MOTU Turtles of Grayskull Two-Bopsteady and Metal-Boto

The end of the Target exclusives for the Turtles of Grayskull line?

Thanks to Christmas and my affinity for only posting Teenage Mutant Ninja Turtle posts on Tuesdays, we have quite the backlog of action figure reviews to get through and this should be the last of them. 2024 is going to be known for a lot of things, and one such thing for me was Mattel’s Turtles of Grayskull crossover series featuring familiar faces from Mattel’s own Masters of the Universe brand and TMNT. It was sold basically everywhere, but the two, main, big box retailers in the US each got their own exclusive figures. For Target, that took the form of a build-a-figure line of four releases that started late in 2023 with the Mouse-Jaw release. That means collectors have had to keep track of these build-a-figure pieces for about a year as the final of four “deluxe” releases hit stores in November of 2024 in the form of Two-Bopsteady.

“Aww boss, we don’t wanna share a body!”

Two-Bopsteady is perhaps the most interesting release of the four. It takes the famous henchmen of Bebop and Rocksteady and mashes them up with the MOTU villain Two Bad. Two Bad, if you’re not aware, is two characters merged into one so for this release Mattel opted to merge Bebop and Rocksteady into one two-headed monstrosity. I love the concept and I’m left wishing this was something the old cartoon had done because there is a lot of comedic potential. And as a toy, it’s an interesting concept to get a two-headed figure and especially so in a toyline intended to be modular. Can they do it right without breaking the format?

Just one big knife? I guess we’re not going with a “Two” gimmick.

The answer to that is yes and no. The torso obviously needed to be unique to accommodate two heads which meant it has to also be wider than typical. It also seems flatter and it is a bit odd looking. The two heads, Bebop on the right and Rocksteady on the left, also seem undersized compared to the other characters in the line which was obviously needed to fit both in place. I also don’t know much about Two Bad, but I do know that the blue one on the right has the fins on his head which have been given to Rocksteady who is on the left of this release. I can see why they wouldn’t want to mess with Bebop’s mohawk, but why not reorder them then? It’s not an issue for me, but MOTU purists might find it annoying.

The flair is just a recolor of the same accessory that came with Krang. A bit weird this non-mechanical character has to remove a hand to use it.

Aside from the odd proportions though, I really like the look of this figure. Most of the figures in this line utilize a lot of colored plastic and this figure isn’t particularly different from that perspective. There is more paint though and the plastic in use has a real matte appearance. The shades are fairly earthy in tone and it all blends together in a very pleasing way. The gray on the torso is painted and it matches the gray plastic of the left arm very convincingly. The vest and harness is an overlay and there’s “metallic” overlays on the legs which have a slight blue hue to them. The paint on the two heads are pretty clean, there’s a tiny bit of purple slop on Bebop’s glasses while the big turtle shoulder pad looks pretty nice. The only really plasticky looking bits are the feet. The torso is a little odd and the figure is sort of bow-legged, but the different shades just work really well for me so I find myself just really liking the look here.

Do these guys strike fear into the hearts of turtles?

Articulation for this figure is exactly like the rest so I won’t go into detail. The ankle rockers work well and I point that out because it’s been the most inconsistent aspect of this line. His feet are tiny though so standing this one can be a bother. Accessories are limited to two, a big, yellow, knife and a ball on chain. The knife is a solid callback to both Playmates figures, more Rocksteady than Bebop due to its design. It’s fine, though I don’t like the use of bright, yellow, plastic here. It looks really cheap which clashes with the look of the figure. Maybe a bronze would have worked better? Or just copy the steel color of the armor. The ball and chain accessory is exactly like the one included with Krang, but it has a blueish chain and a yellow spiked, ball. It plugs into the wrist and it’s a bizarre choice. I think Two Bad comes with a gun so why not get representation for that aspect of the mash-up via the same? I don’t even know if a flail makes sense for Two Bad.

It took about a year, but Metal-Boto is now complete.

Since this figure comes with the final parts needed to build Metal-Boto, we should probably discuss him. He is a mashup of Metalhead and Roboto which makes sense. Despite that, I don’t think this figure shares many parts with Roboto aside from some of the accessories. I also don’t know if it’s all new sculpting, but it’s pretty intricate and detailed. This looks like a MOTU Origins Metalhead to me, and the only real Roboto aspect to it is the red mouthguard. Well, that and the hidden surprise in the chest. This figure has an action feature as the head connects to the torso via a different connection. It reduces the modular functionality, but when you turn the waist it makes the red piece flap up and down. And if you remove the green chest cover it reveals some transparent plastic with plastic gears behind them which also move with the head. It’s the same feature Roboto has and I actually didn’t even know it was there until I put everything together.

The shell can come off, but also be used to store his various attachments.

Metal-Boto is constructed like the other turtles in that he has a removable shell that can double as a shield. His shell also has plug holes for his accessories. On his arms, he has plugs for these extra attachments done in blue plastic. There’s a grabber and an axe head as well as a gun arm and drill bit. He also has an extra forearm which has a bit more of a turtle look to it. To use them in place of his hands you need to first insert an adapter. One came with Mouse-Jaw and one here so there’s one for each arm. They work fine, but they also add length to the arms so they look a little goofy. Especially if you want to use that alternate hand, Why they didn’t make that plug into the wrists I don’t know. I like the look of it, but it looks so stupid on the figure.

Pop the chest piece off to reveal his inner workings.

Aside from that, I do like the look of this one. As I said, it’s very Metalhead even down to the T logo on his belt. There’s a slight luster to the silver parts and the gold accents are well-painted. The green feet clash, but that’s true of the old Metalhead design. He has red trunks, but they don’t look out of place and I rather like the introduction of the soft, green, chest plate. It’s no gold vac-metal, but it has a nice finish. His articulation is basically the same as the rest save for the fact that his head only swivels. He’s a nice looking figure. I can see how this one may have been more expensive to produce than some of the others so it makes sense that it was the build-a-figure. Even so, he basically costs 20 bucks if you figure that extra five for these deluxe offerings fund this guy. Though in reality, you have to spend 100 bucks across four releases to get him. At least he might be the best figure in the line so that certainly helps. I just wish he had storage for all of his accessories. Basically, the adapters don’t slot anywhere so you have to keep track of either them or the default hands if you’re using some of the weapons.

These two figures basically put a bow on this line for me. Mattel is rolling out more including another set of turtles, a mutated Shredder, and more, but I think I’m content. I do like some of the new designs more than what I have, but not enough to double dip. I do wish I liked one of the He-Man figures because it feels weird to have a MOTU x TMNT display with no He-Man, but I’m not going to buy one for the sake of it (I already did that with the Shredder figure I’m still just lukewarm on). And my shelf is really full anyway. Fitting these two in there is hard enough. As a line though, it’s fun. It’s not amazing, but it’s also limited by the form of the Origins subline which wants to keep a lot of that 80s aesthetic with better functionality. It is a fun combo though as you have the dominant action figure line of the early 80s mixing with the one that took over at the end of the decade. It’s just surprising it took this long. If you’re still looking for this release, it seems to be in stock at Target still and may even be heading for a post holiday sale price. The other releases in this deluxe line may be harder to find at this point since Target put them on sale to make room for the next one. Good luck!

The true fifth turtle (take that, Zach!).

If you missed the other deluxe offerings in this line and are curious if you’re missing out, see below:

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A couple week back I bemoaned the Walmart exclusive Krang from Mattel’s Masters of the Universe Origins – Turtles of Grayskull line for being particularly troublesome to track down. I couldn’t even find one in store or online to purchase at MSRP and had to buy it from a third party – on Walmart’s website…

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