Tag Archives: sturm brightblade

Dragonlance – Dragons of Fate (2023)

Cover art by Philipp Urlich

What’s this? After only doing one novel review in the 10+ year history of this blog we have two in the span of a week? That’s what happens when yours truly stumbles upon new stories in a beloved franchise. I outlined my experience with Dragonlance in last week’s review of Dragons of Deceit so there’s no need to do so here. To summarize, I loved the series as a kid and was surprised to find out that the writing duo of Margaret Weis and Tracy Hickman had returned to the world of Krynn with a new trilogy. I read through Dragons of Deceit in a somewhat leisurely manner, but it picked up near the end which catapulted me into the second book in the trilogy, Dragons of Fate.

Dragons of Deceit introduced the character Destina Rosethorn, a literal child of destiny and daughter of a Solamnic Knight who perished battling the forces of the Queen of Darkness in the famed battle at the High Clerist Tower which also claimed the life of Sturm Brightblade. Destina was a difficult character to latch onto. She is somewhat cold and detached due to her devotion to The Measure, a strict set of rules laid out by the Knights of Solamnia. She’s also a privileged woman raised in a castle. When much of that life of luxury is taken from her she is willing to abandon her morals and put the world in extreme peril to basically regain her castle and her status. Her plan is to travel back in time using the famed Device of Time Journeying and essentially trick her father with a cowardice potion so that he abandons his post and survives the battle.

That didn’t happen. Instead, Destina found herself mixed up with a kender named Tasslehoff Burrfoot. We know Tas well as he’s a featured character in most of the Weis/Hickman novels and through some polymorph magic he even comes to think he’s married to Destina, but not Destina. She tricks him by disguising herself as a kender which basically secures Tas’ devotion to her. She also impresses a monk named Kairn and it’s he who is in possession of the Device of Time Journeying. And because of Tas and his unwillingness to return to the site where his friend Sturm died, he, Destina, and Kairn end up getting sent back through time to the Inn of the Last Home on the night the Companions gathered and the events that would lead into the War of the Lance are put in motion.

It’s here that all goes wrong. Raistlin, being a magic user of some proficiency, sees through Destina and notices the gem dangling around her neck: the fabled Graygem which contains the essence of the god, Chaos. He also notices her trying to slip a potion into Sturm’s beverage for it would seem Destina changed her plan on the fly and hoped to make a coward out of him in a bid to save her father. Bad move, because it sets a string of wild events into motion where Raistlin goes to strike at her with his staff, Tas tries to stop him with the blue crystal staff of Goldmoon, and Kairn hastily tries to reactive the Device of Time Journeying to send them all back to where they came from. Only it’s just Kairn that gets transported back. He winds up back in Palanthas in the present with the Device of Time Journeying blown to bits. And the others? Destina and Tas wake up in a forest outside the High Clerist Tower, only it’s still under construction. Raistlin and Sturm are with them as well and they soon see a Solamnic knight pass by with a wizard at his side: the famed duo of Huma Dragonbane and Magius, fated to die in the coming dies driving off the Queen of Darkness.

That is where the story begins. It presents quite the predicament as our time-displaced friends need to figure out how to survive in the past without also upsetting the past. Meanwhile, in the present, the wizards Justarius and Dalamar the Dark are tasked by Astinus (who is the god of neutrality, Gilean, in his human aspect) with repairing the Device and coordinating a rescue effort. And it’s only via Astinus that they even know where to look. Astinus is an immortal being who records all of history as it’s happening, and when they go to research the past they find his pages have been wiped blank and the names Raistlin Majere and Sturm Brightblade have been added to the roster of those who stood in defense of the High Clerist Tower during the Third Dragon War.

If you read my review of the previous book, then you know I was only lukewarm on the material. The new characters weren’t particularly engaging and it felt like it was all just a long ruse to provide Weis and Hickman a chance to play with their old toys – the Heroes of the Lance. Dragons of Fate doesn’t really do much to dispell that suspicion, but it is a far more entertaining read. Destina is basically sidelined and the story leaves her with little to do. This is more the story of Raistlin and Magius. Magius is basically a hero to all wizards of the future because of his prowess as a war wizard and his friendship with Huma. The legendary Huma is celebrated, while only the wizards choose to acknowledge the contributions of his greatest friend. Raistlin will be gifted his staff after passing the dreaded test at the Tower of High Sorcery. It was more like a consolation prize since he emerged from said test in such dreadful condition, but it’s a treasured artifact of his and now he has a chance to meat the man who crafted it.

The story also introduces new wrinkles to how time travel works in Dragonlance. Previously, time was always referred to as a river. One person cannot hope to have much influence over how a wide river flows. It takes something much more which is why Destina had no fear about harming the future by saving one man. We also have it confirmed that actions in the past do not immediately impact the present. Time is a river, and when the past is altered it’s like letting water through a dam. Those downstream can see the oncoming rush of water and can either act in response or wait for its arrival. This is illustrated by the blank pages in Astinus’ book and I suspect it will play an even bigger role in the third part of the trilogy which I plan to start after I finish writing this.

The other new wrinkle thrown in is that time does not affect the dead, so to speak. When Raistlin and Sturm are thrust back in time we find out the keeper of souls essentially lost them. They have returned to their mortal body to inhabit it at a specific point in time (the gathering at the inn), but they retain all memories of the lives they lead including the stuff yet to come. This impacts Sturm very little who died a hero’s death, something he aspired to. As for Raistlin, he redeemed himself at the end of Test of the Twins, but his fate is rather miserable. His former apprentice, Dalamar, fears what he may do in the past with access to the Graygem. The Graygem is Chaos and Chaos is the one being that can influence the past with relative ease. Its presence at a moment in time when Takhisis, Queen of Darkness, was roaming the world is incredibly dangerous for if she were to obtain its power it would likely allow her to triumph over the other gods and claim the world as her own.

And that’s the main conflict. The people in the past need to find a way back to the present, the people in the present need to find a way to reach the people of the past, and everyone needs to keep the Graygem away from Takhisis. The book is basically the same length as the prior one, sub 400 pages, and it moves rather quickly. Momentary conflicts are resolved quickly almost like the authors are handwaving it away. Broken Device of Time Journeying? No problem! The battle between Huma and Takhisis is the thing hanging over everyone’s heads, including the reader’s, and it’s a conflict that the book will save for the end to decide if it happens or not. There’s a detour with Tas that’s kind of ho-hum, and a romance angle for Destina that doesn’t land. What does work is basically everything with Raistlin. Weis and Hickman seem to love writing Raistlin as much as they love writing Tas and they’re quite proficient at it. While I do worry this may be a bit too much of a redemption arc for a character they clearly love, I can’t deny I did not enjoy seeing him adventure with Magius. And if anything, it’s a shame Weis and Hickman waited so long to actually write for the character of Magius because he’s another fun one.

The story is obviously not over as we have a third book just released to wade into. I enjoyed the ride Weis and Hickman took me on with this one, though I have some reservations about where it leaves us. Perhaps those worries will be unfounded, but it almost feels like we’re doing a relay race with the Heroes of the Lance and we may get handed off to the less interesting characters for the finale. Hopefully, I am wrong. I do still wonder what the ultimate resolution will be here and what kind of lasting impact, if any, it will have on the world of Dragonlance. Could this be some really exciting reset or will time right itself and ultimately this was just a fun diversion for three books? Who can say? Well, those who have already finished the new book can and I plan to join them in the coming weeks.

Dragonlance – Dragons of Deceit (2022)

My favorite series of books as a youth belonged to Dragonlance. The Dungeons & Dragons campaign setting that spawned numerous novels was a world I enjoyed inhabiting. I didn’t fall into Dragonlance until I was in middle school and my very first book in the long-running series was Dragons of Summer Flame by Margaret Weis…

Keep reading

NECA Dungeons & Dragons Strongheart Ultimate Action Figure

It was roughly a year ago that I added Warduke to my collection from NECA Toys’ Dungeons & Dragons line of action figures. Warduke is basically a modern rendition of the character as featured in the vintage D&D toyline from LJN in the 80s. While I wasn’t a fan of that old toyline, I could…

Keep reading

NECA Dungeons & Dragons Warduke Ultimate Action Figure

When it comes to the subject of New Year’s Resolutions, I consider the topic to be a fairly silly one. If there’s something in your life that you could improve upon, or a habit that should be broken, don’t wait for a new year to try to make that change – just do it! Making…

Keep reading

Dragonlance – Dragons of Deceit (2022)

Cover art by Philipp Urlich.

My favorite series of books as a youth belonged to Dragonlance. The Dungeons & Dragons campaign setting that spawned numerous novels was a world I enjoyed inhabiting. I didn’t fall into Dragonlance until I was in middle school and my very first book in the long-running series was Dragons of Summer Flame by Margaret Weis and Tracy Hickman. If you know anything about Dragonlance then you know that’s a really odd place to start. I ended up there because I needed a novel to read for school and my best friend had just finished reading it so he let me borrow it. A dragon composed of molten lava on the cover while a knight in clad in black armor challenged it certainly looked interesting enough so I jumped in and enjoyed. Sure, I was confused by some aspects of the story and I had to piece things together either on my own or by peppering my buddy with questions.

And I had to do that because Dragons of Summer Flame is basically the seventh novel in the series, though someone just looking at the various titles would think it was the fourth. That’s because the first book, Dragons of Autumn Twilight, continued through to …Spring Dawning which concluded the first story and gave way to the Twins trilogy. And those are just the books written by the chief architects of Dragonlance, Weis and Hickman. Numerous other authors contributed to Dragonlance and I would go on to read some of them, but mostly stuck with the original authors. I would end up reading the main series almost backwards as after Summer Flame I went to Time of the Twins. It would be years before I finally read the original trilogy. I would also read the first fifth age trilogy by Jean Rabe and Weis and Hickman returned with the War of Souls which I read as well as The Dark Disciple and the Forgotten Chronicles. Until now, the last Dragonlance book I read was Dragons of the Hourglass Mage released in 2009.

Like a lot of things, I’ve lost touch with a franchise I once adored. Some of that was due to the dreadful animated movie released based on Dragons of Autumn Twilight. It did not spawn a franchise. I thought the franchise was dead as Wizards of the Coast seemed to favor other settings, namely Forgotten Realms, and I had heard rumblings of legal entanglements where Dragonlance was concerned. I basically found out recently that those issues had been resolved and Weis and Hickman have returned for what I suppose is assumed to be their final Dragonlance trilogy which they have dubbed Dragonlance Destinies. It worked out rather well for me as I had two books to catch up on with the third set to release in August. It’s like a no wait cheat code!

Dragonlance novels are basically intended for those in their teens. I do not go into this first book expecting something more than that. I don’t know if the authors reject that assumption or not, but it is how they read. Dragonlance is anchored by a handful of well-developed characters dropped into a fantasy world that’s fairly idealized and often cliched. It’s not a harsh or realistically portrayed environment, or rather, as realistic as fantasy can be. There’s no mention of chamber pots or flesh rot. The government operates as it should, for the most part, and there are pretty clear lines of good and evil. The main character in this new trilogy is literally named after the word destiny so there’s often a lack of subtlety. The setting appealed to me as a kid because, well, dragons! They’re D&D dragons so they’re magical beasts of various colors that can communicate as well as humans, if not better. There are gods who play a huge role in the machinations of the mortals that dwell on the world of Krynn with most getting directly involved in the plots. In other words, this is definitely not A Song of Ice and Fire, the most recent fantasy setting I immersed myself in.

The Destinies trilogy begins with Dragons of Deceit. It’s an interesting place to start as it’s set during the War of the Lance. Destina Rosethorn is a young woman of noble birth. Her father is a Knight of Solamnia and a minor character from the Dragonlance Chronicles books. He’s mostly known for dying in the battle at the High Clerist Tower which also claimed the life of Sturm Brightblade. We begin just before that and then move past it. Destina is left with just her mother who came from a tribe of humans more aligned with nature than chivalry. Solamnic law would have her father’s estate pass to the next male heir, and Destina being an only child complicates that. There was a will in which her father named her heir, but it was burned in the raid on the city of Palanthas around the time of her father’s death.

As is probably expected, everything collapses. Destina’s cousin is able to secure a court order to her father’s estate meaning she loses Castle Rosethorn, which has been in her family for generations. Her betrothed leaves her since she no longer has the backing of a noble family and even her mother returns to her people. Destina is left all alone, though worth noting she is not homeless as she was allowed to retain the family’s home in Palanthas which her father kept for when he needed to do business in the main city (she had a really hard life up to this point…). Still, she is unable to reconcile this new life as her own, but a story she comes across in one of her father’s books about the Device of Time Journeying gives her an idea.

It’s at this point that Dragonlance veterans known what Destina found. The Device of Time Journeying is a central part of the Legends trilogy. Destina wants to find it so that she can go back in time and save her father so that none of this will ever happen. The problem there is her father died a noble death which is essentially what every Solamnic Knight aspires to. Destina displays a knowledge of The Measure, a list of rules and laws that guide all Solamnic people, but is willing to betray her own self and her own moral code to undo what has been done. That’s because she hatches a plan with a renegade wizard named Unger to give her father a potion of cowardice so that he would flee the battle and thus spare his own life.

The issue that arises from her plan is that Dragonlance has established some strict rules when it comes to time travel. Time is explained as a river and one person alone cannot impact its flow. It is said that only the races of chaos can actually change time. Destina, being a human, is not among one of those races. That is why Unger suggests she carry with her the Graygem, which is a gem that contains the essence of the god, Chaos. It’s a central item in Dragons of Summer Flame so we basically know what’s going to happen with it, but at this point in time Unger has simply stumbled upon on it. He has seen a vision of the future which includes this gem being smashed and the gods vanishing. Seeking to either avert that future or profit from it somehow, Unger has tracked it to a Dwarven kingdom, but he was savagely beaten when trying to obtain the artifact through deceitful means. Unger is the catalyst for this adventure, and it wouldn’t be much of a story if this threat of time travel didn’t bare fruit.

Without getting too in the weeds and spoiling the plot, I will say that Destina’s journey puts her on the path of the famed Heroes of the Lance. She is merely a conduit for the authors to play with these characters once again, and by time travel no less, they can essentially revive those who are dead. It’s an interesting choice since it’s been preestablished that time is hard to change in any meaningful way, but Dragons of Summer Flame presented an ending that was pretty controversial at the time. It was basically a reset for Dragonlance and one that may have been essentially mandated by the forces in charge of the actual game. When Weis and Hickman came back to write The War of Souls trilogy, some viewed it as them “fixing” what had become of Dragonlance in its fifth age. Is this story going to be a way to undo essentially all of that? Probably not, but it’s an interesting thought.

The movements of the plot are a bit plodding, but the book itself is less than 400 pages so it’s not exactly sloth-like. It’s biggest obstacle is Destina herself. She feels inconsistent. She’s a smart and capable woman apparently devoted to her father and The Measure, but lacks any sort of conviction. If we had been spending stories upon stories with her, some of the events of this book would feel like a real betrayal of her character. At times, the book itself even brings this up, but merely acknowledging it doesn’t remedy it. The introduction of the other Heroes of the Lance feels a bit like a crutch too. Weis and Hickman appear disinterested in writing a novel without the kender Tasslehoff Burrfoot and he will worm his way into this one essentially becoming a de-facto main character by its end. If Dragonlance has a main character, it’s basically Tas. There are also moments where the plot moves quickly, and I don’t just mean time skips. Things that need to happen or items that need to be found basically just are. It’s remarkably convenient that a character like Unger exists for Destina to come in contact with.

The conclusion of this part of the story is, by far, the most interesting part of the book. Everything leading up to that point was fine. I was carried by my nostalgic affection for this series and I spent considerable time lounging on a beach in Jamaica with nothing to do except drink and read. I didn’t become invested though until that end. I suppose one of the hallmarks of a good book is it makes you want to immediately crack open the next one, should it exist, Dragons of Deceit did accomplish that. I won’t know how worthwhile it is until I’ve read the trilogy, but for now, it’s a start.

Is D&D your thing? Well, I hope you like toys then:

NECA Dungeons & Dragons Strongheart Ultimate Action Figure

It was roughly a year ago that I added Warduke to my collection from NECA Toys’ Dungeons & Dragons line of action figures. Warduke is basically a modern rendition of the character as featured in the vintage D&D toyline from LJN in the 80s. While I wasn’t a fan of that old toyline, I could…

Keep reading

NECA Dungeons & Dragons Warduke Ultimate Action Figure

When it comes to the subject of New Year’s Resolutions, I consider the topic to be a fairly silly one. If there’s something in your life that you could improve upon, or a habit that should be broken, don’t wait for a new year to try to make that change – just do it! Making…

Keep reading

Hasbro Dungeons & Dragons Drizzt Do’Urden and Guenhwyvar

I was quite surprised when Hasbro unveiled a deluxe action figure set starring the Forgotten Realms hero, Drizzt Do’Urden. Drizzt was a character I was familiar with going back into my middle school days when I traded Star Wars novels for Dragonlance. Even though my nose was buried in stories about Raistlin Majere and Tanis…

Keep reading