It’s Friday, March 3rd, the launch day for Nintendo Switch, and I’ve had mine since the clock changed over to mark the day. By now, you’ve probably seen the system, read numerous reviews of it and the software, and maybe even have your very own. There’s a lot of information out there, and I’m not going to try and match the coverage of the Switch by professional gaming outlets who’ve had access to the system all week. The early returns on the system seem to be mostly positive, though not glowing with praise. The early returns on Zelda: Breath of the Wild however, have been almost universally warm with many perfect scores getting tossed around.
My Switch experience so far can be summed up simply as painless. I pre-ordered the console, a carrying case, and Zelda the day pre-orders went up at the local Gamestop near me. The only hitch thus far has been the carrying case, which is MIA. On the day pre-orders went up, I went to Gamestop and placed my pre-order without the need to wait outside for hours for the store to open. The store is within a mile of my house so I was there and back in about 15 minutes. Last night after work, I went down to get my number for the midnight release. Basically, they just confirmed my pre-order and bagged it up for me so it was ready to go. Those who pre-ordered were also given access to games and accessories. I was the 10th person with a pre-order to go in. The manager told me Nintendo didn’t send everything they expected which is why my case is still missing. I don’t know if that’s entirely true, or if the 9 people who went there before me bought them up. Regardless, I’m not sweating it and he told me if I don’t hear from them by Wednesday to give them a call, as they expect more to arrive. At the time I went in, I also added a Pro Controller to my bundle as early reviews have indicated there may be some syncing issues with the Joycons when not connected to the Switch, and I figured I’d get a Pro Controller eventually anyways (as much as I hate that I just spent 70 bucks plus tax on a controller). At midnight, I hopped in my car and got to the store as number 9 was called to the counter, so I was back home with my Switch by 12:15. Pretty cool.
Unboxing the Switch and holding it for the first time really drives home the fact that this is a console/portable hybrid. The box is easily the smallest box a new console has come in that I’ve purchased, but the largest any portable has as well. The same can be said for the hardware. It’s light, but not cheap feeling, and the whole boot process and day-one update (for both the hardware and Zelda) took maybe 15 minutes tops, and that also includes setting up the dock and attempting to use the Pro Controller as well as syncing the console with my Nintendo Network ID. That’s a far cry from the hours it took to get the Wii U up and running.
The dock for the Switch is kind of interesting. It’s very light and the only part of the console that feels cheap. It has a hinged door on the back that grants access to the various ports on the dock, which is nice as it forces all of the cords through one opening, keeping things tidy. I’m concerned there isn’t enough weight in the bottom of the dock preventing the Switch from sliding out as easy as it could. It also has one of those giant plugs on the AC wall plug, which feels like a blast from the past, in a bad way. In defense of it, I was able to fit it in-between two other plugs on a surge protector so it’s not too cumbersome, it’s just a pet peeve of mine.
The Zelda packaging is essentially the same as Vita packaging, right down to having little clips inside for an instruction manual that doesn’t exist. The game card is roughly the same size as well, just a touch bigger, and the door on the Switch for game card access is also very reminiscent of the Vita. It has a clipped-in door that should never pop open by accident.
My Switch arrived roughly 50% charged, so I got some gaming in last night before I went to bed before recommencing today. The Pro Controller had no charge, so I was forced to plug that in and leave it initially. I wasn’t certain what the charge level of the two Joycons was at, so I elected to just test drive the Switch as a portable, only testing the dock to see how quickly the image was transferred to the television (answer: fast). Handling the Switch felt like a new experience, more so than any other new console, save for the Wii. The button layout is different enough to not feel as familiar as most controllers, and I found myself feeling not as confident playing Zelda as I probably normally would on a first try. The small face buttons didn’t bother me as I’m so used to playing my Vita and 3DS, but the placement of the pseudo-D-pad on the left side as well as the analog on the right feels weird. In Zelda, the D-pad (D-buttons is probably more appropriate) is used to swap weapons and I was reluctant to do so in combat initially, not knowing what would happen. Hitting one of the buttons brings up Link’s weapons and pauses the action, which I was very happy for. Then you have to use the right analog to select the actual weapon you want. Having that analog so far below the left one is what kind of trips me up. It’s not that different from an Xbox controller or even the Gamecube, but perhaps it’s not quite as natural as either one. I’m not sure why Nintendo didn’t just keep the same layout as the Wii U. Actually, I do know why and it’s so each Joycon can function as a stand-alone controller. I’m pretty confident that I’ll get used to it, but it still feels odd on the first few play-throughs. Another aspect of the Switch’s input that feels a little odd are the shoulder buttons. The triggers are in a fine spot, but the front buttons are so small and thin that they’re a bit awkward. Perhaps this is why Sony didn’t try to squeeze more shoulder buttons/triggers onto the Vita, though again, I think it’s something I’ll get used to.
Since I only have Zelda, I can’t really test out the Joycon controllers. My reaction to them is that they’re probably okay in a pinch as individual controllers, but I wouldn’t want to use them in such a fashion unless it was a very simple game. I think they work with the upcoming Mario Kart 8 Deluxe, but that strikes me as a pretty bad way to play that game, which is why I bit the bullet on a Pro for eventual 2-player games. I passed on 1-2 Switch as I just can’t view that as a full-priced game. If the game falls into the discount bin then I may take the plunge. In all likelihood, the next iteration of the Switch hardware will probably include it as a pack-in game.
Zelda: Breath of the Wild is so far pretty interesting. I’m way too early into the game to say anything definitive on it, but it’s definitely nice to have a more familiar Zelda experience than Skyward Sword and its forced motion controls. Visually, the game looks a lot like a combination of Twilight Princess and Skyward Sword. It has that softness to it Skyward Sword had, which is apparently Nintendo’s go-to technique to cover-up for subpar graphical power. It does have a technological component to the visuals, which you may have seen, which I think will help differentiate it from other games in the series. The depiction of which kind of reminds me of Twilight Princess’s Twilight Realm, though without the pervasive darkness.
I must say, it’s awesome to finally have voice acting in a Zelda title. Link may not audibly speak, but you are able to respond in text to NPCs so he basically talks, he just doesn’t have a voice actor or say anything you don’t tell him to say. It’s also great to not have a stand-in for Navi as I think that type of character is often everyone’s least favorite part of modern Zelda games. I’m not sure how I feel about the destructible weapons, as weapon durability is often not something that’s fun in other games, but I’m withholding judgement for the time being. I do wish Nintendo didn’t take these half-measures with the hunting and combat. It’s kind of stupid to see Link shoot some fauna and have it evaporate into a puff of smoke, leaving behind an item for Link to consume. Something more visceral would have really helped with the setting and immersion. I know Nintendo doesn’t want to risk alienating younger players with violence, but I think they could have done a better job and it wouldn’t have required gratuitous blood and gore.
I look forward to spending more time with Zelda and the Switch. Thus far I’ve really only experienced the console as a portable and plan on getting some TV time in with it this weekend. I’ll make it a point to try both the Joycon controller grip and the Pro Controller. I expect both to work just fine, and if I have anything substantial to add to that I’ll add an update to this entry (especially if I experience sync issues with the Joycon). I’ll also have more to say on Zelda at a later date and how it fits in with the other games in the series. Until I get my carrying case, the Switch will reside in my home as I don’t want to risk getting any scratches on the screen. For now, my Vita need not worry about being replaced as my main portable, but I suspect the quality of Zelda will force my hand eventually. New consoles are always a fun time to be interested in gaming, and the Switch has done a good job of keeping my enthusiasm high. Hopefully, Zelda is good enough to keep myself and other early adopters happy until the next batch of software arrives. I’m confident that the hardware is good enough, the games will determine how successful the Switch is from here on out.