Tag Archives: arcade gaming

Arcade 1Up Marvel Super Heroes Counter-Cade

Arcade 1Up has been around for a few years now selling arcade cabinets at a reduced size and also a reduced price. The cabinets are significantly smaller than an actual arcade cabinet, but still plenty large enough to take up a lot of floor space in your home. And while they’re cheaper than the “real thing,” they’re hardly what I would call cheap. Many of the full-size units will set you back over 500 big ones, and newer models have eclipsed the $700 price tag as components become harder to come by and virtually everything has become more expensive. Even when the units were cheaper, I was never able to bring myself to spend hundreds of dollars on what is essentially a novelty item. The cabinets, being smaller than the real thing, are less functional. You can’t physically accommodate four adults for a game of Teenage Mutant Ninja Turtles, for instance. And these are all games that can be experienced in a far more convenient and cheaper manner. Only some of the side-scrolling beat-em-ups are unavailable for purchase these days, but they’re also games not really designed for home consumption. They were made to entertain in bursts and consume quarters, with free play they last less than an hour and have little to no replay value once completed.

There’s nothing particularly practical about what Arcade 1Up sells, but that doesn’t mean it’s worthless. I already used the term novelty when talking about them, and that’s really what they are. They liven up a room at your house, give people something to talk about when they come over for the first time, and do offer some entertainment value. Especially when it comes to skill-based games. And I certainly am willing to spend money on novelty items as I own several mini consoles and recently reviewed the Zelda Game & Watch. I just have a limit on what I want to spend on such a device and on how much room I want to dedicate to one. I’ve often considered buying an arcade cabinet for my bar room at home. I was really close to doing so with an SNK cabinet more than 10 years ago since those can actually swap games. And when a local arcade closed-up shop near me five years ago I strongly considered making an offer on their Simpsons cabinet, but thought better of it in the end. Arcade 1Up has always had some appeal to me, but nothing got me to bite. The Teenage Mutant Ninja Turtles one came the closest because of my love for that IP, but realistically I’d play it a couple of times and then never touch it again. I thought I might take the plunge if Arcade 1Up ever did The Simpsons and they did in 2021, but the $700 price tag was a non-starter for me.

Now isn’t that cute.

Arcade 1Up seems to know there are lots of folks like me out there that want their product, but are hesitant either due to cost or space concerns. Enter the Counter-Cade! This is a smaller version of an arcade cabinet intended to be placed on a counter, or better yet, a bar. And I have a bar! Aside from a bar-top juke box, I can’t think of a better accessory than a small arcade cabinet. And that’s what the Counter-Cade is, it’s just a small arcade cabinet with a short base. Since they’re even smaller than the normal Arcade 1Up, they’re only suitable for 2 players so no four-player models exist (that I’m aware of) and it looks like many have fewer games loaded on them than the bigger model, which makes sense as Arcade 1Up needs something more than size to entice folks to pony up the big bucks. There’s no wi-fi either, but you can plug in a controller if you find it too small to comfortably accommodate two players (though I tried it and didn’t have much luck). I was interested when I first saw the Counter-Cade, but I wanted it to contain games I’d actually play. My wife seemed to pick-up on this for underneath my Christmas tree was the Arcade 1Up Marvel Super Heroes edition of the Counter-Cade.

The games that come pre-loaded.

The Marvel Super Heroes Counter-Cade from Arcade 1Up comes with four games pre-loaded onto it: Marvel Super Heroes, X-Men vs Street Fighter, Marvel vs Capcom, and The Punisher. All four are developed by Capcom and obviously contain characters from the world of Marvel Comics. Three of the four are 2D fighters, while The Punisher is a two-player beat-em-up. It’s a solid assortment of games as you get a traditional 2D fighter in Marvel Super Heroes and a pair of tag-fighters. I would have preferred it if Arcade 1Up had made this an X-Men themed unit based on Children of the Atom, but oh well. I’m sure almost everyone would have preferred another “VS” title in place of The Punisher, but I’m okay with it as it gets another style of game into the set.

There’s a USB port on the right side for a controller, though when I plugged in my 8bitdo controller it didn’t map the buttons properly.

What’s going to sell this unit is the size, price, and game selection. As far as size goes, the cabinet basically takes up a space of 16.5″ wide, 16 1/8″ high, and 13″ depth. That’s me measuring the unit at it’s widest part, which is the platform where the controls are mounted, but that’s roughly the area this thing occupies. It runs off of an AC adapter so you do need to be relatively close to an outlet as the chord is only about 4′ long. The screen is approximately 6.5″ wide x 5″ high and it’s suitable for the software. The colors are vibrant and there’s no taring of the sprites. It’s also pretty loud so if you were worried about the audio I think most will be fine. There is a headphones jack for those who want to game without disturbing others, though the clicky joystick and buttons will prevent truly silent play.

Soda can for scale.

The components outside of the screen seem fine. I don’t know that the joystick is quite on the level with a true Capcom unit, but it’s better than a lot of third party joysticks I used long ago (granted, I have not bought an arcade style controller for about 25 years). There are seven buttons for each player with one of those being a Start or Credit button to enter the game. There are six buttons for actual gameplay, which is all you need for the software present here. The buttons feel okay, I feel like they’re a little soft and could rebound a touch firmer, but are otherwise fine. The theme is Marvel Super Heroes so you get Thanos on each side with blue filtered comic art on the front and platform. The marquee does light up when the unit is on and features the cast from that game so if you were hoping to see Rogue or Ken on the cabinet you’ll be disappointed.

This bad boy is going to live beside my Lego NES.

When the unit is powered on it takes you to a simple screen with the highlighted game displayed. You can cycle through and upon selecting a game a quick controls dashboard is displayed. It’s not entirely useful as it basically just tells you what each button does in the game. It won’t tell you, for instance, how to tag out in the VS titles or how to use grenades in The Punisher which stinks. Once you select a game, the unit basically becomes an arcade cabinet. If you leave it alone you’re effectively in “Attract Mode” for the selected game, which is definitely a fun thing to have in a rec room, even if it isn’t practical from a power consumption point of view. Everything is set to free play and there are no coin slots anyway so you can’t make money off of your friends directly. It’s easy to get out of and into another game and the interface is simple and intuitive enough.

As for the games, well, reviewing each one individually would take some time. Basically, if you’ve played a Capcom fighter then you probably know what to expect. Marvel Super Heroes is the most straight-forward as it’s a one on one fighter starring some of the heroes and villains from the Marvel Universe. It’s always been a little odd in that respect (Shuma-Gorath?), but it’s actually probably better received now than it was in the 90s given how popular the Avengers are now versus then. Still, it was pretty cool to get a dedicated Marvel fighter in 1995 and the fact that it was dedicated to Jack Kirby gives it a little extra sweetness. I don’t consider it a great 2D fighter, but it’s a perfectly fine alternative to Street Fighter 2 for the Marvel fan.

SNES and Genesis model 2 for scale.

The VS games are probably want most fans will play the most. X-Men vs Street Fighter is what got the whole thing rolling. It features a terrific roster from both franchises and it actually feels more focused than the games that followed. If X-Men is your jam, then this might be your favorite from the set. Marvel vs Capcom is very similar, but bigger. This was the last 2 vs 2 fighter as its sequel would up things to 3 on 3 and get almost too big for my liking. You may notice one game was skipped, Marvel vs Street Fighter, but you’re not missing much by going straight to Marvel vs Capcom. This lets other Capcom stars get a chance to shine and help even the sides as it was pretty rough for the World Warriors to have to take on the entire Marvel Universe.

Lastly, we have The Punisher. It’s a perfectly cromulent brawler. Player One controls the Punisher while a second player can join in as Nick Fury. The two will banter a bit (via text) to liven things up while battling through the criminal underworld leading to a final confrontation with the Kingpin. It’s less impressive than the fighters from a presentation aspect and the mechanics of the game are pretty standard: attack, jump, and a special attack that drains life when it connects. Sometimes The Punisher and Fury will be allowed to use guns, usually in response to when the villains do the same, but mostly it’s a melee affair. There’s an abundance of temporary weapons to bash foes with that helps add a little variety, though most are just something to bash a foe with. A playthrough will take most around 45 minutes and when it’s over there likely will be little appetite in venturing forth again. There’s no reason to from a gameplay perspective aside from achieving a better score, it’s just the video game equivalent of chewing gum. At least it’s a longer experience than what Fruit Stripe offers.

One last shot for scale. It’s certainly not small, but definitely not as big as a true stand-up cabinet.

I had a desire to add an arcade machine to my bar room, and this Counter-Cade from Arcade 1Up gets the job done. It’s an attractive piece with a solid selection of games which 3 of the 4 offer incentive to play and replay while the 4th is certainly good for entertaining younger gamers (ignoring the violence). And the other important selling point, maybe the most important, is it’s not ludicrously expensive. The MSRP on this is $229 at most stores and many offered discounts during the holidays. Since this was a gift, I don’t know exactly how much my wife paid, but I know it was less than $200 due to sales and the use of good old Kohl’s Cash. At the high end of $229, I do think it’s a tougher sell, but not terrible. If you really love the games included and want something to bring your room together then I think it’s doable. On sale though, it becomes a much easier call. You’re still better off going in a different direction if your goal is simply to play these games, but as we established earlier, if you’re interested in this set then you’re in it for the novelty more so than the software.


The NEOGEO Mini

 

img_0003When I was a kid, there was a game console that was so unattainable it was practically mythical. And that console was SNK’s Neo Geo, the home console version of SNK’s popular arcade technology. I only heard about it through social circles, but never knew anyone who actually had one. And had I wanted to even see one I wouldn’t have known how to even go about that. Game magazine didn’t bother covering it and I can’t recall ever seeing one in a store. And that’s because the unit ran for around $650, and that was just for the console. The individual games were often sold for $150 a piece, some even more. And these things were behemoths! Just eyeballing it, they look to be around 8″ by 6″ and are about an inch and a half thick.

It’s sort of ironic that the Neo Geo was so expensive and rarely encountered because SNK’s arcade cabinets were the opposite. Those white, black, and red cabinets were pretty prolific in the 90s and that was because they were quite the value compared with other games. A SNK cabinet contained a board that usually had at least two cartridge slots and as many as five. These cabinets essentially functioned like a console, and arcade owners could swap out games whenever they wished if they felt they needed to change things up, which is a heck of a lot cheaper than buying an all new cabinet. Plus the owner gets to save on floor space, making SNK machines pretty popular for smaller venues looking to just add a game or two like a pizza place or a bowling alley.

The Neo Geo was also super expensive because SNK wasn’t really looking to compete with the likes of Nintendo and Sega. SNK knew what it did well, and it had a dedicated fanbase. The Neo Geo was for people who loved SNK’s arcade games and wanted to take the experience home without having to buy an actual cabinet. Because of this, the guts inside the Neo Geo is essentially identical to that of the arcade cabinet. Where other console developers looked to achieve a half measure or so, SNK said “screw that.” And the gigantic cartridges gave SNK plenty of room to increase the power in its games helping the Neo Geo to still be viable into the 2000s.

Something the Neo Geo brand has never really shook is its high cost. Even decades removed from its debut, a secondhand console will still set you back several hundreds of dollars. And the games might set you back even more since they weren’t produced in massive quantities. SNK’s home version of the Neo Geo hardware was referred to as the AES, with the arcade version referred to as the MVS. Since they were the same, SNK made the shape of the cartridges different between the two. The thinking was that SNK didn’t want Neo Geo owners just buying the cheaper MVS carts, which featured no artwork or case, and playing them at home. Over the years, third parties have come up with adapters so Neo Geo AES owners could indeed play the cheaper MVS carts on their home system. More experimental and determined gamers have even taken old cabinets and “consolized” them to create their own Neo Geo. Many years ago, I bought such a device as I wanted to get into Neo Geo. At the time, the MVS community was starting to take off and now collecting those instead of AES games isn’t the value it used to be. I made one post on that thing, and no more because I just wasn’t willing to devote all of those resources to Neo Geo.

 

Not surprisingly, SNK decided to get into the mini console business. It’s a business presently booming, and there’s money to be made. SNK also decided it needed to do things a bit different. While Nintendo and Sony had dedicated home consoles to celebrate from its respective pasts, SNK also wanted to acknowledge that Neo Geo wasn’t just a home brand, but an arcade as well. And in true SNK fashion, it also decided it needed to be the most expensive option in town.

The Neo Geo Mini was released late in 2018 for both Japan and the international market. Like other mini consoles, the lineup of software differed between the two regions and was supposedly tailored to the tastes of each. Considering SNK’s games span few genres, I’m not sure what differences there really is in terms of taste save for SNK’s football title. The Neo Geo Mini ran for as high as $130 on release, though of all the mini consoles this one seemed to vary the most in price depending on where you purchased it with some offering price points closer to $100 (which is what the Japanese version translated to in US dollars).

That price point may have seemed alarming at the time, but there was some justification behind it beyond the usual “it’s Neo Geo.” The Neo Geo Mini comes with 40 pre-loaded games, the most yet for these official mini consoles (the soon to be released Genesis Mini will top it with 42) so if you were placing a value of 2 bucks a piece on each game that would already get you to 80 dollars. And to celebrate the arcade legacy of Neo Geo, SNK opted to make its mini console a dedicated gaming device without the need of a television. The Neo Geo Mini is an adorable little arcade cabinet all by itself. It more resembles the barcade style than an actual SNK cabinet, but this makes it much easier to place the device on your lap. It has a 3.5″ LCD screen which is in a 4:3 format to preserve the native aspect ratio of the software. There’s a mini analog joystick on the left, and the four buttons are on the right. Because of the limited space, the buttons are arrayed in a diamond shape as opposed to in a row as they would have been on an actual cabinet or on the AES joysticks. The Mini is powered by a USB cable, but it does not come with a wall adapter. It also does not contain an internal battery, so it has to be plugged in. This is the first of many design flaws to come.

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Left to right: SNK Black controller for the Mini, Neo Geo CD controller, SNK White controller for the Mini.

The Neo Geo Mini is undeniably cute, but SNK made some odd choices with it. First of all, one such odd choice is not the screen. It may be LCD, but it looks just fine for these games. If you found these titles impressive to look at in the arcade, the same will be true here. Playing them though won’t be quite as fun. The joystick SNK went with is pretty basic. It’s floaty, like an analog stick on a modern console, which works okay for games like Metal Slug, but for fighters it’s problematic. It’s confounding because SNK has a history of making good analog sticks that are actually usable for fighters. The Neo Geo Pocket had a great one. It had plenty of resistance and had that satisfying click to it. The gamepads for the Neo Geo CD too had these clicky analog “discs” on them that were also usable in fighters. You would prefer to use a joystick, but you also didn’t feel severely limited if you had to use one of the gamepads. More confusing is SNK’s decision to change the layout of the buttons. On the old controllers where this diamond shape was utilized, the buttons went (starting at the top, clockwise):  D, B, A, C. On the Neo Geo Mini they go:  A, C, D, B. I’m not super familiar with old Neo Geo games, but even I’m thrown off with this new configuration. I have to assume it has something to do with how these games have been released in emulated form on modern consoles, but it’s weird that they opted to make things different here.

Making things even odder, is you can purchase additional controllers for the Mini. They’re styled after those Neo Geo CD gamepads, but they’re different in the worst ways. For one, they have the new button layout so if you thought you could get around that setup, well, you can’t. They’re also using new components, and sadly the analog disc is one of them. It’s no longer that satisfying clicky input. There’s even less resistance in it when compared with the Mini’s joystick, making it a downgrade if you want to play VS modes. They connect via USB Mini, so it’s possible that better joysticks are available, but it’s a shame that the official SNK controllers are so disappointing.

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When both controllers are plugged into each side of the Mini, the controls on the device go “dead” making this a maximum of 2 players only.

The Neo Geo Mini includes a TV out function via HDMI mini. Strangely, it did not come with a cable though so you had to buy a separate one. Thankfully, if you own any of the Nintendo mini consoles then you’re all set. I actually often just switch the cable between my mini consoles when I want to play since I don’t have enough inputs on my television. If you choose to go this route, know that it isn’t really optimal. SNK didn’t spend much time on this feature it would seem as the games all feature a noticeable downgrade in visual quality when played on a television. It’s not unplayable, but also not very kind to these otherwise lovely looking games. On the plus side, the controller cables are at least generous in length and the Neo Geo Mini is heavier than the Nintendo mini consoles so there’s less chance of yanking it accidentally off a TV stand. Though, if you happen to do so there’s also more risk of damage given the presence of the screen.

Because of the cost and shortcomings, I passed on the Neo Geo Mini last year. This summer though, a new bundle was released and it was enough to get me to jump onboard. The Neo Geo Mini bundle is available at Amazon and Wal-Mart and it includes:

  • The Neo Geo Mini International Edition
  • 2 SNK controllers (one black, one white)
  • 1 HDMI cable
  • $99

The bundle addresses the monetary shortcomings and puts the console closer in-line with the SNES Mini. Yes, it’s still more expensive than that device, but it also has nearly twice as many games and features the off-TV mode. In addition to all that I highlighted, the Mini also comes with stickers. The only graphics on the International version are the Neo Geo logos on each side of the cabinet so if you want to add some extra flash to it you have the stickers. I haven’t placed any on my unit, but I probably will stick one above the screen at least.

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You may bemoan the lack of variety, but there’s no denying this thing comes packed with a lot of games.

Of course, if you’re interested in this device then you probably want to know what you can play on it. The games on the International version are as follows:

  • Metal Slug 1 – 5
  • Metal Slug X
  • King of the Monsters 1 and 2
  • Sengoku 3
  • Magician Lord
  • Blue’s Journey
  • Shock Troopers
  • Shock Troopers 2nd Squad
  • Robo Army
  • Crossed Swords
  • Mutation Nation
  • 3 Count Bout
  • The King of Fighters 95, 97, 98, 2000, 2002
  • Art of Fighting
  • Fatal Fury Special
  • Real Bout Fatal Fury
  • Garou: Mark of the Wolves
  • Samurai Showdown II, IV, V Special
  • The Last Blade 2
  • World Heroes Perfect
  • Kizuna Encounter
  • Ninja Master’s
  • Top Player’s Golf
  • Super Sidekicks
  • Football Frenzy
  • Blazing Star
  • Last Resort
  • Ghost Pilots
  • Puzzled

That’s a lot of fighting games. Safe to say, if you don’t like fighters then this isn’t the machine for you (and you probably already knew that). I’ve tested all of the games in off-TV mode and all emulate very well with no input lag. If you liked these games before, you’ll like what you have here. The obvious shortcoming being the input method for the fighters. I’m not particularly good at SNK fighters, but I’m really not good on this machine. Maybe I can get used to it and get close to what I am when playing on a Neo Geo, but it’s going to take some practice. I should also note, that since this contains US versions of these games, Samurai Showdown features the censored green blood. If you want the red stuff you’ll have to get the Japanese version.

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There are some design shortcomings with this device, but there’s no denying the games look good on the small screen.

As for the lineup, it’s hard to argue it’s not a solid representation of what SNK’s legacy is. I would have preferred fewer fighting games, but there’s not a ton missing either. I’m surprised at the exclusion of Bust-A-Move, aka Puzzle Bobble, but that might be because SNK doesn’t own those characters. I would have liked to see Baseball Stars as well, and I’m surprised at its exclusion. Since these games are all essentially arcade games, they’re pretty damn hard since they were meant to guzzle quarters. You’ll be happy to know that there are Save State options present making these games a bit easier to manage. Simply pressing Start and Select together brings up the menu to do so which is also the way you exit a game without powering off the console. The user interface is bare bones, but gets the job done. If you happen to get the Japanese version you can even switch the language to English, though the in-game text will still be Japanese (not that any of these games contain required reading).

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Getting used to this little guy will be key to enjoying the fighting games. For games like Metal Slug though it works just fine.

Given all of this, it’s a bit hard to recommend the Neo Geo Mini as anything other than a novelty. If you like the idea of being able to play these games off-TV in a unique format then by all means give it a shot. The new bundle makes it a little easier to recommend, though the extra stuff also highlights what this system isn’t very good at doing. If you just want to experience SNK’s games on the cheap, or even on the go, you have lots of options now as most of these games can be purchased digitally for various platforms, including Nintendo Switch. Of course, the Switch will give you its own issues with inputs for fighting games, but it will also give you better on-TV emulation. These games are no longer prohibitively expensive to enjoy, which does harm the novelty of the Neo Geo Mini.

I find the aesthetic of the Neo Geo Mini to be so pleasing that I’m reluctant to say I find it disappointing. It’s too charming to be a dud. The only true disappointment for me is that the on-TV experience isn’t good enough to make me get rid of the few MVS games I own. Hopefully I keep at it with this thing and eventually get a little better at a few of the fighters. I’d also like to see SNK take at least one more stab at creating a dedicated gaming device that’s cost-effective and also sets a new standard for the best way to experience SNK’s games. The Neo Geo X and the Mini both were tantalizing, but come up a bit short. If you like SNK’s offerings and don’t mind the price tag, the Neo Geo Mini is fine. If you’re still on the fence, then maybe wait and see if the price comes down more or seek out a used one. I’ve seen stand-alone Minis for as low as $89 new. I don’t think it will crash to the levels of the PlayStation Classic (which I’ve seen for as low as $15!), but there may be some more room to fall.


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