Tag Archives: disney

Walt Disney’s Pinocchio

Pinocchio (1940)

Back in the 1930’s, Walt Disney captured the hearts of movie-goers across the globe with Snow White and the Seven Dwarves, the first attempt at a theatrical length animated film.  Snow White was a rousing success and proved that animation had a place in the film scene.  Before Snow White, animation was mostly relegated to shorts set to music.  Mickey Mouse helped bring spoken dialogue to animation before Snow White, but for grander tales Disney turned to new characters and old stories.

Pinocchio was the follow-up to Snow White and was based on an old italian children’s story.  Compared to the english translations of the Pinocchio stories, the film wasn’t that long in following.  The tone of the story for Walt’s take was much different as the original Pinocchio is almost unlikable.  He’s basically a bad kid and while the Pinocchio of the film runs astray, it’s mostly through ignorance.

I spent the better part of a week this past summer in Walt Disney World, so I’ve been on a major kick.  Disney makes a ton of money off of park admissions but they make even more on the general good feelings relayed to the patrons that translates into merchandise sales.  As a lover of traditional hand-drawn animation, I have a great appreciation for the Disney classics.  I like some more than others, and I like some of the modern classics as well, but the old ones have a certain charm.  Pinocchio is one of my favorites though, and it was one I had not seen in decades until I found a new copy of the Blu Ray release hanging around a store (it has, per Disney’s rather annoying policy, re-entered the dreaded Vault for the time being so after market prices are obscene) and snatched it up once I saw how much even amazon.com was listing it for.

Pinocchio and his “conscience,” Jiminy Cricket.

I can’t imagine the pressure that the production staff was under following Snow White.  Production began before Snow White’s completion so starting out the only pressure put upon them was by Walt himself, which apparently was fairly immense since his ambition knew no bounds.  Pinocchio was supposed to be the third feature-length release following Bambi, but delays on Bambi moved Pinocchio up.  Snow White was, and is, a marvel of animation but Pinocchio is just plain better.  Pinocchio himself, is mostly responsible for this.  Pinocchio, as most probably know, is a wooden marionette for much of the film and he moves and behaves just as one would expect.  His rear end tends to rise when he walks, his limbs flop around, and he often exploits his ability to rotate his head 360 degrees.

Not to be done outdone, the supporting cast is done awfully well.  Geppetto, particularly in the scene where he’s frightened by a sound in his house early in the film, is wonderfully animated.  His knees are rattling and he’s clearly on edge.  Figaro, the cat, is reminiscent of Pluto in his mannerisms and behaves mostly as a cat would be expected to.  He’s very curious and approaches new objects cautiously.  Even when the story calls for the character to behave with human emotion, it still seems authentic.  Monstro, the massive whale in the film’s final act, is quite impressive and frightening.  He has a real hand drawn look, like a moving canvas, the way the water interacts with him is so impressive.

I love how Figaro the cat is animated. So many of his mannerisms remind me of my own cat.

There are other trick shots and fantastic pieces throughout the film.  Pinocchio’s reflection in Cleo’s fish bowl is a particular treat, and the sequence where Lampwick turns into a donkey is done so well it’s unsettling.  His hands gnarl into hooves as he paws at Pinocchio in desperation.  Of course, the film’s most iconic scene is where Pinocchio’s nose extends until it becomes a full tree limb on his face.  The attention to detail throughout this film is a wonder, even 70 years later.  It’s just incredible to behold and an obvious labor of love.

I confess I have a love/hate relationship with the music in Disney films.  The score and effects are always excellent, it’s where the characters break out into song that I never fell in love with.  A lot of these scenes break the narrative for me, especially in the modern classics where the sequences are obviously influenced some by music video.  In Pinocchio, the songs are worked into the narrative as seamlessly as could be done.  That’s due in part to Pinocchio being an impressionable youth which makes it believable that adults might turn to song to drive a point home.  The songs are not overdone, and quite nice too.  The film is most known for “When You Wish Upon A Star,” the unofficial song of Disney at this point, and it’s such a wonderful and perfect song for this film.  There’s something extremely affecting about the melody and the vocals by Cliff Edwards (as Jiminy Cricket) just accent it so well.

And what would Pinocchio be without its wonderful narrative?  The story of a puppet brought to life by the wishes of a lonely old man who longs to be a real boy.  There’s such a warmth to the Geppetto character when he interacts with Pinocchio.  Jiminy Cricket is an excellent sidekick for Pinocchio and an interesting concept as Pinocchio’s conscience.  The story is certainly a fantasy, but it’s handled with such care that we as the audience are able to buy into it.

Possibly the most memorable scene from the film, Lampwick’s transformation.

Pinocchio himself is handled well.  He is, in many ways, what one would expect of a puppet suddenly brought to life.  He’s impressionable and curious, a blank slate of sorts, which is why he needs the Jiminy character.  We see him go astray and get into trouble, but we know he possesses a sweetness to his personality which never makes him unlikable, only misguided.  And when the plot calls for him to rise to the occasion, we get to see the real Pinocchio.  We root for him and wish for him to succeed in becoming a real boy.

It seems one can’t have a conversation about Pinocchio without talking about the fear injected into the film.  A lot of the older Disney films were willing to use fear as a story-telling device.  Pinocchio’s imprisonment is quite unsettling, and the scene with Lampwick is one of the scariest things I ever saw as a kid.  It succeeds both visually and thematically as being a frightening scene as the formerly cocky Lampwick is reduced to a whimpering child.  The whole sequence is sort of a lesson to kids, be a good kid or become a jackass, and perhaps there’s an element of propaganda or audience manipulation in place.  It works with the film though.  The film is not so scary that kids shouldn’t watch it, just maybe more at the seven or eight year old mark as opposed to three or four.

Is this Walt’s best? I sure think so.

The film’s pay-off is certainly rewarding following the scarier scenes and the fantastic escape from Monstro.  It’s conclusion is joyous and sweet and may even leave you with a misty eye or two.  It’s a fitting end for such an incredible picture.  If you become too engrossed with the plot to really take notice of the animation splendors before you, the Blu Ray includes an hour-long documentary on the making of Pinocchio that’s quite informative.  The scope of this film is just breath-taking and there’s no doubt in my mind that this is Disney’s ultimate high point.  It’s a perfect marriage of amazing technical feats with a delightful narrative.  There’s no superlative that can do it justice.  It’s a title truly deserving of the “classic” label.

I’ve acquired quite a few Disney films over the years and some of the collections of animated shorts.  I’ll probably turn to them for posts from time to time so expect more Disney themed posts in the months to come.


What to Make of E3 2012?

If you’re even remotely into video games then you know that every June the Electronic Entertainment Expo (better known as E3) takes place in LA and all of the major players in the video game world unveil to the public what they have in store for the masses.  Often times E3 is the first chance for gamers to get a look at the next big “thing” from the major developers, be that thing a new console or the return of a beloved franchise.  This year’s E3 promised to reveal more about Nintendo’s next machine, the Wii U, and the public figured to get its first look at the latest in long-running franchises like Halo and Super Mario Bros.  As for surprises, well it was entirely possible, though not likely, we’d get some info on the successors to the Playstation 3 and Xbox 360 and maybe a new 3DS.  Now that E3 2012 is in the books, what did I think of it?  I’m glad you asked!

Microsoft/Sony

I’m lumping these two together for reasons that will be obvious once I’m done.  Both console publishers weren’t expected to unveil new hardware at E3 and instead would aim to boost their current market share.  Microsoft, predictably, threw a bunch of Kinect stuff at the attendees since that’s presently making them a boatload of money even if the “hardcore” gaming community couldn’t care less about it.  There was Halo 4 though, which was the game most Xbox fans were interested in.  As the first Halo not developed by Bungie, there is some uncertainty surrounding it but it seems like most were satisfied.  Beyond that it was mostly third party games that were spotlighted and some kind of fancy touch-screen junk.  Ho-hum.

Sony was expected to tout the Vita to PS3 connectivity in hopes of boosting the Vita’s severely lacking sales.  Sony’s presentation ended up looking like a business meeting at times and was a total snooze-fest.  They did talk up the connectivity of the Vita and PS3, but really didn’t get behind the Vita like I thought they would.  Like Microsoft, the emphasis was on third-party releases but Sony did flash some new exclusives such as The Last of Us and the latest from Heavy Rain developer, Quantic Dream; a new title similar to Heavy Rain called Beyond:  Two Souls.  I was surprised at how shitty 2012 looks for the Vita as the best titles coming to the handheld are PS3 ports like Sly Cooper: Thieves in Time and Guacamelee, making me feel less secure in my purchase.

Studio Ghibli is being used to help develop a game? You bet I want in on that!

If you can’t tell, I was pretty unimpressed with the offerings Sony and Microsoft made.  The game that excited me most on their machines was probably Ni No Kuni, the Level 5 and Studio Ghibli collaboration for the PS3 that’s already out in Japan.  I already knew enough about that title though, so it wasn’t like E3 was some big unveiling for it.  Plus it’s a JRPG which doesn’t attract much attention these days.  There was really nothing from Square-Enix, which surprised me, other than their produced revival of Tomb Raider which got a lot of people talking (IGN gave it the title of best game of E3), but I just can’t get excited about a Tomb Raider game.  Microsoft and Sony essentially punted on E3, and with next year’s E3 expected to showcase their new machines, I suppose it’s understandable.

Nintendo

Nintendo had the most to gain with E3 2012 so I expected the Big N to pull out the big guns.  After all, E3 marked the best opportunity for the company to sell the public on its latest console the Wii U, while also pumping up the money-printer known as the 3DS.

Before I get to the Wii U, let’s look at the 3DS.  Interestingly, around this time last year the handheld was floundering and Nintendo was already contemplating a price cut which it would eventually implement.  That price reduction, along with some better software, propelled the 3DS to the top of the sales charts.  Nintendo may be losing money on each unit sold right now, but it’s better than having them sit on the store shelves.  It was thought that Nintendo would show off a 3DS Lite, or as media reports before the show appeared to leak, a 3DS XL which would basically combine the existing hardware with the Circle Pad Pro attachment.  These reports proved erroneous, for now anyways, as Nintendo did not have a new 3DS to show off.  This probably has a lot to do with the current model both selling well and at a loss.  Why sink more R&D into it now?  Nintendo will likely wait for sales to slow down before unveiling a new SKU.

Ghost-busting, Luigi style.

As for the games, well the 3DS didn’t show off much new, and instead finally gave the public a glimpse into games it had already announced but had yet to really show off.  These games included both a new entry in the Paper Mario franchise and a sequel to the decade-old Luigi’s Mansion.  Both were on display at E3 this year and both pretty much delivered what I think most gamers were expecting.  Neither one appears to break the mold much, and Paper Mario:  Sticker Star has some weird sticker gimmick that I’m not sure I like, but gameplay-wise both titles appear solid.  Luigi’s Mansion:  Dark Moon is perhaps slightly more interesting just because it’s a franchise Nintendo has yet to exploit.  The first game, released as a Gamecube launch title, was a solid enough title but one that felt like it needed a sequel to fully realize its potential.  It’s surprising a sequel has taken this long and hopefully it’s a more complete game this time out.

I hope you like coins…

The big, new, title for the 3DS announced just before E3 is New Super Mario Bros. 2.  New Super Mario Bros. is one of the DS’s all-time best sellers, while New Super Mario Bros. Wii is one of the all-time best sellers period, so it’s no surprise the game is returning in 2012.  NSMB2 looks to be more of the same.  Nintendo is bringing back the leaf power-up, much as it did with Super Mario 3D Land, though this time it’s function is identical to it’s original powers in Super Mario Bros. 3, complete with P Meter and all.  It’s also incorporating the Wii version’s simultaneous play, as two players can play as Mario and Luigi at the same time, which sounds like more fun than it looks.  This edition also places emphasis on coin collecting (one of the new power-ups, a gold fire flower, lets Mario turn pretty much everything into coins) with the goal being to collect a million over the course of the game.  It’s unclear if that’s some sort of requirement or just a challenge, but it’s not something that has me excited at all.  Coin collecting, and collecting things in general in platformers, is mundane.  I don’t mind a few hidden items, like the star coins, which are usually some-what challenging to get, but just grabbing coins is often an after-thought.  The games are so easy that the player doesn’t really have to go out of their way to get coins and yet will still end up with over 100 lives.  I’ve recently been playing a lot of the Super Nintendo classic Super Mario World and I wish Nintendo would look to that title for inspiration.  The challenge in that game was finding numerous secret exits and extra levels which was far more gratifying than coin collecting.  NSMB2 does at least return the Koopalings, something I wish had been included in Super Mario 3D Land, so that’s a plus.

It also wasn’t enough to have just one new entry in the New Super Mario Bros. franchise as Nintendo also showed off New Super Mario Bros. U, the lead title for the new Wii U console.  It’s basically what you would expect, though Nintendo hopes to high-light the Wii U’s new controller.  By doing so, the Wii U game uses the Wii remotes for general play, but one person can use the new controller to add items to the levels, kind of like a Dungeon Master or something.  The game will have co-op play and will have a different set of levels than the 3DS game plus Yoshi and a new suit; the flying squirrel.

Mario’s new suit: The Flying Squirrel. At least it makes more sense than the raccoon tail.

That little segue brings me to the Wii U and why I really couldn’t care less at this point.  If you weren’t aware, the Wii U’s main selling point is this new controller.  It’s basically like a DS only with one screen and two analog sticks.  The touchscreen on it will be used differently for each game.  In ZombiU, it’s used to display little puzzles like key-code readers for doors and it’s designed to get the player to look away from the screen while hoards of zombies are descending upon the player to enhance the excitement.  In Batman: Arkham City, it just displays Batman’s gadgets and instead of selecting them with a touch of a button you use the touchscreen.  It’s also used to steer his remote bat-a-rang and control his de-encoder device.  A new title called Nintendo Land figures to show off other uses for the controller (the game is basically the Wii U’s version of Wii Sports, though marketed better by using Nintendo characters) but Nintendo hasn’t committed to it as a pack-in title, which would be a huge mistake, in my opinion.

If the uses for the controller do not wet your appetite, then I’m afraid there isn’t much going for the Wii U.  For me, it just doesn’t sound all that interesting.  It’s basically taking the DS experience to the home console.  And it’s being reported a single charge will only get you about 2 and a half hours of gameplay out of the controller which will make owning two a necessity for anyone looking to game for that length of time.  Also hurting it is the fact that some titles, like Arkham City and Mass Effect 3, will have been available for quite some time on other consoles by the time they’re released.  Do the additions to Arkham City make you want to buy it again?  I think for most the answer will be “no.”  And it’s also being reported that the Wii U may not even be as powerful as the 360 and PS3.  All of this tells me that Nintendo needs to get its big franchises onto this thing fast if it expects to move a bunch of units, because I don’t see any system sellers for it right now.

Wreck-It Ralph

I love this concept, hopefully it’s utilized well.

Have you heard about this one?  E3 isn’t known for movie reveals, but there’s also never been a movie like Wreck-It Ralph.  Best described as video game’s Who Framed Roger Rabbit?, Wreck-It Ralph is an animated feature from Disney that’s like a love letter to gaming.  The main character (voiced by John C. Reilly), is the antagonist in a Donkey Kong-like game who is sick of being the bad guy.  The trailer features a visually amusing gag of Ralph sitting in a therapy session with some of gaming’s biggest villains including Bowser and M. Bison.  The CG-animated film is directed by Rich Moore who was the lead director on the first several seasons of Futurama which certainly bodes well for the film.  I love the concept, but honestly found the trailer underwhelming.  The jokes just weren’t very funny, but I’ll refrain from passing judgement until I actually see it.  The film is currently set for a November release.

All in all, I think E3 2012 was one of the least interesting E3’s in recent memory.  Perhaps if Nintendo had yet to unveil the Wii U it would have been more exciting, but we already saw this thing in action a year ago and this year it was all about the launch-window software, which really didn’t impress.  Nintendo also didn’t unveil any pricing, which has me concerned, as I’m sure the company doesn’t want to sell this thing at a loss like it currently is doing for the 3DS.  I’m expecting a bare-bones release, as in one controller and no pack-in games, for around $300.  Any higher and Nintendo is crazy.

And if Nintendo failed to seize the moment, Microsoft and Sony weren’t willing to steal the spotlight.  Neither company really unveiled anything new and preferred to rest on its laurels.  Sure this year’s E3 was the public’s first look at Halo 4 and The Last of Us, but I think we all have a reasonable expectation of what they’ll play like.  There were no new games shown that have me excited, and the most interesting for me was Beyond:  Two Souls but that one is still a long way off.  2012 started off with a bang, but the fall looks to be easier on the wallet, I’ll leave you to decide if that’s a good thing or not.