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Dec. 18 – Pillow People Save Christmas

Original air date December 21, 1988.

Yesterday, we took a look at an obscure Christmas special I had no familiarity with. Today, we’re looking at an obscure Christmas special that I do have some familiarity with. Pillow People were a line of pillows with faces created by Penny Ekstein-Lieberman (you can see a commercial here, if you’re curious). According to the website Mental Floss, Ekstein-Lieberman created the dolls in response to a nightmare her kid had thinking a friendly face would be some comfort after such a traumatic event for a child. The dolls were basically just throw pillows with faces and there were stuffed limbs added to them. Despite their simplicity, Pillow People ended up being a pretty big deal. They must have been hard to come by because I can remember my mom being pretty jazzed to find one for my sister and I. My Pillow People was Punky, the sunglasses wearing pillow holding a record. I can’t remember what my sister had. I can recall not being that impressed with the toy and I may have even responded in a bratty way, “I wanted a toy, not a pillow!” I wasn’t very attached to old Punky, but he may still be spinning records in my parents’ attic for all I know.

The logo for the Pillow People with Sweet Dreams serving as the “O” in pillow. That thing was supposed to help prevent nightmares…

Pillow People were big and big in the 80s which meant an animated TV special was practically a certainty. Animation was so cheap back then that companies were willing to commission them basically as an advertisement. And in 1988, the Pillow People made the jump to television with a Christmas special. If you’re into animation, then you know the name TMS. Tokyo Movie Shinsha is one of the premier animation studios out of Japan. They worked on various Warner Bros. series and were pretty much always the best looking episodes for those shows. Remember Clayface from Batman: The Animated Series? That climactic scene of Clayface’s visage distorting and warping between looks was TMS. Ever see Akira? That’s TMS. By the mid 90’s, they were firmly established to the point where they didn’t need American television jobs, but in 1988 they weren’t there yet and actually were in position to take on a project like Pillow People Save Christmas. I’m curious if TMS proper actually animated this thing. Sometimes big studios basically sublet their projects to smaller places and maybe that happened here. It’s still a Hell of a get for Pillow People and it’s my primary motivation for checking out this otherwise forgotten television special.

The voices bringing these characters to life. Who they voice is a mystery.

Pillow People Save Christmas is so unimportant that it doesn’t even have an entry at IMDB.com. That’s truly remarkable and I think it’s a first for me with this blog. I’ve looked at some dumb stuff and some of them have entries on that database that basically just say “This is a thing that existed and we have no other information on it.” With this special we don’t even get that so I can’t include voice credits like I normally would as we get to each character. The special itself does of course feature credits at the end, but they’re not detailed. It’s basically just a list of names, some of which are quite familiar.

“Go to bed, you idiot!”

This one begins with a skyward look at a small town. The Pillow People logo pops in, but it’s missing some letters. That’s because they’re going to be provided by the actual Pillow People and they soon drop in. How cute? We then head for a home where a kid named Billy is getting ready to go to sleep on Christmas Eve. He’s worried about monsters under his bed even though Billy looks like he’s at an age where such concerns should have long faded. His parents assure him that no monsters are going to appear, but not because they don’t exist, but because they don’t attack kids on Christmas. Maybe this lack of denial is why Billy is still fearful at an advanced age. His parents are assholes. Billy thinks they might be dumb monsters though who have no idea it’s Christmas and he makes a good point, though if they’re dumb then he should be able to outsmart them, no?

A Santa sighting?! No way!

Dad reminds Billy that the quicker he gets to sleep the quicker he gets to presents and that’s basically all the motivation Billy needs to put monsters out of his mind. He’s also wondering if he can catch Santa in the act as his parents leave the room as he lays down to go to sleep. I can recall doing the same on Christmas Eve which is why i know this kid isn’t real because he actually does fall asleep. The worst sleep sessions of my life have probably all been on Christmas Eve, and here’s some advice for you would-be parents, it doesn’t get that much easier! Anyway, Billy is soon roused from his slumber by a sound downstairs. He creeps to the stairs and sees the shadow of Santa on the wall. Score! Then he hears some scary noises and the cackle of what sounds like a witch as the shadow morphs into something sinister. Then his Christmas gets sucked up like someone is running a super-powered vacuum. Billy gets a look at the culprits, which in addition to the creepy witch shadow, are Pillow People! I thought they were the good guys? The witch notices Billy and orders her minions to grab him. Billy runs back into his room for safety, but when he dives under the covers a hand reaches out and grabs him!

Welcome to Pillow Valley, Billy. It sucks here.

Billy wakes up to find he is no longer in his room. It’s a bright, sunny, place and it’s populated by living pillows. The two beside him seem to know who he is. One is a boxing pillow named Pillow Fighter and the other is a girl pillow named Sweet Dreams. Both were part of the initial wave of Pillow People released to stores. Sweet Dreams introduces them as Pillow People and even adds, “Your huggable, lovable, friends!” You have to get that marketing in there. Above them in a tree is a baby pillow rocking in a cradle – seems safe. The two pillows take Billy on a little tour of the place and I’m not going to name everyone they introduce him to because this is basically a commercial. It would appear they were pushing new Pillow People with a face on one side and a different expression on the other, like sleeping and awake. It’s so cynical.

My boy Punky only gets a cameo in this one.

This leads into a brief musical number about the Pillow People that is just another commercial. It’s horrible, but it is the only place where my boy Punky is featured. Plus it contains the most ambitious animation we’re going to see with these wild tracking shots. This is too good for Pillow People. When the song is over we find an inspector pillow guy who speaks with a French accent snooping about. He’s clearly based on Inspector Clouseau. Nearby is Mr. Sandman Pillow sleeping on the curb who Sweet Dreams is eager to point out. Then a Dr. Z goes skating by with something called 40 Winks. There are these little pillow guys bounding after him and I don’t know if 40 Winks refers to one or all of them. Either way, he’s the typical professor character who probably has all of the good ideas that advance the plot or something. Or he would if this became a series (it did not). There’s a bell ringing in his laboratory or something and apparently he knows right away that it’s Santa Claus. Billy is rightly surprised to hear that the real Santa would be in Pillow Valley, but Sweet Dreams just replies matter-of-factly with an “Of course,” when he asks if it’s really him. She’s so smug.

Dr. Z is another 80s character perpetually on roller skates. You can tell he’s an 80’s character because they’re roller skates and not roller blades.

When we see Dr. Z get to the lab we see how he knew it was Santa. He has some big machine in there that’s like a video phone and that must have been the special Santa ring. Santa is calling because The Noises in the Night are keeping he and his elves awake and without rest they can’t finish all of the toys they need to make for Christmas. The Noises in the Night are basically the Pillow People we saw in Billy’s house. One looks like a door, one a window, a thundercloud and…I don’t really know what the fourth one is supposed to be. He sort of looks like an egg with clown shoes. They were toys too and I specifically remember the window guy as he was in the background a lot in Full House. I think my neighbor had him too. They obviously represent noises that might keep kids away at night and we soon find out they’re followers of someone called Nightmara (Night-mare-ah). She’s some evil being that can’t sleep so she makes it her mission to keep kids awake at night to spread misery, I guess.

Santa and his elves just lay back and take the abuse. What chumps!

Dr. Z suggests to Santa that he move his base of operations from the North Pole to some secret Santa hideout in Pillow Valley called North Pillow. That’s pretty convenient that he has a satellite operation there. Santa agrees with the suggestion and soon he and his elves arrive in Pillow Valley. We check-in with them to find Santa and the elves all asleep at their work bench. You would think Santa would allow his workers to retreat to actual beds, but no. Unfortunately for them their sleep is soon interrupted once again by the Noises in the Night. They come barging in, go up and down the work benches being kind of loud, and then depart satisfied in a job well done. They also warn that now it’s Nightmara’s turn to do whatever her job is. Santa can only bemoan the fact that the Noises tracked them down. No one seems to consider just, I don’t know, kicking their asses? These guys are strictly pacifists it would seem. It also probably wouldn’t hurt to lock the door. Or get ear plugs. All I’m saying is this seems like a real minor problem with a variety of simple solutions.

This Nightmara sure casts a menacing shadow. Can she possibly live up to it?

Billy and the others soon drop by only to find out that the elves have hit such a state of exhaustion that they’re now in a deep sleep. The problem now is that they’re too close to Christmas and can’t possibly finish all of the toys in time. Billy has the bright idea to suggest that they assist in making the last of the toys. Everyone seems to think this is a great idea so I guess they all have experience making toys? They get to work and we see that it’s okay for the boxing pillow to punch stuff that isn’t alive, but I guess he can’t punch one of the Noises in the Night. Everything seems to be going well until Nightmara’s shadow falls across the land. More evil laughter is heard as soon all of the presents get sucked away. There doesn’t appear to be some massive vacuum device, it just sort of happens like it’s a property of the shadow she creates. And that shadow kind of looks like a dragon and I’m actually eager to see what this being looks like. With the presents all gone Nightmara takes her leave and Santa, the funny guy that he is, announces that it’s “Ho, ho, hopeless,” and that Christmas is cancelled. Where have I heard that before?

The answer is, “Eh, sort of.”

In a sinister looking castle with a giant dragon’s maw for an opening, we find the Noises in the Night apparently enjoying the gifts their master stole. We then get our first look at this Nightmara as she descends a staircase with what appears to be a raven on her shoulder. She’s…unimpressive. She has a visage like Mother Brain from the Captain N show and a body like Venger from the Dungeons & Dragons cartoon, only it’s purple instead of red. Maybe they date? She has either a cape or bat wings and she’s just all together some creepy old lady. Not really scary or imposing, though certainly ugly. She’s pissed at her minions for playing with the toys and making a bunch of noise, but making noise is essentially all that they do.

Where are the stolen presents go. Very efficient.

Upon seeing Nightmara, the ugly pillow with the big feet collides with Thunderclap. He was on a skateboard and Thunderclap was playing marbles. The two then smash into a toy train being driven by the other two, the squeeky door and window. Nightmara then gets a chance to explain her rationale here which is that she stole Christmas from the kids so they couldn’t sleep? Okay, she reasons that kids go to bed early on Christmas to wake up early and open gifts and since she can’t sleep no one can. I get the last part, but the promise of presents in the morning is what makes kids NOT sleep on Christmas Eve. Her plan should have something to do with that. No presents means kids are just going to be sad (which probably doesn’t bother her), but they’re just going to go to sleep again. Her plan should be somehow to prolong Christmas. Anyway, we do finally get to see what she’s using to suck up the toys. It’s a tiny, black, chest and she uses it to suck up all of the toys in her castle so that the Noises in the Night can’t play with them. I’d say she’s a mean boss, but I suppose they had it coming when they decided to work for someone who refers to herself as The Queen of Nightmares.

Oh great, these two are coming along.

Back in Pillow Valley, Santa informs the others that there isn’t enough time to make new toys to save Christmas. Pillow Fighter finally makes a useful suggestion which is to just go kick Nightmara’s ass. Billy likes that idea, until Pillow Fighter informs him that Nightmara can turn into basically any horrible creature she can think of. Still, the others apparently agree as they start to head out. First, we need to highlight Rockabye, the little baby pillow, who wants to go too, but Sweet Dreams informs her this mission is too dangerous and puts her in her cradle and rocks her to sleep. Before they can leave, Detective Peter Pillow returns (he was the inspector guy from earlier) and he’s also bringing a dog pillow guy with him because we need to advertise the Pillow People Pets! He’s bringing along Drowsy Dog because a narcoleptic canine is sure to be useful in tracking down an evil sorceress. At least the rest of the gang look bewildered at the thought of bringing these two clowns along.

If you hang out with the Sandman you have to be ready to cover your eyes at a moment’s notice.

Drowsy Dog, who walks like any other bipedal Pillow Person, leads them to a random spot on the ground and then goes to sleep. The detective seems to think this is all part of his plan, while Mr. Sandman thinks going to sleep is just a good idea. He tosses his magic sand in the air and Sweet Dreams is quick to remind everyone to cover their eyes unless they too want to fall into a deep slumber. Billy wonders how they’ll ever reach Noisy Canyon (that’s apparently where they’re going) at this rate, but Pillow Fighter tells him to cheer up and scoops up Mr. Sandman as they all just walk off apparently leaving Dr. Z behind, the coward. At no point does anyone speculate how long this journey is going to take. We’ve seen where Nightmara lives and it doesn’t look anything like Pillow Valley which leads me to believe it’s quite a haul. I guess they don’t have Pillow Trucks or planes.

Looks like Billy found a safe place to hide.

Well, wherever this place is it apparently wasn’t far because our…heroes…are already in Noisy Canyon. Billy is the first to note that it’s pretty quiet despite it’s name, but then of course it gets loud. He runs away screaming while the others try to tell him they’re just noises that can’t hurt him. Santa even calls after him to come back because they need his help to save Christmas. Just what are they relying on this kid for, exactly? Billy then runs into the other Noises in the Night and both sides are scared of the other. The Noises regroup and quickly realize what’s going, while Billy reunites with the others by running right into Santa’s big, red, ass. Peter Pillow takes the credit for this reunion because he sucks, while the others take this opportunity to remind Billy that noises can’t hurt him. It all goes back to the reason for the Pillow People’s creation. At least they’re good at staying on message.

If this were a 90s cartoon there would definitely be a piss joke here.

The group resumes it’s search for Nightmara’s castle by traversing Noisy Canyon. They’re soon confronted by the Noises once again who block their passage. Thunderclap, clearly the leader, tells them to turn back or else. When he’s challenged on the “or else” part, he does what his name implies: claps. A dark cloud appears over him and it crackles with lightning. Maybe we’re about to get some actual conflict?! Then the cloud rains and all it does is soak Thunderclap. Billy laughs at how lame he is and points out that noises can’t hurt him. And that apparently applies to the Noises in the Night.

Guys! She’s right above you!

The group is then shown walking once again. I guess once they realized the Noises couldn’t hurt them they just pushed past them? The orange glow of the background would suggest that they’re nearing the castle which was surrounded by lava. They are indeed there and as they approach the dragon maw entrance we can see Nightmara lurking above. Peter Pillow again takes credit for leading them here and suggests that he and Drowsy Dog will be able to deduce a way inside. The dog, to my surprise, actually appears to sniff out a loose brick in the wall. Peter Pillow pushes it, but rather than opening a secret entrance it opens a trap door and our heroes fall into a long, dark, chasm, possibly to their death. Well, I guess the pillows will be fine, but Santa and Billy might die. I guess if this pit is full of spikes then the pillows will die too. I doubt we’re that lucky.

Surrounded by corpses.

Of course, no one dies and the group just lands in a jail cell of some kind. Around them are inanimate pillows. Are these the corpses of Pillow People who were locked up until death? No one seems unnerved by them, so I guess not. Nightmara enters to basically just laugh at everyone before disappearing causing Santa to turn to his apparent catchphrase once again of “Ho, ho, hopeless.” He’s really a downer. Pillow Fighter thinks he can punch his way out, but all that does is reveal he can’t even count to 4. Mr. Sandman wakes up and upon seeing that they’re locked in a dungeon basically says, “Screw this,” and tosses more sand in his eyes. Doing so gives Sweet Dreams the idea that maybe they can use the sand on Nightmara? Problem is, they first need to break out of this dungeon and to do that they’re going to need a diversion.

This inspector pillow is so damn useless.

And what is their diversion? A pillow fight! That’s why all of those pillow corpses are strewn about. The gang breaks into a fight and I’m curious what this will accomplish, but apparently the Noises in the Night are far dumber than expected. They come barging in to break up the fight for some reason, Nightmara too. These guys are seriously bad at being villains. They basically join in on the pillow fight and during the “melee” the Pillow People use the magic sand to put each of the Noises in the Night to sleep one by one. Sweet Dreams takes care of Window Rattler while Peter Pillow is left to take on the egg guy, who we find out is called Big Foot Steps. Only, Peter sucks at everything and tosses the sand at his nose causing Big Foot Steps to sneeze. By doing so, he blows sand into Peter’s eyes, who sneezes, and blows sand into the eyes of Big Foot Steps causing both to fall asleep.

The confrontation we’ve been waiting for?

Billy is left to take down Nightmara herself. She’s surprised to see that Billy has the courage to face her, but I guess she’s a lot like the noises or something so he’s fine. She’s also not very observant and seems to have no idea what Billy is up to. He doesn’t take any chances and tosses the entire pouch of sand in her face. At first she has no idea what’s going on, and this is actually a good chance for this thing to have a little fun with a character who has literally never experienced sleep before be overcome by it. It’s nothing special though. She and her raven basically just yawn and collapse in a heap. So much for that.

Somehow, the one that’s always sleeping is the most useful of the Pillow People.

With Nightmara down for the count, her magic treasure chest falls to the floor and breaks open. All of the presents she stole spring out and litter the castle. Some of them look absolutely massive, bigger than Santa! No one is apparently worried about getting these back to North Pillow and instead it just sort of happens. Fill in the blanks however you want, I guess. A rightly exhausted Santa is unsure of how he’s going to deliver all of the gifts in time since it’s practically Christmas morning. Mr. Sandman knows when he’s needed, and with a wink he’s off! The little guy rides a star through the early morning sky leaving a blanket of magic sand dust in his wake. We see kids rising out of bed and, for some reason, heading for their bedroom windows only to get hit with the sand and return to bed.

When Billy isn’t onscreen we should always be asking, “Where’s Billy?”

With the kids back in bed, Santa is free to deliver the presents. With his five trusty reindeer (boo!), he’s off and the Pillow People are coming along to help deliver the gifts. And Billy too. When they’re all done and gathered around a Christmas tree, Santa thanks the Pillow People and asks where’s Billy? That Billy is fast asleep in the corner. I guess they saved his house for last. They put him to bed and Sweet Dreams tells him, wait, I bet you can’t guess – “Sweet dreams, Billy.”

Oh! Great! More product placement!

With Billy in bed the Pillow People depart. Soon, the early morning sun creeps through his bedroom window causing him to spring from his bed and run down to the tree. Everything is as it should be and Billy suspects it was all just a dream. A tap on the shoulder reveals it most certainly was not. Sweet Dreams is there and she has a special present for Billy. It’s basically a Santa Pillow People that Santa wanted him to have so that he’d always remember this night. The other Pillow People are there as well and give Billy a wave before they all depart. Billy’s parents enter and his dad takes note of the doll in his son’s hands and remarks that he finally caught Santa. Billy confirms that he did and says it was all thanks to the Pillow People! His parents look at each other with bewildered expressions and rightly so. Under the tree, a box moves out of the way and one of the little pillow guys pops out (40 Winks?), winks, and runs away.

“What the hell did our son just say?!”

Well, that was pretty terrible. A commercial masquerading as a Christmas special. I suppose it’s not a surprise to encounter such a thing, but this one is just so bad at disguising its true intentions. The part where Sweet Dreams just basically takes Billy on a tour of their products had me chuckling aloud – thanks Reagan! The whole concept of Pillow People is very boring to me. It was then, it is now. They’re not terrible, it’s just mind-boggling that they caught on in such a big way. I suppose I can applaud its commitment to the lore of basically being nightmare salves, but I always thought they were a bit creepy looking. Punky was okay for me because he had shades, but Sweet Dreams? She’s frightening. These things weren’t nightmare salves, they were nightmare fuel.

They tried so hard to make the ending cute.

Since this is a TMS production the look and animation is way better than it should be. It’s not impressive, by any means, but it’s far from awful. This thing probably cost more to make than the Garfield holiday specials. The art direction is a bit on the bland side. I was fine with Noisy Canyon and Nightmara’s castle, but Pillow Valley is like the home of the Care Bears, but even less interesting. The voice cast, on the other hand, is full of quality actors. Some were easy to pick out for me, like Cree Summer, others were not. Jim Cummings is in this one and I’m not sure who he is. Ken Samson, who played Rabbit in The New Adventures of Winnie the Pooh, was easy to pick out as Dr. Z. Russi Taylor is in this one too, but I’m not sure who she is. Maybe one of the babies? I don’t think she was Sweet Dreams. The most fun one could probably have with this special is watching it with a list of the voice actors in front of them and trying to figure out who voiced who.

And that’s really the only reason to watch it, other than sheer curiosity. The story sucks and it’s not entertaining. The music isn’t good and the animation is merely adequate. There aren’t any flourishes to the animation aside from the rotating, tracking, shots during the crappy song. It’s mostly just fine. If you ever had a Pillow People doll or saw one and wondered what was up with it, I guess this might answer some of your questions? If you’d rather not take my word for it and wish to see for yourself, you can find this thing online for free in various states of quality. I don’t know if this thing was ever released on VHS. I want to say “probably,” but I couldn’t find anything. I did find the Pillow People Santa so if you find yourself jealous of Billy’s Christmas present, you could get your very own. I don’t know why you would be though.

Can’t wait until tomorrow for more Christmas? Check out what we had to say on this day last year and beyond:

Dec. 18 – Batman: The Brave and the Bold – “Invasion of the Secret Santas!”

Come 2008, the DC Animated Universe had been dead for 2 years. Justice League Unlimited aired its final episode in 2006 bringing an end to something that had been ongoing since 1992. As I touched on earlier in this year’s countdown, the DCAU wasn’t something I was particularly invested in so it’s end went unnoticed…

Dec. 18 – X-Men – “Have Yourself a Morlock Little X-Mas”

Today, The Christmas Spot temporarily alters it’s name to The X-Mas Spot. As a sort-of celebration for the animated series X-Men turning 30 this past Halloween we’re going to look at the show’s lone holiday special – “Have Yourself a Morlock Little X-Mas.” The show X-Men was a pretty serious affair as far as kid…

Dec. 18 – The Legend of Prince Valiant – “Peace on Earth”

The early 90s saw an influx of cartoons produced solely with the intent to sell to cable networks. Previously, most cartoons were packaged from film or created for broadcast networks which would get the first run on major network affiliates and then gradually migrate to smaller stations. With cable becoming more affordable, it was fast…


The Adventures of Batman & Robin (Sega CD)

On September 5, 1992 the now legendary Batman: The Animated Series debuted on the Fox Network in prime time with a special airing of “The Cat and the Claw: Part One.” It’s been 30 years since the premiere and in that time the show has seemingly become only more beloved, more celebrated, and is still held up as one of the finest animated series of all time. For an entire generation, Adam West was synonymous with Batman thanks to the popularity of the live-action Batman television series from the 1960s. For the millennial generation, and even some older Gen Xers, Kevin Conroy is their Batman and with good reason. While West’s take on the character was fun and lighthearted, the Conroy Batman as realized by the likes of Paul Dini and Bruce Timm (amongst others) was a brooding type. He was truly the dark knight, a man haunted by his past compelled to dawn cape and cowl each night as a means of seeking redemption for being just a bystander when his parents were murdered.

Batman is a terrific show and countless amounts of words have been dedicated to it in many places, including right here on this blog. To celebrate the show’s 30th anniversary it seemed like an appropriate time to tackle the show’s lost episode. The term lost episode can mean many things. Sometimes it’s an episode that was pulled from circulation for one reason or another. Or perhaps it was an episode that made it far in the writing and storyboard department, but was never actually produced. And sometimes it is literally a lost piece of media, though that is rather rare. And then there’s yet another category, the episode produced for another medium. In this case a video game.

My setup to experience this one. No emulators here.

When the compact disc was adapted for gaming most developers realized one of the biggest strengths of the medium was being able to capture full-motion video and high quality audio. The older cartridge format was expensive to produce and outfit with the sort of memory and storage capacity needed for such things, but with a CD that wasn’t a problem. When PC developers and console ones started exploring the CD, many just spent an inordinate amount of time jamming the games with flashy audio and video. Sometimes this was used to enhance the experience like to give the player a little break and advance the plot of a story-intensive game. Other times it went the complete opposite direction and the game turned into just a bad movie with button prompts that often did nothing but add to the player’s score.

The absence of network censors means glass will break, and lots of it.

Coming in somewhere in the middle is The Adventures of Batman & Robin for the Sega CD. This game, released in 1994, follows in the footsteps of the previously released Batman Returns for the Sega CD only this time it’s enhanced with a new story and brand new animated segments from renowned animators Tokyo Movie Shinsha. TMS worked on some of the very best episodes of Batman. Chances are, if you thought an episode looked incredible (Feat of Clay Part 2), it’s because TMS worked on it. The story segments are written by Paul Dini and the main voice cast reprised their roles as well. How could this go wrong?

If you were hoping to actually play as Batman, well, prepare to be disappointed.

Well, like I said, this one follows in the footsteps of Batman Returns. Chances are, if you’re old enough to have experienced the 8 and 16 bit console days then you probably encountered one of the versions of Batman Returns. Most of them were brawlers with some platforming elements. Unlike Sunsoft’s game based on the first Batman film, none of the Batman Returns offerings were any good. And if you played the Sega CD version, you may have played the worst of them all. That’s because it was a simple driving sim. You, as Batman, drive the Batmobile through rather long and boring stages to chase down the bad guys. Only when you actually get to them, you don’t get to play as Batman outside of his famous wheels.

While the gameplay isn’t terrible, it’s definitely not the main attraction. That’s the cut scenes and they are beautifully animated. The level of violence present is similar to Mask of the Phantasm. Here Batman is hacking up one of Poison Ivy’s monsters with an axe and his “blood” is spraying everywhere.

The Adventures of Batman & Robin is very much the same game. At the start of the game, Batman is shown in the Batcave and is alerted to a robbery taking place thanks to his super computer. He hops into the Batmobile, and the game begins. Each level is basically the same with the only difference being a change of scenery and sometimes the soundtrack. As Batman, you drive around in the Batmobile while a timer ticks down. There will be obstacles in your way that will change from level to level. At the outset, the obstacles are pedestrian vehicles and the game will end if you strike too many of them. Later on it will be more physical obstacles and even zoo animals.

As Batman zooms around in his car various checkpoints will be hit. When such occurs, the game will alert you that the next “stage” has begun. If at any point you die or fail to reach a checkpoint in time, a life is lost and you restart at the last checkpoint. Running out of lives means going back to the start of the level. The length of the levels will vary, with some as high as six stages, and they basically all follow the same pattern: chase, battle, chase, battle, etc. At first, Batman will be tackling the goons of one of his famous foils. They’ll just be driving other vehicles and Batman needs to take them out with arms (this Batman is much closer in behavior to his big screen counterpart) until they’re no more. At the end is when the actual bad guy appears, but again, just in some vehicle. At no point does it feel like Batman is actually battling the likes of Joker or Riddler. About the best the game does is given them a themed weapon like the various plant bombs that get thrown by Poison Ivy.

The visuals do get switched up here and there, such as this level where Batman enters Riddler’s virtual world once again.

Being a 28 year old game, the presentation isn’t the best. Where the show is known for its dark deco aesthetic, the video game feels like it’s halfway between that and Batman Forever. There’s a lot of bright, green, font in use and it’s hard to ignore the more futuristic looking Batmobile. The vehicles are still largely old fashioned in design, so this is unmistakably a BTAS game, but the electronic soundtrack is more Batman Beyond than what we’re used to. Shirley Walker did not work on this game so that is perhaps why it doesn’t sound like an episode of the show. The main theme isn’t terrible, but it’s used for too many levels so it gets really old. The visuals can also be dingey at times and obstacles have a tendency to pop-in. The greatest challenge this game has to offer is managing that pop-in and just being able to discern what is and what isn’t an obstacle. I played this game on an old CRT to try and get the optimal experience, but I think it’s the rare, vintage, game that might be better served by a modern TV with a brighter display. It should also be noted, while vintage games are generally believed to be better on vintage televisions, not all CRT sets are created equal. Mine is a puny 13″ Sharp TV and there is undoubtedly better out there.

While driving, there isn’t much for the player to do. Holding “Up” on the directional pad causes the Batmobile to move forward and steering is obviously handled with the left and right buttons. The B button is a turbo which does need to replenish itself, though I tended to just hold it down the whole time. I found when I tried managing it was the only time I failed to hit the checkpoints in time, so just holding it down worked better. The HUD is a mess of green lines and text, but it details the damage done to the Batmobile as well as a boss character, when needed. Batman can acquire a trio of weapons that are just hanging out in the road at various points: guided missiles, smart bombs, and mini rockets. The missiles and bombs are both mapped to the A button and it’s a bit confusing. I tended to just mash the button until they were gone as the mini rockets are infinite and mapped to C. Selling out to grab the missiles or smart bombs is basically a fool’s errand as the mini rockets are fine for every enemy. When I got the chance to attack, I just laid into each enemy until they died. That’s essentially how the game is played.

The only other change of pace really is when Batman trades in his Batmobile for the Batwing.

The game is certainly repetetive given that every level is the same except the final one. That level lets you pilot the Batwing so you have an extra axis to deal with. In that level, Batman flies along an unending bridge and has to maneuver through the scaffolding and deal with enemy vehicles at the same time in pursuit of the game’s final villain (which I won’t spoil). It’s a sorely needed change of pace, but it’s not really much more interesting than driving the Batmobile. If anything it’s more frustrating as maneuvering the Batwing through the various obstacles can be a pain, but the game is very forgiving when it comes to taking damage as it takes a lot to knock the Batwing out of the sky. Make it through this one and victory is yours. The entire game can be completed in less than an hour, and while there is no game save function, there is a level skip code that basically functions in the same manner.

The game is divided into 6 acts and in between each is an animated segment. These bits are the real star of the show, while the plot isn’t of particular interest, the animation is of a high quality and each segment can be enjoyed on its own merits. Because this isn’t intended for television, the violence is also more graphic. Batman gets to break glass and villains bleed. There’s some stuff that comes across as a bit shocking the first time through, though ultimately it is probably on par with what was seen in Mask of the Phantasm. Because it’s Sega CD, the actual visual fidelity isn’t of a high quality which is a real shame because it’s obvious TMS did some terrific work. If this were an actual episode it would be considered among the best from an animation perspective. The voice acting is also great, as expected, and I think most who play this will be happy with the selection of villains.

If you like seeing Batman actually dish out some punishment then you’ll definitely enjoy some of these cut scenes.

The Adventures of Batman & Robin on the Sega CD really is a game only worth playing to experience this “lost episode” of sorts. The plot won’t dazzle, but if we were scoring episodes purely on the quality of the visuals what’s presented here is easily top 5 material for the show, if not top 3. It’s just a shame the game that takes place in between these moments is so bland. It’s not long or difficult enough to feel too arduous a task, but when it’s over it’s one of those games most will be glad to see the credits hit. In hindsight, I’m surprised they didn’t try to insert a Bat Boat level or something to break things up, though I doubt maneuvering the boat would have been terribly entertaining. It may have been a mistake to reserve the Batwing for the final level and not replace an earlier Batmobile level with it, but again, the game would still feel repetitive even with such a change.

Like most Sega CD games, The Adventures of Batman & Robin is not easy, or cheap, to come by these days. Once upon a time many Sega CD titles were a dime a dozen, but not anymore and it hasn’t been that way for more than a decade at this point. The good news is, considering the actual game is so uninteresting most will be content to just experience this one on YouTube. There are numerous playthroughs available to watch. It’s just a shame the visual quality is so poor as this thing really should have been included on the Blu Ray set or something, but maybe the rights are tricky. If you’ve never seen it, definitely give it a look, but mostly I hope you’re able to celebrate this show turning 30 in some way today because it’s definitely a show worth celebrating.


The New Batman Adventures – “Growing Pains”

growing pains titleEpisode Number:  8 (93)

Original Air Date:  February 28, 1998

Directed by:  Atsuko Tanaka

Written by:  Paul Dini and Robert Goodman

First Appearance:  Annie

“Growing Pains” is the first episode of this new series to make me actually happy there are no title cards this time around. I largely miss them for their artwork, but one thing I don’t miss them for is their tendency to spoil parts of the story. There have been a few episodes where the villain of the episode is a mystery, but only if you happened to miss the title card. This is another such episode, but the absence of a title card actually preserves the mystery for much of the episode. The only way to know the identity of today’s bad guy is to recognize the voice, and since guests sometimes do multiple characters there’s still some mystery even in that scenario. If you’ve never seen this episode, and you don’t want it spoiled, maybe skip this entry until you do.

annie

A mysterious young girl is the star of today’s episode.

This episode opens in Gotham at night under that ominous red sky. A young girl is running through a run-down area and she seems quite scared. She’s decked out in a long red coat and she has black hair cut at an even length. She reminds me of Coraline. Some bikers see her and immediately start giving her a hard time. They surround her, and I guess they’re just bad guys as she doesn’t look like someone who would be in possession of any valuables, though I suppose if you’re open to kidnapping then any kid has some value.

robin places to be

It’s not everyday you get cock-blocked by a fancy light bulb.

Fear not, for this young lady has someone looking out for her. Unfortunately though, she apparently drew the short straw tonight because it’s Robin, and only Robin, who comes to her aid. The bikers aren’t impressed with Robin’s threats, but he makes them regret their hubris in style. Some lumber was just laying around, and Robin knocks one biker off his mount with a javelin-like toss of the wood. The others make a hasty retreat as Robin checks on the girl. She (Francesca Marie Smith) is in a real panic and seemingly can’t remember who she is or where she’s from. The only thing she knows is that she has to keep moving. Robin wants to help, but the girl takes off on him. Up in the sky, the Bat Signal flies high and Robin is forced to let the girl go to tend to his other responsibility. As she runs off, so too does Robin in the opposite direction. The real drag of being an actual boy wonder off on his own means the only mode of transportation he has are his feet.

batmans tough love

Batman dishing out some life lessons on love and the battlefield.

Batman and Robin convene in Gordon’s office to view some surveillance footage of a violent robbery. A very large man can be seen on camera and Gordon suspects the guy has acquired some super strength via chemical means. Batman doesn’t recognize him, but both key-in on his wild looking gaze. His eyes appear to be all white, which is sort of interesting of them to acknowledge since it seems like a fairly common thing for comic book villains (and heroes) to possess which almost always goes unnoticed. As the two discuss what they see, Batman notices Robin is staring off into space. When he asks him about it he mentions the girl he ran into earlier. Gordon remarks “teenagers…” and then makes a comment about being glad daughter Barbara is past those “wild” days which causes Batman to give him an odd look. As the two leave, Robin talks about the girl and wanting to help her, but Batman cold as ever, tells him they can’t help her. He needs him to focus on the task at hand which is finding this big dude while also passing on some Batman tough love.

The next day, Tim complains to Alfred while he’s being chauffeured around Gotham that Bruce always treats him like a kid (a line that really needs to go away). Alfred points out that he is a kid and Tim gets bent out of shape about him taking Bruce’s side. He then spots the girl from the previous night, and tells Alfred there’s been a change in plans. Alfred tells him he was told to bring him straight home, but that smart-ass just gives him the whole “Tim’s not here,” thing as he gets into costume. Alfred then lets him out of the car in his Robin attire. He doesn’t even pull off into an alley or anything, he just stops and lets him out in the middle of the city. He then gives old Master Bruce a call who’s currently at work.

Robin races off into what looks like a bus terminal, a very large bus terminal, and catches up with the girl. The girl cries and collapses into his arms, which was probably the reaction Robin dreamed about. They have a nice little chat where she reiterates that she remembers nothing of her past, even her name. Robin decides to arbitrarily give her a name. Spying a girl holding a Raggedy Ann knock-off, he decides to call her Annie and the girl seems to like it. She goes on to explain that she’s running from someone. She doesn’t know who the person is, but he’s a man and she can sense his presence. She then jumps and points at a shadowy area declaring the man is there!

robin vs big guy

Robin has his hands full with this guy.

Robin looks and from the darkness emerges the burly fellow from the surveillance tape. His eyes look pretty normal, but he is indeed a very large individual. He starts yelling at Annie and demands she come home. Robin puts himself between the two and demands the man identify himself. He ignores the request and Robin is forced into action. He jumps at him and rains blows upon him, but they’re not very effective. The bad guy gets his mitts around Robin and lifts him over his head, but then Batman comes swooping in.

Seeing Batman seems to frighten the big guy, and he decides to turn tail and run. Robin tells Annie to stay put as he and Batman give chase. They wind up chasing him through a parking garage or something and into a tunnel. Batman enters from one side while Robin swings around and enters from the other. When the two meet up in the middle, there’s no sign of the big guy. Batman looks around, but the only way out he can find is a grate. Robin tries removing it, but it’s sealed shut. Without any additional clues they return to Annie, only to find out she’s gone too. As Robin wonders where she could have gone, Batman scrapes some mud off the ground that came off the guy’s shoe. He tells Robin they’re done here and that they’re going back. Robin gets angry, saying he doesn’t want to wait around while Batman looks at some mud. He defiantly shouts “No,” when told to return to the Batcave and Batman looks surprised. Robin then takes off to go after Annie and Batman doesn’t stop him.

Robin winds up in a part of town full of homeless folks. As he walks around he pauses to look at a family of four sleeping on the ground. He looks a bit sad, but it’s hard to tell given the mask and all. He eventually finds Annie, or maybe it’s better to say Annie finds him. She tells him he shouldn’t be trying to help her, but Robin insists he can handle the guy that’s after her and likens him to his own father. Annie seems touched by Robin’s sincerity, and even plants a kiss on his cheek. As the two stand there, she notices some lights in the sky. She says they look familiar to her, only the light she’s trying to recall was higher and atop a tower of some kind. Robin smiles and seems to know what she could be talking about and tells her to come with him.

annie kiss

Annie is a lot happier to see Robin this time.

Robin leads Annie to the coastal shore and points out a lighthouse. Annie does indeed recognize it and she gets a bit excited. As they explore the area she takes note of some pipes spilling who knows what into the ocean. They’re connected to a chemical plant, something Gotham has no shortage of, and she and Robin head inside.

At the Batcave, Batman is doing his thing and having his computer check out that mud. Alfred joins him to inquire about Tim, but Batman assures him he’s keeping an eye on the boy. Alfred then remarks that he still has a tracer in his utility belt and confirms to Batman that he does indeed treat Robin like a child. Batman makes a sour face at this revelation as the computer dings that it’s done analyzing the sample. For the third time in this series, Batman drops an “Oh my God,” on us when he gets the results. He explains only that he knows who the assailant is and that Robin is in danger. He jumps into the Batmobile and rockets away leaving Alfred to look on with worry.

In the underbelly of this assumed chemical plant, Robin and Annie are walking in near darkness. Robin is too distracted by the girl and fails to notice an opening in the floor. They both fall down a pipe even further down into the plant. They’re fine, but there’s now only way to go and that way is soon blocked by the big mean guy. He seems to be in a better mood at least, and remarks to Annie that he’s glad to see she came home. Robin is ready to attack as the man approaches, but then his body starts to shift and change revealing his true identity:  Clayface!

clayface revealed

There’s that face we all know and love!

Clayface (Ron Perlman) moves in on the boy and reaches for Annie, but Robin slaps his hand away. They run, and Clayface does his extending arm trick which curls into a steel fence blocking their escape forcing Robin to smash through it. They run deeper into the plant to get away from the monster and as they regroup Annie notices that some of the clay splattered on her when Robin chopped at Clayface. Her body starts to absorb it and she seems horrified at first, but then a knowing calm settles over her. She shows Robin, then explains to him what happened.

robin smash

Robin seems unimpressed by this clay guy.

After the events of “Mudslide” Clayface could barely hold himself together. As he drifted through the water he arrived at this plant, and specifically, those pipes. Whatever chemical it was they were dumping into the ocean had an affect on Clayface’s makeup and it helped him to pull himself back together. He crawled into the pipes, too weak to do much else. Not wanting to be kept in the dark, he created a scout with a piece of his body That scout is Annie, and she was to explore the area surrounding the plant and then return to Clayface, only once she left his side her memory vanished and became lost. There’s no attempt to put a timeframe on any of this so who knows how long this girl was wandering around.

Robin is confused, and he probably should be, but undaunted. Annie has a different perspective, and tells Robin that he shouldn’t protect her because she isn’t real. Robin insists otherwise. He tells her to run as Clayface closes in and she obeys. Robin can only keep him away so long though, and Clayface gets agitated with the diminutive hero. He had been telling him to get out of here, but now he’s mad and grabs ahold of him. With Clayface seemingly intending to kill him, Annie can’t let that happen and throws herself at Clayface. He drops Robin, but that’s because he has her now and she is soon absorbed back into her “father.”

goodbye annie

Goodbye, Annie.

Robin is enraged by this development and demands that Clayface bring her back. He tells him he can’t and she’s gone. Robin starts throwing batarangs in his direction. At first, they seem like mild annoyances, but Robin strikes some containers full of solvent. They start emptying their contents and Clayface seems to find the substance quite painful. It’s causing him to fall apart, and as he backs away Robin targets more of the tanks full of the stuff forcing Clayface down a catwalk and into a dead end. Batman arrives and tries to stop Robin as he’s going to kill Clayface. As the two grapple, Clayface tries to kill them himself with his old blade hand trick. He misses and the metal causes a spark which ignites this solvent that’s all over the place. Batman grabs Robin and uses a grapple gun to get out of the area as it goes up in one big explosion.

The police are now on scene and Clayface is shown being loaded onto a truck. He’s in a tank of some kind full of water or some other liquid and appears to be unconscious. As Robin looks on, Batman walks up and attempts to console him. He’s not very good at it, and basically can only muster up a line about there not always being a happy ending. Robin says nothing, but overhears a cop going over a list of charges with Gordon concerning Clayface. Robin adds “murder” to the list before turning his back on the scene and walking off sullenly. The camera pans up towards the sky as he does to rest on the light from the lighthouse streaking across the sky.

“Growing Pains” is an episode that is quite a bit of fun for longtime viewers of Batman. It reintroduces fan favorite Clayface, and even ties up the loose end of how he’s still alive following his appearance in “Mudslide.” I wish he had not appeared in “Holiday Knights,” but at least he now looks better. And that’s because this is another TMS episode. The famed Japanese studio handled Clayface’s original appearance, so it’s only fitting they do his true return for this series. He’s been redesigned somewhat with a more rocky appearance. He’s also a darker shade of brown and the shape of his head has been altered some. He looks pretty great though, and the effects of his shape-shifting powers are quite spectacular. While it’s not as amazing as “Feat of Clay Part II,” it’s still mighty impressive. It’s also nice to see the studio get to extend itself a bit with the Clayface character, as the previous TMS episode “Never Fear” didn’t really allow for the usual flourish one associates with the studio.

clayface blade

He may look a little different, but Clayface still has the same old tricks up his sleeve.

And it’s not just Clayface that looks great. Some extra care was definitely put into Robin during his fight with the villain at the end. He makes some expressions we’re not accustomed to seeing, and overall just looks really intense. This is the first episode to really sell the audience on what Robin is capable of. He’s definitely been the least heard from hero, and it’s nice to see that when given a bigger role the character ends up shining rather than being an annoyance.

The plot of the episode is more than a little bonkers. As I mentioned in the opening paragraph, this one manages to keep the villain a secret for quite awhile. Ron Perlman voices him throughout the episode, and that’s basically the sole clue for much of the episode. I think most viewers probably at least figured it out when Batman started scraping mud, but it was still handled well. I have no idea what to make of Clayface suddenly being able to create life. It’s a pretty wacky power, but it does at least lend itself well to creating some drama here. I felt pretty bad for Robin in the end, but Annie took the news pretty well. Maybe she could have reacted differently and played up the sympathy angle, but it was interesting in its own way to see Annie just sort of accept the reality of her existence.

robin sad

There’s more Robin in this one than we’re used to, but it’s actually a good thing here.

The other underlying plot device is Batman’s treatment of Robin. The whole “He treats me like a kid,” thing is way overplayed in cartoons, so I don’t really find it very interesting. I’m also not sure if I should expect there to be some payoff of this down the road, and I don’t remember if there is. I suppose I could look ahead, but I’d rather take advantage of my faulty memory and hope to be surprised. My thought is there isn’t a payoff though, so there may be no surprise to come.

As for Clayface, I’m afraid this is goodbye. If you wanted to know more about where this life-creating power came from you’ll just have to look elsewhere I suppose. Clayface will stay gone this time, presumably imprisoned somewhere. He was one of the show’s best villains and certainly the character benefited from the show as prior to it I had never heard of Clayface. His debut episode was the first episode of this show I happened to see, so there is a touch of nostalgic affection on my part for the character. Even without that though I’m pretty sure he’d still be one of my favorites. It would have been fun to see him again, but TMS probably doesn’t come cheap and I don’t ever want to see the character done cheap again like he was in “Holiday Knights.” Clayface, you will be missed.


The New Batman Adventures – “Never Fear”

never fearEpisode Number:  6 (91)

Original Air Date:  November 1, 1997

Directed by:  Kenji Hachizaki

Written by:  Stan Berkowitz

First Appearance:  None

If you’re at all familiar with Batman: The Animated Series then one look at the title of this episode will tip you off to who the villain of the day is. The Scarecrow is back with a new look and a new voice actor. Pretty much every villain from the prior series received a redesign for this one, but The Scarecrow’s is one of the most extreme and memorable. It’s interesting because he was also the villain to receive the most severe redesign during the original series, moving from a tear-drop shaped mask in his debut to a much more hideous and frightening one in his subsequent appearances. For The New Batman Adventures, his redesign reads like a change in philosophy. He now resembles an undead preacher and the noose around his neck implies the manner of execution was a hanging. He wears a duster jacket and hat and wields a stick to complete the ensemble. We’re left to assume that underneath the new costume is still Dr. Jonathan Crane, though since he’s now voiced by Jeffrey Combs (replacing Henry Polic II) I suppose that could lead some to question if this is an all new villain. Combs portrays Scarecrow with a much softer and quiet voice, a lethal whisper, so to speak. It makes this version of the character similar to The Phantasm, minus the smoke effects.

new scarecrow

Behold the new Scarecrow!

Also returning is Scarecrow’s fear-based methods aided by his various serums and toxins. Both Batman and Robin have had to deal with Scarecrow’s fear-inducing methods previously and have overcome them, so how can the show change things up this time? The answer is by swinging in the total opposite direction. Where Scarecrow’s old gas once induced a debilitating terror in his victims, his new weapon now removes all traces of fear making the victims reckless and uncaring about consequences. It’s an interesting approach, but does it work?

The episode opens at night with a crowd of onlookers watching a man swinging around the buildings of Gotham. Only this man isn’t Batman, it’s just some paunchy guy (voiced by Efrem Zimbalist, Jr.) awkwardly swinging around. Batman and Robin spot him and make the determination that this activity appears quite unsafe. They swing after the guy, who just seems to keep going almost like the end of his rope is attached to a helicopter or something. The guy is having a good time, until he smashes into a neon sign causing him to lose his grip. The man apparently possesses great upper body strength, as well as finger strength, as he grabs a ledge on the way down saving himself. Batman and Robin have to take care of the debris from the sign so it doesn’t injure any of the onlookers, but soon turn their attention to their odd thrill-seeker.

acrophobic man

Just some guy out for an evening swing.

They eventually get to him and Batman asks him what he’s doing and advises against it. The man seems almost euphoric. He explains he has no fear, and apparently he sees no reason for the crime-fighting duo to put an end to his fun. He playfully shoulder tackles Batman off the ledge, forcing Batman to use his grapple-gun to save himself and grab ahold of the lunatic, who also had fallen. The crowd cheers as this little episode comes to a close.

Nearby, a man in a white suit looks on and seems a touch displeased. He heads inside to an auditorium and there we’re introduced to this new version of The Scarecrow. Scarecrow is angry with this gentleman, who goes by the name of Guru (Charles Rocket), for losing control over the crazy man we just saw swinging around Gotham. Apparently this guy was a test subject for Scarecrow’s new drug and he was supposed to be guarded closely.

The next day, Bruce Wayne is heading to his office. His secretary informs him that someone has been trying to get ahold of him all morning, while another person waits in his office for him. With a “Let me guess,” Bruce enters his spacious office to find Tim playing in his office chair. When he questions why the boy isn’t at school he points out it’s summer vacation. Tim wants to know if Bruce has any more info on the guy from last night. Bruce tells him he does, as the police learned an interesting fact about he him – he has acrophobia, a fear of heights. Before their conversation can continue, they’re interrupted by Seymour Grey (Ken Berry), a dissatisfied employee of Wayne’s and likely the one who has been calling all morning. He rants about being ignored for 18 years and claims to have a bunch of wonderful ideas, but he’s not here to share them. He just wants to yell finally tossing a bunch of papers in Wayne’s direction before declaring that he quits. On the way out, he takes a rather lurid peek at Wayne’s secretary and then grabs her and places a kiss on her. She does not take that well, and Bruce surprisingly doesn’t deck the jerk as security comes in to remove him. As Mr. Grey is taken away, Bruce notices he dropped his wallet and inside it is a business card for a company called Never Fear.

bruces bad disguise

He just doesn’t put the same effort into his disguises as he used to.

Bruce finds an address on the business card and heads to the location in perhaps his worst disguise yet. He just looks like Bruce Wayne, but with a really thin, fake mustache which is even less convincing than Superman’s alter ego. Nonetheless, no one appears to recognize him as he attends what turns out to be a self-help seminar hosted by the Guru. Not surprisingly, the seminar is all about letting go of fear and as Guru goes on and on Bruce slips away. He ducks into an office and starts nosing around. He picks the lock on a drawer and finds a bunch of canisters inside. Before he can figure out what it is, a shadowy figure emerges behind him and blasts him in the back of the head with a club. As Bruce crumbles to the floor, the camera pans up to reveal the Scarecrow as the assailant.

Bruce wakes up to find himself in a zoo. He’s just outside a crocodile exhibit and as he looks around he’s soon alerted by the presence of The Scarecrow. He wants to know what Bruce was doing in the office, and he too is apparently unaware of who Bruce is. Wayne plays dumb and says he was just scrounging around for cash which Scarecrow seems to buy. That doesn’t mean he’s going to let him off the hook though. He shoots Wayne with a gas gun and then dares him to approach. Scarecrow is positioned behind the crocodile enclosure, so Bruce opts to go through it. In a bit of a confusing scene, Wayne hops the fence and is in ankle deep water, but the crocs emerge from underneath it. They’re massive, and they drag Bruce under water, which is now apparently several feet deep. As the water turns cloudy with blood, a satisfied Scarecrow departs with a rather amusing taunt of “Welcome to the food chain.” We’ve seen Batman tangle with massive reptiles before though, and soon just the back of a croc breeches the surface limply as Bruce emerges, seemingly unscathed.

scarecrow meets wayne

This Scarecrow is surprisingly playful.

Alfred and Tim are just hanging around Wayne Manor when Bruce comes storming in soaking wet. Before they can even ask what happened he orders Tim to suit up and get in the plane. The Dynamic Duo then take off and Batman fills Robin in on what he saw. He explains that Scarecrow is behind a new gas that removes people’s sense of fear. Robin takes note of how recklessly Batman is operating the Batwing prompting him to ask if he was exposed to this new toxin. Batman confirms that he was, but curtly informs his young sidekick that he can handle it. Robin seems unconvinced of that as Batman continues to fly in an irresponsible manner.

guru

Nice chin, Guru.

The two return to Scarecrow’s hideout. They return to the office where Batman found the canisters as Bruce Wayne only to find they’re gone. The Guru then shows up with some armed men in tow. Batman charges at them and is more than fortunate to not get shot. Robin’s approach is more professional as he uses batarangs to disarm the thugs allowing Batman to bash them into oblivion. He sets his sights on Guru, but the sharply dressed man isn’t talking. Batman ropes him up and tosses him over a balcony. Guru is now frightened, but it isn’t until Batman starts slicing the rope and musing about how little he cares if Guru falls does he start talking. He tells them that Scarecrow took the gas to the subway where he plans to unleash it on the city. Batman, having received what he wanted, remarks that his plan is just in time for rush hour (I guess he’s referring to the morning rush hour) and simply turns his back on the man and heads for the Batwing. The rope snaps, forcing Robin to make the save as Guru screams and passes out from the experience. Robin, despite being about a third of the size of Guru, manages to haul him up.

On the rooftop, Batman is heading for the Batwing when his own rope is used against him. He falls to the ground in a bind with Robin standing over him. He’s incensed and demands to be untied, but Robin tells him he’s in no condition for this. He once again insists that he can handle the toxin, but Robin tells him to sit this one out and removes his utility belt. As Robin walks away, Batman softens his tone and tells him he’s right. Telling Robin that he’ll be in charge on this mission, he once again asks him to untie him. Robin approaches, but stops short, telling Batman he almost fooled him. Batman then again returns to a state of heightened agitation with a “Why you little…!” but he at least stops short of swearing at the kid who leaves him on the roof top.

robins stand

Robin does what must be done.

Robin enters the subway system to confront Scarecrow and whatever help he brought with him. He enters a train that Scarecrow has apparently commandeered. There he finds Scarecrow in the midst of recording a ransom video intended for the mayor. When he flashes an inhaler indicating it’s the antidote, Robin nails it with a batarang and barges in. As he prepares to handcuff the Scarecrow, one of his men creeps up behind Robin and clubs him with both hands knocking him out. They cuff him, and apparently they’re content to just let him hang around until the job is done.

Meanwhile, Batman has escaped from his restraints and made his way to the same subway train. He boards it, apparently retrieving his belt at some point (or Tim just left it on the rooftop), and thunders through the cars. He grabs Scarecrow’s men and tosses them from the moving train. He moves right past Robin and takes Scarecrow from behind in the control room. He manages to get his hands around Scarecrow’s neck and he looks intent on finishing the job. During the fracas, the controls are damaged and the car is now out of control. This also seems like a good time to point out that this is by far the weirdest subway tunnel I’ve ever seen, resembling more of a mine train setting than a subway.

batman v scarecrow

Batman in full-blown murder mode.

Robin is able to free himself of his own bonds and jumps on Batman’s back. He tries to talk Batman down, but he has no success. He then spies the inhaler on the ground that contains the antidote to Scarecrow’s gas. He gives Batman a good blast in the face with it, and he quickly snaps back into sanity. Batman recognizes the dire situation, and orders Robin to evacuate. Robin hesitates, but Batman insists he’s fine now and that he’ll get he and Scarecrow out of there. Robin does as he’s told, and Batman grabs Scarecrow and bails before the subway train plunges into a ravine.

As Batman, dragging Scarecrow, and Robin walk out of the tunnel, Robin tries to apologize for what he did, but Batman tells him it was the right thing to do adding that a little fear is a good thing. The only thing missing from this ending is a sweet hug.

“Never Fear” is an episode that quickly abandons its premise. We’re shown how removing someone’s sense of fear could change him through the acrophobic individual at the beginning and the Wayne employee Mr. Grey. It’s easy to understand why someone who had a fear of heights would want to do something daring after suddenly having the fear removed. Similarly, Mr. Grey was likely a meek employee afraid to speak up for himself for years and now finally has the courage to do so which explains his actions in Wayne’s office.

robins bravery

Batman is pretty awful in this one, so much so that it almost seems implausible that Robin could just brush it off as the effects of some drug.

For Batman though, this new drug goes well beyond removing fear. Batman is a murderous psychopath when on this drug. Not only is he no longer afraid of consequences, the drug has seemingly removed any sense of value he once placed on the lives of Gotham’s criminals. Is the episode implying that it’s simply the law that prevents Batman from murdering his foes? Essentially, I feel like the episode began with a premise, and then the staff realized that a fearless Batman just wasn’t enough so they needed the drug to just turn him into a rampaging beast. For that reason, I’m not sure if they intend for us to draw any further conclusions from Batman’s actions. Even so, this Batman is very unlikable and as a viewer I can’t just forgive and forget, which makes the ending feel unearned because that’s exactly what Robin does. I feel like that drug peeled back some layers on Batman’s character, and what has been seen cannot be unseen.

This episode is one of the few not animated by the tandem of Dong Yang and Koko Ltd. It’s the work of the much acclaimed Tokyo Movie Shinsha, or simply TMS, and was directed in-house by Kenji Hachizaki. This marks a new turn as TMS previously animated episodes back in season one, but directing responsibilities were still performed onshore. Of course, with animation arrangements like this sometimes the credited director isn’t always the one doing the most directing so the real credit should almost always go to multiple parties. Still, it’s a nice honor for Hachizaki which reflects the standing of TMS in 1997. The studio will animate a handful of other episodes in this run and most of them are among the show’s most memorable. TMS is perhaps the best 2D animators on the planet during the 90s, and the quality is easy to spot in anything the studio works on. Though with this more streamlined design, the differences in animation quality are far less obvious than they were before. Or maybe that’s just a complement to the likes of Dong Yang which really improved noticeably during the life of BTAS.

This is also the Batman debut for writer Stan Berkowitz. He had previously worked on Fox’s Spider-Man as well as a bunch of live-action stuff before joining the staff of Batman. Berkowitz will contribute to more episodes in this season as well as many episodes of Superman. He’ll transition to Batman Beyond where he wrote a number of episodes, including the pilot. He’s basically hung around the DCAU ever since and should be a familiar name if you’ve kept up with those properties.

shadowy scarecrow

One thing seemingly not up for debate is that this version of The Scarecrow is superior to the previous one.

As for The Scarecrow, this new take on the character is easily the greatest success in terms of character design for The New Batman Adventures. No other redesign works as well as this one to improve what came before. It’s also nice to see the character returned to a more prominent role as he had been reduced to comedic relief in the final episodes of BTAS. Unfortunately, he doesn’t get much exposure in this new series making that neat design feel almost wasted. He will return one more time in a role that features minimal screen time, but the effects of which result in what is probably the show’s finest episode. As for “Never Fear,” it’s a good debut for this new twist on the villain even if I have some issues with the tone and direction the episode took. I suppose if you’re more willing to forgive and forget the actions of Batman in this episode then you may feel it’s a great deal better than I think it is, and maybe one of the best. For me, it’s almost too uncomfortable and it’s hard for me to at least partially not associate The New Batman Adventures version of Batman with the character we saw here.