return the statue, but one of the ninja informs her the statue has been defiled now and only her blood can erase that. He menacingly does a Wolverine pose as Catwoman seems to shrug off the threat and returns to fleeing.

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There are worse things one could find hiding in their car.

Elsewhere, Batman is doing his usual thing and has some crooks suspended from a street light ready for Gotham PD to come pick them up. He heads for the Batmobile and opens it up and is surprised to find a lounging Catwoman inside. She is her usual playful self while Batman plays the role of the stiff and drives off with Catwoman riding shotgun. She tells him she needs some help dealing with a problem, but Batman would rather take her to prison to ride out the heat. Some gunfire on the roof of the Batmobile indicates the severity of Catwoman’s predicament. Batman agrees to help her out, but only if she agrees to surrender everything she’s stolen. Catwoman is unwilling to make such a commitment, but Batman coaxes it out of her by slowing down the Batmobile.

The duo escape the cat people and make it to Catwoman’s hideout which appears to be a cat food factory. She’s got a computer set up inside and Batman uses it to show her just who wants her dead. It’s some cat cult which traces its roots back to ancient Egypt. They won’t rest until she’s dead. Catwoman seems unimpressed, but a red dot flashes across her head forcing Batman to pull her to safety. With the cultists descending upon the factory, Catwoman leads Batman to a way out via a furnace which is connected to a smokestack. Batman fires a grappling hook to escape, while Catwoman elects to use her claws to scale the brick wall. As she does so, Batman slowly retracts his rope to stay alongside her – how cute.

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Maybe next time Catwoman won’t be so chatty when trying to escape.

The cultists break into the factory and rather easily figure out where their prey went, despite Catwoman thinking they’d never guess. One of the cultists orders another to turn on the gas and fire up the furnace. They do so, and Batman is forced to grab Catwoman to speed up their escape. As they emerge from the smokestack, the explosion causes Batman to lose Catwoman. He recovers on the roof and looks down to see the cultists placing an unconscious Catwoman on one of their motorcycles. They take off, save for one, who looks up to see Batman descending upon him which is where the episode cuts to commercial. I cannot recall another episode that cuts to commercial with Batman on the attack like that, usually that’s a play reserved for the villains.

Catwoman wakes up to find herself chained to an altar. Her captor emerges and we meet Thomas Blake (Scott Cleverdon), the leader of this cult. In the comics, Black is the villain known as Catman because every gendered hero and villain needs an opposite. Here he doesn’t appear to go by that name, but since he wears one of those dorky cat ninja suits I suppose the intent is there. Blake seems to admire Catwoman a bit, while a nameless female cultist (Tasia Valenza) clearly does not. She thinks they should dispose of the thief, though that doesn’t phase Catwoman. What does bother her is when the woman refers to her as a common thief which Catwoman corrects. Despite the protests of this woman, Blake thinks Catwoman can be converted to their side given her affection for the feline species and Catwoman is happy to go along with this.

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I bet you didn’t know X-23’s first appearance was in a DC cartoon.

At the Batcave, the cultist Martin (Jim Piddock) wakes up on a ledge. Batman’s taunting voice booms from some nearby speakers demanding answers. Martin keeps quiet, causing Batman to share his favorite animal with the cat-lover. I’m assuming you can guess what that is. Batman’s deployed bats cause Martin to fall, but a grappling hook snares him by the ankle to prevent certain death. It’s at this point that Martin agrees to cooperate.

Back at the cult, Catwoman is shown to her quarters. It’s a spacious room that’s well-decorated. Blake seems interested in getting some alone time with Catwoman, but she indicates that she needs some rest and he takes his leave. Catwoman then grabs a pillowcase and starts filling it with some of the goods in the room, but she’s interrupted when Batman shows up. Batman wants to get her out of there, but Selina insists she’s got it under control. When he notices she’s casing the room, he starts to reprimand her and Catwoman goes into a dramatic routine where she plays the victim, crying that she needs help so that she’ll stop stealing. She even finishes the routine with a kiss, but Batman just seems irritated and asks if they can go now. And when he turns his back on her, Catwoman wallops him in the back of the head with her pillowcase full of goodies.

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Thomas Blake has some Dr. Evil vibes.

Blake then comes storming in with some other cult members. He heard the commotion and is surprised to find an unconscious Batman on his floor. Catwoman explains what happened, and Blake is pleased. Telling her they need blood for their ritual, he orders his men to take Batman downstairs. Catwoman is confused and inquires about her own initiation and Blake says that won’t be necessary now claiming she’s proven her loyalty by supplying Batman. When she asks what will happen to him, Blake is coy and simply remarks that she’ll see.

Batman wakes up in a pit. It’s like a small-scale gladiator arena and the cultists are able to look down on him. Catwoman has swiped the seat of the female cultist who dislikes her, which seems to please Blake. Blake taunts Batman by displaying the caped crusader’s utility belt. He then introduces Batman’s opponent, a rather large genetically engineered saber-toothed cat.

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She has a way with cats, big and small.

We’ve seen Batman dispatch of sharks, alligators, and other wildlife before, so this doesn’t seem that bad, but evidently I’m wrong. The cat lays into Batman tearing up his costume while exerting its dominance. It’s enough that Catwoman does the predictable thing and jumps in to help her sometimes foe. Batman is able to get on top of the beast, and with Catwoman’s help, steers it into a column which gets smashed up pretty well. The beast then gets in Catwoman’s face, but just like before, Catwoman is able to seemingly tame the critter and it licks her. At Catwoman’s command, it jumps out of the pit to go after the cultists, forcing them to run. Catwoman asks Batman for help in getting out of the pit, but he’s not in a trusting mood. She insists she’s trustworthy and that once out she’ll help him out and Batman is forced to go along with it. After he gives her a boost out, the camera lingers on Batman just long enough to put doubt into his mind, before a rope comes dangling down.

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This is quite possibly the most beat up we’ve seen Batman get in this series.

With Batman free from the pit, the two make a run for it, but Blake jumps out from behind some cover and slashes at Batman’s back with those Wolverine claws. Batman turns and we can see his costume has been ripped open, but no blood has been spilled. He then engages with Blake while the female cultist emerges with a torch and tries to attack Catwoman. She’s able to deftly parry the cultist causing her to plummet into the pit and fall unconscious. Batman is also able to get the upper hand against Blake, but the big old cat from earlier re-emerges. Batman looks around and can’t find Catwoman, so he instead uses a commanding voice to halt the beast. Whether it worked or not is hard to say, but the cat turns its attention on Blake. The two fall back into the pit with the cat landing on Blake. Batman looks down as the two slip into unconsciousness.

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Another hard night’s work has come to an end.

The police are then shown rounding up the other cult members while Blake is being wheeled around on a stretcher hooked up to a ventilator. Batman is seated in the back of an ambulance all bandaged up as Commissioner Gordon (Bob Hastings) returns his belt. Gordon remarks that the big cat is going to the zoo while the cult members are off to jail. Batman supposes there’s enough stolen goods in the place to convict them, and Gordon agrees but also remarks that there’s less in there than would be expected. Batman reacts subtly to this statement indicating he knows why the haul may be a bit light. We then cut to Paris, and Selina Kyle is shown surrounded by jewels as she presents her beloved cat Isis with a couple of dinner choices. She stretches out on her large bed as she remarks to Isis that being on the side of the virtuous has its perks.

And that is the last we’ll see of Catwoman in this one. She’ll resurface in the short “Chase Me” which is basically just a fun little piece of animation that’s free of dialogue. It’s an interesting exit for Catwoman as she’s one of the rare villains who seemingly got away with one and is leading a happy life of crime far from Gotham. She has a hard to shake compulsion though so it’s safe to assume she’ll one day return to Gotham to mess with Batman and his allies, we just won’t be there to see it. It closes the book on her character though, which went from villain to anti-hero back to villain again. The ending here with her musing about being an ally to the law in a small way I suppose opens the door to assuming she might return to the anti-hero persona, but I think it’s just the playful side of her character coming out. She’s a thief and proud of it and nothing is going to change that. I definitely prefer the playful thief to the directionless Selina we saw for much of BTAS, and if any villain was going to get away, it makes sense for it to be Catwoman.

“Cult of the Cat” is an entertaining team-up between Batman and Catwoman that remains logical throughout. Batman never really allows himself to get duped by Catwoman, though he does make the mistake of turning his back to her in that one scene. Even though he gets her to agree to his terms in order to assist her, I never got the impression he expected her to actually abide by such. Had he been able to keep better track of her during his fight with Blake, I get the impression he would have either just arrested her or tailed her to her hideout where the goods are kept. It could have been interesting seeing Batman deceive Catwoman, but he basically already did that in her last appearance so it may have felt too similar.

As for Blake and the others, we’ll never see them again either. The cat cult was pretty silly, but not offensively so. I’m surprised their claws were made so similar to Wolverine’s as it’s impossible to separate the two, though ultimately it matters little. The female cultist is revealed at the end of the initial chase sequence and when she pulls off her mask I wasn’t sure if I was supposed to know who she is. She resembles Red Claw a bit, which made it more confusing, but in the end she’s a nobody. When she’s sporting those claws though she’s a dead-ringer for Marvel’s X-23 character, so much so that I’d have called her a rip-off if she didn’t predate that character’s first appearance by several years.

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This is the last we’ll see of Selina in the main series. I think she did all right for herself in the end.

“Cult of the Cat” may be remembered for being Catwoman’s final appearance, but it’s also quietly a contender for best Catwoman episode. Her episodes are not the greatest, so the competition is surprisingly light. I think I prefer “You Scratch My Back” to this one though, and she’s actually pretty fun in “Batgirl Returns.” Obviously, if we consider a Catwoman episode to being any episode in which she makes an appearance then the clear answer is “Almost Got ‘Im,” but I don’t think of that as a Catwoman episode. Given this one is even in the discussion though makes it a worthy exit for the femme fatale. I think the show could have done more with the character which is why I’ll miss her.

And I would be remiss if I didn’t point out that this is not only the 100th episode of Batman but also post number 600 for this blog. If you actually count all of the published entries you would find it totals less than 600, but that’s because you’re not reading them in the order written. A weekly Batman post plus 25 days of Christmas coming in December means I have to schedule things in advance. And while I initially planned on doing something special to mark the occasion of 600 blog entries part of me felt it made sense for it to be a Batman post given the presence the show has had on this blog for over two years now. And then when I saw it matched up with the 100th episode of the show it became a no-brainer, so thanks to those who have read and continue to read these things. I do it for fun and welcome any who want to take this journey with me.


The New Batman Adventures – “Critters”

batman crittersEpisode Number:  14 (99)

Original Air Date:  September 18, 1998

Directed by:  Dan Riba

Written by:  Joe R. Lansdale, Steve Garber

First Appearance:  Farmer Brown, Emmylou Brown

A few weeks ago we looked at the episode “The Ultimate Thrill,” in which I pointed out a little easter egg of sorts during one of the chase sequences. This is the episode where that bit of foreshadowing pays off, not that it’s anything momentous. That episode contained a truck branded by a Farmer Brown, and this week we shall meet that farmer. It’s a bit odd, as the episode seems to indicate that Farmer Brown has been out of business for awhile so I don’t know why that truck was on the road, but then again, there’s no real timeline in play here so maybe a whole year has passed since that episode for all we know. Anyway, this is a bit of an odd one, so strap yourself in.

The episode opens at yet another expo of some kind. A southern gentleman is pitching his new product to a crowd of onlookers. The man is Farmer Brown (Peter Breck), a mulleted old man with a young daughter named Emmylou (Dina Sherman). He has the aura of a quaint, humble, farmer, but he’s really more of a scientist. And the product he is hawking is a growth hormone for farm animals. To show off his creation he unveils an animal from his farm, some sort of sheep-cow hybrid. It doesn’t look like something I would want to eat, but then again, what animal does?

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Ladies and gentlemen, the future of livestock!

The ‘roided up super animal predictably goes on a bit of a rampage. Lucky for the onlookers, Bruce Wayne is at this expo. When the animal approaches him, he’s able to pull a curtain off a window and drape it over the animal’s head. The beast begins to calm, and Brown is able to subdue it further with some nice drugs. He seems to think all is fine now, as Wayne receives congratulations from Commissioner Gordon (Bob Hastings) for his bravery, but he insists he was just trying to climb through the window. We then cut to a courtroom scene, and all is not well for old Farmer Brown. The judge (Dorian Harewood) is not a fan of Brown’s experiments, and he orders them to cease and for all of the mutant animals to be removed from Gotham City. Brown insists this will ruin him as he’s sunk millions into these beasts, but the judge doesn’t care referring to his creations as monsters. As the courtroom clears, Brown remarks to his daughter he’ll show them real monsters.

bruce mantis

Considering how badly his date was going, this probably feels like a win for Bruce.

A time jump of one year follows and naturally it’s time for Farmer Brown to make good on his threat. Wayne is shown seated with a woman he’s on a date with. He apologizes for having to previously reschedule their date, and then calls her by the wrong name. He tries a few other names, but clearly he’s not finding the proper one. Before he can drown further, someone screams about a bug and they’re not talking about your garden variety insect. Bruce turns to see a small army of giant praying mantis descending upon the outdoor patio. Bruce’s date beats a hasty retreat while he tries fending off the bug with a chair. It’s futile, but he is able to slip away.

batman arrives

It’s always good to insert a heroic pose of our star every now and then.

Which is a good thing because this is a job for Batman (the Orkin man was busy)! The bugs are causing all kinds of problems, and it looks like they may even claim a victim, but Batman is able to draw their attention to him. And lo and behold, a tanker truck full of pesticides just happens to be hanging around. Batman tries the stuff on the bugs, but it doesn’t seem to work. As one mantis gets in close, it takes a couple of swipes, but gets its blades stuck in the tanker truck. Batman gives it a good kick in the chest causing its arms to rip off. These things may be more fragile than first thought, but they still have Batman surrounded. That is, until they don’t as they all soon begin to crumble and fall apart.

At the Batcave, Batman is analyzing a piece of one of the bugs he brought back with him as Robin and Batgirl look on. He discovers the bugs were designed to fall apart, and when the others ask what purpose that would serve Batman deduces that these ones were a warning. The main event is still to come.

farmer brown elevator

Getting a real “Andy’s room from Toy Story” vibe here.

Somewhere on an idyllic farm setting, Emmylou is hauling sacks of grain while her father carves wood on the porch. The setting is too perfect, and that’s by design. Farmer Brown instructs his daughter to feed the chickens for the livestock is heading to market. As he stands up to leave a sophisticated mechanical door opens behind him. He exits into a glass tube elevator which takes him out of this apparent underground farm while Emmylou heads for an oversized chicken coop. She feeds the birds, which come out and resemble giant, mutated, crows as opposed to chickens.

It’s not long before Brown’s creatures are set loose on Gotham. A giant cow and bull are having a good time downtown, but Batgirl and Robin soon arrive on the scene in the Batmobile. They take a pretty good shot from the bull indicating their hands are going to be rather full. Meanwhile, Batman is soaring overhead in his fancy jetpack as those weird crows attack a police blimp. They wreck the blimp, but the pilot is able to take it down onto a rooftop leaving Batman to deal with the vermin. As he goes after them, I’m pondering if his no kill policy applies to abominations. It would seem like now would be a good time to make use of any lethal weapons he might posses. And for a moment it looks like that might happen as he fires off a pair of missiles at the birds. They then explode into nets, perhaps confirming the no kill policy applies to all living creatures, abomination or not.

bbq mutant chicken

I hope they don’t let all of that barbecue chicken go to waste.

Batman takes care of the birds without much issue, but Robin and Batgirl have a tougher go of things. Batgirl is able to rope up the cow causing it crash into an area of wet cement, while Robin gets the bull to chase after him. He predictably does the whole matador routine before jumping through a window causing the bull to crash into the wall. His head goes through it trapping him in place. For good measure, Batgirl commandeers a cement mixer and parks it behind the bull to further make sure it’s not going anywhere.

In a darkened Gotham PD, a shadowy individual moves about the desks. Detective Bullock (Robert Costanzo) is typing up a report when his donut gets snatched by the shadow. In Gordon’s office, Batman is having a chat with the Commissioner about Farmer Brown, as he naturally believes him to be responsible for all of this. While the two talk, the shadowy individual enters the room. It’s a goat! And a weird looking one at that. It approaches Gordon’s desk and then does something unexpected – it talks. The goat wants 50 million bucks in exchange for not unleashing more bugs on Gotham. It gives Gordon instructions on where to make the drop, and insists that there be no involvement from Batman. Bullock then comes barging in about his stolen donut.

batman and goat

Batman has seen a lot of weird shit in his day, but even he must be surprised at this one.

Bullock is next shown driving an armored car as he follows the goat to the docks. He’s not in favor of this plan, but Gordon basically tells him to shut up. Batman, Batgirl, and Robin are in Gordon’s office with him listening to Bullock’s narrations, apparently respecting the wishes of the goat. The goat leads Bullock to a tugboat and he drives the armored car onto it before stepping out. Drawing his gun, he takes a look around and spies the backside of Emmylou up by the steering wheel. He seems to enjoy the view, and she turns her head to give him a little smile before the goat rams him over the side of the boat. As it takes off, Bullock demonstrates he’s a much better swimmer than one would assume given his physique as he swims alongside the boat and grabs a rope hanging over the side.

emmylous strength

I feel like whenever a man has super strength in these shows, they get huge and bulgey. With a woman though, they’re always small and slight.

Bullock is presented to Farmer Brown on his farm. Emmylou is positioned holding him from behind as Farmer Brown looks on unimpressed. Bullock calls him Snuffy Smith, which was apparently a bad move as Brown tells his daughter to feed him to the hogs. Emmylou then demonstrates why Bullock has been restrained so easily when she effortlessly lifts the big man over her head and dumps him into the pigpen. As you probably expected, the pig inside this pen is not your average pig, but a giant, mutated, thing. And he’s hungry.

Farmer Brown inspects the contents of the armored truck and pulls out a stack of green. Literally, that’s all it is as bills after the top one are all fake. Worse for Brown is the Batman tracer he finds inside it. He alerts Emmylou, and basically on cue the Bat-troop arrives. They first rescue Bullock from the piggy, though he gets smashed into the fencing knocking him unconscious. Batgirl then attempts a diving kick on Emmylou, but harmlesly bounces off of the young lady. Boasting she’s taken “big steroids,” Emmylou knocks Batgirl out.

brown vs batman

Batman basically meets his match in Farmer Brown, something I didn’t see coming.

Batman is left to tangle with Brown who arms himself with a pitchfork. He’s pretty good with the thing as he uses it to first fend off Batman and then to jab at him. Robin tries to sneak up behind him, but the old man is a damn ninja and hears him coming swatting him away. Batman can’t get in any offense, but Brown is apparently sick of playing around. His pitchfork then basically turns into King Triton’s trident from The Little Mermaid as he shoots lighting at Batman from it. Batman takes cover behind some bales of hay and pulls out a batarang, but when he pops out to fire it he sees Emmylou has subdued Robin. Having no alternative, Batman surrenders and Farmer Brown wisely takes his belt from him.

The captives are then loaded up into a silo. Brown tells them it’s actually more of a rocket and it’s set to go off in a few moments. It’s then the heroes realize they’ll be riding to Gotham with some of Brown’s bugs as they’ll be unleashed upon the city once the rocket lands (I guess they’re considerably more durable than the other bugs we saw if they’re to survive a rocket crash-landing). Brown shuts the door and he and his daughter escape the farm to their boat.

Inside the rocket, Batman searches for a way out, but the door won’t budge. Interestingly, Batgirl and Robin were allowed to keep their belts indicating to me they’re more of a fashion accessory than a utility belt. Bullock seems to enjoy pointing out what we’re all thinking, that it won’t be the Joker or Two-Face that gets Batman but Jed Clampett and his bugs. One of the cocoons above them hatches, and a giant mantis emerges. This is actually a good thing, as Batman lures the bug towards the door and basically does what he did the first time he encountered one of these things. When the bug gets its blades stuck in the door, it rips the door off trying to get itself free. Everyone is then able to escape and Batman orders them all to leave the farm as he heads for the armored truck. He drives the thing into the rocket silo as it takes off. At the last moment, Batman is able to roll out of the way and seek shelter in a ditch of sorts.

a purdy sight

Only the woman is allowed to smile.

In Gotham Harbor, Farmer Brown and Emmylou watch the silo launch from the safety of their tugboat. As it arcs over the water Brown remarks how “purdy” it looks. The silo then explodes caused by the burning truck Batman deposited into it. As it breaks apart, the debris falls and lands on the boat forcing Brown and his daughter into the water while the good guys look on. The duo is then shown being loaded into a police truck as they were apparently easily found. As the truck takes them away, the camera pans to Brown’s lab which is situated on an island and some monstrous noises can be heard indicating this isn’t over.

This episode is though. And if you’re worried that Gotham PD just left those creatures to their own devices well worry not, because they aren’t coming back. And Brown and Emmylou aren’t either, which likely disappointed no one. It’s always a bit odd to me when an episode of Batman turns to some no-name, odd, made-up villain like we have here. There are so many Batman stories to draw inspiration from if not outright copy, and yet we sometimes end up with episodes like this one. “Critters” isn’t awful, but I can’t say I ever wanted to watch Batman go up against a mad scientist farmer. As Bullock astutely pointed out, it would be ludicrous for such a villain to defeat Batman so there just aren’t any stakes when a cornball villain is in town. Plus we’re forced to endure some terrible Robin puns along the way.

It probably surprises no one that this is not a beloved episode in the series. Surprisingly, it does receive an audio commentary on the DVD and Blu Ray release of the show and director Dan Riba and writer Paul Dini both try to defend the episode, but aren’t particularly convincing. After spending so much time writing and directing a grim and serious hero like Batman I don’t begrudge these guys for doing something lighter. I also don’t have to like it though. There are comedic episodes in this show, despite its reputation, and plenty that are done better than this one.

If you like “Critters” then good for you. Like I said, it isn’t terrible, but it’s definitely towards the back end of this show for me. And at this stage with so few episodes remaining, anytime a villain like Farmer Brown shows up is going to feel like a missed opportunity. Oh well.


The New Batman Adventures – “Mean Seasons”

mean seasonsEpisode Number:  13 (98)

Original Air Date:  May 4, 1998

Directed by:  Hiroyuki Aoyama

Written by:  Hilary J. Bader, Rich Fogel

First Appearance:  Calendar Girl

Episode 13 brings us a sort of made for television villain, but one clearly influenced by a villain from the comics. That villain is Calendar Girl (Sela Ward), an actress turned bad by her profession who likes to sync her crimes with the four seasons. She’s clearly inspired by the villain Calendar Man taken from the comics who was more obsessed with the day of the week as opposed to the time of year. I’m not certain why the show opted to switch the gender, but my guess would be they came up with the motivation for the crime first then retrofit it to a villain’s gimmick. In this case, the character is motivated to strike back at her profession which treats women unfairly by dumping them when they turn 30 declaring that they’re now too old to be marketable. This corresponded with actress Sela Ward’s cause in the real world as she was seeking to expose Hollywood’s bias and shine a light on the unfair treatment of actresses through her documentary The Changing Face of Beauty. If not, then that’s one a hell of a coincidence.

The episode opens at a fashion show. Donna Day (Tippi Hedren) is presenting the spring line of clothing she’ll be unleashing upon the world until Calendar Girl makes her presence known. She shows up in dramatic fashion, quoting Shakespeare (“Beware the Ides of March,”). She’s decked out in a green bodysuit and skirt with jet black hair flowing out from behind a white porcelain mask. She’s also accompanied by a trio of beefy looking dudes that are clearly modeled after Chippendale’s dancers. She attacks the stage with quite possibly the lamest weapon we’ve seen yet:  Easter eggs. The decorative little objects explode into a plume of smoke sending models scattering. Calendar Girl gets what she came for in the end, Ms. Day herself.

calendar girls posse

That’s quite the posse.

Detective Bullock (Robert Costanzo) is shown heading into police headquarters with a flock of reporters around him. He barks at them to back off and reveals to the press the only evidence collected from the scene was a calendar page for the month of April with the 3rd circled. He also is the one to give this villain the moniker of Calendar Girl.

Bruce Wayne is then shown at his office. Lucius Fox (Mel Winkler) is giving him the rundown on today’s business, but his mind is elsewhere as coverage of Calendar Girl’s crime stares at him from the cover of a newspaper on his desk. Fox reminds him about an auto show taking place that evening, as well as a retirement party coming up for an employee named Bernie Benson. Bruce is surprised to hear that Bernie is retiring and Fox tells him that he’s hit the company’s mandatory retirement age of 65. Bruce remarks that he still looks young, and Fox makes a comment about how they all do their best to try and look young.

Bruce is riding in the car to the auto show with Alfred at the wheel. He’s examing his own face and hairline in a mirror apparently checking for signs of age. He’s interrupted by Alfred’s griping over a van being parked in the passenger drop-off area. As the car pulls up alongside it, Bruce notices one of Calendar Girl’s hunks admiring himself in the mirror behind the wheel of the van and instructs Alfred to drop him off somewhere a bit more secluded.

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Calendar Girl may be new at this, but she has the theatrics down pat.

Inside the auto show has begun. The MC of the event is one Barkley James (Dennis Haysbert) who is the president of Gotham Motors. He’s there to present their new car for the summer, the Solstice, which is Calendar Girl’s cue to drop in. Now decked out in a marigold jumpsuit with Uncle Sam hat and sash, she and her boys set their sights on James. Fireworks explode from her hat as she tosses it in his direction before jumping down onto the stage. As patrons flee, Calendar Girl grabs the wrist of one of the models. She pleads with the villain not to kill her, claiming she’s too young to die, and Calendar Girl retorts with a “Honey, you’re never too thin and you’re never too young,” remark.

Batman then shows up and Calendar Girl releases her hold on the woman pointing out she has no quarrel with her, she got what she came for. One of the dudes is then shown with James all bound and gagged. He has the man over one shoulder and makes a run for it. Batman swings into action, but one of the other men jumps out from behind a wall with one of those cartoon bombs I love so much. He tosses it at the swinging Batman and the explosion destroys his cable causing him to fall to the floor. There he dispatches with the bomb-tosser, but gets shoulder-tackled by one of the other goons. The goon jumps on a motorcycle, but Batman takes him out. Calendar Girl is forced to step in. Doing her best Jubilee from X-Men impression, she shoots fireworks from her gloves (I swear the sound effect on them is the same as Jubilee’s) and the fireworks provide the cover needed for the gang to escape. Calendar Girl, being another one of Gotham’s criminally insane, can’t help herself and leaves behind another calendar page as a clue. This time for August 7th.

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The tragic villain pose.

At a dilapidated old nightclub called Faces, the victims of Calendar Girl are shown tied to chairs bargaining for their freedom. The goon apparently in charge of looking at them screams at Donna Day to be quiet (and the lip-syncing is uncharacteristically bad, maybe he was originally supposed to say “Shut up,”) and tells them Calendar Girl needs quiet while she works through things. She’s then shown seated in front of a vanity, mask off. We can’t see her face as she hastily puts the mask back on when one of her men runs in. She yells at him and tosses an exploding egg at him. She’s now wearing an all orange-red jumpsuit with candy corn earrings. She then announces to all that it’s time to proceed with the next phase of her plan.

At the Batcave, Batman has Batgirl hard at work at the computer. She cross-references the two targets with the dates left behind as clues. This leads them to model/actress Page Monroe. Monroe once worked for both targets and was fired. She hasn’t been seen in quite some time despite once being featured regularly in the modeling world. Batman remarks that he remembers her and refers to her as a pretty girl. Batgirl corrects him by pointing out she’s a woman, and tosses in a remark that she is the same age as him.

page monroe

It would appear we have a suspect.

We’re then taken to an apartment. A large, middle-aged man by the name of Irv Kleinman (Barry Bostwick) is preying upon a young woman. He’s an agent, and it’s not explicit, but it seems like he expects a different sort of payment in order to take on this particular client. She seems scared, but lucky for her Batman and Batgirl show up. Batman wants to ask Kleinman some questions, but he reacts angrily to Batman’s presence. He sticks his finger in Batman’s face, which earns him a slamming up against the wall. Batgirl then suggests to the young woman that she run, and she’s eager to heed that advice.

Kleinman then calms down and agrees to cooperate. He used to be the agent for Monroe, and when Batman asks what happened to her he replies matter-of-factly that she turned 30, implying her career was over. The modeling opportunities dried up at that point and Kleinman tried to get her cast in a sitcom, but it went no where as the network wanted someone younger. He then makes a suggestive remark that she had some plastic surgery and the doc may have nipped when he should have tucked. He comes across as a real creep, and Batman apparently heard enough.

calendar fall attire

I think this red-orange look is the one I prefer most, though the yellow did add a nice dash of color to the show.

Our next location is an unveiling party for the fall lineup for the GWB television network. The head of the network, Frederick Fournier (Charlie Rocket), is presenting the new shows this fall and they seem like an obvious jab at the show’s real-life network, The WB, which at the time was targeting a younger prime-time audience with show’s like Buffy The Vampire Slayer and Dawson’s Creek. The parody shows are pretty corny in nature, the best being Teen Cop which features a skateboarding inner-city kid with an enthusiasm for education. In case you hadn’t guessed already, Fournier is Calendar Girls’ next target and she shows up in her Halloween attire to wreck the party. Making yet another theatric entrance, she uses a giant fan to blow autumn leaves into the area followed-up with an exploding pumpkin (Green Goblin might have some issues here).

The Batmobile comes barging in rather recklessly. Swarms of people have to get out of harm’s way as Batman and Batgirl jump out to face-off with Calendar Girl as she and her men make off with Fournier. Her candy corn earrings are explosive, and provide some cover as they retreat to a backlot of the studio. Batman and Batgirl arrive and there’s no sign of the villains. Calendar Girl then rises out of some brush on a crane. A booming noise alerts the pair to trouble, and anyone who has seen Jurassic Park (which was basically everyone at the time) understands what’s happening as some nearby water ripples with the noise. A giant T-Rex appears, or rather a T-Rex like dinosaur, and Calendar Girl makes a quip about how unfair it is that dinosaurs still get parts in movies in spite of their age.

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This is certainly a different foe from what we’re used to.

Calendar Girl leaves the heroes to deal with this mechanical beast. And for all intents and purposes, fighting this thing is like fighting an actual dinosaur as that’s how it behaves. I suppose it’s even worse since it’s metal inside instead of flesh and bone. Batman tries lassoing the dino, but it breaks out of the restraints rather easily. Batman takes a ride on its snout before getting dumped off. It ends up cornering Batgirl with things looking rather dire. Batman then hits it again with a rope and affixes the other end to a giant piece of scaffolding with lights on it. The dinosaur pulls the structure over and gets crushed under it, sparing Batgirl potential harm. As Batman checks on her, he sees another calendar clipping. This time the date circled is October 27th.

bruce phone

The Bat Phone!

Bruce is then shown at his office once again. Bernie (Bostwick), the outgoing employee, enters the office to present Wayne with his final report. As he accepts it the phone rings. It’s Batgirl with a tip on Calendar Girl connecting her to an old nightclub named Faces. Bruce says he’ll meet her there, and hangs up the phone to address Bernie. He tells him he can’t make it to his party, and when Bernie says he understands that Bruce is a busy man, Bruce corrects him by saying he’s cancelling the party and doing away with the mandatory retirement age. Telling Bernie he can work as long as he wants to, he departs. Now to me, I can’t imagine wanting to still be working past 65, but apparently Bernie does as he tosses his toupee and shouts happily at the news.

calendar scythe

She’s not playing around anymore.

Calendar Girl’s victims are depicted once again, this time gagged. They’re being subjected to a slideshow featuring Page Monroe’s likeness as Calendar Girl’s haunting voice narrates the show. It ends with a scythe cutting through the screen and Calendar Girl presents herself, now all dressed in black declaring her final holiday will be the Day of the Dead. Before she can slice and dice her victims though, Batman and Batgirl crash the party. They tangle with the beefy goons before Batman ends up getting isolated against the scythe-wielding Calendar Girl. She even appears to best him by knocking him over in front of the screen, but the slide projector has become damaged in the fight and is burning up the slides inside of it. Calendar Girl sees her likeness on the screen melting away, and the sight is enough to force her to pause. This gives Batman and opening to strike, knocking away the scythe. He then rises to his feet and ropes the villain bringing this confrontation to a sudden halt.

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I suppose  theatrical villain deserves a theatrical undoing.

Calendar Girl is then shown in handcuffs as Bullock is on the scene. He tells her she has the right to remain silent, but no right to wear a mask where she’s going. He yanks the mask from her face, revealing a beautiful woman beneath that hardly looks any different from the images we’ve seen of her up until now. She doesn’t share that sentiment though as Monroe collapses to her knees screaming at everyone not to look at her while her face stares back at her reflected in some broken glass on the ground. From above, Batgirl and Batman are watching and Batgirl says what we’re all thinking – that she looks fine. Batman points out that to Monroe all she can see are the flaws and the episode ends in an abrupt fashion.

“Mean Seasons” takes a rather relatable and applicable subject matter as far as the real world is concerned, and presents it in an uneven fashion. Calendar Girl is a hokey villain that would have fit in just fine with the Batman show of the 60s, but one with a solid motivation behind her actions. I like the general looks of the character with that porcelain mask and simple, but colorful, body suit. The exploding eggs and candy corn I could do without. It does help to add drama to the menacing reveal of the scythe-wielding version of the villain at the end, I suppose. It also makes sense that someone with an acting background would be so theatrical in their villainy, so I do appreciate her commitment to the role.

calendar girl revealed

Masks aren’t always hiding something hideous.

The battle with a tyrannosaurus rex was certainly unexpected. The Jurassic Park reveal of the mechanical beast is lame, but this show certainly wasn’t alone in doing such in the 90s, it’s just odd to see it done with a straight-face as opposed to being parody. I guess the writers felt that they needed a higher stakes penultimate fight since Batman couldn’t keep getting bested by a villain armed with candy. Usually, that’s the part where the show will insert a car chase. While I appreciate them changing things up, maybe they could have figured out a misdirection instead as a dinosaur fight felt a bit stupid.

This episode definitely felt pressed for time, all the more reason why the t-rex confrontation feels unnecessary. Batman’s fight with Calendar Girl is over in a flash and it was rather anticlimactic to see her just roped-up and defeated so easily when she had been able to give Batman the slip twice before and appeared to have him on the ropes. The final scene where her mask comes off also ends quickly and I was surprised to see the credits hit when they did. It makes me wish they had found a way to have a more intimate scene between hero and villain at some point during the episode to give us a bit more to chew on. Calendar Girl is an interesting villain, and if given more time I think she could have been really sympathetic as well. Since we learn her story mostly through others though, that sympathy doesn’t really come across and the episode is over before we can even begin to view her differently given the reveal of her face.

calendar girl spring

“Mean Seasons” ended up being Calendar Girl’s only contribution to the show.

This is the fourth episode animated by TMS during this era of the show. My guess is the studio was tasked with bringing this episode to life due to the sequence with the dinosaur (and maybe that’s why the sequence exists as the show wanted to task TMS with something interesting). Beyond that, it’s a pretty by-the-numbers episode that isn’t as interesting visually as the other episodes TMS has worked on. It almost feels like a waste in that regard, but the episode does look great so I suppose that’s all that matters. Calendar Girl’s attires and weaponry gave the studio a chance to inject more bright colors into a show that’s usually rather dark and I enjoyed the change of pace. The one animation flub I pointed out when the henchman shots “Quiet!” probably isn’t the studio’s fault and is the result of the line being changed after animation. TMS will only have one additional contribution to this show, “The Demon Within,” which is production episode number 18, which actually aired right after this one.

This episode is fine, and despite some of my gripes, I enjoyed my time with it. Calendar Girl proved to be a good choice as I find her more interesting than her comic counterpart Calendar Man. He was actually supposed to appear in this series at some point and even had an actor attached to voice, but once Calendar Girl was included the show decided to abandon Calendar Man. This would be her only appearance though which is a bit of a shame as I think there’s more to explore with this character. I suppose it allows viewers to take an optimistic approach to the character and assume she got the help that she needed, though that’s giving Arkham a lot of credit it really hasn’t earned.


Tool – “Fear Inoculum”

Tool-Fear-InoculumThe era of the compact disc is over. Over the years I’ve watched the CD section of my favorite “record stores” dwindle. The Newbury Comics in the middle of Boston once boasted row after row after row of the things. Three good-sized rooms filled with mostly CDs are now gone. All that’s left is a small section of mostly hits and a shelf for new releases which is lightly stocked. In its place is an endless supply of Funko Pops. Sure, I suppose it’s not all bad. I used to remark as a child how a store like Newbury Comics was pretty light on comics. That has changed too, and while I’d hesitate to call it a dedicated comic shop the section is certainly a lot larger than it was when I was a kid as comic franchises have taken over the world of cinema and thus have enjoyed a resurgence in print as well.

For the era of physical music media though, things look bleak. Vinyl has made a comeback, but it seems like that has peaked as the vinyl section is gradually shrinking as well. It’s much larger than the CD section (as well as the DVD and Blu Ray section, for that matter), but is unlikely to expand further. Big box retailers are basically getting out of music as well, and this has been an ongoing thing basically ever since MP3 became affordable and convenient. And now streaming services make it even easier than ever as precious hard drive space need not be reserved for music anymore.

When Guns N’ Roses released Chinese Democracy over ten years ago I thought we might see a fun, temporary, rise in the popularity of the physical album. My wishes were dashed as the public didn’t seem all that interested in the album over ten years in the making. Turns out, the real boost would come in 2019 thanks to prog-rockers Tool and their album Fear Inoculum.

Tool band

Tool fans have always seemed to take the band more seriously than its members.

It almost didn’t matter how Fear Inoculum turned out as just seeing the excitement over the release was entertaining enough. Record stores near me all pre-sold out in days, but still expected to have copies for the floor on release day, August 30. And those copies would disappear fast as well as midnight openings were held in celebration for this medium we all thought was dead. A quick trip to my local Target in the late morning hours revealed an empty space on the shelves where Tool’s latest once sat. People are excited to buy a CD again, something I thought would never be seen again.

We have Tool to thank for this momentary jolt of digital enthusiasm. Tool had not released a new album since 2006’s 10,000 Days. Fans had probably started to think the album was prophetic and that 10,000 days would have to pass before a new album would arrive. Lucky for them, it ended up only being 4,868 – not even half as many! No joke, it’s been a long wait and it’s good to finally have some new Tool to listen to in over a decade.

My introduction to Tool came via radio back in the 90s. The songs “Sober” and “Prison Sex” from the album Undertow were quite popular, but I didn’t really become a true fan until 1996’s Ænima. That was the first Tool album I owned and the first I fell in love with. It also is probably the first album I owned with a parental advisory sticker on the label. It was an exciting record to own in part due to the profanity and the somewhat obscene disc cover image of a man apparently pleasuring himself with his mouth. I got a lot of mileage out of that album and it’s one I still listen to today.

tool band modern

Tool is back, older and possibly wiser.

Following Ænima came Lateralus in 2001. A lot had changed for me in five years, but I was still a Tool fan. That album presented a band that was more introspective than before. Less aggressive, the album contained portions where Tool almost sounded like a jam band. Some of that had been hinted by the release of Salival in 2000, which was basically a mix of live cuts and b-sides meant to drive interest in the new album to follow. This was a Tool I still liked, but I never fell in love with Lateralus like I did Ænima. When 10,000 Days came in 2006, I was even less enamored with the band. I listened to that one infrequently, and actually preferred Tool frontman Maynard James Keenan’s work with A Perfect Circle to what was being done with Tool.

Tool has somewhat been off my radar ever since, partly due to my underwhelming reaction to 10,000 Days and also due to the band just not doing much since. There have been some tours, but news of a new album was often just a tease. Because of that, I stopped caring, and similar to how I feel about a new George R.R. Martin novel in 2019, I’m only going to pay attention when there’s an actual release date.

When that release date came, I came back. I was always going to be curious about whatever Tool did next. I know artists in general make very little off of streaming, so any album I have a true interest in I purchase. Tool was able to remind me almost right away that their releases are often different. Tool has always placed emphasis on the packaging for its releases, and Fear Inoculum is no exception. Check out this description for the debut version of the record:

A deluxe edition of the album will come with a full 4-inch HD screen (featuring an additional song called “Recusant Ad Infinitum”), a 2-watt speaker and a 36 page insert book.

What the fuck?! An HD screen in a CD release?! This thing sounded insane and I just had to see it for myself. No pre-release images of the packaging, aside from the cover, were released and I liked it that way. I wanted to be surprised when this thing showed up on my doorstep on August 30th.

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This is some kind of packaging.

The design of the album was done by Alex Grey, who has handled past Tool releases as well. The cover image looks fairly benign from a distance and even looks like something that would have come on a Windows 95 machine as one of the stock backgrounds to use. Once examined closer one notices the “scales” on this coiled image are actually eyeballs and what looked like a snake on webpages is actually a swirling vortex of eyes. It seems to be an obvious callback to Ænima and there will be visual nods in the album that are callbacks to other albums as well.

The actual packaging is a bit unremarkable at first glance. It arrived shrink-wrapped with a description on the shrink-wrap of the album. It’s basically an oversized digi-pack that’s taller than it is wide. It’s noticeably thicker, and when you open it up the screen is staring you in the face. The screen is around 2×3 and the video starts playing immediately. There are buttons below the screen beneath the cardboard and there are little visual “badges” to denote what they are. They turn the volume up and down and pause the video. On either side is artwork of this new creature that’s featured in the video who kind of looks like a combination between a scorpion and the pope. Inside the box is where the actual video player is stored and there’s an included mini USB cable in there to recharge it. The booklet is stored in the left panel and the CD on the right in its own dedicated slipcase which should help protect the CD.

 

As for the video itself, it’s basically Tool. It’s all CG and features the formation of this character as it goes through this setting of eyeballs in space, or something. It’s worth a watch, and I recommend watching it with a kid to hear their thoughts as that was pretty entertaining for me. It’s not particularly exciting though. The “song” attached to it is more of an atmospheric track. If it were on the album itself people would think of it as filler. The packaging ends up being more of a novelty than anything. It’s certainly unique, and I doubt we’ll see another album do the same, though some fans might be disappointed if they paid over 40 dollars for this thing. And since it sold out, some people are listing the album online for much more.

The physical version of the album comes with a free download, something that should be included with all physical albums these days (especially vinyl). For Tool, this also serves a dual purpose. The digital version and the CD version are actually different with the digital version boasting more tracks. That’s because a CD couldn’t hold all of the songs. When this happens, most bands release a double-album, but record labels hate that because it adds an additional cost to the physical version. Now considering Tool had enough pull to release a physical version of the album with an HD screen I’m sure the band could have added another CD, but then it would have required different packaging which was likely the main reason why the band decided to distribute it in this fashion.

At any rate, if you only had the physical CD you wouldn’t be missing much. The additional tracks are all filler tracks, a common trait for Tool albums. I’m the type of person that likes to listen to an album in the manner an artist presents it, but even I’m not particularly frustrated by the missing filler when I spin just the CD. Streaming versions of the album include the extra tracks, so that’s how most people will likely hear and experience the album. A vinyl version is rumored to be coming out in November and my assumption is it will mirror the CD version. Considering this is Tool though, it will likely require a unique packaging on its own so who knows? The vinyl version will likely necessitate a double vinyl anyway, so there might be enough space to add in some or all of the filler.

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That eyeball looks familiar…

That’s a lot of words on the packaging and presentation of the album and not many on the actual contents of the record, so just how good is this thing? Basically, if you like Tool post-Ænima then you’ll probably enjoy Fear Inoculum. It’s definitely an album that’s firmly in the realm of prog-rock as opposed to alternative or metal. Tool loves the concept of crescendo so expect a lot of songs to start quiet and gradually build to a climax. There’s a lot of use of quiet parts and ambiance, and perhaps more so than ever, Danny Carey’s drums are the backbone of the album. All of the other instruments, including the vocals, tend to surround the drums and serve as complementary instruments. I think a good litmus test for this record is if your favorite song off of Lateralus is “Reflection” then you’ll dig this record. If it was “Ticks & Leeches” well then you may be let down.

The title track was released earlier in August as the lead single for the album. I didn’t listen to it then as I prefer to hear a song in the context of the album. It’s like an extended intro for the record making it a bit of a bold choice as a single. A lot of the songs on the album are quite long with the shortest non instrumental track coming in at over ten minutes. Tool has always had success with longer compositions and is one of the few bands I can think of that had repeated success on radio with 6 minute singles. Even for Tool though, these songs are long, but rarely do they feel directionless. There is a jam band quality to some of them, but it’s always focused. There’s no noodling or anything like that and no one goes off on an extended solo trek.

 

Interestingly, the title track might be my least favorite. The album picks up from there and if not for the instrumental bits and the track “Culling Voices” then this entire album would almost function like a really long Tool song as it just keeps building and building. The most aggressive track is by far the CD closing number “7empest” (should it be pronounced as Tempest? Seven-empest? Your guess is as good as mine) which puts Maynard’s vocals upfront in the early portion of the song before giving way to the other instruments.

All of the performances on the record are above average and quite professional, a hallmark for the band. Maynard’s voice has remained strong over the years, though it often will be buried in effects. Justin Chancellor’s bass is as good as ever and he works in time with Carey’s drumming quite effectively. Adam Jones brings his restrained guitar work to the album with his trademarked low-toned riffs. There’s a few monsters on this record, but also some very familiar sounding riffs as well. It gives Fear Inoculum an almost encore-like feeling for the band. Considering how long it took to produce, it seems likely that this will be the band’s final album, though nothing is impossible. That celebratory effect makes it a fitting closer on an exceptional career.

Working against the album is definitely that long gestation period. There will be some who listen to this one and say “That’s it?” expecting something more. And if you never liked Tool this album won’t change your mind. Remove expectations from the equation though and I think most will find a very capable and enjoyable Tool release. I don’t know if it will be anyone’s favorite Tool album, aside from those who just played the other albums relentlessly and are excited for something new, but it would surprise me if it’s anyone’s least favorite as well. I need to revisit 10,000 Days to see where I rank this one amongst Tool’s catalog. My tastes have changed over the years and I might appreciate that record more now than I did in 2006. Ultimately, Tool delivered a good album here which makes it worth the wait as far as I’m concerned.

Tracklist (CD Version)

  1. Fear Inoculum
  2. Pneuma
  3. Invincible
  4. Descending
  5. Culling Voices
  6. Chocolate Chip Trip
  7. 7empest

Digital Version

  1. Fear Inoculum
  2. Pneuma
  3. Litanie contre la peur
  4. Invincible
  5. Legion Inoculate
  6. Descending
  7. Culling Voices
  8. Chocolate Chip Trip
  9. 7empest
  10. Mockingbeat

The New Batman Adventures – “Over the Edge”

over the edgeEpisode Number:  12 (97)

Original Air Date:  May 23, 1998

Directed by:  Yuichiro Yano

Written by:  Paul Dini

First Appearance:  None

I have not encountered anyone who is willing argue that The New Batman Adventures is superior to the first two seasons of Batman: The Animated Series, but almost everyone agrees that “Over the Edge” is one of the best episodes of Batman ever produced. Coincidentally airing just over a week before the WWF event of the same name, “Over the Edge” is one of the most infamous episodes in the show’s history because of its subject matter and the visceral scenes it presents. A character falls from the sky and comes crashing down on a car and dies and the camera is not particularly shy about showing any of it. It was downright shocking the first time I saw it, and this is an episode with a twist ending. And because of that, I want to encourage anyone reading this right now who has not seen the episode to stop what you’re doing, bookmark the page, and come back to it after you’ve seen the episode. The twist isn’t completely without surprise given the advances in the plot, but it’s still worth it to not spoil it. These posts are one part synopsis and one part review, so spoilers ahead. You have been warned.

“Over the Edge” lives up to its name right from the start as it begins in the midst of some uncomfortable action. Commissioner Gordon (Bob Hastings) and the Gotham PD have stormed the Batcave in pursuit of Batman and Robin. Almost immediately, Gordon shouts out to Batman and refers to him as Bruce Wayne, letting you know something really big has happened offscreen and we have some serious catching up to do. Before that can happen though, Batman and Robin need to make their escape from the Batcave. As they run and dodge fire they first make a run for the Batmobile, but Gordon orders a cop with a rocket launcher to take it out. They aren’t messing around.

batman robin flee

Batman has been at the end of many a barrel, but seldom has it been attached to a Gotham PD firearm.

In order to create a diversion, Batman makes use of an old friend:  the giant penny from “Almost Got ‘Im.” As Robin and Batman run deeper into the Batcave, they’re confronted by Renee Montoya (Liane Schirmir) and a bunch of cops. Appearing to be cornered, Batman grabs Robin and the two jump off the ledge they were standing on. As they fall Robin rather sincerely makes the observation “We’re gonna die,” before Batman deploys a grapple gun to slow their descent towards the Batboat. As they run for it, Gordon tries to line Batman up in his sights (an impossible shot considering they’re several hundred yards away), but Alfred makes the save by tackling Gordon. He implores Bruce to run, who takes a look and utters a sad “Alfred,” before jumping in the boat.

batman penny

I knew he saved that penny for a reason.

As the Batboat fires out of the Batcave, a police boat is waiting to greet it. The boat is far more restrained than the forces inside the Batcave as it gives Batman a chance to surrender, which he obviously does not entertain. As the boat lines up the Batboat in its sights, Nightwing enters the fray riding on a jet ski, which seems really dangerous given all of the gunfire going on. Nightwing is able to distract the police and maneuver through its fire while also shooting off some torpedoes of his own. He successfully incapacitates the police boat allowing he and the others to seek shelter in another nearby cave.

It’s in this cave where we finally get a chance to breath. Batman takes a seat and appears to be in a sullen and despondent mood. Nightwing is in shock and he’s the first to mention the name Barbara. Where is Batgirl in all of this? Time to find out as Batman welcomes us to story-time.

batgirl falls

Usually this ends with the blast of a grapple gun. Usually.

The Scarecrow (who does not speak a line but does laugh at one point, which was performed by Jeff Glen Bennett in an uncredited role) had City Hall under hostage. The mayor and a bunch of others are tied up, but Batman, Robin, and Batgirl are there to dispense with the justice. As they wail on Scarecrow’s many goons, the big villain makes an escape and Batgirl goes after him. She chases him out onto the roof and there she spies the villain with his back towards her. She creeps in and then goes for a tackle only to find out what she thought was Scarecrow was actually a duster jacket draped over an antenna. As she turns around, the real Scarecrow is there (still in his coat, so apparently he carries a spare) to smack her with his stick. Robin arrives just in time to see Batgirl fall off the building.

Down below, Gordon and Detective Bullock (Robert Costanzo) are heading to the scene when they’re rudely interrupted. From inside the car, we see Batgirl strike the windshield causing Bullock to jerk the car to the right and come to an abrupt stop. The two jump out of the car and Gordon races to Batgirl’s side. It’s not a pretty situation, and Bullock points that out matter-of-factly, but with a hint of sadness in his voice. As Gordon orders him to call an ambulance, he notices Batgirl stir. He kneels down beside her as she calls out to him, “Daddy.” Shocked, Gordon removes the cowl to see his daughter’s face staring back at him. Immediately he begins to panic as Barbara tries to choke out something, but she dies there in his arms.

gordon's pain

It’s hard to think of a more honest depiction of death and grief in an American kid’s show.

Batman and Robin watched from above, and as Scarecrow laughs Batman very angrily punches him as hard as he can in the face. Gordon then cradles the body of his daughter in his arms as Batman arrives. He approaches cautiously, and obviously not knowing what to say, he can only utter a “Jim.” Gordon can only respond with a “How could you?” He’s hurt that the two could work so close together all of these years, and yet Batman never once told him his daughter was working alongside him. Before Batman can explain we hear a gun cock, and Bullock orders him to put his hands up referring to him as a murderer. Batman just looks at him and Bullock lets go a warning shot at his feet. From above, Robin strikes Bullock with a projectile and then beckons Batman to come with him. Batman does so as a bunch of cops arrive on the scene. He drops a smoke bomb to mask their escape. When Bullock starts shouting out orders for choppers and search parties Gordon calls him off. He concedes they’ll never catch him, not like that. When Bullock asks what they should do then, he simply says “Something I should have done a long time ago.”

We cut to Wayne Manor where Bruce is seated behind his desk while Alfred and Tim mope about. The phone rings and it’s Gordon, who curtly informs Bruce it’s over. The implication of his meeting with Bullock seemed to suggest that Gordon had a suspicion regarding Batman’s identity, but he explains he learned the truth after looking at Barbara’s computer. Bruce tries to explain referencing the loss of his parents. When he says taking the law into his hands was the only way he knew to keep his sanity, Gordon replies with a “Now we’re even.” The cops then arrive at the mansion, and the three flee to the Batcave. Before Bruce departs, he takes one last look at the image of his parents and apologizes. And it’s at this point that I must point out that Bruce is a terrible father figure as he should have made Tim stay behind (and Alfred should have been in agreement, for that matter) as he’s a minor and likely had little to fear. Instead, he’s being put in harm’s way as a fugitive.

The story ends there. The three inhabitants of the cave seem pretty down and when Robin asks what’s next Batman just gestures to the ground. Nightwing says they’ll need supplies and volunteers to return to his loft. Batman thinks it’s a bad idea, but Nightwing seems to think the cops won’t find it and I have no idea why he would think that unless he rents or owns the place under an alias.

nightwing arrested

Nightwing’s plan turned out the way I thought it would.

We then go to Dick’s loft where Nightwing is making a quiet entrance. Predictably, he finds an army of cops waiting for him with Montoya in command. She starts reading him his Miranda Rights at gunpoint, but he politely waives them. As he flips around, the Gotham PD once more demonstrates that it’s collectively a terrible shot. Nightwing flees to the roof, only to be met by a helicopter. As it opens fire, it looks like the worst is about to happen.

it's over tim

It’s time for Tim to go his own way.

Instead, we cut to Nightwing being taken into custody as part of a news broadcast. His suit is torn up, but he looks no worse for ware. I don’t know how he survived, but whatever. Tim Drake is in the crowd, and he soon reports back to Batman on what happened. It’s then Batman finally realizes that maybe the best place for Tim isn’t at his side. He tells the boy it’s over, who doesn’t really protest with the tears streaming down his cheeks indicating he’s accepted this. When he asks Batman what he’ll do, he responds with an “I don’t know.”

talk show villains

A brief moment of comedy in an otherwise heavy episode.

Gordon is being confronted in his office by the mayor (Lloyd Bochner). He informs Gordon that this whole situation has made them look bad since Batman was basically allowed to operate outside the law with the Commissioner’s daughter as an accomplice. He tells him there will be an investigation, and that most view Gordon as unfit to lead the police department. Outside his office, Bullock and Montoya are watching a talk show featuring some familiar faces:  Harley Quinn, The Mad Hatter, The Riddler, and The Ventriloquist. Since Bruce Wayne has been outted as Batman, the rogues now see this as an opportunity for money and announce they intend to sue Wayne. The Johnny Cochran lawyer then makes his second appearance with another variation on that whole “You must acquit,” line. Did we really think Cochran parodies were this funny in 1998?

With Gordon apparently unable to get his revenge through legal means, we see him turning to possible illegal means. He makes a trip to Stonegate where he’s meeting with a very large inmate. The inmate says nothing and is kept in the shadows to preserve his identity, but Gordon indicates he can pull a few strings to get him released. A lame duck commissioner can do that? Okay, if it will advance the plot.

At Barbara’s funeral, Gordon is shown as one of the paul bearers. Batman is watching from above, and Gordon is shown to be wearing an earpiece. One of his cops tells him there’s no sign of Batman, but Gordon insists they keep looking because he will show up. The cops then spy him and Gordon orders them to take him out. Once again, Gotham police officers prove they can’t hit shit as they miss Batman who is just standing still. Gordon abandons his daughter’s casket to pursue Batman giving us a window into how important catching Batman is to him.

new bane vs batman

Bane’s back with a sexy new look.

As Batman flees, he’s met by a very large man in a gimp mask with a red tube coming out of his head. If the audience couldn’t figure out who this guy is, Batman clues them in by saying his name:  Bane. Bane (Henry Silva) goes after Batman and is quite eager to get his revenge following their last encounter. As he knocks Batman around he refers to him as a child murderer. Batman is able to hit him with a mace-like substance to gain some separation. As Bane smashes the concrete around them, Batman catches a bunch of the debris in his cape and uses that as a sack full of rocks to pummel the behemoth. He ends up knocking Bane off the building where he falls a very long distance to another rooftop below.

Batman swings down after him and Bane, showing no ill effects from such a fall, springs into action knocking him down. Gordon then appears on the rooftop shining the Bat Signal in Batman’s face, so apparently we’re on the Gotham Police Department. Bane wants Batman dead, but Gordon indicates he wants him taken alive so he can live out the rest of his years in Arkham with the freaks he’s created. Bane disagrees, and when Gordon gives him that old line “I thought we had a deal,” Bane just shrugs it off. He kicks the old man and surprisingly Gordon doesn’t break in half. He does, however, end up dangling from the edge of the roof for Bane to mock. He tells him to say hi to Barbara for him, but before he can stomp Gordon’s fingers, Batman makes the save. Bane gets him in a sleeper hold though and tells Batman it’s time for him to die, Batman gives him a “You first,” and then uses a knife to cut Bane’s hose and sever his supply of Venom. He smashes him into the Bat Signal, and then turns his attention to Gordon.

gordon bat signal

(In 1960s announcer voice) Is this the end for our caped crusader?!

Gordon looks up to see Batman, who extends a hand. He tells him to take it for Barbara, and Gordon looks down sullenly as if he intends to drop. It was just a fake-out though, and he grabs Batman’s hand. As he does so, Bane comes to and with his last ounce of strength he rips the Bat Signal from its mooring and rolls it at Batman. Batman pulls Gordon up, and then turns to see the massive steel wheel come barreling down on them. As it strikes he and Gordon, we hear a woman shout “No!” As the two fall off the building to their apparent demise, the voice continues to shout “No!” until we finally see who’s making all that noise.

img_0018

More falling without a grappling hook.

Barbara wakes up in an apparent hospital bed in shock. We soon see the bed is in the Batcave, and Batman, Robin, and Alfred are there to calm her down. She then hugs Batman, and gives everyone the cliff notes version of what she just saw in her dreams. Batman lets her know that The Scarecrow hit her with his fear toxin before she passed out and what she just witnessed was her greatest fear. She says she has to rectify this fear, indicating she intends to tell her father about her alter ego. Batman lets that hang a moment, before curtly letting her know that he understands.

We’re then taken to Barbra’s apartment and Jim Gordon is rising from the table indicating his daughter just fed him a pretty wonderful meal. Before he can depart though, Barbara takes him by the hand and tells him she has something to tell him. She takes him over to a window and sits him down on a window seat. She then sits beside him and tells him that she needs to tell him about a new job she recently took. Before she can continue, Gordon stops her. Taking her by the hand, he explains himself and it wouldn’t make sense for me to summarize it, so here’s the exchange:

img_0019

Barbara has a confession that’s been a long time coming.

Gordon:  Sweetheart, you’re capable of making your own decisions. You don’t need me to approve or even acknowledge them. And in this case, I can’t. All you need to know is I love you. All of you. (he kisses her forehead) And that is all I have to say on the subject.

Barbara:  Daddy! (they embrace)

The episode then ends as the camera pans to the full moon over Gotham. It’s a really sweet and revealing scene. Anyone who ever questioned how Gordon could possibly not know his own daughter was under that mask has their suspicions confirmed. The only gray area I see with Gordon’s statement is the sentence, “All of you.” When I first saw the episode, I though that referred to the rest of the team indicating Gordon knew who was under the masks of everyone. In watching it again, I think he’s just referring to Barbara and her two sides:  Barbara his daughter, and Batgirl. On the commentary for the episode, Paul Dini makes it a point to clarify that Gordon does indeed know that Barbara is Batgirl, but he doesn’t mention the others, leading me to believe my current interpretation is the proper one.

img_0020

The suspenseful and often uncomfortable episode ends on a sweet moment.

That’s a hell of an episode. What a roller coaster. After the flashback concludes I always think the episode is almost over, but it’s really only about halfway there. It’s impossible to overstate how shocking this one is on a first viewing. Gordon going after Batman, Batgirl’s death, and the fallout. The only reason to believe it’s a dream is due to how the episode basically writes itself into a corner. How could the show continue like this? Even so, Batman saving Gordon feels like it could be an out and maybe the show will just take a different turn from here on out. And considering the fate of Barbara in the comics, paralyzed by Joker, it makes her initial accident believable as well. Of course, that’s not the case and it’s probably the right call. Even with the old “Dusty finish” on this one, I’ve never felt cheated by this episode. It’s a great ride while it’s happening, and it’s actually so unbelievable and uncomfortable to see Batman at odds with Gordon that the reveal comes with a sigh of relief.

Bob Hastings really gets a chance to shine in this one as Jim Gordon. He has to be angry, sad, outraged, and cheerful. He hasn’t had much to work with during this season, so it’s nice to see one of the star members of the incredible voice cast get something meaty to chew on. Kevin Conroy also gets to do more with Batman here. This season has distilled Batman into a simpler character which has meant less room to work for Conroy. He’s the best to ever play the character, so it’s nice to see him get to work here.

There’s little to discuss in terms of shortcomings with this one. The Gotham PD is comically inept when it comes to hitting a target, and not just moving targets but even stationary ones. That’s nothing knew though as the good guys in this show are often impossible to hit. Some plot points are glossed over a bit,  but there’s also a lot packed into this one so some of that is by necessity. I really wish that dated Johnny Cochran joke wasn’t in here, as it wasn’t even particularly funny in 1998.

batman hits hard

One of the best shots of the episode is Batman here really reaching back for a punishing haymaker.

This is another TMS episode and it’s arguably the best yet for this young series. The gray of Batman’s costume has a really cool tone to it, almost as if there’s a hint of blue in it. It works with the morose sentiment of the episode. The little scene of the other villains on TV is also interesting because it includes our first look at redesigns for Mad Hatter and Riddler. Riddler basically has the old Frank Gorshin costume now, while Mad Hatter looks like a little, old, elf or something. I don’t care for it, but I’ll say more when we get to his episode. As for Bane, he’s ditched the lucha libre gimmick for more of an S&M one. I think he looks kind of stupid, but not offensively so. This is actually his only appearance in the show, though he’ll show up in the film Mystery of the Batwoman. There’s some great action on the part of TMS, in particular Batman’s fight with Bane. The shot of Batgirl striking the police cruiser is also incredible and so raw. The images couple with the sound design add tremendous to impact to the scene that makes me wince every time I view it.

As for the fallout, well, there isn’t really any. And that’s okay. Gordon makes it clear he can’t even acknowledge his daughter’s role as Batgirl, so he doesn’t. For Scarecrow, he actually never returns which isn’t surprising considering there aren’t that many episodes remaining. Needless to say, this one doesn’t need any big, lasting, acknowledgements by future episodes. It’s probably the best episode of this new version of Batman and it rivals anything the prior iteration did. If you have somehow been a fan of Batman this whole time and slept on this one, do yourself a favor and change that as soon as possible.


The New Batman Adventures – “The Ultimate Thrill”

the ultimate thrillEpisode Number:  11 (96)

Original Air Date:  September 14, 1998

Directed by:  Dan Riba

Written by:  Hilary J. Bader

First Appearance:  Roxy Rocket

Episode 11 brings us to the second season premiere of The New Batman Adventures. Even though the first season contained 13 episodes, this one was held back. My guess is Warner ordered the full series right away and just elected to air them in whatever order they were received or whatever made the most sense. As for why this one was given the prestigious spot of season premiere, that I cannot say. I can see why maybe the network wanted to juggle the order of these episodes some as this one is yet another Batman/Batgirl pairing meaning Robin and Nightwing have been MIA for quite a few weeks now. That part I get, but I’m surprised the network would go with a debuting villain for the season premiere. Maybe they thought highly of Roxy Rocket – who knows?

Roxy Rocket is a villain that was sort-of made for television. I say sort of because she was actually first created for the Batman Adventures comic, which was a tie-in with the animated series. Bruce Timm and Paul Dini apparently saw something in the character that made them want to bring her to television, though not enough to actually write the episode themselves. I don’t mind the new blood, but Roxy is a bit of an odd one. Her look would have fit in quite well with the dark-deco look of the prior series, but in this more modern one she looks out of place. She reminds me of The Rocketeer, just minus the helmet. And instead of a jetpack, she straddles a big old rocket. Yes, there’s going to be some suggestive elements to this character making Roxy Rocket possibly our horniest villain yet, not that there’s stiff competition for that title (pun, intended).

roxys getaway

Roxy is a villain who is all about taking risks.

The episode begins aboard a zeppelin, once again, something that would have fit with the style of the previous series, but not so much with this one. This is some kind of luxury airship full of wealthy party-goers, and Roxy Rocket (Charity James) is here to rob them. She’s holding up the patrons and collecting valuables. She’s in a rather jovial mood as she doesn’t even get upset when one woman can’t get her ring off, though Roxy claims it’s a fake. She snags a large, red, brooch off another woman then takes off by simply jumping out of the zeppelin.

As she falls through Gotham’s eerie red sky, a police helicopter spies her. Apparently they either know about the robbery, or they’ve been tracking her for awhile. They basically decide to wait for her to go splat, but Roxy has other ideas. Activating a beacon on her watch causes her rocket to show just as she disappears below the tallest buildings. As she jets off in celebratory fashion, one of the cops opens fire from the helicopter (this seems really reckless on his part). Roxy returns fire with some kind of gas canister gun which goes through the windshield taking out the helicopter.

roxy meets batman

That’s a pretty solid way to introduce yourself to Batman.

The problem of the police may be solved, but another has just arrived in the form of the Batwing. Batman is behind the controls and Roxy seems positively delighted by this turn of events. As she makes quips and zips about, she remarks old Batman doesn’t have the right tools for the job. They play a little game of chicken in a tunnel, and Batman is the one who blinks. His Batwing has sustained some significant damage, and this allows Roxy to get away calling out to him, “Thanks for the first date. I’ll call ya!”

As Batman maneuvers the plane out to sea, Alfred pops up on the radio. Batman lets him know the wing is badly damaged and he doesn’t know if he can keep the thing airborne. He flies it toward a cliffside, which just so happens to be where the entrance to the Batcave is. He’s able to steer the Batwing into the tight opening and we get a little look at how this thing is setup. Like an aircraft carrier, a series of cables are used to slow the Batwing down and bring it to a stop. Once it does stop, Alfred is there to remark he’s taking the costs for repairs to the plane out of Bruce’s allowance. Batman is not amused.

sleuthing in the batcave

Alfred and Batgirl will take whatever screen time they can get in this one.

Batman then turns to his computer to give us the rundown on just who Roxy Rocket is. It turns out she used to be a stuntwoman by the name of Roxanne Sutton. When the stunts got too dangerous, no one would insure her putting an end to that career. Roxy then did what any sane person would do and turned to a life of crime to get her rocks off. Batgirl is here as well to give her two cents and even make a playful remark towards Batman’s way about Roxy now getting a taste for him, which he doesn’t appear to appreciate. Batman remarks she’ll need a fence to unload her stolen goods, which lends nicely into the next scene.

penguins play

Penguin likes Roxy for the goods she brings him, but he’d also like to wet his beak in another manner.

Roxy’s fence turns out to be an old friend:  The Penguin (Paul Williams). It would seem Penguin’s new business isn’t as straight as it seems. He’s shown having a little meeting with Roxy and remarking on her newfound stardom. Penguin pays for the goods Roxy just knocked off, and she in turn asks if he wants to go double or nothing by drawing cards. She tries instigating him into doing so, but Penguin clarifies he does not take unnecessary risks. This in turn prompts him to warn her about her risk-taking ways for he’s not about to risk his business on someone who attracts too much attention from Batman. Roxy insists Batman is worth the thrill. When Penguin tries to suggest maybe she try and get the attention of a “bird of prey,” she shoots him down causing him to wrinkle his nose at her as she departs.

roxy steals from wayne

Roxy is a stranger to subtlety.

At Wayne Enterprises, Bruce and Lucius Fox (Mel Winkler) are unveiling for the board members some new artwork the company purchased. I have no idea why Wayne Enterprises is buying art, but it serves its purpose in a moment. As Bruce questions the lax security, Fox assures him no one can get in which means that someone is about to burst in. Roxy comes flying through the glass window, and I mean through, and she’s after the artwork. She grabs it and is delighted that it’s small enough to fit in her saddle bag. She doesn’t intend to just rip off some art though as she puts some cartridge into the end of her gun that has a Batman logo on it. When she fires it into the sky it explodes in a pattern of lights resembling the Batman signal, and sure enough here comes Batman. Bruce has either gotten really bold at this quick change thing, or Dick is impersonating him again (see The Strange Secret of Bruce Wayne), for him to get there so fast. And since his plane is messed up, he’s got a fancy new jetpack to show off.

batman in pursuit

Batman with yet another toy to show off.

Roxy leads Batman on a chase throughout Gotham with a large part of it taking place in a tunnel once again, only this time amongst automobile traffic. She pulls a Maverick move out of her bag of tricks by hitting the brakes causing Batman to sail right past her and into a Farmer Brown truck (that will pay off slightly in a future episode). Roxy once more gains the upper hand, but Batman is able to hit her rocket with a Batarang causing it to short out. She dumps it in an unfinished building and flees to the top of the steel beams. Batman soon joins her and suggests she give up. She responds by tossing the artwork which was remarkably spared being damaged during her crash. Batman is forced to jump after it (maybe he had yet to insure it) leaving him hanging from one of the beams. Roxy blows him a kiss and presses a button on her wrist-thingy once again which causes her rocket to explode. Using the explosion as cover, she jumps from the building to land on an oversized balloon below to once again make her escape.

With Batman foiled once again, he’s in need of some good news and he gets it. Batgirl calls him on his cell, apparently, to tell him she’s figured out who Roxy’s fence is:  The Penguin. This leads us back to Penguin’s club where he’s none too pleased with Roxy and her reckless ways. Roxy doesn’t see the harm in having some fun, but Penguin makes it clear he considers her a loose end at this point. Deciding she isn’t worth the trouble, he pulls his umbrella on her. Normally, such an action wouldn’t seem all that threatening, but considering this is The Penguin an umbrella takes on a whole other meaning. As he prepares to off her, she tries reasoning with him and even resorts to a, “but I thought you liked me.” Penguin does, but he’s a pretty cold and ruthless business man. Before he can shoot her though, she kicks the umbrella out of his hands and flips over a railing into the sealion pool behind her.

penguin mad

He may look harmless, but Penguin isn’t really someone you want to piss off.

Roxy darts across floating chunks of ice avoiding Penguin’s fire. She eventually falls into the water and the sealions pounce. Penguin lowers his head remarking his way would have been much cleaner, but then Roxy emerges once again now riding a sealion as if it was her rocket. She manages to reach a glacier where she takes cover as Penguin’s umbrella is apparently switched to fully automatic mode. Having spent all of his ammo in a futile attempt to kill Roxy, Penguin can only watch as she uses a grappling hook to swing over the water and to the ceiling narrating her own escape. As Roxy vanishes, Penguin orders his minions (all women who look like Playboy Mansion rejects) to go after her and kill her, though in his usual poetic way.

penguins gun

Penguin with an actual gun? This feels wrong.

Penguin is shown freshening up in his penthouse. He’s in his robe and apparently ready to retire for the evening, but a shadowy figure lurks behind him. Batman makes his presence known and demands to know where Roxy Rocket is. Penguin back peddles towards his umbrella canister as Batman produces a ring. It’s one of the items Roxy stole from the zeppelin earlier and he found it in Penguin’s coat. As Penguin questions whether or not Batman is in possession of a search warrant, he steps on a lever on the umbrella canister and up pops….a machine gun? It would seem Penguin isn’t always in the mood for theatrics, as he catches the gun and opens fire on Batman. He only manages to lay waste to his beautiful furniture as Batman takes him out for some fresh air. Dangling him over the balcony, Penguin can only smile sheepishly as Batman suggests they have a little talk.

At an airplane hangar, three of Penguin’s girls are shown snooping around. Roxy is inside the hangar and she has several extra rockets in there. As the trio sneak around, Roxy pops out of the hangar to take one out. She plays with them a bit before knocking the other two into a biplane. She hits the lever on it and it takes off down the runway as Batman arrives in the Batmobile. He ignores the plane as it crashes into a water tower and we see the two occupants in a pool of water coughing, so apparently they’re fine.

Batman heads off into the hangar after Roxy and comes face to face with the front end of her rocket. He ducks out of the way as she blasts off through the hangar door to apparent freedom. Or so she thinks. Batman hops on one of her other rockets and takes off after her. This is actually a pretty risky maneuver since we know Roxy can control her rockets via her wrist device. Luckily for Batman, she apparently doesn’t feel like causing it to self-destruct with him on it. This is, after all, a game to her as she calls back to him “I love a man with staying power!” Yup, things are about to get a little blue.

roxy vs batman

So it’s come to this, Batman and Roxy face to face on a speeding death trap.

Roxy leads Batman on a chase into a canyon area. Remarking it’s “the third act climax,” she shoots Batman’s rocket down forcing him from it. He uses his grapple gun to get ahold of her rocket, which causes her to take him on a trip through some trees. Roxy thinks she lost him, but Batman pulls himself up and onto her rocket. She seems impressed as she tosses her jacket in his face. Turning around so that they’re face to face, Roxy explains the game to come. They’re now over water, and she tells Batman he can jump into it and maybe get off without injury. Or, he can stay on and smash into the canyon up ahead. When Batman remarks she will too, she confirms that’s the game as the two prepare to play another game of chicken.

Batman stares at her and crosses his arms, while Roxy smiles back. Eventually, she starts to grow concerned as Batman remains stoic. Roxy then shyly turns to press something on her control panel, but Batman grabs her wrist. Taunting her about seeking the ultimate thrill, Roxy at first appears worried. Then her smile returns and she gives him an “Oh baby!” As the rocket gets closer to annihilation, Batman grabs her and she starts wailing “Yes! Yes!” like that infamous scene from When Harry Met Sally. Batman pulls her off the rocket and to safety as it crashes while Roxy apparently enjoys herself. As the two fall towards the ground, she confesses she always knew it would end this way, and seems really content. When Batman pulls a parachute, she looks sad. As they land, she remarks they’ll live to play another day, but is then dismayed when Batman slaps some cuffs on her. He lets her know she lost, and this one ends somewhat abruptly right there.

roxys o

What I assume to be Roxy’s “O” face.

“The Ultimate Thrill” is certainly a cheeky one. Roxy Rocket is almost too much as the thrill-seeking villain of the hour. She’s rather one note, which I supposes makes her a decent one-off kind of villain. The show definitely pushed some boundaries as far as standards and practices go. While some of the suggestive language would fly over the head of younger viewers, there were probably a few parents who overheard Roxy’s climax and went to check on what their kids were watching. It certainly caught me by surprise the first time I saw this one, but voice actor Charity James seemed to have fun with it.

Batgirl was in this one, but only barely. This ended up being pretty much a Batman solo adventure. Combine that with the old school aesthetics of Roxy’s costume and the zeppelin scene and this one has a nice Batman: The Animated Series feel to it. I prefer my Batman solo, so this isn’t a problem in my book, but other viewers might be disappointed at the lack of heroes in it.

Roxy Rocket is indeed a one and done villain for this show. There’s enough to her personality that it wouldn’t have bothered me if she showed up again. And unlike the new take on Catwoman, Roxy actually does possess a certain amount of sex appeal to go along with her flirtatious attitude. Maybe it’s the bulky costume, but she doesn’t look like a kid with a giant head as so many of Gotham’s females do in this show. She does reappear in an episode of Superman called “Knight Time,” which actually aired about a month after this episode. Maybe that’s why this one was held over until season two so it could air closer to that episode. It was also nice to see Penguin wetting his beak, once again. His business is apparently fine at the end of this one, aside from being in need of some repairs, and we’ll hear from him again.


The New Batman Adventures – “Torch Song”

torch songEpisode Number:  10 (95)

Original Air Date:  June 13, 1998

Directed by:  Curt Geda

Written by:  Rich Fogel

First Appearance:  Firefly

One of the advantages in moving Batman from Fox to The WB was a lessening on restrictions placed on the character. It’s a bit funny since Fox was often the butt of many jokes, usually by shows it was airing, for being willing to put crass and outlandish content on its airwaves when compared with other networks. Maybe it’s just a simple case of escalation, but when The WB Network was launched it proved to be even less restrictive. When Batman was a part of Fox Kids, he had some rules he needed to follow. He couldn’t bleed and for some reason he couldn’t break glass. He often had to deal with his enemies indirectly, though at times he landed some solid blows (unlike Spider-Man who came later who wasn’t allowed to be seen punching a bad guy). Batman did enjoy a major concession by the network in that his foes could use realistic weaponry, so it’s not like it was all bad.

Something Fox was apparently loathe to include was fire. During production on Batman, the writers wanted to include the villain Firefly, a lesser villain but one who had been around for a long time in the comics. Firefly, as the name implies, likes to use fire as his main method of attack and that was apparently a no-no. It’s interesting because the same year Batman premiered, X-Men would as well and it was able to include the villain Pyro in its first season. Whatever. With the move to the new network though, former villains once shot down were now in-play, so here is the apparently long overdue episode introducing Firefly.

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Bruce Wayne, always with a new girl.

“Torch Song” begins with Bruce Wayne taking a new girl to a concert. Her name is Shannon (Jane Wiedlin) and the episode seems to imply she’s a lot younger than Bruce. There’s either a generational gap here, or Bruce could just be really out of touch with pop music. He doesn’t seem too thrilled to be dragged here, but Shannon is quite eager to see tonight’s performer, Cassidy (Karla DeVito), and from some choice seats. As they head in to the venue, they pass Barbara who is apparently there solo. Her seats are much worse. She seems to be amused at the sight of Bruce literally being dragged into the show and into a situation he seemingly has no control over.

Backstage, Cassidy is getting ready to hit the stage. Cassidy is a short, curvy, blonde with a low voice. She’s played up to be rather sexy, but the visual style for this show makes all of the women just look weird to me. She’s in the midst of an exchange with someone who works backstage. He’s a large fellow by the name of Garfield Lynns (Mark Rolston) and he’s more than a little creepy. It would seem the two used to be an item, but now they’re not, and old Garfield isn’t too happy about that. Worse, he’s apparently in charge of the pyrotechnics and we’re about to find out they’re a pretty big part of the show. Cassidy is sick of the conversation and wants the guy fired, but apparently doesn’t see the danger in having a just-fired ex-boyfriend controlling the pyro for the show that’s about to begin.

cassidy stage

Even Iron Maiden would be impressed.

Cassidy takes to the stage. She’s on a podium surrounded by flames. Her voice actress, Karla DeVito, is a professional singer herself so Cassidy both looks and sounds the part of a singer. As she gets into the song, the fire rages around her. It soon reaches unsafe levels, but the crowd is in awe. Eventually, Cassidy can’t continue the performance because it’s too hot as she drops to her knees. The fire then rages out of control and people start to flee. Backstage, Cassidy’s manager tries to stop Lynns from making things worse, but he shoves him aside. Soon he realizes this thing it out of control, and bails.

Bruce doesn’t budge, despite the protests of Shannon. He stands there and is apparently scanning for any way he can get to the woman and save her, but nothing is opening up. Suddenly, Batgirl swings in and makes the save, letting Cassidy know she’s a big fan before taking off. Bruce is apparently not concerned about blowing their identities as he approaches Batgirl to praise her for the rescue. She reminds him sometimes it pays to get the cheap seats.

Detective Harvey Bullock (Robert Costanzo) is shown storming an apartment with a host of police officers in tow. It’s the home of Lynns and it’s basically a shrine to Cassidy. Lynns is no where to be found though, so Bullock helps himself to the contents of the guys’ refrigerator. Now feels like an appropriate time to note that Bullock’s character model has put on quite a few pounds between series. Lynns is then shown at work in a different building, vowing revenge.

cassidy shrine

Probably not the mark of a man in good mental health.

Cassidy is then shown at her apartment having a chat with her agent, Frank (David Paymer). She’s unconcerned with the apparent attempt on her life, and remains so even after opening a threatening letter that burns in her hands after she reads it. The letter contained a picture of her and the message “The star that burns brightest burns fastest.” She’s not going to let this threat prevent her from her next appearance at a new club calls Rock City that night, which is where Firefly chooses to make his entrance.

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The villain of the day:  Firefly.

Firefly comes onto the scene dressed in what I think is an all metal suit. That would probably get really hot really fast, but I guess he’s not bothered by it. He has oversized lenses on his eyes giving him a bug-like appearance which the wings also add to. He has a gun and a tank on his bank making him visually resemble a Bizarro Mr. Freeze since his gun shoots fire instead of ice. His fire-bombing of the venue sends people fleeing, which attracts the attention of Batman and Batgirl who had been enjoying a drama-free evening up until now. They’re able to swoop in as Firefly confronts Cassidy amongst the flames.

fire sword

He’s got a sword made of fire. Better add that one to the notes, Batman.

Firefly demonstrates his wings aren’t just for show, as he blasts off out of there following a wicked right hook from Batman. Batman isn’t willing to let him go, as he uses one of his many ropes to grab onto Firefly. He’s then taken for a ride through the skies of Gotham, but his trip is cut short, literally, when Firefly produces a freaking flame-sword. He slashes the rope binding his ankles sending Batman plummeting pretty violently to the ground where Batgirl and Cassidy are waiting to check on him.

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Cassidy seems quite happy to see Batman.

Sometime later, Batman drops in on Cassidy for a little intel. She seems happy to see the caped crusader and immediately puts on a flirtatious act as she cozies up to the Batman. She tells Batman about Lynns and her past relationship with him. Interestingly, from her perspective they were never really an item, just a pair of people who had dinner a few times and he couldn’t take the hint that things weren’t going to progress any further. She then makes a play for Batman to be her personal bodyguard, but Batman pulls his disappearing trick to get out of that one.

Batman and Batgirl head out to an old warehouse connected to Lynns. Sure enough, it appears to be his hideout as it’s loaded with lots of pyrotechnic equipment. No Lynns though, and as Batman looks around Batgirl is ever chatty. This appears to be a theme for this show where Batman’s sidekick of the moment keeps yapping away while Batman remains stoic, only for the yapper to screw things up. In this case, Batgirl apparently wanted to shine some light on the area and throws a switch as Batman shouts at her not to. Too late, and the building explodes.

firefly kidnapping

Not the hero she was looking for.

As we’re left to ponder the fate of Batman and Batgirl, Cassidy is shown rehearsing in a studio. Things seem rather normal, until smoke starts to fill the studio. As people flee, Cassidy stumbles through the smoke in search of a helping hand. She finds one in Frank, and the two escape. Only, she though it was Frank, but it turns out to be Firefly who now has what he’s apparently sought for some time.

Back at that warehouse, the explosion apparently wasn’t as bad as the cut made it seem. Oh there is tons of fire, but Batman and Batgirl appear to be no worse for ware. The fire is too much for them to handle though, and they’re forced to flee out a window. Some debris falls on Batgirl and she lets out an awful scream. Batman finds her unconscious beneath a pile of rubble.

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It’s always Batgirl that seems to get hurt.

We immediately cut to the Batcave where Alfred is tending to Batgirl. This is apparently now a solo mission as Batman ponders how to deal with this new villain. The police have no leads on Cassidy’s kidnapping, but a matchbook Batman found has an address on it and he seems to think that’s where he should look next. Alfred then ends up being the one to suggest he dawn something more durable, which likely excited the marketing department at Warner since Batman will get a new outfit to turn into an action figure.

The matchbook Batman found was from the Mephisto Paint Company, and lo and behold, that’s where Firefly has taken Cassidy. She’s bound and doing the usual thing of trying to reason with her captor. He’s beyond reason though, and instead chooses to do the old villain routine of demonstrating how his fabulous and destructive scheme will go down. It would seem Lynns is a pretty smart guy when it comes to combustion, and he’s invented a gel that is highly flammable. As he demonstrates it for Cassidy, he explains he’s going to fill the Gotham sewer system with the stuff then set it ablaze. As the city burns, the two of them will make their escape out of Gotham and to a new life in parts unknown.

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There’s a Batman under there.

Before Firefly can set his plan in motion, Batman arrives. He really does have wonderful timing. Sporting an all black heat-resistant suit similar to Firefly’s, Batman goes after him demonstrating that it will take more than a few fireballs to take him out. Firefly turns to his trusty flame-sword to turn the tables on Batman, slicing up some piping and causing it to fall on him. He then sets his plan on motion by starting the gel feed, then turns his attention back to Batman. The flame-sword may have been a handy equalizer, but it’s also a useful tool for Batman to screw up Firefly’s plan. He kicks it out his hand, and it lands in the gel, igniting it. Since it didn’t have time to spread into the sewer, only the plant they’re in goes up in flames. That’s not an issue for two guys in fireproof suits, but poor Cassidy sure has a problem with it. Firefly runs off to apparently try and correct this error, while Batman goes after Cassidy. He’s able to get her to safety, and it must be his lucky day because Firefly stumbles out of the burning building and collapses due to exhaustion, or maybe heat stroke, who knows?

As an epilogue to the events of the episode, Cassidy is shown dining at a restaurant with Frank. She seems to have returned to her defiant and headstrong personality in spite of all that has happened to her as she brushes aside Frank’s concerns about her wellbeing. And Frank couldn’t be happier as all of the publicity created by Firefly has made her more popular than ever. As Frank goes on about incorporating a fire theme into her persona, Cassidy’s gaze goes to a dessert at nearby table which is ignited with flame. She flinches, and Frank takes notice by asking her what’s wrong. As the camera tightens on her face, a look of horror fills her eyes as the episode ends.

bat fire suit

It’s not often an episode gives us a new look for Batman.

Batman: The Animated Series had a lot of success in adapting B-tier villains and boosting their image. Sure, not every one of them was successful, but many were and they became favored villains for viewers of the show and even readers of the comics. Firefly sort of settles in the middle. He’s got a solid gimmick and he’s certainly creepy given the whole stalker aspect of his persona, but I never really bought into him as a high stakes villain. Batman suggests he is by going with this new suit, but it doesn’t really feel earned. Not that I mind the new duds which just strike me as practical. If you’re going to fight a guy who shoots fire, it’s probably a good idea to go with something flame-retardant.

The Cassidy character is fine. I like that they hired someone in Karla DeVito who could both handle the speaking role and do the singing to add some authenticity to her. I can’t decide if we’re supposed to think of her as just a very strong and self-confident individual or if we should view her as foolish for not taking Firefly’s threat seriously. I suppose it’s a little of both, though I admire her bravery. It makes the ending, which seems to implicate she’s going to be traumatized by the events of this episode for years to come, feel a bit mean. It’s similar to how the villain of Riddler’s debut episode turned out who was shown living in fear of The Riddler coming to get him. Cassidy didn’t earn that, and I can’t tell if the episode wants us to think she deserves this. I’ll give them the benefit of the doubt and presume we’re just getting a glimpse at the lasting impacts one of these supervillains can have. Even though his scheme ultimately failed, Firefly still left a mark that’s pretty significant. It’s not something we’re shown often.

Visually, this episode is pretty neat given all of the fire on display. I feel hot just watching it, though maybe that’s because I’m writing this during a brutal heat wave. Firefly is a bit silly looking, but at least his suit appears functional. The look of it would have fit I quite well with the previous iteration of this show as it has a retro design. Batman’s fire suit is a little more bland by comparison as it’s just an all black suit with no mouth opening or cape. It’s easy to animate at least, and like Firefly’s suit, it certainly looks functional which is probably what Batman would prioritize over style. It’s just not something I’d be clamoring for an action figure of.

cassidy fire eyes

Poor Cassidy is going to have some stuff to work through.

Firefly will not be a one and done villain as he has one other appearance yet to come. As I said earlier, he’s fine and so is this episode. It’s nice to get some new blood into the mix and not every villain needs a sympathy angle. As for Cassidy, this is it for her so we’ll never learn what lasting damage Firefly inflicted upon her. Maybe she would have been brought back had this show received a second order of episodes, but that was not to be. I actually would have liked to have caught up with her again. Since the show declined to follow-up on her, I’ll take the road of the optimist and assume she got the help she needed and was able to live a well-adjusted life going forward. It feels cruel to assume otherwise.

 


The NEOGEO Mini

 

img_0003When I was a kid, there was a game console that was so unattainable it was practically mythical. And that console was SNK’s Neo Geo, the home console version of SNK’s popular arcade technology. I only heard about it through social circles, but never knew anyone who actually had one. And had I wanted to even see one I wouldn’t have known how to even go about that. Game magazine didn’t bother covering it and I can’t recall ever seeing one in a store. And that’s because the unit ran for around $650, and that was just for the console. The individual games were often sold for $150 a piece, some even more. And these things were behemoths! Just eyeballing it, they look to be around 8″ by 6″ and are about an inch and a half thick.

It’s sort of ironic that the Neo Geo was so expensive and rarely encountered because SNK’s arcade cabinets were the opposite. Those white, black, and red cabinets were pretty prolific in the 90s and that was because they were quite the value compared with other games. A SNK cabinet contained a board that usually had at least two cartridge slots and as many as five. These cabinets essentially functioned like a console, and arcade owners could swap out games whenever they wished if they felt they needed to change things up, which is a heck of a lot cheaper than buying an all new cabinet. Plus the owner gets to save on floor space, making SNK machines pretty popular for smaller venues looking to just add a game or two like a pizza place or a bowling alley.

The Neo Geo was also super expensive because SNK wasn’t really looking to compete with the likes of Nintendo and Sega. SNK knew what it did well, and it had a dedicated fanbase. The Neo Geo was for people who loved SNK’s arcade games and wanted to take the experience home without having to buy an actual cabinet. Because of this, the guts inside the Neo Geo is essentially identical to that of the arcade cabinet. Where other console developers looked to achieve a half measure or so, SNK said “screw that.” And the gigantic cartridges gave SNK plenty of room to increase the power in its games helping the Neo Geo to still be viable into the 2000s.

Something the Neo Geo brand has never really shook is its high cost. Even decades removed from its debut, a secondhand console will still set you back several hundreds of dollars. And the games might set you back even more since they weren’t produced in massive quantities. SNK’s home version of the Neo Geo hardware was referred to as the AES, with the arcade version referred to as the MVS. Since they were the same, SNK made the shape of the cartridges different between the two. The thinking was that SNK didn’t want Neo Geo owners just buying the cheaper MVS carts, which featured no artwork or case, and playing them at home. Over the years, third parties have come up with adapters so Neo Geo AES owners could indeed play the cheaper MVS carts on their home system. More experimental and determined gamers have even taken old cabinets and “consolized” them to create their own Neo Geo. Many years ago, I bought such a device as I wanted to get into Neo Geo. At the time, the MVS community was starting to take off and now collecting those instead of AES games isn’t the value it used to be. I made one post on that thing, and no more because I just wasn’t willing to devote all of those resources to Neo Geo.

 

Not surprisingly, SNK decided to get into the mini console business. It’s a business presently booming, and there’s money to be made. SNK also decided it needed to do things a bit different. While Nintendo and Sony had dedicated home consoles to celebrate from its respective pasts, SNK also wanted to acknowledge that Neo Geo wasn’t just a home brand, but an arcade as well. And in true SNK fashion, it also decided it needed to be the most expensive option in town.

The Neo Geo Mini was released late in 2018 for both Japan and the international market. Like other mini consoles, the lineup of software differed between the two regions and was supposedly tailored to the tastes of each. Considering SNK’s games span few genres, I’m not sure what differences there really is in terms of taste save for SNK’s football title. The Neo Geo Mini ran for as high as $130 on release, though of all the mini consoles this one seemed to vary the most in price depending on where you purchased it with some offering price points closer to $100 (which is what the Japanese version translated to in US dollars).

That price point may have seemed alarming at the time, but there was some justification behind it beyond the usual “it’s Neo Geo.” The Neo Geo Mini comes with 40 pre-loaded games, the most yet for these official mini consoles (the soon to be released Genesis Mini will top it with 42) so if you were placing a value of 2 bucks a piece on each game that would already get you to 80 dollars. And to celebrate the arcade legacy of Neo Geo, SNK opted to make its mini console a dedicated gaming device without the need of a television. The Neo Geo Mini is an adorable little arcade cabinet all by itself. It more resembles the barcade style than an actual SNK cabinet, but this makes it much easier to place the device on your lap. It has a 3.5″ LCD screen which is in a 4:3 format to preserve the native aspect ratio of the software. There’s a mini analog joystick on the left, and the four buttons are on the right. Because of the limited space, the buttons are arrayed in a diamond shape as opposed to in a row as they would have been on an actual cabinet or on the AES joysticks. The Mini is powered by a USB cable, but it does not come with a wall adapter. It also does not contain an internal battery, so it has to be plugged in. This is the first of many design flaws to come.

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Left to right: SNK Black controller for the Mini, Neo Geo CD controller, SNK White controller for the Mini.

The Neo Geo Mini is undeniably cute, but SNK made some odd choices with it. First of all, one such odd choice is not the screen. It may be LCD, but it looks just fine for these games. If you found these titles impressive to look at in the arcade, the same will be true here. Playing them though won’t be quite as fun. The joystick SNK went with is pretty basic. It’s floaty, like an analog stick on a modern console, which works okay for games like Metal Slug, but for fighters it’s problematic. It’s confounding because SNK has a history of making good analog sticks that are actually usable for fighters. The Neo Geo Pocket had a great one. It had plenty of resistance and had that satisfying click to it. The gamepads for the Neo Geo CD too had these clicky analog “discs” on them that were also usable in fighters. You would prefer to use a joystick, but you also didn’t feel severely limited if you had to use one of the gamepads. More confusing is SNK’s decision to change the layout of the buttons. On the old controllers where this diamond shape was utilized, the buttons went (starting at the top, clockwise):  D, B, A, C. On the Neo Geo Mini they go:  A, C, D, B. I’m not super familiar with old Neo Geo games, but even I’m thrown off with this new configuration. I have to assume it has something to do with how these games have been released in emulated form on modern consoles, but it’s weird that they opted to make things different here.

Making things even odder, is you can purchase additional controllers for the Mini. They’re styled after those Neo Geo CD gamepads, but they’re different in the worst ways. For one, they have the new button layout so if you thought you could get around that setup, well, you can’t. They’re also using new components, and sadly the analog disc is one of them. It’s no longer that satisfying clicky input. There’s even less resistance in it when compared with the Mini’s joystick, making it a downgrade if you want to play VS modes. They connect via USB Mini, so it’s possible that better joysticks are available, but it’s a shame that the official SNK controllers are so disappointing.

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When both controllers are plugged into each side of the Mini, the controls on the device go “dead” making this a maximum of 2 players only.

The Neo Geo Mini includes a TV out function via HDMI mini. Strangely, it did not come with a cable though so you had to buy a separate one. Thankfully, if you own any of the Nintendo mini consoles then you’re all set. I actually often just switch the cable between my mini consoles when I want to play since I don’t have enough inputs on my television. If you choose to go this route, know that it isn’t really optimal. SNK didn’t spend much time on this feature it would seem as the games all feature a noticeable downgrade in visual quality when played on a television. It’s not unplayable, but also not very kind to these otherwise lovely looking games. On the plus side, the controller cables are at least generous in length and the Neo Geo Mini is heavier than the Nintendo mini consoles so there’s less chance of yanking it accidentally off a TV stand. Though, if you happen to do so there’s also more risk of damage given the presence of the screen.

Because of the cost and shortcomings, I passed on the Neo Geo Mini last year. This summer though, a new bundle was released and it was enough to get me to jump onboard. The Neo Geo Mini bundle is available at Amazon and Wal-Mart and it includes:

  • The Neo Geo Mini International Edition
  • 2 SNK controllers (one black, one white)
  • 1 HDMI cable
  • $99

The bundle addresses the monetary shortcomings and puts the console closer in-line with the SNES Mini. Yes, it’s still more expensive than that device, but it also has nearly twice as many games and features the off-TV mode. In addition to all that I highlighted, the Mini also comes with stickers. The only graphics on the International version are the Neo Geo logos on each side of the cabinet so if you want to add some extra flash to it you have the stickers. I haven’t placed any on my unit, but I probably will stick one above the screen at least.

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You may bemoan the lack of variety, but there’s no denying this thing comes packed with a lot of games.

Of course, if you’re interested in this device then you probably want to know what you can play on it. The games on the International version are as follows:

  • Metal Slug 1 – 5
  • Metal Slug X
  • King of the Monsters 1 and 2
  • Sengoku 3
  • Magician Lord
  • Blue’s Journey
  • Shock Troopers
  • Shock Troopers 2nd Squad
  • Robo Army
  • Crossed Swords
  • Mutation Nation
  • 3 Count Bout
  • The King of Fighters 95, 97, 98, 2000, 2002
  • Art of Fighting
  • Fatal Fury Special
  • Real Bout Fatal Fury
  • Garou: Mark of the Wolves
  • Samurai Showdown II, IV, V Special
  • The Last Blade 2
  • World Heroes Perfect
  • Kizuna Encounter
  • Ninja Master’s
  • Top Player’s Golf
  • Super Sidekicks
  • Football Frenzy
  • Blazing Star
  • Last Resort
  • Ghost Pilots
  • Puzzled

That’s a lot of fighting games. Safe to say, if you don’t like fighters then this isn’t the machine for you (and you probably already knew that). I’ve tested all of the games in off-TV mode and all emulate very well with no input lag. If you liked these games before, you’ll like what you have here. The obvious shortcoming being the input method for the fighters. I’m not particularly good at SNK fighters, but I’m really not good on this machine. Maybe I can get used to it and get close to what I am when playing on a Neo Geo, but it’s going to take some practice. I should also note, that since this contains US versions of these games, Samurai Showdown features the censored green blood. If you want the red stuff you’ll have to get the Japanese version.

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There are some design shortcomings with this device, but there’s no denying the games look good on the small screen.

As for the lineup, it’s hard to argue it’s not a solid representation of what SNK’s legacy is. I would have preferred fewer fighting games, but there’s not a ton missing either. I’m surprised at the exclusion of Bust-A-Move, aka Puzzle Bobble, but that might be because SNK doesn’t own those characters. I would have liked to see Baseball Stars as well, and I’m surprised at its exclusion. Since these games are all essentially arcade games, they’re pretty damn hard since they were meant to guzzle quarters. You’ll be happy to know that there are Save State options present making these games a bit easier to manage. Simply pressing Start and Select together brings up the menu to do so which is also the way you exit a game without powering off the console. The user interface is bare bones, but gets the job done. If you happen to get the Japanese version you can even switch the language to English, though the in-game text will still be Japanese (not that any of these games contain required reading).

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Getting used to this little guy will be key to enjoying the fighting games. For games like Metal Slug though it works just fine.

Given all of this, it’s a bit hard to recommend the Neo Geo Mini as anything other than a novelty. If you like the idea of being able to play these games off-TV in a unique format then by all means give it a shot. The new bundle makes it a little easier to recommend, though the extra stuff also highlights what this system isn’t very good at doing. If you just want to experience SNK’s games on the cheap, or even on the go, you have lots of options now as most of these games can be purchased digitally for various platforms, including Nintendo Switch. Of course, the Switch will give you its own issues with inputs for fighting games, but it will also give you better on-TV emulation. These games are no longer prohibitively expensive to enjoy, which does harm the novelty of the Neo Geo Mini.

I find the aesthetic of the Neo Geo Mini to be so pleasing that I’m reluctant to say I find it disappointing. It’s too charming to be a dud. The only true disappointment for me is that the on-TV experience isn’t good enough to make me get rid of the few MVS games I own. Hopefully I keep at it with this thing and eventually get a little better at a few of the fighters. I’d also like to see SNK take at least one more stab at creating a dedicated gaming device that’s cost-effective and also sets a new standard for the best way to experience SNK’s games. The Neo Geo X and the Mini both were tantalizing, but come up a bit short. If you like SNK’s offerings and don’t mind the price tag, the Neo Geo Mini is fine. If you’re still on the fence, then maybe wait and see if the price comes down more or seek out a used one. I’ve seen stand-alone Minis for as low as $89 new. I don’t think it will crash to the levels of the PlayStation Classic (which I’ve seen for as low as $15!), but there may be some more room to fall.


The New Batman Adventures – “Love is a Croc”

love is a crocEpisode Number:  9 (94)

Original Air Date:  July 11, 1998

Directed by: Butch Lukic

Written by:  Steve Gerber

First Appearance:  None

 

There are no noteworthy first appearances in this week’s episode, “Love is a Croc,” but it almost feels like we have a pair. Killer Croc was a frequent contributor during the original run of Batman. He was sometimes portrayed as a vicious killer, and sometimes as a goof, but he was always voiced by Aron Kincaid. Kincaid is no longer a part of the show though, and he’s been replaced by Brooks Gardner. Perhaps less noticeable is the addition of Laraine Newman as the voice of Baby-Doll, replacing Alison LaPlaca. This is only less noteworthy because the character previously only had one appearance, but the difference between the two is pretty noticeable so I would guess that long-time fans picked up on it quite quickly.

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Killer Croc is back with a new look, a new cell, and a new love for raw chicken. It’s finger-licking good!

The New Batman Adventures consists of many redesigns for villains, and today is no exception, and it also contains new directions for said characters. Perhaps the show was unsure of what to do with both Croc and Baby-Doll, so rather than create a new scheme for them on their own they decided to do an odd couple pairing. Baby-Doll is the sympathetic villain, as she has largely been victimized by her condition which is summed up in this episode as one that does not allow her to grow. Croc, on the other hand, has never been played for sympathy even though he has an obvious physical condition that could lend itself to such a portrayal, had the show wanted to explore that. Instead though, Croc seems quite happy as he is and enjoys looking rather freakish. Basically, Baby-Doll views her outward appearance as a betrayal of what she feels inside, while Croc’s is more like an accurate manifestation of the person, or reptile, he is on the inside. It’s certainly an interesting approach, so let’s see how it turned out.

The episode opens in black and white, a palette we were accustomed to in the first run of this show, but one that is now rare. And it’s colored that way because we’re watching an old clip of Love That Baby, the sitcom starring Mary Louise Dahl. It’s a little comedy piece that is there to remind us of Baby-Doll as we head into the episode proper.

mad mary

I think he made her mad.

A wife is helping her husband stumble into a hotel lobby. Judging by their attire, I’d say they’re on vacation in some place warm. The man is obviously drunk, which is probably a first for this show, and he’s lost his room key. The wife seems to have lost something as well, her patience, as she drops him and heads to the concierge. Working the desk is a diminutive woman with an oversized shirt on. She informs the guest that she can get her a duplicate. The woman watches as this host hops off of a large stool and pushes the stool over towards the wall where the keys are hanging. Drunk husband is also watching and he’s the first to notice her. Phrasing it as, “You used to be somebody,” he eventually remembers and starts reminding Mary of her past failures, including the whole trying to kill Batman thing. He tells her to do something funny, and eventually the former Baby-Doll snaps. She grabs the man by the nose and slams his face into a ledger before shutting it on his head violently. She then utters her catchphrase, “I didn’t mean to,” but not in her usual playful way.

Mary retreats to her own room where she angrily tosses aside her coat before settling into more of a depressive state. She asks why people can’t see her as an adult before plopping on the couch between two giant teddy bears (that might be contributing to your problem, Mary). Of course, her show is on television and she angrily changes the channel and finds some live courtroom show. Killer Croc is being presented to a judge and is shown pleading his case that he’s the victim of prejudice based on his appearance. And his new appearance is even more monstrous than before. He’s green-skinned now with monstrous eyes, claws, and these weird ridges on his body. In short, he more clearly resembles a crocodile.

croc escape

That seemed a little too easy.

The judge (Buster Jones) decides Croc is competent enough to stand trial, and Croc is not in agreement. Apparently wanting to prove the judge wrong, be breaks out of his restraints and goes on the attack. As he batters the police aside and makes his escape, Mary cheers him on from her couch apparently recognizing a kindred spirit.

croc batarang

Croc is clearly not impressed with Batman’s toys.

Croc’s escape from the courthouse does not mean he’s home free. Outside, he’s forced to contend with more police, and then a Batman. Batman swings in to deliver a nice kick, but Croc is up for a challenge. He starts putting on a show by tossing cars and crushing batarangs in his jaws, but he’s eventually subdued by the caped crusader. At this point, a crowd has formed to watch and Baby-Doll herself is among the spectators (so I guess her hotel is no where tropical?) and looks on with sadness as Croc is apprehended.

crocs confines

That bag of several chickens probably weighs more than she does.

Arkham Asylum is our next setting, and it seems they’ve made some modifications for old Croc. He’s shown swimming in a giant tube of water that’s open on top. A guard walks in to inform him that he has a visitor, and in strolls Baby-Doll. Croc has no interest in conversing with her, but she informs him she brought chicken. She tosses a whole, raw, chicken at Croc who devours it in one gulp bones and all. She’s brought more than one, and her strategy seems to have worked as Croc is willing to listen. She tells them their kindred spirits, and Croc seems disinterested owing to the fact that he’s being sent to jail tomorrow. Baby-Doll tells him not to lose hope by suggesting that accidents can happen on the way.

baby-doll and gun

They’ll let anyone be a villain these days.

The next day, Croc is being transported at night and everything seems to be going smooth, for now. The driver of the truck then notices a little girl appear in the road suddenly and he has to swerve in order to avoid her. The truck goes through a guardrail and flips over, and Baby-Doll is there to once again utilize that catch phrase. She goes around to the rear of the truck and finds two guards picking themselves up off the ground. They question what she’s doing there, and she pulls out a gun. It fires two suction cup-tipped darts that strike each man in the forehead. Each dart has a wire trailing out of it back to the gun and an electrical current shoots up it rendering the two unconscious. Baby-Doll then finds Croc inside and gives him a big hug (she’s about the size of his head and neck) while Croc wears a confused expression on his face as she tells him they can be together forever now.

croc welcome home

Welcome home, Precious.

Sometime later, Croc is shown returning home. Home appears to be in a sewer and it’s made up to look like a 1950’s kitchen. Croc comes strolling in to find Baby-Doll at the table in her high chair. She’s delighted to see that her precious has returned home, and Croc is equally delighted. He comes baring newspapers, local and out of town (The Daily Planet), which all feature he and Baby-Doll on the front page. It would seem they have a successful string of robberies under their collective belt, and the stacks of cash in the cupboard make Croc very happy indeed. He’s not here to chat long though as he tells Doll that he’s heading back out. He apparently subscribes to the Teenage Mutant Ninja Turtle philosophy that a trench coat and hat are all you need to disguise an otherwise noticeable appearance. Baby-Doll is sad that he’s leaving and she grabs onto the end of his coat imploring him to take her along. She’s clearly regressed back to an almost child-like persona as she speaks in the third person referring to herself as Baby. Croc spins around like he’s about to backhand her, but he relents. He then resumes his leaving while Baby-Doll tries to tell him they should plan a new job, but he informs her (and us) that’s her job as he disappears down a tunnel.

Batman and Batgirl are shown zipping around in the Bat Boat apparently in search of Croc and Baby-Doll. Batman informs Batgirl that all of their jobs have so far taken place near water tipping him off that Baby-Doll is taking advantage of her new beau’s obvious strengths. A casino cruise ship just happens to be roaming Gotham Harbor and that’s about as likely a hit as one will find for this particular duo. Croc and Baby-Doll enter the casino floor. Baby-Doll plays with a ball which attracts the attention of a security guard who moves to remove “the child” from the area. As she does so, she abandons her position beside the cashier and Croc reaches into his window and rips him through the wall. He heads inside to get the cash as the guard abandons Baby-Doll to go after him. Baby-Doll throws her ball at her and it explodes releasing a gas that takes out the guard as other patrons flee. Baby-Doll joins her man as the two grab as much cash as they can before beating a retreat.

spoiled getaway

They act surprised to see Batman, but how long did they think they could really keep this up before he’d show up?

Getting away won’t be easy though, as Batman and Batgirl show up and block their escape. Croc is clearly unnerved as he turns tail and runs. He ends up chucking a giant roulette wheel at the two, which initially misses but causes a whole host of problems for the two. Batgirl gets squashed under a table while Batman gets nailed by the ricocheting wheel. This provides enough cover for the two to escape, only they lost most of the money. Batman recovers and tells Batgirl they’re getting away, who seems irritated with him for not first making sure she was all right via a sarcastic remark. Batgirl joins Batman on the ship’s deck, and Batman spies the villains heading into a large sewer pipe he assumes is taking them home.

Back at their lair, Croc is livid by Batman’s interference. Baby-Doll tries to calm him down, but he’s not listening. He tells her he’s going out, causing her to give chase once again. This time, Croc doesn’t pull his backhand and he swats her away. Baby-Doll looks hurt, emotionally, by this display of aggression as she watches Croc once again vanish down the sewer pipe. On the waterfront, Croc is shown leaving a place called Live Bait (gross) with a woman on each arm and lipstick on his cheek. He’s bragging to the girls that he’s about to fly solo and confirms that he plans to ditch Baby-Doll. From the shadows, Baby-Doll is shown watching as tears well up in her eyes.

baby-doll hurt

Someone’s been caught.

Croc is shown sleeping on the couch until Baby jumps on him. She wraps her arms around his head and apologizes for before promising he can go out whenever he wants. Croc seems confused, but not concerned. She gives him a kiss and he bushes her aside. As he walks away she tells him she has a new job. Croc gets excited as he learns that this is The Big One and Baby-Doll promises that it will be the one that will allow he and her to live in warmth forever and ever. Her delivery is more than a little creepy so I don’t think this job is going to end well.

Batman and Batgirl are shown walking in ankle deep sewer water. Batgirl is complaining that the two days they’ve spent doing this will result in her suit being forever ruined, as well as her nose. Batman simply replies that it’s better than sitting around the cave. They soon find the happy home of their targets, only it’s empty. As Batman examines a childish drawing of an exploding nuclear power plant, Batgirl picks up a doll that was left on the table. The head rolls off and soon Baby-Doll’s voice is heard admonishing the intruders. A stuffed crocodile opens its mouth and a bomb is revealed. Batman and Batgirl have just enough time to jump back into the sewer water to avoid the explosion. An angry Batgirl emerges from the water expressing a sentiment that this girl needs a spanking (and she’s a-hankering, for some spankering!).

croc baby reactor

I think they’re about to break-up.

Croc and Baby-Doll are shown at the controls for Gotham’s nuclear power plant. There are no workers, no guards, and how they got there isn’t explained. Baby-Doll then cuts off the water supply which keeps the reactor cool. Croc is confused since they can’t accept ransom from a dead city. Baby-Doll informs him via limerick of her plan to destroy Gotham by causing a meltdown, in turn killing them as well. This is Baby-Doll’s punishment for Croc and the solution to his womanizing. First we had a drunk guy, now we have a plot involving a murder-suicide, this show sure has grown up.

Before the two can get into a lengthy argument, Batman comes swinging in and nails Croc. He tries to tell Batman that she’s crazy, but he responds with fists. Batgirl swings in and nails Baby-Doll before turning her attention to the controls. Batman asks if she can fix it, and she responds that he’ll either know in a minute, or he won’t care. She is successful, as Baby-Doll flees. Batman tells Batgirl to keep an eye on the reactor as Croc takes off after Baby-Doll and Batman is forced to pursue them both.

croc vs batman

It wasn’t that long ago we saw Bruce Wayne tangle with the real thing, so this doesn’t seem too threatening for Batman.

Croc reaches Baby-Doll first and he apparently isn’t going to forgive her for her little attempted murder. He grabs her, and dangles her over a large turbine seemingly intending to kill her. As he drops her, Batman is there to make the save as he usually does. This leaves him open to attack though as Croc pummels him into a wall. Hoisting him over his head, he heads back to the turbine to finish off Batman, only this time it’s Baby-Doll making the save. A little gun-like device fell off of Batman as Croc carried him, and Baby-Doll grabs it. It looks like an injection device, but when Baby-Doll uses it on Croc it behaves like a stun gun (shrugs). Croc is angered, but not really affected, but the distraction is enough to allow Batman to pull him down off of the catwalk they’re on and down onto another.

crying baby doll

Nothing but tears in the end for old Baby-Doll.

Croc then gets on top of Batman and tries forcing his head into the turbine (he’s really determined to make use of this turbine). As Batman’s “ears” enter the danger zone, the turbine clinks off of them revealing to us that Batman’s cowl is now reinforced with steel (clever bat). Batman kicks him off and into a wall covered with pipes. Croc ignores the warnings, and a verbal one from Batman, regarding the pipes and rips one off the wall. He’s rewarded with a face full of hot steam which knocks him to the ground. He looks dazed, and then appears to slip into unconsciousness. Beside him, Baby-Doll mourns for the relationship they could have had. Just as her debut episode ended, this one ends with her gentle sobs as Batman looks on.

This is another one of those episodes I wasn’t really looking forward to rewatching. Baby-Doll felt like a one-shot to me. She was fine in her original appearance and made for a unique and sympathetic villain. She was certainly memorable given her appearance, but she also struck me as someone who just needed some help and would then be able to live a semi-adjusted life. And apparently she did, for a time, until someone pushed her buttons too far and she was introduced to Killer Croc. It’s an odd pairing, but one that is mostly logical. Baby-Doll is a bit more mentally distressed it would seem, sd evidenced by her child-like state throughout the episode. It’s a bit strange as we were lead to believe she thinks of herself as an adult, but she certainly doesn’t act that way. She’s obviously not well though, so it’s not illogical to see her act this way, just different.

Killer Croc, on the other hand, is mostly true to his nature. It is a bit hard to get used to his new voice. Aron Kincaid brought this New York sleaziness to the character that is mostly replaced by just a deep, some-what monstrous, voice by Brooks Gardner. It’s fine on its own, but I definitely miss Kincaid. Otherwise, Croc just wants money and apparently girls, and remains a main without morals who just happens to resemble a crocodile.

With so much of the episode devoted to showing us the home life of our unlikely couple, there’s very little time for Batman and Batgirl to do much of anything. They write Batgirl much in the same way as they used to write Robin. She makes jokes and sarcastic remarks and is all together rather chatty compared with Batman. Batman is slightly more willing to banter now, as I feel like before he would have met Robin’s remarks with silence, but here he does not. When Batgirl openly wonders what Croc and Baby-Doll do on a date he takes a long pause before responding with a “I don’t want to think about it.” I think it would have been a touch more humorous to just have Batman let her question hang in the air rather than have him respond. I sometimes get the sense that the writers are trying to find Batman’s personality now that he’s always shown to have someone with him, where as his personality before was mostly just silent brooding. Something just feels “off” about Batman, and I keep waiting for things to click, but I’m not sure they will.

high angle croc ending

Baby-Doll’s second appearance ends the way her first did with an almost identical shot.

This is the final appearance for Baby-Doll, while Killer Croc will return. It was a surprise to see her brought back at all, so the fact that she won’t be making a third appearance is hardly a surprise. There’s only so much that can be done with her. Plus she basically tried to nuke Gotham, so she’s probably been sent somewhere that isn’t likely to set her free anytime soon. She did her job, and while her episodes are not among my favorites, they certainly weren’t bad.