Episode Number: 58
Original Air Date: September 14, 1993
Directed by: Frank Paur
Written by: Brynne Stephens
First Appearance(s): None
Last episode, the Batman-viewing audience was introduced to a new crime fighter: Batgirl. I think most viewers saw this one coming from a mile away, but it’s always exciting when a new character is officially introduced. In trying to remember this show as a kid, I do wonder if there was Batgirl artwork and promotional material ahead of her debut. Usually action figure companies have a way of spoiling things like this so it wouldn’t surprise me if Batgirl’s arrival was well-telegraphed. They even saved it for the September period when a lot of new programming is unveiled. Then again, Batgirl didn’t have a great reputation in 1993 since the audience mostly knew her from the 1960s show which DC was trying to distance itself from as much as possible. In the comics, she had already been paralyzed by Joker in the famous Alan Moore story “The Killing Joke” so her star had faded. Still, this was a nice way to bring her back into the spotlight and after seeing what motivated her to dawn the cape and cowl we now get to see how she is at this crime-fighting stuff, while also tackling a number of other loose ends.
The episode opens with Batgirl (Melissa Gilbert) staking out the home of Gil Mason (Tim Matheson). Robin (Loren Lester) drops in on her, and not knowing who is behind her, she takes a swing at him. He drops her with a leg sweep and pounces on her rather suggestively and it’s obvious we’re going to be playing some games with Robin and Batgirl. The two are a little combative with each other, but they turn their attention to Mason when he takes a call on his patio. Robin is able to fire a similar device to what Batman used in the previous episode to communicate with Gordon onto Mason’s patio. He’s able to eavesdrop on Mason’s call this way, and shuts Batgirl out. She produces a pair of ordinary binoculars and eavesdrops the more traditional way. Lucky for Robin, Mason repeats aloud the address he’s supposed to head to, and lucky for Batgirl he also writes it down where she can see it. More playful banter ensues as Robin basically tells her to go home, not realizing she was able to spy the address. She, to his surprise, agrees while using a mock child’s voice that is just dripping with sarcasm. Robin doesn’t pick up on it, while Batgirl notes that he’s not the brightest bulb.
The two crime fighters head for an old subway station that has seen better days. Batgirl is shown to be a little clumsy as she traverses Gotham, but it’s understandable since she’s new at this. She arrives and finds Robin is already there. While he stealthily takes out some lookouts, Batgirl slips in and finds Mason with a group of men. It’s Two-Face (Richard Moll) and his goons and they want Mason to have a look at our buddy Matches Malone. It would seem Two-Face was only half-genuine in his death threat to Malone as he’s still alive. Mason doesn’t recognize him, and he’s pretty irritated about being dragged down to have a look considering it would seem this Batgirl is onto him. Two-Face lets him know he has nothing to fear, as he’s moving up the timeline and going for Gordon. As Batgirl sneaks in for a closer look, one of the guys Robin tied up is able to trip her and she stumbles into the Boy Wonder. This rouses the gang before Two-Face can finish revealing their full plan, and Malone shouts out a warning to Robin as they open fire.
As Batgirl and Robin try to avoid getting lit up, Malone rolls onto the subway tracks and underneath the platform. Two-Face, having heard the warning to Robin, correctly guesses that Malone is actually Batman in disguise and unloads his tommy gun on the shadows. Mason implores him to run, and Two-Face apparently agrees as they take off and head for the surface. Mason is understandably worried about Batman uncovering their scheme, but Two-Face is less concerned as he orders his man to bomb the place. Mad Dog, the rat-faced guy from before, deposits a pair of grenades down the stairs which seals off the exit. Not wanting to leave anything to chance, Two-Face also activates some additional explosives with a remote device in his possession.
Underground, Batman and Robin are in no mood to deal with Batgirl. She’s happy to see Robin produce Batman’s costume, as he curtly asks her “Do you mind?” as he begins to get changed. Following that, he basically gives her the tough love speech and orders her to stay out of their way. Batgirl is understandably hurt, but considering she did foul things up she doesn’t have much of a leg to stand on. As Robin and Batman search the tunnels for a way out, a noise Robin initially mistakes for a train turns out to be rushing water. The tunnel quickly fills and Batman is able to jump back onto the platform while Robin gets swept away. A well placed lasso from Batgirl finds its mark, and she and Batman are able to pull Robin to safety, thereby at least partially redeeming her in the process.
They’re not out of the woods yet though, as the water quickly overtakes everything and pushes them into a new cavern. Batman affixes some plastic explosive to his grapple gun and blasts a hole in the tunnel’s roof. Robin whips out his gun and is able to grapple onto the street above. They send Batgirl up first with instructions on how to send the receiver back down to them. She does as she’s told, but before Batman or Robin can escape the water comes rushing in leaving Batgirl with nothing but the grapple gun in her possession.
Back at police headquarters, Jim Gordon is stewing in his cell complaining about the food while Bullock awkwardly devours a particularly gooey slice of pizza from the other side of the bars. As the two discuss the merits of prison food, a bundle of dynamite appears on Gordon’s windowsill. The two try to duck for cover as the bomb goes off. Two hooded men enter Gordon’s cell and grab him, saying aloud that “Rupert Thorne never forgets who his friends are,” to cover their tracks. Bullock is left to watch helplessly from the hall demanding someone get some keys down there. It also falls to Bullock to deal with the media in the aftermath, a task he’s not well-suited for. As he angrily storms into the jail a cop is handling the phones. He can’t understand what the woman on the other end is saying, suspecting the phone lines have been damaged, but tells her if she wants the story on Gordon’s escape to come down to HQ. On the other end, it’s Batgirl who’s horrified to find out that Two-Face has Gordon.
In the subway, Batman and Robin take shelter in an old subway car as they try to find a way out. Batman decides to disengage the breaks on the old car and let the water take them wherever it wishes. This proves to be a sound plan as it smashes through the wall leading them to relative safety. As the subway car dangles from the newly created hole, Batman is forced to use a handle from the car as makeshift grappling hook since both he and Robin are without their grapple guns. It’s enough to get them to ground level and the two head for the wharf assuming Two-Face has already abducted Gordon.
Batgirl gets there first and finds Mason, Two-Face, and his men have Gordon in their possession. Mason is preparing to execute Gordon, but first he has to lay it on thick and even mentions making sure Barbara is taken care of. Proving she’s a quick study, Batgirl tosses a couple of Batarangs Robin had given her to disarm some of the men. She then tosses some tear gas their way and is able to extricate Gordon. “Batgirl, I presume,” he says as they duck for cover under heavy fire. As the bad guys bare down, Batman and Robin swoop in to offer their assistance. Robin even slips in a playful “Miss me?” upon seeing she and Gordon. As they deal with Two-Face, Mason is able to slip away via a motorboat and Batgirl gives chase. As for Two-Face, he heads for a marina dubbed the Silver Dollar which has a gigantic version of his coin on the facade. Batman is able to knock it down and on top of Two-Face to incapacitate him, his face almost cartoonishly squashes as it lands on him.
Left alone to deal with Mason, Batgirl pulls herself into the speeding boat as Mason takes aim. His shot misses, but does hit the fuel tank causing a fire to break out. Batgirl climbs aboard and kicks Mason’s gun away. The two wrestle and Mason is able to yank her mask off and is shocked to find the face of Barbara Gordon beneath it. He backs off slightly, allowing Barbara an opening to take him out. She jumps off the boat with Mason’s unconscious body as it smashes into Gotham’s version of the Statue of Liberty.
The scene shifts to a press conference outside Gotham PD HQ the next day. Summer Gleeson (Mari Devon) is there to ask Gordon how it feels to be a free man, while he notes that Mason is in a coma, but has been indicted for his crimes. Bruce Wayne and Dick Grayson are on the steps behind Gordon for some reason, along with Barbara. Gleeson asks Gordon what he thinks of the mysterious Batgirl and he says she’s as welcomed in Gotham as Batman and Robin. Dick asks Bruce a similar question about if he thinks they’ll see her again. He seems to look Barbara’s way as he playfully says there’s always room for one more and suggests they’ll probably see her again. This prompts Barbara to not so coyly say “I wouldn’t be at all surprised.”
“Shadow of the Bat” is a wrap and it’s a satisfying way to conclude the story begun in Part I. An obviously new to crime-fighting Batgirl demonstrates some growing pains, but also gets to play a role in taking Mason down and exonerating her father. Batman and Robin are understandably hostile towards the presence of a rookie in their midst, especially when she messes things up for them and nearly gets them killed, but they certainly come around rather quickly. Robin is also quite playful throughout and it seems they’re teasing a potential romance for he and Batgirl. They are college students, after all. I also like the ambiguous end. While the setup of all three being in the same place is a bit odd (why would Gordon invite Bruce Wayne and Dick Grayson to the press conference?), it’s understandably necessary to send the message it wants which is to basically let the audience know that Bruce and Dick aren’t so stupid as to not know who Batgirl is. Well, at least Bruce might not be as we’ll find out later that Dick is still in the dark (Batgirl did note he’s not too bright). What it doesn’t address is if Jim Gordon is in the dark or not. It’s hard to believe a simple mask would cause him to not recognize his own daughter, but perhaps it’s even harder to believe he would publicly give his blessing for Batgirl to operate in Gotham essentially putting his daughter in harm’s way. That’s all stuff for future episodes to deal with, though.
Dong Yang handled the animated for Part II, which is surprising because it’s very uniform with Part I. There’s even a shadowy Batgirl shot that looks similar to one from the first part. Had I not looked at the credits I would have assumed the same animation house did both episodes. It looks quite good though, and I like that Batgirl is differentiated from Batman even further by having a lighter shade of blue for her costume. And I don’t know if it was a deliberate choice, but I also like that Batgirl got ahold of a grapple gun so she should be able to freely use the handy gadget when she reappears eventually. And she will reappear. They also conveniently put Mason into a coma, so for now, Barbara’s identity is safe. His condition will never be followed-up, maybe he has memory loss or something.
As far as this being a vehicle for Two-Face, I suppose that’s the only spot where it comes up short. They must have wanted a marquee villain for Batgirl’s debut, and Two-Face does fit the bill. It also allowed them to use the Thorne red-herring, and it further makes sense that Two-Face would want to frame him. I suppose they could have just used Thorne, or really anyone, but it does add a little spice to go with one of the show’s standout villains. Unfortunately, his character just doesn’t have any growth and he’s even dispatched rather easily.
Even though I very much enjoyed these two episodes, I still maintain that my preference is for Batman to remain a solo act. As such, it does not disappoint me at all that this is Batgirl’s only appearance in season one. She will return for one episode in season two, but that’s all as far as the original series goes. She, like Robin, will be more of a featured player in The New Batman Adventures, but it may have disappointed some when she didn’t immediately become a more common sight. At least in the case of Batgirl, she brings quality over quantity.