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Final Fantasy X-2 HD Remaster

Final Fantasy X-2 HD Remaster (2014)

Final Fantasy X-2 HD Remaster (2014)

It was way back in July that I posted about the remastered Final Fantasy X which was released in March on both the Playstation 3 and Playstation Vita. It is now the end of January and I’m just getting around to talking about the companion game with that release:  Final Fantasy X-2. It’s not because I’m lazy, though I have neglected this blog some during that timeframe, but because I actually just recently finished Final Fantasy X-2 even though it was the only game I played on my Vita in that span of time. I didn’t split time between my Vita and 3DS, I actually haven’t touched that system in nearly a year, it’s that I just had enough content to keep myself busy. Now, my handheld gaming is basically confined to my work commute, which became a 3 day commute over the summer thanks to the wonders of telecommuting. Those three days total about 4 hours of gaming per week so maybe it’s not that crazy a game could last me nearly six months but it is pretty cool that between March 2014 and January 2015 I only played one release on my Vita and was perfectly satisfied. That’s getting the most out of forty dollars.

Final Fantasy X-2 has the distinction of being the first true sequel for the Final Fantasy franchise. That seems crazy considering this is an ongoing series stretching back to the late 1980’s, but every longtime fan knows that all of the Final Fantasy games were self-contained games with only thematic and gameplay similarities making them all one franchise. The characters, settings, plots were all different. While some were certainly similar in setting, especially the first five games, they all differentiated themselves quite distinctly. There have been some mega-popular games in the series and ones that fans probably wanted a sequel to more than Final Fantasy X, but be it for creative reasons or economic ones, it was Final Fantasy X that received the first sequel. Final Fantasy X ended on a pretty final note. There certainly were questions about what the characters would do following the events of that game, but not really more than any other title. It wasn’t exactly an “everyone lived happily ever after” ending, but it was far from being a cliffhanger. The direction of the sequel wasn’t obvious, but Square-Enix rightly chose which character to center the sequel around.

The main cast (left to right): Rikku, Yuna, Paine.

The main cast (left to right): Rikku, Yuna, Paine.

Yuna was the pseudo-protagonist of Final Fantasy X. While the main character, Tidus, often reminded the player that this was his story, it would be more appropriate to say it was their story when referencing both Tidus and Yuna. For much of the game, Yuna was Sherlock Holmes to Tidus’ Watson and we were experiencing her journey as a summoner through the eyes of a different character. In Final Fantasy X, Yuna was reserved, somewhat shy, and lacking in confidence. She grew throughout her journey, but the events at the end would lead one to wonder just how she would adjust to her new life. Final Fantasy X-2 picks up two years after the first game’s conclusion and we find a Yuna bursting with energy and a sense of adventure. Together with Final Fantasy X hold-over (and her cousin) Rikku, plus new-comer Paine, she travels Spira in search of lost spheres which are essentially records of Spira’s past. There’s a market for such spheres as Spira comes to grips with the loss of its center, the Yevon religion, which was exposed as fraudulent during the events of Final Fantasy X.

When Final Fantasy X-2 was originally unveiled, the thing most gamers and press seemed to key in on were the three main characters:  Yuna, Rikku, and Paine. It might not be obvious based on their names, but all three characters are female. And all three were the only playable characters (sort of, more on that later) in the game. This was pretty significant for the time as Final Fantasy had never really had a female lead, let alone an all female party. It was a pretty bold move, especially in the West where the video game fanbase is almost exclusively male. Not surprisingly, there was some backlash and amongst my friends I came upon those who had no interest in playing a “girl” or “gay” game (we were in high school and certainly still growing up). It didn’t help things that the game essentially opens up with the characters attending a J-Pop concert where Yuna is the apparent performer. The game makes the declaration that it isn’t going to shy away from the fact that the main characters are women. They could have portrayed them in a masculine or more subtle way but chose not to. The only thing I would criticize the game designers for is the overly sexualized nature of the characters. Some of the battle attire the girls where is just not at all practical and pretty ridiculous.

If you're going into battle against knives, guns, and who knows what else, this doesn't seem like the best choice of attire.

If you’re going into battle against knives, guns, and who knows what else, this doesn’t seem like the best choice of attire.

Because of some of the design choices, the game alienated people from the start and it has often felt like an overlooked title in the Final Fantasy series. I played the Playstation 2 version and enjoyed some aspects of it while I didn’t others. At the time, I think I was suffering from some RPG fatigue because I remember the game being a slog for me. I finished it, but it was sort of a joyless experience. I wasn’t thrilled to play the HD version as a result, but fortunately for me I enjoyed the game a lot more the second time around.

The foundation of the game is fundamentally solid. It’s essentially Final Fantasy V complete with the return of the Active-Time Battle System and the job class system, with some tweaks. The job system is now known as the dress sphere system, but it works the same. Characters are free to choose between any dress sphere which includes staples such as the warrior, white mage, black mage, thief, and so on along with a few unique to the game. The major twist for X-2 is that characters can switch between dress spheres during battle, providing they equipped them to their character’s Garment Grid. The Garment Grid is like a mini Sphere Grid from Final Fantasy X that features open nodes that can be equipped with any dress sphere. The character can move from one node to another during one turn in battle, but must move to adjacent nodes. The grids also bestow other special abilities like certain spells or stat buffs. It’s pretty customizable and a lot of fun to mix and match dress spheres among the three characters. Each girl is obviously better suited for certain spheres, Rikku is the speed character while Paine is the strongest attacker, but all three girls can make any dress sphere work. The lone weakness of the system is that some dress spheres are far superior to others, which lessens the enjoyment of mixing things up, but I found it pretty addicting to keep mastering different dress spheres by unlocking all of their abilities.

The rest of the game functions a little different from traditional Final Fantasy titles as well by going with a mission based approach. The game is separated into five chapters with each one containing a few story-line based missions that must be completed. The rest are ancillary but strongly encouraged. Just plowing through the game, I suspect someone could beat it in around twenty hours but it wouldn’t be as much fun. There are plenty of dull missions but most add something either in the form of humor or challenge. Particularly at the end of the game, there are several challenging missions that will definitely consume a lot of time. Completing tasks contribute to the completion percentage of the game, with the obvious goal being to achieve 100% and getting the “best” ending. It’s possible to do so on the first play-through, but there’s a lot of junk you would never hit on without a guide. Silly things like talking to certain characters in a specific order can ruin your shot at 100%. It can be frustrating to be forty hours into the game and find out you have no shot at 100% on one play through, but that’s what Square-Enix was going for as they wanted gamers to play the game a second time as your completion percentage will carry over.

The J-Pop stuff is pretty silly, but it is by no means a game-breaker if it's not your cup of tea.

The J-Pop stuff is pretty silly, but it is by no means a game-breaker if it’s not your cup of tea.

Thematically, Final Fantasy X-2 is a much lighter experience compared with its predecessor. Final Fantasy X wasn’t exactly a melodrama, but it had some weightier tones. X-2 somewhat embodies that J-Pop intro in that it’s mostly a game featuring three women having the time of their lives. There is some tragedy to the story, especially in the wake of the events of Final Fantasy X, but it’s mostly a fun experience. The music, even with a couple of J-Pop tracks I could do without, is quite good and on par with the rest of the franchise. Changes made going from the PS2 original and the HD version are minimal from a visual standpoint, but the game received additional content not previously available to western audiences. There are two new dress spheres, one of which is actually very useful, and a new monster capturing mechanic that actually expands the playable battle party. It wasn’t something I took advantage of, but it’s cool for those who want it.

The major addition to the game is the inclusion of The Last Mission scenario. The Last Mission takes place after the events of the main game and sees Yuna, Rikku, and Paine reunite for one final mission. It’s almost a completely different game as it’s basically a rogue-like, dungeon-crawler instead of a typical JRPG like the main game. I personally found it to be a real drag, and getting through it for the additional storyline content was not an enjoyable experience for me. The storyline was also pretty trivial and the lesson in it felt forced like it was coming from a completely different voice than from those behind X-2’s plot. I would suggest that if you do not enjoy the gameplay, as I did, then save yourself the time and just watch the cut scenes from it on youtube. They’re everywhere.

The Last Mission is a very different experience and one I didn't care for, but maybe I'm in the minority.

The Last Mission is a very different experience and one I didn’t care for, but maybe I’m in the minority.

The last piece of new content is the Bonus Audio which is being referred to as an audio drama on the internet. It’s basically a story that takes place after X-2 and centers on a new character (if you do not want spoilers, then skip ahead to the next paragraph). The new character is actually the daughter of Auron, and she wants to meet up with those who knew her father. To make a long-story short, the end result is that Yuna is once more a summoner for a Yevon-like organization, Sin returns, and she and Tidus break-up over some really silly stuff. I know some people did not like that Tidus died, or ceased to exist, at the conclusion of Final Fantasy X and the perfect ending of X-2 basically remedies this. I was fine and happy with how FFX concluded, not because I hated Tidus, but because I respected the story it told. I actually wish they never brought him back since I prefer death be treated as permanent in pretty much any story I experience. To bring him back though and then have Yuna break-up with him over some silly insecurities such as the ones presented in the audio drama just seemed like bad story-telling. I do not know if this audio was meant to be a spring-board for a Final Fantasy X-3, I doubt Square-Enix has any interest in going back to Spira, but if it was I hope they soundly rejected it. Listen to it only if you’re absolutely curious because the story sucks, to put it bluntly.

Final Fantasy X-2 is a perfectly acceptable Final Fantasy title, and a damn good game. I do not think it is better than Final Fantasy X and it’s not in my top five Final Fantasy titles, but it’s probably right in the middle somewhere. If you’re like me and either felt you short-changed it back when it was originally released or ignored it all together, I would suggest giving it another go. If you didn’t like Final Fantasy X then don’t bother, but if you loved Final Fantasy III and V because of the job system then maybe you should take a look regardless of your thoughts on Final Fantasy X. It’s a fun game and it stands out among other Final Fantasy titles, and given how many there are, that’s an accomplishment worth celebrating.


Final Fantasy X HD Remaster

Final-Fantasy-X-X-2-HD-Remaster-1Over the years I’ve talked a lot about Final Fantasy but I’ve never posted a game review for any of the numeric titles in the long-running series. Well that ends today as I post my thoughts on the somewhat recently released Final Fantasy X HD Remaster.

One opinion I have stated on more than one occasion here is my affinity for Final Fantasy X, the Playstation 2 RPG released back in 2001. I consider X the last great Final Fantasy game to be released while some want to lump it in with the lesser received post Final Fantasy VII games. Some of these games have been a bit underwhelming while some of the criticism is likely born from the series’ rise in popularity. Prior to VII, Final Fantasy was a niche title with a small but devoted following. Once a bandwagon becomes crowded, the older fans tend to shun the new ones. It happens all of the time within the music industry and video games are no stranger to it as well. Final Fantasy X though took what made the series so great and made some noteworthy improvements to the tried-and-true formula. It took chances too, by eliminating the world map and adding spoken dialogue for the first time in the series. The game was a commercial and critical success even if it’s not often cited as one of the best Final Fantasy games in the series. And since it’s a PS2 game, upgrading the visuals to high definition and re-releasing it makes sense and the world is better for it!

A composite shot featuring the original game merged with the HD version.

A composite shot featuring the original game merged with the HD version.

For those who missed out when the game debuted over ten years ago, Final Fantasy X is a pretty familiar experience for those who played any of the nine previous titles in the series. Players maneuver a character amongst towns, dungeons, and open areas to get from one place to another. Players can interact and speak with other characters while non-interactive moments move the story along. In battle, characters take turns attacking, stealing, casting spells, or defending in an effort to win the fight. A menu screen is used to outfit characters with weapons and armor to boost their stats and make them more formidable foes or to tailor their character for a certain approach. Where X departed from past games was with just about everything else. Some changes, like the new Conditional Turn-Based Battle, are subtle but different enough to leave an impression. In many of the previous games, each character had a meter that would fill gradually during battle before an action could be taken. This was dubbed the Active Time Battle System by developer Squaresoft. The Conditional Turn-Based Battle creates a list of both enemies and player characters determining the order of battle. The list can be altered by certain spells, actions, and effects but overall it creates a more tactical experience, which is enhanced further with the ability to swap characters in and out of battle on the fly. The removal of the world map was a change that felt big at the time but played much smaller. Removing the world map just meant that each area of the game world was integrated seamlessly with one another. The world map had really only existed in prior games as a technological limitation or as a trick to make the game feel bigger than it is. When it was first announced that Final Fantasy X would not include a world map scenario it seemed scary, almost unthinkable, but it ended up being a change for the better.

The main cast.

The main cast.

A much bigger change for Final Fantasy X’s gameplay is the Sphere Grid. Just about every Final Fantasy game has its own unique way of evolving the characters throughout the game to make them better suited for combat. In the original game it was all based on experience points and each character had its own special class be it warrior or black mage. Final Fantasy III and V both made use of what was termed the Job System where the player was free to assign a character’s class making it possible to have a party of all black mages if one so desired. Other additions over the years were the Espers in Final Fantasy VI which allowed characters to learn spells and abilities while being paired with a unique creature, VII had the materia system which was dependent on amassing a bunch of materia and weapons with ample space to use it, and so on. Final Fantasy X’s Sphere Grid was perhaps the most radical departure from the other games. Characters no longer earned experience points, something that was common to all prior Final Fantasy games, and instead earn sphere points. Once a character gains enough sphere points, he gains a sphere level. One sphere level can then be spent to move the character one space on the Sphere Grid. The grid itself is outfitted with several nodes that can be activated with special spheres collected during battle. These nodes can have anything from a point of strength to a spell like Flare. All character evolution takes place on the Sphere Grid. It’s the only way to improve a character’s base stats, like strength, defense, magic, and so on, as well as hit points and abilities. No spells or special moves need to be acquired by beating a special boss or finding it as a prize in some mini game, it’s all right there on the Sphere Grid for you to see from the start. Of course, acquiring a spell like Ultima is going to take lots of time and many sphere levels to get there, but you’re free to plot your own course. The Sphere Grid in the original game starts each character in their own section, and while you’re free to do with them as you please, the game clearly intends for Lulu to be a black mage, Rikku a thief, and so on.

It may not be PS3 quality, but the game is far from an eyesore.

It may not be PS3 quality, but the game is far from an eyesore.

For the international edition of Final Fantasy X, some additional content was added and this HD remaster includes all of it. The Sphere Grid from the original game is present, but if you wish, you can opt to use the expert grid. This grid starts every character right in the center freeing them up to pursue whatever abilities they wish. In general, a balanced attack is preferred and most anybody who plays this game is going to take a character like Lulu down the black mage path, but I found there was more opportunity to diversify with this version of the grid than before. I was able to have Yuna, the summoner/white mage of the group, bounce between the white and black mage paths giving her some punch in battle she didn’t have when I played the game for the first time. Khimari, the blue mage of the original game, was basically my version of the red mage from III and V as I was able to grant him white and black magic while keeping his base stats high enough to make him a suitable physical attacker early on. Like the red mage of prior games, he would eventually outgrow his usefulness but for the early part of the game he was a frequent contributor.

Another big change for X was with the summons. Squaresoft seemed to always be searching for a way to make the summon magic more interactive. Once VII arrived with the Playstation it meant the summons could be more of a spectacle as full-motion video sequences captured the awesome power of Bahamut and did so with gusto. For X, Square opted to let the players control the summoned beasts, dubbed aeons, directly. They’re fully integrated into the plot of the game and only Yuna can summon one at a time. When she does, the rest of the party vacates the battlefield and the aeon takes over. Their overdrive meter fills rapidly (X’s version of the limit break) and once full they can unleash the mega attacks we’re used to seeing. Outside of battle, a special item allows the player to improve the base stats of the aeons or even teach them new spells and abilities. They’re limited in their usefulness, but at the very least they make good cannon fodder against enemies that have devastating special attacks as once an aeon dies in battle they’re just replaced by the battle party.

My journey through Spira was much as I remembered it. The HD upscaling is welcome though it does not disguise the fact that this is a PS2 game. SquareEnix apparently re-did the faces of Tidus and Yuna to make them more expressive but they’re still a little wooden by today’s standards. The game is only noticeably better looking when compared directly with the PS2 game. Otherwise, it’s bright and colorful setting is still mostly pleasing to the eye. The game really only shows its age with the limited animations. There’s a sequence where the characters ride snow mobiles and it’s painfully obvious that the game could not handle animated hair, aside from a ponytail or something, so Tidus’ hairstyle remains frozen in place while he zips along. You’ll also see the same character models used over and over among non-player characters and enemies. The audio is quite nice though and the game’s musical score is fitting for a Final Fantasy title. The voice acting was somewhat maligned the first time around, but I found no obvious faults with it then or now. The poor lip-syncing is still an issue and can be distracting, though I found it never took me out of a scene completely.

The game's stoyline has room for cheer and also for more emotionally weighty moments.

The game’s stoyline has room for cheer and also for more emotionally weighty moments.

Final Fantasy X HD was released for the PS3 and the Vita with the two platforms supporting cross-save functionality but not cross-buy. As such, I only purchased the game for the Vita, and it’s been a great experience taking Final Fantasy X on the go. The load times have been the only detraction. I do not know what the situation is like on the PS3, but on the Vita there’s a delay of a couple seconds going from the field to the menu as well as when going from one screen to another. It took some getting used to and I still don’t understand why the Vita’s load times aren’t better considering the medium is flash-based. I got used to the load times, but it’s still annoying. There’s also no soft reset function that I could find which stinks because there are multiple screens to navigate just to get to the game. One area of the game that wasn’t as good as I remembered was Blitz Ball, the underwater sport that’s a popular mini game. It’s still fun, but it’s so painfully easy and you have to play hours of it to acquire some special items for Wakka. They’re totally optional, but who is going to pass on getting Wakka’s best weapon?

Other than the new Sphere Grid, the other additions of the international version of the game are less impactful but still welcome. The most obvious is the addition of the Dark Aeons, optional boss battles that spring up very late in the game. These represent a new challenge for veteran players. Defeating them is purely for pride as there’s nothing of importance gained from toppling them. Beating all of them will likely mean maxing out the base stats of most of the characters in your party, which means lots and lots of level grinding. I had every intention of beating them, which is one reason why this post took nearly three months for me to get to, but eventually I just got too bored. I beat some of the easiest ones, one of which I had to beat to regain access to one of the game’s towns, but never attempted the toughest. There’s really not that much strategy to beating them, it’s more an investment of time crafting armor and weapons that best suit the confrontation, but it’s cool that it’s there. Another addition is the Eternal Calm, which is basically an epilogue. It’s a fifteen minute movie meant to serve as the bridge between this game and its direct sequel, but it’s pretty unnecessary. I watched it once, and I’ll probably never watch it again, as the early parts of Final Fantasy X-2 do a good enough job of bridging the two games.

Plot-wise, I enjoyed Final Fantasy X just as much this time around as I did in 2001. It’s likable cast of characters are charming and portrayed well. The game actually feels pretty quick even though it will take most players 40 hours to beat the main plot (defeating all of the optional bosses will likely take over 100) and I attribute that to the game’s exceptional pacing. I very much enjoy the fact that the game has its own distinct look. It’s not a medieval or steam punk setting but more of an asian one with a lot of subtropical climates as well. I find it kind of funny that this was the first Final Fantasy game to have asian-looking characters considering they were all made in Japan, as opposed to a european look. Mostly, this is just a really well-executed Final Fantasy title and I had a great time with it. And since it comes bundled with a copy of Final Fantasy X-2, my adventure in Spira is not over yet. Look for a post on that game in another two to three months.


Requiem for the PSP

The Sony Playstation Portable was first released in the US in 2005.

I was shocked when I realized that Sony’s Playstation Portable (PSP) has been on the market for nearly 7 years.  That’s quite a long time for any hardware to remain relevant, but then again portables have always had a longer shelf life than their console cousins.  The original Gameboy was around for a decade or so before Nintendo finally added color to it, and longer still before a true successor was released.  Handhelds do benefit from redesigns though.  The original bulky Gameboy was originally replaced by the Gameboy Pocket just as the PSP received multiple updates, including one radical re-design in the form of the PSP Go.  This post wouldn’t exist though if it wasn’t for the Playstation Vita, which is set to replace the PSP in less than two weeks.

I have always felt like the PSP was viewed as a failure by the gaming community, or at least only a minor hit.  It was crushed in sales when compared with its nearest competitor, the Nintendo DS.  The two systems have always been intertwined, and even though the DS beat the PSP to market it felt like Nintendo’s retaliation towards Sony.  Nintendo has always dominated the portable landscape.  While systems like Sega’s Game Gear and Atari’s Lynx failed to win over consumers Ninendo’s Gameboy steadily found homes in the back pocket of gamers across the world.  The Gameboy was not a technological marvel by any stretch of the imagination.  Even when it was first released it seemed little better than one of those Tiger handheld games.  When I was a kid, the only people who had Gameboys were those who had parents that weren’t willing to spend a bunch of money on a Nintendo Entertainment System or Super Nintendo once that came out.  It really didn’t become a truly viable system for me until Pokemon in 1998 and the Gameboy Color.  That’s when I jumped on board and I’ve owned every Nintendo portable since.

The PSP has not been a failure, but the redesigned UMD-less PSP Go sure as Hell was.

Sony has been the only real threat to Nintendo’s portable dominance.  Even though it failed to beat out Nintendo’s handheld, it’s actually done fairly well for itself.  Sony has sold approximately 17 million units in North America since 2005, but it’s in Japan where the system really did well as its sold 15 million units there.  It goes without saying, that Japan is much smaller than North America and its rare to see sales figures that are so close when comparing the two territories.  For the sake of comparison, the Nintendo DS has moved nearly 58 million units in North America, and around 33 million in Japan.  It’s those staggerring numbers for the DS that make the PSP seem like a failure.  The PSP has always been the more expensive piece of hardware, debuting at around $100 higher than the cost of the DS in the US, and it has mostly appealed to traditional gamers.  The DS also appealed to gamers, but Nintendo also had great success reaching the non gamers and children as well.  That and the Nintendo brand definitely helped move units.  And for the sake of objectivity, I’ll even go out on a limb and say the DS has the better software as well.  While I actually didn’t get a ton of milage out of either handheld, I did get considerably more out of my DS.

Despite that, I still have great affection for the PSP.  Technologically speaking, it’s the most impressive handheld I’ve ever owned, even more so than the 3DS.  Visually it’s quite the looker, and the weight and feel of the device just give it a aura of high quality.  And I have the original model, now referred to as the PSP-1000.  The subsequent redesigns have slimmed the unit down some and even increased the power of the screen, which to me is borderline shocking as the screen on this thing is beautiful.  Even when I fired it up for the first time in years last week to play Tactics Ogre I was impressed by the clarity of the image.  I never did watch a UMD movie on my PSP, but I imagine they looked just fine.  Sony wisely incorporated analog control for the PSP in the form of the analogy “nub” located under the D-Pad.  If there is one design flaw though, it’s that the nub wasn’t placed in the more prominent position as most games make use of it as the primary means of control.  Nonetheless, it’s textured and grips your thumb as you play and there’s plenty of resistance.  Because of its size and placement, I do consider the circle pad of the 3DS superior but this one gets the job done.

Pretty much the reason why I got a PSP to begin with, Twisted Metal: Head-On, which was basically a remake of the super popular Twisted Metal 2: World Tour.

The medium that the PSP used for games is one not likely to be seen or heard from ever again.  While Nintendo has always stuck with cartridges of some kind for its handhelds, the PSP used an optical disc format that Sony dubbed the Universal Media Disc.  UMD actually worked better than expected.  Yes there are load times, but aside from a handful of early titles, they’re not that bad.  Sony tried to get production companies to put movies out on UMD which mostly failed.  While a UMD disc can hold nearly 2 GB of data, that’s still far short of what a DVD can hold.  This meant most UMD movies came with fewer special features and yet still cost about the same as a DVD version.  Most studios abandoned the UMD format within the first year of the system’s life and never returned.  Utilizing UMD also meant that games lacked a save function and owners were forced to purchase memory sticks for game saves and any other media they wished to put on their PSP.  And since Sony loves going rogue with its devices, it forced gamers to use its own brand of memory sticks called the Memory Stick Pro Duo, instead of allowing gamers to just use any flash card.  Not surprisingly, Sony’s memory sticks were always more expensive than traditional cards which made the entry price of the PSP quite steep.

The UMD format proved adequate for games but never caught on as a film medium.

Short-comings aside, I still love my PSP.  I never acquired much of a gaming library on it, mostly because it just came at a bad time for me.  I really got into portable gaming in the last couple of years, and even though I’ve had a PSP since 2006, I rarely found a reason to play it.  Because the system was so powerful most developers just spent time porting their console games to the device as opposed to making new titles.  There was definitely a lack of truly compelling software to pull me back in.  Square-Enix tried pretty hard though with Crisis Core and the Dissidia franchise.  I have both, but never got into Dissidia’s frantic style.  I did play a lot of MLB The Show on my PSP, and though it wasn’t as good as the PS2 version, it was certainly playable.  I also never took advantage of Sony’s download service that allowed you to download PSOne games and put them on the PSP, though I was tempted to do so with Final Fantasy VII.

The Playstation Vita will arrive on February 15th for those who want the bundle version out there, and a week later for those interested in the stand-alone unit.  Like the PSP, it’s going to cost a lot.  When Sony first unveiled the $250 price point (the same price the PSP debuted at) most were actually pretty happy as that’s the same price the 3DS came out at.  And just like how the PSP far outclassed the DS in terms of raw power, the Vita wipes the floor with the 3DS.  The Vita should be a technological beast and the games we’ll see on it should be comparable in terms of visual quality with what we’re seeing on the PS3 and 360.  The Vita also adds a second analog nub, something gamers were disappointed the 3DS didn’t include, and even has a gimmicky touch pad on the back.  The Vita has also ditched the UMD medium and is opting for flash cards instead.  Prices range from $30 to $50 for games, with most looking like they’ll settle in the middle at $40 a piece.  The memory issue though is the big kick to the crotch that most gamers hate.  Just like how they did with the PSP, Sony has opted to use its own memory card device with the Vita and the prices are outrageous when compared with a standard SD card.  A 4GB card for the Vita will set you back $25.  I have no idea how big a game save figures to be, but 4GB seems awfully tiny considering my PS3 at 60GB is far too small.  A 16GB card will set you back $60 and a 32GB card a whipping $100!  Again, I have no idea what the ideal size will end up being, but if you’re looking to get a Vita with a 16GB card and one game in a couple of weeks that will set you back $350 which is a pretty step entry fee.

The Playstation Vita has obviously adopted the "If it ain't broke, don't fix it" approach in terms of its general design.

And since it’s going to cost so much to be an early adopter, it’s a damn good thing that the launch games actually look pretty awesome.  There’s some first-party favorites like a brand new Uncharted game and the latest Hot Shots Golf game.  The following month Little Big Planet and MLB 12 The Show arrive with a new Resistance game following in May.  On the third party front, ports of Ultimate Marvel Vs Capcom 3 and Ninja Gaiden Sigma Plus arrive alongside new titles like Army Corps of Hell and Ridge Racer.  The Vita is basically the opposite of the 3DS when it launched, as the immediate future looks awesome but I don’t see anything truly compelling on the horizon (not that I expect future software to suck, there’s just nothing comparable to Super Mario 3D Land set for the fall) and I expect a lot of the game’s software to consist of ports.  That’s not the worst thing in the world as ports of sports games are worth owning alongside their console counterparts and some games, like Rayman Origins, almost feel better suited for on the go gaming.  The Vita will also (finally!) incorporate more cross platform features allowing players of The Show to take their franchise from the PS3 to the Vita when leaving the house.  For me, this is something I’ve always wanted out of a portable making it basically a new way to interact with my console.  I also want original content too, and hope the Vita can deliver.

Gameplay shot of Army Corps of Hell on the Vita, a Square-Enix strategy-action hybrid that figures to be interesting, if nothing else.

Because of the cost to be an early adopter though, and the fact that I currently have plenty of gaming to do on my 3DS and PSP, I won’t be getting a Vita this month.  I’ll hold off for now and maybe benefit from a future price drop or something as the Vita has failed to gain much traction so far in Japan and may meet a similar reception in the US.  With the economy the way it is I can’t see the Vita getting off to a great start here.  It will move some units, but probably won’t have a better launch than the 3DS which was pretty slow to start off (again, probably because of cost though the lack of games certainly didn’t help).  When I do eventually get a Vita, I’ll be a little sad to say goodbye to my PSP.  Even though it probably has been a commercial success for Sony, I feel like the PSP has been the most under-appreciated gaming device of the last 7 years, maybe even the most under-appreciated ever!  The device, in its original release, still holds up from a technological standpoint when compared with the 3DS and I think it was a great thing that Sony entered the handheld market and forced Nintendo’s hand.  Sony raised the bar and brought console gaming to a portable device, something even Nintendo and other developers have been more willing to adopt recently.  The soon to be released Resident Evil Revelations for the 3DS is basically a console experience on a handheld, and I find that awesome.  For a long time portable gaming did not interest me because it just seemed like a watered down version of what I could experience in my living room.  I didn’t care to do that and wanted a truly rich experience.  Portable gaming has finally caught up with consoles and it’s no surprise I’m playing more portable games now than I ever have before.  I plan to treat Tactics Ogre like a great encore for my PSP, and I’ll enjoy every minute of it.


Overwhelmed by Games

The last 6 months have been pretty spectacular for gamers.  It’s safe to say, if you have even a passing interest in video games you’ve been pretty busy.  I’m not sure I can recall such a period ever occurring before.  There’s been some excellent falls before where several quality titles were released, but I can’t recall one like this where that epic fall carried over into the new year so strongly.  I’m looking at the upcoming releases and looking at the games I have that I’ve yet to play and wondering how I’m going to get to everything.  I suppose it’s a good problem to have, but some things are going to go missing.  There’s already been one casualty for me, WWE 12, as I just didn’t have the time.  I very nearly bought it anyways as I wanted to do a follow-up on a post I did last year but the reviews I were reading just did not excite me.  I passed on it, better luck next year THQ.

I have begun organizing, in my head, the games I have yet to play.  This is what I’ve come up with:

Games I own But Have Yet to Play

I’ll probably finally finish my adventure in the land of Skyrim this weekend.  I’ve played through every

Soon, my friend, soon.

major quest, save the final one, and even acquired every trophy on the Playstation Network which is something I never do.  When I do finish with that I have a decision to make.  Two other games have been sitting on my coffee table since Christmas unplayed; Batman: Arkham City and The Legend of Zelda:  Skyward Sword.  My plan has been to dust off my much neglected Wii and settle into the land of Hyrule once again but I am wavering a bit.  Skyward Sword may be a very different adventure/RPG type of game than Skyrim but the same sense of grandeur still applies.  I also just finished The Minish Cap on my 3DS, and combine that with several other Zelda games that I played through in 2011, and I’m bordering on Zelda exhaustion.  I don’t want an over-exposure to Zelda to impact my impressions of Skyward Sword any, so a break may be in order.  Plus the alternative is Batman, and Batman kicks ass.  On the other hand, It’s likely to be a long adventure and maybe I should just get it started.  I also bought a new Wii remote and am eager to test out Wii Motion Plus.  I also have Infamous 2 from last summer that I’ve only played once.  Even though I really liked the first one, and the second is pretty much more of the same, I’ve had a really hard time finding the motivation to play it.  I’m not sure if I’ll ever go back to it.

Following my write-up on Final Fantasy Tactics, I found myself really eager to go check out the original Tactics Ogre.  I recently was able to find a used copy of the PSP edition and have that for play during my morning and evening commute.  I’m currently spending that time playing Mario Kart 7, but I just finished unlocking everything in that so I may be ready to make the switch from 3DS to PSP soon.  If not this week, then probably next.  I still have a bunch of those Gameboy Advance downloads as part of Nintendo’s Ambassador Program.  I really want to play through Fire Emblem at some point, but it looks like that will have to wait.

Games Set for Release Soon

This is where things get complicated.  February and March are loaded with new game releases.  It’s almost to the point where I’m rooting against some of these titles and hoping the review scores come in low so I can just skip them with little regard.  That seems unlikely though.

Tight corridors and zombie-like creatures, now THIS is Resident Evil!

First up on February 7th is Resident Evil Revelations on the 3DS.  Revelations represents a return to the more survival horror roots of the franchise as opposed to the run and gun mechanics of Resident Evil 5.  This is a welcome development for me and it’s been a long time since I’ve played through a true RE game.  The first reviews are starting pop up and they’re pretty positive, though not exemplary. Released alongside Revelations will be the Circle Pad Pro, an attachment for the 3DS that adds additional shoulder buttons and a second circle pad.  It’s being sold exclusively through Gamestop.  I hate Gamestop and as a result never shop there, but someone gave me a gift card to there for Christmas so I’ll just use that on the Circle Pad Pro.  That attachment should also enhance the gameplay experience of another February release, Metal Gear Solid 3D: Snake Eater.  This is a port of MGS 3, my favorite of the Solid series, for the 3DS.  It looks every bit as good as the original and is actually a port of the Subsistence version of that title which added a better camera angle amongst other additional content.  I never played that version which just makes me even more interested in this title.  My handheld gaming is looking quite busy!

Not to be undone, the home consoles are fixing for a crowded release schedule as well.  I made an entry on the Kingdoms of Amalur: Reckoning demo last week, and that gets released in February.  I wasn’t blown away by the demo, but the various gaming media outlets seem pretty high on it.  Regardless, it’s looking like I’ll pass it over for now and maybe pick it up at a later date when things have settled down (if they ever do).  Also being released in February is the latest entry in the Twisted Metal series, simply titled Twisted Metal.  This is the first true TM game since 2001’s Twisted Metal Black, one of the best games released for the Playstation 2.  I was an early adopter of the TM franchise, and save for the shoddy 989 releases, have long loved the series.  This one has me a bit concerned though as it sounds like the developers have focused more on the multi-player aspect at the expense of the single player one.  The various stories in TM Black were what made the game for me, and it’s really disappointing to know that only 3 characters are receiving such treatment.  They’ve also, for the first time, allowed the various drivers to be paired with different vehicles, kind of like the latest entries in the Mario Kart franchise.  This should add more customization to the experience, but it just sounds lazy to me.  I should be super excited for this game, but I’m not.  If it wasn’t called Twisted Metal, I wouldn’t be making a post on it.  We shall see.

March and Beyond

I'm not sure how I feel about this development.

There’s potentially two big console releases in February, combined with two 3DS releases and the games I already own but haven’t played.  March is proving to be no kinder.  The 3DS will continue to get new software including a first-party release; Kid Icarus Uprising.  Kid Icarus has long been neglected by Nintendo since his first and only console experience from way back on the original Nintendo Entertainment System.  He showed up on in the last Smash Bros. game but Uprising will be his first solo title in over 20 years.  Early returns show promise, as Uprising combines on-rail shooting with conventional platforming elements.  The controls are what has garnered the most attention as aiming is controlled with the stylus and has received mixed reviews.  It’s possible the game will support the Circle Pad Pro as an alternative intended for left-handed gamers, but that may be preferred by all.  To help combat the cumbersome controls, Nintendo is including some kind of stand for the 3DS that’s supposed to help alleviate cramping.  This kind of detracts from the portable nature of the system, but whatever.  I’ll be checking in on this one to see how it fares in reviews.

Looming large for console gamers is perhaps the early favorite for Game of the Year: Mass Effect 3.  This is a must play title for me.  Anything less than amazing will be a disappointment.  All of my gaming in the interim will be done with the idea of having a clean slate for when this game hits.  There’s no way I can get through Zelda and Batman before then, let alone any games released in February, so I have no idea how I’ll fit this one in.  I like to only have one game going at a time, and it’s possible the games I have are so good that I’ll be okay with putting ME3 on hold for awhile, but that seems unlikely at this point in time.

Less than a month after ME3 is released Xenoblade Chronicles arrives on Wii.  This figures to be my final Wii purchase but if early indications are to be believed, it should be a memorable final outing.  The struggles to get this one released in the US have been well-documented, and for that reason alone I almost feel obligated to purchase it.  Hopefully the game ends up being worth the wait.

Oh Hell yeah!

Those are just the big titles, the ones I expect to be must buys.  I didn’t even mention the others, the ones that may prove worthy of both my time and money.  I’m talking about games such as Soul Caliber V, Resident Evil: Operation Raccoon City, MLB 12, Street Fighter x Tekken, Final Fantasy XIII-2, and more!  Those are all games I’m interested in, but may be forced to bypass.  MLB 12: The Show seems like the most likely to be purchased because I love MLB and haven’t bought a new game since 2009.  I just hope the new game finally makes the changes I’ve long wanted to see from the franchise.  And just to amke things even more crowded and uncertain, Sony is launching the PSP successor at the end of February as well.  Called the Vita, it very much resembles the PSP but with a ton more power.  This thing is practically a portable PS3 and the launch games actually look pretty damn good.  I’ll have a hard time resisting the urge to check it out, though I know I should.  What is absolutely guaranteed is that I’ll have no shortage of games to play.  If I ever find myself sitting on my couch with nothing to do I’ll be sure to scold myself.  Happy gaming everyone!


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